@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -12,8 +12,8 @@ import { BiomeType } from "game/biome/IBiome";
12
12
  import { DoodadType } from "game/doodad/IDoodad";
13
13
  import type Island from "game/island/Island";
14
14
  import type { MapGenVersions } from "game/mapgen/IMapGen";
15
- import type { ITile, TileTemplateType } from "game/tile/ITerrain";
16
- import type { TileEventType } from "game/tile/ITileEvent";
15
+ import type { ITemplate, TileTemplateType } from "game/tile/ITerrain";
16
+ import type Tile from "game/tile/Tile";
17
17
  export declare module MapGenHelpers {
18
18
  function pickBasedOnVersion<T>(version: string, versions: MapGenVersions<T>): {
19
19
  version: string;
@@ -21,7 +21,6 @@ export declare module MapGenHelpers {
21
21
  };
22
22
  function startLoading(): Promise<void>;
23
23
  function setFinishedLoading(): void;
24
- function spawnTileEvent(island: Island, type: TileEventType, x: number, y: number, z: number): void;
25
24
  interface ITemplateOptions {
26
25
  /**
27
26
  * If not provided, randomly decides whether to mirror the template vertically.
@@ -49,8 +48,8 @@ export declare module MapGenHelpers {
49
48
  overlap?: boolean;
50
49
  }
51
50
  function manipulateTemplates<T extends Array<string[] | undefined>>(island: Island, options: ITemplateOptions, ...templates: T): T;
52
- function spawnTemplate(island: Island, templateType: TileTemplateType, x: number, y: number, z: number, options?: ITemplateOptions): void;
53
- function setTileUnderDoodad(island: Island, tile: ITile, x: number, y: number, z: number, doodadType: DoodadType, biomeType: BiomeType): void;
51
+ function spawnTemplate(island: Island, templateType: TileTemplateType | ITemplate, x: number, y: number, z: number, options?: ITemplateOptions): void;
52
+ function setTileUnderDoodad(tile: Tile, doodadType: DoodadType, biomeType: BiomeType): void;
54
53
  function setupTiles(island: Island, tileGenArray: Uint16Array, tileGenQualityArray?: Uint16Array): void;
55
54
  function loadDifferences(island: Island): void;
56
55
  enum Pre240TerrainType {
@@ -8,9 +8,13 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { BiomeTypes } from "game/biome/IBiome";
12
+ import type { ITemplateBiomeOptions } from "game/biome/template/Template";
13
+ import type Island from "game/island/Island";
11
14
  import type IMapGen from "game/mapgen/IMapGen";
12
- import type { IMapGenOptions } from "game/mapgen/IMapGen";
15
+ import type { IMapGenGenerateOutput, IMapGenOptions } from "game/mapgen/IMapGen";
16
+ import type { Load } from "game/meta/Loading";
13
17
  export default class MapGen2120 implements IMapGen {
14
- generateWorld({ island, generateNewWorld, biomeType, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
15
- private setupTiles;
18
+ generateWorld({ island, generateNewWorld, biomeType, templateBiomeOptions, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
19
+ protected setupTiles(island: Island, generateNewWorld: boolean, biomeType: BiomeTypes, templateBiomeOptions: ITemplateBiomeOptions | undefined, load: Load | undefined, mapGenOutput: IMapGenGenerateOutput, tileGenArray: Uint16Array, tileGenQualityArray: Uint16Array, tileVariationArray: Uint16Array): void;
16
20
  }
@@ -8,9 +8,13 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { BiomeTypes } from "game/biome/IBiome";
12
+ import type { ITemplateBiomeOptions } from "game/biome/template/Template";
13
+ import type Island from "game/island/Island";
11
14
  import type IMapGen from "game/mapgen/IMapGen";
12
- import type { IMapGenOptions } from "game/mapgen/IMapGen";
13
- export default class MapGen2121 implements IMapGen {
14
- generateWorld({ island, generateNewWorld, biomeType, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
15
- private setupTiles;
15
+ import type { IMapGenGenerateOutput, IMapGenOptions } from "game/mapgen/IMapGen";
16
+ import type { Load } from "game/meta/Loading";
17
+ export default class MapGen2120 implements IMapGen {
18
+ generateWorld({ island, generateNewWorld, biomeType, templateBiomeOptions, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
19
+ protected setupTiles(island: Island, generateNewWorld: boolean, biomeType: BiomeTypes, templateBiomeOptions: ITemplateBiomeOptions | undefined, load: Load | undefined, mapGenOutput: IMapGenGenerateOutput, tileGenArray: Uint16Array, tileGenQualityArray: Uint16Array, tileVariationArray: Uint16Array): void;
16
20
  }
@@ -0,0 +1,20 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { BiomeTypes } from "game/biome/IBiome";
12
+ import type { ITemplateBiomeOptions } from "game/biome/template/Template";
13
+ import type Island from "game/island/Island";
14
+ import type IMapGen from "game/mapgen/IMapGen";
15
+ import type { IMapGenGenerateOutput, IMapGenOptions } from "game/mapgen/IMapGen";
16
+ import type { Load } from "game/meta/Loading";
17
+ export default class MapGen2130 implements IMapGen {
18
+ generateWorld({ island, generateNewWorld, biomeType, templateBiomeOptions, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
19
+ protected setupTiles(island: Island, generateNewWorld: boolean, biomeType: BiomeTypes, templateBiomeOptions: ITemplateBiomeOptions | undefined, load: Load | undefined, mapGenOutput: IMapGenGenerateOutput, tileGenArray: Uint16Array, tileGenQualityArray: Uint16Array, tileVariationArray: Uint16Array): void;
20
+ }
@@ -23,7 +23,7 @@ import type { IPreSerializeCallback, IUnserializedCallback } from "save/serializ
23
23
  import type { IVector2, IVector3 } from "utilities/math/IVector";
24
24
  import { IRange } from "utilities/math/Range";
25
25
  import Sampler from "utilities/math/Sampler";
26
- import type { IRandomGenerator, Random, SeededGenerator } from "utilities/random/Random";
26
+ import type { Random } from "utilities/random/Random";
27
27
  export declare enum DrawnMapType {
28
28
  Treasure = 0,
29
29
  Drawn = 1
@@ -103,7 +103,7 @@ export default class DrawnMap extends EventEmitter.Host<IDrawnMapEvents> impleme
103
103
  */
104
104
  static initializeIslandTreasureMaps(island: Island, generationSettings: ITreasureMapGenerationSettings, mapGenOutput: IMapGenGenerateOutput): void;
105
105
  static initializeIslandTreasureMapsDifferences(island: Island): void;
106
- static plotRegion(island: Island, x: number, y: number, z: number, random?: Random<IRandomGenerator & Partial<SeededGenerator>>, map?: DrawnMap, radius?: number): DrawnMap;
106
+ static plotRegion(island: Island, x: number, y: number, z: number, random?: Random, map?: DrawnMap, radius?: number): DrawnMap;
107
107
  private static plotTreasure;
108
108
  private static findValidTreasureLocation;
109
109
  private static getMapTile;
@@ -29,7 +29,8 @@ export declare enum MapTile {
29
29
  CaveEntrance = 11,
30
30
  CaveWall = 12,
31
31
  Obfuscation = 13,
32
- DiscoveredTreasure = 14
32
+ DiscoveredTreasure = 14,
33
+ Lighthouse = 15
33
34
  }
34
35
  export declare const DRAWN_MAP_TILES_SAVED: Set<MapTile>;
35
36
  export interface IMapTileData {
@@ -0,0 +1,22 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Island from "game/island/Island";
12
+ import Translation from "language/Translation";
13
+ import { Direction } from "utilities/math/Direction";
14
+ interface IRegion extends Record<Uppercase<Direction.CardinalNames>, boolean> {
15
+ CENTER: boolean;
16
+ DIRECTION: Direction;
17
+ REGION: Translation;
18
+ }
19
+ declare namespace IRegion {
20
+ function get(island: Island, x: number, y: number): IRegion;
21
+ }
22
+ export default IRegion;
@@ -8,9 +8,16 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare module AutoSave {
12
- function reset(): void;
13
- function process(): Promise<void>;
14
- function translateLastSave(): import("../../language/impl/TranslationImpl").default;
11
+ import type { Game } from "game/Game";
12
+ export declare class AutoSave {
13
+ private readonly game;
14
+ private autoSaveTimer;
15
+ private autoSaveLastSave;
16
+ constructor(game: Game);
17
+ protected onRestEnd(): void;
18
+ reset(): void;
19
+ process(): Promise<void>;
20
+ translateLastSave(): import("../../language/impl/TranslationImpl").default;
21
+ private isTime;
22
+ private isWithinRestThreshold;
15
23
  }
16
- export default AutoSave;
@@ -8,33 +8,39 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { Game } from "game/Game";
11
12
  import type { IPlayOptions } from "game/IGame";
12
13
  import { SaveType } from "game/IGame";
13
14
  import { Load } from "game/meta/Loading";
14
15
  import type { ISaveInfo } from "save/ISaveManager";
15
- declare module SaveLoad {
16
+ export declare class SaveLoad {
17
+ private readonly game;
18
+ private requestingPlay;
19
+ private initialStartTime;
20
+ constructor(game: Game);
16
21
  /**
17
22
  * Saves the game (asynchronously)
18
23
  * Keep in sync with saveGameSynchronous
19
24
  */
20
- function saveGame(saveType: SaveType, load?: Load): Promise<ISaveInfo | undefined>;
25
+ save(saveType: SaveType, load?: Load): Promise<ISaveInfo | undefined>;
21
26
  /**
22
27
  * Saves the game (synchronously)
23
28
  * Keep in sync with saveGame
24
29
  */
25
- function saveGameSynchronous(saveType: SaveType): ISaveInfo | undefined;
26
- function requestPlay(options: Partial<IPlayOptions> & {
30
+ saveSynchronous(saveType: SaveType): ISaveInfo | undefined;
31
+ requestPlay(options: Partial<IPlayOptions> & {
27
32
  slot: number;
28
33
  }): Promise<boolean>;
29
- function play(options: Partial<IPlayOptions>): Promise<boolean>;
30
- function playLoadMods(isLoadingSave: boolean, options: Partial<IPlayOptions>): Promise<boolean>;
34
+ play(options: Partial<IPlayOptions>): Promise<boolean>;
35
+ private playLoadMods;
36
+ private playSetupSeeds;
37
+ private startGame;
31
38
  /**
32
39
  * Called from the GameEnd menu
33
40
  */
34
- function exploreAsGhost(): void;
41
+ exploreAsGhost(): void;
35
42
  /**
36
43
  * Called from the GameEnd menu
37
44
  */
38
- function respawn(): void;
45
+ respawn(): void;
39
46
  }
40
- export default SaveLoad;
@@ -9,7 +9,6 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type InterruptChoice from "language/dictionary/InterruptChoice";
12
- import type UiTranslation from "language/dictionary/UiTranslation";
13
12
  import type { TranslationGenerator } from "ui/component/IComponent";
14
13
  import type Input from "ui/component/Input";
15
14
  import type { MenuId } from "ui/screen/screens/menu/component/IMenu";
@@ -26,17 +25,17 @@ export declare enum Prompt {
26
25
  GameConfirmationDroppingContainer = 8,
27
26
  GameConfirmationRestWithEquippedFireSource = 9,
28
27
  GameContainerNotFull = 10,
29
- GameDangerousStep = 11,
30
- GameDesalinationNoNeed = 12,
31
- GameExtinguishWaterStill = 13,
32
- GameItemMayBeDestroyedInCraft = 14,
33
- GameItemMayCauseBurns = 15,
34
- GameItemsMayBeDestroyedOnUse = 16,
35
- GameLoadFailure = 17,
36
- GameNoHealingRequired = 18,
37
- GameNoSaveOnDeath = 19,
38
- GamePickUpStillWithWater = 20,
39
- GameReleaseCreature = 21,
28
+ GameDesalinationNoNeed = 11,
29
+ GameExtinguishWaterStill = 12,
30
+ GameItemMayBeDestroyedInCraft = 13,
31
+ GameItemMayCauseBurns = 14,
32
+ GameItemsMayBeDestroyedOnUse = 15,
33
+ GameLoadFailure = 16,
34
+ GameNoHealingRequired = 17,
35
+ GameNoSaveOnDeath = 18,
36
+ GamePickUpStillWithWater = 19,
37
+ GameReleaseCreature = 20,
38
+ GameUncage = 21,
40
39
  GameRenameGeneric = 22,
41
40
  GameRenameCreature = 23,
42
41
  GameRenameDoodad = 24,
@@ -50,80 +49,81 @@ export declare enum Prompt {
50
49
  GameWellConvert = 32,
51
50
  GameSolarStillWontWorkInTemperature = 33,
52
51
  GameSolarStillWontWorkInCave = 34,
53
- GamePause = 35,
54
- GameWin = 36,
55
- GameOver = 37,
56
- GameHelp = 38,
57
- GameMultiplayerOptions = 39,
58
- GameEditBindings = 40,
59
- MenuCharacterCreationImportCharacterFailure = 41,
60
- MenuCharacterSelectionDeleteCharacter = 42,
61
- MenuGameEndGhostDeleteSave = 43,
62
- MenuGameEndWonDeleteSave = 44,
63
- MenuGameEndReturnToTitleScreen = 45,
64
- MenuGameEndReturnToTitleScreenChallengeMultiplayer = 46,
65
- MenuGameEndReturnToTitleScreenChallenge = 47,
66
- MenuGameEndReturnToTitleScreenMultiplayer = 48,
67
- MenuLoadGameDeleteSave = 49,
68
- MenuLoadGameDeleteSaves = 50,
69
- MenuLoadGameExportType = 51,
70
- MenuLoadGameImportSaveFailure = 52,
71
- MenuLoadGameMissingMod = 53,
72
- MenuLoadGameOldBuildTime = 54,
73
- MenuLoadGamePublishError = 55,
74
- MenuMainWelcomeToVersion = 56,
75
- MenuMainOldVersionWarning = 57,
76
- MenuModsConfirmPublish = 58,
77
- MenuModsConfirmPublishUpdate = 59,
78
- MenuModsModEnableMultipleLanguages = 60,
79
- MenuModsModEnableUseLanguage = 61,
80
- MenuModsPublishedReminderRequiredModsOnWorkshop = 62,
81
- MenuModsPublishError = 63,
82
- MenuModsPublishUpdateError = 64,
83
- MenuModsInfoMissingDependencies = 65,
84
- MenuModsConfirmEnableDisabledDependencies = 66,
85
- MenuModsConfirmDisableDependents = 67,
86
- MenuModsConfirmUninstallMod = 68,
87
- MenuModsUnloadableSaveGameMod = 69,
88
- MenuModsSubmenuEditInternalModsModsListChangeReload = 70,
89
- MenuMultiplayerCannotJoinFailedToLoadMods = 71,
90
- MenuNewGameTooManySaves = 72,
91
- MenuCustomGameOptionsConfirmImport = 73,
92
- MenuCustomGameOptionsImportFailure = 74,
93
- MenuMilestoneModifiersConfirmImport = 75,
94
- MenuMilestoneModifiersImportFailure = 76,
95
- MenuOptionsReloadGame = 77,
96
- MenuOptionsChangeReload = 78,
97
- MenuOptionsConfirmUnlockMilestones = 79,
98
- MenuOptionsConfirmDiscoverActions = 80,
99
- MenuOptionsConfirmUnlockRecipes = 81,
100
- MenuOptionsSaveDataClearAll = 82,
101
- MenuOptionsSaveDataClearCharacters = 83,
102
- MenuOptionsSaveDataClearHighscores = 84,
103
- MenuOptionsSaveDataClearMilestones = 85,
104
- MenuOptionsSaveDataClearOptions = 86,
105
- MenuOptionsSaveDataClearSaves = 87,
106
- MenuOptionsSaveDataClearCraftingRecipes = 88,
107
- MenuOptionsSaveDataClearBindings = 89,
108
- MenuOptionsConfirmImportGlobalData = 90,
109
- MenuPauseGhostKeepSave = 91,
110
- MenuPauseReturnToTitleScreen = 92,
111
- MenuPauseReturnToTitleScreenChallenge = 93,
112
- MenuPauseReturnToTitleScreenChallengeMultiplayer = 94,
113
- MenuPauseReturnToTitleScreenMultiplayer = 95,
114
- MultiplayerFailedToConnect = 96,
115
- MultiplayerRestartServerAfterLoadingSave = 97,
116
- MultiplayerDisconnect = 98,
117
- MultiplayerDisconnectRejoin = 99,
118
- SteamworksURLOpenedInBrowser = 100,
119
- SteamworksWorkshopOpenedInBrowser = 101,
120
- SteamworksModWithNameAlreadyExists = 102,
121
- SteamworksModImportSaveGameFailure = 103,
122
- SteamworksModImportedSaveGame = 104,
123
- SteamworksOpenFolderFailure = 105,
124
- SteamworksModPublishModJsonUpdateFailed = 106,
125
- SteamworksNotAvailableOnSteamDeck = 107,
126
- UiSaveDrop = 108
52
+ GameShipToIslandPayment = 35,
53
+ GamePause = 36,
54
+ GameWin = 37,
55
+ GameOver = 38,
56
+ GameHelp = 39,
57
+ GameMultiplayerOptions = 40,
58
+ GameEditBindings = 41,
59
+ MenuCharacterCreationImportCharacterFailure = 42,
60
+ MenuCharacterSelectionDeleteCharacter = 43,
61
+ MenuGameEndGhostDeleteSave = 44,
62
+ MenuGameEndWonDeleteSave = 45,
63
+ MenuGameEndReturnToTitleScreen = 46,
64
+ MenuGameEndReturnToTitleScreenChallengeMultiplayer = 47,
65
+ MenuGameEndReturnToTitleScreenChallenge = 48,
66
+ MenuGameEndReturnToTitleScreenMultiplayer = 49,
67
+ MenuLoadGameDeleteSave = 50,
68
+ MenuLoadGameDeleteSaves = 51,
69
+ MenuLoadGameExportType = 52,
70
+ MenuLoadGameImportSaveFailure = 53,
71
+ MenuLoadGameMissingMod = 54,
72
+ MenuLoadGameOldBuildTime = 55,
73
+ MenuLoadGamePublishError = 56,
74
+ MenuMainWelcomeToVersion = 57,
75
+ MenuMainOldVersionWarning = 58,
76
+ MenuModsConfirmPublish = 59,
77
+ MenuModsConfirmPublishUpdate = 60,
78
+ MenuModsModEnableMultipleLanguages = 61,
79
+ MenuModsModEnableUseLanguage = 62,
80
+ MenuModsPublishedReminderRequiredModsOnWorkshop = 63,
81
+ MenuModsPublishError = 64,
82
+ MenuModsPublishUpdateError = 65,
83
+ MenuModsInfoMissingDependencies = 66,
84
+ MenuModsConfirmEnableDisabledDependencies = 67,
85
+ MenuModsConfirmDisableDependents = 68,
86
+ MenuModsConfirmUninstallMod = 69,
87
+ MenuModsUnloadableSaveGameMod = 70,
88
+ MenuModsSubmenuEditInternalModsModsListChangeReload = 71,
89
+ MenuMultiplayerCannotJoinFailedToLoadMods = 72,
90
+ MenuNewGameTooManySaves = 73,
91
+ MenuCustomGameOptionsConfirmImport = 74,
92
+ MenuCustomGameOptionsImportFailure = 75,
93
+ MenuMilestoneModifiersConfirmImport = 76,
94
+ MenuMilestoneModifiersImportFailure = 77,
95
+ MenuOptionsReloadGame = 78,
96
+ MenuOptionsChangeReload = 79,
97
+ MenuOptionsConfirmUnlockMilestones = 80,
98
+ MenuOptionsConfirmDiscoverActions = 81,
99
+ MenuOptionsConfirmUnlockRecipes = 82,
100
+ MenuOptionsSaveDataClearAll = 83,
101
+ MenuOptionsSaveDataClearCharacters = 84,
102
+ MenuOptionsSaveDataClearHighscores = 85,
103
+ MenuOptionsSaveDataClearMilestones = 86,
104
+ MenuOptionsSaveDataClearOptions = 87,
105
+ MenuOptionsSaveDataClearSaves = 88,
106
+ MenuOptionsSaveDataClearCraftingRecipes = 89,
107
+ MenuOptionsSaveDataClearBindings = 90,
108
+ MenuOptionsConfirmImportGlobalData = 91,
109
+ MenuPauseGhostKeepSave = 92,
110
+ MenuPauseReturnToTitleScreen = 93,
111
+ MenuPauseReturnToTitleScreenChallenge = 94,
112
+ MenuPauseReturnToTitleScreenChallengeMultiplayer = 95,
113
+ MenuPauseReturnToTitleScreenMultiplayer = 96,
114
+ MultiplayerFailedToConnect = 97,
115
+ MultiplayerRestartServerAfterLoadingSave = 98,
116
+ MultiplayerDisconnect = 99,
117
+ MultiplayerDisconnectRejoin = 100,
118
+ SteamworksURLOpenedInBrowser = 101,
119
+ SteamworksWorkshopOpenedInBrowser = 102,
120
+ SteamworksModWithNameAlreadyExists = 103,
121
+ SteamworksModImportSaveGameFailure = 104,
122
+ SteamworksModImportedSaveGame = 105,
123
+ SteamworksOpenFolderFailure = 106,
124
+ SteamworksModPublishModJsonUpdateFailed = 107,
125
+ SteamworksNotAvailableOnSteamDeck = 108,
126
+ UiSaveDrop = 109
127
127
  }
128
128
  export declare enum PromptType {
129
129
  Info = 0,
@@ -141,8 +141,8 @@ export interface IPromptDescriptionBase<A extends any[]> {
141
141
  type: Prompt;
142
142
  promptType: PromptType;
143
143
  priority?: PromptPriority;
144
- title?: TranslationGenerator<UiTranslation, A>;
145
- description?: TranslationGenerator<UiTranslation, A>;
144
+ title?: TranslationGenerator;
145
+ description?: TranslationGenerator;
146
146
  init?(...args: A): any;
147
147
  }
148
148
  type ResolvablePromptProperty<A extends any[], T> = T | ((...args: A) => T);
@@ -32,7 +32,6 @@ export declare const promptGameConfirmationDestroyOnGather: import("game/meta/pr
32
32
  export declare const promptGameConfirmationDroppingContainer: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
33
33
  export declare const promptGameConfirmationRestWithEquippedFireSource: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[actionVerb: Text, objectName: Text, actionNoun: Text]>;
34
34
  export declare const promptGameContainerNotFull: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
35
- export declare const promptGameDangerousStep: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[objectName: Text]>;
36
35
  export declare const promptGameDesalinationNoNeed: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
37
36
  export declare const promptGameExtinguishWaterStill: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
38
37
  export declare const promptGameItemMayBeDestroyedInCraft: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[breakingItemsList: Text]>;
@@ -43,6 +42,7 @@ export declare const promptGameNoHealingRequired: import("game/meta/prompt/IProm
43
42
  export declare const promptGameNoSaveOnDeath: import("game/meta/prompt/IPrompt").IPromptInfoDescription<[]>;
44
43
  export declare const promptGamePickUpStillWithWater: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
45
44
  export declare const promptGameReleaseCreature: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[creatureName: Text]>;
45
+ export declare const promptGameUncage: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[creatureName: Text]>;
46
46
  export declare const promptGameRenameGeneric: import("game/meta/prompt/IPrompt").IPromptInputDescription<[placeholder?: string | TranslationImpl | undefined, name?: string | ISerializedTranslation | undefined]>;
47
47
  export declare const promptGameRenameCreature: import("game/meta/prompt/IPrompt").IPromptInputDescription<[baseName?: TranslationImpl | undefined, placeholder?: TranslationImpl | undefined, name?: string | ISerializedTranslation | undefined]>;
48
48
  export declare const promptGameRenameDoodad: import("game/meta/prompt/IPrompt").IPromptInputDescription<[baseName?: TranslationImpl | undefined, placeholder?: TranslationImpl | undefined, name?: string | ISerializedTranslation | undefined]>;
@@ -51,6 +51,7 @@ export declare const promptGameReturnToTitleScreen: import("game/meta/prompt/IPr
51
51
  export declare const promptGameReturnToTitleScreenChallenge: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
52
52
  export declare const promptGameSailAwayEnd: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
53
53
  export declare const promptGameSailAwayReturnable: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[]>;
54
+ export declare const promptGameShipToIslandPayment: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[npcName: Text, itemName?: Text | undefined]>;
54
55
  export declare const promptGameSaveFailure: import("game/meta/prompt/IPrompt").IPromptInfoDescription<[]>;
55
56
  export declare const promptGameIslandTravelConfirmation: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[isGhost: boolean]>;
56
57
  export declare const promptGameWellConvert: import("game/meta/prompt/IPrompt").IPromptConfirmDescription<[waterName: Text]>;
@@ -28,7 +28,7 @@ declare module Prompts {
28
28
  const currentQueue: Array<IPrompt<IPromptDescriptionBase<any[]>>>;
29
29
  class Events extends EventEmitter.Host<IPromptEvents> {
30
30
  static INSTANCE: Events;
31
- get queue(): IPrompt<IPromptDescriptionBase<any[]>>[];
31
+ get queue(): Array<IPrompt<IPromptDescriptionBase<any[]>>>;
32
32
  }
33
33
  function isQueued(prompt: Prompt | IPromptDescriptionBase<any[]>): boolean;
34
34
  function queue<PROMPT extends IPromptDescriptionBase<any[]>>(prompt: PROMPT, ...args: PromptDescriptionArgs<PROMPT>): IPrompt<PROMPT>;
@@ -56,7 +56,10 @@ export declare enum Milestone {
56
56
  Traitor = 44,
57
57
  MasterOfAll = 45,
58
58
  Rouseabout = 46,
59
- Murderer = 47
59
+ Murderer = 47,
60
+ Retailer = 48,
61
+ Masochist = 49,
62
+ Versatile = 50
60
63
  }
61
64
  export type ExcludeInternalMilestones<MILESTONE extends Milestone> = PickValueKeys<typeof Milestone, MILESTONE> extends `Internal${string}` ? never : MILESTONE;
62
65
  export declare enum MilestoneVisibility {
@@ -9,8 +9,11 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import EventEmitter from "event/EventEmitter";
12
+ import type { CreatureType } from "game/entity/creature/ICreature";
13
+ import type { DamageType } from "game/entity/IEntity";
14
+ import type { Game } from "game/Game";
12
15
  import { Milestone, MilestoneVisibility } from "game/milestones/IMilestone";
13
- type IMilestoneUpdate = [Milestone, (number | string)?];
16
+ type MilestoneUpdate = [Milestone, (number | string)?];
14
17
  export interface IMilestoneEvents {
15
18
  /**
16
19
  * @param milestone The milestone that is being updated
@@ -19,7 +22,9 @@ export interface IMilestoneEvents {
19
22
  */
20
23
  update(milestone: Milestone, value: number, max: number): void;
21
24
  }
22
- declare class MilestonesManager extends EventEmitter.Host<IMilestoneEvents> {
25
+ export declare class MilestoneManager extends EventEmitter.Host<IMilestoneEvents> {
26
+ private readonly game;
27
+ constructor(game: Game);
23
28
  readonly descriptions: Descriptions<Milestone, import("./MilestoneDefinition").default>;
24
29
  private readonly milestoneUpdates;
25
30
  /**
@@ -35,19 +40,20 @@ declare class MilestonesManager extends EventEmitter.Host<IMilestoneEvents> {
35
40
  */
36
41
  getDesiredAmount(milestone: Milestone): number;
37
42
  /**
38
- * Get a `Stream` of all completed milestones
43
+ * Get an array of all completed milestones
39
44
  */
40
45
  getCompleted(): Milestone[];
41
- add(...updates: IMilestoneUpdate[]): void;
46
+ add(update: MilestoneUpdate): void;
42
47
  update(): void;
43
48
  areUnlockable(mode?: import("../options/IGameOptions").GameMode): boolean;
44
49
  areUnlockableInMode(mode?: import("../options/IGameOptions").GameMode): boolean;
45
50
  isUnlockableInMode(milestone: Milestone, mode?: import("../options/IGameOptions").GameMode): boolean;
46
51
  reset(): void;
47
52
  getDiscovered(milestone: Milestone): (string | number)[] | undefined;
53
+ getDiscoveredResistsAndVulns(): Map<CreatureType, Set<DamageType>>;
54
+ getDiscoveredResistsAndVulns(creatureType: CreatureType): Set<DamageType>;
48
55
  getVisibility(milestone: Milestone): MilestoneVisibility;
49
56
  isDiscovered(milestone: Milestone, data: number | string): boolean;
50
57
  private updateMilestone;
51
58
  }
52
- declare const _default: MilestonesManager;
53
- export default _default;
59
+ export {};
@@ -17,8 +17,8 @@ import type { ItemType } from "game/item/IItem";
17
17
  import type { Milestone } from "game/milestones/IMilestone";
18
18
  import type { ThreeStateButtonState } from "ui/component/IThreeStateButton";
19
19
  import type DefaultMap from "utilities/collection/map/DefaultMap";
20
- import type RandomItem from "utilities/random/generators/RandomItem";
21
- import type RandomRange from "utilities/random/generators/RandomRange";
20
+ import type RandomItem from "utilities/random/generators/specific/RandomItem";
21
+ import type RandomRange from "utilities/random/generators/specific/RandomRange";
22
22
  import type { RecursivePartial } from "utilities/types/Recursive";
23
23
  export declare enum GameMode {
24
24
  Hardcore = 0,
@@ -133,6 +133,10 @@ export interface IGameOptions {
133
133
  * Can spawn at all.
134
134
  */
135
135
  allowSpawning: boolean;
136
+ /**
137
+ * A multiplier for the merchant spawn cap (which is based on civilization score and this value).
138
+ */
139
+ spawnCapMultiplier: number;
136
140
  };
137
141
  };
138
142
  /**
@@ -11,13 +11,14 @@
11
11
  import type { IHasImagePath } from "game/IObject";
12
12
  import type { IGameOptionsPartial } from "game/options/IGameOptions";
13
13
  import type Translation from "language/Translation";
14
- import type { Random, SeededGenerator } from "utilities/random/Random";
15
- import { RandomInstance, RandomReference } from "utilities/random/Random";
16
- export declare abstract class GameplayModifierInstance<ID extends number, INSTANCE_ARGS extends any[] = []> {
14
+ import { RandomInstance } from "utilities/random/IRandom";
15
+ import type { Random } from "utilities/random/Random";
16
+ import { RandomReference } from "utilities/random/RandomReference";
17
+ export declare abstract class GameplayModifierInstance<ID extends number, INSTANCE_ARGS extends any[] = [], DATA = any> {
17
18
  readonly id: ID;
18
- readonly random: Random<SeededGenerator>;
19
+ readonly random: Random;
19
20
  protected readonly args: INSTANCE_ARGS;
20
- constructor(id: ID, random: Random<SeededGenerator>, ...args: INSTANCE_ARGS);
21
+ constructor(id: ID, random: Random, ...args: INSTANCE_ARGS);
21
22
  options: IGameOptionsPartial;
22
23
  setOptions(options: IGameOptionsPartial): this;
23
24
  addOptions(options: IGameOptionsPartial): this;
@@ -25,6 +26,9 @@ export declare abstract class GameplayModifierInstance<ID extends number, INSTAN
25
26
  getTitle(): import("../../../language/impl/TranslationImpl").default;
26
27
  protected abstract getDefaultTitle(): Translation;
27
28
  setTitle(initializer: (defaultTitle: Translation) => Translation): this;
29
+ getData(): DATA | undefined;
30
+ setData(data?: DATA): this;
31
+ clearData(): this;
28
32
  }
29
33
  export type GetModifierInstance<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<number, infer INSTANCE, any[]> ? INSTANCE : never;
30
34
  export type GetModifierId<MODIFIER extends GameplayModifier<number, GameplayModifierInstance<number, any[]>, any[]>> = MODIFIER extends GameplayModifier<infer ID, any, any[]> ? ID : never;
@@ -38,5 +42,5 @@ export default abstract class GameplayModifier<ID extends number, INSTANCE exten
38
42
  abstract instantiate(type: ID, ...args: INSTANCE_ARGS): INSTANCE | undefined;
39
43
  abstract initialize(instance: INSTANCE, ...args: INSTANCE_ARGS): INSTANCE | undefined;
40
44
  uninitialize(instance: INSTANCE): any;
41
- protected getRandom(): Random<SeededGenerator>;
45
+ protected getRandom(): Random<import("../../../utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator | import("../../../utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator>;
42
46
  }
@@ -27,7 +27,7 @@ export declare class GameplayModifiersCollection<MODIFIER extends GameplayModifi
27
27
  protected readonly args: INSTANCE_ARGS;
28
28
  constructor(manager: GameplayModifiersManager<MODIFIER>, ...args: INSTANCE_ARGS);
29
29
  hasAny(): boolean;
30
- initialize(source: StringableObject, ids: Iterable<ID>): INSTANCE[];
30
+ initialize(source: StringableObject, ids: Iterable<ID>, uninitializeExisting?: boolean): INSTANCE[];
31
31
  uninitialize(source: StringableObject): void;
32
32
  options(): import("@wayward/goodstream").default<import("../IGameOptions").IGameOptionsPartial>;
33
33
  initialized(): IterableIterator<ID>;
@@ -23,11 +23,12 @@ export declare enum MilestoneModifierGroup {
23
23
  Treasure = 6,
24
24
  Metagame = 7,
25
25
  Turns = 8,
26
- Challenge = 9
26
+ Challenge = 9,
27
+ Merchants = 10
27
28
  }
28
29
  export declare const milestoneGroupIcons: Record<MilestoneModifierGroup, string>;
29
- export declare class MilestoneModifierInstance extends GameplayModifierInstance<Milestone, [Human?]> {
30
- protected get player(): Human | undefined;
30
+ export declare class MilestoneModifierInstance<DATA = any> extends GameplayModifierInstance<Milestone, [Human?], DATA> {
31
+ protected get player(): Human<number> | undefined;
31
32
  isEnabledForPlayer(entity: Entity): boolean;
32
33
  protected getDefaultTitle(): import("../../../../language/impl/TranslationImpl").default;
33
34
  }
@@ -44,6 +45,6 @@ export default abstract class MilestoneModifier extends GameplayModifier<Milesto
44
45
  constructor(id?: Milestone);
45
46
  instantiate(id: Milestone, human?: Human): MilestoneModifierInstance | undefined;
46
47
  abstract getOptions(): IGameOptionsPartial;
47
- initialize(instance: MilestoneModifierInstance): MilestoneModifierInstance;
48
+ initialize(instance: MilestoneModifierInstance): MilestoneModifierInstance<any>;
48
49
  abstract getGroup(): MilestoneModifierGroup;
49
50
  }
@@ -20,7 +20,7 @@ declare class MilestoneModifiersManager extends GameplayModifiersManager<Milesto
20
20
  isGlobal(milestone: Milestone): boolean;
21
21
  isNotGlobal(milestone: Milestone): boolean;
22
22
  getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
23
- sort(a: Milestone, b: Milestone): 1 | -1 | 0;
23
+ sort(a: Milestone, b: Milestone): 0 | 1 | -1;
24
24
  }
25
25
  declare const _default: MilestoneModifiersManager;
26
26
  export default _default;
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import MilestoneModifier, { MilestoneModifierGroup } from "game/options/modifiers/milestone/MilestoneModifier";
12
- import RandomItem from "utilities/random/generators/RandomItem";
12
+ import RandomItem from "utilities/random/generators/specific/RandomItem";
13
13
  export default class Challenger extends MilestoneModifier {
14
14
  getOptions(): {
15
15
  player: {