@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby], import("../../Human").default, void, {
11
+ declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby], import("../../Human").default<number>, void, {
12
12
  usable: true;
13
13
  }, [import("../../../item/Item").default]>;
14
14
  export default _default;
@@ -12,7 +12,8 @@ import { Action } from "game/entity/action/Action";
12
12
  import type { IActionUsable } from "game/entity/action/IAction";
13
13
  import { ActionArgument } from "game/entity/action/IAction";
14
14
  export interface ISailToIslandCanUse extends IActionUsable {
15
+ isLocalIslandSailing?: boolean;
15
16
  distanceFromEdge?: number;
16
17
  }
17
- declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Integer32], import("../../Human").default, void, ISailToIslandCanUse, [number, number]>;
18
+ declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Integer32, [ActionArgument.Integer32, ActionArgument.Undefined]], import("../../Human").default<number>, void, ISailToIslandCanUse, [number, number, (number | undefined)?]>;
18
19
  export default _default;
@@ -0,0 +1,23 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import type { IActionUsable } from "game/entity/action/IAction";
13
+ import { ActionArgument } from "game/entity/action/IAction";
14
+ import type Creature from "game/entity/creature/Creature";
15
+ import type { ICreatureDescription } from "game/entity/creature/ICreature";
16
+ import type Human from "game/entity/Human";
17
+ import { AiType } from "game/entity/IEntity";
18
+ export interface ISetCreatureAiCanUse extends IActionUsable {
19
+ creature: Creature;
20
+ }
21
+ export declare function hasSkillToSetCreatureAi(human: Human, creatureDescription: ICreatureDescription | undefined, ai: AiType): boolean;
22
+ declare const _default: Action<[ActionArgument.Integer32], Human<number>, void, ISetCreatureAiCanUse, [number]>;
23
+ export default _default;
@@ -13,12 +13,11 @@ import type { IActionUsable } from "game/entity/action/IAction";
13
13
  import { ActionArgument } from "game/entity/action/IAction";
14
14
  import type { ITerrainDescription } from "game/tile/ITerrain";
15
15
  import { TerrainType } from "game/tile/ITerrain";
16
+ import type Tile from "game/tile/Tile";
16
17
  export interface ISetDownCanUse extends IActionUsable {
17
18
  currentTileDescription: ITerrainDescription;
18
- tileType: TerrainType;
19
- x: number;
20
- y: number;
21
- z: number;
19
+ setDownTileType: TerrainType;
20
+ tile: Tile;
22
21
  }
23
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, ISetDownCanUse, [import("../../../item/Item").default]>;
22
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, ISetDownCanUse, [import("../../../item/Item").default]>;
24
23
  export default _default;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import { ActionArgument } from "game/entity/action/IAction";
13
+ declare const _default: Action<[[ActionArgument.Undefined, ActionArgument.Integer32]], import("../../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
14
+ export default _default;
@@ -0,0 +1,26 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Human from "game/entity/Human";
12
+ import { Action } from "game/entity/action/Action";
13
+ import type { IActionUsable } from "game/entity/action/IAction";
14
+ import { ActionArgument } from "game/entity/action/IAction";
15
+ import type ShipperNPC from "game/entity/npc/npcs/Shipper";
16
+ import type { IIslandPort } from "game/island/IIsland";
17
+ import type Island from "game/island/Island";
18
+ import type { IVector2 } from "utilities/math/IVector";
19
+ export interface IShipToIslandCanUse extends IActionUsable {
20
+ shipper: ShipperNPC;
21
+ path?: IVector2[];
22
+ port?: IIslandPort;
23
+ island?: Island;
24
+ }
25
+ declare const _default: Action<[ActionArgument.NPCNearby, [ActionArgument.Island, ActionArgument.Vector2, ActionArgument.Undefined], [ActionArgument.Integer32, ActionArgument.Undefined]], Human<number>, void, IShipToIslandCanUse, [import("../../npc/NPC").default, (IVector2 | Island | undefined)?, (number | undefined)?]>;
26
+ export default _default;
@@ -18,5 +18,5 @@ export interface IShootCanUse extends IActionUsable {
18
18
  /**
19
19
  * Shooting a specific item (like an arrow)
20
20
  */
21
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, IShootCanUse, [Item]>;
21
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, IShootCanUse, [Item]>;
22
22
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
12
12
  export default _default;
@@ -13,16 +13,16 @@ import { Action } from "game/entity/action/Action";
13
13
  import type { IActionUsable } from "game/entity/action/IAction";
14
14
  import { ActionArgument } from "game/entity/action/IAction";
15
15
  import type { IItemDescription } from "game/item/IItem";
16
- import type { ITile } from "game/tile/ITerrain";
17
16
  import { TerrainType } from "game/tile/ITerrain";
17
+ import type Tile from "game/tile/Tile";
18
18
  import type TileEvent from "game/tile/TileEvent";
19
19
  export interface ISmotherFireCanUse extends IActionUsable {
20
- tile: ITile;
20
+ tile: Tile;
21
+ tileType: TerrainType;
21
22
  tileDoodad?: Doodad;
22
23
  description: IItemDescription;
23
- currentTileType: TerrainType;
24
24
  fireTileEvent?: TileEvent;
25
25
  smotherableDoodad?: Doodad;
26
26
  }
27
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, ISmotherFireCanUse, [import("../../../item/Item").default]>;
27
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, ISmotherFireCanUse, [import("../../../item/Item").default]>;
28
28
  export default _default;
@@ -10,5 +10,7 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, {
14
+ usable: true;
15
+ }, [import("../../../item/Item").default]>;
14
16
  export default _default;
@@ -13,10 +13,10 @@ import { Action } from "game/entity/action/Action";
13
13
  import type { IActionUsable } from "game/entity/action/IAction";
14
14
  import { ActionArgument } from "game/entity/action/IAction";
15
15
  import type Item from "game/item/Item";
16
- import type { ITile } from "game/tile/ITerrain";
16
+ import type Tile from "game/tile/Tile";
17
17
  import type TileEvent from "game/tile/TileEvent";
18
18
  export interface IStartFireCanUse extends IActionUsable {
19
- tile: ITile;
19
+ tile: Tile;
20
20
  kindlingNeeded: boolean;
21
21
  kindlingFuelNeeded: boolean;
22
22
  tinderNeeded: boolean;
@@ -27,5 +27,5 @@ export interface IStartFireCanUse extends IActionUsable {
27
27
  fuel?: Item;
28
28
  tileEvent?: TileEvent;
29
29
  }
30
- declare const _default: Action<[ActionArgument.ItemInventory, [ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.ItemNearby, ActionArgument.Undefined], [ActionArgument.ItemNearby, ActionArgument.Undefined], [ActionArgument.ItemNearby, ActionArgument.Undefined]], import("../../Human").default, void, IStartFireCanUse, [Item, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?]>;
30
+ declare const _default: Action<[ActionArgument.ItemInventory, [ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.ItemNearby, ActionArgument.Undefined], [ActionArgument.ItemNearby, ActionArgument.Undefined], [ActionArgument.ItemNearby, ActionArgument.Undefined]], import("../../Human").default<number>, void, IStartFireCanUse, [Item, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?]>;
31
31
  export default _default;
@@ -20,5 +20,5 @@ export interface IStokeFireCanUse extends IActionUsable {
20
20
  doodad?: Doodad;
21
21
  tileEvent?: TileEvent;
22
22
  }
23
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, IStokeFireCanUse, [import("../../../item/Item").default]>;
23
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, IStokeFireCanUse, [import("../../../item/Item").default]>;
24
24
  export default _default;
@@ -0,0 +1,24 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import type { IActionUsable } from "game/entity/action/IAction";
13
+ import { ActionArgument } from "game/entity/action/IAction";
14
+ import type { ISummon } from "game/item/IItem";
15
+ import type Tile from "game/tile/Tile";
16
+ export interface ISummonAction extends IActionUsable {
17
+ tile: Tile;
18
+ creatureSummon: ISummon;
19
+ }
20
+ /**
21
+ * Summon a creature (golem) from an item.
22
+ */
23
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, ISummonAction, [import("../../../item/Item").default]>;
24
+ export default _default;
@@ -15,5 +15,5 @@ export interface ITameCanUse extends IActionUsable {
15
15
  creature: Creature;
16
16
  tamingDifficulty: number;
17
17
  }
18
- declare const _default: Action<[], import("../../Human").default, void, ITameCanUse, []>;
18
+ declare const _default: Action<[], import("../../Human").default<number>, void, ITameCanUse, []>;
19
19
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default, void, {
13
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;
@@ -10,5 +10,7 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
13
+ declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<number>, void, {
14
+ usable: true;
15
+ }, [import("../../../item/Item").default]>;
14
16
  export default _default;
@@ -13,12 +13,11 @@ import { Action } from "game/entity/action/Action";
13
13
  import type { IActionUsable } from "game/entity/action/IAction";
14
14
  import { ActionArgument } from "game/entity/action/IAction";
15
15
  import type { ITerrainDescription } from "game/tile/ITerrain";
16
+ import type Tile from "game/tile/Tile";
16
17
  export interface ITestDepthCanUse extends IActionUsable {
17
18
  doodad: Doodad;
18
19
  terrainDescription: ITerrainDescription;
19
- x: number;
20
- y: number;
21
- z: number;
20
+ tile: Tile;
22
21
  }
23
- declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, ITestDepthCanUse, [(import("../../../item/Item").default | undefined)?]>;
22
+ declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default<number>, void, ITestDepthCanUse, [(import("../../../item/Item").default | undefined)?]>;
24
23
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.AttackType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.AttackType, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -12,10 +12,13 @@ import Doodad from "game/doodad/Doodad";
12
12
  import { Action } from "game/entity/action/Action";
13
13
  import type { IActionUsable } from "game/entity/action/IAction";
14
14
  import { ActionArgument } from "game/entity/action/IAction";
15
+ import type NPC from "game/entity/npc/NPC";
16
+ import type ShipperNPC from "game/entity/npc/npcs/Shipper";
15
17
  import type { IContainer } from "game/item/IItem";
16
18
  import Item from "game/item/Item";
17
19
  export interface IToggleContainerCanUse extends IActionUsable {
18
- container: Doodad | (Item & IContainer);
20
+ container: Doodad | Item;
21
+ shipper?: ShipperNPC;
19
22
  }
20
- declare const _default: Action<[[ActionArgument.Container, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../Human").default, void, IToggleContainerCanUse, [(IContainer | undefined)?, (boolean | undefined)?]>;
23
+ declare const _default: Action<[[ActionArgument.Container, ActionArgument.NPCNearby, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../Human").default<number>, void, IToggleContainerCanUse, [(NPC | IContainer | undefined)?, (boolean | undefined)?]>;
21
24
  export default _default;
@@ -13,11 +13,11 @@ import type { DoodadType } from "game/doodad/IDoodad";
13
13
  import { Action } from "game/entity/action/Action";
14
14
  import type { IActionUsable } from "game/entity/action/IAction";
15
15
  import { ActionArgument } from "game/entity/action/IAction";
16
- import type { ITile } from "game/tile/ITerrain";
16
+ import type Tile from "game/tile/Tile";
17
17
  export interface IToggleDoorCanUse extends IActionUsable {
18
18
  doodad: Doodad;
19
- tile: ITile;
19
+ tile: Tile;
20
20
  changeType: DoodadType;
21
21
  }
22
- declare const _default: Action<[[ActionArgument.Doodad, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../Human").default, true | undefined, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
22
+ declare const _default: Action<[[ActionArgument.Doodad, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../Human").default<number>, true | undefined, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
23
23
  export default _default;
@@ -16,5 +16,5 @@ export interface IToggleHitchCanUse extends IActionUsable {
16
16
  creature: Creature;
17
17
  hitch?: Doodad;
18
18
  }
19
- declare const _default: Action<[], import("../../Human").default, void, IToggleHitchCanUse, []>;
19
+ declare const _default: Action<[], import("../../Human").default<number>, void, IToggleHitchCanUse, []>;
20
20
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
13
+ declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
14
14
  export default _default;
@@ -11,15 +11,13 @@
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import type { IActionUsable } from "game/entity/action/IAction";
13
13
  import { ActionArgument } from "game/entity/action/IAction";
14
- import type { ITerrainDescription, ITile, TerrainType } from "game/tile/ITerrain";
14
+ import type { ITerrainDescription, TerrainType } from "game/tile/ITerrain";
15
+ import type Tile from "game/tile/Tile";
15
16
  export interface ITillCanUse extends IActionUsable {
16
- tile: ITile;
17
+ tile: Tile;
17
18
  isGrass: boolean;
18
19
  tileType: TerrainType;
19
20
  terrainDescription: ITerrainDescription;
20
- x: number;
21
- y: number;
22
- z: number;
23
21
  }
24
- declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
22
+ declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default<number>, void, ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
25
23
  export default _default;
@@ -14,7 +14,7 @@ import type { IActionUsable } from "game/entity/action/IAction";
14
14
  import { ActionArgument } from "game/entity/action/IAction";
15
15
  import type { ItemType } from "game/item/IItem";
16
16
  import Item from "game/item/Item";
17
- import type { ITile } from "game/tile/ITerrain";
17
+ import type Tile from "game/tile/Tile";
18
18
  export interface ToggleVehicleDoodadCanUse extends IActionUsable {
19
19
  type: "doodad";
20
20
  existingVehicleItem?: Item;
@@ -25,9 +25,9 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
25
25
  type: "item";
26
26
  existingVehicleItem?: Item;
27
27
  vehicleItemOrDoodad: Item;
28
- currentTile?: ITile;
29
- facingTile?: ITile;
28
+ currentTile?: Tile;
29
+ facingTile?: Tile;
30
30
  }
31
31
  export type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
32
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
33
33
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.NPCNearby], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../npc/NPC").default]>;
13
+ declare const _default: Action<[ActionArgument.NPCNearby], import("../../Human").default<number>, void, import("game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../../npc/NPC").default]>;
14
14
  export default _default;
@@ -15,5 +15,5 @@ import type Item from "game/item/Item";
15
15
  export interface ITransmogrifyCanUse extends IActionUsable {
16
16
  transmogrifyTarget: Item;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemInventory, [ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, ITransmogrifyCanUse, [Item, (Item | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.ItemInventory, [ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default<number>, void, ITransmogrifyCanUse, [Item, (Item | undefined)?]>;
19
19
  export default _default;
@@ -0,0 +1,26 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "game/entity/action/Action";
12
+ import type { IActionUsable } from "game/entity/action/IAction";
13
+ import { ActionArgument } from "game/entity/action/IAction";
14
+ import type Creature from "game/entity/creature/Creature";
15
+ import type { ItemType } from "game/item/IItem";
16
+ import type Tile from "game/tile/Tile";
17
+ export interface IUncageCanUse extends IActionUsable {
18
+ tile: Tile;
19
+ creature: Creature;
20
+ changeInto: ItemType;
21
+ }
22
+ /**
23
+ * Releases a creature from a cage
24
+ */
25
+ declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<number>, void, IUncageCanUse, [import("../../../item/Item").default]>;
26
+ export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../item/Item").default | undefined)?]>;
13
+ declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../item/Item").default | undefined)?]>;
14
14
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[], import("../../Human").default, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
11
+ declare const _default: import("../Action").Action<[], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Boolean], import("../../Human").default, void, import("../IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
11
+ declare const _default: import("../Action").Action<[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Boolean], import("../../Human").default<number>, void, import("../IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
12
12
  export default _default;
@@ -10,7 +10,8 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Direction, [ActionArgument.Integer32, ActionArgument.Undefined]], import("../../Human").default, void, {
13
+ import { Direction } from "utilities/math/Direction";
14
+ declare const _default: Action<[ActionArgument.Direction, [ActionArgument.Integer32, ActionArgument.Undefined]], import("../../Human").default<number>, void, {
14
15
  usable: true;
15
- }, [import("../../../../utilities/math/Direction").Direction.None | import("../../../../utilities/math/Direction").Direction.East | import("../../../../utilities/math/Direction").Direction.North | import("../../../../utilities/math/Direction").Direction.West | import("../../../../utilities/math/Direction").Direction.South, (number | undefined)?]>;
16
+ }, [Direction.None | Direction.East | Direction.North | Direction.West | Direction.South, (number | undefined)?]>;
16
17
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Object], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [any?]>;
13
+ declare const _default: Action<[ActionArgument.Object], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [any?]>;
14
14
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Container, [ActionArgument.UnsignedInteger32NumberArray, ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/IItem").IContainer, (number[] | undefined)?]>;
13
+ declare const _default: Action<[ActionArgument.Container, [ActionArgument.UnsignedInteger32NumberArray, ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/IItem").IContainer, (number[] | undefined)?]>;
14
14
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.String, ActionArgument.Object], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
13
+ declare const _default: Action<[ActionArgument.String, ActionArgument.Object], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [string, any?]>;
14
14
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[[ActionArgument.Vector2Array, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../Human").default, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
13
+ declare const _default: Action<[[ActionArgument.Vector2Array, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../../utilities/math/IVector").IVector2[] | undefined)?, (boolean | undefined)?]>;
14
14
  export default _default;
@@ -18,7 +18,7 @@ export interface IUpgradeCanUse extends IActionUsable {
18
18
  upgrade: IUpgradeable;
19
19
  upgradeTarget: Item;
20
20
  }
21
- declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Undefined]], import("../../Human").default, void, IUpgradeCanUse, [Item, (Item | undefined)?]>;
21
+ declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Undefined]], import("../../Human").default<number>, void, IUpgradeCanUse, [Item, (Item | undefined)?]>;
22
22
  export default _default;
23
23
  export interface IUpgradeable extends IMagicalPropertyInfo {
24
24
  target: Item;
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type Doodad from "game/doodad/Doodad";
11
12
  import type { IActionConfirmerApi } from "game/entity/action/IAction";
12
13
  import type Human from "game/entity/Human";
13
- export default function (action: IActionConfirmerApi<Human>): Promise<boolean>;
14
+ export default function (action: IActionConfirmerApi<Human | Doodad>): Promise<boolean>;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import type { IActionConfirmerApi } from "game/entity/action/IAction";
12
12
  import type Human from "game/entity/Human";
13
- import type { ITile } from "game/tile/ITerrain";
13
+ import type Tile from "game/tile/Tile";
14
14
  import type Message from "language/dictionary/Message";
15
15
  import Translation from "language/Translation";
16
- export default function (action: IActionConfirmerApi<Human>, tile: ITile, thing: Translation | undefined, message: Message): true | Promise<boolean>;
16
+ export default function (action: IActionConfirmerApi<Human>, tile: Tile, thing: Translation | undefined, message: Message): true | Promise<boolean>;
@@ -11,9 +11,9 @@
11
11
  import type Entity from "game/entity/Entity";
12
12
  import type Island from "game/island/Island";
13
13
  import type Item from "game/item/Item";
14
- import type { IVector3 } from "utilities/math/IVector";
14
+ import type Tile from "game/tile/Tile";
15
15
  declare module Inventories {
16
16
  function ofEntity(entity: Entity): Item[][];
17
- function get(island: Island, point: IVector3): Item[][];
17
+ function get(island: Island, tile: Tile): Item[][];
18
18
  }
19
19
  export default Inventories;
@@ -13,7 +13,7 @@ import type Human from "game/entity/Human";
13
13
  import type Item from "game/item/Item";
14
14
  import type DrawnMap from "game/mapping/DrawnMap";
15
15
  import type { ITreasure } from "game/mapping/DrawnMap";
16
- import type { IVector3 } from "utilities/math/IVector";
16
+ import type Tile from "game/tile/Tile";
17
17
  declare namespace TreasureGathering {
18
18
  interface IGatherable {
19
19
  map: DrawnMap;
@@ -21,7 +21,7 @@ declare namespace TreasureGathering {
21
21
  toolRange?: number;
22
22
  maxRange?: number;
23
23
  treasure: ITreasure;
24
- position: IVector3;
24
+ gatherPointTile: Tile;
25
25
  }
26
26
  enum GatherablesResult {
27
27
  Blocked = 0,
@@ -40,7 +40,7 @@ declare namespace TreasureGathering {
40
40
  }
41
41
  interface IGatherResult {
42
42
  result: Result;
43
- position?: IVector3;
43
+ tile?: Tile;
44
44
  treasure?: ITreasure;
45
45
  }
46
46
  function gather(action: IActionHandlerApi<Human>, itemRange: number, requireMap: boolean, tool?: Item, canGather?: ICanGather): IGatherResult;
@@ -34,7 +34,7 @@ import type HashSet from "utilities/collection/set/HashSet";
34
34
  export interface IUsableActionRequirement<TYPE> {
35
35
  allowNone?: true;
36
36
  validate?(player: Player, value: TYPE): boolean;
37
- find?(player: Player): TYPE | undefined;
37
+ find?(player: Player): TYPE | false | undefined;
38
38
  getMissingName?(): Translation;
39
39
  }
40
40
  export interface IUsableActionItemRequirement extends Omit<IUsableActionRequirement<Item>, "find"> {
@@ -61,6 +61,7 @@ export interface IUsableActionPossibleUsing {
61
61
  doodad?: Doodad;
62
62
  creature?: Creature;
63
63
  npc?: NPC;
64
+ misc?: any;
64
65
  }
65
66
  export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequirements> {
66
67
  item: ((REQUIREMENTS["item"] extends true ? Item : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
@@ -102,6 +103,7 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
102
103
  } ? NPC : never) | (REQUIREMENTS["npc"] extends {
103
104
  find(player: Player): NPC;
104
105
  } ? NPC : never));
106
+ misc: any;
105
107
  }
106
108
  export type UsableActionIconReference = ActionType | UsableActionType | UsableActionTypePlaceholder | (Omit<IIcon, "path"> & {
107
109
  action: ActionType | UsableActionType | UsableActionTypePlaceholder;
@@ -234,7 +236,7 @@ export interface IUsableActionDefinitionSubmenu<REQUIREMENTS extends IUsableActi
234
236
  }
235
237
  export interface IUsableActionDefinitionExecutable<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> extends IUsableActionDefinitionBase<REQUIREMENTS> {
236
238
  slottable?: boolean;
237
- discoveredByDefault?: true;
239
+ discoveredByDefault?: true | (() => boolean);
238
240
  submenu?: undefined;
239
241
  forceDisplayWhenEmpty?: undefined;
240
242
  execute(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;