@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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@@ -14,7 +14,9 @@ import type { IMessage, IMessageHistoryItem, IMessageManager, IPackedMessage } f
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import { MessageType, Source } from "game/entity/player/IMessageManager";
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import type Player from "game/entity/player/Player";
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import type Island from "game/island/Island";
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import type Dictionary from "language/Dictionary";
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import Message from "language/dictionary/Message";
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import type { TranslationArg } from "language/ITranslation";
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import Translation from "language/Translation";
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import type { IVector4 } from "utilities/math/Vector4";
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export declare class MessageManagerNoOp implements IMessageManager {
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@@ -30,13 +32,14 @@ export declare class MessageManagerNoOp implements IMessageManager {
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send(): boolean;
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sendPacked(): boolean;
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sentToAll(sentToAll?: boolean): this;
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-
pruneMessageHistory(): boolean;
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pruneMessageHistory(isLocalPlayer: boolean): boolean;
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addToHistory(messageHistoryItem: IMessageHistoryItem): void;
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upgrade(): this;
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}
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export interface IMessageManagerOptions {
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shouldDisplayMessage(message: IMessage, id: number): boolean | undefined;
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onDisplayMessage(message: IMessage): void;
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getMessageStorageMax(): number;
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getMessageStorageMax(isLocalPlayer: boolean): number;
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}
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export default class MessageManager implements IMessageManager {
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private readonly options;
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@@ -70,7 +73,7 @@ export default class MessageManager implements IMessageManager {
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/**
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* Cuts the message history down to the correct bounds (preferring the more recent messages)
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*/
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pruneMessageHistory(): boolean;
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pruneMessageHistory(isLocalPlayer: boolean): boolean;
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/**
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* Clears the entire message history.
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*/
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@@ -114,7 +117,7 @@ export default class MessageManager implements IMessageManager {
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*
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* Note: After sending a message, the message source, type, and human (if any) are reset.
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*/
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-
send(message: Message | Translation, ...args:
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send(message: Message | Translation, ...args: TranslationArg[]): boolean;
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sendPacked(pack: Partial<IPackedMessage>, ...extraSources: Source[]): boolean;
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addToHistory(messageHistoryItem: IMessageHistoryItem): void;
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/**
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@@ -122,4 +125,5 @@ export default class MessageManager implements IMessageManager {
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*/
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sentToAll(sentToAll?: boolean): this;
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private reset;
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upgrade(id: `${keyof typeof Dictionary}:${string}`, dictionary: Dictionary, entry: number, upgrader?: Translation.ITranslationUpgrader): this;
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}
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@@ -19,51 +19,62 @@ import NoteManager from "game/entity/player/note/NoteManager";
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import QuestManager from "game/entity/player/quest/QuestManager";
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import { TileUpdateType } from "game/IGame";
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import type { IslandId } from "game/island/IIsland";
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-
import type Island from "game/island/Island";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import { Prompt } from "game/meta/prompt/IPrompt";
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import { Milestone } from "game/milestones/IMilestone";
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import type Tile from "game/tile/Tile";
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import type InterruptChoice from "language/dictionary/InterruptChoice";
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import type IClientStore from "save/clientStore/IClientStore";
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-
import type { IUnserializedCallback } from "save/serializer/ISerializer";
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-
import type { IDialogInfo } from "ui/old/IOldUi";
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import type { IPreSerializeCallback, ISerializer, IUnserializedCallback } from "save/serializer/ISerializer";
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import type { IContainerSortInfo, IDialogInfo } from "ui/old/IOldUi";
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import { IActionBarSlotData } from "ui/screen/screens/game/static/actions/IActionBar";
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import { Direction } from "utilities/math/Direction";
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-
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-
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readonly
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readonly tileUpdateType = TileUpdateType.Player;
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export default class Player extends Human implements IPreSerializeCallback, IUnserializedCallback {
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get entityType(): EntityType.Player;
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get tileUpdateType(): TileUpdateType;
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readonly event: IEventEmitter<this, IPlayerEvents>;
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absentLastUsedTime: number;
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containerSortInfo: Record<string | number, IContainerSortInfo | undefined>;
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dialogContainerInfo: Record<number, IDialogInfo | undefined>;
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dialogInfo: Record<string, IDialogInfo>;
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hintSeen: boolean[];
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islandId: IslandId;
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name: string;
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actionBar: IActionBarSlotData[];
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useActionsWhileMoving: boolean;
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revealedItems: Record<number, boolean>;
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milestoneModifiers: Set<Milestone>;
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milestoneTitle?: Milestone;
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displayCreature?: CreatureType;
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private updateTablesOnNoInput?;
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private lastTableUpdateId?;
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constructor(identifier?: string);
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preSerializeObject(serializer: ISerializer): void;
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onUnserialized(): void;
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delete(): void;
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-
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+
isValid(): boolean;
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get clientStore(): IClientStore;
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createNoteManager(): NoteManager;
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createMessageManager(): MessageManager;
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createQuestManager(): QuestManager;
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getDisplayCreature(): CreatureType | undefined;
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+
protected updateTile(fromTile: Tile, toTile: Tile): boolean;
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changeId(id: number): void;
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-
protected moveToIsland(
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protected moveToIsland(targetTile: Tile): void;
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/**
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* This only does stuff when it's called on the local player
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*/
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addItemMilestones(item: Item): void;
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checkSkillMilestones(): void;
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protected onCanMove(direction: Direction.Cardinal): false | undefined;
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addMilestone(milestone: Milestone, data?: number | string, update?: boolean): void;
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updateMovementIntent(movementIntent: IMovementIntent): boolean;
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load(): void;
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unload(): void;
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-
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private onLoadOrUnload;
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setup(spawnPoint: Tile): void;
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protected onNoInput(): void;
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updateTables(source: string, options?: Partial<{
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allowCaching: boolean;
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@@ -71,14 +82,14 @@ export default class Player extends Human implements IUnserializedCallback {
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}>): void;
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private updateCraftTable;
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updateDismantleTable(adjacentContainers?: IContainer[], force?: boolean): void;
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-
getName(): import("../../../language/impl/TranslationImpl").default;
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85
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+
getName(includeTitle?: boolean): import("../../../language/impl/TranslationImpl").default;
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/**
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* Prompts the player
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*/
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prompt(type: Prompt, ...args: any[]): Promise<boolean | InterruptChoice>;
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-
updateActionSlots(slots: number[], data: IActionBarSlotData[]): void;
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-
updateDialogInfo(dialogIndex: string | number): void;
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81
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-
getDialogInfo(dialogIndex: string | number): IDialogInfo;
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90
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+
updateActionSlots(slots: number[], data: IActionBarSlotData[], enabled?: boolean): void;
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91
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+
updateDialogInfo(dialogIndex: string | number | undefined): void;
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+
getDialogInfo(dialogIndex: string | number): IDialogInfo | undefined;
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kill(): void;
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94
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respawn(reset: boolean): void;
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/**
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@@ -91,7 +102,7 @@ export default class Player extends Human implements IUnserializedCallback {
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91
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* Only use this clientside
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*/
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isExploredClientSide(x: number, y: number, z: number): boolean;
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94
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-
protected onSkillGain(skill: SkillType, mod: number): void;
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105
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+
protected onSkillGain(skill: SkillType, fromValue: number, toValue: number, mod: number): void;
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95
106
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private canWriteInHours;
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private canWriteNote;
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private onWriteNote;
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@@ -8,36 +8,46 @@
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8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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9
9
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* https://github.com/WaywardGame/types/wiki
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10
10
|
*/
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11
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-
import
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12
|
-
import
|
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11
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+
import EventEmitter from "event/EventEmitter";
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12
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+
import type { IEntityManagerEvents } from "game/entity/EntityManager";
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13
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import Player from "game/entity/player/Player";
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+
import type { Game } from "game/Game";
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14
15
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import type { IPlayerOptions, IPlayOptions } from "game/IGame";
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15
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-
|
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16
|
-
export interface IPlayerManagerEvents extends Events<EntityManager<Player>> {
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16
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+
export interface IPlayerManagerEvents extends IEntityManagerEvents<Player> {
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/**
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18
18
|
* Called when a player is about to be removed
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* The player is going to be added into absentPlayers
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* @param player The player object
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21
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*/
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22
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-
preRemove
|
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22
|
+
preRemove(player: Player): void;
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|
/**
|
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24
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|
* Called when a player joins the server
|
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25
25
|
* @param player The player object
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26
26
|
*/
|
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27
|
-
join
|
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27
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+
join(player: Player): void;
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/**
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29
29
|
* Called when a player leaves the server
|
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30
30
|
* Note: This hook is not called for the player who left the server (player will never be localPlayer)
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31
31
|
* @param player The player object
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32
32
|
*/
|
|
33
|
-
leave
|
|
33
|
+
leave(player: Player): void;
|
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34
|
+
/**
|
|
35
|
+
* Called when a player-like human (player / special npc) is spawned
|
|
36
|
+
*/
|
|
37
|
+
addPlayingEntity(entity: Player): any;
|
|
38
|
+
/**
|
|
39
|
+
* Called when a player-like human (player / special npc) is removed
|
|
40
|
+
*/
|
|
41
|
+
removePlayingEntity(entity: Player): any;
|
|
34
42
|
}
|
|
35
|
-
export default class PlayerManager extends
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
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43
|
+
export default class PlayerManager extends EventEmitter.Host<IPlayerManagerEvents> {
|
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44
|
+
private readonly game;
|
|
45
|
+
readonly players: Array<Player | undefined>;
|
|
46
|
+
readonly absentPlayers: Array<Player | undefined>;
|
|
47
|
+
constructor(game: Game);
|
|
48
|
+
reset(): void;
|
|
39
49
|
/**
|
|
40
|
-
* Get players
|
|
50
|
+
* Get players. Parameters include additional players that may not be relevant, such as ghosts, connecting players, absent players, the dedicated server fake player.
|
|
41
51
|
* @param includeGhosts True to include players that are ghosts
|
|
42
52
|
* @param includeConnecting True to include players that are connecting
|
|
43
53
|
* @param includeDedicatedServer True to include the dedicated server fake player
|
|
@@ -56,7 +66,7 @@ export default class PlayerManager extends EntityManager<Player> {
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56
66
|
* Support loading single player saves in dedicated servers
|
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57
67
|
* All while not losing data for any players - regardless of if the player was in the server or not at the time of the backup
|
|
58
68
|
*/
|
|
59
|
-
repair(options: Partial<IPlayOptions>): void
|
|
69
|
+
repair(options: Partial<IPlayOptions>): Promise<void>;
|
|
60
70
|
/**
|
|
61
71
|
* Removes and deletes a player.
|
|
62
72
|
* Use with caution!
|
|
@@ -9,5 +9,5 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type Human from "game/entity/Human";
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|
12
|
-
import type
|
|
13
|
-
export default function writeCorpseNote(human: Human, tile:
|
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12
|
+
import type Tile from "game/tile/Tile";
|
|
13
|
+
export default function writeCorpseNote(human: Human, tile: Tile): void;
|
|
@@ -10,13 +10,16 @@
|
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|
10
10
|
*/
|
|
11
11
|
import type Island from "game/island/Island";
|
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12
12
|
import type { PartOfDay } from "game/time/ITimeManager";
|
|
13
|
+
import type Dictionary from "language/Dictionary";
|
|
14
|
+
import type { TranslationArg } from "language/ITranslation";
|
|
15
|
+
import Translation from "language/Translation";
|
|
13
16
|
import Note from "language/dictionary/Note";
|
|
14
17
|
import type { IModdable } from "mod/ModRegistry";
|
|
15
18
|
import { HelpArticle } from "ui/screen/screens/menu/menus/help/HelpArticleDescriptions";
|
|
16
19
|
export interface INoteDescription extends IModdable {
|
|
17
20
|
learnMore?: HelpArticle;
|
|
18
21
|
}
|
|
19
|
-
export declare const noteDescriptions:
|
|
22
|
+
export declare const noteDescriptions: Map<Note, INoteDescription>;
|
|
20
23
|
export type Time = PartOfDay | string;
|
|
21
24
|
export interface INote {
|
|
22
25
|
id: keyof typeof Note;
|
|
@@ -25,7 +28,7 @@ export interface INote {
|
|
|
25
28
|
time: number;
|
|
26
29
|
skilled: boolean;
|
|
27
30
|
};
|
|
28
|
-
args:
|
|
31
|
+
args: TranslationArg[];
|
|
29
32
|
unread?: boolean;
|
|
30
33
|
}
|
|
31
34
|
export interface INoteManager {
|
|
@@ -35,6 +38,7 @@ export interface INoteManager {
|
|
|
35
38
|
write(note: Note, ...args: any[]): void;
|
|
36
39
|
getUnread(): INote[];
|
|
37
40
|
markRead(noteId: number): void;
|
|
41
|
+
upgrade(id: `${keyof typeof Dictionary}:${string}`, dictionary: Dictionary, entry: number, upgrader?: Translation.ITranslationUpgrader): this;
|
|
38
42
|
}
|
|
39
43
|
export interface INoteHost {
|
|
40
44
|
getIsland(): Island;
|
|
@@ -47,9 +51,10 @@ export declare class NoteManagerNoOp implements INoteManager {
|
|
|
47
51
|
readonly notes: INote[];
|
|
48
52
|
getNote(id: number): INote | undefined;
|
|
49
53
|
wasWritten(note: Note): boolean;
|
|
50
|
-
write(note: Note, ...args:
|
|
54
|
+
write(note: Note, ...args: TranslationArg[]): void;
|
|
51
55
|
getUnread(): INote[];
|
|
52
56
|
markRead(noteId: number): void;
|
|
57
|
+
upgrade(id: `${keyof typeof Dictionary}:${string}`, dictionary: Dictionary, entry: number, upgrader?: Translation.ITranslationUpgrader): this;
|
|
53
58
|
}
|
|
54
59
|
export default class NoteManager implements INoteManager {
|
|
55
60
|
private readonly host;
|
|
@@ -58,7 +63,8 @@ export default class NoteManager implements INoteManager {
|
|
|
58
63
|
get notes(): INote[];
|
|
59
64
|
getNote(id: number): INote | undefined;
|
|
60
65
|
wasWritten(note: Note): boolean;
|
|
61
|
-
write(note: Note, ...args:
|
|
66
|
+
write(note: Note, ...args: TranslationArg[]): void;
|
|
62
67
|
getUnread(): INote[];
|
|
63
68
|
markRead(noteId: number): void;
|
|
69
|
+
upgrade(id: `${keyof typeof Dictionary}:${string}`, dictionary: Dictionary, entry: number, upgrader?: Translation.ITranslationUpgrader): this;
|
|
64
70
|
}
|
|
@@ -8,14 +8,13 @@
|
|
|
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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-
import Stream from "@wayward/goodstream/Stream";
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import EventEmitter from "event/EventEmitter";
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+
import type { Game } from "game/Game";
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import type Player from "game/entity/player/Player";
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import type PlayerManager from "game/entity/player/PlayerManager";
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import type { IQuest } from "game/entity/player/quest/quest/IQuest";
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import { QuestType } from "game/entity/player/quest/quest/IQuest";
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import type { RequirementInstance } from "game/entity/player/quest/quest/Quest";
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import type { Game } from "game/Game";
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export interface IQuestManager extends EventEmitter.Host<IQuestManagerEvents> {
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/**
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* Get all quests
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@@ -100,10 +99,10 @@ export declare class QuestInstance extends EventEmitter.Host<IQuestInstanceEvent
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constructor(host: Player, data: IQuest, id: number);
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getTitle(): import("../../../../language/impl/TranslationImpl").default | undefined;
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getDescription(): import("../../../../language/impl/TranslationImpl").default | undefined;
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getRequirements():
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getRequirements(): RequirementInstance[];
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needsManualCompletion(): boolean | undefined;
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complete(): this;
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getChildren():
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getChildren(): QuestType[];
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getCompletionAmount(): number;
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}
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interface IQuestInstanceEvents {
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@@ -10,5 +10,4 @@
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*/
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import { QuestType } from "game/entity/player/quest/quest/IQuest";
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import type { Quest } from "game/entity/player/quest/quest/Quest";
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-
declare const
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-
export default quests;
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+
export declare const questDescriptions: Map<QuestType, Quest>;
|
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@@ -8,14 +8,14 @@
|
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8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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-
import
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+
import { CreatureType } from "game/entity/creature/ICreature";
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import type { RequirementInstance } from "game/entity/player/quest/quest/Quest";
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import { Quest } from "game/entity/player/quest/quest/Quest";
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import type { QuestInstance } from "game/entity/player/quest/QuestManager";
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import type { IQuestRequirement } from "game/entity/player/quest/requirement/IRequirement";
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import type Island from "game/island/Island";
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export default class Challenge extends Quest {
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-
static getCreaturesOfRequirements():
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+
static getCreaturesOfRequirements(): CreatureType[];
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private static readonly possibleRequirements;
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/**
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* These are the only items that can be requested to collect
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@@ -39,9 +39,14 @@ export default class Challenge extends Quest {
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private readonly possibleRequirements;
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constructor();
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reset(): void;
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protected createRequirements(island: Island):
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+
protected createRequirements(island: Island): Array<IQuestRequirement<any, any>>;
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protected onUpdate(quest: QuestInstance): void;
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protected onRequirementComplete(quest: QuestInstance, completedRequirement: RequirementInstance): void;
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+
/**
|
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+
*
|
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+
* @param island
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+
* @returns Technically a IQuestRequirement<any, any>, but specifying the exact types makes the typing much faster
|
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+
*/
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private createRandomRequirement;
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private getSpawnableCreatures;
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}
|
|
@@ -35,18 +35,18 @@ export declare class Quest extends EventEmitter.Host<IQuestEvents> {
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addRequirement<RA extends any[]>(type: QuestRequirementType, ...args: RA): this;
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setNeedsManualCompletion(): this;
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addChildQuests(...children: QuestType[]): this;
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-
getChildren():
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+
getChildren(): QuestType[];
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setTitle(translation?: Translation | ((quest: IQuest) => Translation)): this;
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setDescription(translation?: Translation): this;
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create(island: Island, type?: QuestType | undefined): IQuest;
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getTitle(quest: IQuest): import("../../../../../language/impl/TranslationImpl").default | undefined;
|
|
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getDescription(quest: IQuest): import("../../../../../language/impl/TranslationImpl").default | undefined;
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getEventBusTriggers(instance: IQuest):
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getHostTriggers(instance: IQuest):
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-
getRequirements(host: Player, instance: IQuest):
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+
getEventBusTriggers(instance: IQuest): [IQuestRequirement<any[], {}>, import("@wayward/goodstream").default<readonly [import("../../../../../event/EventManager").EmitterOrBus, string | number | symbol, (api: IQuestRequirementApi<[], {}>, ...args: any[]) => boolean]>][];
|
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+
getHostTriggers(instance: IQuest): [IQuestRequirement<any[], {}>, IterableIterator<[keyof import("../../IPlayer").IPlayerEvents, (api: IQuestRequirementApi<[], {}>, player: Player, ...args: any[]) => boolean]>][];
|
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+
getRequirements(host: Player, instance: IQuest): RequirementInstance[];
|
|
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getRequirement(host: Player, quest: IQuest, requirement: IQuestRequirement): RequirementInstance | undefined;
|
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needsManualCompletion(): boolean;
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-
protected createRequirements(island: Island):
|
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+
protected createRequirements(island: Island): IQuestRequirement[];
|
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protected createRequirement<R extends QuestRequirementType>(type: R, ...options: RequirementArgs<R>): IQuestRequirement<RequirementArgs<R>>;
|
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}
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export declare class RequirementInstance extends EventEmitter.Host<IQuestRequirementEvents> {
|
|
@@ -17,8 +17,13 @@ export interface ISkillLevel {
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core: number;
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}
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export interface ISkillDescription extends IModdable {
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-
attribute?: Stat;
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+
attribute?: Stat | ISkillAttribute;
|
|
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reputation?: number;
|
|
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defaultDamageType?: DamageType;
|
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}
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+
export interface ISkillAttribute {
|
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+
stat: Stat;
|
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+
gainChanceOffset?: number;
|
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+
gainMultiplier?: number;
|
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+
}
|
|
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export declare const skillDescriptions: OptionalDescriptions<SkillType, ISkillDescription>;
|
|
@@ -16,7 +16,7 @@ export interface ISkillConfiguration {
|
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id: GetterOfOr<string | number>;
|
|
17
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getSkillGainMultiplier?(skill: SkillType): number;
|
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18
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canSkillGain?(skill: SkillType): boolean;
|
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19
|
-
onSkillGain?(skill: SkillType, mod: number): any;
|
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+
onSkillGain?(skill: SkillType, fromValue: number, toValue: number, mod: number): any;
|
|
20
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}
|
|
21
21
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export interface ISkillEvents {
|
|
22
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/**
|
|
@@ -9,7 +9,7 @@
|
|
|
9
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|
* https://github.com/WaywardGame/types/wiki
|
|
10
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|
*/
|
|
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import EventEmitter from "event/EventEmitter";
|
|
12
|
-
import type
|
|
12
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+
import type EntityWithStats from "game/entity/EntityWithStats";
|
|
13
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import type { StatusType } from "game/entity/IEntity";
|
|
14
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import { StatusEffectChangeReason } from "game/entity/IEntity";
|
|
15
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import { MessageType } from "game/entity/player/IMessageManager";
|
|
@@ -31,7 +31,7 @@ export interface IStatusEffectIconDescription {
|
|
|
31
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*/
|
|
32
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frames?: number;
|
|
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}
|
|
34
|
-
export type StatusEffectClass = Class<StatusEffect, [StatusType,
|
|
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|
+
export type StatusEffectClass = Class<StatusEffect, [StatusType, EntityWithStats]> & IModdable;
|
|
35
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export declare enum StatusEffectBadness {
|
|
36
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Neutral = 0,
|
|
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Bad = 1,
|
|
@@ -64,8 +64,8 @@ export default abstract class StatusEffect extends EventEmitter.Host<IStatusEffe
|
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static update(effect: StatusEffect): void;
|
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private registered;
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private readonly _entity;
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67
|
-
constructor(type: StatusType, entity?:
|
|
68
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-
protected get entity():
|
|
67
|
+
constructor(type: StatusType, entity?: EntityWithStats);
|
|
68
|
+
protected get entity(): EntityWithStats;
|
|
69
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getOptions(): IGameOptionsStatusEffect;
|
|
70
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register(): void;
|
|
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/**
|
|
@@ -24,7 +24,7 @@ export default abstract class BadTemperatureEffect extends StatusEffect {
|
|
|
24
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|
protected onTick(): void;
|
|
25
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|
protected abstract getConsequenceEffect(): StatusType;
|
|
26
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|
protected abstract getConsequenceStat(): Stat;
|
|
27
|
-
private
|
|
27
|
+
private onGameTick;
|
|
28
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|
private onPlayerTurnStart;
|
|
29
29
|
private isLevelTwoBadTemp;
|
|
30
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}
|
|
@@ -24,9 +24,11 @@ export declare module InfoDisplayLevel {
|
|
|
24
24
|
function canDisplay(level: InfoDisplayLevel, ...toDisplay: InfoDisplayLevel[]): boolean;
|
|
25
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|
}
|
|
26
26
|
export declare enum InfoClass {
|
|
27
|
-
Title = "title",
|
|
28
|
-
|
|
29
|
-
|
|
27
|
+
Title = "info-provider-title",
|
|
28
|
+
Subtitle = "info-provider-subtitle",
|
|
29
|
+
Description = "info-provider-description",
|
|
30
|
+
List = "info-provider-list",
|
|
31
|
+
MultiTextParagraph = "info-provider-multi-text-paragraph"
|
|
30
32
|
}
|
|
31
33
|
export interface IInspector {
|
|
32
34
|
asEntity?: Entity;
|
|
@@ -8,6 +8,7 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import { EventBus } from "event/EventBuses";
|
|
11
12
|
import EventEmitter from "event/EventEmitter";
|
|
12
13
|
import type { Emitter, EmitterOrBus, Event, Handler } from "event/EventManager";
|
|
13
14
|
import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
|
|
@@ -42,6 +43,10 @@ export interface IInfoProviderEvents {
|
|
|
42
43
|
/**
|
|
43
44
|
* Should be emitted when the info provider should be removed.
|
|
44
45
|
*/
|
|
46
|
+
requestRemove(): any;
|
|
47
|
+
/**
|
|
48
|
+
* Emitted when the info provider has been removed.
|
|
49
|
+
*/
|
|
45
50
|
remove(): any;
|
|
46
51
|
/**
|
|
47
52
|
* Should be emitted when the info provider's display level changes.
|
|
@@ -68,13 +73,16 @@ export interface ISerializedIcon extends IIcon {
|
|
|
68
73
|
path: string | ISerializedImagePath;
|
|
69
74
|
}
|
|
70
75
|
export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProviderEvents> implements IRefreshable {
|
|
76
|
+
static multiTextParagraph: string;
|
|
71
77
|
private static uniqueInitializationId;
|
|
72
78
|
static create(...translations: TranslationGenerator[]): SimpleInfoProvider;
|
|
79
|
+
static dynamic<T>(observer: InfoProvider.Observer<T>, supplier: (value: T) => InfoProvider | undefined): SimpleInfoProvider;
|
|
73
80
|
static of(...classes: string[]): SimpleInfoProvider;
|
|
74
81
|
static title(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
|
|
82
|
+
static subtitle(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
|
|
75
83
|
static description(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
|
|
76
84
|
static text(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
|
|
77
|
-
static list(...translations: Array<TranslationGenerator | undefined>): SimpleInfoProvider;
|
|
85
|
+
static list(...translations: Array<InfoProvider | TranslationGenerator | undefined>): SimpleInfoProvider;
|
|
78
86
|
static ofComponent(componentSupplier: () => Component): InfoProvider;
|
|
79
87
|
private displayLevel?;
|
|
80
88
|
protected component?: Component;
|
|
@@ -83,9 +91,11 @@ export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProvid
|
|
|
83
91
|
abstract get(context: InfoProviderContext): ArrayOr<TranslationGenerator | InfoProvider>;
|
|
84
92
|
abstract getClass(): string[];
|
|
85
93
|
getDefaultDisplayLevel(_context: InfoProviderContext): InfoDisplayLevel | Set<InfoDisplayLevel>;
|
|
86
|
-
setDisplayLevel(...displayLevel: InfoDisplayLevel
|
|
94
|
+
setDisplayLevel(...displayLevel: Array<InfoDisplayLevel | undefined>): this;
|
|
87
95
|
getDisplayLevel(context: InfoProviderContext): Set<InfoDisplayLevel>;
|
|
88
96
|
setComponent(componentClass: Class<Component>): this;
|
|
97
|
+
private componentInitializer?;
|
|
98
|
+
setComponentInitializer(initializer: (componenent: Component) => any): this;
|
|
89
99
|
private icon?;
|
|
90
100
|
getIcon(): IIcon | string | undefined;
|
|
91
101
|
setIcon(icon?: IIcon | string): this;
|
|
@@ -94,12 +104,20 @@ export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProvid
|
|
|
94
104
|
setSynchronous(): this;
|
|
95
105
|
init(): void;
|
|
96
106
|
private readonly refreshEvents;
|
|
107
|
+
subscribeRefreshOnTick(observer: InfoProvider.Observer<any>): this;
|
|
108
|
+
subscribeRefreshOnTick(predicate: (...params: Parameters<Handler<EventBus.Game, "tickEnd">>) => boolean): this;
|
|
97
109
|
/**
|
|
98
110
|
* Marks this info provider as to subscribe refresh events to the given host.
|
|
99
111
|
* Note: Any existing initialized components will not be retroactively subscribed.
|
|
100
112
|
* @param predicate A predicate function for whether or not this info provider should actually refresh when the event is hit
|
|
101
113
|
*/
|
|
102
114
|
subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...args: [...events: K[], predicate: (...params: Parameters<Handler<E, K>>) => boolean]): this;
|
|
115
|
+
/**
|
|
116
|
+
* Marks this info provider as to subscribe refresh events to the given host.
|
|
117
|
+
* Note: Any existing initialized components will not be retroactively subscribed.
|
|
118
|
+
* @param observer An observer that will only trigger a refresh if the value has changed
|
|
119
|
+
*/
|
|
120
|
+
subscribeRefreshOn<E extends EmitterOrBus, K extends Event<E>>(emitterOrBus: E, ...args: [...events: K[], observer: InfoProvider.Observer<any>]): this;
|
|
103
121
|
/**
|
|
104
122
|
* Marks this info provider as to subscribe refresh events to the given host.
|
|
105
123
|
* Note: Any existing initialized components will not be retroactively subscribed.
|
|
@@ -131,13 +149,21 @@ export declare abstract class InfoProvider extends EventEmitter.Host<IInfoProvid
|
|
|
131
149
|
};
|
|
132
150
|
protected initChildTextComponent(text: TranslationGenerator): Text;
|
|
133
151
|
}
|
|
152
|
+
export declare namespace InfoProvider {
|
|
153
|
+
class Observer<T> {
|
|
154
|
+
private readonly _observe;
|
|
155
|
+
value: T;
|
|
156
|
+
constructor(_observe: () => T);
|
|
157
|
+
observe(): boolean;
|
|
158
|
+
}
|
|
159
|
+
}
|
|
134
160
|
export declare class SimpleInfoProvider extends InfoProvider {
|
|
135
161
|
private readonly classes;
|
|
136
162
|
private readonly contents;
|
|
137
163
|
private childComponentClass;
|
|
138
164
|
private validWhen?;
|
|
139
165
|
constructor(...translations: Array<TranslationGenerator | InfoProvider>);
|
|
140
|
-
get(): (import("../../language/
|
|
166
|
+
get(): (import("../../language/impl/TranslationImpl").default | import("../../language/ITranslation").ISerializedTranslation | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/impl/TranslationImpl").default | import("../../language/ITranslation").ISerializedTranslation | import("../../language/dictionary/UiTranslation").default | import("../../utilities/string/Interpolator").IStringSection[] | undefined) | InfoProvider)[];
|
|
141
167
|
add(...translations: Array<TranslationGenerator | InfoProvider | Falsy>): this;
|
|
142
168
|
onlyIfHasContents(): this | undefined;
|
|
143
169
|
addInfoGetter(provider: () => InfoProvider | undefined): this;
|
|
@@ -8,15 +8,19 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type { IInspector
|
|
12
|
-
import {
|
|
11
|
+
import type { IInspector } from "game/inspection/IInfoProvider";
|
|
12
|
+
import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
|
|
13
|
+
export declare enum InfoProviderContextType {
|
|
14
|
+
Tooltip = 0,
|
|
15
|
+
Generic = 1
|
|
16
|
+
}
|
|
13
17
|
export declare class InfoProviderContext {
|
|
14
|
-
static readonly
|
|
15
|
-
static readonly
|
|
18
|
+
static readonly GENERIC: new (inspector?: IInspector | undefined, maxDisplayLevel?: InfoDisplayLevel | undefined) => InfoProviderContext;
|
|
19
|
+
static readonly TOOLTIP: new (inspector?: IInspector | undefined, maxDisplayLevel?: InfoDisplayLevel | undefined) => InfoProviderContext;
|
|
16
20
|
protected readonly _inspector: WeakRef<IInspector>;
|
|
17
|
-
readonly
|
|
21
|
+
readonly type: InfoProviderContextType;
|
|
18
22
|
readonly maxDisplayLevel: InfoDisplayLevel;
|
|
19
23
|
constructor(context: InfoProviderContext);
|
|
20
|
-
constructor(
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24
|
+
constructor(type: InfoProviderContextType, inspector?: IInspector, maxDisplayLevel?: InfoDisplayLevel);
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|
21
25
|
get inspector(): IInspector | undefined;
|
|
22
26
|
}
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@@ -15,15 +15,14 @@ import type { InspectionClass } from "game/inspection/InspectionTypeMap";
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15
15
|
import type { EnumReferenceResolved, EnumReferenceTypes, ReferenceType } from "game/reference/IReferenceManager";
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16
16
|
import type { TranslationGenerator } from "ui/component/IComponent";
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|
17
17
|
import type Text from "ui/component/Text";
|
|
18
|
+
import type { InspectionTooltipHints } from "ui/screen/screens/game/InspectionsTooltipHandler";
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18
19
|
import type { IVector3 } from "utilities/math/IVector";
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19
20
|
export default abstract class Inspection<O> extends InfoProvider {
|
|
20
21
|
readonly type: InspectType;
|
|
21
22
|
readonly value: O;
|
|
22
|
-
static createEnumReferenceHandler<R extends ReferenceType, E, K extends string>(referenceType: R, enumObject:
|
|
23
|
-
[key in K]: E;
|
|
24
|
-
}, predicate?: (reference: [R, E], context?: InfoProviderContext) => any): (type: InspectType, value: unknown, context?: InfoProviderContext) => any;
|
|
23
|
+
static createEnumReferenceHandler<R extends ReferenceType, E, K extends string>(referenceType: R, enumObject: Record<K, E>, predicate?: (reference: [R, E], context?: InfoProviderContext) => any): (type: InspectType, value: unknown, context?: InfoProviderContext) => boolean;
|
|
25
24
|
static createAnyHandler(...handlers: Array<Exclude<InspectionClass["handles"], undefined>>): (type: InspectType, ...args: any[]) => boolean;
|
|
26
|
-
static createReferenceHandler<REFTYPE extends EnumReferenceTypes>(referenceType: REFTYPE, handler?: (resolvedReference: EnumReferenceResolved<REFTYPE>, context?: InfoProviderContext) => any): (type: InspectType, value: unknown, context?: InfoProviderContext) =>
|
|
25
|
+
static createReferenceHandler<REFTYPE extends EnumReferenceTypes>(referenceType: REFTYPE, handler?: (resolvedReference: EnumReferenceResolved<REFTYPE>, context?: InfoProviderContext) => any): (type: InspectType, value: unknown, context?: InfoProviderContext) => boolean;
|
|
27
26
|
static verifyHumanity(_: any, context?: InfoProviderContext): boolean;
|
|
28
27
|
static getDefaultPriority(inspectType: InspectType): number;
|
|
29
28
|
constructor(type: InspectType, value: O);
|
|
@@ -34,6 +33,7 @@ export default abstract class Inspection<O> extends InfoProvider {
|
|
|
34
33
|
* Returns a string that should differentiate this inspection from other inspections of the same type.
|
|
35
34
|
*/
|
|
36
35
|
abstract getId(): string;
|
|
36
|
+
renderHints(hints: InspectionTooltipHints): void;
|
|
37
37
|
protected createIdFromVector3(vec3: IVector3): string;
|
|
38
38
|
protected initChildTextComponent(text: TranslationGenerator): Text;
|
|
39
39
|
}
|