@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -17,9 +17,7 @@ export default class EnumContextMenu<E extends number, K extends string> {
17
17
  private translator?;
18
18
  private readonly enumEntries;
19
19
  private _sort;
20
- constructor(e: {
21
- [key in K]: E;
22
- }, translator?: ((e: E) => Translation) | undefined);
20
+ constructor(e: Record<K, E>, translator?: ((e: E) => Translation) | undefined);
23
21
  setTranslator(translator: (e: E) => Translation): this;
24
22
  setSort(sort: EnumSort | ((a: E, b: E) => number)): this;
25
23
  waitForChoice(): Promise<E | undefined>;
@@ -24,7 +24,7 @@ export default abstract class GroupDropdown<ENUM_OBJECT, OTHER_OPTIONS extends s
24
24
  private regex;
25
25
  private regexAll;
26
26
  private regexLast;
27
- constructor(enumObject: ENUM_OBJECT, dictionary: Dictionary, defaultOption: VALUES | OTHER_OPTIONS, options: SupplierOr<Iterable<IDropdownOption<OTHER_OPTIONS>>>);
27
+ constructor(enumObject: ENUM_OBJECT, dictionary: Dictionary | undefined, defaultOption: VALUES | OTHER_OPTIONS, options: SupplierOr<Iterable<IDropdownOption<OTHER_OPTIONS>>>);
28
28
  setPrefix(prefix: string): this;
29
29
  protected optionMatchesFilterWord(word: string, option: VALUES | OTHER_OPTIONS, text: string): boolean;
30
30
  protected abstract getGroups(): Iterable<GROUP>;
@@ -86,29 +86,11 @@ export type TranslationData = IBaseTranslationData | (Partial<IBaseTranslationDa
86
86
  entry: UiTranslation;
87
87
  });
88
88
  export type TextOrTranslationData = string | UiTranslation | TranslationData;
89
- /**
90
- * @deprecated
91
- */
92
- export declare enum TooltipLocation {
93
- AboveLeft = 0,
94
- AboveMiddle = 1,
95
- AboveRight = 2,
96
- TopLeft = 3,
97
- TopRight = 4,
98
- CenterLeft = 5,
99
- CenterRight = 6,
100
- BottomLeft = 7,
101
- BottomRight = 8,
102
- BeneathLeft = 9,
103
- BeneathMiddle = 10,
104
- BeneathRight = 11,
105
- Mouse = 12
106
- }
107
89
  export interface IDisableable {
108
90
  disabled: boolean;
109
91
  setDisabled(disabled: boolean): this;
110
92
  }
111
- export type TranslationGenerator<ENUM extends number = UiTranslation, A extends any[] = []> = Translation | ENUM | ISerializedTranslation | ((...args: A) => Iterable<IStringSection> | Translation | ENUM | ISerializedTranslation | undefined);
93
+ export type TranslationGenerator<ENUM extends number = UiTranslation, A extends any[] = []> = Translation | ENUM | ISerializedTranslation | ((...args: A) => IStringSection[] | Translation | ENUM | ISerializedTranslation | undefined);
112
94
  export interface IBox {
113
95
  left: number;
114
96
  top: number;
@@ -44,6 +44,6 @@ export default class SortRow<S extends number> extends LabelledRow implements IR
44
44
  refresh(): this;
45
45
  toggleSortDirection(sortDirection?: SortDirection): void;
46
46
  triggerSort(): void;
47
- triggerSortAsync(): Promise<import("@wayward/goodstream").default<any>>;
47
+ triggerSortAsync(): Promise<any[]>;
48
48
  }
49
49
  export {};
@@ -76,6 +76,9 @@ export declare class Heading extends Text {
76
76
  icon?: Component;
77
77
  addIcon(initializer: (component: Component) => any): this;
78
78
  }
79
+ interface IEntireTextData {
80
+ referenceIcons?: Set<string>;
81
+ }
79
82
  export type BasicTextLink = string | [string, string?, string?];
80
83
  export interface IBasicTextEvents extends Events<Component> {
81
84
  handleLink(link: BasicTextLink): true | void;
@@ -88,7 +91,9 @@ export declare class BasicText extends Component {
88
91
  protected inputModifier?: Modifier;
89
92
  currentTooltip?: (tooltip: Tooltip) => any;
90
93
  constructor(elementType?: string);
91
- setText(text: IStringSection & Partial<IColorSection> & Partial<ILinkSection> & Partial<IHeadingSection> & Partial<ITooltipSection> & Partial<IReferenceSection> & Partial<IListItemSection> & Partial<IBindingsSection>): this;
94
+ setText(text: IStringSection & Partial<IColorSection> & Partial<ILinkSection> & Partial<IHeadingSection> & Partial<ITooltipSection> & Partial<IReferenceSection> & Partial<IListItemSection> & Partial<IBindingsSection>, data?: IEntireTextData): this;
95
+ protected onRemove(): void;
92
96
  private setTooltipLocation;
93
97
  private onClick;
94
98
  }
99
+ export {};
@@ -21,8 +21,8 @@ export default class EnumDropdown<ENUM_OBJECT, OTHER_OPTIONS extends string | ne
21
21
  get selectionName(): keyof ENUM_OBJECT | undefined;
22
22
  private shouldSort;
23
23
  private readonly excluded;
24
- constructor(enumObject: ENUM_OBJECT, dictionary: Dictionary, defaultOption: SupplierOr<VALUES>, options?: SupplierOr<Iterable<IDropdownOption<never>>>);
25
- constructor(enumObject: ENUM_OBJECT, dictionary: Dictionary, defaultOption: SupplierOr<VALUES | OTHER_OPTIONS>, options: SupplierOr<Iterable<IDropdownOption<OTHER_OPTIONS>>>);
24
+ constructor(enumObject: ENUM_OBJECT, dictionary: Dictionary | undefined, defaultOption: SupplierOr<VALUES>, options?: SupplierOr<Iterable<IDropdownOption<never>>>);
25
+ constructor(enumObject: ENUM_OBJECT, dictionary: Dictionary | undefined, defaultOption: SupplierOr<VALUES | OTHER_OPTIONS>, options: SupplierOr<Iterable<IDropdownOption<OTHER_OPTIONS>>>);
26
26
  setNoSort(): this;
27
27
  setExcluded(...excluded: VALUES[]): this;
28
28
  protected getTranslation(id: VALUES): import("../../../language/impl/TranslationImpl").default;
@@ -0,0 +1,21 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IIslandPort } from "game/island/IIsland";
12
+ import type Island from "game/island/Island";
13
+ import type Button from "ui/component/Button";
14
+ import Dropdown from "ui/component/Dropdown";
15
+ export default class IslandPortsDropdown extends Dropdown<number> {
16
+ private island;
17
+ constructor(island: Island | undefined);
18
+ get selectedPort(): IIslandPort | undefined;
19
+ setIsland(island: Island | undefined): void;
20
+ protected getOptions(): [number, (option: Button) => Button][];
21
+ }
@@ -12,7 +12,9 @@ import { ItemType, ItemTypeGroup } from "game/item/IItem";
12
12
  import type { IDropdownOption } from "ui/component/Dropdown";
13
13
  import GroupDropdown from "ui/component/GroupDropdown";
14
14
  export default class ItemDropdown<OTHER_OPTIONS extends string = never> extends GroupDropdown<typeof ItemType, OTHER_OPTIONS, ItemTypeGroup, Exclude<ItemType, ItemType.None>> {
15
- constructor(defaultOption: OTHER_OPTIONS | Exclude<ItemType, ItemType.None>, options?: Iterable<IDropdownOption<OTHER_OPTIONS>>);
15
+ private canRefresh;
16
+ constructor(defaultOption: OTHER_OPTIONS | Exclude<ItemType, ItemType.None>, options?: Iterable<IDropdownOption<OTHER_OPTIONS>>, inherit?: boolean);
17
+ refresh(): this;
16
18
  protected filterEnum(value: ItemType): boolean;
17
19
  protected getGroupName(group: ItemTypeGroup): string;
18
20
  protected isInGroup(item: ItemType, group: ItemTypeGroup): boolean;
@@ -49,9 +49,7 @@ export interface IBindHandlerApi {
49
49
  cancelled: boolean;
50
50
  }
51
51
  export type BindingHandler<R = boolean> = (api: IBindHandlerApi) => R;
52
- interface IBindHandlerRegistration<T extends {
53
- [K in P]: BindingHandler;
54
- }, P extends string | number | symbol> {
52
+ interface IBindHandlerRegistration<T extends Record<P, BindingHandler>, P extends string | number | symbol> {
55
53
  bindable: Bindable | "anything";
56
54
  event: BindingEvent;
57
55
  priority: number;
@@ -124,27 +122,15 @@ declare module Bind {
124
122
  function addHandler(bindable: Bindable, event: BindingEventName, handler: BindingHandler, priority?: number): void;
125
123
  function addHandler(bindable: "anything", event: BindingEventName, handler: BindingHandler<void>, priority?: number): void;
126
124
  function addHandler(bindable: Bindable | "anything", event: BindingEventName, handler: BindingHandler<void>, priority: number | undefined, always: true): void;
127
- function addHandler<T extends {
128
- [key in K]: BindingHandler;
129
- }, K extends keyof T>(bindable: Bindable, event: BindingEventName, obj: T, key: K, priority?: number): void;
130
- function addHandler<T extends {
131
- [key in K]: BindingHandler<void>;
132
- }, K extends keyof T>(bindable: "anything", event: BindingEventName, obj: T, key: K, priority?: number): void;
133
- function addHandler<T extends {
134
- [key in K]: BindingHandler<void>;
135
- }, K extends keyof T>(bindable: Bindable | "anything", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
125
+ function addHandler<T extends Record<K, BindingHandler>, K extends keyof T>(bindable: Bindable, event: BindingEventName, obj: T, key: K, priority?: number): void;
126
+ function addHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: "anything", event: BindingEventName, obj: T, key: K, priority?: number): void;
127
+ function addHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: Bindable | "anything", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
136
128
  function removeHandler(bindable: Bindable, event: BindingEventName, handler: BindingHandler, priority?: number): void;
137
129
  function removeHandler(bindable: "anything", event: BindingEventName, handler: BindingHandler<void>, priority?: number): void;
138
130
  function removeHandler(bindable: Bindable | "anything", event: BindingEventName, handler: BindingHandler<void>, priority: number | undefined, always: true): void;
139
- function removeHandler<T extends {
140
- [key in K]: BindingHandler;
141
- }, K extends keyof T>(bindable: Bindable, event: BindingEventName, obj: T, key: K, priority?: number): void;
142
- function removeHandler<T extends {
143
- [key in K]: BindingHandler<void>;
144
- }, K extends keyof T>(bindable: "anything", event: BindingEventName, obj: T, key: K, priority?: number): void;
145
- function removeHandler<T extends {
146
- [key in K]: BindingHandler<void>;
147
- }, K extends keyof T>(bindable: Bindable | "anything", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
131
+ function removeHandler<T extends Record<K, BindingHandler>, K extends keyof T>(bindable: Bindable, event: BindingEventName, obj: T, key: K, priority?: number): void;
132
+ function removeHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: "anything", event: BindingEventName, obj: T, key: K, priority?: number): void;
133
+ function removeHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: Bindable | "anything", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
148
134
  type HandlerRegistrationGeneric = IBindHandlerRegistration<{
149
135
  [K in string | number]: BindingHandler;
150
136
  }, string | number>;
@@ -43,9 +43,9 @@ declare enum Bindable {
43
43
  GameItemDropAllByQuality = 24,
44
44
  GameItemEquipToggle = 25,
45
45
  GameItemProtectToggle = 26,
46
- GameInspect = 27,
47
- GameInspectItem = 28,
48
- GameMoreInformation = 29,
46
+ GameItemOpen = 27,
47
+ GameInspect = 28,
48
+ GameInspectItem = 29,
49
49
  GameZoomIn = 30,
50
50
  GameZoomOut = 31,
51
51
  GamePause = 32,
@@ -116,100 +116,111 @@ declare enum Bindable {
116
116
  GameActionDigWithHands = 97,
117
117
  GameActionTillWithHands = 98,
118
118
  GameActionPickUpExcrementWithHands = 99,
119
- GameActionPickUpItem = 100,
120
- GameActionPickUpAllItems = 101,
121
- GameActionPickUpDoodad = 102,
122
- GameActionTame = 103,
123
- GameActionRelease = 104,
124
- GameActionPet = 105,
125
- GameActionHitch = 106,
126
- GameActionUnhitch = 107,
127
- GameActionToggleHitch = 108,
128
- GameActionJump = 109,
129
- GameActionAttack = 110,
130
- GameActionPlant = 111,
131
- GameActionPlaceDown = 112,
132
- GameActionTrade = 113,
133
- GameActionShoot = 114,
134
- GameActionFire = 115,
135
- GameActionProtect = 116,
136
- GameActionUnprotect = 117,
137
- GameActionSmotherFire = 118,
138
- GameActionStokeFire = 119,
139
- GameActionHeal = 120,
140
- GameActionHealOther = 121,
141
- GameActionTestDepth = 122,
142
- GameActionReadMap = 123,
143
- GameActionPreserve = 124,
144
- GameActionReinforce = 125,
145
- GameActionTellTime = 126,
146
- GameActionEnchant = 127,
147
- GameActionSailToCivilization = 128,
148
- GameActionTeleport = 129,
149
- GameActionDrawMap = 130,
150
- GameActionApply = 131,
151
- GameActionRefine = 132,
152
- GameActionTransmogrify = 133,
153
- GameActionNavigate = 134,
154
- GameActionUpgrade = 135,
155
- GameActionEnhance = 136,
156
- GameActionAlter = 137,
157
- GameActionExudeWithItem = 138,
158
- GameActionAbsorbWithItem = 139,
159
- GameActionIgniteWithItem = 140,
160
- GameActionAddFuelWithItem = 141,
161
- GameActionPreserveWithItem = 142,
162
- GameActionRefineWithItem = 143,
163
- GameActionAlterWithItem = 144,
164
- GameActionUpgradeWithItem = 145,
165
- GameActionTransmogrifyWithItem = 146,
166
- GameActionEnchantWithItem = 147,
167
- GameActionEnhanceWithItem = 148,
168
- GameActionReinforceWithItem = 149,
169
- GameActionRepairWithItem = 150,
170
- GameActionItemMove = 151,
171
- GameActionItemMoveAll = 152,
172
- GameActionItemMoveAllOfSameQuality = 153,
173
- GameActionItemMoveToInventory = 154,
174
- GameActionTradeBuyFromTrader = 155,
175
- GameActionTradeSellToTrader = 156,
176
- GameActionItemMoveToActiveContainer = 157,
177
- GameActionItemMoveToFacingContainer = 158,
178
- GameActionOpenDoor = 159,
179
- GameActionCloseDoor = 160,
180
- DialogCloseAll = 161,
181
- DialogOptions = 162,
182
- DialogHelp = 163,
183
- DialogMilestones = 164,
184
- DialogNotes = 165,
185
- DialogMessages = 166,
186
- DialogMessagesChatFocus = 167,
187
- DialogInventory = 168,
188
- DialogCrafting = 169,
189
- DialogDismantle = 170,
190
- DialogEquipment = 171,
191
- DialogSkills = 172,
192
- DialogQuests = 173,
193
- DialogIslands = 174,
194
- MenuEnter = 175,
195
- MenuSubmit = 176,
196
- MenuNext = 177,
197
- MenuPrevious = 178,
198
- MenuUp = 179,
199
- MenuDown = 180,
200
- MenuLeft = 181,
201
- MenuRight = 182,
202
- MenuCancel = 183,
203
- MenuNextOption = 184,
204
- MenuPreviousOption = 185,
205
- MenuContextMenu = 186,
206
- MenuSelect = 187,
207
- DeveloperToggleDeveloperMode = 188,
208
- DeveloperToggleDeveloperTools = 189,
209
- DeveloperReloadGame = 190,
210
- DeveloperReloadAndContinueGame = 191,
211
- DeveloperReloadStylesheets = 192,
212
- DeveloperReloadVariableUIImages = 193
119
+ GameActionCageCreature = 100,
120
+ GameActionPickUpItem = 101,
121
+ GameActionPickUpAllItems = 102,
122
+ GameActionPickUpDoodad = 103,
123
+ GameActionTame = 104,
124
+ GameActionRelease = 105,
125
+ GameActionUncage = 106,
126
+ GameActionPet = 107,
127
+ GameActionHitch = 108,
128
+ GameActionUnhitch = 109,
129
+ GameActionToggleHitch = 110,
130
+ GameActionCommandCreature = 111,
131
+ GameActionCreatureFollowCloseAi = 112,
132
+ GameActionCreatureFollowFarAi = 113,
133
+ GameActionCreatureStayAi = 114,
134
+ GameActionCreatureDefendAi = 115,
135
+ GameActionCreatureAttackAi = 116,
136
+ GameActionJump = 117,
137
+ GameActionAttack = 118,
138
+ GameActionPlant = 119,
139
+ GameActionPlaceDown = 120,
140
+ GameActionTrade = 121,
141
+ GameActionShipToIsland = 122,
142
+ GameActionShoot = 123,
143
+ GameActionFire = 124,
144
+ GameActionProtect = 125,
145
+ GameActionUnprotect = 126,
146
+ GameActionSmotherFire = 127,
147
+ GameActionStokeFire = 128,
148
+ GameActionHeal = 129,
149
+ GameActionHealOther = 130,
150
+ GameActionTestDepth = 131,
151
+ GameActionReadMap = 132,
152
+ GameActionPreserve = 133,
153
+ GameActionReinforce = 134,
154
+ GameActionTellTime = 135,
155
+ GameActionEnchant = 136,
156
+ GameActionSailToCivilization = 137,
157
+ GameActionTeleport = 138,
158
+ GameActionDrawMap = 139,
159
+ GameActionApply = 140,
160
+ GameActionRefine = 141,
161
+ GameActionTransmogrify = 142,
162
+ GameActionNavigate = 143,
163
+ GameActionUpgrade = 144,
164
+ GameActionEnhance = 145,
165
+ GameActionAlter = 146,
166
+ GameActionSummon = 147,
167
+ GameActionExudeWithItem = 148,
168
+ GameActionAbsorbWithItem = 149,
169
+ GameActionIgniteWithItem = 150,
170
+ GameActionAddFuelWithItem = 151,
171
+ GameActionPreserveWithItem = 152,
172
+ GameActionRefineWithItem = 153,
173
+ GameActionAlterWithItem = 154,
174
+ GameActionUpgradeWithItem = 155,
175
+ GameActionTransmogrifyWithItem = 156,
176
+ GameActionEnchantWithItem = 157,
177
+ GameActionEnhanceWithItem = 158,
178
+ GameActionReinforceWithItem = 159,
179
+ GameActionRepairWithItem = 160,
180
+ GameActionItemMove = 161,
181
+ GameActionItemMoveAll = 162,
182
+ GameActionItemMoveAllOfSameQuality = 163,
183
+ GameActionItemMoveToInventory = 164,
184
+ GameActionTradeBuyFromTrader = 165,
185
+ GameActionTradeSellToTrader = 166,
186
+ GameActionItemMoveToActiveContainer = 167,
187
+ GameActionItemMoveToFacingContainer = 168,
188
+ GameActionOpenDoor = 169,
189
+ GameActionCloseDoor = 170,
190
+ DialogCloseAll = 171,
191
+ DialogOptions = 172,
192
+ DialogHelp = 173,
193
+ DialogMilestones = 174,
194
+ DialogNotes = 175,
195
+ DialogMessages = 176,
196
+ DialogMessagesChatFocus = 177,
197
+ DialogInventory = 178,
198
+ DialogCrafting = 179,
199
+ DialogDismantle = 180,
200
+ DialogEquipment = 181,
201
+ DialogSkills = 182,
202
+ DialogQuests = 183,
203
+ DialogIslands = 184,
204
+ MenuEnter = 185,
205
+ MenuSubmit = 186,
206
+ MenuNext = 187,
207
+ MenuPrevious = 188,
208
+ MenuUp = 189,
209
+ MenuDown = 190,
210
+ MenuLeft = 191,
211
+ MenuRight = 192,
212
+ MenuCancel = 193,
213
+ MenuNextOption = 194,
214
+ MenuMoreInformation = 195,
215
+ MenuPreviousOption = 196,
216
+ MenuContextMenu = 197,
217
+ MenuSelect = 198,
218
+ DeveloperToggleDeveloperMode = 199,
219
+ DeveloperToggleDeveloperTools = 200,
220
+ DeveloperReloadGame = 201,
221
+ DeveloperReloadAndContinueGame = 202,
222
+ DeveloperReloadStylesheets = 203,
223
+ DeveloperReloadVariableUIImages = 204
213
224
  }
214
225
  export default Bindable;
215
226
  export declare enum BindableType {
@@ -26,9 +26,9 @@ export default abstract class BindableManager {
26
26
  private static BINDABLES;
27
27
  private static BINDABLES_BY_VALUE;
28
28
  private static needsUpdate;
29
- static getNames(): readonly ("None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameMoreInformation" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages")[];
29
+ static getNames(): readonly ("None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameItemOpen" | "GameInspect" | "GameInspectItem" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionCageCreature" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionUncage" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionCommandCreature" | "GameActionCreatureFollowCloseAi" | "GameActionCreatureFollowFarAi" | "GameActionCreatureStayAi" | "GameActionCreatureDefendAi" | "GameActionCreatureAttackAi" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShipToIsland" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionSummon" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuMoreInformation" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages")[];
30
30
  static getAll(): readonly Bindable[];
31
- static getName(bindable: Bindable): "None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameInspect" | "GameInspectItem" | "GameMoreInformation" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages" | undefined;
31
+ static getName(bindable: Bindable): "None" | "GameMoveDirection" | "GameMoveUp" | "GameMoveLeft" | "GameMoveDown" | "GameMoveRight" | "GameMoveToTile" | "GameMoveToTilePreview" | "GameMoveToTileCancel" | "GameFaceDirection" | "GameFaceUp" | "GameFaceLeft" | "GameFaceDown" | "GameFaceRight" | "GameIdle" | "GameItemMove" | "GameItemMoveAll" | "GameItemMoveAllByQuality" | "GameItemMenu" | "GameItemQuickMove" | "GameItemQuickMoveAll" | "GameItemQuickMoveAllByQuality" | "GameItemDrop" | "GameItemDropAll" | "GameItemDropAllByQuality" | "GameItemEquipToggle" | "GameItemProtectToggle" | "GameItemOpen" | "GameInspect" | "GameInspectItem" | "GameZoomIn" | "GameZoomOut" | "GamePause" | "GameSave" | "GameFullscreen" | "GameScreenshotMode" | "GameActionBarConfigure" | "GameActionBarUseSlottedItem" | "GameActionBarCopy" | "GameActionBarToggleUseWhenMoving" | "GameActionBarClear" | "GameActions" | "GameActionsItems" | "GameActionEquip" | "GameActionEquipLeft" | "GameActionEquipRight" | "GameActionUnequip" | "GameActionCloseContainer" | "GameActionOpenContainer" | "GameActionButcher" | "GameActionHarvest" | "GameActionChop" | "GameActionMine" | "GameActionMelee" | "GameActionGatherLiquid" | "GameActionAttachContainer" | "GameActionDetachContainer" | "GameActionPour" | "GameActionPourOnYourself" | "GameActionDrink" | "GameActionBuild" | "GameActionCraft" | "GameActionDisassemble" | "GameActionDismantle" | "GameActionOffer" | "GameActionRepair" | "GameActionThrow" | "GameActionRename" | "GameActionStartFire" | "GameActionExtinguish" | "GameActionDrop" | "GameActionDropAll" | "GameActionDropAllOfSameQuality" | "GameActionDig" | "GameActionTill" | "GameActionPackGround" | "GameActionEat" | "GameActionCast" | "GameActionRest" | "GameActionSleep" | "GameActionCure" | "GameActionLockpick" | "GameActionUseVehicle" | "GameActionDismount" | "GameActionGrasp" | "GameActionAbsorb" | "GameActionExude" | "GameActionIgnite" | "GameActionSetDown" | "GameActionRubClockwise" | "GameActionRubCounterclockwise" | "GameActionRead" | "GameActionLearn" | "GameActionOpenBottle" | "GameActionSqueeze" | "GameActionGatherWithHands" | "GameActionHarvestWithHands" | "GameActionDigWithHands" | "GameActionTillWithHands" | "GameActionPickUpExcrementWithHands" | "GameActionCageCreature" | "GameActionPickUpItem" | "GameActionPickUpAllItems" | "GameActionPickUpDoodad" | "GameActionTame" | "GameActionRelease" | "GameActionUncage" | "GameActionPet" | "GameActionHitch" | "GameActionUnhitch" | "GameActionToggleHitch" | "GameActionCommandCreature" | "GameActionCreatureFollowCloseAi" | "GameActionCreatureFollowFarAi" | "GameActionCreatureStayAi" | "GameActionCreatureDefendAi" | "GameActionCreatureAttackAi" | "GameActionJump" | "GameActionAttack" | "GameActionPlant" | "GameActionPlaceDown" | "GameActionTrade" | "GameActionShipToIsland" | "GameActionShoot" | "GameActionFire" | "GameActionProtect" | "GameActionUnprotect" | "GameActionSmotherFire" | "GameActionStokeFire" | "GameActionHeal" | "GameActionHealOther" | "GameActionTestDepth" | "GameActionReadMap" | "GameActionPreserve" | "GameActionReinforce" | "GameActionTellTime" | "GameActionEnchant" | "GameActionSailToCivilization" | "GameActionTeleport" | "GameActionDrawMap" | "GameActionApply" | "GameActionRefine" | "GameActionTransmogrify" | "GameActionNavigate" | "GameActionUpgrade" | "GameActionEnhance" | "GameActionAlter" | "GameActionSummon" | "GameActionExudeWithItem" | "GameActionAbsorbWithItem" | "GameActionIgniteWithItem" | "GameActionAddFuelWithItem" | "GameActionPreserveWithItem" | "GameActionRefineWithItem" | "GameActionAlterWithItem" | "GameActionUpgradeWithItem" | "GameActionTransmogrifyWithItem" | "GameActionEnchantWithItem" | "GameActionEnhanceWithItem" | "GameActionReinforceWithItem" | "GameActionRepairWithItem" | "GameActionItemMove" | "GameActionItemMoveAll" | "GameActionItemMoveAllOfSameQuality" | "GameActionItemMoveToInventory" | "GameActionTradeBuyFromTrader" | "GameActionTradeSellToTrader" | "GameActionItemMoveToActiveContainer" | "GameActionItemMoveToFacingContainer" | "GameActionOpenDoor" | "GameActionCloseDoor" | "DialogCloseAll" | "DialogOptions" | "DialogHelp" | "DialogMilestones" | "DialogNotes" | "DialogMessages" | "DialogMessagesChatFocus" | "DialogInventory" | "DialogCrafting" | "DialogDismantle" | "DialogEquipment" | "DialogSkills" | "DialogQuests" | "DialogIslands" | "MenuEnter" | "MenuSubmit" | "MenuNext" | "MenuPrevious" | "MenuUp" | "MenuDown" | "MenuLeft" | "MenuRight" | "MenuCancel" | "MenuNextOption" | "MenuMoreInformation" | "MenuPreviousOption" | "MenuContextMenu" | "MenuSelect" | "DeveloperToggleDeveloperMode" | "DeveloperToggleDeveloperTools" | "DeveloperReloadGame" | "DeveloperReloadAndContinueGame" | "DeveloperReloadStylesheets" | "DeveloperReloadVariableUIImages" | undefined;
32
32
  static get(name: keyof typeof Bindable): Bindable | undefined;
33
33
  static getDefaultBindings(bindable: Bindable): Binding[] | undefined;
34
34
  static getTranslation(bindable: Bindable, which?: BindableTranslation): Translation;
@@ -123,6 +123,7 @@ declare class InputManager extends EventEmitter.Host<IInputManagerEvents> {
123
123
  private updateModifiersChanged;
124
124
  private unpress;
125
125
  private handleOther;
126
+ private lastLoop?;
126
127
  private inputLoop;
127
128
  private onUnpress;
128
129
  /**
@@ -8,11 +8,10 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export declare enum DialogId {
11
+ export declare enum OldUiDialogId {
12
12
  Inventory = 0,
13
13
  Crafting = 1,
14
- Container = 2,
15
- Custom = 3
14
+ Container = 2
16
15
  }
17
16
  export interface IUiScreen {
18
17
  bindCatcher?: number;
@@ -24,6 +23,7 @@ export interface IUiScreen {
24
23
  isVisible(): void;
25
24
  }
26
25
  export interface IDialogInfo {
26
+ fromReferenceId?: boolean;
27
27
  id?: string;
28
28
  title?: string;
29
29
  open?: boolean;
@@ -54,7 +54,8 @@ export declare enum SortType {
54
54
  DiscoveredTime = 9,
55
55
  Worth = 10,
56
56
  BestForCrafting = 11,
57
- Magical = 12
57
+ Magical = 12,
58
+ CraftableOnly = 13
58
59
  }
59
60
  export interface IContainerSortInfo {
60
61
  sortType: SortType;
@@ -8,12 +8,12 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { EquipType } from "game/entity/IHuman";
11
+ import type Doodad from "game/doodad/Doodad";
12
12
  import type NPC from "game/entity/npc/NPC";
13
13
  import type { IContainer, IDismantleComponent, ItemType } from "game/item/IItem";
14
14
  import type Item from "game/item/Item";
15
15
  import "ui/old/functional/FunctionalSortable";
16
- import type { DialogId, IDialogInfo } from "ui/old/IOldUi";
16
+ import type { OldUiDialogId, IDialogInfo } from "ui/old/IOldUi";
17
17
  import InGameScreen from "ui/old/screens/InGameScreen";
18
18
  export default class OldUi {
19
19
  screenInGame: InGameScreen | undefined;
@@ -42,22 +42,18 @@ export default class OldUi {
42
42
  updateItem(item: Item, updateChildren?: boolean): void;
43
43
  syncDecayBar(item: Item, syncDamage?: boolean): void;
44
44
  syncItemElements(itemIds: number | number[], forceSyncDecay?: boolean): void;
45
- setEquipSlot(equip: EquipType, itemId: number, internal?: boolean): void;
46
- removeItemFromEquipSlot(equip: EquipType, itemId: number): void;
47
45
  shouldRefreshMods(): boolean;
48
46
  onGameEnd(): void;
49
47
  getSerializationProperties(_: string): string[];
50
- onMove(): void;
51
48
  closeAllContainers(): void;
52
49
  hasOpenContainer(): boolean;
53
- openContainer(container: IContainer | NPC, containerName?: string): void;
50
+ openContainer(container: IContainer, containerNameSource: NPC | Doodad | Item): void;
54
51
  closeContainer(container: IContainer): void;
55
52
  refreshContainerName(container: IContainer): void;
56
- isContainerOpen(value: unknown): value is IContainer;
57
- addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
58
- afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
59
- removeItemFromContainer(item: Item, container: IContainer): void;
60
- getDialogInfo(dialogId: DialogId): IDialogInfo;
53
+ isContainerOpen(value: unknown): boolean;
54
+ startAddingMultipleItemsToContainer(container: IContainer): void;
55
+ completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
56
+ getDialogInfo(dialogId: OldUiDialogId): IDialogInfo;
61
57
  setVersionExtra(msg: string): void;
62
58
  openDialogs(): void;
63
59
  cancelSorting(): void;