@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -11,15 +11,17 @@
11
11
  import type { SfxType } from "audio/IAudio";
12
12
  import type { BiomeType } from "game/biome/IBiome";
13
13
  import type { DoodadType, DoodadTypeGroup } from "game/doodad/IDoodad";
14
+ import type { IActionApi } from "game/entity/action/IAction";
14
15
  import { ActionType } from "game/entity/action/IAction";
16
+ import type Creature from "game/entity/creature/Creature";
15
17
  import type { CreatureType, TileGroup } from "game/entity/creature/ICreature";
16
18
  import type { DamageType, Defense, MoveType, StatusType } from "game/entity/IEntity";
17
19
  import type { Delay, EquipType, SkillType } from "game/entity/IHuman";
18
- import type { Stat } from "game/entity/IStats";
20
+ import { Stat } from "game/entity/IStats";
19
21
  import type { IDecayTemperatureRange } from "game/IGame";
20
22
  import type { IObjectDescription, Quality } from "game/IObject";
21
23
  import type { IslandId } from "game/island/IIsland";
22
- import type { IAddToContainerOptions } from "game/item/IItemManager";
24
+ import type { IMoveItemOptions } from "game/item/IItemManager";
23
25
  import type Item from "game/item/Item";
24
26
  import type Recipe from "game/item/recipe/Recipe";
25
27
  import type MagicalPropertyManager from "game/magic/MagicalPropertyManager";
@@ -28,7 +30,11 @@ import type { MagicalPropertyType } from "game/magic/MagicalPropertyType";
28
30
  import type { IInsulationDescription, ITemperatureDescription } from "game/temperature/ITemperature";
29
31
  import type { TerrainType } from "game/tile/ITerrain";
30
32
  import type { TileEventType } from "game/tile/ITileEvent";
33
+ import type Tile from "game/tile/Tile";
31
34
  import type Message from "language/dictionary/Message";
35
+ import type TranslationImpl from "language/impl/TranslationImpl";
36
+ import type Translation from "language/Translation";
37
+ import type { Article } from "language/Translation";
32
38
  import type { IModdable } from "mod/ModRegistry";
33
39
  import type { IRGB } from "utilities/Color";
34
40
  import type { IVector3 } from "utilities/math/IVector";
@@ -70,11 +76,16 @@ export interface IContainable {
70
76
  containerType?: ContainerType;
71
77
  [SYMBOL_CONTAINER_CACHED_REFERENCE]?: ContainerReference;
72
78
  }
73
- export interface IContainer extends IContainable {
74
- containedItems: Item[];
79
+ interface IBaseContainer extends IContainable {
75
80
  transientItems?: Item[];
76
81
  itemOrders?: number[];
77
82
  }
83
+ export interface IContainer extends IBaseContainer {
84
+ containedItems: Item[];
85
+ }
86
+ export interface IMaybeContainer extends IBaseContainer {
87
+ containedItems?: Item[];
88
+ }
78
89
  export interface IItemDisassembleResult {
79
90
  items: IItemDisassembly[];
80
91
  itemsBroken: number;
@@ -85,10 +96,15 @@ export interface IItemDisassembly {
85
96
  minDur: number;
86
97
  maxDur: number;
87
98
  weight: number;
88
- magic: MagicalPropertyManager;
99
+ magic: MagicalPropertyManager | undefined;
89
100
  disassembly: Item[];
90
101
  tradedFrom: string[] | undefined;
91
102
  }
103
+ export declare enum ItemDamageResult {
104
+ NoDamage = 0,
105
+ Damaged = 1,
106
+ DamagedAndRemoved = 2
107
+ }
92
108
  export interface IItemDescription extends IObjectDescription, IModdable, ITemperatureDescription {
93
109
  durability?: number;
94
110
  /**
@@ -127,6 +143,11 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
127
143
  use?: ActionType[];
128
144
  ranged?: IRanged;
129
145
  recipe?: IRecipe;
146
+ /**
147
+ * A list of groups the item should belong too.
148
+ * Do not use this during runtime - use itemManager.getGroups instead!
149
+ */
150
+ group?: ItemTypeGroup[];
130
151
  /**
131
152
  * A list of recipes that have this item as an output.
132
153
  *
@@ -148,6 +169,7 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
148
169
  dismantle?: IDismantleDescription;
149
170
  doodadContainer?: DoodadType;
150
171
  repairable?: boolean;
172
+ subTypes?: ItemTypeExtra[];
151
173
  /**
152
174
  * Set to false if you do not want the item to be reinforcable. Items with a durability property will be reinforcable by default.
153
175
  */
@@ -178,6 +200,8 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
178
200
  plural?: string;
179
201
  hideHelmet?: boolean;
180
202
  worth?: number;
203
+ lightSource?: boolean;
204
+ lightColor?: IRGB;
181
205
  /**
182
206
  * Array of items that the item is "made from" in cases where we can't use the disassembly items to burn into.
183
207
  * All items in array are required to have onBurn set in their description to function properly.
@@ -253,20 +277,49 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
253
277
  */
254
278
  reducedStoredItemsWeight?: number;
255
279
  /**
256
- * The item type to display instead of the describe item type
280
+ * The amount of civilization score to give when placing item in a bookcase.
281
+ */
282
+ civilizationContainerScore?: number;
283
+ /**
284
+ * The item name to display instead of the item's default translation
285
+ */
286
+ getName?: (item: Item, article?: Article, count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean) => TranslationImpl | {
287
+ translation: TranslationImpl;
288
+ noReference?: boolean;
289
+ } | undefined;
290
+ /**
291
+ * Extra arguments to pass to the item's name translation
292
+ */
293
+ getNameArgs?: (item: Item) => Translation[] | undefined;
294
+ /**
295
+ * The item type to display instead of the described item type
257
296
  */
258
297
  displayItem?: SupplierOr<DisplayableItemType | undefined, [Item]>;
259
298
  onEquip?(item: Item): void;
260
299
  onUnequip?(item: Item): void;
300
+ onContainerItemAdd?(container: Item & IContainer, items: Item[]): void;
301
+ onContainerItemRemove?(container: Item & IContainer, items: Item[]): void;
302
+ onCreate?(item: Item): void;
303
+ onChangeInto?(item: Item, fromItemType: ItemType): void;
304
+ }
305
+ export interface IConsumeItemStat {
306
+ stat: Stat;
307
+ amount: number;
308
+ }
309
+ export type ConsumeItemStatsTuple = [health: number, stamina: number, hunger: number, thirst: number, otherStats?: IConsumeItemStat[]];
310
+ export type ConsumeItemStats = ConsumeItemStatsTuple | IConsumeItemStat[];
311
+ export declare namespace ConsumeItemStats {
312
+ const DEFAULT_STATS: Stat[];
313
+ function resolve(stats?: number | ConsumeItemStats): Map<Stat, number>;
261
314
  }
262
- export type ConsumeItemStatsTuple = [health: number, stamina: number, hunger: number, thirst: number];
263
315
  export interface IItemOnUse {
264
- [ActionType.Apply]?: ConsumeItemStatsTuple;
316
+ [ActionType.Apply]?: ConsumeItemStats;
265
317
  [ActionType.Build]?: IItemBuild;
266
- [ActionType.Cure]?: ConsumeItemStatsTuple;
267
- [ActionType.DrinkItem]?: ConsumeItemStatsTuple;
268
- [ActionType.Eat]?: ConsumeItemStatsTuple;
269
- [ActionType.Heal]?: ConsumeItemStatsTuple;
318
+ [ActionType.CageCreature]?: ItemType;
319
+ [ActionType.Cure]?: ConsumeItemStats;
320
+ [ActionType.DrinkItem]?: ConsumeItemStats;
321
+ [ActionType.Eat]?: ConsumeItemStats;
322
+ [ActionType.Heal]?: ConsumeItemStats;
270
323
  [ActionType.HealOther]?: number;
271
324
  [ActionType.PlaceDown]?: IItemBuild;
272
325
  [ActionType.Plant]?: DoodadType;
@@ -275,6 +328,8 @@ export interface IItemOnUse {
275
328
  [ActionType.SetDown]?: TerrainType;
276
329
  [ActionType.SmotherFire]?: TerrainType;
277
330
  [ActionType.StokeFire]?: number;
331
+ [ActionType.Summon]?: ISummon;
332
+ [ActionType.Uncage]?: ItemType;
278
333
  }
279
334
  export interface IItemBuild {
280
335
  /**
@@ -290,6 +345,16 @@ export interface IItemBuild {
290
345
  */
291
346
  allowedTileTypes?: Set<TerrainType>;
292
347
  }
348
+ export interface ISummon {
349
+ /**
350
+ * Creature type to summon.
351
+ */
352
+ type: CreatureType;
353
+ /**
354
+ * Set to true if it should summon an aberrant version of the creature.
355
+ */
356
+ aberrant?: boolean;
357
+ }
293
358
  /**
294
359
  * Describes a vehicle
295
360
  */
@@ -396,12 +461,12 @@ export interface IItemReturn {
396
461
  whenCrafted?: boolean;
397
462
  }
398
463
  export interface IMoveToTileOptions {
399
- fromPoint?: IVector3;
400
- fromPointApplyPlayerOffset?: boolean;
401
- toPoint: IVector3;
402
- toPointApplyPlayerOffset?: boolean;
464
+ fromTile?: Tile;
465
+ fromTileApplyPlayerOffset?: boolean;
466
+ toTile: Tile;
467
+ toTileApplyPlayerOffset?: boolean;
403
468
  toContainer?: IContainer;
404
- toContainerOptions?: IAddToContainerOptions;
469
+ toContainerOptions?: IMoveItemOptions;
405
470
  beforeMovement?: IMoveToTileBeforeMovementOptions;
406
471
  extinguishTorches?: boolean;
407
472
  /**
@@ -416,6 +481,7 @@ export interface IMoveToTileAfterMovementOptions {
416
481
  soundEffect?: SfxType;
417
482
  particles?: IRGB;
418
483
  updateTileLayer?: boolean;
484
+ renderCreature?: Creature;
419
485
  }
420
486
  export interface IRecipe {
421
487
  baseComponent?: ItemType | ItemTypeGroup;
@@ -440,12 +506,23 @@ export interface ICreateOnBreak {
440
506
  tileEventType?: TileEventType;
441
507
  }
442
508
  export type IDismantleComponent = Record<number, number>;
509
+ export interface IItemChangeIntoOptions {
510
+ disableNotify: boolean;
511
+ disableEmitTransformation: boolean;
512
+ addCreature: {
513
+ creature: Creature;
514
+ remainTamed: boolean;
515
+ };
516
+ }
443
517
  export interface IRanged {
444
518
  range: number;
445
519
  attack: number;
446
- ammunitionType?: ItemTypeGroup;
520
+ ammunitionType?: ItemType | ItemTypeGroup | ((action: IActionApi) => ItemType | ItemTypeGroup | undefined);
447
521
  requiredToFire?: ItemType;
448
522
  skillType?: SkillType;
523
+ unlimitedAmmunition?: boolean;
524
+ attackMessage?: Message;
525
+ particles?: IRGB | ((action: IActionApi) => IRGB | undefined);
449
526
  }
450
527
  export interface IMagicalPropertyInfo {
451
528
  /**
@@ -464,6 +541,10 @@ export interface IMagicalPropertyInfo {
464
541
  * Generates the random sub-property to use for this magical property, if this magical property is a magical property with subtypes.
465
542
  */
466
543
  subType?: MagicalSubPropertySubTypes | (() => MagicalSubPropertySubTypes);
544
+ /**
545
+ * Set to true if the value can be expanded beyond its normal maximum (in the case of relic items).
546
+ */
547
+ expandable?: boolean;
467
548
  }
468
549
  export interface IItemUsed {
469
550
  usedBy?: string[];
@@ -493,8 +574,11 @@ export interface IDismantleItemDescription {
493
574
  transferDecay?: boolean;
494
575
  }
495
576
  export interface IItemGroupDescription {
496
- types: Array<ItemType | ItemTypeGroup>;
497
577
  default: ItemType | ItemTypeGroup;
578
+ /**
579
+ * An array of additional Item types / group's that should be added to this one during lookup generation.
580
+ */
581
+ types?: Array<ItemType | ItemTypeGroup>;
498
582
  /**
499
583
  * Whether this group is hidden to the player. Defaults to `false`
500
584
  */
@@ -603,7 +687,9 @@ export declare enum BookType {
603
687
  TheSlimeRancher = 15,
604
688
  DarknessCalls = 16,
605
689
  RemnantsOfCivilization = 17,
606
- AndTheVoidAnswersBack = 18
690
+ AndTheVoidAnswersBack = 18,
691
+ ThePowerOfTheWrittenWord = 19,
692
+ TheAbnormals = 20
607
693
  }
608
694
  export declare enum ItemType {
609
695
  None = 0,
@@ -1327,16 +1413,63 @@ export declare enum ItemType {
1327
1413
  WaterLilies = 718,
1328
1414
  Mud = 719,
1329
1415
  SpikerushSheaths = 720,
1330
- SpikerushSeeds = 721
1416
+ SpikerushSeeds = 721,
1417
+ WoodenBookcase = 722,
1418
+ GraniteLighthouse = 723,
1419
+ SandstoneLighthouse = 724,
1420
+ ClayLighthouse = 725,
1421
+ BasaltLighthouse = 726,
1422
+ WoodenCage = 727,
1423
+ FullWoodenCage = 728,
1424
+ TinCage = 729,
1425
+ FullTinCage = 730,
1426
+ CopperCage = 731,
1427
+ FullCopperCage = 732,
1428
+ WroughtIronCage = 733,
1429
+ FullWroughtIronCage = 734,
1430
+ IronCage = 735,
1431
+ FullIronCage = 736,
1432
+ BronzeCage = 737,
1433
+ FullBronzeCage = 738,
1434
+ Amber = 739,
1435
+ Tourmaline = 740,
1436
+ Topaz = 741,
1437
+ Opal = 742,
1438
+ Sapphire = 743,
1439
+ WoodGolemFigure = 744,
1440
+ ClayGolemFigure = 745,
1441
+ GraniteGolemFigure = 746,
1442
+ SandstoneGolemFigure = 747,
1443
+ BasaltGolemFigure = 748,
1444
+ AberrantWoodGolemFigure = 749,
1445
+ AberrantClayGolemFigure = 750,
1446
+ AberrantGraniteGolemFigure = 751,
1447
+ AberrantSandstoneGolemFigure = 752,
1448
+ AberrantBasaltGolemFigure = 753
1331
1449
  }
1332
1450
  export declare enum ItemTypeExtra {
1333
1451
  None = 999,
1334
1452
  TatteredMap_RolledUp = 1000,
1335
- TatteredMap_Completed = 1001
1453
+ TatteredMap_Completed = 1001,
1454
+ WoodenBookcase_25 = 1002,
1455
+ WoodenBookcase_50 = 1003,
1456
+ WoodenBookcase_75 = 1004,
1457
+ WoodenBookcase_100 = 1005
1336
1458
  }
1337
1459
  export type DisplayableItemType = ItemType | ItemTypeExtra;
1338
1460
  export declare enum ItemTag {
1339
- None = 0
1461
+ None = 0,
1462
+ ShipperBoat = 1
1463
+ }
1464
+ export declare enum ItemCounter {
1465
+ None = 0,
1466
+ Repair = 1,
1467
+ Reinforce = 2,
1468
+ Refine = 3,
1469
+ Enhance = 4,
1470
+ En = 5,
1471
+ Upgrade = 6,
1472
+ Transmogrify = 7
1340
1473
  }
1341
1474
  export declare enum ItemTypeGroup {
1342
1475
  Invalid = 800,
@@ -1456,7 +1589,24 @@ export declare enum ItemTypeGroup {
1456
1589
  DualWield = 914,
1457
1590
  TwoHanded = 915,
1458
1591
  Boat = 916,
1459
- All = 917,
1460
- Last = 918
1592
+ Text = 917,
1593
+ ContainerWithLiquid = 918,
1594
+ CraftingMaterial = 919,
1595
+ MagicalComponent = 920,
1596
+ Scarecrow = 921,
1597
+ Well = 922,
1598
+ Mapping = 923,
1599
+ Terrain = 924,
1600
+ Lighthouse = 925,
1601
+ SeedBearer = 926,
1602
+ Mushroom = 927,
1603
+ Lockpick = 928,
1604
+ WaterPurification = 929,
1605
+ CreatureContainment = 930,
1606
+ Gem = 931,
1607
+ Golem = 932,
1608
+ CreatureResource = 933,
1609
+ All = 934,
1610
+ Last = 935
1461
1611
  }
1462
1612
  export {};
@@ -15,9 +15,9 @@ import type Creature from "game/entity/creature/Creature";
15
15
  import type { Quality } from "game/IObject";
16
16
  import type { IMoveToTileOptions, ItemType, ItemTypeGroup } from "game/item/IItem";
17
17
  import type Item from "game/item/Item";
18
+ import type Tile from "game/tile/Tile";
18
19
  import type TileEvent from "game/tile/TileEvent";
19
20
  import type { Direction } from "utilities/math/Direction";
20
- import type { IVector3 } from "utilities/math/IVector";
21
21
  /**
22
22
  * Includes all protected items by default
23
23
  */
@@ -81,7 +81,7 @@ export interface IRequirementInfo {
81
81
  missingDoodads?: Set<DoodadType | DoodadTypeGroup>;
82
82
  fireSourceDoodad?: Doodad;
83
83
  fireSourceTileEvent?: TileEvent;
84
- fireSourceLavaPosition?: IVector3;
84
+ fireSourceLavaTile?: Tile;
85
85
  faceDirection?: Direction.Cardinal;
86
86
  actionNotUsable?: IActionNotUsable;
87
87
  }
@@ -89,14 +89,22 @@ export interface IDoodadsUsed {
89
89
  doodad: Doodad;
90
90
  group: DoodadType | DoodadTypeGroup;
91
91
  }
92
- export interface IAddToContainerOptions {
93
- movingMultiple?: boolean;
92
+ export interface IMoveItemOptions {
93
+ onMoveItem?: (item: Item) => void;
94
+ filter?: {
95
+ itemType?: ItemType;
96
+ itemQuality?: Quality;
97
+ filterText?: string;
98
+ };
94
99
  skipMessage?: boolean;
95
- skipUpdateTables?: boolean;
100
+ skipSound?: boolean;
96
101
  skipTileUpdate?: boolean;
102
+ skipUpdateTables?: boolean;
103
+ skipWeightChecks?: boolean;
104
+ suspendNotifier?: boolean;
105
+ moveToTileOptions?: IMoveToTileOptions;
97
106
  }
98
107
  export interface IPlaceOnTileOptions {
99
- movingMultiple?: boolean;
100
108
  force?: boolean;
101
109
  skipMessage?: boolean;
102
110
  skipTileUpdate?: boolean;
@@ -104,7 +112,7 @@ export interface IPlaceOnTileOptions {
104
112
  }
105
113
  export declare enum ContainerReferenceSource {
106
114
  ContainerWeightReduction = 0,
107
- GetContainerId = 1,
115
+ GetDialogIndex = 1,
108
116
  GetPoint = 2,
109
117
  GetWeightCapacity = 3,
110
118
  HashContainer = 4,
@@ -116,7 +124,8 @@ export declare enum ContainerReferenceSource {
116
124
  ScheduleContainerInvalidation = 10,
117
125
  Serializer = 11,
118
126
  WriteContainer = 12,
119
- GetContainerName = 13
127
+ GetContainerName = 13,
128
+ Upgrade = 14
120
129
  }
121
130
  export interface ICraftResultChances {
122
131
  success: number;
@@ -125,3 +134,7 @@ export interface ICraftResultChances {
125
134
  export declare namespace ICraftResultChances {
126
135
  const NEVER: Readonly<ICraftResultChances>;
127
136
  }
137
+ export interface IAddToContainerResult {
138
+ itemsMoved: Item[];
139
+ noMoreRoomForItems: Item[];
140
+ }
@@ -8,36 +8,39 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import EventEmitter from "event/EventEmitter";
11
+ import type { IEventEmitter } from "event/EventEmitter";
12
12
  import type Doodad from "game/doodad/Doodad";
13
13
  import { ActionType } from "game/entity/action/IAction";
14
14
  import type Creature from "game/entity/creature/Creature";
15
15
  import type { CreatureType } from "game/entity/creature/ICreature";
16
16
  import type Entity from "game/entity/Entity";
17
+ import type { IEntityMovableEvents } from "game/entity/EntityMovable";
18
+ import EntityMovable from "game/entity/EntityMovable";
17
19
  import type Human from "game/entity/Human";
18
20
  import { AttackType, DamageType, EntityType } from "game/entity/IEntity";
19
21
  import type { EquipType } from "game/entity/IHuman";
20
22
  import { SkillType } from "game/entity/IHuman";
21
23
  import type Player from "game/entity/player/Player";
22
- import { CreationId } from "game/IGame";
24
+ import { TileUpdateType } from "game/IGame";
23
25
  import type { IObject, IObjectOptions } from "game/IObject";
24
26
  import { Quality } from "game/IObject";
25
27
  import type { IslandId } from "game/island/IIsland";
26
- import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions, ItemTag } from "game/item/IItem";
27
- import { BookType, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
28
+ import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemChangeIntoOptions, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions, ItemCounter, ItemTag, ItemTypeExtra } from "game/item/IItem";
29
+ import { BookType, ItemDamageResult, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
28
30
  import type { IPlaceOnTileOptions } from "game/item/IItemManager";
29
31
  import ItemMapManager from "game/item/ItemMapManager";
30
32
  import type { IHasMagic, MagicalSubPropertySubTypes } from "game/magic/MagicalPropertyManager";
31
33
  import MagicalPropertyManager from "game/magic/MagicalPropertyManager";
32
34
  import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
33
- import type { IReferenceable } from "game/reference/IReferenceManager";
34
- import type { IHasInsulation, ITemperatureSource, TempType } from "game/temperature/ITemperature";
35
+ import type { IHasInsulation, TempType } from "game/temperature/ITemperature";
35
36
  import { FireStage } from "game/tile/events/IFire";
36
- import type { ITile } from "game/tile/ITerrain";
37
- import type { ISerializedTranslation } from "language/ITranslation";
37
+ import type Tile from "game/tile/Tile";
38
+ import TranslationImpl from "language/impl/TranslationImpl";
39
+ import { Article } from "language/Translation";
38
40
  import type { IUnserializedCallback } from "save/serializer/ISerializer";
39
41
  import type { Direction } from "utilities/math/Direction";
40
- export interface IItemEvents {
42
+ import type { IVector3 } from "utilities/math/IVector";
43
+ export interface IItemEvents extends IEntityMovableEvents {
41
44
  toggleProtected(isProtected: boolean): any;
42
45
  fireUpdate(stage?: FireStage): any;
43
46
  damage(): any;
@@ -68,15 +71,20 @@ export interface IItemEvents {
68
71
  durabilityChange(durability: number, oldDurability: number): any;
69
72
  durabilityMaxChange(durabilityMax: number, oldDurabilityMax: number): any;
70
73
  }
71
- export default class Item extends EventEmitter.Host<IItemEvents> implements IReferenceable, Partial<IContainer>, IContainable, IUnserializedCallback, IObject<ItemType>, IObjectOptions, IContainable, Partial<IContainer>, ITemperatureSource, IHasInsulation, IHasMagic {
72
- readonly objectType = CreationId.Item;
74
+ export default class Item extends EntityMovable<IItemDescription, ItemType, ItemTag, ItemCounter> implements Partial<IContainer>, IContainable, IUnserializedCallback, IObject<ItemType>, IObjectOptions, IContainable, Partial<IContainer>, IHasInsulation, IHasMagic {
75
+ get entityType(): EntityType.Item;
76
+ get tileUpdateType(): TileUpdateType;
77
+ readonly event: IEventEmitter<this, IItemEvents>;
73
78
  private maxDur;
74
79
  private minDur;
80
+ weight: number;
81
+ bonusAttack?: number;
82
+ bonusDefense?: number;
75
83
  book?: BookType;
76
84
  constructedFrom?: IConstructedInfo;
77
- containedItems: Item[] | undefined;
78
- containedWithin: IContainer | undefined;
79
- containsCreature: Creature;
85
+ containedItems?: Item[];
86
+ containedWithin?: IContainer;
87
+ containsCreature?: Creature;
80
88
  crafterIdentifier?: string;
81
89
  decay?: number;
82
90
  disassembly?: Item[];
@@ -85,36 +93,34 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
85
93
  equippedId?: number;
86
94
  equippedType?: EntityType;
87
95
  fireStage?: FireStage;
88
- id: number;
89
96
  itemOrders?: number[];
90
- pid: number | null | undefined;
97
+ magic?: MagicalPropertyManager;
98
+ map?: ItemMapManager;
99
+ pid?: number | null;
91
100
  protected?: boolean;
92
- quality: Quality | undefined;
93
- referenceId?: number;
94
- renamed: string | ISerializedTranslation | undefined;
101
+ quality?: Quality;
95
102
  startingDecay?: number;
96
103
  tradedFrom?: string[];
97
- type: ItemType;
98
104
  used?: IItemUsed;
99
105
  vehicleFacingDirection?: Direction.Cardinal;
100
- weight: number;
106
+ weightCapacity?: number;
101
107
  weightFraction?: number;
102
- private _tags?;
103
- magic: MagicalPropertyManager;
104
- map: ItemMapManager;
105
- get tags(): Set<ItemTag>;
106
- islandId: IslandId;
107
108
  offsetX?: number;
108
109
  offsetY?: number;
109
- fromX?: number;
110
- fromY?: number;
111
110
  [SYMBOL_CONTAINER_CACHED_REFERENCE]?: ContainerReference;
112
- private _movementTime?;
113
111
  private _movementOptions?;
114
- private _description;
115
112
  constructor(itemType?: ItemType | undefined, islandId?: IslandId, quality?: Quality, human?: Human);
116
- get island(): import("../island/Island").default;
113
+ get asCorpse(): undefined;
114
+ get asCreature(): undefined;
115
+ get asDoodad(): undefined;
116
+ get asHuman(): undefined;
117
+ get asLocalPlayer(): undefined;
118
+ get asNPC(): undefined;
119
+ get asPlayer(): undefined;
120
+ get asTileEvent(): undefined;
121
+ get asItem(): Item | undefined;
117
122
  toString(): string;
123
+ protected updateTile(fromTile: Tile, toTile: Tile): boolean;
118
124
  get durability(): number;
119
125
  set durability(value: number);
120
126
  get durabilityMax(): number;
@@ -156,8 +162,8 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
156
162
  * - `item.getName(false)` // "stone axe"
157
163
  * - `item.getName(undefined, 3)` // "stone axes"
158
164
  */
159
- getName(article?: false | "definite" | "indefinite", count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean): import("../../language/impl/TranslationImpl").default;
160
- description(): IItemDescription | undefined;
165
+ getName(article?: Article, count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean): TranslationImpl;
166
+ protected getDescription(): IItemDescription | undefined;
161
167
  isTransient(): boolean;
162
168
  isValid(): boolean;
163
169
  isProtected(): boolean;
@@ -197,12 +203,12 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
197
203
  * @param modifier The amount of damage to take. Defaults to 1.
198
204
  * @param min The minimum durability that this item should have remaining. Defaults to n/a
199
205
  */
200
- damage(source: string, modifier?: number, min?: number): void;
206
+ damage(source: string, modifier?: number, min?: number): ItemDamageResult;
201
207
  isInTradeContainer(): boolean;
202
208
  getEquippedHuman(): Human | undefined;
203
209
  isEquipped(includeDisabled?: true): boolean;
204
210
  getEquipSlot(includeDisabled?: true): EquipType | undefined;
205
- changeInto(type: ItemType, disableNotify?: boolean, emitTransformation?: boolean): void;
211
+ changeInto(type: ItemType, options?: Partial<IItemChangeIntoOptions>): void;
206
212
  /**
207
213
  * Verifies an item has a proper weight combined with its magical item weight (featherweight) property and changes it if not.
208
214
  * @returns A type of change via ItemWeightChange for showing a new magical property was added or a new magical weight was added. If no change happened, it will return undefined.
@@ -215,20 +221,25 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
215
221
  */
216
222
  returns(disableNotify?: boolean, craft?: boolean): boolean;
217
223
  setUsed(itemUse?: IItemUsed, human?: Human): void;
218
- createOnBreak(x: number, y: number, z: number): void;
219
- spawnOnDecay(): Creature | undefined;
220
- spawnCreatureOnItem(creatureType: CreatureType | undefined, forceAberrant?: boolean, bypass?: boolean, preferFacingDirection?: Human): Creature | undefined;
221
- getPoint(): import("../../utilities/math/Vector3").default | undefined;
222
- dropInWater(human: Human, x?: number, y?: number, skipParticles?: boolean): void;
223
- placeOnTile(x: number, y: number, z: number, options?: IPlaceOnTileOptions): boolean;
224
+ createOnBreak(tile: Tile): void;
225
+ spawnOnDecay(tile: Tile): Creature | undefined;
226
+ spawnCreatureOnItem(tile: Tile, creatureType: CreatureType | undefined, forceAberrant?: boolean, bypass?: boolean, preferFacingTile?: Human, maxTilesChecked?: number): Creature | undefined;
227
+ get point(): IVector3 | undefined;
228
+ get tile(): Tile | undefined;
229
+ dropInWater(human: Human, tile?: Tile, skipParticles?: boolean): void;
230
+ placeOnTile(tile: Tile, options?: IPlaceOnTileOptions): boolean;
231
+ /**
232
+ * Unsupported
233
+ */
234
+ moveTo(): boolean;
224
235
  /**
225
236
  * Moves an item to a target point / container while animating it
226
237
  * @param options Movement options
227
238
  * @returns True if the movement is happening, false if it wasn't able to move
228
239
  */
229
240
  moveToTile(options: IMoveToTileOptions): boolean;
230
- isMoving(): IMoveToTileOptions | undefined;
231
- getMovementProgress(timeStamp: number): number;
241
+ getMovementOptions(): IMoveToTileOptions | undefined;
242
+ protected onMovementCompleted(): void;
232
243
  setQuality(human: Human | undefined, quality?: Quality): void;
233
244
  getValidMagicalProperties(): MagicalPropertyType[];
234
245
  addMagicalProperties(count: number, source?: string): boolean;
@@ -285,6 +296,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
285
296
  * Gets the inherit item type.
286
297
  */
287
298
  getInheritItemRecipeSkill(): SkillType;
299
+ getDamageType(): DamageType;
288
300
  /**
289
301
  * Returns the damage types associated with a skill with a fallback for whatever damage types the item normally provides
290
302
  * @param skillType The skill to get default damage types from
@@ -328,7 +340,46 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
328
340
  */
329
341
  getCivilizationScore(actionType: ActionType.Build | ActionType.SetDown): number;
330
342
  getVehicle(): import("game/item/IItem").IItemVehicle | undefined;
331
- isVehicleAllowedOnTile(tile: ITile): boolean;
343
+ isVehicleAllowedOnTile(tile: Tile): boolean;
344
+ addCreature(creature: Creature, remainTamed?: boolean): void;
345
+ /**
346
+ * Tries restoring the creature on the target tile and fans out to nearby tiles if it's occupied
347
+ */
348
+ tryRestoreCreature(tile: Tile, preventRendering?: boolean): Creature | undefined;
349
+ restoreCreature(tile: Tile, preventRendering?: boolean): Creature | undefined;
350
+ /**
351
+ * Update the item's display (in the case that its extras are used).
352
+ */
353
+ updateItemDisplay(): void;
354
+ /**
355
+ * Determines which graphic to show based on how full the bookcase is with books/text.
356
+ * @returns DisplayableItemType equal to which graphic it should show.
357
+ */
358
+ getBookcaseFullness(): ItemTypeExtra | undefined;
359
+ /**
360
+ * Gives bonus attack and defense to items with have quality.
361
+ * Example: Superior quality can get a bonus of 1-2; relics can get 5-10.
362
+ * @returns true if bonusDefense/Attack was set.
363
+ */
364
+ setAttackDefenseBonus(): boolean;
365
+ /**
366
+ * Gets the attack damage with its bonus value.
367
+ * Note: This does not get the value with any magical properties applied.
368
+ * @returns number The attack value with bonus applied.
369
+ */
370
+ getAttackWithBonus(): number;
371
+ /**
372
+ * Gets the ranged attack damage with its bonus value.
373
+ * Note: This does not get the value with any magical properties applied.
374
+ * @returns number The ranged attack value with bonus applied.
375
+ */
376
+ getRangedAttackWithBonus(): number;
377
+ /**
378
+ * Gets the base defense with its bonus value.
379
+ * Note: This does not get the value with any magical properties applied.
380
+ * @returns number The base defense value.
381
+ */
382
+ getBaseDefenseWithBonus(): number;
332
383
  private checkIfItemsMatch;
333
384
  private checkIfItemArraysMatch;
334
385
  }
@@ -8,8 +8,8 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IItemDescription, IItemGroupDescription, IRecipeComponent, ItemTypeGroup } from "game/item/IItem";
12
- import type { ItemType } from "game/item/IItem";
11
+ import type { IItemDescription, IItemGroupDescription, IRecipeComponent } from "game/item/IItem";
12
+ import type { ItemType, ItemTypeGroup } from "game/item/IItem";
13
13
  export declare const itemDescriptions: Descriptions<ItemType, IItemDescription>;
14
14
  export declare const itemGroupDescriptions: Descriptions<ItemTypeGroup, IItemGroupDescription>;
15
15
  export declare function RecipeComponent(type: ItemType | ItemTypeGroup, requiredAmount: number, consumedAmount: number, disassembleAmount?: number, ignoreWeight?: boolean, tileEventByProduct?: boolean): IRecipeComponent;