@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IGameOptionsPartial } from "game/options/IGameOptions";
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import MilestoneModifier, { MilestoneModifierGroup } from "game/options/modifiers/milestone/MilestoneModifier";
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export default class Masochist extends MilestoneModifier {
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getOptions(): IGameOptionsPartial;
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getGroup(): MilestoneModifierGroup;
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}
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Player from "game/entity/player/Player";
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import type { Milestone } from "game/milestones/IMilestone";
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import type { IGameOptionsPartial } from "game/options/IGameOptions";
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import MilestoneModifier, { MilestoneModifierGroup, MilestoneModifierInstance } from "game/options/modifiers/milestone/MilestoneModifier";
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export default class Retailer extends MilestoneModifier {
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getOptions(): IGameOptionsPartial;
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instantiate(id: Milestone, player?: Player): RetailerMilestoneModifierInstance | undefined;
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getGroup(): MilestoneModifierGroup;
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}
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declare class RetailerMilestoneModifierInstance extends MilestoneModifierInstance {
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onSpawnPlayer(player: Player): void;
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}
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export {};
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Human from "game/entity/Human";
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import { DamageType, Defense } from "game/entity/IEntity";
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import type Creature from "game/entity/creature/Creature";
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import type { CreatureType, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
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import type Player from "game/entity/player/Player";
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import type Island from "game/island/Island";
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import type Item from "game/item/Item";
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import type ItemManager from "game/item/ItemManager";
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import type { Milestone } from "game/milestones/IMilestone";
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import type { IGameOptionsPartial } from "game/options/IGameOptions";
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import MilestoneModifier, { MilestoneModifierGroup, MilestoneModifierInstance } from "game/options/modifiers/milestone/MilestoneModifier";
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export default class Versatile extends MilestoneModifier {
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getOptions(): IGameOptionsPartial;
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getGroup(): MilestoneModifierGroup;
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instantiate(id: Milestone, player?: Player): VersatileMilestoneModifierInstance | undefined;
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}
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declare class VersatileMilestoneModifierInstance extends MilestoneModifierInstance<Record<string, Map<CreatureType, Set<DamageType>>>> {
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protected onCreateItem(manager: ItemManager, item: Item): void;
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protected getDefense(island: Island, defense: Defense | undefined, target: Human | Creature | CreatureType, damageType?: DamageType): Defense | undefined;
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protected calculateAttackOutcome(island: Island, outcome: IDamageOutcome, input: IDamageOutcomeInput, attackValue: number, defenseValue: number): IDamageOutcome | undefined;
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protected hasDiscoveredVulnOrResist(player: Player, creature: CreatureType, damageType: DamageType): boolean | undefined;
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protected discoverVulnOrResist(player: Player, creature: CreatureType, damageType: DamageType): void;
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protected getDiscoveredVulnsAndResists(player: Player): Map<CreatureType, Set<DamageType>>;
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protected shouldDisplayUndiscoveredResistsAndVulns(host: any, skill: number, human: Human): boolean | undefined;
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}
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export {};
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@@ -11,10 +11,10 @@
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import type Player from "game/entity/player/Player";
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import type { Milestone } from "game/milestones/IMilestone";
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import MilestoneModifier, { MilestoneModifierGroup, MilestoneModifierInstance } from "game/options/modifiers/milestone/MilestoneModifier";
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import type { Random
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import type { Random } from "utilities/random/Random";
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declare class TamedCreatureMilestoneModifierInstance extends MilestoneModifierInstance {
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private readonly modifier;
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constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random
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constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random, player?: Player);
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onSpawnPlayer(player: Player): void;
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}
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export default abstract class TamedCreatureMilestoneModifier extends MilestoneModifier {
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@@ -16,6 +16,7 @@ import type { EquipType, SkillType } from "game/entity/IHuman";
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import type { Stat } from "game/entity/IStats";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import type { IslandId } from "game/island/IIsland";
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import type Island from "game/island/Island";
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import type { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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@@ -68,8 +69,9 @@ export interface IReferenceTypeMap {
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[ReferenceType.Action]: [ReferenceType.Action, ActionId, Item?];
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[ReferenceType.EquipSlot]: [ReferenceType.EquipSlot, EquipType];
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}
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export type ReferenceContext = [number, ReferenceType?];
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type ReferenceId<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE] extends [REFTYPE, infer IdType, any?] ? IdType : number;
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export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?:
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export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?: ReferenceContext, islandId?: IslandId] : [number];
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export type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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export type ResolveReference<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE];
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export type EnumReferenceResolved<REFTYPE extends EnumReferenceTypes = EnumReferenceTypes> = IReferenceTypeMap[REFTYPE];
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@@ -77,6 +79,6 @@ export declare module Reference {
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function setReferenceResolver(resolver: typeof ReferenceManager.get): void;
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function create(id: number): Reference;
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function create<REFTYPE extends ReferenceType>(id: ReferenceId<REFTYPE>, type: REFTYPE, context?: Referenceable | number | [number, ReferenceType?]): Reference;
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function context(reference?: Reference): [number] | [id: number, type: ReferenceType.Item, context?:
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function context(reference?: Reference): [number] | [id: number, type: ReferenceType.Item, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Creature, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Doodad, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.NPC, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Player, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.TileEvent, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Island, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Corpse, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: SkillType, type: ReferenceType.Skill, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: Milestone, type: ReferenceType.Milestone, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ItemType, type: ReferenceType.Recipe, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ItemType, type: ReferenceType.ItemType, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ItemType, type: ReferenceType.Dismantle, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: Stat, type: ReferenceType.Stat, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ActionId, type: ReferenceType.Action, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: EquipType, type: ReferenceType.EquipSlot, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | undefined;
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}
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export {};
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@@ -14,6 +14,7 @@ import Creature from "game/entity/creature/Creature";
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import { SkillType } from "game/entity/IHuman";
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import { Stat } from "game/entity/IStats";
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import Player from "game/entity/player/Player";
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import type { Game } from "game/Game";
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import type Inspection from "game/inspection/Inspection";
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import Island from "game/island/Island";
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import { ItemType } from "game/item/IItem";
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@@ -24,19 +25,23 @@ import { Reference, ReferenceType } from "game/reference/IReferenceManager";
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import ReferenceTooltipHandler from "ui/screen/screens/game/ReferenceTooltipHandler";
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import type Tooltip from "ui/tooltip/Tooltip";
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export default class ReferenceManager {
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private readonly game;
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static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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-
static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | readonly Milestone[] | import("game/entity/IHuman").EquipType[] | (Player | undefined)[] | readonly SkillType[] | readonly ItemType[] | readonly Stat[] | IterableIterator<Island> | (string | ActionType)[];
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static get(thing: Referenceable): Reference | undefined;
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static getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
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private referenceCursor;
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constructor(game: Game);
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create(): number;
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reset(): void;
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getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly SkillType[] | import("game/entity/IHuman").EquipType[] | readonly Milestone[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
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get(thing: Item): Reference<ReferenceType.Item> | undefined;
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get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
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get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
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get(thing: Referenceable): Reference | undefined;
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getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
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resolve<REFTYPE extends ReferenceType>(reference?: Reference<REFTYPE
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resolve(reference?: Reference): IReferenceTypeMap[ReferenceType] | undefined;
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resolve<REFTYPE extends ReferenceType>(reference?: Reference<REFTYPE>, gameIsland?: Island): IReferenceTypeMap[REFTYPE] | undefined;
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resolve(reference?: Reference, gameIsland?: Island): IReferenceTypeMap[ReferenceType] | undefined;
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private resolveInternal;
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inspect<REFTYPE extends ReferenceType>(reference: Reference<REFTYPE>, ...args: any[]): Inspection<any> | undefined;
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inspect(reference: Reference, ...args: any[]): Inspection<any> | undefined;
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tooltip(reference: Reference, initializer?: (tooltip: Tooltip, handler: ReferenceTooltipHandler) => any): (tooltip: Tooltip) => Promise<void>;
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@@ -11,7 +11,9 @@
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import EventEmitter from "event/EventEmitter";
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import type Doodad from "game/doodad/Doodad";
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import type { DoodadType } from "game/doodad/IDoodad";
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import type
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import type Creature from "game/entity/creature/Creature";
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import type EntityMovable from "game/entity/EntityMovable";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import type Island from "game/island/Island";
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import type { IContainer, ItemType } from "game/item/IItem";
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@@ -19,28 +21,47 @@ import type Item from "game/item/Item";
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import type ItemManager from "game/item/ItemManager";
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import { TempType } from "game/temperature/ITemperature";
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import type { FireStage } from "game/tile/events/IFire";
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import type {
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import type { TerrainType } from "game/tile/ITerrain";
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import type Tile from "game/tile/Tile";
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import type TileEvent from "game/tile/TileEvent";
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import type TimeManager from "game/time/TimeManager";
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import { WorldZ } from "game/WorldZ";
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import type { IPreSerializeCallback
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import type { IPreSerializeCallback } from "save/serializer/ISerializer";
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import type { IVector3 } from "utilities/math/IVector";
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import { IRange } from "utilities/math/Range";
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import
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import Vector2 from "utilities/math/Vector2";
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export declare const TEMPERATURE_BOUNDARY_MIN_VEC2: Vector2;
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|
export declare const TEMPERATURE_INVALID = 255;
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30
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-
export interface
|
|
35
|
+
export interface ITemperatureManagerEvents {
|
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36
|
+
/**
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37
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+
* Note: This event can only be listened for by subscribing directly to `temperatureManager.event`
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38
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+
*/
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+
updateProducedTile(tile: Tile, invalidateRange?: number): any;
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40
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/**
|
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41
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+
* Note: This event can only be listened for by subscribing directly to `temperatureManager.event`
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42
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+
*/
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43
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recalculate(x: number, y: number, z: number, type: TempType): any;
|
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31
44
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}
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32
|
-
export default class TemperatureManager extends EventEmitter.Host<
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export default class TemperatureManager extends EventEmitter.Host<ITemperatureManagerEvents> implements IPreSerializeCallback {
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private readonly island;
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34
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encodedCalculatedCache: Map<number, Map<number, Uint32Array>>;
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35
48
|
encodedProducedCache: Map<number, Map<number, Uint32Array>>;
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49
|
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encodedGuaranteedCorrectCache: Map<number, Map<number, Uint32Array>>;
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36
50
|
private readonly containerTemperatureCache;
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37
51
|
private readonly containerTileTemperatureCache;
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38
52
|
private readonly containerItemsTemperatureCache;
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39
53
|
private readonly scheduledUpdates;
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40
54
|
private readonly scheduledContainerInvalidations;
|
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41
|
-
private
|
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42
|
-
private
|
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55
|
+
private cacheCalculated;
|
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56
|
+
private cacheProduced;
|
|
57
|
+
private cacheGuaranteedCorrect;
|
|
58
|
+
private temperatureBoundaryMax;
|
|
59
|
+
temperatureBoundaryMaxVector: Vector2;
|
|
43
60
|
constructor(island: Island);
|
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61
|
+
/**
|
|
62
|
+
* Called after the island map size is configured
|
|
63
|
+
*/
|
|
64
|
+
initialize(): void;
|
|
44
65
|
/**
|
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45
66
|
* Clears all container caches
|
|
46
67
|
*/
|
|
@@ -48,7 +69,6 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
|
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48
69
|
addLayer(z: WorldZ): void;
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49
70
|
delete(): void;
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50
71
|
preSerializeObject(): void;
|
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51
|
-
onUnserialized(): void;
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52
72
|
/**
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53
73
|
* Clears temperature caching for the container
|
|
54
74
|
*/
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@@ -79,21 +99,23 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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/**
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* Returns the current overall temperature for the given tile.
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*/
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get(
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getRange(
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get(tile: Tile, serverSideSource: GetterOfOr<string> | undefined): number;
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getRange(tile: Tile, serverSideSource: GetterOfOr<string> | undefined): IRange;
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/**
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* Returns the base temperature.
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*/
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getBiomeBase(): number;
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/**
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* Returns the temperature modifier at the given time.
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*/
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getBiomeTimeModifier(time?: TimeManager): number;
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getBiomeRange(): Readonly<IRange>;
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/**
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* Returns the temperature modifier of the given layer, at the given time.
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*/
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getLayer(z: WorldZ, time?: TimeManager): number;
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getLayerBase(z: WorldZ): number;
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getLayerTimeModifier(z: WorldZ, time?: TimeManager): number;
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getLayerRange(z: WorldZ): IRange;
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private resolveTimeModifier;
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/**
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@@ -108,34 +130,34 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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/**
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* Returns the cached calculated temperature for a tile. If a tile has not been calculated yet, this will return `TEMPERATURE_INVALID`.
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*/
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getCachedCalculated(x
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getCachedCalculated({ x, y, z }: IVector3, type: TempType): number;
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/**
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* Returns the cached produced temperature on a tile. If the production of a tile has not been calculated yet, this will return `TEMPERATURE_INVALID`.
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*/
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getCachedProduced(x
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getCachedProduced({ x, y, z }: IVector3, type: TempType): number;
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/**
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* Recalculates the *temperature production* of a tile.
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* @param invalidate Whether to invalidate the temperature calculations of surrounding tiles.
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*/
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private scheduleUpdate;
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private scheduleContainerInvalidation;
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protected
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protected onTileEventFireUpdate(object: TileEvent, tile:
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protected onDoodadFireUpdate(object: Doodad, tile: Tile, stage?: FireStage): void;
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protected onTileEventFireUpdate(object: TileEvent, tile: Tile, stage?: FireStage): void;
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protected onDoodadTransformed(object: Doodad, newType: DoodadType, oldType: DoodadType): void;
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protected onItemTransformed(object: Item, newType: ItemType, oldType: ItemType): void;
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protected onPlayerSpawnOrRemove(_: any, player: Player): void;
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protected onPlayerIdChanged(player: Player): void;
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protected onCreateOrRemoveObject(_: any, object: Doodad | TileEvent |
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protected onEntityMove(object:
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protected onUpdateTile(island: Island,
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protected onItemContainerAdd(itemManager: ItemManager,
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protected onItemContainerRemove(itemManager: ItemManager,
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protected onCreateOrRemoveObject(_: any, object: Doodad | TileEvent | Creature | NPC): void;
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protected onEntityMove(object: EntityMovable, lastTile: Tile, tile: Tile): void;
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protected onUpdateTile(island: Island, tile: Tile, oldType: TerrainType): void;
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protected onItemContainerAdd(itemManager: ItemManager, items: Item[], container?: IContainer): void;
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protected onItemContainerRemove(itemManager: ItemManager, items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): void;
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protected onItemFireUpdate(item: Item): void;
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protected onPlay(): void;
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protected onTickStart(island: Island): void;
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protected onTickEnd(island: Island): void;
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private runContainerInvalidations;
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-
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update(invalidateContainers: boolean | undefined, source: GetterOfOr<string>): void;
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private processScheduledUpdate;
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private calculateProduced;
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private updateProducedType;
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@@ -146,7 +168,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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private calculateRange;
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/**
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* Starting from the middle, set the calculated value of the tile to the maximum of all surrounding tiles minus the diffusion rate
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* For each tile where the value is updated, update all surrounding tiles
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* For each tile where the value is updated, update all surrounding tiles:
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* ```
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* - - 0 - - - - 0 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - -
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* - 0 0 0 - - 0 3 0 - - 0 3 0 - - 0 3 1 - - 1 3 1 - - 1 3 1 -
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@@ -163,7 +185,8 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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* - 0 0 0 - - 0 0 0 -
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* - - 0 - - - - 0 - -
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* ```
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*
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* If cascading skipped previously touched tiles, the temperature from the 9 wouldn't spread out to the full distance.
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* Instead, if we allow the tiles to continue updating each other, it'll progress as such:
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* ```
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* - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - -
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* - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9
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@@ -177,11 +200,13 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
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* - 1 3 3 - - 1 3 3 - - 1 3 3 -
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* - - 1 - - - - 1 - - - - 1 - -
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* ```
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*
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* Instead we stop cascading updates to adjacent tiles *only* if a tile's value wasn't actually updated.
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*/
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private recalculate;
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private calculateTile;
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private getTileMax;
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private getProduced;
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private doesProduceTemperature;
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private generateEmptyTempCache;
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private getSourceString;
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}
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*/
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import type { SfxType } from "audio/IAudio";
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import type { BiomeType } from "game/biome/IBiome";
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import type Doodad from "game/doodad/Doodad";
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import type { GrowingStage } from "game/doodad/IDoodad";
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import { DoodadType } from "game/doodad/IDoodad";
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import type Corpse from "game/entity/creature/corpse/Corpse";
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import type Creature from "game/entity/creature/Creature";
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import type { SkillType } from "game/entity/IHuman";
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import type NPC from "game/entity/npc/NPC";
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import type { IDecayTemperatureRange } from "game/IGame";
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import type { Quality } from "game/IObject";
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import type { WaterType } from "game/island/IIsland";
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import type { IContainer, ItemType } from "game/item/IItem";
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import type { IContainer, IMaybeContainer, ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type MagicalPropertyManager from "game/magic/MagicalPropertyManager";
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import type { MapTile } from "game/mapping/IMapTile";
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@@ -43,7 +39,6 @@ export interface ITerrainDescription extends IModdable {
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freshWater?: boolean;
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swampWater?: boolean;
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gather?: boolean;
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noGfxSwitch?: boolean;
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noLos?: boolean;
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flammable?: boolean;
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gatherSkillUse?: SkillType;
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/**
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* Update neighbors when the tile type is involved
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*/
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updateNeighbors?:
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updateNeighbors?: true;
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/**
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* Terrain that water tile becomes when dug up using the dig action.
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*/
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@@ -147,32 +142,16 @@ export interface ITerrainDescription extends IModdable {
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*/
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useDoodadLikeAdaptor?: boolean;
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}
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export interface ITile extends Partial<ITileContainer> {
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/**
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* Note: corpses must be ordered by id asc
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*/
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corpses?: Corpse[];
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creature?: Creature;
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data: number;
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doodad?: Doodad;
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/**
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* Note: tile events must be ordered by id asc
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*/
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events?: TileEvent[];
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npc?: NPC;
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overlays?: IOverlayInfo[];
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quality?: Quality;
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}
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export interface ITileOld {
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event?: TileEvent[];
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}
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export type ITileContainer = IContainer & IVector3;
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export type IMaybeTileContainer = IMaybeContainer & IVector3;
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export interface ITileData {
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type: TerrainType;
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minDur?: number;
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maxDur?: number;
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quality?: Quality;
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gfx?: number;
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tilled?: boolean;
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step?: number;
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fishAvailable?: number;
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}
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export type ITileDataOld = Partial<ITileData> & {
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strength?: number;
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gfx?: number;
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};
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export declare enum TileTemplateType {
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WoodenHouses = 0,
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@@ -201,7 +181,9 @@ export declare enum TileTemplateType {
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SnowHouses = 10,
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AshCementHouses = 11,
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StoneHouses = 12,
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Railways = 13
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Railways = 13,
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GraniteLighthouse = 14,
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BasaltLighthouse = 15
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}
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export interface ITemplate {
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mapTile?: MapTile;
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@@ -253,7 +235,9 @@ export declare enum OverlayType {
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Arrows = 1,
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FootPrints = 2,
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Target = 3,
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FacingTile = 4
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FacingTile = 4,
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Full = 5,
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QuestionMark = 6
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}
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export declare enum TerrainType {
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DeepSeawater = 0,
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@@ -329,7 +313,10 @@ export declare enum TerrainType {
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BasaltGround = 70,
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CobblestoneFlooring = 71,
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Mud = 72,
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Spikerush = 73
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Spikerush = 73,
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SandstoneWithOpal = 74,
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GraniteWithTopaz = 75,
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BasaltWithSapphire = 76
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}
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export declare enum TerrainTypeGroup {
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Flooring = 0,
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@@ -338,3 +325,4 @@ export declare enum TerrainTypeGroup {
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}
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export declare const trackTerrainTypes: Set<TerrainType>;
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export declare const trackGateDoodadTypes: Set<DoodadType>;
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export declare const DEFAULT_FISH_AVAILABLE = 6;
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@@ -15,7 +15,8 @@ import type { IObjectDescription } from "game/IObject";
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import type Island from "game/island/Island";
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import type { ItemType } from "game/item/IItem";
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import type { ITemperatureSource } from "game/temperature/ITemperature";
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18
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-
import type {
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18
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+
import type { TerrainType } from "game/tile/ITerrain";
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+
import type Tile from "game/tile/Tile";
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import type TileEvent from "game/tile/TileEvent";
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import type { IModdable } from "mod/ModRegistry";
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import type { IRGB } from "utilities/Color";
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@@ -74,7 +75,7 @@ export interface ITileEventDescription extends IObjectDescription, IModdable, IC
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*/
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canBurn?: boolean;
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decayTemperatureRange?: IDecayTemperatureRange;
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77
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-
canCreate?(island: Island, type: TileEventType, tile:
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+
canCreate?(island: Island, type: TileEventType, tile: Tile, tileType: TerrainType): boolean;
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create?(tileEvent: TileEvent): void;
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remove?(tileEvent: TileEvent): void;
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update?(tileEvent: TileEvent): void;
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@@ -9,5 +9,5 @@
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9
9
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* https://github.com/WaywardGame/types/wiki
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10
10
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*/
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11
11
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import type { ITemplate } from "game/tile/ITerrain";
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12
|
-
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13
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-
export
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12
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+
import { TileTemplateType } from "game/tile/ITerrain";
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13
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+
export declare const terrainTemplates: OptionalDescriptions<TileTemplateType, Record<string, ITemplate>>;
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@@ -14,6 +14,4 @@ export interface ILeftOverTile {
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14
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terrainType: TerrainType;
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15
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chance?: number;
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16
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}
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|
17
|
-
export declare const
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|
18
|
-
declare const terrainDescriptions: OptionalDescriptions<TerrainType, ITerrainDescription>;
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|
19
|
-
export default terrainDescriptions;
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|
17
|
+
export declare const terrainDescriptions: OptionalDescriptions<TerrainType, ITerrainDescription>;
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