@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -12,25 +12,27 @@ import type { IEventEmitter } from "event/EventEmitter";
12
12
  import Doodad from "game/doodad/Doodad";
13
13
  import type Creature from "game/entity/creature/Creature";
14
14
  import type { IDamageInfo } from "game/entity/creature/ICreature";
15
- import Entity from "game/entity/Entity";
16
- import type { IAttack, ICausesDamage } from "game/entity/IEntity";
17
- import { AttackType, IStatChangeInfo, StatusEffectChangeReason, StatusType } from "game/entity/IEntity";
18
- import type { ICanSailAwayResult, ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, IRestData, IVoyageInfo } from "game/entity/IHuman";
15
+ import { CreatureType } from "game/entity/creature/ICreature";
16
+ import EntityWithStats from "game/entity/EntityWithStats";
17
+ import type { IAttack, ICausesDamage, IEntityConstructorOptions } from "game/entity/IEntity";
18
+ import { AttackType, DamageType, IStatChangeInfo, StatusEffectChangeReason, StatusType } from "game/entity/IEntity";
19
+ import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo } from "game/entity/IHuman";
19
20
  import { EquipType, RestCancelReason, SkillType } from "game/entity/IHuman";
20
21
  import type { IStat } from "game/entity/IStats";
21
22
  import { Stat } from "game/entity/IStats";
22
23
  import type { IMessageManager } from "game/entity/player/IMessageManager";
23
- import type { ILoadOnIslandOptions, IMobCheck, IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
24
+ import type { IMovementIntent, IWalkPath } from "game/entity/player/IPlayer";
24
25
  import { PlayerState, TurnTypeFlag, WeightStatus } from "game/entity/player/IPlayer";
25
26
  import type { INoteManager } from "game/entity/player/note/NoteManager";
26
27
  import PlayerDefense from "game/entity/player/PlayerDefense";
27
28
  import type { IQuestManager } from "game/entity/player/quest/QuestManager";
29
+ import type { ISkillAttribute } from "game/entity/skill/ISkills";
28
30
  import SkillManager from "game/entity/skill/SkillManager";
29
31
  import type { StatChangeTimerFactory } from "game/entity/StatFactory";
30
32
  import { StatChangeCurrentTimerStrategy } from "game/entity/StatFactory";
31
33
  import { FireType } from "game/IGame";
32
34
  import type { Quality } from "game/IObject";
33
- import type { IMoveToIslandOptions, IslandId } from "game/island/IIsland";
35
+ import type { IMobCheck, IMoveToIslandOptions, IslandId } from "game/island/IIsland";
34
36
  import type Island from "game/island/Island";
35
37
  import type { EquipEffectByType, EquipEffects, IContainer, IRanged, RecipeLevel } from "game/item/IItem";
36
38
  import { EquipEffect, ItemType, ItemTypeGroup } from "game/item/IItem";
@@ -39,73 +41,92 @@ import ItemReference from "game/item/ItemReference";
39
41
  import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
40
42
  import { Milestone } from "game/milestones/IMilestone";
41
43
  import type { IGameOptionsPlayer } from "game/options/IGameOptions";
44
+ import type { Reference } from "game/reference/IReferenceManager";
42
45
  import type { IHasInsulation } from "game/temperature/ITemperature";
43
46
  import { TempType } from "game/temperature/ITemperature";
47
+ import type Tile from "game/tile/Tile";
48
+ import type { ICanSailAwayResult } from "game/tile/Tile";
44
49
  import type TileEvent from "game/tile/TileEvent";
45
50
  import Message from "language/dictionary/Message";
51
+ import type { ISerializedTranslation } from "language/ITranslation";
46
52
  import Translation from "language/Translation";
47
53
  import type FieldOfView from "renderer/fieldOfView/FieldOfView";
48
54
  import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
49
55
  import type { IOptions } from "save/data/ISaveDataGlobal";
50
- import type { IContainerSortInfo, IDialogInfo } from "ui/old/IOldUi";
51
56
  import { Direction } from "utilities/math/Direction";
52
57
  import type { IVector2, IVector3 } from "utilities/math/IVector";
58
+ import Vector2 from "utilities/math/Vector2";
53
59
  import type { IVector4 } from "utilities/math/Vector4";
54
60
  export declare const REPUTATION_MAX = 64000;
55
- export default abstract class Human extends Entity implements IHasInsulation {
61
+ export default abstract class Human<TypeType extends number = number> extends EntityWithStats<unknown, TypeType> implements IHasInsulation {
56
62
  static getNameTranslation(): import("../../language/impl/TranslationImpl").default;
57
63
  event: IEventEmitter<this, IHumanEvents>;
64
+ anim: number;
65
+ direction: Vector2;
66
+ facingDirection: Direction.Cardinal;
67
+ /**
68
+ * Not guaranteed to be synced between the server and client for Human entities
69
+ */
70
+ fromX: number;
71
+ /**
72
+ * Not guaranteed to be synced between the server and client for Human entities
73
+ */
74
+ fromY: number;
58
75
  crafted: Record<number, ICrafted>;
59
76
  customization: ICustomizations;
60
- deathBy: import("language/ITranslation").ISerializedTranslation;
77
+ deathBy: ISerializedTranslation;
61
78
  defense: PlayerDefense;
62
79
  defenses: number[];
63
- equippedReferences: Map<EquipType, ItemReference>;
64
80
  equippedOffHandDisabled?: ItemReference;
81
+ equippedReferences: Map<EquipType, ItemReference>;
82
+ flyingDelay?: number;
65
83
  handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
66
84
  inventory: IContainer;
67
85
  isConnecting: boolean;
86
+ lastAttackedByReference?: Reference;
87
+ manualTickActionDelay?: number;
68
88
  options: Readonly<IOptions>;
69
89
  islandId: IslandId;
70
90
  readonly equipEffects: Map<EquipEffect, EquipEffects>;
71
- manualTickActionDelay: number | undefined;
72
91
  realTimeTickActionDelay: number;
73
92
  respawnPoint: IVector4 | undefined;
74
93
  restData: IRestData | undefined;
75
94
  score: number;
76
95
  state: PlayerState;
77
96
  swimming: boolean;
78
- tamedCreatures: Map<`${number},${number}`, number[]>;
97
+ tamedCreatures: Map<`${number},${number}`, Set<number>>;
79
98
  ticksSpent: Map<`${number},${number}`, number>;
80
99
  turns: number;
81
100
  vehicleItemReference: ItemReference | undefined;
82
101
  walkSoundCounter: number;
83
- containerSortInfo: Record<string, IContainerSortInfo | undefined>;
84
- dialogContainerInfo: Record<number, IDialogInfo | undefined>;
85
102
  readonly movementIntent: IMovementIntent;
86
- walkPath: IWalkPath | undefined;
103
+ walkPath?: IWalkPath;
87
104
  identifier: string;
88
- lastAttackedBy: Human | Creature | undefined;
89
105
  skill: SkillManager;
90
106
  quests: IQuestManager;
91
107
  messages: IMessageManager;
92
108
  notes: INoteManager;
93
109
  private readonly privateStore;
94
110
  nextMoveTime: number;
95
- nextMoveDirection: Direction.Cardinal | Direction.None | undefined;
96
- private lastVehicleMoveDirection;
111
+ nextMoveDirection?: Direction.Cardinal | Direction.None;
112
+ private lastVehicleMoveDirection?;
113
+ /**
114
+ * Only tracked serverside for dangerous bouncing
115
+ */
116
+ private preventedBadMovement?;
97
117
  /**
98
118
  * Flag that will prevent a humans vehicle from showing up until the movement finishews
99
119
  */
100
120
  isMovingSuppressVehicleClientside: boolean;
101
- protected readonly milestonesCollection: import("../options/modifiers/GameplayModifiersManager").GameplayModifiersCollection<import("../options/modifiers/milestone/MilestoneModifier").default, Milestone, import("../options/modifiers/milestone/MilestoneModifier").MilestoneModifierInstance, [(Human | undefined)?]>;
121
+ protected readonly milestonesCollection: import("../options/modifiers/GameplayModifiersManager").GameplayModifiersCollection<import("../options/modifiers/milestone/MilestoneModifier").default, Milestone, import("../options/modifiers/milestone/MilestoneModifier").MilestoneModifierInstance<any>, [(Human<number> | undefined)?]>;
102
122
  protected gameOptionsCached?: IGameOptionsPlayer;
103
123
  protected cachedMovementPenalty?: number;
104
- constructor();
124
+ constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
125
+ protected getDescription(): void;
105
126
  abstract createNoteManager(): INoteManager;
106
127
  abstract createMessageManager(): IMessageManager;
107
128
  abstract createQuestManager(): IQuestManager;
108
- abstract addMilestone(milestone: Milestone, data?: number, update?: boolean): void;
129
+ abstract addMilestone(milestone: Milestone, data?: number | string, update?: boolean): void;
109
130
  createSkillManager(): SkillManager;
110
131
  isLocalPlayer(): boolean;
111
132
  getGameOptionsBeforeModifiers(): IGameOptionsPlayer;
@@ -128,6 +149,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
128
149
  */
129
150
  isServer(): boolean;
130
151
  isHost(): boolean;
152
+ updateDirection(tile: Tile, updateVehicleDirection?: boolean): void;
131
153
  protected onMovementCompleted(): void;
132
154
  moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
133
155
  moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
@@ -135,25 +157,39 @@ export default abstract class Human extends Entity implements IHasInsulation {
135
157
  * Moves this player to another island
136
158
  */
137
159
  moveToIslandId(islandId: IslandId, options?: Partial<IMoveToIslandOptions>): Promise<void>;
160
+ /**
161
+ * Starts the travel animation for the player
162
+ * @param direction Direction they are traveling
163
+ * @returns A method that you should invoke to end the animation
164
+ */
165
+ private startTravelAnimation;
138
166
  /**
139
167
  * Loads the player onto an island
140
168
  * Called when the game is initially loading and moving a player to another island
141
169
  */
142
- loadOnIsland(island: Island, options?: Partial<ILoadOnIslandOptions>): void;
143
- protected abstract moveToIsland(island: Island, targetPosition: IVector3): void;
170
+ loadOnIsland(island: Island, options?: Partial<ILoadOnIslandOptions>, voyageInfo?: IVoyageInfo): void;
171
+ protected abstract moveToIsland(targetTile: Tile): void;
144
172
  /**
145
173
  * Loads ui. Should only be called if this player is local
146
174
  */
147
175
  loadUi(): void;
148
176
  startResting(restData: IRestData): void;
149
177
  cancelResting(reason: RestCancelReason): boolean;
178
+ findPathToPort(portId: number, options?: Partial<{
179
+ startReversed: boolean;
180
+ requireBoat: boolean;
181
+ }>): Tile[] | undefined;
182
+ addTamedCreature(creature: Creature): void;
183
+ removeTamedCreature(creature: Creature): boolean;
150
184
  resetMovementIntent(): void;
151
- createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean, movingMultiple?: boolean): Item;
185
+ createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean): Item;
152
186
  damageRandomEquipment(): void;
153
187
  getDamageModifier(): number;
154
188
  calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
155
189
  isDualWielding(): boolean;
156
190
  getAttack(attack?: AttackType, weapon?: Item): IAttack;
191
+ getSimplifiedCumulativeAttack(): number;
192
+ getCombatStrength(): number;
157
193
  private getAttackType;
158
194
  private getAttackSkillBonus;
159
195
  private getAttackSkill;
@@ -172,7 +208,6 @@ export default abstract class Human extends Entity implements IHasInsulation {
172
208
  */
173
209
  getMaxHealth(withBonus?: boolean): number;
174
210
  getCraftingDifficulty(level: RecipeLevel): number;
175
- update(): void;
176
211
  updateStatsAndAttributes(): void;
177
212
  getMovementDelay(): number;
178
213
  /**
@@ -187,7 +222,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
187
222
  processInput(timeStamp: number): IMovementIntent | undefined;
188
223
  staminaReduction(skill?: SkillType, level?: number): void;
189
224
  updateReputation(reputation: number): void;
190
- protected checkReputationMilestones(): void;
225
+ protected checkOnLoadMilestones(): void;
191
226
  capReputation(): void;
192
227
  setVehicle(item: Item | undefined, extinguishTorches?: boolean): boolean;
193
228
  getWeightStatus(): WeightStatus;
@@ -206,7 +241,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
206
241
  * Burn the player
207
242
  */
208
243
  burn(fireType: FireType, skipMessage?: boolean, skipParry?: boolean, equipType?: EquipType, fromCombat?: boolean, level?: number): number | undefined;
209
- setPosition(point: IVector3): void;
244
+ setPosition(tile: Tile): void;
210
245
  /**
211
246
  * @param effects If true, adds a delay to the player, clears any particles, and updates the view. (Default: true)
212
247
  */
@@ -218,10 +253,14 @@ export default abstract class Human extends Entity implements IHasInsulation {
218
253
  checkUnder(inFacingDirection?: boolean, options?: ICheckUnderOptions): ICheckUnderOptions;
219
254
  damageByInteractingWith(thing: Doodad | TileEvent, options: ICheckUnderOptions | undefined, damageLocation: EquipType): ICheckUnderOptions;
220
255
  equip(item: Item, slot: EquipType, internal?: boolean): boolean;
256
+ /**
257
+ * Unequips an item.
258
+ * Note: This is safe to call even if the item isn't equipped. it'll do nothing in that case.
259
+ */
221
260
  unequip(item: Item, internal?: boolean, skipMessage?: boolean, skipRevertItem?: boolean): void;
222
261
  private updateOffHandState;
223
262
  unequipAll(): void;
224
- canJump(): boolean;
263
+ getJumpTile(): Tile | undefined;
225
264
  hasDelay(): boolean;
226
265
  addDelay(delay: number, replace?: boolean, addStaminaDelay?: boolean): void;
227
266
  /**
@@ -232,7 +271,6 @@ export default abstract class Human extends Entity implements IHasInsulation {
232
271
  getConsumeBonus(item: Item | undefined, skillUse?: SkillType): number;
233
272
  getSkillBonus(skillUse?: SkillType): number;
234
273
  getQualityBonus(item: Item | undefined): number;
235
- hasTamedCreature(creature: Creature): boolean;
236
274
  setTamedCreatureEnemy(enemy: Human | Creature): void;
237
275
  checkForGatherFire(): Translation | undefined;
238
276
  /**
@@ -279,9 +317,8 @@ export default abstract class Human extends Entity implements IHasInsulation {
279
317
  updateVehicle(): void;
280
318
  getWeightOrStaminaMovementPenalty(): number;
281
319
  canSailAway(): ICanSailAwayResult;
282
- canSailAwayFromPosition(island: Island, position?: IVector3): ICanSailAwayResult;
283
320
  canSailTo(x: number, y: number): boolean;
284
- canCombatTides(): true | "Swimming" | "Stamina";
321
+ canCombatTides(): true | Message.ActionSailToIslandCannotUseNotEnoughSwimmingSkill | Message.ActionSailToIslandCannotUseNotEnoughStamina;
285
322
  protected calculateVoyageInfo(destination?: Island, distanceFromEdge?: number): IVoyageInfo;
286
323
  /**
287
324
  * Applies traveling effects to the player
@@ -306,15 +343,15 @@ export default abstract class Human extends Entity implements IHasInsulation {
306
343
  getInsulation(type: TempType): number;
307
344
  resetStatTimers(type?: StatChangeCurrentTimerStrategy): void;
308
345
  private getBaseStatBonuses;
309
- protected getApplicableStatusEffects(): Set<StatusType>;
346
+ protected getApplicableStatusEffects(): Set<StatusType> | undefined;
310
347
  private getSkillGainMultiplier;
311
348
  private canSkillGain;
312
- protected onSkillGain(skill: SkillType, mod: number): void;
349
+ protected onSkillGain(skill: SkillType, fromValue: number, toValue: number, mod: number): void;
313
350
  setStatChangeTimerIgnoreDifficultyOptions(stat: Stat | IStat, timer: number, amt?: number): void;
314
351
  /**
315
352
  * Improve one of the core player stats
316
353
  */
317
- protected statGain(stat: Stat, bypass: boolean): void;
354
+ protected statGain(stat: Stat | ISkillAttribute, bypass: boolean): void;
318
355
  protected calculateStats(): void;
319
356
  kill(): void;
320
357
  protected resetDefense(skipStatChangedEvent?: boolean): void;
@@ -354,16 +391,22 @@ export default abstract class Human extends Entity implements IHasInsulation {
354
391
  * Used internally for `Stat.Weight.max`
355
392
  */
356
393
  getMaxWeight(): number;
357
- /**
358
- * Get the strength of the player without any bonuses applied (ie custom game mode or debug tools).
359
- */
360
- getOriginalMaxWeight(): number;
361
394
  /**
362
395
  * Gets this human's current carried weight, scaled down to what it would be without any weight bonuses applied
363
396
  */
364
397
  getScaledWeight(): number;
398
+ hasDiscoveredVulnOrResist(creatureType: CreatureType, damageType: DamageType): boolean;
399
+ discoverVulnOrResist(creatureType: CreatureType, damageType: DamageType): void;
400
+ getDiscoveredVulnsAndResists(): Map<CreatureType, Set<DamageType>>;
401
+ getDiscoveredVulnsAndResists(creatureType: CreatureType): Set<DamageType>;
402
+ get asCorpse(): undefined;
365
403
  get asCreature(): undefined;
404
+ get asDoodad(): undefined;
366
405
  get asHuman(): Human;
406
+ get asTileEvent(): undefined;
407
+ get asItem(): undefined;
408
+ get point(): IVector3;
409
+ get tile(): Tile;
367
410
  /**
368
411
  * Moves inventory items to the target island
369
412
  * This should be called before switching islands
@@ -10,23 +10,15 @@
10
10
  */
11
11
  import type Doodad from "game/doodad/Doodad";
12
12
  import type Entity from "game/entity/Entity";
13
- import type { SkillType } from "game/entity/IHuman";
14
- import type { IStatEvents } from "game/entity/IStats";
13
+ import type { Delay, SkillType } from "game/entity/IHuman";
15
14
  import type Item from "game/item/Item";
16
- import type { ITile } from "game/tile/ITerrain";
17
- export interface IEntityEvents extends IStatEvents {
15
+ import type Tile from "game/tile/Tile";
16
+ import type { IRGB } from "utilities/Color";
17
+ export interface IEntityEvents {
18
18
  /**
19
19
  * Called when an entity is killed by another entity.
20
20
  */
21
21
  kill?(attacker: Entity | Doodad): void;
22
- /**
23
- * Called when this entity gets or loses a status effect
24
- * @param entity The object this event is emitted from
25
- * @param status The type of status effect that was gained or lost
26
- * @param level Whether the entity now has the status effect
27
- * @param reason The reason for the change
28
- */
29
- statusChange(status: StatusType, level: number, reason: StatusEffectChangeReason): void;
30
22
  /**
31
23
  * Called when the entity is created in the game
32
24
  * Also called for players that "rejoin" the game
@@ -40,13 +32,11 @@ export interface IEntityEvents extends IStatEvents {
40
32
  * Called when the entity is removed from the game
41
33
  */
42
34
  removed(): void;
43
- /**
44
- * Called before moving.
45
- * Can be called twice for humans
46
- * @param isMoving True the second time it's called, right as the entity is about to actually move
47
- */
48
- preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile, isMoving: boolean): boolean | undefined | void;
49
- postMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): void;
35
+ }
36
+ export interface IEntityConstructorOptions<TypeType extends number> {
37
+ id: number;
38
+ type: TypeType;
39
+ tile: Tile;
50
40
  }
51
41
  export declare enum StatusEffectChangeReason {
52
42
  Gained = 0,
@@ -103,28 +93,87 @@ export interface ICausesDamage {
103
93
  damage?: number;
104
94
  }
105
95
  export declare enum Property {
106
- Credit = 0,
107
- Talked = 1
108
96
  }
109
97
  export type IProperties = Map<Property, any>;
110
98
  export declare enum EntityType {
111
99
  Player = 0,
112
100
  Creature = 1,
113
101
  NPC = 2,
114
- Human = 3
102
+ Human = 3,
103
+ Doodad = 4,
104
+ TileEvent = 5,
105
+ Corpse = 6,
106
+ Item = 7
115
107
  }
116
108
  export declare enum AiType {
109
+ /**
110
+ * Doesn't attack
111
+ */
117
112
  Neutral = 0,
113
+ /**
114
+ * Attacks player
115
+ */
118
116
  Hostile = 1,
117
+ /**
118
+ * Move like neutral - become fleeing within 10 tiles of a player
119
+ */
119
120
  Scared = 2,
121
+ /**
122
+ * Moves in random direction
123
+ */
120
124
  Random = 4,
125
+ /**
126
+ * Doesn't move, can't be seen
127
+ */
121
128
  Hidden = 8,
129
+ /**
130
+ * Never scared
131
+ */
122
132
  Fearless = 16,
133
+ /**
134
+ * Monster is tamed
135
+ */
123
136
  Tamed = 32,
124
- Follower = 64,
125
- Defender = 128,
137
+ /**
138
+ * Follows the player at a close distance
139
+ */
140
+ FollowClose = 64,
141
+ /**
142
+ * Retaliates the player when attacked
143
+ */
144
+ Retaliate = 128,
145
+ /**
146
+ * Run away from the player
147
+ */
126
148
  Fleeing = 256,
127
- Waiting = 512
149
+ /**
150
+ * Do nothing until there are no players next to the entity
151
+ */
152
+ Waiting = 512,
153
+ /**
154
+ * Follows the player at a far distance
155
+ */
156
+ FollowFar = 1024,
157
+ /**
158
+ * Never move
159
+ */
160
+ Stay = 2048,
161
+ /**
162
+ * Attacks adjacent enemies (creatures when tamed)
163
+ */
164
+ AttackAdjacent = 4096,
165
+ /**
166
+ * Attacks enemies in sight(creatures when tamed)
167
+ */
168
+ AttackInSight = 8192,
169
+ /**
170
+ * Stays in place and attacks things that pass by it
171
+ */
172
+ Defend = 6144,
173
+ /**
174
+ * Follows the owner and attacks enemies it sees
175
+ */
176
+ Attack = 8256
128
177
  }
129
178
  export declare enum MoveType {
130
179
  None = 0,
@@ -135,9 +184,10 @@ export declare enum MoveType {
135
184
  Mountain = 16,
136
185
  Fire = 32,
137
186
  BreakDoodads = 64,
138
- WetLand = 128,
139
- Void = 256,
140
- LandBlind = 512,
187
+ BreakItems = 128,
188
+ WetLand = 256,
189
+ Void = 512,
190
+ LandBlind = 1024,
141
191
  Flying = 15
142
192
  }
143
193
  export declare enum AttackType {
@@ -170,12 +220,16 @@ export declare enum DamageType {
170
220
  export declare module DamageType {
171
221
  function getAll(...damageTypes: DamageType[]): DamageType[];
172
222
  }
223
+ export declare const RESIST_IMMUNITY = 99;
224
+ export declare const RESIST_REGEN = 100;
173
225
  export declare class Defense {
174
226
  base: number;
175
227
  resist: Attributes;
176
228
  vulnerable: Attributes;
177
229
  constructor(base: number);
178
230
  setResistance(damageTypes: DamageType, amount: number): this;
231
+ setImmunity(damageTypes: DamageType): this;
232
+ setRegen(damageTypes: DamageType): this;
179
233
  setVulnerability(damageTypes: DamageType, amount: number): this;
180
234
  copy(): Defense;
181
235
  equals(defense: Defense): boolean;
@@ -189,7 +243,11 @@ declare class AttributesImpl {
189
243
  reset(amount?: number): void;
190
244
  all(): [DamageType, number][];
191
245
  types(): DamageType[];
192
- has(): boolean;
246
+ has(type?: DamageType): boolean;
247
+ /**
248
+ * Returns true if any of the given damage types are exactly the given value.
249
+ */
250
+ hasTypeAtValue(damage: DamageType, exactly: number): boolean;
193
251
  copy(): Attributes;
194
252
  equals(attrs: Attributes): boolean;
195
253
  }
@@ -221,4 +279,26 @@ export interface IAttackSkillBonus {
221
279
  export declare enum EntityTag {
222
280
  None = 0
223
281
  }
282
+ export interface IMoveToOptions {
283
+ disallowCancelation?: boolean;
284
+ movementDelay?: Delay | number;
285
+ animation?: MoveAnimation;
286
+ onMoveCompletedParticles?: IRGB;
287
+ /**
288
+ * What caused the move?
289
+ */
290
+ flags?: MoveFlag;
291
+ }
292
+ export declare enum MoveAnimation {
293
+ Normal = 0,
294
+ Jump = 1,
295
+ Teleport = 2
296
+ }
297
+ export declare enum MoveFlag {
298
+ None = 0,
299
+ /**
300
+ * Skips damage due to movement
301
+ */
302
+ SkipEncumberedChecks = 1
303
+ }
224
304
  export {};
@@ -11,11 +11,11 @@
11
11
  import type { Events } from "event/EventEmitter";
12
12
  import type Doodad from "game/doodad/Doodad";
13
13
  import type { ActionType } from "game/entity/action/IAction";
14
- import type { IDamageInfo } from "game/entity/creature/ICreature";
15
- import type Entity from "game/entity/Entity";
14
+ import type { CreatureType, IDamageInfo } from "game/entity/creature/ICreature";
15
+ import type EntityWithStats from "game/entity/EntityWithStats";
16
16
  import type Human from "game/entity/Human";
17
- import type { AttackType } from "game/entity/IEntity";
18
- import type { ILoadOnIslandOptions, IMovementIntent, WeightStatus } from "game/entity/player/IPlayer";
17
+ import type { AttackType, DamageType } from "game/entity/IEntity";
18
+ import type { IMovementIntent, WeightStatus } from "game/entity/player/IPlayer";
19
19
  import type { ISkillEvents } from "game/entity/skill/SkillManager";
20
20
  import type { IHasImagePath, Quality } from "game/IObject";
21
21
  import type { IslandId } from "game/island/IIsland";
@@ -24,7 +24,7 @@ import type { IContainer } from "game/item/IItem";
24
24
  import { ItemType, ItemTypeGroup, RecipeLevel } from "game/item/IItem";
25
25
  import type Item from "game/item/Item";
26
26
  import { TempType } from "game/temperature/ITemperature";
27
- import type { ITile } from "game/tile/ITerrain";
27
+ import type Tile from "game/tile/Tile";
28
28
  import Message from "language/dictionary/Message";
29
29
  import type { IModdable } from "mod/ModRegistry";
30
30
  import type { IOptions } from "save/data/ISaveDataGlobal";
@@ -32,7 +32,7 @@ import type { IRGB } from "utilities/Color";
32
32
  import type { Direction } from "utilities/math/Direction";
33
33
  import type { IVector2 } from "utilities/math/IVector";
34
34
  import type { IRange } from "utilities/math/Range";
35
- export interface IHumanEvents extends Events<Entity>, ISkillEvents {
35
+ export interface IHumanEvents extends Events<EntityWithStats>, ISkillEvents {
36
36
  /**
37
37
  * Called when the human is spawned. (At the end of `Player.setup` / `NPC.spawn`)
38
38
  */
@@ -49,23 +49,23 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
49
49
  restEnd(restData: IRestData): any;
50
50
  /**
51
51
  * Called when an item is added to the player's inventory
52
- * @param item The item object
53
- * @param container The container object the item was added to. This container might be inventory or a container within the inventory.
52
+ * @param item The items
53
+ * @param container The container object the items were added to. This container might be inventory or a container within the inventory.
54
54
  */
55
- inventoryItemAdd(item: Item, container: IContainer): any;
55
+ inventoryItemAdd(items: Item[], container: IContainer): any;
56
56
  /**
57
57
  * Called when an item is removed from the players inventory
58
- * @param item The item object
59
- * @param container The container object the item was moved to.
58
+ * @param item The items
59
+ * @param container The container object the items were moved to.
60
60
  */
61
- inventoryItemRemove(item: Item, container: IContainer): any;
61
+ inventoryItemRemove(items: Item[], container: IContainer): any;
62
62
  /**
63
63
  * Called when an item is moved from one container to another, while still in the players inventory.
64
- * @param item The item object
65
- * @param container The container object the item was moved to. This container might be inventory or a container within the inventory.
66
- * @param previousContainer The container object the item was moved from. This container might be inventory or a container within the inventory.
64
+ * @param items The items
65
+ * @param container The container object the items were moved to. This container might be inventory or a container within the inventory.
66
+ * @param previousContainer The container object the items were moved from. This container might be inventory or a container within the inventory.
67
67
  */
68
- inventoryItemUpdate(item: Item, container: IContainer, previousContainer?: IContainer): any;
68
+ inventoryItemUpdate(items: Item[], container: IContainer, previousContainer?: IContainer): any;
69
69
  /**
70
70
  * Called when the human equips an item to a slot
71
71
  * @param item The item being equipped
@@ -104,7 +104,7 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
104
104
  * @param dropAllQuality If not undefined, all items of this quality will be dropped
105
105
  * @returns True if the item can be dropped, false if the item can not be dropped, or undefined to use the default logic
106
106
  */
107
- canDropItem(item: Item, tile: ITile, dropAll: boolean, dropAllQuality: Quality | undefined): boolean | undefined;
107
+ canDropItem(item: Item, tile: Tile, dropAll: boolean, dropAllQuality: Quality | undefined): boolean | undefined;
108
108
  /**
109
109
  * Called before an npc attacks
110
110
  * @param weapon The weapon used to attack
@@ -184,13 +184,18 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
184
184
  * @param tile The tile something was built on
185
185
  * @param doodad The doodad that was created on the tile
186
186
  */
187
- build?(item: Item, tile: ITile, doodad: Doodad): void;
187
+ build?(item: Item, tile: Tile, doodad: Doodad): void;
188
188
  /**
189
189
  * Called when the human is damaged
190
190
  * @param damageInfo The damage info object
191
191
  * @returns The amount of damage the player should take (the player will take this damage)
192
192
  */
193
193
  damage(damageInfo: IDamageInfo): number | void;
194
+ /**
195
+ * Called when an doodad is picked up
196
+ * @param doodad The doodad object
197
+ */
198
+ pickUpDoodad?(doodad: Doodad): any;
194
199
  /**
195
200
  * Called when the player tick starts
196
201
  */
@@ -250,6 +255,14 @@ export interface IHumanEvents extends Events<Entity>, ISkillEvents {
250
255
  * @return `false` to stop the human from dying
251
256
  */
252
257
  shouldDie(): false | void;
258
+ /**
259
+ * Called when the human position is set, from a teleport type of movement
260
+ * @param tile Tile the human is now on
261
+ */
262
+ setPosition(tile: Tile): void;
263
+ discoverVulnOrResist(creatureType: CreatureType, damageType: DamageType): any;
264
+ hasDiscoveredVulnOrResist(creatureType: CreatureType, damageType: DamageType, defaultState: boolean): boolean | undefined;
265
+ getDiscoveredVulnsAndResists(): Map<CreatureType, Set<DamageType>>;
253
266
  }
254
267
  export interface IHairstyleDescription extends IModdable, IHasImagePath {
255
268
  name: string;
@@ -274,7 +287,8 @@ export declare enum Delay {
274
287
  Collision = 40,
275
288
  TurnDirection = 2,
276
289
  ReallyLongPause = 100,
277
- AttackAnimation = 30
290
+ AttackAnimation = 30,
291
+ Jump = 18
278
292
  }
279
293
  export declare enum EquipType {
280
294
  None = 0,
@@ -418,15 +432,16 @@ export interface IHumanOld extends Partial<Human> {
418
432
  * Defaults to 90% (0.9)
419
433
  */
420
434
  export declare const WEIGHT_ENCUMBERED = 0.9;
421
- export interface ICanSailAwayResult {
422
- canSailAway: boolean;
423
- distanceFromEdge?: number;
424
- blockedTilesChecked?: Set<ITile>;
435
+ export interface ILoadOnIslandOptions {
436
+ spawnPosition: IVector2;
437
+ startingGame: boolean;
438
+ travelType?: "swimming" | "sailing";
425
439
  }
426
440
  export interface IVoyageInfo {
427
441
  time: number;
428
442
  boat?: Item;
429
443
  destination?: Island;
444
+ direction?: Direction.Cardinal;
430
445
  usedItems?: Item[];
431
446
  wantedItems?: ItemType[];
432
447
  }
@@ -155,7 +155,7 @@ export default class Stats<T extends IStatHost> {
155
155
  * @param amt The amount to increase the change timer by. Defaults to the stat's `changeTimerSpeed`.
156
156
  */
157
157
  increaseChangeTimer(stat: Stat | IStat, amt?: number): T;
158
- getTimeUntilChange(stat: Stat | IStat): number | undefined;
158
+ getTimeUntilChange(stat: Stat | IStat, allowFailure?: boolean): number;
159
159
  removeChangeTimer(stat: Stat | IStat): T;
160
160
  /**
161
161
  * Passes the "turn" for stats, decrements their `changeTimer`s. If a stat's timer reaches `0`,