@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
|
@@ -0,0 +1,12 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IDifferences } from "@wayward/game/utilities/object/JsonHelper";
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export declare function compileDifferences(client: string | number, differences: IDifferences): string;
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@@ -0,0 +1,11 @@
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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export declare function getFreePort(): Promise<number>;
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@@ -8,5 +8,6 @@
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8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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-
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export declare function
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import type { Random } from "@wayward/game/utilities/random/Random";
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export declare function createRandom(appId: string): Random;
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export declare function getSeed(): number;
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package/package.json
CHANGED
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{
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"name": "@wayward/types",
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"description": "TypeScript declarations for Wayward, used for modding.",
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"version": "2.
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "https://github.com/WaywardGame/types.git"
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},
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"scripts": {
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"clean": "rimraf ./definitions ./*.tsbuildinfo",
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"build": "tsc --build",
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"build:mods": "tsc --build",
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"watch": "tsc --build"
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},
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"dependencies": {
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"@types/fs-extra": "^9.0.13",
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"@types/node": "^17.0.5",
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"@wayward/goodstream": "0.7.1"
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},
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"devDependencies": {
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"@wayward/game": "^1.0.0"
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}
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}
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{
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"name": "@wayward/types",
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"description": "TypeScript declarations for Wayward, used for modding.",
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"version": "2.13.0-beta",
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "https://github.com/WaywardGame/types.git"
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},
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"scripts": {
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"clean": "rimraf ./definitions ./*.tsbuildinfo",
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"build": "tsc --build",
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"build:mods": "tsc --build",
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"watch": "tsc --build"
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},
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"dependencies": {
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"@types/fs-extra": "^9.0.13",
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"@types/node": "^17.0.5",
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"@wayward/goodstream": "0.7.1"
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},
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"devDependencies": {
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"@wayward/game": "^1.0.0"
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}
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}
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package/tsconfig.json
CHANGED
|
@@ -1,8 +1,8 @@
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{
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"files": [],
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"references": [
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{
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"path": "../../src"
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}
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]
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{
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"files": [],
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"references": [
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{
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"path": "../../src"
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}
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]
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8
8
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}
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package/tsconfig.mod.base.json
CHANGED
|
@@ -1,45 +1,45 @@
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{
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"compilerOptions": {
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"target": "ES2021",
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"module": "AMD",
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"composite": true,
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"experimentalDecorators": true,
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"forceConsistentCasingInFileNames": true,
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"inlineSourceMap": true,
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9
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"noImplicitOverride": true,
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"noUnusedLocals": true,
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11
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"preserveConstEnums": true,
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"removeComments": true,
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"strict": true,
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"strictPropertyInitialization": false,
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// classic is required for auto imports to use the shortest path in vscode
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"moduleResolution": "classic",
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"paths": {
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"*": [
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"node_modules/@wayward/types/definitions/game/*"
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],
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"@cplusplus/*": [
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"node_modules/@wayward/types/definitions/cplusplus/*"
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],
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"@hosts/*": [
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"node_modules/@wayward/types/definitions/hosts/*"
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],
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// required when using classic module resolution
|
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"@wayward/goodstream": [
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"node_modules/@wayward/goodstream/Stream",
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"node_modules/@wayward/types/node_modules/@wayward/goodstream/Stream"
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],
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"@wayward/goodstream/*": [
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"node_modules/@wayward/goodstream/*",
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"node_modules/@wayward/types/node_modules/@wayward/goodstream/*"
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|
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]
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},
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"types": [],
|
|
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|
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"lib": [
|
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|
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"DOM",
|
|
40
|
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"DOM.Iterable",
|
|
41
|
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"ES2021",
|
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42
|
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"WebWorker.ImportScripts",
|
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|
-
]
|
|
44
|
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}
|
|
1
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{
|
|
2
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"compilerOptions": {
|
|
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|
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"target": "ES2021",
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|
4
|
+
"module": "AMD",
|
|
5
|
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"composite": true,
|
|
6
|
+
"experimentalDecorators": true,
|
|
7
|
+
"forceConsistentCasingInFileNames": true,
|
|
8
|
+
"inlineSourceMap": true,
|
|
9
|
+
"noImplicitOverride": true,
|
|
10
|
+
"noUnusedLocals": true,
|
|
11
|
+
"preserveConstEnums": true,
|
|
12
|
+
"removeComments": true,
|
|
13
|
+
"strict": true,
|
|
14
|
+
"strictPropertyInitialization": false,
|
|
15
|
+
// classic is required for auto imports to use the shortest path in vscode
|
|
16
|
+
"moduleResolution": "classic",
|
|
17
|
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"paths": {
|
|
18
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"*": [
|
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|
+
"node_modules/@wayward/types/definitions/game/*"
|
|
20
|
+
],
|
|
21
|
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"@cplusplus/*": [
|
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|
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"node_modules/@wayward/types/definitions/cplusplus/*"
|
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23
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+
],
|
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24
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"@hosts/*": [
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"node_modules/@wayward/types/definitions/hosts/*"
|
|
26
|
+
],
|
|
27
|
+
// required when using classic module resolution
|
|
28
|
+
"@wayward/goodstream": [
|
|
29
|
+
"node_modules/@wayward/goodstream/Stream",
|
|
30
|
+
"node_modules/@wayward/types/node_modules/@wayward/goodstream/Stream"
|
|
31
|
+
],
|
|
32
|
+
"@wayward/goodstream/*": [
|
|
33
|
+
"node_modules/@wayward/goodstream/*",
|
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34
|
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"node_modules/@wayward/types/node_modules/@wayward/goodstream/*"
|
|
35
|
+
]
|
|
36
|
+
},
|
|
37
|
+
"types": [],
|
|
38
|
+
"lib": [
|
|
39
|
+
"DOM",
|
|
40
|
+
"DOM.Iterable",
|
|
41
|
+
"ES2021",
|
|
42
|
+
"WebWorker.ImportScripts",
|
|
43
|
+
]
|
|
44
|
+
}
|
|
45
45
|
}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type Human from "game/entity/Human";
|
|
12
|
-
import type Island from "game/island/Island";
|
|
13
|
-
import type { ITile } from "game/tile/ITerrain";
|
|
14
|
-
import type { IVector2 } from "utilities/math/IVector";
|
|
15
|
-
export interface IPathingEvents {
|
|
16
|
-
/**
|
|
17
|
-
* Called when checking if a tile is blocked, used for pathing.
|
|
18
|
-
* @param tile The tile to check
|
|
19
|
-
*/
|
|
20
|
-
isTileBlocked?(tile: ITile): true | undefined;
|
|
21
|
-
}
|
|
22
|
-
declare const _default: {
|
|
23
|
-
findPath(island: Island, start: IVector2, end: IVector2, z: number, isTileBlocked: (tile: ITile, pos: IVector2) => boolean, getTilePenalty?: ((tile: ITile, pos: IVector2) => number) | undefined, maxNodesChecked?: number): IVector2[] | undefined;
|
|
24
|
-
/**
|
|
25
|
-
* Returns whether the tile is blocked (completely impassible)
|
|
26
|
-
*/
|
|
27
|
-
isWalkToTileBlocked(human: Human, tile: ITile, pos: IVector2, clientSide: boolean): boolean;
|
|
28
|
-
readonly event: import("event/EventEmitter").IEventEmitter<any, IPathingEvents>;
|
|
29
|
-
};
|
|
30
|
-
export default _default;
|
|
@@ -1,65 +0,0 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import Island from "game/island/Island";
|
|
12
|
-
import Button from "ui/component/Button";
|
|
13
|
-
import Component from "ui/component/Component";
|
|
14
|
-
import Input from "ui/component/Input";
|
|
15
|
-
import CanvasDialog from "ui/screen/screens/game/component/CanvasDialog";
|
|
16
|
-
import type { IVector2 } from "utilities/math/IVector";
|
|
17
|
-
export default class IslandsDialog extends CanvasDialog {
|
|
18
|
-
private hoveredIslandPosition?;
|
|
19
|
-
private selectedIslandPosition;
|
|
20
|
-
private lastSailAwayCheckPosition?;
|
|
21
|
-
readonly title: Input;
|
|
22
|
-
readonly info: Component<HTMLElement>;
|
|
23
|
-
readonly sailButton: Button;
|
|
24
|
-
closeOnTravel: boolean;
|
|
25
|
-
constructor();
|
|
26
|
-
protected initializeSettingsPanel(panel: Component): void;
|
|
27
|
-
private addMouseMoveListener;
|
|
28
|
-
private removeMouseMoveListener;
|
|
29
|
-
selectIsland(x: number, y: number): void;
|
|
30
|
-
protected onLoad(): Promise<void>;
|
|
31
|
-
protected sail(): void;
|
|
32
|
-
protected onIslandRenamed(island: Island): void;
|
|
33
|
-
protected preMoveToIsland(): void;
|
|
34
|
-
protected onLoadedOnIsland(): void;
|
|
35
|
-
protected onMouseMove(): void;
|
|
36
|
-
protected onCanvasClick(): void;
|
|
37
|
-
protected onAccept(): boolean;
|
|
38
|
-
protected onSubmit(): boolean;
|
|
39
|
-
protected onLeft(): boolean;
|
|
40
|
-
protected onRight(): boolean;
|
|
41
|
-
protected onUp(): boolean;
|
|
42
|
-
protected onDown(): boolean;
|
|
43
|
-
private moveSelectedIsland;
|
|
44
|
-
private onChangedSelectedIsland;
|
|
45
|
-
protected resetViewZoom(): void;
|
|
46
|
-
protected resetViewOffset(islandPosition?: IVector2): void;
|
|
47
|
-
protected canHideDrawer(): boolean;
|
|
48
|
-
protected draw(): void;
|
|
49
|
-
private drawBackground;
|
|
50
|
-
private drawFogOfWar;
|
|
51
|
-
private drawIsland;
|
|
52
|
-
private travelDotHead?;
|
|
53
|
-
private drawTravelDots;
|
|
54
|
-
private dotGenerationSpeed;
|
|
55
|
-
private generateTravelDots;
|
|
56
|
-
private mapBackgroundImage?;
|
|
57
|
-
private getMapBackground;
|
|
58
|
-
private getViewportBounds;
|
|
59
|
-
private offset;
|
|
60
|
-
private getIslandPosition;
|
|
61
|
-
private getIslandOffset;
|
|
62
|
-
private handleInvalidSprite;
|
|
63
|
-
private getHoveredIslandPosition;
|
|
64
|
-
private canSailAway;
|
|
65
|
-
}
|
|
@@ -1,123 +0,0 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
import type Stream from "@wayward/goodstream/Stream";
|
|
12
|
-
import { TileGroup } from "game/entity/creature/ICreature";
|
|
13
|
-
import type Island from "game/island/Island";
|
|
14
|
-
import type { IOverlayInfo, ITile } from "game/tile/ITerrain";
|
|
15
|
-
import { TerrainType } from "game/tile/ITerrain";
|
|
16
|
-
import type { IVector3 } from "utilities/math/IVector";
|
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17
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import Vector3 from "utilities/math/Vector3";
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18
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declare module TileHelpers {
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19
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const maskGfx = 31;
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20
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const maskType = 131040;
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21
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const maskTypeShift = 5;
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22
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const maskTilled = 131072;
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23
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const maskTilledShift: number;
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24
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const maskDoodadOverHidden = 262144;
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25
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const maskDoodadOverHiddenShift: number;
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26
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const maskDoodadAnimationDisabled = 524288;
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27
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const maskDoodadAnimationDisabledShift: number;
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28
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function getGfx(tile: ITile): number;
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29
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/**
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30
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* This should only be called if you know what you're doing
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31
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* Use game.changeTile or game.removeTopTile when modifying tiles
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32
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-
* Otherwise the game state could get out of sync
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33
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-
*/
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34
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function setGfx(tile: ITile, value: number): void;
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35
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-
/**
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36
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* This should only be called from MapGen code
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37
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-
*/
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38
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function setGfxRaw(data: number, value: number): number;
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39
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function getType(tile: ITile): TerrainType;
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40
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function getTypeRaw(data: number): number;
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41
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/**
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42
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* This should only be called if you know what you're doing
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43
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* Use game.changeTile or game.removeTopTile when modifying tiles
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44
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-
* Otherwise the game state could get out of sync
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45
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-
*/
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46
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function setType(tile: ITile, value: TerrainType): void;
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47
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-
/**
|
|
48
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-
* This should only be called from MapGen code
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49
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-
*/
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50
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function setTypeRaw(data: number, value: TerrainType): number;
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|
51
|
-
/**
|
|
52
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-
* This should only be called from the rendering code
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53
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-
* Use Island.isTilled for other scenarios
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54
|
-
*/
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|
55
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function isTilled(tile: ITile): boolean;
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|
56
|
-
/**
|
|
57
|
-
* This should only be called if you know what you're doing
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|
58
|
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* Ensure a tile data with tilled is created
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|
59
|
-
* Otherwise the game state could get out of sync
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|
60
|
-
*/
|
|
61
|
-
function setTilled(tile: ITile, value: boolean): void;
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|
62
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-
function isDoodadOverHidden(tile: ITile): boolean;
|
|
63
|
-
function setDoodadOverHidden(tile: ITile, value: boolean): void;
|
|
64
|
-
function isDoodadAnimationDisabled(tile: ITile): boolean;
|
|
65
|
-
function isDoodadAnimationDisabledRaw(data: number): boolean;
|
|
66
|
-
function setDoodadAnimationDisabled(tile: ITile, value: boolean): void;
|
|
67
|
-
function setDoodadAnimationDisabledRaw(data: number, value: number): number;
|
|
68
|
-
function getTileVariation(x: number, y: number): number;
|
|
69
|
-
function isTypeInGroup(tile: ITile | TerrainType, group: TileGroup): boolean;
|
|
70
|
-
module Overlay {
|
|
71
|
-
function add(tile: ITile, overlay: IOverlayInfo, ifNotExist?: (overlay: IOverlayInfo) => boolean): boolean;
|
|
72
|
-
function has(tile: ITile, filter: (overlay: IOverlayInfo) => boolean): boolean | undefined;
|
|
73
|
-
function remove(tile: ITile, overlay: IOverlayInfo): boolean;
|
|
74
|
-
function remove(tile: ITile, filter: (overlay: IOverlayInfo) => boolean): boolean;
|
|
75
|
-
}
|
|
76
|
-
function findMatchingTile(island: Island, start: IVector3, isMatchingTile: (island: Island, point: IVector3, tile: ITile) => boolean, options?: {
|
|
77
|
-
maxTilesChecked?: number;
|
|
78
|
-
canVisitTile?: (island: Island, point: IVector3, tile: ITile) => boolean;
|
|
79
|
-
}): IVector3 | undefined;
|
|
80
|
-
function findMatchingTiles(island: Island, start: IVector3, isMatchingTile: (island: Island, point: IVector3, tile: ITile) => boolean, options?: {
|
|
81
|
-
maxTiles?: number;
|
|
82
|
-
maxTilesChecked?: number;
|
|
83
|
-
canVisitTile?: (island: Island, point: IVector3, tile: ITile) => boolean;
|
|
84
|
-
}): Array<{
|
|
85
|
-
point: IVector3;
|
|
86
|
-
tile: ITile;
|
|
87
|
-
}>;
|
|
88
|
-
/**
|
|
89
|
-
* Check is a tile is open
|
|
90
|
-
*/
|
|
91
|
-
function isOpenTile(island: Island, point: IVector3, tile?: ITile): boolean;
|
|
92
|
-
/**
|
|
93
|
-
* Check if a tile is a suitable spawn point
|
|
94
|
-
*/
|
|
95
|
-
function isSuitableSpawnPointTile(island: Island, point: IVector3, tile: ITile): boolean;
|
|
96
|
-
/**
|
|
97
|
-
* Check if a tile is a suitable spawn point
|
|
98
|
-
*/
|
|
99
|
-
function isSuitableSpawnPointTileForMultiplayer(island: Island, point: IVector3, tile: ITile, disallowWater?: boolean): boolean;
|
|
100
|
-
/**
|
|
101
|
-
* Check if a tile is a suitable spawn point for a creature
|
|
102
|
-
*/
|
|
103
|
-
function isSuitableSpawnPointTileForTamedCreature(island: Island, point: IVector3, tile: ITile): boolean;
|
|
104
|
-
function getSuitableSpawnPoint(island: Island): IVector3;
|
|
105
|
-
function getPointsAround(island: Island, point: IVector3, includeCurrentTile?: boolean, includeCorners?: boolean): IVector3[];
|
|
106
|
-
/**
|
|
107
|
-
* Array version of TileHelpers.tilesAround
|
|
108
|
-
*/
|
|
109
|
-
function getTilesAround(island: Island, point: IVector3, includeCurrentTile?: boolean, includeCorners?: boolean): ITile[];
|
|
110
|
-
/**
|
|
111
|
-
* IterableIterator version of TileHelpers.getTilesAround
|
|
112
|
-
*/
|
|
113
|
-
function tilesAround(island: Island, point: IVector3, includeCurrentTile?: boolean, includeCorners?: boolean): Generator<ITile, void, unknown>;
|
|
114
|
-
function tilesInRange(island: Island, point: IVector3, range: number, includeCurrentTile?: boolean): Stream<[Vector3, ITile]>;
|
|
115
|
-
function openTileInRange(island: Island, point: IVector3, range: number, includeCurrentTile?: boolean): [Vector3, ITile] | undefined;
|
|
116
|
-
/**
|
|
117
|
-
* Check if the tile is blocked (impassable terrain or doodads that cause blocked movement).
|
|
118
|
-
*/
|
|
119
|
-
function isTileBlocked(island: Island, point: IVector3): boolean;
|
|
120
|
-
function isAdjacent(point: IVector3, point2: IVector3): boolean;
|
|
121
|
-
function isAround(point: IVector3, point2: IVector3): boolean;
|
|
122
|
-
}
|
|
123
|
-
export default TileHelpers;
|
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* Copyright 2011-2021 Unlok
|
|
3
|
-
* https://www.unlok.ca
|
|
4
|
-
*
|
|
5
|
-
* Credits & Thanks:
|
|
6
|
-
* https://www.unlok.ca/credits-thanks/
|
|
7
|
-
*
|
|
8
|
-
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
-
* https://github.com/WaywardGame/types/wiki
|
|
10
|
-
*/
|
|
11
|
-
/// <reference types="node" />
|
|
12
|
-
export interface IAttachmentConfigurer {
|
|
13
|
-
setOnlyIfExists(): this;
|
|
14
|
-
setFilePath(filePath: string): this;
|
|
15
|
-
setContents(contents: string): this;
|
|
16
|
-
}
|
|
17
|
-
export interface IAttachmentData {
|
|
18
|
-
directoryStructure: string[];
|
|
19
|
-
file: {
|
|
20
|
-
existingFilePath?: string;
|
|
21
|
-
createNewFileContents?: string | Buffer;
|
|
22
|
-
};
|
|
23
|
-
}
|
|
24
|
-
export interface ITestCaseApi {
|
|
25
|
-
addAttachment(name: string, data: IAttachmentData): void;
|
|
26
|
-
}
|
|
27
|
-
export interface ITest {
|
|
28
|
-
title: string;
|
|
29
|
-
fullTitle(): string;
|
|
30
|
-
parent: ITest | undefined;
|
|
31
|
-
consoleOutputs: string[];
|
|
32
|
-
consoleErrors: string[];
|
|
33
|
-
attachments: string[];
|
|
34
|
-
}
|
|
35
|
-
export declare function getMochaTestTree(test: ITest): string[];
|
|
36
|
-
export declare function getAttachmentFilePath(attachmentName: string, data: Omit<IAttachmentData, "file">): string;
|
|
37
|
-
export declare function addTestData(test: ITest, err?: Error): void;
|
|
38
|
-
export declare function MochaNUnitReporter(handleTestcaseData: (api: ITestCaseApi, test: ITest, err?: Error) => any): void;
|