@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-82
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -1
- package/src/extras/ContextMenu/ContextMenu.js +907 -0
- package/src/extras/ContextMenu/index.js +1 -0
- package/src/extras/index.js +1 -0
- package/src/index.js +3 -0
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
- package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
- package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
- package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
- package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
- package/src/plugins/AnnotationsPlugin/index.js +1 -0
- package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
- package/src/plugins/AxisGizmoPlugin/index.js +1 -0
- package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
- package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
- package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
- package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
- package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
- package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
- package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
- package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
- package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
- package/src/plugins/FastNavPlugin/index.js +1 -0
- package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
- package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
- package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
- package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
- package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
- package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
- package/src/plugins/LASLoaderPlugin/index.js +1 -0
- package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
- package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
- package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
- package/src/plugins/NavCubePlugin/index.js +1 -0
- package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
- package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
- package/src/plugins/OBJLoaderPlugin/index.js +1 -0
- package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
- package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
- package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
- package/src/plugins/STLLoaderPlugin/index.js +2 -0
- package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
- package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
- package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
- package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
- package/src/plugins/SectionPlanesPlugin/index.js +1 -0
- package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
- package/src/plugins/SkyboxesPlugin/index.js +1 -0
- package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
- package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
- package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
- package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
- package/src/plugins/StoreyViewsPlugin/index.js +1 -0
- package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
- package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
- package/src/plugins/TreeViewPlugin/index.js +1 -0
- package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
- package/src/plugins/ViewCullPlugin/index.js +1 -0
- package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
- package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
- package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
- package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
- package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
- package/src/plugins/XKTLoaderPlugin/index.js +2 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
- package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +514 -0
- package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
- package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
- package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
- package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
- package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
- package/src/plugins/index.js +21 -0
- package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
- package/src/plugins/lib/earcut.js +677 -0
- package/src/plugins/lib/html/Dot.js +145 -0
- package/src/plugins/lib/html/Label.js +156 -0
- package/src/plugins/lib/html/Wire.js +191 -0
- package/src/viewer/Configs.js +79 -0
- package/src/viewer/Plugin.js +224 -0
- package/src/viewer/Viewer.js +535 -0
- package/src/viewer/index.js +5 -0
- package/src/viewer/localization/LocaleService.js +475 -0
- package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
- package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
- package/src/viewer/metadata/MetaModel.js +389 -0
- package/src/viewer/metadata/MetaObject.js +218 -0
- package/src/viewer/metadata/MetaScene.js +336 -0
- package/src/viewer/metadata/Property.js +55 -0
- package/src/viewer/metadata/PropertySet.js +77 -0
- package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
- package/src/viewer/scene/Bitmap/index.js +1 -0
- package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
- package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
- package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
- package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
- package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
- package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
- package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
- package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
- package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
- package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
- package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
- package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
- package/src/viewer/scene/Component.js +907 -0
- package/src/viewer/scene/Entity.js +502 -0
- package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
- package/src/viewer/scene/ImagePlane/index.js +1 -0
- package/src/viewer/scene/LineSet/LineSet.js +164 -0
- package/src/viewer/scene/LineSet/index.js +1 -0
- package/src/viewer/scene/camera/Camera.js +912 -0
- package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
- package/src/viewer/scene/camera/CameraPath.js +194 -0
- package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
- package/src/viewer/scene/camera/CustomProjection.js +149 -0
- package/src/viewer/scene/camera/Frustum.js +316 -0
- package/src/viewer/scene/camera/Ortho.js +286 -0
- package/src/viewer/scene/camera/Perspective.js +304 -0
- package/src/viewer/scene/camera/index.js +2 -0
- package/src/viewer/scene/canvas/Canvas.js +492 -0
- package/src/viewer/scene/canvas/Spinner.js +323 -0
- package/src/viewer/scene/constants/constants.js +371 -0
- package/src/viewer/scene/core.js +233 -0
- package/src/viewer/scene/geometry/Geometry.js +33 -0
- package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
- package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
- package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
- package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
- package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
- package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
- package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
- package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
- package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
- package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
- package/src/viewer/scene/geometry/builders/index.js +8 -0
- package/src/viewer/scene/geometry/index.js +4 -0
- package/src/viewer/scene/geometry/loaders/index.js +2 -0
- package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
- package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
- package/src/viewer/scene/index.js +23 -0
- package/src/viewer/scene/input/Input.js +1325 -0
- package/src/viewer/scene/libs/k3d.js +1032 -0
- package/src/viewer/scene/lights/AmbientLight.js +175 -0
- package/src/viewer/scene/lights/CubeTexture.js +156 -0
- package/src/viewer/scene/lights/DirLight.js +314 -0
- package/src/viewer/scene/lights/Light.js +29 -0
- package/src/viewer/scene/lights/LightMap.js +77 -0
- package/src/viewer/scene/lights/PointLight.js +395 -0
- package/src/viewer/scene/lights/ReflectionMap.js +79 -0
- package/src/viewer/scene/lights/Shadow.js +138 -0
- package/src/viewer/scene/lights/index.js +5 -0
- package/src/viewer/scene/lod/LOD.js +162 -0
- package/src/viewer/scene/lod/LODCullingManager.js +83 -0
- package/src/viewer/scene/lod/LODState.js +125 -0
- package/src/viewer/scene/lod/index.js +1 -0
- package/src/viewer/scene/marker/Marker.js +383 -0
- package/src/viewer/scene/marker/SpriteMarker.js +356 -0
- package/src/viewer/scene/marker/index.js +2 -0
- package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
- package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
- package/src/viewer/scene/materials/Fresnel.js +222 -0
- package/src/viewer/scene/materials/LambertMaterial.js +378 -0
- package/src/viewer/scene/materials/LinesMaterial.js +169 -0
- package/src/viewer/scene/materials/Material.js +39 -0
- package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
- package/src/viewer/scene/materials/PhongMaterial.js +860 -0
- package/src/viewer/scene/materials/PointsMaterial.js +409 -0
- package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
- package/src/viewer/scene/materials/Texture.js +513 -0
- package/src/viewer/scene/materials/index.js +8 -0
- package/src/viewer/scene/math/Frustum.js +118 -0
- package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
- package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
- package/src/viewer/scene/math/index.js +3 -0
- package/src/viewer/scene/math/math.js +5363 -0
- package/src/viewer/scene/math/rtcCoords.js +139 -0
- package/src/viewer/scene/mementos/CameraMemento.js +200 -0
- package/src/viewer/scene/mementos/ModelMemento.js +263 -0
- package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
- package/src/viewer/scene/mementos/index.js +3 -0
- package/src/viewer/scene/mesh/Mesh.js +2202 -0
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
- package/src/viewer/scene/mesh/index.js +1 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
- package/src/viewer/scene/metriqs/Metriqs.js +259 -0
- package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
- package/src/viewer/scene/model/PerformanceModel.js +26 -0
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +3817 -0
- package/src/viewer/scene/model/SceneModelEntity.js +478 -0
- package/src/viewer/scene/model/SceneModelMesh.js +160 -0
- package/src/viewer/scene/model/SceneModelTexture.js +17 -0
- package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
- package/src/viewer/scene/model/VBOSceneModel.js +26 -0
- package/src/viewer/scene/model/compression.js +227 -0
- package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
- package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
- package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
- package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
- package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
- package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
- package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
- package/src/viewer/scene/model/index.js +3 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
- package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
- package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
- package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
- package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
- package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
- package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
- package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
- package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
- package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
- package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
- package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
- package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
- package/src/viewer/scene/nodes/Node.js +1383 -0
- package/src/viewer/scene/nodes/index.js +1 -0
- package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
- package/src/viewer/scene/paths/Curve.js +183 -0
- package/src/viewer/scene/paths/Path.js +239 -0
- package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
- package/src/viewer/scene/paths/SplineCurve.js +133 -0
- package/src/viewer/scene/paths/index.js +5 -0
- package/src/viewer/scene/postfx/SAO.js +543 -0
- package/src/viewer/scene/scene/Scene.js +2627 -0
- package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
- package/src/viewer/scene/sectionPlane/index.js +1 -0
- package/src/viewer/scene/skybox/Skybox.js +123 -0
- package/src/viewer/scene/skybox/index.js +1 -0
- package/src/viewer/scene/stats.js +44 -0
- package/src/viewer/scene/utils/Cache.js +29 -0
- package/src/viewer/scene/utils/FileLoader.js +160 -0
- package/src/viewer/scene/utils/Loader.js +55 -0
- package/src/viewer/scene/utils/LoadingManager.js +86 -0
- package/src/viewer/scene/utils/Map.js +45 -0
- package/src/viewer/scene/utils/Queue.js +56 -0
- package/src/viewer/scene/utils/WorkerPool.js +73 -0
- package/src/viewer/scene/utils/index.js +6 -0
- package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
- package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
- package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
- package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
- package/src/viewer/scene/utils.js +452 -0
- package/src/viewer/scene/vfc/VFC.js +82 -0
- package/src/viewer/scene/vfc/VFCManager.js +54 -0
- package/src/viewer/scene/vfc/VFCState.js +391 -0
- package/src/viewer/scene/vfc/cluster-helper.js +134 -0
- package/src/viewer/scene/vfc/index.js +1 -0
- package/src/viewer/scene/vfc/rbush3d.js +848 -0
- package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
- package/src/viewer/scene/viewport/Viewport.js +212 -0
- package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/Drawable.js +270 -0
- package/src/viewer/scene/webgl/FrameContext.js +313 -0
- package/src/viewer/scene/webgl/PickResult.js +339 -0
- package/src/viewer/scene/webgl/Pickable.js +69 -0
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/RenderFlags.js +203 -0
- package/src/viewer/scene/webgl/RenderState.js +40 -0
- package/src/viewer/scene/webgl/Renderer.js +1654 -0
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/Texture2D.js +442 -0
- package/src/viewer/scene/webgl/convertConstant.js +244 -0
- package/src/viewer/scene/webgl/getExtension.js +32 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
- package/src/viewer/scene/webgl/webglEnums.js +61 -0
- package/src/viewer/scene/webglInfo.js +47 -0
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import {VBOSceneModelTriangleBatchingRenderer} from "../../VBOSceneModelRenderers.js";
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/**
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* @private
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*/
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class TrianglesBatchingColorTextureRenderer extends VBOSceneModelTriangleBatchingRenderer {
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_getHash() {
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const scene = this._scene;
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return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
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}
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drawLayer(frameCtx, layer, renderPass) {
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super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
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}
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_buildVertexShader() {
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const scene = this._scene;
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const sectionPlanesState = scene._sectionPlanesState;
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const clipping = sectionPlanesState.sectionPlanes.length > 0;
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const src = [];
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src.push("#version 300 es");
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src.push("// Triangles batching color texture vertex shader");
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src.push("uniform int renderPass;");
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src.push("in vec3 position;");
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src.push("in vec4 color;");
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src.push("in vec2 uv;");
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src.push("in float flags;");
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if (scene.entityOffsetsEnabled) {
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src.push("in vec3 offset;");
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}
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this._addMatricesUniformBlockLines(src);
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src.push("uniform mat3 uvDecodeMatrix;")
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("uniform float logDepthBufFC;");
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src.push("out float vFragDepth;");
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src.push("bool isPerspectiveMatrix(mat4 m) {");
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src.push(" return (m[2][3] == - 1.0);");
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src.push("}");
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src.push("out float isPerspective;");
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}
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if (clipping) {
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src.push("out vec4 vWorldPosition;");
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src.push("out float vFlags;");
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}
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src.push("out vec4 vViewPosition;");
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src.push("out vec4 vColor;");
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src.push("out vec2 vUV;");
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src.push("void main(void) {");
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// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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// renderPass = COLOR_OPAQUE
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src.push(`int colorFlag = int(flags) & 0xF;`);
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src.push(`if (colorFlag != renderPass) {`);
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src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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src.push("} else {");
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src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
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if (scene.entityOffsetsEnabled) {
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src.push("worldPosition.xyz = worldPosition.xyz + offset;");
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}
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src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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src.push("vViewPosition = viewPosition;");
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src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
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src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
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src.push("vec4 clipPos = projMatrix * viewPosition;");
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("vFragDepth = 1.0 + clipPos.w;");
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src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
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}
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if (clipping) {
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src.push("vWorldPosition = worldPosition;");
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src.push("vFlags = flags;");
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}
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src.push("gl_Position = clipPos;");
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src.push("}");
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src.push("}");
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return src;
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}
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_buildFragmentShader() {
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const scene = this._scene;
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const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
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const lightsState = scene._lightsState;
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const sectionPlanesState = scene._sectionPlanesState;
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const clipping = sectionPlanesState.sectionPlanes.length > 0;
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const src = [];
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src.push("#version 300 es");
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src.push("// Triangles batching color texture fragment shader");
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src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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src.push("precision highp float;");
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src.push("precision highp int;");
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src.push("#else");
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src.push("precision mediump float;");
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src.push("precision mediump int;");
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src.push("#endif");
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if (scene.logarithmicDepthBufferEnabled) {
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src.push("in float isPerspective;");
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src.push("uniform float logDepthBufFC;");
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src.push("in float vFragDepth;");
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}
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src.push("uniform sampler2D uColorMap;");
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if (this._withSAO) {
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src.push("uniform sampler2D uOcclusionTexture;");
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src.push("uniform vec4 uSAOParams;");
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src.push("const float packUpscale = 256. / 255.;");
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src.push("const float unpackDownScale = 255. / 256.;");
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src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
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src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
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src.push("float unpackRGBToFloat( const in vec4 v ) {");
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src.push(" return dot( v, unPackFactors );");
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src.push("}");
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}
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src.push("uniform float gammaFactor;");
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src.push("vec4 linearToLinear( in vec4 value ) {");
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src.push(" return value;");
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src.push("}");
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src.push("vec4 sRGBToLinear( in vec4 value ) {");
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src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
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src.push("}");
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src.push("vec4 gammaToLinear( in vec4 value) {");
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src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
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src.push("}");
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if (gammaOutput) {
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src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
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src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
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src.push("}");
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}
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if (clipping) {
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src.push("in vec4 vWorldPosition;");
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src.push("in float vFlags;");
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for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
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src.push("uniform bool sectionPlaneActive" + i + ";");
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src.push("uniform vec3 sectionPlanePos" + i + ";");
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src.push("uniform vec3 sectionPlaneDir" + i + ";");
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}
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}
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this._addMatricesUniformBlockLines(src);
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src.push("uniform vec4 lightAmbient;");
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for (let i = 0, len = lightsState.lights.length; i < len; i++) {
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const light = lightsState.lights[i];
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157
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if (light.type === "ambient") {
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continue;
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}
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160
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src.push("uniform vec4 lightColor" + i + ";");
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161
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if (light.type === "dir") {
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src.push("uniform vec3 lightDir" + i + ";");
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}
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164
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if (light.type === "point") {
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src.push("uniform vec3 lightPos" + i + ";");
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}
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167
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if (light.type === "spot") {
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168
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src.push("uniform vec3 lightPos" + i + ";");
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169
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src.push("uniform vec3 lightDir" + i + ";");
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170
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}
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171
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}
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172
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173
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src.push("in vec4 vViewPosition;");
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174
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src.push("in vec4 vColor;");
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175
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src.push("in vec2 vUV;");
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src.push("out vec4 outColor;");
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177
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+
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178
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src.push("void main(void) {");
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179
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180
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if (clipping) {
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181
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src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
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182
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src.push(" if (clippable) {");
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183
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src.push(" float dist = 0.0;");
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for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
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185
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src.push("if (sectionPlaneActive" + i + ") {");
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src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
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187
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src.push("}");
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188
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}
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189
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src.push(" if (dist > 0.0) { ");
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190
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src.push(" discard;")
|
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191
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src.push(" }");
|
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192
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src.push("}");
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193
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}
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194
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+
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195
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src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
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196
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src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
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197
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+
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198
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src.push("float lambertian = 1.0;");
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199
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+
|
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200
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src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
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201
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src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
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202
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src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
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203
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204
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for (let i = 0, len = lightsState.lights.length; i < len; i++) {
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205
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const light = lightsState.lights[i];
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206
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if (light.type === "ambient") {
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207
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continue;
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208
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}
|
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209
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if (light.type === "dir") {
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210
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if (light.space === "view") {
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211
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src.push("viewLightDir = normalize(lightDir" + i + ");");
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212
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} else {
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213
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src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
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214
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}
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215
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} else if (light.type === "point") {
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216
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if (light.space === "view") {
|
|
217
|
+
src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
|
|
218
|
+
} else {
|
|
219
|
+
src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
|
|
220
|
+
}
|
|
221
|
+
} else if (light.type === "spot") {
|
|
222
|
+
if (light.space === "view") {
|
|
223
|
+
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
224
|
+
} else {
|
|
225
|
+
src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
226
|
+
}
|
|
227
|
+
} else {
|
|
228
|
+
continue;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
|
|
232
|
+
src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
src.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");
|
|
236
|
+
if (gammaOutput) {
|
|
237
|
+
src.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));");
|
|
238
|
+
} else {
|
|
239
|
+
src.push("vec4 colorTexel = color * texture(uColorMap, vUV);");
|
|
240
|
+
}
|
|
241
|
+
src.push("float opacity = color.a;");
|
|
242
|
+
|
|
243
|
+
if (this._withSAO) {
|
|
244
|
+
// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
|
|
245
|
+
// Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
|
|
246
|
+
src.push(" float viewportWidth = uSAOParams[0];");
|
|
247
|
+
src.push(" float viewportHeight = uSAOParams[1];");
|
|
248
|
+
src.push(" float blendCutoff = uSAOParams[2];");
|
|
249
|
+
src.push(" float blendFactor = uSAOParams[3];");
|
|
250
|
+
src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
|
|
251
|
+
src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
|
|
252
|
+
|
|
253
|
+
src.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);");
|
|
254
|
+
} else {
|
|
255
|
+
src.push(" outColor = vec4(colorTexel.rgb, opacity);");
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
if (gammaOutput) {
|
|
259
|
+
src.push("outColor = linearToGamma(outColor, gammaFactor);");
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
263
|
+
src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
src.push("}");
|
|
267
|
+
return src;
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
export {TrianglesBatchingColorTextureRenderer};
|
package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js
ADDED
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
import {VBOSceneModelTriangleBatchingRenderer} from "../../VBOSceneModelRenderers.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* @private
|
|
5
|
+
*/
|
|
6
|
+
class TrianglesBatchingDepthRenderer extends VBOSceneModelTriangleBatchingRenderer {
|
|
7
|
+
|
|
8
|
+
_buildVertexShader() {
|
|
9
|
+
const scene = this._scene;
|
|
10
|
+
const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
|
|
11
|
+
const src = [];
|
|
12
|
+
src.push("#version 300 es");
|
|
13
|
+
src.push("// Triangles batching depth vertex shader");
|
|
14
|
+
|
|
15
|
+
src.push("uniform int renderPass;");
|
|
16
|
+
src.push("in vec3 position;");
|
|
17
|
+
if (scene.entityOffsetsEnabled) {
|
|
18
|
+
src.push("in vec3 offset;");
|
|
19
|
+
}
|
|
20
|
+
src.push("in float flags;");
|
|
21
|
+
|
|
22
|
+
this._addMatricesUniformBlockLines(src);
|
|
23
|
+
|
|
24
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
25
|
+
src.push("uniform float logDepthBufFC;");
|
|
26
|
+
src.push("out float vFragDepth;");
|
|
27
|
+
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
28
|
+
src.push(" return (m[2][3] == - 1.0);");
|
|
29
|
+
src.push("}");
|
|
30
|
+
src.push("out float isPerspective;");
|
|
31
|
+
}
|
|
32
|
+
if (clipping) {
|
|
33
|
+
src.push("out vec4 vWorldPosition;");
|
|
34
|
+
src.push("out float vFlags;");
|
|
35
|
+
}
|
|
36
|
+
src.push("out vec2 vHighPrecisionZW;");
|
|
37
|
+
src.push("void main(void) {");
|
|
38
|
+
|
|
39
|
+
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
40
|
+
// renderPass = COLOR_OPAQUE
|
|
41
|
+
|
|
42
|
+
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
43
|
+
src.push(`if (colorFlag != renderPass) {`);
|
|
44
|
+
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
45
|
+
src.push(" } else {");
|
|
46
|
+
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
47
|
+
if (scene.entityOffsetsEnabled) {
|
|
48
|
+
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
49
|
+
}
|
|
50
|
+
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
51
|
+
if (clipping) {
|
|
52
|
+
src.push(" vWorldPosition = worldPosition;");
|
|
53
|
+
src.push(" vFlags = flags;");
|
|
54
|
+
}
|
|
55
|
+
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
56
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
57
|
+
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
58
|
+
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
59
|
+
}
|
|
60
|
+
src.push("gl_Position = clipPos;");
|
|
61
|
+
src.push("vHighPrecisionZW = gl_Position.zw;");
|
|
62
|
+
src.push(" }");
|
|
63
|
+
src.push("}");
|
|
64
|
+
return src;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
_buildFragmentShader() {
|
|
68
|
+
const scene = this._scene;
|
|
69
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
70
|
+
const clipping = (sectionPlanesState.sectionPlanes.length > 0);
|
|
71
|
+
const src = [];
|
|
72
|
+
src.push("#version 300 es");
|
|
73
|
+
src.push("// Triangles batching depth fragment shader");
|
|
74
|
+
|
|
75
|
+
src.push("precision highp float;");
|
|
76
|
+
src.push("precision highp int;");
|
|
77
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
78
|
+
src.push("in float isPerspective;");
|
|
79
|
+
src.push("uniform float logDepthBufFC;");
|
|
80
|
+
src.push("in float vFragDepth;");
|
|
81
|
+
}
|
|
82
|
+
if (clipping) {
|
|
83
|
+
src.push("in vec4 vWorldPosition;");
|
|
84
|
+
src.push("in float vFlags;");
|
|
85
|
+
for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
|
|
86
|
+
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
87
|
+
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
88
|
+
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
src.push("const float packUpScale = 256. / 255.;");
|
|
92
|
+
src.push("const float unpackDownscale = 255. / 256.;");
|
|
93
|
+
src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
|
|
94
|
+
src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");
|
|
95
|
+
src.push("const float shiftRight8 = 1.0 / 256.;");
|
|
96
|
+
|
|
97
|
+
src.push("vec4 packDepthToRGBA( const in float v ) {");
|
|
98
|
+
src.push(" vec4 r = vec4( fract( v * packFactors ), v );");
|
|
99
|
+
src.push(" r.yzw -= r.xyz * shiftRight8;");
|
|
100
|
+
src.push(" return r * packUpScale;");
|
|
101
|
+
src.push("}");
|
|
102
|
+
src.push("in vec2 vHighPrecisionZW;");
|
|
103
|
+
src.push("out vec4 outColor;");
|
|
104
|
+
src.push("void main(void) {");
|
|
105
|
+
if (clipping) {
|
|
106
|
+
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
107
|
+
src.push(" if (clippable) {");
|
|
108
|
+
src.push(" float dist = 0.0;");
|
|
109
|
+
for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
|
|
110
|
+
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
111
|
+
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
112
|
+
src.push(" }");
|
|
113
|
+
}
|
|
114
|
+
src.push(" if (dist > 0.0) { discard; }");
|
|
115
|
+
src.push(" }");
|
|
116
|
+
}
|
|
117
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
118
|
+
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
119
|
+
}
|
|
120
|
+
src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");
|
|
121
|
+
src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");
|
|
122
|
+
src.push("}");
|
|
123
|
+
return src;
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
export {TrianglesBatchingDepthRenderer};
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
import {VBOSceneModelTriangleBatchingEdgesRenderer} from "../../VBOSceneModelRenderers.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* @private
|
|
5
|
+
*/
|
|
6
|
+
class TrianglesBatchingEdgesColorRenderer extends VBOSceneModelTriangleBatchingEdgesRenderer {
|
|
7
|
+
|
|
8
|
+
_buildVertexShader() {
|
|
9
|
+
const scene = this._scene;
|
|
10
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
11
|
+
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
12
|
+
const src = [];
|
|
13
|
+
src.push("#version 300 es");
|
|
14
|
+
src.push("// Batched geometry edges drawing vertex shader");
|
|
15
|
+
|
|
16
|
+
src.push("uniform int renderPass;");
|
|
17
|
+
|
|
18
|
+
src.push("in vec3 position;");
|
|
19
|
+
src.push("in vec4 color;");
|
|
20
|
+
if (scene.entityOffsetsEnabled) {
|
|
21
|
+
src.push("in vec3 offset;");
|
|
22
|
+
}
|
|
23
|
+
src.push("in float flags;");
|
|
24
|
+
|
|
25
|
+
this._addMatricesUniformBlockLines(src);
|
|
26
|
+
|
|
27
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
28
|
+
src.push("uniform float logDepthBufFC;");
|
|
29
|
+
src.push("out float vFragDepth;");
|
|
30
|
+
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
31
|
+
src.push(" return (m[2][3] == - 1.0);");
|
|
32
|
+
src.push("}");
|
|
33
|
+
src.push("out float isPerspective;");
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
if (clipping) {
|
|
37
|
+
src.push("out vec4 vWorldPosition;");
|
|
38
|
+
src.push("out float vFlags;");
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
src.push("out vec4 vColor;");
|
|
42
|
+
src.push("void main(void) {");
|
|
43
|
+
|
|
44
|
+
// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
|
|
45
|
+
// renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT
|
|
46
|
+
|
|
47
|
+
src.push(`int edgeFlag = int(flags) >> 8 & 0xF;`);
|
|
48
|
+
src.push(`if (edgeFlag != renderPass) {`);
|
|
49
|
+
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
50
|
+
|
|
51
|
+
src.push("} else {");
|
|
52
|
+
|
|
53
|
+
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
54
|
+
if (scene.entityOffsetsEnabled) {
|
|
55
|
+
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
56
|
+
}
|
|
57
|
+
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
58
|
+
|
|
59
|
+
if (clipping) {
|
|
60
|
+
src.push(" vWorldPosition = worldPosition;");
|
|
61
|
+
src.push(" vFlags = flags;");
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
65
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
66
|
+
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
67
|
+
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
68
|
+
}
|
|
69
|
+
src.push("gl_Position = clipPos;");
|
|
70
|
+
//src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
|
|
71
|
+
src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");
|
|
72
|
+
src.push("}");
|
|
73
|
+
src.push("}");
|
|
74
|
+
return src;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
_buildFragmentShader() {
|
|
78
|
+
const scene = this._scene;
|
|
79
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
80
|
+
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
81
|
+
const src = [];
|
|
82
|
+
src.push("#version 300 es");
|
|
83
|
+
src.push("// Batched geometry edges drawing fragment shader");
|
|
84
|
+
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
85
|
+
src.push("precision highp float;");
|
|
86
|
+
src.push("precision highp int;");
|
|
87
|
+
src.push("#else");
|
|
88
|
+
src.push("precision mediump float;");
|
|
89
|
+
src.push("precision mediump int;");
|
|
90
|
+
src.push("#endif");
|
|
91
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
92
|
+
src.push("in float isPerspective;");
|
|
93
|
+
src.push("uniform float logDepthBufFC;");
|
|
94
|
+
src.push("in float vFragDepth;");
|
|
95
|
+
}
|
|
96
|
+
if (clipping) {
|
|
97
|
+
src.push("in vec4 vWorldPosition;");
|
|
98
|
+
src.push("in float vFlags;");
|
|
99
|
+
for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
|
|
100
|
+
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
101
|
+
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
102
|
+
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
src.push("in vec4 vColor;");
|
|
106
|
+
src.push("out vec4 outColor;");
|
|
107
|
+
src.push("void main(void) {");
|
|
108
|
+
if (clipping) {
|
|
109
|
+
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
110
|
+
src.push(" if (clippable) {");
|
|
111
|
+
src.push(" float dist = 0.0;");
|
|
112
|
+
for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
|
|
113
|
+
src.push("if (sectionPlaneActive" + i + ") {");
|
|
114
|
+
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
115
|
+
src.push("}");
|
|
116
|
+
}
|
|
117
|
+
src.push(" if (dist > 0.0) { discard; }");
|
|
118
|
+
src.push("}");
|
|
119
|
+
}
|
|
120
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
121
|
+
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
122
|
+
}
|
|
123
|
+
src.push("outColor = vColor;");
|
|
124
|
+
src.push("}");
|
|
125
|
+
return src;
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
export {TrianglesBatchingEdgesColorRenderer};
|
package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js
ADDED
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
import {VBOSceneModelTriangleBatchingEdgesRenderer} from "../../VBOSceneModelRenderers.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* @private
|
|
5
|
+
*/
|
|
6
|
+
class TrianglesBatchingEdgesRenderer extends VBOSceneModelTriangleBatchingEdgesRenderer {
|
|
7
|
+
|
|
8
|
+
drawLayer(frameCtx, batchingLayer, renderPass) {
|
|
9
|
+
super.drawLayer(frameCtx, batchingLayer, renderPass, { colorUniform: true });
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
_buildVertexShader() {
|
|
13
|
+
const scene = this._scene;
|
|
14
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
15
|
+
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
16
|
+
const src = [];
|
|
17
|
+
|
|
18
|
+
src.push("#version 300 es");
|
|
19
|
+
src.push("// Batched geometry edges drawing vertex shader");
|
|
20
|
+
|
|
21
|
+
src.push("uniform int renderPass;");
|
|
22
|
+
src.push("uniform vec4 color;");
|
|
23
|
+
|
|
24
|
+
src.push("in vec3 position;");
|
|
25
|
+
if (scene.entityOffsetsEnabled) {
|
|
26
|
+
src.push("in vec3 offset;");
|
|
27
|
+
}
|
|
28
|
+
src.push("in float flags;");
|
|
29
|
+
|
|
30
|
+
this._addMatricesUniformBlockLines(src);
|
|
31
|
+
|
|
32
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
33
|
+
src.push("uniform float logDepthBufFC;");
|
|
34
|
+
src.push("out float vFragDepth;");
|
|
35
|
+
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
36
|
+
src.push(" return (m[2][3] == - 1.0);");
|
|
37
|
+
src.push("}");
|
|
38
|
+
src.push("out float isPerspective;");
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
if (clipping) {
|
|
42
|
+
src.push("out vec4 vWorldPosition;");
|
|
43
|
+
src.push("out float vFlags;");
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
src.push("out vec4 vColor;");
|
|
47
|
+
src.push("void main(void) {");
|
|
48
|
+
|
|
49
|
+
// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
|
|
50
|
+
// renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
|
|
51
|
+
|
|
52
|
+
src.push(`int edgeFlag = int(flags) >> 8 & 0xF;`);
|
|
53
|
+
src.push(`if (edgeFlag != renderPass) {`);
|
|
54
|
+
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
55
|
+
|
|
56
|
+
src.push("} else {");
|
|
57
|
+
|
|
58
|
+
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
59
|
+
if (scene.entityOffsetsEnabled) {
|
|
60
|
+
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
61
|
+
}
|
|
62
|
+
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
63
|
+
|
|
64
|
+
if (clipping) {
|
|
65
|
+
src.push(" vWorldPosition = worldPosition;");
|
|
66
|
+
src.push(" vFlags = flags;");
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
70
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
71
|
+
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
72
|
+
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
73
|
+
}
|
|
74
|
+
src.push("gl_Position = clipPos;");
|
|
75
|
+
src.push("vColor = vec4(color.r, color.g, color.b, color.a);");
|
|
76
|
+
src.push("}");
|
|
77
|
+
src.push("}");
|
|
78
|
+
return src;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
_buildFragmentShader() {
|
|
82
|
+
const scene = this._scene;
|
|
83
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
84
|
+
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
85
|
+
const src = [];
|
|
86
|
+
src.push("#version 300 es");
|
|
87
|
+
src.push("// Batched geometry edges drawing fragment shader");
|
|
88
|
+
|
|
89
|
+
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
90
|
+
src.push("precision highp float;");
|
|
91
|
+
src.push("precision highp int;");
|
|
92
|
+
src.push("#else");
|
|
93
|
+
src.push("precision mediump float;");
|
|
94
|
+
src.push("precision mediump int;");
|
|
95
|
+
src.push("#endif");
|
|
96
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
97
|
+
src.push("in float isPerspective;");
|
|
98
|
+
src.push("uniform float logDepthBufFC;");
|
|
99
|
+
src.push("in float vFragDepth;");
|
|
100
|
+
}
|
|
101
|
+
if (clipping) {
|
|
102
|
+
src.push("in vec4 vWorldPosition;");
|
|
103
|
+
src.push("in float vFlags;");
|
|
104
|
+
for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
|
|
105
|
+
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
106
|
+
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
107
|
+
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
src.push("in vec4 vColor;");
|
|
111
|
+
src.push("out vec4 outColor;");
|
|
112
|
+
src.push("void main(void) {");
|
|
113
|
+
if (clipping) {
|
|
114
|
+
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
115
|
+
src.push(" if (clippable) {");
|
|
116
|
+
src.push(" float dist = 0.0;");
|
|
117
|
+
for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
|
|
118
|
+
src.push("if (sectionPlaneActive" + i + ") {");
|
|
119
|
+
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
120
|
+
src.push("}");
|
|
121
|
+
}
|
|
122
|
+
src.push(" if (dist > 0.0) { discard; }");
|
|
123
|
+
src.push("}");
|
|
124
|
+
}
|
|
125
|
+
if (scene.logarithmicDepthBufferEnabled) {
|
|
126
|
+
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
127
|
+
}
|
|
128
|
+
src.push("outColor = vColor;");
|
|
129
|
+
src.push("}");
|
|
130
|
+
return src;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
export {TrianglesBatchingEdgesRenderer};
|