@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -0,0 +1,16 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IGameOptionsPartial } from "game/options/IGameOptions";
12
+ import MilestoneModifier, { MilestoneModifierGroup } from "game/options/modifiers/milestone/MilestoneModifier";
13
+ export default class Masochist extends MilestoneModifier {
14
+ getOptions(): IGameOptionsPartial;
15
+ getGroup(): MilestoneModifierGroup;
16
+ }
@@ -0,0 +1,23 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Player from "game/entity/player/Player";
12
+ import type { Milestone } from "game/milestones/IMilestone";
13
+ import type { IGameOptionsPartial } from "game/options/IGameOptions";
14
+ import MilestoneModifier, { MilestoneModifierGroup, MilestoneModifierInstance } from "game/options/modifiers/milestone/MilestoneModifier";
15
+ export default class Retailer extends MilestoneModifier {
16
+ getOptions(): IGameOptionsPartial;
17
+ instantiate(id: Milestone, player?: Player): RetailerMilestoneModifierInstance | undefined;
18
+ getGroup(): MilestoneModifierGroup;
19
+ }
20
+ declare class RetailerMilestoneModifierInstance extends MilestoneModifierInstance {
21
+ onSpawnPlayer(player: Player): void;
22
+ }
23
+ export {};
@@ -0,0 +1,36 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Human from "game/entity/Human";
12
+ import { DamageType, Defense } from "game/entity/IEntity";
13
+ import type Creature from "game/entity/creature/Creature";
14
+ import type { CreatureType, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
15
+ import type Player from "game/entity/player/Player";
16
+ import type Island from "game/island/Island";
17
+ import type Item from "game/item/Item";
18
+ import type ItemManager from "game/item/ItemManager";
19
+ import type { Milestone } from "game/milestones/IMilestone";
20
+ import type { IGameOptionsPartial } from "game/options/IGameOptions";
21
+ import MilestoneModifier, { MilestoneModifierGroup, MilestoneModifierInstance } from "game/options/modifiers/milestone/MilestoneModifier";
22
+ export default class Versatile extends MilestoneModifier {
23
+ getOptions(): IGameOptionsPartial;
24
+ getGroup(): MilestoneModifierGroup;
25
+ instantiate(id: Milestone, player?: Player): VersatileMilestoneModifierInstance | undefined;
26
+ }
27
+ declare class VersatileMilestoneModifierInstance extends MilestoneModifierInstance<Record<string, Map<CreatureType, Set<DamageType>>>> {
28
+ protected onCreateItem(manager: ItemManager, item: Item): void;
29
+ protected getDefense(island: Island, defense: Defense | undefined, target: Human | Creature | CreatureType, damageType?: DamageType): Defense | undefined;
30
+ protected calculateAttackOutcome(island: Island, outcome: IDamageOutcome, input: IDamageOutcomeInput, attackValue: number, defenseValue: number): IDamageOutcome | undefined;
31
+ protected hasDiscoveredVulnOrResist(player: Player, creature: CreatureType, damageType: DamageType): boolean | undefined;
32
+ protected discoverVulnOrResist(player: Player, creature: CreatureType, damageType: DamageType): void;
33
+ protected getDiscoveredVulnsAndResists(player: Player): Map<CreatureType, Set<DamageType>>;
34
+ protected shouldDisplayUndiscoveredResistsAndVulns(host: any, skill: number, human: Human): boolean | undefined;
35
+ }
36
+ export {};
@@ -11,10 +11,10 @@
11
11
  import type Player from "game/entity/player/Player";
12
12
  import type { Milestone } from "game/milestones/IMilestone";
13
13
  import MilestoneModifier, { MilestoneModifierGroup, MilestoneModifierInstance } from "game/options/modifiers/milestone/MilestoneModifier";
14
- import type { Random, SeededGenerator } from "utilities/random/Random";
14
+ import type { Random } from "utilities/random/Random";
15
15
  declare class TamedCreatureMilestoneModifierInstance extends MilestoneModifierInstance {
16
16
  private readonly modifier;
17
- constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random<SeededGenerator>, player?: Player);
17
+ constructor(modifier: TamedCreatureMilestoneModifier, id: Milestone, random: Random, player?: Player);
18
18
  onSpawnPlayer(player: Player): void;
19
19
  }
20
20
  export default abstract class TamedCreatureMilestoneModifier extends MilestoneModifier {
@@ -16,6 +16,7 @@ import type { EquipType, SkillType } from "game/entity/IHuman";
16
16
  import type { Stat } from "game/entity/IStats";
17
17
  import type NPC from "game/entity/npc/NPC";
18
18
  import type Player from "game/entity/player/Player";
19
+ import type { IslandId } from "game/island/IIsland";
19
20
  import type Island from "game/island/Island";
20
21
  import type { ItemType } from "game/item/IItem";
21
22
  import type Item from "game/item/Item";
@@ -68,8 +69,9 @@ export interface IReferenceTypeMap {
68
69
  [ReferenceType.Action]: [ReferenceType.Action, ActionId, Item?];
69
70
  [ReferenceType.EquipSlot]: [ReferenceType.EquipSlot, EquipType];
70
71
  }
72
+ export type ReferenceContext = [number, ReferenceType?];
71
73
  type ReferenceId<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE] extends [REFTYPE, infer IdType, any?] ? IdType : number;
72
- export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?: [number, ReferenceType?]] : [number];
74
+ export type Reference<REFTYPE extends ReferenceType | undefined = ReferenceType | undefined> = REFTYPE extends ReferenceType ? [id: ReferenceId<REFTYPE>, type: REFTYPE, context?: ReferenceContext, islandId?: IslandId] : [number];
73
75
  export type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
74
76
  export type ResolveReference<REFTYPE extends ReferenceType> = IReferenceTypeMap[REFTYPE];
75
77
  export type EnumReferenceResolved<REFTYPE extends EnumReferenceTypes = EnumReferenceTypes> = IReferenceTypeMap[REFTYPE];
@@ -77,6 +79,6 @@ export declare module Reference {
77
79
  function setReferenceResolver(resolver: typeof ReferenceManager.get): void;
78
80
  function create(id: number): Reference;
79
81
  function create<REFTYPE extends ReferenceType>(id: ReferenceId<REFTYPE>, type: REFTYPE, context?: Referenceable | number | [number, ReferenceType?]): Reference;
80
- function context(reference?: Reference): [number] | [id: number, type: ReferenceType.Item, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Creature, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Doodad, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.NPC, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Player, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.TileEvent, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Island, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: number, type: ReferenceType.Corpse, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: SkillType, type: ReferenceType.Skill, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: Milestone, type: ReferenceType.Milestone, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.Recipe, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.ItemType, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ItemType, type: ReferenceType.Dismantle, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: Stat, type: ReferenceType.Stat, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: ActionId, type: ReferenceType.Action, context?: [number, (ReferenceType | undefined)?] | undefined] | [id: EquipType, type: ReferenceType.EquipSlot, context?: [number, (ReferenceType | undefined)?] | undefined] | undefined;
82
+ function context(reference?: Reference): [number] | [id: number, type: ReferenceType.Item, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Creature, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Doodad, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.NPC, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Player, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.TileEvent, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Island, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: number, type: ReferenceType.Corpse, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: SkillType, type: ReferenceType.Skill, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: Milestone, type: ReferenceType.Milestone, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ItemType, type: ReferenceType.Recipe, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ItemType, type: ReferenceType.ItemType, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ItemType, type: ReferenceType.Dismantle, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: Stat, type: ReferenceType.Stat, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: ActionId, type: ReferenceType.Action, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | [id: EquipType, type: ReferenceType.EquipSlot, context?: ReferenceContext | undefined, islandId?: `${number},${number}` | undefined] | undefined;
81
83
  }
82
84
  export {};
@@ -14,6 +14,7 @@ import Creature from "game/entity/creature/Creature";
14
14
  import { SkillType } from "game/entity/IHuman";
15
15
  import { Stat } from "game/entity/IStats";
16
16
  import Player from "game/entity/player/Player";
17
+ import type { Game } from "game/Game";
17
18
  import type Inspection from "game/inspection/Inspection";
18
19
  import Island from "game/island/Island";
19
20
  import { ItemType } from "game/item/IItem";
@@ -24,19 +25,23 @@ import { Reference, ReferenceType } from "game/reference/IReferenceManager";
24
25
  import ReferenceTooltipHandler from "ui/screen/screens/game/ReferenceTooltipHandler";
25
26
  import type Tooltip from "ui/tooltip/Tooltip";
26
27
  export default class ReferenceManager {
28
+ private readonly game;
27
29
  static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
28
- static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | readonly Milestone[] | import("game/entity/IHuman").EquipType[] | (Player | undefined)[] | readonly SkillType[] | readonly ItemType[] | readonly Stat[] | IterableIterator<Island> | (string | ActionType)[];
29
30
  static get(thing: Referenceable): Reference | undefined;
30
31
  static getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
31
32
  private referenceCursor;
33
+ constructor(game: Game);
32
34
  create(): number;
35
+ reset(): void;
36
+ getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly SkillType[] | import("game/entity/IHuman").EquipType[] | readonly Milestone[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
33
37
  get(thing: Item): Reference<ReferenceType.Item> | undefined;
34
38
  get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
35
39
  get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
36
40
  get(thing: Referenceable): Reference | undefined;
37
41
  getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
38
- resolve<REFTYPE extends ReferenceType>(reference?: Reference<REFTYPE>): IReferenceTypeMap[REFTYPE] | undefined;
39
- resolve(reference?: Reference): IReferenceTypeMap[ReferenceType] | undefined;
42
+ resolve<REFTYPE extends ReferenceType>(reference?: Reference<REFTYPE>, gameIsland?: Island): IReferenceTypeMap[REFTYPE] | undefined;
43
+ resolve(reference?: Reference, gameIsland?: Island): IReferenceTypeMap[ReferenceType] | undefined;
44
+ private resolveInternal;
40
45
  inspect<REFTYPE extends ReferenceType>(reference: Reference<REFTYPE>, ...args: any[]): Inspection<any> | undefined;
41
46
  inspect(reference: Reference, ...args: any[]): Inspection<any> | undefined;
42
47
  tooltip(reference: Reference, initializer?: (tooltip: Tooltip, handler: ReferenceTooltipHandler) => any): (tooltip: Tooltip) => Promise<void>;
@@ -11,7 +11,9 @@
11
11
  import EventEmitter from "event/EventEmitter";
12
12
  import type Doodad from "game/doodad/Doodad";
13
13
  import type { DoodadType } from "game/doodad/IDoodad";
14
- import type Entity from "game/entity/Entity";
14
+ import type Creature from "game/entity/creature/Creature";
15
+ import type EntityMovable from "game/entity/EntityMovable";
16
+ import type NPC from "game/entity/npc/NPC";
15
17
  import type Player from "game/entity/player/Player";
16
18
  import type Island from "game/island/Island";
17
19
  import type { IContainer, ItemType } from "game/item/IItem";
@@ -19,28 +21,47 @@ import type Item from "game/item/Item";
19
21
  import type ItemManager from "game/item/ItemManager";
20
22
  import { TempType } from "game/temperature/ITemperature";
21
23
  import type { FireStage } from "game/tile/events/IFire";
22
- import type { ITile, TerrainType } from "game/tile/ITerrain";
24
+ import type { TerrainType } from "game/tile/ITerrain";
25
+ import type Tile from "game/tile/Tile";
23
26
  import type TileEvent from "game/tile/TileEvent";
24
27
  import type TimeManager from "game/time/TimeManager";
25
28
  import { WorldZ } from "game/WorldZ";
26
- import type { IPreSerializeCallback, IUnserializedCallback } from "save/serializer/ISerializer";
29
+ import type { IPreSerializeCallback } from "save/serializer/ISerializer";
30
+ import type { IVector3 } from "utilities/math/IVector";
27
31
  import { IRange } from "utilities/math/Range";
28
- import type Vector3 from "utilities/math/Vector3";
32
+ import Vector2 from "utilities/math/Vector2";
33
+ export declare const TEMPERATURE_BOUNDARY_MIN_VEC2: Vector2;
29
34
  export declare const TEMPERATURE_INVALID = 255;
30
- export interface ITempManagerEvents {
35
+ export interface ITemperatureManagerEvents {
36
+ /**
37
+ * Note: This event can only be listened for by subscribing directly to `temperatureManager.event`
38
+ */
39
+ updateProducedTile(tile: Tile, invalidateRange?: number): any;
40
+ /**
41
+ * Note: This event can only be listened for by subscribing directly to `temperatureManager.event`
42
+ */
43
+ recalculate(x: number, y: number, z: number, type: TempType): any;
31
44
  }
32
- export default class TemperatureManager extends EventEmitter.Host<ITempManagerEvents> implements IPreSerializeCallback, IUnserializedCallback {
45
+ export default class TemperatureManager extends EventEmitter.Host<ITemperatureManagerEvents> implements IPreSerializeCallback {
33
46
  private readonly island;
34
47
  encodedCalculatedCache: Map<number, Map<number, Uint32Array>>;
35
48
  encodedProducedCache: Map<number, Map<number, Uint32Array>>;
49
+ encodedGuaranteedCorrectCache: Map<number, Map<number, Uint32Array>>;
36
50
  private readonly containerTemperatureCache;
37
51
  private readonly containerTileTemperatureCache;
38
52
  private readonly containerItemsTemperatureCache;
39
53
  private readonly scheduledUpdates;
40
54
  private readonly scheduledContainerInvalidations;
41
- private readonly cacheCalculated;
42
- private readonly cacheProduced;
55
+ private cacheCalculated;
56
+ private cacheProduced;
57
+ private cacheGuaranteedCorrect;
58
+ private temperatureBoundaryMax;
59
+ temperatureBoundaryMaxVector: Vector2;
43
60
  constructor(island: Island);
61
+ /**
62
+ * Called after the island map size is configured
63
+ */
64
+ initialize(): void;
44
65
  /**
45
66
  * Clears all container caches
46
67
  */
@@ -48,7 +69,6 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
48
69
  addLayer(z: WorldZ): void;
49
70
  delete(): void;
50
71
  preSerializeObject(): void;
51
- onUnserialized(): void;
52
72
  /**
53
73
  * Clears temperature caching for the container
54
74
  */
@@ -79,21 +99,23 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
79
99
  /**
80
100
  * Returns the current overall temperature for the given tile.
81
101
  */
82
- get(x: number, y: number, z: WorldZ, serverSideSource: GetterOfOr<string> | undefined): number;
83
- getRange(x: number, y: number, z: WorldZ, serverSideSource: GetterOfOr<string> | undefined): IRange;
102
+ get(tile: Tile, serverSideSource: GetterOfOr<string> | undefined): number;
103
+ getRange(tile: Tile, serverSideSource: GetterOfOr<string> | undefined): IRange;
84
104
  /**
85
105
  * Returns the base temperature.
86
106
  */
87
- getBase(): number;
107
+ getBiomeBase(): number;
88
108
  /**
89
109
  * Returns the temperature modifier at the given time.
90
110
  */
91
- getTime(time?: TimeManager): number;
111
+ getBiomeTimeModifier(time?: TimeManager): number;
92
112
  getBiomeRange(): Readonly<IRange>;
93
113
  /**
94
114
  * Returns the temperature modifier of the given layer, at the given time.
95
115
  */
96
116
  getLayer(z: WorldZ, time?: TimeManager): number;
117
+ getLayerBase(z: WorldZ): number;
118
+ getLayerTimeModifier(z: WorldZ, time?: TimeManager): number;
97
119
  getLayerRange(z: WorldZ): IRange;
98
120
  private resolveTimeModifier;
99
121
  /**
@@ -108,34 +130,34 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
108
130
  /**
109
131
  * Returns the cached calculated temperature for a tile. If a tile has not been calculated yet, this will return `TEMPERATURE_INVALID`.
110
132
  */
111
- getCachedCalculated(x: number, y: number, z: WorldZ, type: TempType): number;
133
+ getCachedCalculated({ x, y, z }: IVector3, type: TempType): number;
112
134
  /**
113
135
  * Returns the cached produced temperature on a tile. If the production of a tile has not been calculated yet, this will return `TEMPERATURE_INVALID`.
114
136
  */
115
- getCachedProduced(x: number, y: number, z: WorldZ, type: TempType): number;
137
+ getCachedProduced({ x, y, z }: IVector3, type: TempType): number;
116
138
  /**
117
139
  * Recalculates the *temperature production* of a tile.
118
140
  * @param invalidate Whether to invalidate the temperature calculations of surrounding tiles.
119
141
  */
120
142
  private scheduleUpdate;
121
143
  private scheduleContainerInvalidation;
122
- protected onDpodadFireUpdate(object: Doodad, tile: ITile, stage?: FireStage): void;
123
- protected onTileEventFireUpdate(object: TileEvent, tile: ITile, stage?: FireStage): void;
144
+ protected onDoodadFireUpdate(object: Doodad, tile: Tile, stage?: FireStage): void;
145
+ protected onTileEventFireUpdate(object: TileEvent, tile: Tile, stage?: FireStage): void;
124
146
  protected onDoodadTransformed(object: Doodad, newType: DoodadType, oldType: DoodadType): void;
125
147
  protected onItemTransformed(object: Item, newType: ItemType, oldType: ItemType): void;
126
148
  protected onPlayerSpawnOrRemove(_: any, player: Player): void;
127
149
  protected onPlayerIdChanged(player: Player): void;
128
- protected onCreateOrRemoveObject(_: any, object: Doodad | TileEvent | Entity): void;
129
- protected onEntityMove(object: Entity, lastX: number, lastY: number, lastZ: number, lastTile: ITile, x: number, y: number, z: number, tile: ITile): void;
130
- protected onUpdateTile(island: Island, x: number, y: number, z: number, tile: ITile, oldType: TerrainType): void;
131
- protected onItemContainerAdd(itemManager: ItemManager, item: Item, container?: IContainer): void;
132
- protected onItemContainerRemove(itemManager: ItemManager, item: Item, container: IContainer | undefined, containerPosition: Vector3 | undefined): void;
150
+ protected onCreateOrRemoveObject(_: any, object: Doodad | TileEvent | Creature | NPC): void;
151
+ protected onEntityMove(object: EntityMovable, lastTile: Tile, tile: Tile): void;
152
+ protected onUpdateTile(island: Island, tile: Tile, oldType: TerrainType): void;
153
+ protected onItemContainerAdd(itemManager: ItemManager, items: Item[], container?: IContainer): void;
154
+ protected onItemContainerRemove(itemManager: ItemManager, items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): void;
133
155
  protected onItemFireUpdate(item: Item): void;
134
156
  protected onPlay(): void;
135
157
  protected onTickStart(island: Island): void;
136
158
  protected onTickEnd(island: Island): void;
137
159
  private runContainerInvalidations;
138
- private update;
160
+ update(invalidateContainers: boolean | undefined, source: GetterOfOr<string>): void;
139
161
  private processScheduledUpdate;
140
162
  private calculateProduced;
141
163
  private updateProducedType;
@@ -146,7 +168,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
146
168
  private calculateRange;
147
169
  /**
148
170
  * Starting from the middle, set the calculated value of the tile to the maximum of all surrounding tiles minus the diffusion rate
149
- * For each tile where the value is updated, update all surrounding tiles
171
+ * For each tile where the value is updated, update all surrounding tiles:
150
172
  * ```
151
173
  * - - 0 - - - - 0 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - -
152
174
  * - 0 0 0 - - 0 3 0 - - 0 3 0 - - 0 3 1 - - 1 3 1 - - 1 3 1 -
@@ -163,7 +185,8 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
163
185
  * - 0 0 0 - - 0 0 0 -
164
186
  * - - 0 - - - - 0 - -
165
187
  * ```
166
- * When this happens, if we allow the tiles to continue updating each other, it'll progress as such:
188
+ * If cascading skipped previously touched tiles, the temperature from the 9 wouldn't spread out to the full distance.
189
+ * Instead, if we allow the tiles to continue updating each other, it'll progress as such:
167
190
  * ```
168
191
  * - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - -
169
192
  * - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9
@@ -177,11 +200,13 @@ export default class TemperatureManager extends EventEmitter.Host<ITempManagerEv
177
200
  * - 1 3 3 - - 1 3 3 - - 1 3 3 -
178
201
  * - - 1 - - - - 1 - - - - 1 - -
179
202
  * ```
180
- * By not cascading updates if a tile's value wasn't actually updated, the algorithm actually makes itself more efficient.
203
+ * Instead we stop cascading updates to adjacent tiles *only* if a tile's value wasn't actually updated.
181
204
  */
182
205
  private recalculate;
183
206
  private calculateTile;
184
207
  private getTileMax;
185
208
  private getProduced;
186
209
  private doesProduceTemperature;
210
+ private generateEmptyTempCache;
211
+ private getSourceString;
187
212
  }
@@ -10,17 +10,13 @@
10
10
  */
11
11
  import type { SfxType } from "audio/IAudio";
12
12
  import type { BiomeType } from "game/biome/IBiome";
13
- import type Doodad from "game/doodad/Doodad";
14
13
  import type { GrowingStage } from "game/doodad/IDoodad";
15
14
  import { DoodadType } from "game/doodad/IDoodad";
16
- import type Corpse from "game/entity/creature/corpse/Corpse";
17
- import type Creature from "game/entity/creature/Creature";
18
15
  import type { SkillType } from "game/entity/IHuman";
19
- import type NPC from "game/entity/npc/NPC";
20
16
  import type { IDecayTemperatureRange } from "game/IGame";
21
17
  import type { Quality } from "game/IObject";
22
18
  import type { WaterType } from "game/island/IIsland";
23
- import type { IContainer, ItemType } from "game/item/IItem";
19
+ import type { IContainer, IMaybeContainer, ItemType } from "game/item/IItem";
24
20
  import type Item from "game/item/Item";
25
21
  import type MagicalPropertyManager from "game/magic/MagicalPropertyManager";
26
22
  import type { MapTile } from "game/mapping/IMapTile";
@@ -43,7 +39,6 @@ export interface ITerrainDescription extends IModdable {
43
39
  freshWater?: boolean;
44
40
  swampWater?: boolean;
45
41
  gather?: boolean;
46
- noGfxSwitch?: boolean;
47
42
  noLos?: boolean;
48
43
  flammable?: boolean;
49
44
  gatherSkillUse?: SkillType;
@@ -78,7 +73,7 @@ export interface ITerrainDescription extends IModdable {
78
73
  /**
79
74
  * Update neighbors when the tile type is involved
80
75
  */
81
- updateNeighbors?: boolean;
76
+ updateNeighbors?: true;
82
77
  /**
83
78
  * Terrain that water tile becomes when dug up using the dig action.
84
79
  */
@@ -147,32 +142,16 @@ export interface ITerrainDescription extends IModdable {
147
142
  */
148
143
  useDoodadLikeAdaptor?: boolean;
149
144
  }
150
- export interface ITile extends Partial<ITileContainer> {
151
- /**
152
- * Note: corpses must be ordered by id asc
153
- */
154
- corpses?: Corpse[];
155
- creature?: Creature;
156
- data: number;
157
- doodad?: Doodad;
158
- /**
159
- * Note: tile events must be ordered by id asc
160
- */
161
- events?: TileEvent[];
162
- npc?: NPC;
163
- overlays?: IOverlayInfo[];
164
- quality?: Quality;
165
- }
166
145
  export interface ITileOld {
167
146
  event?: TileEvent[];
168
147
  }
169
148
  export type ITileContainer = IContainer & IVector3;
149
+ export type IMaybeTileContainer = IMaybeContainer & IVector3;
170
150
  export interface ITileData {
171
151
  type: TerrainType;
172
152
  minDur?: number;
173
153
  maxDur?: number;
174
154
  quality?: Quality;
175
- gfx?: number;
176
155
  tilled?: boolean;
177
156
  step?: number;
178
157
  fishAvailable?: number;
@@ -186,6 +165,7 @@ export interface ITileData {
186
165
  }
187
166
  export type ITileDataOld = Partial<ITileData> & {
188
167
  strength?: number;
168
+ gfx?: number;
189
169
  };
190
170
  export declare enum TileTemplateType {
191
171
  WoodenHouses = 0,
@@ -201,7 +181,9 @@ export declare enum TileTemplateType {
201
181
  SnowHouses = 10,
202
182
  AshCementHouses = 11,
203
183
  StoneHouses = 12,
204
- Railways = 13
184
+ Railways = 13,
185
+ GraniteLighthouse = 14,
186
+ BasaltLighthouse = 15
205
187
  }
206
188
  export interface ITemplate {
207
189
  mapTile?: MapTile;
@@ -253,7 +235,9 @@ export declare enum OverlayType {
253
235
  Arrows = 1,
254
236
  FootPrints = 2,
255
237
  Target = 3,
256
- FacingTile = 4
238
+ FacingTile = 4,
239
+ Full = 5,
240
+ QuestionMark = 6
257
241
  }
258
242
  export declare enum TerrainType {
259
243
  DeepSeawater = 0,
@@ -329,7 +313,10 @@ export declare enum TerrainType {
329
313
  BasaltGround = 70,
330
314
  CobblestoneFlooring = 71,
331
315
  Mud = 72,
332
- Spikerush = 73
316
+ Spikerush = 73,
317
+ SandstoneWithOpal = 74,
318
+ GraniteWithTopaz = 75,
319
+ BasaltWithSapphire = 76
333
320
  }
334
321
  export declare enum TerrainTypeGroup {
335
322
  Flooring = 0,
@@ -338,3 +325,4 @@ export declare enum TerrainTypeGroup {
338
325
  }
339
326
  export declare const trackTerrainTypes: Set<TerrainType>;
340
327
  export declare const trackGateDoodadTypes: Set<DoodadType>;
328
+ export declare const DEFAULT_FISH_AVAILABLE = 6;
@@ -15,7 +15,8 @@ import type { IObjectDescription } from "game/IObject";
15
15
  import type Island from "game/island/Island";
16
16
  import type { ItemType } from "game/item/IItem";
17
17
  import type { ITemperatureSource } from "game/temperature/ITemperature";
18
- import type { ITile, TerrainType } from "game/tile/ITerrain";
18
+ import type { TerrainType } from "game/tile/ITerrain";
19
+ import type Tile from "game/tile/Tile";
19
20
  import type TileEvent from "game/tile/TileEvent";
20
21
  import type { IModdable } from "mod/ModRegistry";
21
22
  import type { IRGB } from "utilities/Color";
@@ -74,7 +75,7 @@ export interface ITileEventDescription extends IObjectDescription, IModdable, IC
74
75
  */
75
76
  canBurn?: boolean;
76
77
  decayTemperatureRange?: IDecayTemperatureRange;
77
- canCreate?(island: Island, type: TileEventType, tile: ITile, tileType: TerrainType, x: number, y: number, z: number): boolean;
78
+ canCreate?(island: Island, type: TileEventType, tile: Tile, tileType: TerrainType): boolean;
78
79
  create?(tileEvent: TileEvent): void;
79
80
  remove?(tileEvent: TileEvent): void;
80
81
  update?(tileEvent: TileEvent): void;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { ITemplate } from "game/tile/ITerrain";
12
- export declare const templates: Record<number, Record<string, ITemplate>>;
13
- export default templates;
12
+ import { TileTemplateType } from "game/tile/ITerrain";
13
+ export declare const terrainTemplates: OptionalDescriptions<TileTemplateType, Record<string, ITemplate>>;
@@ -14,6 +14,4 @@ export interface ILeftOverTile {
14
14
  terrainType: TerrainType;
15
15
  chance?: number;
16
16
  }
17
- export declare const DEFAULT_FISH_AVAILABLE = 6;
18
- declare const terrainDescriptions: OptionalDescriptions<TerrainType, ITerrainDescription>;
19
- export default terrainDescriptions;
17
+ export declare const terrainDescriptions: OptionalDescriptions<TerrainType, ITerrainDescription>;