@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -12,20 +12,26 @@ import type { SfxType } from "audio/IAudio";
12
12
  import type { BiomeType } from "game/biome/IBiome";
13
13
  import type Doodad from "game/doodad/Doodad";
14
14
  import type Creature from "game/entity/creature/Creature";
15
+ import type { IEntityWithStatsEvents } from "game/entity/EntityWithStats";
15
16
  import type Human from "game/entity/Human";
16
- import type { AiType, DamageType, Defense, ICausesStatusEffect, IEntityEvents, MoveType } from "game/entity/IEntity";
17
+ import type { DamageType, Defense, ICausesStatusEffect, IStatChangeInfo, MoveType } from "game/entity/IEntity";
18
+ import { AiType } from "game/entity/IEntity";
19
+ import type { IStat } from "game/entity/IStats";
17
20
  import type { IPackedMessage } from "game/entity/player/IMessageManager";
18
21
  import type { ItemType, ItemTypeGroup } from "game/item/IItem";
22
+ import type Item from "game/item/Item";
19
23
  import type { LootGroupType } from "game/item/LootGroups";
20
24
  import type { ITemperatureDescription } from "game/temperature/ITemperature";
21
- import type { ITile } from "game/tile/ITerrain";
22
25
  import type { TileEventType } from "game/tile/ITileEvent";
26
+ import type Tile from "game/tile/Tile";
27
+ import type { WorldZ } from "game/WorldZ";
23
28
  import type Message from "language/dictionary/Message";
24
29
  import type TranslationImpl from "language/impl/TranslationImpl";
25
30
  import type Translation from "language/Translation";
26
31
  import type { IModdable } from "mod/ModRegistry";
27
32
  import type { StatNotificationType } from "renderer/notifier/INotifier";
28
33
  import type { IRGB } from "utilities/Color";
34
+ import type { IRange } from "utilities/math/Range";
29
35
  export declare enum CreatureType {
30
36
  Slime = 0,
31
37
  JellyCube = 1,
@@ -82,7 +88,12 @@ export declare enum CreatureType {
82
88
  Dryad = 52,
83
89
  Coyote = 53,
84
90
  KomodoMonitor = 54,
85
- BogBody = 55
91
+ BogBody = 55,
92
+ WoodGolem = 56,
93
+ ClayGolem = 57,
94
+ GraniteGolem = 58,
95
+ SandstoneGolem = 59,
96
+ BasaltGolem = 60
86
97
  }
87
98
  export interface ICreatureOld extends Creature {
88
99
  hp: number;
@@ -142,6 +153,14 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
142
153
  * 100 means the creature always skips their movement
143
154
  */
144
155
  skipMovementChance?: number;
156
+ /**
157
+ * Prevents the creature from spawning for the provided WorldZ's
158
+ */
159
+ preventSpawnZs?: Set<WorldZ>;
160
+ /**
161
+ * Prevents release the creature from its tamed state
162
+ */
163
+ preventRelease?: boolean;
145
164
  fishable?: boolean;
146
165
  blood?: IRGB;
147
166
  aberrantBlood?: IRGB;
@@ -168,6 +187,18 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
168
187
  particlesOnMove?: boolean;
169
188
  particlesOnSpawn?: boolean;
170
189
  providesFire?: boolean;
190
+ /**
191
+ * If true, creature burns you when you pet it
192
+ */
193
+ pettingCausesBurns?: boolean;
194
+ /**
195
+ * If true, creature takes damage when you pour water/milk on it
196
+ */
197
+ damageOnPour?: boolean;
198
+ /**
199
+ * If true, stoking restores the creatures hp a bit
200
+ */
201
+ stokingRestoresHealth?: boolean;
171
202
  canTrample?: boolean;
172
203
  helpPlants?: boolean;
173
204
  speed?: number;
@@ -178,16 +209,86 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
178
209
  texOffsetY?: number;
179
210
  isTall?: boolean;
180
211
  spawn?: OptionalDescriptions<BiomeType, ICreatureSpawn>;
212
+ /**
213
+ * True if the creature moves around by teleporting through time AND space
214
+ */
215
+ teleportMovement?: boolean;
216
+ /**
217
+ * True if the creature can open doors
218
+ */
219
+ canOpenDoors?: boolean;
220
+ /**
221
+ * Extra chance for random despawns
222
+ */
223
+ extraDespawnChance?: number;
224
+ /**
225
+ * Despawn the creature when it's day in the overworld
226
+ */
227
+ despawnInDayLight?: boolean;
228
+ /**
229
+ * Change ai to be scared when it's day in the overworld
230
+ */
231
+ scareDuringDayLight?: boolean;
181
232
  /**
182
233
  * If true, this creature will get the "produce" stat.
234
+ * If it's a function, the result value will be the change timer.
183
235
  */
184
- hasProduce?: boolean;
236
+ hasProduce?: true | ((creature: Creature) => number);
185
237
  /**
186
238
  * The chance (for example, 0.25) it will be scared from a scarecrow (in a radius) when moving minus how close it is to the scarecrow (calculated in checkCreatureMove).
187
239
  * Also, the chance it will not spawn in the radius of one.
188
240
  * If set to 1, it will never move close to a scarecrow when visible to it and it will never spawn in view of one.
189
241
  */
190
242
  chanceOfScarecrowScare?: number;
243
+ /**
244
+ * If set to true, they cannot be caged.
245
+ */
246
+ noCage?: boolean;
247
+ /**
248
+ * The weight of the creature when placed inside a cage (or something else in the future?).
249
+ */
250
+ weight: number;
251
+ aberrantWeight: number;
252
+ /**
253
+ * If set, creature will only listen to certain commands.
254
+ */
255
+ allowedCommands?: AiType[];
256
+ /**
257
+ * When true, the player will always be able to command the creature, regardless of their taming skill.
258
+ */
259
+ alwaysAllowCommands?: boolean;
260
+ /**
261
+ * Called when a stat changes
262
+ */
263
+ onStatChange?: (creature: Creature, stat: IStat, oldValue: number, info: IStatChangeInfo) => void;
264
+ /**
265
+ * Called when the creature dies
266
+ */
267
+ onDeath?: (creature: Creature, damageTile: Tile, damageInfo: IDamageInfo) => void;
268
+ /**
269
+ * Called when the creature is damaged
270
+ */
271
+ onDamaged?: (creature: Creature, damageInfo: IDamageInfo, attackOutcome: number) => void;
272
+ /**
273
+ * Called when performing special abilities
274
+ * @returns True when an ability was performed
275
+ */
276
+ specialAbility?: (creature: Creature, enemy: Human | Creature | undefined, bypass?: boolean) => boolean;
277
+ /**
278
+ * Special attack stuff
279
+ */
280
+ specialAttack?: {
281
+ /**
282
+ * Called when checking if a special attack should be called
283
+ * @returns True when special attack should be called
284
+ */
285
+ shouldSpecialAttack: (creature: Creature, specialAttackChanceMultiplier: number) => boolean;
286
+ /**
287
+ * Called when special attacking
288
+ * @returns True when nothing else should be done after the special attack
289
+ */
290
+ doSpecialAttack: (creature: Creature, enemy: Creature | Human) => boolean;
291
+ };
191
292
  }
192
293
  export interface ICreatureSpawn {
193
294
  /**
@@ -239,13 +340,14 @@ export interface IDamageOutcome {
239
340
  resistTypes: DamageType[];
240
341
  vulnerable: number;
241
342
  vulnerableTypes: DamageType[];
343
+ immunities: DamageType[];
242
344
  noDamage: boolean;
243
345
  regenerate: number[];
244
346
  soundEffect?: SfxType;
245
347
  statNotifications: Array<[StatNotificationType, number]>;
246
348
  messages: IPackedMessage[];
247
349
  }
248
- export interface ICreatureEvents extends IEntityEvents {
350
+ export interface ICreatureEvents extends IEntityWithStatsEvents {
249
351
  /**
250
352
  * Called before a creature attacks
251
353
  * @param enemy The enemy (human or creature)
@@ -255,13 +357,10 @@ export interface ICreatureEvents extends IEntityEvents {
255
357
  /**
256
358
  * Called when a creature tries to move
257
359
  * @param tile The tile the creature is trying to move to
258
- * @param x The x coordinate of the tile
259
- * @param y The y coordinate of the tile
260
- * @param z The z coordinate of the tile
261
360
  * @param moveType The creatures move type
262
361
  * @returns True if the creature can move, false if the creature cannot move, or undefined to use the default logic
263
362
  */
264
- canMove?(tile: ITile, x: number, y: number, z: number, moveType: MoveType): boolean | undefined;
363
+ canMove?(tile: Tile, moveType: MoveType): boolean | undefined;
265
364
  /**
266
365
  * Called when a creature tries to face a new direction
267
366
  * @param x The x coordinate of the creature's facing direction
@@ -295,3 +394,43 @@ export interface ICreatureEvents extends IEntityEvents {
295
394
  */
296
395
  damage?(damageInfo: IDamageInfo): number | undefined;
297
396
  }
397
+ export declare const CREATURE_FLEE_DISTANCE_SQ: number;
398
+ export declare const TAMED_CREATURE_FOLLOW_CLOSE_DISTANCE = 1;
399
+ export declare const TAMED_CREATURE_FOLLOW_FAR_DISTANCE = 6;
400
+ export declare const settableAiTypes: Set<AiType>;
401
+ export interface ICreatureAttackOutcomeBase {
402
+ enemy?: Human | Creature;
403
+ willAttack: boolean;
404
+ breakAway: boolean;
405
+ hidden: boolean;
406
+ ai: AiType;
407
+ }
408
+ export interface ICreatureAttackOutcomeNoAttack extends ICreatureAttackOutcomeBase {
409
+ willAttack: false;
410
+ hidden: false;
411
+ }
412
+ export interface ICreatureAttackOutcomeHidden extends ICreatureAttackOutcomeBase {
413
+ willAttack: true;
414
+ hidden: true;
415
+ }
416
+ export interface ICreatureAttackOutcomeAttack extends ICreatureAttackOutcomeBase {
417
+ enemy: Human | Creature;
418
+ willAttack: true;
419
+ hidden: false;
420
+ ai: AiType;
421
+ maxParryingMultiplier: number;
422
+ damagedVehicle?: Item;
423
+ combatNote?: any[];
424
+ damageEquipment: boolean;
425
+ creatureHitRange: IRange;
426
+ enemyDefense: number;
427
+ pityPointOfDamageChance: number;
428
+ effectiveness: number;
429
+ damageScale: number;
430
+ }
431
+ export type CreatureAttackOutcome = ICreatureAttackOutcomeNoAttack | ICreatureAttackOutcomeHidden | ICreatureAttackOutcomeAttack;
432
+ export interface ICreatureCheckMoveOptions {
433
+ ignoreHuman: Human;
434
+ ignoreScareCrow: boolean;
435
+ ignoreMoveTypeNone: boolean;
436
+ }
@@ -8,10 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type Human from "game/entity/Human";
11
12
  import type Creature from "game/entity/creature/Creature";
12
- import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
13
- import HealthInfoProvider from "game/inspection/infoProviders/entity/Health";
14
- export default class CreatureHealthInfoProvider extends HealthInfoProvider<Creature> {
15
- getDefaultDisplayLevel(): InfoDisplayLevel;
16
- getName(): import("../../../../language/impl/TranslationImpl").default;
17
- }
13
+ export declare const specialAbilityRandomDrops: (creature: Creature, enemy: Human | Creature | undefined, bypass?: boolean) => boolean;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { TileGroup } from "game/entity/creature/ICreature";
12
+ import { TerrainType } from "game/tile/ITerrain";
13
+ export declare const tileGroups: Descriptions<TileGroup, Set<TerrainType>>;
@@ -8,19 +8,21 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import EventEmitter from "event/EventEmitter";
11
+ import type { IEventEmitter } from "event/EventEmitter";
12
12
  import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
13
+ import type { ICreatureDescription } from "game/entity/creature/ICreature";
13
14
  import { CreatureType } from "game/entity/creature/ICreature";
14
- import type { CreationId } from "game/IGame";
15
+ import Entity from "game/entity/Entity";
16
+ import type { IEntityConstructorOptions, IEntityEvents } from "game/entity/IEntity";
17
+ import { EntityType } from "game/entity/IEntity";
18
+ import { TileUpdateType } from "game/IGame";
15
19
  import type { IObject } from "game/IObject";
16
- import type { IslandId } from "game/island/IIsland";
17
20
  import { ItemType } from "game/item/IItem";
18
- import type { IReferenceable } from "game/reference/IReferenceManager";
19
- import type { ITile } from "game/tile/ITerrain";
20
- import type { ISerializedTranslation } from "language/ITranslation";
21
+ import type Tile from "game/tile/Tile";
21
22
  import type Translation from "language/Translation";
23
+ import type { Article } from "language/Translation";
22
24
  import type { IVector3 } from "utilities/math/IVector";
23
- export interface ICorpseEvents {
25
+ export interface ICorpseEvents extends IEntityEvents {
24
26
  /**
25
27
  * Called when the entity is created in the game
26
28
  * Also called for players that "rejoin" the game
@@ -34,26 +36,30 @@ export interface ICorpseEvents {
34
36
  /**
35
37
  * TODO: extends Entity?
36
38
  */
37
- export default class Corpse extends EventEmitter.Host<ICorpseEvents> implements IObject<CreatureType>, IVector3, IReferenceable {
39
+ export default class Corpse extends Entity<ICorpseDescription, CreatureType> implements IObject<CreatureType> {
38
40
  static is(value: any): value is Corpse;
39
- readonly objectType: CreationId.Corpse;
41
+ get entityType(): EntityType.Corpse;
42
+ get tileUpdateType(): TileUpdateType;
43
+ readonly event: IEventEmitter<this, ICorpseEvents>;
40
44
  aberrant?: boolean | undefined;
41
45
  decay?: number | undefined;
42
- startingDecay?: number;
43
- id: number;
44
46
  qualityBonus?: number | undefined;
45
- referenceId?: number;
46
- renamed?: string | ISerializedTranslation | undefined;
47
- step?: number | undefined;
48
47
  respawned?: number;
49
- type: CreatureType;
50
- x: number;
51
- y: number;
52
- z: number;
53
- islandId: IslandId;
54
- private _description;
55
- constructor(type?: CreatureType, islandId?: `${number},${number}`, x?: number, y?: number, z?: number, decay?: number);
56
- get island(): import("../../../island/Island").default;
48
+ startingDecay?: number;
49
+ step?: number | undefined;
50
+ private _creatureDescription;
51
+ constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, decay?: number);
52
+ get asCorpse(): Corpse | undefined;
53
+ get asCreature(): undefined;
54
+ get asDoodad(): undefined;
55
+ get asHuman(): undefined;
56
+ get asLocalPlayer(): undefined;
57
+ get asNPC(): undefined;
58
+ get asPlayer(): undefined;
59
+ get asTileEvent(): undefined;
60
+ get asItem(): undefined;
61
+ get point(): IVector3;
62
+ get tile(): Tile;
57
63
  toString(): string;
58
64
  /**
59
65
  * @param article Whether to include an article for the name of the creature. Uses the article rules on the language. Defaults to `true`.
@@ -64,12 +70,13 @@ export default class Corpse extends EventEmitter.Host<ICorpseEvents> implements
64
70
  * - `corpse.getName(false)` // "acid spitter demon"
65
71
  * - `corpse.getName(undefined, 3)` // "acid spitter demons"
66
72
  */
67
- getName(article?: false | "definite" | "indefinite", count?: number): Translation;
68
- description(): ICorpseDescription | undefined;
69
- getTile(): ITile;
73
+ getName(article?: Article, count?: number): Translation;
74
+ protected getDescription(): ICorpseDescription | undefined;
75
+ creatureDescription(): ICreatureDescription | undefined;
70
76
  isValid(): boolean;
71
77
  getDecayAtStart(): number;
72
- addToTile(tile: ITile): void;
78
+ addToTile(tile: Tile): void;
79
+ removeFromTile(updateTile: boolean): void;
73
80
  update(): void;
74
81
  getResources(clientSide?: boolean): ItemType[];
75
82
  protected onCreated(): void;
@@ -11,20 +11,20 @@
11
11
  import Stream from "@wayward/goodstream/Stream";
12
12
  import Corpse from "game/entity/creature/corpse/Corpse";
13
13
  import type { CreatureType } from "game/entity/creature/ICreature";
14
- import { CreationId } from "game/IGame";
15
14
  import { ObjectManager } from "game/ObjectManager";
15
+ import type Tile from "game/tile/Tile";
16
16
  import type { TextContext } from "language/ITranslation";
17
+ import { Article } from "language/Translation";
17
18
  export interface ICorpseManagerEvents {
18
19
  create(corpse: Corpse): any;
19
20
  remove(corpse: Corpse): any;
20
21
  }
21
22
  export default class CorpseManager extends ObjectManager<Corpse, ICorpseManagerEvents> {
22
- protected readonly creationId: CreationId;
23
23
  load(): void;
24
- create(type: CreatureType, x: number, y: number, z: number, decay?: number, aberrant?: boolean, name?: string, qualityBonus?: number, respawned?: number): Corpse | undefined;
24
+ create(type: CreatureType, tile: Tile, decay?: number, aberrant?: boolean, name?: string, qualityBonus?: number, respawned?: number): Corpse | undefined;
25
25
  updateAll(): void;
26
26
  remove(corpse: Corpse): void;
27
- getName(typeOrCorpse: CreatureType | Corpse, article?: false | "definite" | "indefinite", count?: number, showCount?: boolean): import("../../../../language/impl/TranslationImpl").default;
28
- getCorpseTranslations(corpses: Corpse[], article?: false | "definite" | "indefinite", context?: TextContext): Stream<import("../../../../language/impl/TranslationImpl").default>;
29
- getCorpseListTranslation(corpses: Corpse[], article?: false | "definite" | "indefinite", context?: TextContext): import("../../../../language/impl/TranslationImpl").default;
27
+ getName(typeOrCorpse: CreatureType | Corpse, article?: Article, count?: number, showCount?: boolean): import("../../../../language/impl/TranslationImpl").default;
28
+ getCorpseTranslations(corpses: Corpse[], article?: Article, context?: TextContext): Stream<import("../../../../language/impl/TranslationImpl").default>;
29
+ getCorpseListTranslation(corpses: Corpse[], article?: Article, context?: TextContext): import("../../../../language/impl/TranslationImpl").default;
30
30
  }
@@ -11,4 +11,3 @@
11
11
  import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
12
12
  import { CreatureType } from "game/entity/creature/ICreature";
13
13
  export declare const corpseDescriptions: OptionalDescriptions<CreatureType, ICorpseDescription>;
14
- export default corpseDescriptions;
@@ -10,6 +10,9 @@
10
10
  */
11
11
  import type { SkillType } from "game/entity/IHuman";
12
12
  import type { ItemType } from "game/item/IItem";
13
+ import type { TerrainType } from "game/tile/ITerrain";
14
+ import type { TileEventType } from "game/tile/ITileEvent";
15
+ import type Message from "language/dictionary/Message";
13
16
  import type { IModdable } from "mod/ModRegistry";
14
17
  import type { IRGB } from "utilities/Color";
15
18
  export interface ICorpseDescription extends IModdable {
@@ -25,8 +28,22 @@ export interface ICorpseDescription extends IModdable {
25
28
  isFlammable?: boolean;
26
29
  isTall?: boolean;
27
30
  respawns?: boolean;
31
+ /**
32
+ * Things to do when a corpse decays
33
+ */
34
+ createOnDecay?: Partial<ICorpseCreateOnSideEffects>;
35
+ /**
36
+ * Things to do when a corpse is butchered
37
+ */
38
+ createOnButcher?: Partial<ICorpseCreateOnSideEffects> & {
39
+ message?: Message;
40
+ };
28
41
  }
29
42
  export interface ICorpseResourceDrop {
30
43
  item: ItemType;
31
44
  chance?: number;
32
45
  }
46
+ export interface ICorpseCreateOnSideEffects {
47
+ tileType: TerrainType;
48
+ tileEvent: TileEventType;
49
+ }
@@ -15,6 +15,7 @@ export default class FlowField implements IPreSerializeCallback {
15
15
  readonly x: number;
16
16
  readonly y: number;
17
17
  readonly z: number;
18
+ readonly mapSize: number;
18
19
  readonly size: number;
19
20
  readonly moveType: MoveType;
20
21
  encodedFlowField: Uint32Array | undefined;
@@ -22,13 +23,12 @@ export default class FlowField implements IPreSerializeCallback {
22
23
  private instance;
23
24
  private flowField;
24
25
  private penaltyField;
25
- constructor(x: number | undefined, y: number, z: number, size: number, moveType: MoveType);
26
+ constructor(x: number | undefined, y: number, z: number, mapSize: number, size: number, moveType: MoveType);
26
27
  toString(): string;
27
28
  preSerializeObject(): void;
28
29
  load(): void;
29
30
  unload(): void;
30
31
  getZ(): number;
31
- getHashCodes(): string[];
32
32
  getFieldValue(x: number, y: number): number;
33
33
  updateField(flowFieldHumans: Human[]): void;
34
34
  resetPenalty(gridIndex: number): void;
@@ -24,7 +24,7 @@ export default class FlowFieldManager {
24
24
  private readonly island;
25
25
  private readonly size;
26
26
  delegate: DebugRendererDelegate;
27
- flowFields: Record<string, FlowField>;
27
+ flowFields: Map<"-1-0" | "-1-1" | "-1-2" | "-1-4" | "-1-8" | "-1-16" | "-1-32" | "-1-64" | "-1-128" | "-1-256" | "-1-512" | "-1-1024" | "-1-15" | "0-0" | "0-1" | "0-2" | "0-4" | "0-8" | "0-16" | "0-32" | "0-64" | "0-128" | "0-256" | "0-512" | "0-1024" | "0-15" | "1-0" | "1-1" | "1-2" | "1-4" | "1-8" | "1-16" | "1-32" | "1-64" | "1-128" | "1-256" | "1-512" | "1-1024" | "1-15", FlowField>;
28
28
  humans: IFlowFieldHuman[];
29
29
  private _flowFieldHumans;
30
30
  constructor(island: Island, size: number);
@@ -50,6 +50,5 @@ export default class FlowFieldManager {
50
50
  reset(): void;
51
51
  private getDirection;
52
52
  private getFlowField;
53
- private getFlowFields;
54
53
  }
55
54
  export {};
@@ -8,4 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export declare const blockedPenalty = 11;
11
+ import type { WorldZ } from "game/WorldZ";
12
+ import type { MoveType } from "game/entity/IEntity";
13
+ export declare const flowFieldBlockedPenalty = 11;
14
+ export type FlowFieldKey = `${WorldZ}-${MoveType}`;
@@ -8,6 +8,13 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { IEntityConstructorOptions } from "game/entity/IEntity";
12
+ import type { NPCType } from "game/entity/npc/INPCs";
13
+ export type INPCConstructorOptions = Omit<IEntityConstructorOptions<NPCType>, "type">;
11
14
  export interface INPCOld {
12
15
  equipped?: Record<number, number>;
13
16
  }
17
+ export declare enum ShipperNPCInteractType {
18
+ OpenContainer = 0,
19
+ ShipToIsland = 1
20
+ }
@@ -11,5 +11,6 @@
11
11
  export declare enum NPCType {
12
12
  Merchant = 0,
13
13
  DeathKnight = 1,
14
- Controllable = 2
14
+ Controllable = 2,
15
+ Shipper = 3
15
16
  }