@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/package.json +2 -1
  2. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  3. package/src/extras/ContextMenu/index.js +1 -0
  4. package/src/extras/index.js +1 -0
  5. package/src/index.js +3 -0
  6. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  7. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  9. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  10. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  11. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  12. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  13. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  14. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  15. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  16. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  17. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  18. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  19. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  20. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  21. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  22. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  23. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  24. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  25. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  26. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  27. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  28. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  29. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  30. package/src/plugins/FastNavPlugin/index.js +1 -0
  31. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  32. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  33. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  34. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  35. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  36. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  37. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  38. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  39. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  40. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  41. package/src/plugins/NavCubePlugin/index.js +1 -0
  42. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  43. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  44. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  45. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  46. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  47. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  48. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  49. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  50. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  51. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  52. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  53. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  54. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  55. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  56. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  57. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  58. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  59. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  60. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  61. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  62. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  63. package/src/plugins/TreeViewPlugin/index.js +1 -0
  64. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  65. package/src/plugins/ViewCullPlugin/index.js +1 -0
  66. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  67. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  68. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  69. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  70. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  71. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  72. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  73. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  74. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  75. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  76. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  77. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +514 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  83. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  84. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  85. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  86. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  87. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  88. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  89. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  90. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  91. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  96. package/src/plugins/index.js +21 -0
  97. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  98. package/src/plugins/lib/earcut.js +677 -0
  99. package/src/plugins/lib/html/Dot.js +145 -0
  100. package/src/plugins/lib/html/Label.js +156 -0
  101. package/src/plugins/lib/html/Wire.js +191 -0
  102. package/src/viewer/Configs.js +79 -0
  103. package/src/viewer/Plugin.js +224 -0
  104. package/src/viewer/Viewer.js +535 -0
  105. package/src/viewer/index.js +5 -0
  106. package/src/viewer/localization/LocaleService.js +475 -0
  107. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  108. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  109. package/src/viewer/metadata/MetaModel.js +389 -0
  110. package/src/viewer/metadata/MetaObject.js +218 -0
  111. package/src/viewer/metadata/MetaScene.js +336 -0
  112. package/src/viewer/metadata/Property.js +55 -0
  113. package/src/viewer/metadata/PropertySet.js +77 -0
  114. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  115. package/src/viewer/scene/Bitmap/index.js +1 -0
  116. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  117. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  120. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  121. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  122. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  123. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  124. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  125. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  126. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  128. package/src/viewer/scene/Component.js +907 -0
  129. package/src/viewer/scene/Entity.js +502 -0
  130. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  131. package/src/viewer/scene/ImagePlane/index.js +1 -0
  132. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  133. package/src/viewer/scene/LineSet/index.js +1 -0
  134. package/src/viewer/scene/camera/Camera.js +912 -0
  135. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  136. package/src/viewer/scene/camera/CameraPath.js +194 -0
  137. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  138. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  139. package/src/viewer/scene/camera/Frustum.js +316 -0
  140. package/src/viewer/scene/camera/Ortho.js +286 -0
  141. package/src/viewer/scene/camera/Perspective.js +304 -0
  142. package/src/viewer/scene/camera/index.js +2 -0
  143. package/src/viewer/scene/canvas/Canvas.js +492 -0
  144. package/src/viewer/scene/canvas/Spinner.js +323 -0
  145. package/src/viewer/scene/constants/constants.js +371 -0
  146. package/src/viewer/scene/core.js +233 -0
  147. package/src/viewer/scene/geometry/Geometry.js +33 -0
  148. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  149. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  150. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  151. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  152. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  153. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  154. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  155. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  156. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  157. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  158. package/src/viewer/scene/geometry/builders/index.js +8 -0
  159. package/src/viewer/scene/geometry/index.js +4 -0
  160. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  161. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  162. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  163. package/src/viewer/scene/index.js +23 -0
  164. package/src/viewer/scene/input/Input.js +1325 -0
  165. package/src/viewer/scene/libs/k3d.js +1032 -0
  166. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  167. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  168. package/src/viewer/scene/lights/DirLight.js +314 -0
  169. package/src/viewer/scene/lights/Light.js +29 -0
  170. package/src/viewer/scene/lights/LightMap.js +77 -0
  171. package/src/viewer/scene/lights/PointLight.js +395 -0
  172. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  173. package/src/viewer/scene/lights/Shadow.js +138 -0
  174. package/src/viewer/scene/lights/index.js +5 -0
  175. package/src/viewer/scene/lod/LOD.js +162 -0
  176. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  177. package/src/viewer/scene/lod/LODState.js +125 -0
  178. package/src/viewer/scene/lod/index.js +1 -0
  179. package/src/viewer/scene/marker/Marker.js +383 -0
  180. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  181. package/src/viewer/scene/marker/index.js +2 -0
  182. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  183. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  184. package/src/viewer/scene/materials/Fresnel.js +222 -0
  185. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  186. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  187. package/src/viewer/scene/materials/Material.js +39 -0
  188. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  189. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  190. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  191. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  192. package/src/viewer/scene/materials/Texture.js +513 -0
  193. package/src/viewer/scene/materials/index.js +8 -0
  194. package/src/viewer/scene/math/Frustum.js +118 -0
  195. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  196. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  197. package/src/viewer/scene/math/index.js +3 -0
  198. package/src/viewer/scene/math/math.js +5363 -0
  199. package/src/viewer/scene/math/rtcCoords.js +139 -0
  200. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  201. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  202. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  203. package/src/viewer/scene/mementos/index.js +3 -0
  204. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  205. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  206. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  207. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  208. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  209. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  210. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  211. package/src/viewer/scene/mesh/index.js +1 -0
  212. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  213. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  214. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  215. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  216. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  217. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  218. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  219. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  220. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  221. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  222. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  223. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  224. package/src/viewer/scene/model/SceneModel.js +3817 -0
  225. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  226. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  227. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  228. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  229. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  230. package/src/viewer/scene/model/compression.js +227 -0
  231. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  232. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  233. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  234. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  235. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  236. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  237. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  238. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  239. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  240. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  241. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  242. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  243. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  244. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  245. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  253. package/src/viewer/scene/model/index.js +3 -0
  254. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  255. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  256. package/src/viewer/scene/model/vbo/float16.js +760 -0
  257. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  258. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  259. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  260. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  261. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  262. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  263. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  264. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  265. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  266. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  267. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  268. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  269. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  270. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  271. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  275. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  276. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  277. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  278. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  279. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  280. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  284. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  285. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  286. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  287. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  288. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  289. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  290. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  291. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  292. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  293. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  294. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  295. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  308. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  309. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  310. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  311. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  312. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  313. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  326. package/src/viewer/scene/nodes/Node.js +1383 -0
  327. package/src/viewer/scene/nodes/index.js +1 -0
  328. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  329. package/src/viewer/scene/paths/Curve.js +183 -0
  330. package/src/viewer/scene/paths/Path.js +239 -0
  331. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  332. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  333. package/src/viewer/scene/paths/index.js +5 -0
  334. package/src/viewer/scene/postfx/SAO.js +543 -0
  335. package/src/viewer/scene/scene/Scene.js +2627 -0
  336. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  337. package/src/viewer/scene/sectionPlane/index.js +1 -0
  338. package/src/viewer/scene/skybox/Skybox.js +123 -0
  339. package/src/viewer/scene/skybox/index.js +1 -0
  340. package/src/viewer/scene/stats.js +44 -0
  341. package/src/viewer/scene/utils/Cache.js +29 -0
  342. package/src/viewer/scene/utils/FileLoader.js +160 -0
  343. package/src/viewer/scene/utils/Loader.js +55 -0
  344. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  345. package/src/viewer/scene/utils/Map.js +45 -0
  346. package/src/viewer/scene/utils/Queue.js +56 -0
  347. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  348. package/src/viewer/scene/utils/index.js +6 -0
  349. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  350. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  351. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  352. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  353. package/src/viewer/scene/utils.js +452 -0
  354. package/src/viewer/scene/vfc/VFC.js +82 -0
  355. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  356. package/src/viewer/scene/vfc/VFCState.js +391 -0
  357. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  358. package/src/viewer/scene/vfc/index.js +1 -0
  359. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  360. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  361. package/src/viewer/scene/viewport/Viewport.js +212 -0
  362. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  363. package/src/viewer/scene/webgl/Attribute.js +23 -0
  364. package/src/viewer/scene/webgl/Drawable.js +270 -0
  365. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  366. package/src/viewer/scene/webgl/PickResult.js +339 -0
  367. package/src/viewer/scene/webgl/Pickable.js +69 -0
  368. package/src/viewer/scene/webgl/Program.js +181 -0
  369. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  370. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  371. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  372. package/src/viewer/scene/webgl/RenderState.js +40 -0
  373. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  374. package/src/viewer/scene/webgl/Sampler.js +18 -0
  375. package/src/viewer/scene/webgl/Shader.js +49 -0
  376. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  377. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  378. package/src/viewer/scene/webgl/getExtension.js +32 -0
  379. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  380. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  381. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  382. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  383. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  384. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,633 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {math} from "../../../../math/math.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+ const tempVec3b = math.vec3();
7
+ const tempVec3c = math.vec3();
8
+ const tempVec3d = math.vec3();
9
+
10
+ const tempVec4a = math.vec4();
11
+
12
+ const tempMat4a = math.mat4();
13
+
14
+ /**
15
+ * @private
16
+ */
17
+ export class TrianglesDataTextureColorRenderer {
18
+
19
+ constructor(scene, withSAO) {
20
+ this._scene = scene;
21
+ this._withSAO = withSAO;
22
+ this._hash = this._getHash();
23
+ this._allocate();
24
+ }
25
+
26
+ getValid() {
27
+ return this._hash === this._getHash();
28
+ };
29
+
30
+ _getHash() {
31
+ const scene = this._scene;
32
+ return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
33
+ }
34
+
35
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
36
+
37
+ const scene = this._scene;
38
+ const camera = scene.camera;
39
+ const model = dataTextureLayer.model;
40
+ const gl = scene.canvas.gl;
41
+ const state = dataTextureLayer._state;
42
+ const textureState = state.textureState;
43
+ const origin = dataTextureLayer._state.origin;
44
+ const {position, rotationMatrix, rotationMatrixConjugate} = model;
45
+
46
+ if (!this._program) {
47
+ this._allocate();
48
+ if (this.errors) {
49
+ return;
50
+ }
51
+ }
52
+
53
+ if (frameCtx.lastProgramId !== this._program.id) {
54
+ frameCtx.lastProgramId = this._program.id;
55
+ this._bindProgram(frameCtx, state);
56
+ }
57
+
58
+ textureState.bindCommonTextures(
59
+ this._program,
60
+ this._uTexturePerObjectIdPositionsDecodeMatrix,
61
+ this._uTexturePerVertexIdCoordinates,
62
+ this._uTexturePerObjectIdColorsAndFlags,
63
+ this._uTextureModelMatrices,
64
+ this._uTexturePerObjectIdOffsets
65
+ );
66
+
67
+ let rtcViewMatrix;
68
+ let rtcCameraEye;
69
+
70
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
71
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
72
+ if (gotOrigin || gotPosition) {
73
+ const rtcOrigin = tempVec3a;
74
+ if (gotOrigin) {
75
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
76
+ rtcOrigin[0] = rotatedOrigin[0];
77
+ rtcOrigin[1] = rotatedOrigin[1];
78
+ rtcOrigin[2] = rotatedOrigin[2];
79
+ } else {
80
+ rtcOrigin[0] = 0;
81
+ rtcOrigin[1] = 0;
82
+ rtcOrigin[2] = 0;
83
+ }
84
+ rtcOrigin[0] += position[0];
85
+ rtcOrigin[1] += position[1];
86
+ rtcOrigin[2] += position[2];
87
+ rtcViewMatrix = createRTCViewMat(camera.viewMatrix, rtcOrigin, tempMat4a);
88
+ rtcCameraEye = tempVec3c;
89
+ rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
90
+ rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
91
+ rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
92
+ } else {
93
+ rtcViewMatrix = camera.viewMatrix;
94
+ rtcCameraEye = camera.eye;
95
+ }
96
+
97
+ gl.uniformMatrix4fv(this._uSceneModelWorldMatrix, false, rotationMatrixConjugate);
98
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
99
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
100
+ gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
101
+ gl.uniform1i(this._uRenderPass, renderPass);
102
+
103
+ if (scene.logarithmicDepthBufferEnabled) {
104
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
105
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
106
+ }
107
+
108
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
109
+ if (numSectionPlanes > 0) {
110
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
111
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
112
+ const renderFlags = model.renderFlags;
113
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
114
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
115
+ if (sectionPlaneUniforms) {
116
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
117
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
118
+ if (active) {
119
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
120
+ if (origin) {
121
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3d);
122
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
123
+ } else {
124
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
125
+ }
126
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ if (state.numIndices8Bits > 0) {
133
+ textureState.bindTriangleIndicesTextures(
134
+ this._program,
135
+ this._uTexturePerPolygonIdPortionIds,
136
+ this._uTexturePerPolygonIdIndices,
137
+ 8 // 8 bits indices
138
+ );
139
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
140
+ }
141
+
142
+ if (state.numIndices16Bits > 0) {
143
+ textureState.bindTriangleIndicesTextures(
144
+ this._program,
145
+ this._uTexturePerPolygonIdPortionIds,
146
+ this._uTexturePerPolygonIdIndices,
147
+ 16 // 16 bits indices
148
+ );
149
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
150
+ }
151
+
152
+ if (state.numIndices32Bits > 0) {
153
+ textureState.bindTriangleIndicesTextures(
154
+ this._program,
155
+ this._uTexturePerPolygonIdPortionIds,
156
+ this._uTexturePerPolygonIdIndices,
157
+ 32 // 32 bits indices
158
+ );
159
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
160
+ }
161
+
162
+ frameCtx.drawElements++;
163
+ }
164
+
165
+ _allocate() {
166
+
167
+ const scene = this._scene;
168
+ const gl = scene.canvas.gl;
169
+ const lightsState = scene._lightsState;
170
+
171
+ this._program = new Program(gl, this._buildShader());
172
+
173
+ if (this._program.errors) {
174
+ this.errors = this._program.errors;
175
+ return;
176
+ }
177
+
178
+ const program = this._program;
179
+
180
+ this._uRenderPass = program.getLocation("renderPass");
181
+
182
+ this._uLightAmbient = program.getLocation("lightAmbient");
183
+ this._uLightColor = [];
184
+ this._uLightDir = [];
185
+ this._uLightPos = [];
186
+ this._uLightAttenuation = [];
187
+
188
+ const lights = lightsState.lights;
189
+ let light;
190
+
191
+ for (let i = 0, len = lights.length; i < len; i++) {
192
+ light = lights[i];
193
+ switch (light.type) {
194
+ case "dir":
195
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
196
+ this._uLightPos[i] = null;
197
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
198
+ break;
199
+ case "point":
200
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
201
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
202
+ this._uLightDir[i] = null;
203
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
204
+ break;
205
+ case "spot":
206
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
207
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
208
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
209
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
210
+ break;
211
+ }
212
+ }
213
+
214
+ this._uSceneModelWorldMatrix = program.getLocation("sceneModelWorldMatrix");
215
+ this._uViewMatrix = program.getLocation("viewMatrix");
216
+ this._uProjMatrix = program.getLocation("projMatrix");
217
+
218
+ this._uSectionPlanes = [];
219
+
220
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
221
+ this._uSectionPlanes.push({
222
+ active: program.getLocation("sectionPlaneActive" + i),
223
+ pos: program.getLocation("sectionPlanePos" + i),
224
+ dir: program.getLocation("sectionPlaneDir" + i)
225
+ });
226
+ }
227
+
228
+ if (this._withSAO) {
229
+ this._uOcclusionTexture = "uOcclusionTexture";
230
+ this._uSAOParams = program.getLocation("uSAOParams");
231
+ }
232
+
233
+ if (scene.logarithmicDepthBufferEnabled) {
234
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
235
+ }
236
+
237
+ this._uTexturePerObjectIdPositionsDecodeMatrix = "uTexturePerObjectIdPositionsDecodeMatrix";
238
+ this._uTexturePerObjectIdColorsAndFlags = "uTexturePerObjectIdColorsAndFlags";
239
+ this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
240
+ this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
241
+ this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
242
+ this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
243
+ this._uTextureModelMatrices = "uTextureModelMatrices";
244
+ this._uTexturePerObjectIdOffsets = "uTexturePerObjectIdOffsets";
245
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
246
+ }
247
+
248
+ _bindProgram(frameCtx) {
249
+
250
+ const scene = this._scene;
251
+ const gl = scene.canvas.gl;
252
+ const program = this._program;
253
+ const lights = scene._lightsState.lights;
254
+ const project = scene.camera.project;
255
+
256
+ program.bind();
257
+
258
+ if (this._uLightAmbient) {
259
+ gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
260
+ }
261
+
262
+ for (let i = 0, len = lights.length; i < len; i++) {
263
+ const light = lights[i];
264
+
265
+ if (this._uLightColor[i]) {
266
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
267
+ }
268
+ if (this._uLightPos[i]) {
269
+ gl.uniform3fv(this._uLightPos[i], light.pos);
270
+ if (this._uLightAttenuation[i]) {
271
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
272
+ }
273
+ }
274
+ if (this._uLightDir[i]) {
275
+ gl.uniform3fv(this._uLightDir[i], light.dir);
276
+ }
277
+ }
278
+
279
+ if (this._withSAO) {
280
+ const sao = scene.sao;
281
+ const saoEnabled = sao.possible;
282
+ if (saoEnabled) {
283
+ const viewportWidth = gl.drawingBufferWidth;
284
+ const viewportHeight = gl.drawingBufferHeight;
285
+ tempVec4a[0] = viewportWidth;
286
+ tempVec4a[1] = viewportHeight;
287
+ tempVec4a[2] = sao.blendCutoff;
288
+ tempVec4a[3] = sao.blendFactor;
289
+ gl.uniform4fv(this._uSAOParams, tempVec4a);
290
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 10);
291
+ }
292
+ }
293
+
294
+ if (scene.logarithmicDepthBufferEnabled) {
295
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
296
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
297
+ }
298
+ }
299
+
300
+ _buildShader() {
301
+ return {
302
+ vertex: this._buildVertexShader(),
303
+ fragment: this._buildFragmentShader()
304
+ };
305
+ }
306
+
307
+ _buildVertexShader() {
308
+ const scene = this._scene;
309
+ const sectionPlanesState = scene._sectionPlanesState;
310
+ const lightsState = scene._lightsState;
311
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
312
+ let light;
313
+ const src = [];
314
+ src.push("#version 300 es");
315
+ src.push("// TrianglesDataTextureColorRenderer vertex shader");
316
+
317
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
318
+ src.push("precision highp float;");
319
+ src.push("precision highp int;");
320
+ src.push("precision highp usampler2D;");
321
+ src.push("precision highp isampler2D;");
322
+ src.push("precision highp sampler2D;");
323
+ src.push("#else");
324
+ src.push("precision mediump float;");
325
+ src.push("precision mediump int;");
326
+ src.push("precision mediump usampler2D;");
327
+ src.push("precision mediump isampler2D;");
328
+ src.push("precision mediump sampler2D;");
329
+ src.push("#endif");
330
+
331
+ src.push("uniform int renderPass;");
332
+
333
+ if (scene.entityOffsetsEnabled) {
334
+ src.push("in vec3 offset;");
335
+ }
336
+
337
+ src.push("uniform mat4 sceneModelWorldMatrix;");
338
+ src.push("uniform mat4 viewMatrix;");
339
+ src.push("uniform mat4 projMatrix;");
340
+
341
+ src.push("uniform highp sampler2D uTexturePerObjectIdPositionsDecodeMatrix;");
342
+ src.push("uniform lowp usampler2D uTexturePerObjectIdColorsAndFlags;");
343
+ src.push("uniform highp sampler2D uTexturePerObjectIdOffsets;");
344
+ src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
345
+ src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
346
+ src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
347
+ src.push("uniform highp sampler2D uTextureModelMatrices;");
348
+ src.push("uniform vec3 uCameraEyeRtc;");
349
+
350
+ src.push("vec3 positions[3];")
351
+
352
+ if (scene.logarithmicDepthBufferEnabled) {
353
+ src.push("uniform float logDepthBufFC;");
354
+ src.push("out float vFragDepth;");
355
+ src.push("out float isPerspective;");
356
+ }
357
+
358
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
359
+ src.push(" return (m[2][3] == - 1.0);");
360
+ src.push("}");
361
+
362
+ src.push("uniform vec4 lightAmbient;");
363
+
364
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
365
+ light = lightsState.lights[i];
366
+ if (light.type === "ambient") {
367
+ continue;
368
+ }
369
+ src.push("uniform vec4 lightColor" + i + ";");
370
+ if (light.type === "dir") {
371
+ src.push("uniform vec3 lightDir" + i + ";");
372
+ }
373
+ if (light.type === "point") {
374
+ src.push("uniform vec3 lightPos" + i + ";");
375
+ }
376
+ if (light.type === "spot") {
377
+ src.push("uniform vec3 lightPos" + i + ";");
378
+ src.push("uniform vec3 lightDir" + i + ";");
379
+ }
380
+ }
381
+
382
+ if (clipping) {
383
+ src.push("out vec4 vWorldPosition;");
384
+ src.push("flat out uint vFlags2;");
385
+ }
386
+
387
+ src.push("out vec4 vColor;");
388
+
389
+ src.push("void main(void) {");
390
+
391
+ // constants
392
+ src.push("int polygonIndex = gl_VertexID / 3;")
393
+
394
+ // get packed object-id
395
+ src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
396
+ src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
397
+
398
+ src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
399
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
400
+
401
+ // get flags & flags2
402
+ src.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
403
+ src.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
404
+
405
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
406
+ // renderPass = COLOR_OPAQUE
407
+
408
+ src.push(`if (int(flags.x) != renderPass) {`);
409
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
410
+ src.push(" return;"); // Cull vertex
411
+ src.push("} else {");
412
+
413
+ // model matrices
414
+ src.push ("mat4 worldMatrix = sceneModelWorldMatrix * mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
415
+
416
+ // get vertex base
417
+ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
418
+
419
+ src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
420
+
421
+ src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
422
+
423
+ src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
424
+ src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
425
+
426
+ src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
427
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
428
+
429
+ src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
430
+ src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
431
+
432
+ src.push("mat4 positionsDecodeMatrix = mat4 (texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectIdPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
433
+
434
+ src.push("uint solid = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
435
+
436
+ // get position
437
+ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
438
+ src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
439
+ src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
440
+
441
+ // get color
442
+ src.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
443
+
444
+ src.push(`if (color.a == 0u) {`);
445
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
446
+ src.push(" return;");
447
+ src.push("};");
448
+
449
+ // get normal
450
+ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
451
+
452
+ src.push("vec3 position;");
453
+ src.push("position = positions[gl_VertexID % 3];");
454
+
455
+ src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);");
456
+
457
+ // when the geometry is not solid, if needed, flip the triangle winding
458
+ src.push("if (solid != 1u) {");
459
+ src.push("if (isPerspectiveMatrix(projMatrix)) {");
460
+ src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
461
+ // src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);")
462
+ src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
463
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
464
+ src.push("viewNormal = -viewNormal;");
465
+ src.push("}");
466
+ src.push("} else {");
467
+ // src.push("vColor = vec4(vec3(1, -1, 0)*viewNormal.z, 1);")
468
+ src.push("if (viewNormal.z < 0.0) {");
469
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
470
+ src.push("viewNormal = -viewNormal;");
471
+ src.push("}");
472
+ src.push("}");
473
+ src.push("}");
474
+
475
+ src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
476
+
477
+ // get XYZ offset
478
+ src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");
479
+
480
+ src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");
481
+
482
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
483
+
484
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
485
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
486
+
487
+ src.push("float lambertian = 1.0;");
488
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
489
+ light = lightsState.lights[i];
490
+ if (light.type === "ambient") {
491
+ continue;
492
+ }
493
+ if (light.type === "dir") {
494
+ if (light.space === "view") {
495
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
496
+ } else {
497
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
498
+ }
499
+ } else if (light.type === "point") {
500
+ if (light.space === "view") {
501
+ src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
502
+ } else {
503
+ src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
504
+ }
505
+ } else if (light.type === "spot") {
506
+ if (light.space === "view") {
507
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
508
+ } else {
509
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
510
+ }
511
+ } else {
512
+ continue;
513
+ }
514
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
515
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
516
+ }
517
+
518
+ src.push("vec3 rgb = vec3(color.rgb) / 255.0;");
519
+ src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
520
+
521
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
522
+ if (scene.logarithmicDepthBufferEnabled) {
523
+ src.push("vFragDepth = 1.0 + clipPos.w;");
524
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
525
+ }
526
+ if (clipping) {
527
+ src.push("vWorldPosition = worldPosition;");
528
+ src.push("vFlags2 = flags2.r;");
529
+ }
530
+ src.push("gl_Position = clipPos;");
531
+ src.push("}");
532
+
533
+ src.push("}");
534
+
535
+ return src;
536
+ }
537
+
538
+ _buildFragmentShader() {
539
+ const scene = this._scene;
540
+ const sectionPlanesState = scene._sectionPlanesState;
541
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
542
+ const src = [];
543
+ src.push('#version 300 es');
544
+ src.push("// TrianglesDataTextureColorRenderer fragment shader");
545
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
546
+ src.push("precision highp float;");
547
+ src.push("precision highp int;");
548
+ src.push("#else");
549
+ src.push("precision mediump float;");
550
+ src.push("precision mediump int;");
551
+ src.push("#endif");
552
+
553
+ if (scene.logarithmicDepthBufferEnabled) {
554
+ src.push("in float isPerspective;");
555
+ src.push("uniform float logDepthBufFC;");
556
+ src.push("in float vFragDepth;");
557
+ }
558
+
559
+ if (this._withSAO) {
560
+ src.push("uniform sampler2D uOcclusionTexture;");
561
+ src.push("uniform vec4 uSAOParams;");
562
+
563
+ src.push("const float packUpscale = 256. / 255.;");
564
+ src.push("const float unpackDownScale = 255. / 256.;");
565
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
566
+ src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
567
+
568
+ src.push("float unpackRGBToFloat( const in vec4 v ) {");
569
+ src.push(" return dot( v, unPackFactors );");
570
+ src.push("}");
571
+ }
572
+ if (clipping) {
573
+ src.push("in vec4 vWorldPosition;");
574
+ src.push("flat in uint vFlags2;");
575
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
576
+ src.push("uniform bool sectionPlaneActive" + i + ";");
577
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
578
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
579
+ }
580
+ }
581
+ src.push("in vec4 vColor;");
582
+ src.push("out vec4 outColor;");
583
+ src.push("void main(void) {");
584
+
585
+ if (clipping) {
586
+ src.push(" bool clippable = vFlags2 > 0u;");
587
+ src.push(" if (clippable) {");
588
+ src.push(" float dist = 0.0;");
589
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
590
+ src.push("if (sectionPlaneActive" + i + ") {");
591
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
592
+ src.push("}");
593
+ }
594
+ src.push(" if (dist > 0.0) { ");
595
+ src.push(" discard;")
596
+ src.push(" }");
597
+ src.push("}");
598
+ }
599
+
600
+ if (scene.logarithmicDepthBufferEnabled) {
601
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
602
+ //src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
603
+ }
604
+
605
+ if (this._withSAO) {
606
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
607
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
608
+ src.push(" float viewportWidth = uSAOParams[0];");
609
+ src.push(" float viewportHeight = uSAOParams[1];");
610
+ src.push(" float blendCutoff = uSAOParams[2];");
611
+ src.push(" float blendFactor = uSAOParams[3];");
612
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
613
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
614
+ src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");
615
+ } else {
616
+ src.push(" outColor = vColor;");
617
+ }
618
+
619
+ src.push("}");
620
+ return src;
621
+ }
622
+
623
+ webglContextRestored() {
624
+ this._program = null;
625
+ }
626
+
627
+ destroy() {
628
+ if (this._program) {
629
+ this._program.destroy();
630
+ }
631
+ this._program = null;
632
+ }
633
+ }