@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -22,73 +22,77 @@ export declare enum LogSource {
22
22
  DailyChallenge = 9,
23
23
  Doodad = 10,
24
24
  DoodadManager = 11,
25
- EnumManager = 12,
26
- FileDataStorage = 13,
27
- FlowFieldManager = 14,
28
- Game = 15,
29
- GameplayModifier = 16,
30
- GarbageCollection = 17,
31
- HookManager = 18,
32
- IndexedDBDataStorage = 19,
33
- Input = 20,
34
- InputManager = 21,
35
- InterModRegistryManager = 22,
36
- Island = 23,
37
- ItemManager = 24,
38
- ItemReference = 25,
39
- ItemStylesheet = 26,
40
- Languages = 27,
41
- Loading = 28,
42
- LocalStorageDataStorage = 29,
43
- MapGen = 30,
44
- Matchmaking = 31,
45
- MatchmakingServer = 32,
46
- MemoryLeakDetector = 33,
47
- Message = 34,
48
- Mod = 35,
49
- Mods = 36,
50
- Multiplayer = 37,
51
- NPC = 38,
52
- NPCManager = 39,
53
- OldUi = 40,
54
- Packet = 41,
55
- Player = 42,
56
- PlayerManager = 43,
57
- Prompts = 44,
58
- Random = 45,
59
- Reflow = 46,
60
- Renderer = 47,
61
- ReplayManager = 48,
62
- ResourceLoader = 49,
63
- SaveLoad = 50,
64
- SaveManager = 51,
65
- Serializer = 52,
66
- Shaders = 53,
67
- SmartConnection = 54,
68
- SoundEffect = 55,
69
- SpritePack = 56,
70
- SshCommandManager = 57,
71
- SshServer = 58,
72
- SteamNetworkConnection = 59,
73
- Steamworks = 60,
74
- StringTokenizer = 61,
75
- TemperatureManager = 62,
76
- TileEventManager = 63,
77
- TileUpdate = 64,
78
- Timer = 65,
79
- Trello = 66,
80
- Ui = 67,
81
- Utilities = 68,
82
- WebAssembly = 69,
83
- WebGlContext = 70,
84
- WebRTCConnection = 71,
85
- WebSocketConnection = 72,
86
- WebWorkerClient = 73,
87
- WebWorkerConnection = 74,
88
- WebWorkerManager = 75,
89
- World = 76,
90
- WorldLayerRenderer = 77,
91
- WorldRenderer = 78
25
+ Entity = 12,
26
+ EnumManager = 13,
27
+ FileDataStorage = 14,
28
+ FlowFieldManager = 15,
29
+ Game = 16,
30
+ GameplayModifier = 17,
31
+ GarbageCollection = 18,
32
+ HookManager = 19,
33
+ Human = 20,
34
+ IndexedDBDataStorage = 21,
35
+ Input = 22,
36
+ InputManager = 23,
37
+ InterModRegistryManager = 24,
38
+ Island = 25,
39
+ ItemManager = 26,
40
+ ItemReference = 27,
41
+ ItemStylesheet = 28,
42
+ Languages = 29,
43
+ Loading = 30,
44
+ LocalStorageDataStorage = 31,
45
+ MapGen = 32,
46
+ Matchmaking = 33,
47
+ MatchmakingServer = 34,
48
+ MemoryLeakDetector = 35,
49
+ Message = 36,
50
+ Mod = 37,
51
+ Mods = 38,
52
+ Multiplayer = 39,
53
+ NPC = 40,
54
+ NPCManager = 41,
55
+ OldUi = 42,
56
+ Packet = 43,
57
+ Player = 44,
58
+ PlayerManager = 45,
59
+ Prompts = 46,
60
+ Random = 47,
61
+ Reflow = 48,
62
+ Renderer = 49,
63
+ ReplayManager = 50,
64
+ ResourceLoader = 51,
65
+ SaveLoad = 52,
66
+ SaveManager = 53,
67
+ Serializer = 54,
68
+ Shaders = 55,
69
+ Shipper = 56,
70
+ SmartConnection = 57,
71
+ SoundEffect = 58,
72
+ SpritePack = 59,
73
+ SshCommandManager = 60,
74
+ SshServer = 61,
75
+ SteamNetworkConnection = 62,
76
+ Steamworks = 63,
77
+ StringTokenizer = 64,
78
+ TemperatureManager = 65,
79
+ TileEventManager = 66,
80
+ TileUpdate = 67,
81
+ Timer = 68,
82
+ Trello = 69,
83
+ Ui = 70,
84
+ Utilities = 71,
85
+ WebAssembly = 72,
86
+ WebGlContext = 73,
87
+ WebRTCConnection = 74,
88
+ WebSocketConnection = 75,
89
+ WebWorkerClient = 76,
90
+ WebWorkerConnection = 77,
91
+ WebWorkerManager = 78,
92
+ World = 79,
93
+ WorldLayer = 80,
94
+ WorldLayerRenderer = 81,
95
+ WorldRenderer = 82
92
96
  }
93
97
  export declare enum LogLineType {
94
98
  Debug = 0,
@@ -23,22 +23,28 @@ export interface IVersionInfo {
23
23
  update?: number;
24
24
  }
25
25
  declare module Version {
26
- const versionInfoRegExp: RegExp;
27
- const versionInfoRegExpSemver: RegExp;
26
+ export const versionInfoRegExp: RegExp;
27
+ export const versionInfoRegExpSemver: RegExp;
28
28
  /**
29
29
  * Returns whether the given version is compatible with the game's version. This is used to check, for example,
30
30
  * if a mod is compatible with the game's version.
31
31
  */
32
- function isCompatible(version: IVersionInfo | string): boolean;
32
+ export function isCompatible(version: IVersionInfo | string): boolean;
33
33
  /**
34
34
  * Returns whether the given `version` is `atLeast` another version. This can be used, for example,
35
35
  * to see if a save or mod was created/edited after a specific thing was implemented.
36
36
  */
37
- function isAtLeast(version: IVersionInfo | string, atLeast: IVersionInfo | string): boolean;
38
- function create(stage: "beta" | "release", major: number, minor: number, patch?: number, date?: Date): IVersionInfo;
39
- function getVersionInfo(version: string): IVersionInfo;
40
- function isSameVersion(version: IVersionInfo, compareVersion: IVersionInfo): boolean;
41
- function getVersionDisplayString(version?: string | IVersionInfo, development?: boolean): string;
42
- function getUpdateDisplayString(version?: string | IVersionInfo): string | undefined;
37
+ export function isAtLeast(version: IVersionInfo | string, atLeast: IVersionInfo | string): boolean;
38
+ export function create(stage: "beta" | "release", major: number, minor: number, patch?: number, date?: Date): IVersionInfo;
39
+ export function getVersionInfo(version: string): IVersionInfo;
40
+ export function isSameVersion(version: IVersionInfo, compareVersion: IVersionInfo): boolean;
41
+ export function getVersionDisplayString(version?: string | IVersionInfo, development?: boolean): string;
42
+ export function getUpdateDisplayString(version?: string | IVersionInfo): string | undefined;
43
+ const timezones: {
44
+ nz: string;
45
+ build: string;
46
+ };
47
+ export function isBefore(date: Date, dateStr: `${string} ${number} ${number} ${number}:${number}`, timezone: keyof typeof timezones): boolean;
48
+ export {};
43
49
  }
44
50
  export default Version;
@@ -17,10 +17,7 @@ export declare module WebWorkerHelpers {
17
17
  getWorker(): Worker | undefined;
18
18
  free(): void;
19
19
  }
20
- function create(workerFunction: (data: any) => void, messageCallbackFunction: (data: any) => void): Worker;
21
- function createReusable(workerFunction: (data: any) => void): WebWorker;
22
- function definitionPropertiesToBoolean(name: string, values: any): string;
23
- function enumToString(name: string, values: any, withStrings?: boolean): string;
24
- function moduleToString(moduleName: string, name: string | undefined, moduleToConvert: any, globalVariables?: string[]): string;
25
- function biomesToString(): string;
20
+ export function create(workerFunction: (data: any) => void, messageCallbackFunction: (data: any) => void): Worker;
21
+ export function createReusable(workerFunction: (data: any) => void): WebWorker;
22
+ export {};
26
23
  }
@@ -41,12 +41,8 @@ export declare enum InjectionPosition {
41
41
  */
42
42
  Post = "post"
43
43
  }
44
- export declare function InjectObject<T extends {
45
- [key in K]: AnyFunction;
46
- }, K extends keyof T>(injectInto: T, property: K, position: InjectionPosition, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptor<InjectionMethod<T, K>>) => any;
47
- export declare function Inject<T extends {
48
- [key in K]: AnyFunction;
49
- }, K extends keyof T>(injectInto: AnyClass<T>, property: K, position: InjectionPosition, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptor<InjectionMethod<T, K>>) => any;
44
+ export declare function InjectObject<T extends Record<K, AnyFunction>, K extends keyof T>(injectInto: T, property: K, position: InjectionPosition, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptor<InjectionMethod<T, K>>) => any;
45
+ export declare function Inject<T extends Record<K, AnyFunction>, K extends keyof T>(injectInto: AnyClass<T>, property: K, position: InjectionPosition, priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptor<InjectionMethod<T, K>>) => any;
50
46
  /**
51
47
  * Classes decorated with `Injector` will have their methods automatically injected using `inject`.
52
48
  *
@@ -8,48 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export declare function TupleType<T>(): {
12
- create: <T2 extends T[]>(...items: T2) => T2;
13
- };
14
- export declare function Tuple<T extends any[]>(...items: T): T;
15
- export declare module Tuple {
16
- export function is<T extends any[]>(value: unknown): value is T;
17
- export type TupleFilterNot<I extends 0 | 1 | 2 | 3 | 4 | 5, NOT> = <A extends any[]>(value: A) => value is Extract<[...Slice<A>[I], Exclude<A[I], NOT>, ...SliceAfter<A>[IAddOne[I]]], A>;
18
- export type TupleNullishFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, undefined | null>;
19
- export function filterNullish<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleNullishFilter<I>;
20
- export type TupleFalsyFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, Falsy>;
21
- export function filterFalsy<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleFalsyFilter<I>;
22
- export type TupleGetter<I extends 0 | 1 | 2 | 3 | 4 | 5> = <A extends readonly any[]>(value: A) => A[I];
23
- export function getter<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleGetter<I>;
24
- export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[], R extends A[I]>(index: I, predicate: (value: A[I], i: number) => value is R): (value: A) => value is Extract<[...Slice<A>[I], R, ...SliceAfter<A>[IAddOne[I]]], A>;
25
- export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[]>(index: I, predicate: (value: A[I], i: number) => any): (value: A, i: number) => any;
26
- interface Slice<A extends any[]> {
27
- [0]: [];
28
- [1]: [A[0]];
29
- [2]: [A[0], A[1]];
30
- [3]: [A[0], A[1], A[2]];
31
- [4]: [A[0], A[1], A[2], A[3]];
32
- [5]: [A[0], A[1], A[2], A[3], A[4]];
33
- }
34
- interface SliceAfter<A extends any[]> {
35
- [1]: A extends [any, ...infer R] ? R : never;
36
- [2]: A extends [any, any, ...infer R] ? R : never;
37
- [3]: A extends [any, any, any, ...infer R] ? R : never;
38
- [4]: A extends [any, any, any, any, ...infer R] ? R : never;
39
- [5]: A extends [any, any, any, any, any, ...infer R] ? R : never;
40
- [6]: A extends [any, any, any, any, any, any, ...infer R] ? R : never;
41
- }
42
- interface IAddOne {
43
- [0]: 1;
44
- [1]: 2;
45
- [2]: 3;
46
- [3]: 4;
47
- [4]: 5;
48
- [5]: 6;
49
- }
50
- export type Twice<T> = [T, T];
51
- export {};
52
- }
53
11
  declare module Arrays {
54
12
  type Value<A extends any[]> = A extends Array<infer T> ? T : never;
55
13
  const EMPTY: readonly undefined[];
@@ -91,5 +49,6 @@ declare module Arrays {
91
49
  function arrayOr<T>(value: T | T[]): T[];
92
50
  function tupleOr<A>(value: A): A extends any[] ? A : [A];
93
51
  function concat<T>(...arrays: T[][]): T[];
52
+ function lerp<T>(array: readonly T[], t: number): T;
94
53
  }
95
54
  export default Arrays;
@@ -0,0 +1,53 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export declare const SYMBOL_TUPLE: unique symbol;
12
+ export declare function Tuple<T extends any[]>(...items: T): T;
13
+ export declare function TupleType<T>(): {
14
+ create: <T2 extends T[]>(...items: T2) => T2;
15
+ };
16
+ export declare module Tuple {
17
+ export function is<T extends any[]>(value: unknown): value is T;
18
+ export type TupleFilterNot<I extends 0 | 1 | 2 | 3 | 4 | 5, NOT> = <A extends any[]>(value: A) => value is Extract<[...Slice<A>[I], Exclude<A[I], NOT>, ...SliceAfter<A>[IAddOne[I]]], A>;
19
+ export type TupleNullishFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, undefined | null>;
20
+ export function filterNullish<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleNullishFilter<I>;
21
+ export type TupleFalsyFilter<I extends 0 | 1 | 2 | 3 | 4 | 5> = TupleFilterNot<I, Falsy>;
22
+ export function filterFalsy<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleFalsyFilter<I>;
23
+ export type TupleGetter<I extends 0 | 1 | 2 | 3 | 4 | 5> = <A extends readonly any[]>(value: A) => A[I];
24
+ export function getter<I extends 0 | 1 | 2 | 3 | 4 | 5>(index: I): TupleGetter<I>;
25
+ export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[], R extends A[I]>(index: I, predicate: (value: A[I], i: number) => value is R): (value: A) => value is Extract<[...Slice<A>[I], R, ...SliceAfter<A>[IAddOne[I]]], A>;
26
+ export function filter<I extends 0 | 1 | 2 | 3 | 4 | 5, A extends any[]>(index: I, predicate: (value: A[I], i: number) => any): (value: A, i: number) => any;
27
+ interface Slice<A extends any[]> {
28
+ [0]: [];
29
+ [1]: [A[0]];
30
+ [2]: [A[0], A[1]];
31
+ [3]: [A[0], A[1], A[2]];
32
+ [4]: [A[0], A[1], A[2], A[3]];
33
+ [5]: [A[0], A[1], A[2], A[3], A[4]];
34
+ }
35
+ interface SliceAfter<A extends any[]> {
36
+ [1]: A extends [any, ...infer R] ? R : never;
37
+ [2]: A extends [any, any, ...infer R] ? R : never;
38
+ [3]: A extends [any, any, any, ...infer R] ? R : never;
39
+ [4]: A extends [any, any, any, any, ...infer R] ? R : never;
40
+ [5]: A extends [any, any, any, any, any, ...infer R] ? R : never;
41
+ [6]: A extends [any, any, any, any, any, any, ...infer R] ? R : never;
42
+ }
43
+ interface IAddOne {
44
+ [0]: 1;
45
+ [1]: 2;
46
+ [2]: 3;
47
+ [3]: 4;
48
+ [4]: 5;
49
+ [5]: 6;
50
+ }
51
+ export type Twice<T> = [T, T];
52
+ export {};
53
+ }
@@ -12,7 +12,7 @@
12
12
  * Used for ordering a list of items by "priority". Higher priorities come before lower priorities.
13
13
  */
14
14
  export declare class PriorityMap<T> {
15
- static streamAll<T extends Iterable<any>>(...lists: Array<PriorityMap<T>>): import("@wayward/goodstream").default<T>;
15
+ static orderMultiple<T extends Iterable<any>>(lists: Array<PriorityMap<T>>): T[];
16
16
  private readonly priorities;
17
17
  private readonly map;
18
18
  get size(): number;
@@ -37,6 +37,7 @@ export declare class PriorityMap<T> {
37
37
  * Returns an iterator of the items in this list.
38
38
  */
39
39
  stream(direction?: PriorityListStreamDirection): import("@wayward/goodstream").default<T>;
40
+ array(direction?: PriorityListStreamDirection): T[];
40
41
  getInternalMap(): Record<number, T>;
41
42
  }
42
43
  export declare enum PriorityListStreamDirection {
@@ -28,9 +28,7 @@ declare class EnumCursor<E, K extends string = string> extends EventEmitter.Host
28
28
  * @param enumObject The full enumeration.
29
29
  * @param n The starting position of the cursor. Defaults to `0`.
30
30
  */
31
- constructor(enumObject: {
32
- [key in K]: E;
33
- }, n?: number);
31
+ constructor(enumObject: Record<K, E>, n?: number);
34
32
  /**
35
33
  * Refreshes the internal list of enum entries. If the full enumeration has changed,
36
34
  * the cursor may be moved to a different entry.
@@ -18,9 +18,7 @@ declare module Enums {
18
18
  * @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
19
19
  * @param entry The entry in the enum. Usually its index.
20
20
  */
21
- function isModded<E, K extends string>(enumObject: {
22
- [key in K]: E;
23
- }, entry: E): boolean;
21
+ function isModded<E, K extends string>(enumObject: Record<K, E>, entry: E): boolean;
24
22
  function getMod<O>(enumObject: O, entry: O[keyof O], isGlobalEnum?: boolean): IModInfo | undefined;
25
23
  /**
26
24
  * Returns an enum entry by its name, case-insensitive.
@@ -28,18 +26,14 @@ declare module Enums {
28
26
  * @param name The name of the enum entry. Case-insensitive.
29
27
  * @returns The enum entry, if found; otherwise `undefined`.
30
28
  */
31
- function findByName<E, K extends string>(enumObject: {
32
- [key in K]: E;
33
- }, name: K): E;
29
+ function findByName<E, K extends string>(enumObject: Record<K, E>, name: K): E;
34
30
  /**
35
31
  * Returns an enum entry by its index. The order is not guaranteed.
36
32
  * @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
37
33
  * @param n The index of the enum entry.
38
34
  * @returns The enum entry, or if out of bounds, `undefined`.
39
35
  */
40
- function getNth<E, K extends string>(enumObject: {
41
- [key in K]: E;
42
- }, n: number): Exclude<E, AnyFunction> | undefined;
36
+ function getNth<E, K extends string>(enumObject: Record<K, E>, n: number): Exclude<E, AnyFunction> | undefined;
43
37
  /**
44
38
  * Returns the number of entries in this enum.
45
39
  * @param enumObject The full enumeration. EG: ItemType, CreatureType, DoodadType, etc
@@ -69,21 +63,18 @@ declare module Enums {
69
63
  /**
70
64
  * Iterate over the entries in an enum. Yields a tuple containing the name and value of each entry.
71
65
  */
72
- function entries<T>(enumObject: T): readonly [keyof T, Exclude<T[keyof T], AnyFunction<any>>][];
66
+ function entries<T>(enumObject: T): ReadonlyArray<[keyof T, Exclude<T[keyof T], AnyFunction>]>;
73
67
  function entryStream<T>(enumObject: T): import("@wayward/goodstream").default<[keyof T, Exclude<T[keyof T], AnyFunction<any>>]>;
68
+ function lerp<T>(enumObject: T, t: number): Exclude<T[keyof T], AnyFunction<any>>;
74
69
  /**
75
70
  * Returns whether the given number is a valid entry in an enum.
76
71
  * @param enumObject The enum object to check for the entry.
77
72
  * @param entry The value to check.
78
73
  * @param isBasicEnum Whether the enum is a "basic" enum; IE, every entry is a number between `0` and `Infinity`. (Default: `true`)
79
74
  */
80
- function isValid<E, K extends string>(enumObject: {
81
- [key in K]: E;
82
- }, entry: unknown, isBasicEnum?: boolean): entry is E;
75
+ function isValid<E, K extends string>(enumObject: Record<K, E>, entry: unknown, isBasicEnum?: boolean): entry is E;
83
76
  function toString(enumObject: any, n: number, exlude?: number): string;
84
- function sortKeysByOrdinal<E extends number, K extends string>(enumObject: {
85
- [key in K]: E;
86
- }): (keyA: K, keyB: K) => number;
77
+ function sortKeysByOrdinal<E extends number, K extends string>(enumObject: Record<K, E>): (keyA: K, keyB: K) => number;
87
78
  /**
88
79
  * Creates a "merged" enum which can be used in `Enums.keys`, `values`, `entries`, etc with the same performance.
89
80
  *
@@ -85,5 +85,6 @@ export declare enum EnumId {
85
85
  ItemTag = 43,
86
86
  DoodadTag = 44,
87
87
  EntityTag = 45,
88
- ItemTypeExtra = 46
88
+ ItemTypeExtra = 46,
89
+ DoodadTypeExtra = 47
89
90
  }
@@ -9,11 +9,13 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import EventEmitter from "event/EventEmitter";
12
+ import type { Game } from "game/Game";
12
13
  import type { IGenericManager, IGenericRegistration } from "utilities/generic/IGenericManager";
13
14
  import type { LogSource } from "utilities/Log";
14
15
  export default abstract class GenericManager<T extends IGenericRegistration> extends EventEmitter.Host<{}> implements IGenericManager<T> {
16
+ readonly game: Game;
15
17
  private readonly registered;
16
- constructor();
18
+ constructor(game: Game);
17
19
  abstract setup(instance: GenericManager<T>): void;
18
20
  has(type: number): boolean;
19
21
  add(registration: T): void;
@@ -18,7 +18,7 @@ export default class Bound3 implements IBound3 {
18
18
  min: Vector2;
19
19
  max: Vector2;
20
20
  z: number;
21
- static contains(bound: IBound3, x: number, y: number, z: number): boolean;
22
- static containsIgnoreZ(bound: IBound3, x: number, y: number): boolean;
21
+ static contains(mapSize: number, bound: IBound3, x: number, y: number, z: number): boolean;
22
+ static containsIgnoreZ(mapSize: number, bound: IBound3, x: number, y: number): boolean;
23
23
  constructor(min: Vector2, max: Vector2, z: number);
24
24
  }
@@ -8,17 +8,22 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type Tile from "game/tile/Tile";
12
+ import type { WorldZ } from "game/WorldZ";
11
13
  export interface IVector2 {
12
14
  x: number;
13
15
  y: number;
14
16
  }
17
+ export declare namespace IVector2 {
18
+ function hash(v2: IVector2): number;
19
+ }
15
20
  export interface IVector3 extends IVector2 {
16
- z: number;
21
+ z: WorldZ;
17
22
  }
18
23
  export declare module IVector3 {
19
24
  function is(value: unknown): value is IVector3;
20
25
  }
21
- export declare function objectIsOrWasInTile(tile: IVector3, object: IVector3 & {
26
+ export declare function objectIsOrWasInTile(tile: Tile, object: IVector3 & {
22
27
  fromX?: number;
23
28
  fromY?: number;
24
29
  }): boolean;
@@ -60,6 +60,72 @@ declare module Math2 {
60
60
  * Given a number between `from` and `to`, returns a decimal how far it is, `t`.
61
61
  */
62
62
  function unlerp(from: number, to: number, lerped: number): number;
63
+ /**
64
+ * Curve the value t exponentially (IE, starts gentle, ends steep)
65
+ * @param from Rather than starting the curve at 0, start it here
66
+ * @param to Rather than ending the curve at 1, end it here
67
+ * @param t A decimal value from 0 to 1 representing how far along the curve's x axis to return the y position of
68
+ * @param steepness A value representing how steep the curve should be. Defaults to 4 (this value does not behave the same as it does for `logarithmicLerp`)
69
+ *
70
+ * ### Also see:
71
+ * - {@link logarithmicLerp} — Steep to gentle, logarithmically
72
+ * - {@link curve2} — Steep to gentle, shaped like the circumference of a quarter circle
73
+ * - {@link curve4} — Gentle to steep, shaped like the circumference of a quarter circle
74
+ *
75
+ * See this suite of curves [graphed on desmos](https://www.desmos.com/calculator/rqx0u7xjtm)
76
+ */
77
+ function exponentialLerp(from: number, to: number, t: number, steepness?: number): number;
78
+ /**
79
+ * Curve the value t exponentially (IE, starts steep, ends gentle)
80
+ * @param from Rather than starting the curve at 0, start it here
81
+ * @param to Rather than ending the curve at 1, end it here
82
+ * @param t A decimal value from 0 to 1 representing how far along the curve's x axis to return the y position of
83
+ * @param steepness A value representing how steep the curve should be. Defaults to 50 (this value does not behave the same as it does for `exponentialLerp`)
84
+ *
85
+ * ### Also see:
86
+ * - {@link exponentialLerp} — Gentle to steep, exponentially
87
+ * - {@link curve2} — Steep to gentle, shaped like the circumference of a quarter circle
88
+ * - {@link curve4} — Gentle to steep, shaped like the circumference of a quarter circle
89
+ *
90
+ * See this suite of curves [graphed on desmos](https://www.desmos.com/calculator/rqx0u7xjtm)
91
+ */
92
+ function logarithmicLerp(from: number, to: number, t: number, steepness?: number): number;
93
+ /**
94
+ * Curve the value t (0-1) along the second quadrant of a rounded square/circle. (IE, starts steep, ends gentle)
95
+ * @param from Rather than starting the curve at 0, start it here
96
+ * @param to Rather than ending the curve at 1, end it here
97
+ * @param t A decimal value from 0 to 1 representing how far along the curve's x axis to return the y position of
98
+ * @param steepness How rounded the square/circle is.
99
+ * - `1` — linear/a diamond
100
+ * - `2` (default) — a circle
101
+ * - Further reduces the curve's portion of the square
102
+ *
103
+ * ### Also see:
104
+ * - {@link curve4} — Gentle to steep, shaped like the circumference of a quarter circle
105
+ * - {@link exponentialLerp} — Gentle to steep, exponentially
106
+ * - {@link logarithmicLerp} — Steep to gentle, logarithmically
107
+ *
108
+ * See this suite of curves [graphed on desmos](https://www.desmos.com/calculator/rqx0u7xjtm)
109
+ */
110
+ function curve2(from: number, to: number, t: number, steepness?: number): number;
111
+ /**
112
+ * Curve the value t (0-1) along the fourth quadrant of a rounded square/circle. (IE, starts gentle, ends steep)
113
+ * @param from Rather than starting the curve at 0, start it here
114
+ * @param to Rather than ending the curve at 1, end it here
115
+ * @param t A decimal value from 0 to 1 representing how far along the curve's x axis to return the y position of
116
+ * @param steepness How rounded the square/circle is.
117
+ * - `1` — linear/a diamond
118
+ * - `2` (default) — a circle
119
+ * - Further reduces the curve's portion of the square
120
+ *
121
+ * ### Also see:
122
+ * - {@link curve2} — Steep to gentle, shaped like the circumference of a quarter circle
123
+ * - {@link exponentialLerp} — Gentle to steep, exponentially
124
+ * - {@link logarithmicLerp} — Steep to gentle, logarithmically
125
+ *
126
+ * See this suite of curves [graphed on desmos](https://www.desmos.com/calculator/rqx0u7xjtm)
127
+ */
128
+ function curve4(from: number, to: number, t: number, steepness?: number): number;
63
129
  function mod(n1: number, n2: number): number;
64
130
  function average(...ns: number[]): number;
65
131
  function sum(...ns: number[]): number;
@@ -30,4 +30,7 @@ export declare module IRange {
30
30
  function add(...rangesOrNumbers: Array<IRange | number>): IRange;
31
31
  function flatten(rangeOrNumber: IRange | number): IRange | number;
32
32
  function flatten(rangeOrNumber: IRange | number | undefined): IRange | number | undefined;
33
+ function multiply(range: IRange, by: number, into?: IRange): IRange;
34
+ function ceil(range: IRange, into?: IRange): IRange;
35
+ function average(range: IRange): number;
33
36
  }
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IBox } from "ui/component/IComponent";
12
+ import type { IVector2 } from "utilities/math/IVector";
12
13
  import Vector2 from "utilities/math/Vector2";
13
14
  export default class Rectangle implements IBox {
14
15
  readonly position: Vector2;
@@ -27,5 +28,6 @@ export default class Rectangle implements IBox {
27
28
  get bottom(): number;
28
29
  constructor(position: Vector2, size: Vector2);
29
30
  getCenter(): Vector2;
30
- intersects(rect2: Rectangle): boolean;
31
+ intersects(v2: IVector2): boolean;
32
+ intersects(rect2: IBox): boolean;
31
33
  }
@@ -23,6 +23,7 @@ declare class MemoryLeakDetector {
23
23
  registerMultiple<T extends object>(prefix: string, objects: SaferArray<T>, objectNamer: (object: T) => string, expectedLifetime: ExpectedLifetime): void;
24
24
  onStopPlay(): void;
25
25
  onScreenShow(_: any, screen: Screen): Promise<any>;
26
+ private onReset;
26
27
  private runCheck;
27
28
  garbageCollect(): Promise<void>;
28
29
  private checkObjects;
@@ -18,7 +18,7 @@ declare module Objects {
18
18
  function keys<O extends object>(o: O): Array<keyof O>;
19
19
  function values<O extends object>(o: O): Array<O[keyof O]>;
20
20
  function entries<O extends object>(o: O): Array<[keyof O, O[keyof O]]>;
21
- function fromEntries<K extends string | number | symbol, V>(entriesIterable: Iterable<[K, V] | readonly [K, V]>): { [key in K]: V; };
21
+ function fromEntries<K extends string | number | symbol, V>(entriesIterable: Iterable<[K, V] | readonly [K, V]>): Record<K, V>;
22
22
  function windowKeysToObject(windowKeys: string[]): any;
23
23
  function windowKeysToParentObject(windowKeys: string[]): any;
24
24
  function anyAreObjects(things: any[]): boolean;
@@ -0,0 +1,36 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export interface IRandomPushed<T> {
12
+ seed: T;
13
+ history?: Array<IRandomHistory<T>>;
14
+ }
15
+ export interface IRandomHistory<T> {
16
+ stack: string;
17
+ seeds: T[];
18
+ }
19
+ export interface IRandomGenerator<T = any> {
20
+ clone(requiresSynchronization?: boolean, initialState?: T): this;
21
+ getSeed(): T;
22
+ pushSeed(seed?: T): void;
23
+ popSeed(): T;
24
+ get(): number;
25
+ advance?(): this;
26
+ }
27
+ export declare enum RandomInstance {
28
+ Seeded = 0,
29
+ MilestoneModifiers = 1,
30
+ IslandModifier = 2
31
+ }
32
+ export type WeightedOption<T> = [number, T];
33
+ export declare enum SeedType {
34
+ Legacy = 0,
35
+ PCG = 1
36
+ }