@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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@@ -11,15 +11,17 @@
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11
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import type { SfxType } from "audio/IAudio";
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import type { BiomeType } from "game/biome/IBiome";
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import type { DoodadType, DoodadTypeGroup } from "game/doodad/IDoodad";
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import type { IActionApi } from "game/entity/action/IAction";
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import { ActionType } from "game/entity/action/IAction";
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import type Creature from "game/entity/creature/Creature";
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import type { CreatureType, TileGroup } from "game/entity/creature/ICreature";
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import type { DamageType, Defense, MoveType, StatusType } from "game/entity/IEntity";
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import type { Delay, EquipType, SkillType } from "game/entity/IHuman";
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import
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import { Stat } from "game/entity/IStats";
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import type { IDecayTemperatureRange } from "game/IGame";
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import type { IObjectDescription, Quality } from "game/IObject";
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import type { IslandId } from "game/island/IIsland";
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import type {
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import type { IMoveItemOptions } from "game/item/IItemManager";
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import type Item from "game/item/Item";
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import type Recipe from "game/item/recipe/Recipe";
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import type MagicalPropertyManager from "game/magic/MagicalPropertyManager";
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@@ -28,7 +30,11 @@ import type { MagicalPropertyType } from "game/magic/MagicalPropertyType";
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import type { IInsulationDescription, ITemperatureDescription } from "game/temperature/ITemperature";
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import type { TerrainType } from "game/tile/ITerrain";
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import type { TileEventType } from "game/tile/ITileEvent";
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import type Tile from "game/tile/Tile";
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import type Message from "language/dictionary/Message";
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import type TranslationImpl from "language/impl/TranslationImpl";
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import type Translation from "language/Translation";
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import type { Article } from "language/Translation";
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import type { IModdable } from "mod/ModRegistry";
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import type { IRGB } from "utilities/Color";
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import type { IVector3 } from "utilities/math/IVector";
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@@ -70,11 +76,16 @@ export interface IContainable {
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containerType?: ContainerType;
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[SYMBOL_CONTAINER_CACHED_REFERENCE]?: ContainerReference;
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}
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containedItems: Item[];
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interface IBaseContainer extends IContainable {
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transientItems?: Item[];
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itemOrders?: number[];
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}
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export interface IContainer extends IBaseContainer {
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containedItems: Item[];
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}
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export interface IMaybeContainer extends IBaseContainer {
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containedItems?: Item[];
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}
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export interface IItemDisassembleResult {
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items: IItemDisassembly[];
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itemsBroken: number;
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minDur: number;
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maxDur: number;
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weight: number;
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magic: MagicalPropertyManager;
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magic: MagicalPropertyManager | undefined;
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disassembly: Item[];
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tradedFrom: string[] | undefined;
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}
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export declare enum ItemDamageResult {
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NoDamage = 0,
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Damaged = 1,
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DamagedAndRemoved = 2
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}
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export interface IItemDescription extends IObjectDescription, IModdable, ITemperatureDescription {
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durability?: number;
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/**
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@@ -127,6 +143,11 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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use?: ActionType[];
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ranged?: IRanged;
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recipe?: IRecipe;
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/**
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* A list of groups the item should belong too.
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* Do not use this during runtime - use itemManager.getGroups instead!
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*/
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group?: ItemTypeGroup[];
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/**
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* A list of recipes that have this item as an output.
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*
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@@ -148,6 +169,7 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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dismantle?: IDismantleDescription;
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doodadContainer?: DoodadType;
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repairable?: boolean;
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subTypes?: ItemTypeExtra[];
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/**
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* Set to false if you do not want the item to be reinforcable. Items with a durability property will be reinforcable by default.
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*/
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@@ -178,6 +200,8 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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plural?: string;
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hideHelmet?: boolean;
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worth?: number;
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lightSource?: boolean;
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lightColor?: IRGB;
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/**
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* Array of items that the item is "made from" in cases where we can't use the disassembly items to burn into.
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* All items in array are required to have onBurn set in their description to function properly.
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@@ -253,20 +277,49 @@ export interface IItemDescription extends IObjectDescription, IModdable, ITemper
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*/
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reducedStoredItemsWeight?: number;
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/**
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* The
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* The amount of civilization score to give when placing item in a bookcase.
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*/
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civilizationContainerScore?: number;
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/**
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* The item name to display instead of the item's default translation
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*/
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+
getName?: (item: Item, article?: Article, count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean) => TranslationImpl | {
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translation: TranslationImpl;
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noReference?: boolean;
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} | undefined;
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/**
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* Extra arguments to pass to the item's name translation
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*/
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getNameArgs?: (item: Item) => Translation[] | undefined;
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/**
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* The item type to display instead of the described item type
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*/
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displayItem?: SupplierOr<DisplayableItemType | undefined, [Item]>;
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onEquip?(item: Item): void;
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onUnequip?(item: Item): void;
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onContainerItemAdd?(container: Item & IContainer, items: Item[]): void;
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onContainerItemRemove?(container: Item & IContainer, items: Item[]): void;
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onCreate?(item: Item): void;
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+
onChangeInto?(item: Item, fromItemType: ItemType): void;
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}
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export interface IConsumeItemStat {
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+
stat: Stat;
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+
amount: number;
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+
}
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+
export type ConsumeItemStatsTuple = [health: number, stamina: number, hunger: number, thirst: number, otherStats?: IConsumeItemStat[]];
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|
+
export type ConsumeItemStats = ConsumeItemStatsTuple | IConsumeItemStat[];
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+
export declare namespace ConsumeItemStats {
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+
const DEFAULT_STATS: Stat[];
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+
function resolve(stats?: number | ConsumeItemStats): Map<Stat, number>;
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}
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262
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-
export type ConsumeItemStatsTuple = [health: number, stamina: number, hunger: number, thirst: number];
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315
|
export interface IItemOnUse {
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264
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-
[ActionType.Apply]?:
|
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316
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+
[ActionType.Apply]?: ConsumeItemStats;
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317
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[ActionType.Build]?: IItemBuild;
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[ActionType.
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-
[ActionType.
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268
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-
[ActionType.
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269
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-
[ActionType.
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318
|
+
[ActionType.CageCreature]?: ItemType;
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|
+
[ActionType.Cure]?: ConsumeItemStats;
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320
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+
[ActionType.DrinkItem]?: ConsumeItemStats;
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321
|
+
[ActionType.Eat]?: ConsumeItemStats;
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|
+
[ActionType.Heal]?: ConsumeItemStats;
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|
[ActionType.HealOther]?: number;
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|
[ActionType.PlaceDown]?: IItemBuild;
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325
|
[ActionType.Plant]?: DoodadType;
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|
@@ -275,6 +328,8 @@ export interface IItemOnUse {
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[ActionType.SetDown]?: TerrainType;
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329
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[ActionType.SmotherFire]?: TerrainType;
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|
[ActionType.StokeFire]?: number;
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331
|
+
[ActionType.Summon]?: ISummon;
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332
|
+
[ActionType.Uncage]?: ItemType;
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|
}
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334
|
export interface IItemBuild {
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/**
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|
@@ -290,6 +345,16 @@ export interface IItemBuild {
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290
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|
*/
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291
346
|
allowedTileTypes?: Set<TerrainType>;
|
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292
347
|
}
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348
|
+
export interface ISummon {
|
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349
|
+
/**
|
|
350
|
+
* Creature type to summon.
|
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351
|
+
*/
|
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352
|
+
type: CreatureType;
|
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|
+
/**
|
|
354
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+
* Set to true if it should summon an aberrant version of the creature.
|
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355
|
+
*/
|
|
356
|
+
aberrant?: boolean;
|
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357
|
+
}
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358
|
/**
|
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359
|
* Describes a vehicle
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*/
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@@ -396,12 +461,12 @@ export interface IItemReturn {
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|
396
461
|
whenCrafted?: boolean;
|
|
397
462
|
}
|
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398
463
|
export interface IMoveToTileOptions {
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
464
|
+
fromTile?: Tile;
|
|
465
|
+
fromTileApplyPlayerOffset?: boolean;
|
|
466
|
+
toTile: Tile;
|
|
467
|
+
toTileApplyPlayerOffset?: boolean;
|
|
403
468
|
toContainer?: IContainer;
|
|
404
|
-
toContainerOptions?:
|
|
469
|
+
toContainerOptions?: IMoveItemOptions;
|
|
405
470
|
beforeMovement?: IMoveToTileBeforeMovementOptions;
|
|
406
471
|
extinguishTorches?: boolean;
|
|
407
472
|
/**
|
|
@@ -416,6 +481,7 @@ export interface IMoveToTileAfterMovementOptions {
|
|
|
416
481
|
soundEffect?: SfxType;
|
|
417
482
|
particles?: IRGB;
|
|
418
483
|
updateTileLayer?: boolean;
|
|
484
|
+
renderCreature?: Creature;
|
|
419
485
|
}
|
|
420
486
|
export interface IRecipe {
|
|
421
487
|
baseComponent?: ItemType | ItemTypeGroup;
|
|
@@ -440,12 +506,23 @@ export interface ICreateOnBreak {
|
|
|
440
506
|
tileEventType?: TileEventType;
|
|
441
507
|
}
|
|
442
508
|
export type IDismantleComponent = Record<number, number>;
|
|
509
|
+
export interface IItemChangeIntoOptions {
|
|
510
|
+
disableNotify: boolean;
|
|
511
|
+
disableEmitTransformation: boolean;
|
|
512
|
+
addCreature: {
|
|
513
|
+
creature: Creature;
|
|
514
|
+
remainTamed: boolean;
|
|
515
|
+
};
|
|
516
|
+
}
|
|
443
517
|
export interface IRanged {
|
|
444
518
|
range: number;
|
|
445
519
|
attack: number;
|
|
446
|
-
ammunitionType?: ItemTypeGroup;
|
|
520
|
+
ammunitionType?: ItemType | ItemTypeGroup | ((action: IActionApi) => ItemType | ItemTypeGroup | undefined);
|
|
447
521
|
requiredToFire?: ItemType;
|
|
448
522
|
skillType?: SkillType;
|
|
523
|
+
unlimitedAmmunition?: boolean;
|
|
524
|
+
attackMessage?: Message;
|
|
525
|
+
particles?: IRGB | ((action: IActionApi) => IRGB | undefined);
|
|
449
526
|
}
|
|
450
527
|
export interface IMagicalPropertyInfo {
|
|
451
528
|
/**
|
|
@@ -464,6 +541,10 @@ export interface IMagicalPropertyInfo {
|
|
|
464
541
|
* Generates the random sub-property to use for this magical property, if this magical property is a magical property with subtypes.
|
|
465
542
|
*/
|
|
466
543
|
subType?: MagicalSubPropertySubTypes | (() => MagicalSubPropertySubTypes);
|
|
544
|
+
/**
|
|
545
|
+
* Set to true if the value can be expanded beyond its normal maximum (in the case of relic items).
|
|
546
|
+
*/
|
|
547
|
+
expandable?: boolean;
|
|
467
548
|
}
|
|
468
549
|
export interface IItemUsed {
|
|
469
550
|
usedBy?: string[];
|
|
@@ -493,8 +574,11 @@ export interface IDismantleItemDescription {
|
|
|
493
574
|
transferDecay?: boolean;
|
|
494
575
|
}
|
|
495
576
|
export interface IItemGroupDescription {
|
|
496
|
-
types: Array<ItemType | ItemTypeGroup>;
|
|
497
577
|
default: ItemType | ItemTypeGroup;
|
|
578
|
+
/**
|
|
579
|
+
* An array of additional Item types / group's that should be added to this one during lookup generation.
|
|
580
|
+
*/
|
|
581
|
+
types?: Array<ItemType | ItemTypeGroup>;
|
|
498
582
|
/**
|
|
499
583
|
* Whether this group is hidden to the player. Defaults to `false`
|
|
500
584
|
*/
|
|
@@ -603,7 +687,9 @@ export declare enum BookType {
|
|
|
603
687
|
TheSlimeRancher = 15,
|
|
604
688
|
DarknessCalls = 16,
|
|
605
689
|
RemnantsOfCivilization = 17,
|
|
606
|
-
AndTheVoidAnswersBack = 18
|
|
690
|
+
AndTheVoidAnswersBack = 18,
|
|
691
|
+
ThePowerOfTheWrittenWord = 19,
|
|
692
|
+
TheAbnormals = 20
|
|
607
693
|
}
|
|
608
694
|
export declare enum ItemType {
|
|
609
695
|
None = 0,
|
|
@@ -1327,16 +1413,63 @@ export declare enum ItemType {
|
|
|
1327
1413
|
WaterLilies = 718,
|
|
1328
1414
|
Mud = 719,
|
|
1329
1415
|
SpikerushSheaths = 720,
|
|
1330
|
-
SpikerushSeeds = 721
|
|
1416
|
+
SpikerushSeeds = 721,
|
|
1417
|
+
WoodenBookcase = 722,
|
|
1418
|
+
GraniteLighthouse = 723,
|
|
1419
|
+
SandstoneLighthouse = 724,
|
|
1420
|
+
ClayLighthouse = 725,
|
|
1421
|
+
BasaltLighthouse = 726,
|
|
1422
|
+
WoodenCage = 727,
|
|
1423
|
+
FullWoodenCage = 728,
|
|
1424
|
+
TinCage = 729,
|
|
1425
|
+
FullTinCage = 730,
|
|
1426
|
+
CopperCage = 731,
|
|
1427
|
+
FullCopperCage = 732,
|
|
1428
|
+
WroughtIronCage = 733,
|
|
1429
|
+
FullWroughtIronCage = 734,
|
|
1430
|
+
IronCage = 735,
|
|
1431
|
+
FullIronCage = 736,
|
|
1432
|
+
BronzeCage = 737,
|
|
1433
|
+
FullBronzeCage = 738,
|
|
1434
|
+
Amber = 739,
|
|
1435
|
+
Tourmaline = 740,
|
|
1436
|
+
Topaz = 741,
|
|
1437
|
+
Opal = 742,
|
|
1438
|
+
Sapphire = 743,
|
|
1439
|
+
WoodGolemFigure = 744,
|
|
1440
|
+
ClayGolemFigure = 745,
|
|
1441
|
+
GraniteGolemFigure = 746,
|
|
1442
|
+
SandstoneGolemFigure = 747,
|
|
1443
|
+
BasaltGolemFigure = 748,
|
|
1444
|
+
AberrantWoodGolemFigure = 749,
|
|
1445
|
+
AberrantClayGolemFigure = 750,
|
|
1446
|
+
AberrantGraniteGolemFigure = 751,
|
|
1447
|
+
AberrantSandstoneGolemFigure = 752,
|
|
1448
|
+
AberrantBasaltGolemFigure = 753
|
|
1331
1449
|
}
|
|
1332
1450
|
export declare enum ItemTypeExtra {
|
|
1333
1451
|
None = 999,
|
|
1334
1452
|
TatteredMap_RolledUp = 1000,
|
|
1335
|
-
TatteredMap_Completed = 1001
|
|
1453
|
+
TatteredMap_Completed = 1001,
|
|
1454
|
+
WoodenBookcase_25 = 1002,
|
|
1455
|
+
WoodenBookcase_50 = 1003,
|
|
1456
|
+
WoodenBookcase_75 = 1004,
|
|
1457
|
+
WoodenBookcase_100 = 1005
|
|
1336
1458
|
}
|
|
1337
1459
|
export type DisplayableItemType = ItemType | ItemTypeExtra;
|
|
1338
1460
|
export declare enum ItemTag {
|
|
1339
|
-
None = 0
|
|
1461
|
+
None = 0,
|
|
1462
|
+
ShipperBoat = 1
|
|
1463
|
+
}
|
|
1464
|
+
export declare enum ItemCounter {
|
|
1465
|
+
None = 0,
|
|
1466
|
+
Repair = 1,
|
|
1467
|
+
Reinforce = 2,
|
|
1468
|
+
Refine = 3,
|
|
1469
|
+
Enhance = 4,
|
|
1470
|
+
En = 5,
|
|
1471
|
+
Upgrade = 6,
|
|
1472
|
+
Transmogrify = 7
|
|
1340
1473
|
}
|
|
1341
1474
|
export declare enum ItemTypeGroup {
|
|
1342
1475
|
Invalid = 800,
|
|
@@ -1456,7 +1589,24 @@ export declare enum ItemTypeGroup {
|
|
|
1456
1589
|
DualWield = 914,
|
|
1457
1590
|
TwoHanded = 915,
|
|
1458
1591
|
Boat = 916,
|
|
1459
|
-
|
|
1460
|
-
|
|
1592
|
+
Text = 917,
|
|
1593
|
+
ContainerWithLiquid = 918,
|
|
1594
|
+
CraftingMaterial = 919,
|
|
1595
|
+
MagicalComponent = 920,
|
|
1596
|
+
Scarecrow = 921,
|
|
1597
|
+
Well = 922,
|
|
1598
|
+
Mapping = 923,
|
|
1599
|
+
Terrain = 924,
|
|
1600
|
+
Lighthouse = 925,
|
|
1601
|
+
SeedBearer = 926,
|
|
1602
|
+
Mushroom = 927,
|
|
1603
|
+
Lockpick = 928,
|
|
1604
|
+
WaterPurification = 929,
|
|
1605
|
+
CreatureContainment = 930,
|
|
1606
|
+
Gem = 931,
|
|
1607
|
+
Golem = 932,
|
|
1608
|
+
CreatureResource = 933,
|
|
1609
|
+
All = 934,
|
|
1610
|
+
Last = 935
|
|
1461
1611
|
}
|
|
1462
1612
|
export {};
|
|
@@ -15,9 +15,9 @@ import type Creature from "game/entity/creature/Creature";
|
|
|
15
15
|
import type { Quality } from "game/IObject";
|
|
16
16
|
import type { IMoveToTileOptions, ItemType, ItemTypeGroup } from "game/item/IItem";
|
|
17
17
|
import type Item from "game/item/Item";
|
|
18
|
+
import type Tile from "game/tile/Tile";
|
|
18
19
|
import type TileEvent from "game/tile/TileEvent";
|
|
19
20
|
import type { Direction } from "utilities/math/Direction";
|
|
20
|
-
import type { IVector3 } from "utilities/math/IVector";
|
|
21
21
|
/**
|
|
22
22
|
* Includes all protected items by default
|
|
23
23
|
*/
|
|
@@ -81,7 +81,7 @@ export interface IRequirementInfo {
|
|
|
81
81
|
missingDoodads?: Set<DoodadType | DoodadTypeGroup>;
|
|
82
82
|
fireSourceDoodad?: Doodad;
|
|
83
83
|
fireSourceTileEvent?: TileEvent;
|
|
84
|
-
|
|
84
|
+
fireSourceLavaTile?: Tile;
|
|
85
85
|
faceDirection?: Direction.Cardinal;
|
|
86
86
|
actionNotUsable?: IActionNotUsable;
|
|
87
87
|
}
|
|
@@ -89,14 +89,22 @@ export interface IDoodadsUsed {
|
|
|
89
89
|
doodad: Doodad;
|
|
90
90
|
group: DoodadType | DoodadTypeGroup;
|
|
91
91
|
}
|
|
92
|
-
export interface
|
|
93
|
-
|
|
92
|
+
export interface IMoveItemOptions {
|
|
93
|
+
onMoveItem?: (item: Item) => void;
|
|
94
|
+
filter?: {
|
|
95
|
+
itemType?: ItemType;
|
|
96
|
+
itemQuality?: Quality;
|
|
97
|
+
filterText?: string;
|
|
98
|
+
};
|
|
94
99
|
skipMessage?: boolean;
|
|
95
|
-
|
|
100
|
+
skipSound?: boolean;
|
|
96
101
|
skipTileUpdate?: boolean;
|
|
102
|
+
skipUpdateTables?: boolean;
|
|
103
|
+
skipWeightChecks?: boolean;
|
|
104
|
+
suspendNotifier?: boolean;
|
|
105
|
+
moveToTileOptions?: IMoveToTileOptions;
|
|
97
106
|
}
|
|
98
107
|
export interface IPlaceOnTileOptions {
|
|
99
|
-
movingMultiple?: boolean;
|
|
100
108
|
force?: boolean;
|
|
101
109
|
skipMessage?: boolean;
|
|
102
110
|
skipTileUpdate?: boolean;
|
|
@@ -104,7 +112,7 @@ export interface IPlaceOnTileOptions {
|
|
|
104
112
|
}
|
|
105
113
|
export declare enum ContainerReferenceSource {
|
|
106
114
|
ContainerWeightReduction = 0,
|
|
107
|
-
|
|
115
|
+
GetDialogIndex = 1,
|
|
108
116
|
GetPoint = 2,
|
|
109
117
|
GetWeightCapacity = 3,
|
|
110
118
|
HashContainer = 4,
|
|
@@ -116,7 +124,8 @@ export declare enum ContainerReferenceSource {
|
|
|
116
124
|
ScheduleContainerInvalidation = 10,
|
|
117
125
|
Serializer = 11,
|
|
118
126
|
WriteContainer = 12,
|
|
119
|
-
GetContainerName = 13
|
|
127
|
+
GetContainerName = 13,
|
|
128
|
+
Upgrade = 14
|
|
120
129
|
}
|
|
121
130
|
export interface ICraftResultChances {
|
|
122
131
|
success: number;
|
|
@@ -125,3 +134,7 @@ export interface ICraftResultChances {
|
|
|
125
134
|
export declare namespace ICraftResultChances {
|
|
126
135
|
const NEVER: Readonly<ICraftResultChances>;
|
|
127
136
|
}
|
|
137
|
+
export interface IAddToContainerResult {
|
|
138
|
+
itemsMoved: Item[];
|
|
139
|
+
noMoreRoomForItems: Item[];
|
|
140
|
+
}
|
|
@@ -8,36 +8,39 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import
|
|
11
|
+
import type { IEventEmitter } from "event/EventEmitter";
|
|
12
12
|
import type Doodad from "game/doodad/Doodad";
|
|
13
13
|
import { ActionType } from "game/entity/action/IAction";
|
|
14
14
|
import type Creature from "game/entity/creature/Creature";
|
|
15
15
|
import type { CreatureType } from "game/entity/creature/ICreature";
|
|
16
16
|
import type Entity from "game/entity/Entity";
|
|
17
|
+
import type { IEntityMovableEvents } from "game/entity/EntityMovable";
|
|
18
|
+
import EntityMovable from "game/entity/EntityMovable";
|
|
17
19
|
import type Human from "game/entity/Human";
|
|
18
20
|
import { AttackType, DamageType, EntityType } from "game/entity/IEntity";
|
|
19
21
|
import type { EquipType } from "game/entity/IHuman";
|
|
20
22
|
import { SkillType } from "game/entity/IHuman";
|
|
21
23
|
import type Player from "game/entity/player/Player";
|
|
22
|
-
import {
|
|
24
|
+
import { TileUpdateType } from "game/IGame";
|
|
23
25
|
import type { IObject, IObjectOptions } from "game/IObject";
|
|
24
26
|
import { Quality } from "game/IObject";
|
|
25
27
|
import type { IslandId } from "game/island/IIsland";
|
|
26
|
-
import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions, ItemTag } from "game/item/IItem";
|
|
27
|
-
import { BookType, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
|
|
28
|
+
import type { ContainerReference, DisplayableItemType, IConstructedInfo, IContainable, IContainer, IItemChangeIntoOptions, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions, ItemCounter, ItemTag, ItemTypeExtra } from "game/item/IItem";
|
|
29
|
+
import { BookType, ItemDamageResult, ItemType, ItemTypeGroup, ItemWeightChange, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
|
|
28
30
|
import type { IPlaceOnTileOptions } from "game/item/IItemManager";
|
|
29
31
|
import ItemMapManager from "game/item/ItemMapManager";
|
|
30
32
|
import type { IHasMagic, MagicalSubPropertySubTypes } from "game/magic/MagicalPropertyManager";
|
|
31
33
|
import MagicalPropertyManager from "game/magic/MagicalPropertyManager";
|
|
32
34
|
import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
|
|
33
|
-
import type {
|
|
34
|
-
import type { IHasInsulation, ITemperatureSource, TempType } from "game/temperature/ITemperature";
|
|
35
|
+
import type { IHasInsulation, TempType } from "game/temperature/ITemperature";
|
|
35
36
|
import { FireStage } from "game/tile/events/IFire";
|
|
36
|
-
import type
|
|
37
|
-
import
|
|
37
|
+
import type Tile from "game/tile/Tile";
|
|
38
|
+
import TranslationImpl from "language/impl/TranslationImpl";
|
|
39
|
+
import { Article } from "language/Translation";
|
|
38
40
|
import type { IUnserializedCallback } from "save/serializer/ISerializer";
|
|
39
41
|
import type { Direction } from "utilities/math/Direction";
|
|
40
|
-
|
|
42
|
+
import type { IVector3 } from "utilities/math/IVector";
|
|
43
|
+
export interface IItemEvents extends IEntityMovableEvents {
|
|
41
44
|
toggleProtected(isProtected: boolean): any;
|
|
42
45
|
fireUpdate(stage?: FireStage): any;
|
|
43
46
|
damage(): any;
|
|
@@ -68,15 +71,20 @@ export interface IItemEvents {
|
|
|
68
71
|
durabilityChange(durability: number, oldDurability: number): any;
|
|
69
72
|
durabilityMaxChange(durabilityMax: number, oldDurabilityMax: number): any;
|
|
70
73
|
}
|
|
71
|
-
export default class Item extends
|
|
72
|
-
|
|
74
|
+
export default class Item extends EntityMovable<IItemDescription, ItemType, ItemTag, ItemCounter> implements Partial<IContainer>, IContainable, IUnserializedCallback, IObject<ItemType>, IObjectOptions, IContainable, Partial<IContainer>, IHasInsulation, IHasMagic {
|
|
75
|
+
get entityType(): EntityType.Item;
|
|
76
|
+
get tileUpdateType(): TileUpdateType;
|
|
77
|
+
readonly event: IEventEmitter<this, IItemEvents>;
|
|
73
78
|
private maxDur;
|
|
74
79
|
private minDur;
|
|
80
|
+
weight: number;
|
|
81
|
+
bonusAttack?: number;
|
|
82
|
+
bonusDefense?: number;
|
|
75
83
|
book?: BookType;
|
|
76
84
|
constructedFrom?: IConstructedInfo;
|
|
77
|
-
containedItems
|
|
78
|
-
containedWithin
|
|
79
|
-
containsCreature
|
|
85
|
+
containedItems?: Item[];
|
|
86
|
+
containedWithin?: IContainer;
|
|
87
|
+
containsCreature?: Creature;
|
|
80
88
|
crafterIdentifier?: string;
|
|
81
89
|
decay?: number;
|
|
82
90
|
disassembly?: Item[];
|
|
@@ -85,36 +93,34 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
|
|
|
85
93
|
equippedId?: number;
|
|
86
94
|
equippedType?: EntityType;
|
|
87
95
|
fireStage?: FireStage;
|
|
88
|
-
id: number;
|
|
89
96
|
itemOrders?: number[];
|
|
90
|
-
|
|
97
|
+
magic?: MagicalPropertyManager;
|
|
98
|
+
map?: ItemMapManager;
|
|
99
|
+
pid?: number | null;
|
|
91
100
|
protected?: boolean;
|
|
92
|
-
quality
|
|
93
|
-
referenceId?: number;
|
|
94
|
-
renamed: string | ISerializedTranslation | undefined;
|
|
101
|
+
quality?: Quality;
|
|
95
102
|
startingDecay?: number;
|
|
96
103
|
tradedFrom?: string[];
|
|
97
|
-
type: ItemType;
|
|
98
104
|
used?: IItemUsed;
|
|
99
105
|
vehicleFacingDirection?: Direction.Cardinal;
|
|
100
|
-
|
|
106
|
+
weightCapacity?: number;
|
|
101
107
|
weightFraction?: number;
|
|
102
|
-
private _tags?;
|
|
103
|
-
magic: MagicalPropertyManager;
|
|
104
|
-
map: ItemMapManager;
|
|
105
|
-
get tags(): Set<ItemTag>;
|
|
106
|
-
islandId: IslandId;
|
|
107
108
|
offsetX?: number;
|
|
108
109
|
offsetY?: number;
|
|
109
|
-
fromX?: number;
|
|
110
|
-
fromY?: number;
|
|
111
110
|
[SYMBOL_CONTAINER_CACHED_REFERENCE]?: ContainerReference;
|
|
112
|
-
private _movementTime?;
|
|
113
111
|
private _movementOptions?;
|
|
114
|
-
private _description;
|
|
115
112
|
constructor(itemType?: ItemType | undefined, islandId?: IslandId, quality?: Quality, human?: Human);
|
|
116
|
-
get
|
|
113
|
+
get asCorpse(): undefined;
|
|
114
|
+
get asCreature(): undefined;
|
|
115
|
+
get asDoodad(): undefined;
|
|
116
|
+
get asHuman(): undefined;
|
|
117
|
+
get asLocalPlayer(): undefined;
|
|
118
|
+
get asNPC(): undefined;
|
|
119
|
+
get asPlayer(): undefined;
|
|
120
|
+
get asTileEvent(): undefined;
|
|
121
|
+
get asItem(): Item | undefined;
|
|
117
122
|
toString(): string;
|
|
123
|
+
protected updateTile(fromTile: Tile, toTile: Tile): boolean;
|
|
118
124
|
get durability(): number;
|
|
119
125
|
set durability(value: number);
|
|
120
126
|
get durabilityMax(): number;
|
|
@@ -156,8 +162,8 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
|
|
|
156
162
|
* - `item.getName(false)` // "stone axe"
|
|
157
163
|
* - `item.getName(undefined, 3)` // "stone axes"
|
|
158
164
|
*/
|
|
159
|
-
getName(article?:
|
|
160
|
-
|
|
165
|
+
getName(article?: Article, count?: number, showCount?: boolean, showQuality?: boolean, showRenamedQuotes?: boolean, showMagicalType?: boolean): TranslationImpl;
|
|
166
|
+
protected getDescription(): IItemDescription | undefined;
|
|
161
167
|
isTransient(): boolean;
|
|
162
168
|
isValid(): boolean;
|
|
163
169
|
isProtected(): boolean;
|
|
@@ -197,12 +203,12 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
|
|
|
197
203
|
* @param modifier The amount of damage to take. Defaults to 1.
|
|
198
204
|
* @param min The minimum durability that this item should have remaining. Defaults to n/a
|
|
199
205
|
*/
|
|
200
|
-
damage(source: string, modifier?: number, min?: number):
|
|
206
|
+
damage(source: string, modifier?: number, min?: number): ItemDamageResult;
|
|
201
207
|
isInTradeContainer(): boolean;
|
|
202
208
|
getEquippedHuman(): Human | undefined;
|
|
203
209
|
isEquipped(includeDisabled?: true): boolean;
|
|
204
210
|
getEquipSlot(includeDisabled?: true): EquipType | undefined;
|
|
205
|
-
changeInto(type: ItemType,
|
|
211
|
+
changeInto(type: ItemType, options?: Partial<IItemChangeIntoOptions>): void;
|
|
206
212
|
/**
|
|
207
213
|
* Verifies an item has a proper weight combined with its magical item weight (featherweight) property and changes it if not.
|
|
208
214
|
* @returns A type of change via ItemWeightChange for showing a new magical property was added or a new magical weight was added. If no change happened, it will return undefined.
|
|
@@ -215,20 +221,25 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
|
|
|
215
221
|
*/
|
|
216
222
|
returns(disableNotify?: boolean, craft?: boolean): boolean;
|
|
217
223
|
setUsed(itemUse?: IItemUsed, human?: Human): void;
|
|
218
|
-
createOnBreak(
|
|
219
|
-
spawnOnDecay(): Creature | undefined;
|
|
220
|
-
spawnCreatureOnItem(creatureType: CreatureType | undefined, forceAberrant?: boolean, bypass?: boolean,
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
+
createOnBreak(tile: Tile): void;
|
|
225
|
+
spawnOnDecay(tile: Tile): Creature | undefined;
|
|
226
|
+
spawnCreatureOnItem(tile: Tile, creatureType: CreatureType | undefined, forceAberrant?: boolean, bypass?: boolean, preferFacingTile?: Human, maxTilesChecked?: number): Creature | undefined;
|
|
227
|
+
get point(): IVector3 | undefined;
|
|
228
|
+
get tile(): Tile | undefined;
|
|
229
|
+
dropInWater(human: Human, tile?: Tile, skipParticles?: boolean): void;
|
|
230
|
+
placeOnTile(tile: Tile, options?: IPlaceOnTileOptions): boolean;
|
|
231
|
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/**
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* Unsupported
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*/
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moveTo(): boolean;
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/**
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* Moves an item to a target point / container while animating it
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* @param options Movement options
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* @returns True if the movement is happening, false if it wasn't able to move
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*/
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moveToTile(options: IMoveToTileOptions): boolean;
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-
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-
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+
getMovementOptions(): IMoveToTileOptions | undefined;
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protected onMovementCompleted(): void;
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setQuality(human: Human | undefined, quality?: Quality): void;
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getValidMagicalProperties(): MagicalPropertyType[];
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addMagicalProperties(count: number, source?: string): boolean;
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@@ -285,6 +296,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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* Gets the inherit item type.
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*/
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getInheritItemRecipeSkill(): SkillType;
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+
getDamageType(): DamageType;
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/**
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* Returns the damage types associated with a skill with a fallback for whatever damage types the item normally provides
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* @param skillType The skill to get default damage types from
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@@ -328,7 +340,46 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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*/
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getCivilizationScore(actionType: ActionType.Build | ActionType.SetDown): number;
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getVehicle(): import("game/item/IItem").IItemVehicle | undefined;
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|
-
isVehicleAllowedOnTile(tile:
|
|
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|
+
isVehicleAllowedOnTile(tile: Tile): boolean;
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|
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|
+
addCreature(creature: Creature, remainTamed?: boolean): void;
|
|
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|
+
/**
|
|
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|
+
* Tries restoring the creature on the target tile and fans out to nearby tiles if it's occupied
|
|
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|
+
*/
|
|
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|
+
tryRestoreCreature(tile: Tile, preventRendering?: boolean): Creature | undefined;
|
|
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|
+
restoreCreature(tile: Tile, preventRendering?: boolean): Creature | undefined;
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|
+
/**
|
|
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|
+
* Update the item's display (in the case that its extras are used).
|
|
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|
+
*/
|
|
353
|
+
updateItemDisplay(): void;
|
|
354
|
+
/**
|
|
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|
+
* Determines which graphic to show based on how full the bookcase is with books/text.
|
|
356
|
+
* @returns DisplayableItemType equal to which graphic it should show.
|
|
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|
+
*/
|
|
358
|
+
getBookcaseFullness(): ItemTypeExtra | undefined;
|
|
359
|
+
/**
|
|
360
|
+
* Gives bonus attack and defense to items with have quality.
|
|
361
|
+
* Example: Superior quality can get a bonus of 1-2; relics can get 5-10.
|
|
362
|
+
* @returns true if bonusDefense/Attack was set.
|
|
363
|
+
*/
|
|
364
|
+
setAttackDefenseBonus(): boolean;
|
|
365
|
+
/**
|
|
366
|
+
* Gets the attack damage with its bonus value.
|
|
367
|
+
* Note: This does not get the value with any magical properties applied.
|
|
368
|
+
* @returns number The attack value with bonus applied.
|
|
369
|
+
*/
|
|
370
|
+
getAttackWithBonus(): number;
|
|
371
|
+
/**
|
|
372
|
+
* Gets the ranged attack damage with its bonus value.
|
|
373
|
+
* Note: This does not get the value with any magical properties applied.
|
|
374
|
+
* @returns number The ranged attack value with bonus applied.
|
|
375
|
+
*/
|
|
376
|
+
getRangedAttackWithBonus(): number;
|
|
377
|
+
/**
|
|
378
|
+
* Gets the base defense with its bonus value.
|
|
379
|
+
* Note: This does not get the value with any magical properties applied.
|
|
380
|
+
* @returns number The base defense value.
|
|
381
|
+
*/
|
|
382
|
+
getBaseDefenseWithBonus(): number;
|
|
332
383
|
private checkIfItemsMatch;
|
|
333
384
|
private checkIfItemArraysMatch;
|
|
334
385
|
}
|
|
@@ -8,8 +8,8 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type { IItemDescription, IItemGroupDescription, IRecipeComponent
|
|
12
|
-
import type { ItemType } from "game/item/IItem";
|
|
11
|
+
import type { IItemDescription, IItemGroupDescription, IRecipeComponent } from "game/item/IItem";
|
|
12
|
+
import type { ItemType, ItemTypeGroup } from "game/item/IItem";
|
|
13
13
|
export declare const itemDescriptions: Descriptions<ItemType, IItemDescription>;
|
|
14
14
|
export declare const itemGroupDescriptions: Descriptions<ItemTypeGroup, IItemGroupDescription>;
|
|
15
15
|
export declare function RecipeComponent(type: ItemType | ItemTypeGroup, requiredAmount: number, consumedAmount: number, disassembleAmount?: number, ignoreWeight?: boolean, tileEventByProduct?: boolean): IRecipeComponent;
|