@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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@@ -12,20 +12,26 @@ import type { SfxType } from "audio/IAudio";
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import type { BiomeType } from "game/biome/IBiome";
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import type Doodad from "game/doodad/Doodad";
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import type Creature from "game/entity/creature/Creature";
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import type { IEntityWithStatsEvents } from "game/entity/EntityWithStats";
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import type Human from "game/entity/Human";
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import type {
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import type { DamageType, Defense, ICausesStatusEffect, IStatChangeInfo, MoveType } from "game/entity/IEntity";
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import { AiType } from "game/entity/IEntity";
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import type { IStat } from "game/entity/IStats";
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import type { IPackedMessage } from "game/entity/player/IMessageManager";
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import type { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type { LootGroupType } from "game/item/LootGroups";
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import type { ITemperatureDescription } from "game/temperature/ITemperature";
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import type { ITile } from "game/tile/ITerrain";
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import type { TileEventType } from "game/tile/ITileEvent";
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import type Tile from "game/tile/Tile";
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import type { WorldZ } from "game/WorldZ";
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import type Message from "language/dictionary/Message";
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import type TranslationImpl from "language/impl/TranslationImpl";
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import type Translation from "language/Translation";
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import type { IModdable } from "mod/ModRegistry";
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import type { StatNotificationType } from "renderer/notifier/INotifier";
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import type { IRGB } from "utilities/Color";
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import type { IRange } from "utilities/math/Range";
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export declare enum CreatureType {
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Slime = 0,
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JellyCube = 1,
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@@ -82,7 +88,12 @@ export declare enum CreatureType {
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Dryad = 52,
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Coyote = 53,
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KomodoMonitor = 54,
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BogBody = 55
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BogBody = 55,
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WoodGolem = 56,
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ClayGolem = 57,
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GraniteGolem = 58,
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SandstoneGolem = 59,
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BasaltGolem = 60
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}
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export interface ICreatureOld extends Creature {
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hp: number;
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@@ -142,6 +153,14 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
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* 100 means the creature always skips their movement
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*/
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skipMovementChance?: number;
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/**
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* Prevents the creature from spawning for the provided WorldZ's
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*/
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preventSpawnZs?: Set<WorldZ>;
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/**
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* Prevents release the creature from its tamed state
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*/
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preventRelease?: boolean;
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fishable?: boolean;
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blood?: IRGB;
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aberrantBlood?: IRGB;
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particlesOnMove?: boolean;
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particlesOnSpawn?: boolean;
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providesFire?: boolean;
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/**
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* If true, creature burns you when you pet it
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*/
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pettingCausesBurns?: boolean;
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/**
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* If true, creature takes damage when you pour water/milk on it
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*/
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damageOnPour?: boolean;
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/**
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* If true, stoking restores the creatures hp a bit
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*/
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stokingRestoresHealth?: boolean;
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canTrample?: boolean;
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helpPlants?: boolean;
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speed?: number;
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texOffsetY?: number;
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isTall?: boolean;
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spawn?: OptionalDescriptions<BiomeType, ICreatureSpawn>;
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/**
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* True if the creature moves around by teleporting through time AND space
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*/
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teleportMovement?: boolean;
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/**
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* True if the creature can open doors
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*/
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canOpenDoors?: boolean;
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/**
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* Extra chance for random despawns
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*/
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extraDespawnChance?: number;
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/**
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* Despawn the creature when it's day in the overworld
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*/
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despawnInDayLight?: boolean;
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/**
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* Change ai to be scared when it's day in the overworld
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*/
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scareDuringDayLight?: boolean;
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/**
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* If true, this creature will get the "produce" stat.
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* If it's a function, the result value will be the change timer.
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*/
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hasProduce?:
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hasProduce?: true | ((creature: Creature) => number);
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/**
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* The chance (for example, 0.25) it will be scared from a scarecrow (in a radius) when moving minus how close it is to the scarecrow (calculated in checkCreatureMove).
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* Also, the chance it will not spawn in the radius of one.
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* If set to 1, it will never move close to a scarecrow when visible to it and it will never spawn in view of one.
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*/
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chanceOfScarecrowScare?: number;
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/**
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* If set to true, they cannot be caged.
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*/
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noCage?: boolean;
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/**
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* The weight of the creature when placed inside a cage (or something else in the future?).
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*/
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weight: number;
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aberrantWeight: number;
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/**
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* If set, creature will only listen to certain commands.
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*/
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allowedCommands?: AiType[];
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/**
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* When true, the player will always be able to command the creature, regardless of their taming skill.
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*/
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alwaysAllowCommands?: boolean;
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/**
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* Called when a stat changes
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*/
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onStatChange?: (creature: Creature, stat: IStat, oldValue: number, info: IStatChangeInfo) => void;
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/**
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* Called when the creature dies
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*/
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onDeath?: (creature: Creature, damageTile: Tile, damageInfo: IDamageInfo) => void;
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/**
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* Called when the creature is damaged
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*/
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onDamaged?: (creature: Creature, damageInfo: IDamageInfo, attackOutcome: number) => void;
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/**
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* Called when performing special abilities
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* @returns True when an ability was performed
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*/
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specialAbility?: (creature: Creature, enemy: Human | Creature | undefined, bypass?: boolean) => boolean;
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/**
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* Special attack stuff
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*/
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specialAttack?: {
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/**
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* Called when checking if a special attack should be called
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* @returns True when special attack should be called
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*/
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shouldSpecialAttack: (creature: Creature, specialAttackChanceMultiplier: number) => boolean;
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/**
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* Called when special attacking
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* @returns True when nothing else should be done after the special attack
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*/
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doSpecialAttack: (creature: Creature, enemy: Creature | Human) => boolean;
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};
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}
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export interface ICreatureSpawn {
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/**
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@@ -239,13 +340,14 @@ export interface IDamageOutcome {
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resistTypes: DamageType[];
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vulnerable: number;
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vulnerableTypes: DamageType[];
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immunities: DamageType[];
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noDamage: boolean;
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regenerate: number[];
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soundEffect?: SfxType;
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statNotifications: Array<[StatNotificationType, number]>;
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messages: IPackedMessage[];
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}
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export interface ICreatureEvents extends
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export interface ICreatureEvents extends IEntityWithStatsEvents {
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/**
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* Called before a creature attacks
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* @param enemy The enemy (human or creature)
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@@ -255,13 +357,10 @@ export interface ICreatureEvents extends IEntityEvents {
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/**
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* Called when a creature tries to move
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* @param tile The tile the creature is trying to move to
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* @param x The x coordinate of the tile
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* @param y The y coordinate of the tile
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* @param z The z coordinate of the tile
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* @param moveType The creatures move type
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* @returns True if the creature can move, false if the creature cannot move, or undefined to use the default logic
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*/
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canMove?(tile:
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canMove?(tile: Tile, moveType: MoveType): boolean | undefined;
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/**
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* Called when a creature tries to face a new direction
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* @param x The x coordinate of the creature's facing direction
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@@ -295,3 +394,43 @@ export interface ICreatureEvents extends IEntityEvents {
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*/
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damage?(damageInfo: IDamageInfo): number | undefined;
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}
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397
|
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export declare const CREATURE_FLEE_DISTANCE_SQ: number;
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|
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export declare const TAMED_CREATURE_FOLLOW_CLOSE_DISTANCE = 1;
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export declare const TAMED_CREATURE_FOLLOW_FAR_DISTANCE = 6;
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export declare const settableAiTypes: Set<AiType>;
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|
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export interface ICreatureAttackOutcomeBase {
|
|
402
|
+
enemy?: Human | Creature;
|
|
403
|
+
willAttack: boolean;
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|
404
|
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breakAway: boolean;
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|
405
|
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hidden: boolean;
|
|
406
|
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ai: AiType;
|
|
407
|
+
}
|
|
408
|
+
export interface ICreatureAttackOutcomeNoAttack extends ICreatureAttackOutcomeBase {
|
|
409
|
+
willAttack: false;
|
|
410
|
+
hidden: false;
|
|
411
|
+
}
|
|
412
|
+
export interface ICreatureAttackOutcomeHidden extends ICreatureAttackOutcomeBase {
|
|
413
|
+
willAttack: true;
|
|
414
|
+
hidden: true;
|
|
415
|
+
}
|
|
416
|
+
export interface ICreatureAttackOutcomeAttack extends ICreatureAttackOutcomeBase {
|
|
417
|
+
enemy: Human | Creature;
|
|
418
|
+
willAttack: true;
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419
|
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hidden: false;
|
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420
|
+
ai: AiType;
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|
421
|
+
maxParryingMultiplier: number;
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422
|
+
damagedVehicle?: Item;
|
|
423
|
+
combatNote?: any[];
|
|
424
|
+
damageEquipment: boolean;
|
|
425
|
+
creatureHitRange: IRange;
|
|
426
|
+
enemyDefense: number;
|
|
427
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+
pityPointOfDamageChance: number;
|
|
428
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+
effectiveness: number;
|
|
429
|
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damageScale: number;
|
|
430
|
+
}
|
|
431
|
+
export type CreatureAttackOutcome = ICreatureAttackOutcomeNoAttack | ICreatureAttackOutcomeHidden | ICreatureAttackOutcomeAttack;
|
|
432
|
+
export interface ICreatureCheckMoveOptions {
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|
433
|
+
ignoreHuman: Human;
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|
434
|
+
ignoreScareCrow: boolean;
|
|
435
|
+
ignoreMoveTypeNone: boolean;
|
|
436
|
+
}
|
|
@@ -8,10 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import type Human from "game/entity/Human";
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11
12
|
import type Creature from "game/entity/creature/Creature";
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|
12
|
-
|
|
13
|
-
import HealthInfoProvider from "game/inspection/infoProviders/entity/Health";
|
|
14
|
-
export default class CreatureHealthInfoProvider extends HealthInfoProvider<Creature> {
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|
15
|
-
getDefaultDisplayLevel(): InfoDisplayLevel;
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|
16
|
-
getName(): import("../../../../language/impl/TranslationImpl").default;
|
|
17
|
-
}
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|
13
|
+
export declare const specialAbilityRandomDrops: (creature: Creature, enemy: Human | Creature | undefined, bypass?: boolean) => boolean;
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|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { TileGroup } from "game/entity/creature/ICreature";
|
|
12
|
+
import { TerrainType } from "game/tile/ITerrain";
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|
13
|
+
export declare const tileGroups: Descriptions<TileGroup, Set<TerrainType>>;
|
|
@@ -8,19 +8,21 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import
|
|
11
|
+
import type { IEventEmitter } from "event/EventEmitter";
|
|
12
12
|
import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
|
|
13
|
+
import type { ICreatureDescription } from "game/entity/creature/ICreature";
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|
13
14
|
import { CreatureType } from "game/entity/creature/ICreature";
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|
14
|
-
import
|
|
15
|
+
import Entity from "game/entity/Entity";
|
|
16
|
+
import type { IEntityConstructorOptions, IEntityEvents } from "game/entity/IEntity";
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|
17
|
+
import { EntityType } from "game/entity/IEntity";
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|
18
|
+
import { TileUpdateType } from "game/IGame";
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|
15
19
|
import type { IObject } from "game/IObject";
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|
16
|
-
import type { IslandId } from "game/island/IIsland";
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|
17
20
|
import { ItemType } from "game/item/IItem";
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|
18
|
-
import type
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19
|
-
import type { ITile } from "game/tile/ITerrain";
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20
|
-
import type { ISerializedTranslation } from "language/ITranslation";
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|
21
|
+
import type Tile from "game/tile/Tile";
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|
21
22
|
import type Translation from "language/Translation";
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23
|
+
import type { Article } from "language/Translation";
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|
22
24
|
import type { IVector3 } from "utilities/math/IVector";
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|
23
|
-
export interface ICorpseEvents {
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25
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+
export interface ICorpseEvents extends IEntityEvents {
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/**
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* Called when the entity is created in the game
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* Also called for players that "rejoin" the game
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@@ -34,26 +36,30 @@ export interface ICorpseEvents {
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/**
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35
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* TODO: extends Entity?
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*/
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-
export default class Corpse extends
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39
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+
export default class Corpse extends Entity<ICorpseDescription, CreatureType> implements IObject<CreatureType> {
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static is(value: any): value is Corpse;
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-
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+
get entityType(): EntityType.Corpse;
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+
get tileUpdateType(): TileUpdateType;
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+
readonly event: IEventEmitter<this, ICorpseEvents>;
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aberrant?: boolean | undefined;
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decay?: number | undefined;
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42
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-
startingDecay?: number;
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43
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-
id: number;
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qualityBonus?: number | undefined;
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45
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-
referenceId?: number;
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46
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-
renamed?: string | ISerializedTranslation | undefined;
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-
step?: number | undefined;
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respawned?: number;
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49
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-
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50
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-
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51
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-
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-
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-
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54
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-
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55
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-
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-
get
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48
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+
startingDecay?: number;
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49
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+
step?: number | undefined;
|
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50
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+
private _creatureDescription;
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51
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+
constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, decay?: number);
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+
get asCorpse(): Corpse | undefined;
|
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+
get asCreature(): undefined;
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+
get asDoodad(): undefined;
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55
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+
get asHuman(): undefined;
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+
get asLocalPlayer(): undefined;
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+
get asNPC(): undefined;
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+
get asPlayer(): undefined;
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+
get asTileEvent(): undefined;
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+
get asItem(): undefined;
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+
get point(): IVector3;
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+
get tile(): Tile;
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57
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toString(): string;
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|
/**
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59
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* @param article Whether to include an article for the name of the creature. Uses the article rules on the language. Defaults to `true`.
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@@ -64,12 +70,13 @@ export default class Corpse extends EventEmitter.Host<ICorpseEvents> implements
|
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64
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* - `corpse.getName(false)` // "acid spitter demon"
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65
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* - `corpse.getName(undefined, 3)` // "acid spitter demons"
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*/
|
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|
-
getName(article?:
|
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68
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-
|
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69
|
-
|
|
73
|
+
getName(article?: Article, count?: number): Translation;
|
|
74
|
+
protected getDescription(): ICorpseDescription | undefined;
|
|
75
|
+
creatureDescription(): ICreatureDescription | undefined;
|
|
70
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|
isValid(): boolean;
|
|
71
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|
getDecayAtStart(): number;
|
|
72
|
-
addToTile(tile:
|
|
78
|
+
addToTile(tile: Tile): void;
|
|
79
|
+
removeFromTile(updateTile: boolean): void;
|
|
73
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|
update(): void;
|
|
74
81
|
getResources(clientSide?: boolean): ItemType[];
|
|
75
82
|
protected onCreated(): void;
|
|
@@ -11,20 +11,20 @@
|
|
|
11
11
|
import Stream from "@wayward/goodstream/Stream";
|
|
12
12
|
import Corpse from "game/entity/creature/corpse/Corpse";
|
|
13
13
|
import type { CreatureType } from "game/entity/creature/ICreature";
|
|
14
|
-
import { CreationId } from "game/IGame";
|
|
15
14
|
import { ObjectManager } from "game/ObjectManager";
|
|
15
|
+
import type Tile from "game/tile/Tile";
|
|
16
16
|
import type { TextContext } from "language/ITranslation";
|
|
17
|
+
import { Article } from "language/Translation";
|
|
17
18
|
export interface ICorpseManagerEvents {
|
|
18
19
|
create(corpse: Corpse): any;
|
|
19
20
|
remove(corpse: Corpse): any;
|
|
20
21
|
}
|
|
21
22
|
export default class CorpseManager extends ObjectManager<Corpse, ICorpseManagerEvents> {
|
|
22
|
-
protected readonly creationId: CreationId;
|
|
23
23
|
load(): void;
|
|
24
|
-
create(type: CreatureType,
|
|
24
|
+
create(type: CreatureType, tile: Tile, decay?: number, aberrant?: boolean, name?: string, qualityBonus?: number, respawned?: number): Corpse | undefined;
|
|
25
25
|
updateAll(): void;
|
|
26
26
|
remove(corpse: Corpse): void;
|
|
27
|
-
getName(typeOrCorpse: CreatureType | Corpse, article?:
|
|
28
|
-
getCorpseTranslations(corpses: Corpse[], article?:
|
|
29
|
-
getCorpseListTranslation(corpses: Corpse[], article?:
|
|
27
|
+
getName(typeOrCorpse: CreatureType | Corpse, article?: Article, count?: number, showCount?: boolean): import("../../../../language/impl/TranslationImpl").default;
|
|
28
|
+
getCorpseTranslations(corpses: Corpse[], article?: Article, context?: TextContext): Stream<import("../../../../language/impl/TranslationImpl").default>;
|
|
29
|
+
getCorpseListTranslation(corpses: Corpse[], article?: Article, context?: TextContext): import("../../../../language/impl/TranslationImpl").default;
|
|
30
30
|
}
|
|
@@ -11,4 +11,3 @@
|
|
|
11
11
|
import type { ICorpseDescription } from "game/entity/creature/corpse/ICorpse";
|
|
12
12
|
import { CreatureType } from "game/entity/creature/ICreature";
|
|
13
13
|
export declare const corpseDescriptions: OptionalDescriptions<CreatureType, ICorpseDescription>;
|
|
14
|
-
export default corpseDescriptions;
|
|
@@ -10,6 +10,9 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type { SkillType } from "game/entity/IHuman";
|
|
12
12
|
import type { ItemType } from "game/item/IItem";
|
|
13
|
+
import type { TerrainType } from "game/tile/ITerrain";
|
|
14
|
+
import type { TileEventType } from "game/tile/ITileEvent";
|
|
15
|
+
import type Message from "language/dictionary/Message";
|
|
13
16
|
import type { IModdable } from "mod/ModRegistry";
|
|
14
17
|
import type { IRGB } from "utilities/Color";
|
|
15
18
|
export interface ICorpseDescription extends IModdable {
|
|
@@ -25,8 +28,22 @@ export interface ICorpseDescription extends IModdable {
|
|
|
25
28
|
isFlammable?: boolean;
|
|
26
29
|
isTall?: boolean;
|
|
27
30
|
respawns?: boolean;
|
|
31
|
+
/**
|
|
32
|
+
* Things to do when a corpse decays
|
|
33
|
+
*/
|
|
34
|
+
createOnDecay?: Partial<ICorpseCreateOnSideEffects>;
|
|
35
|
+
/**
|
|
36
|
+
* Things to do when a corpse is butchered
|
|
37
|
+
*/
|
|
38
|
+
createOnButcher?: Partial<ICorpseCreateOnSideEffects> & {
|
|
39
|
+
message?: Message;
|
|
40
|
+
};
|
|
28
41
|
}
|
|
29
42
|
export interface ICorpseResourceDrop {
|
|
30
43
|
item: ItemType;
|
|
31
44
|
chance?: number;
|
|
32
45
|
}
|
|
46
|
+
export interface ICorpseCreateOnSideEffects {
|
|
47
|
+
tileType: TerrainType;
|
|
48
|
+
tileEvent: TileEventType;
|
|
49
|
+
}
|
|
@@ -15,6 +15,7 @@ export default class FlowField implements IPreSerializeCallback {
|
|
|
15
15
|
readonly x: number;
|
|
16
16
|
readonly y: number;
|
|
17
17
|
readonly z: number;
|
|
18
|
+
readonly mapSize: number;
|
|
18
19
|
readonly size: number;
|
|
19
20
|
readonly moveType: MoveType;
|
|
20
21
|
encodedFlowField: Uint32Array | undefined;
|
|
@@ -22,13 +23,12 @@ export default class FlowField implements IPreSerializeCallback {
|
|
|
22
23
|
private instance;
|
|
23
24
|
private flowField;
|
|
24
25
|
private penaltyField;
|
|
25
|
-
constructor(x: number | undefined, y: number, z: number, size: number, moveType: MoveType);
|
|
26
|
+
constructor(x: number | undefined, y: number, z: number, mapSize: number, size: number, moveType: MoveType);
|
|
26
27
|
toString(): string;
|
|
27
28
|
preSerializeObject(): void;
|
|
28
29
|
load(): void;
|
|
29
30
|
unload(): void;
|
|
30
31
|
getZ(): number;
|
|
31
|
-
getHashCodes(): string[];
|
|
32
32
|
getFieldValue(x: number, y: number): number;
|
|
33
33
|
updateField(flowFieldHumans: Human[]): void;
|
|
34
34
|
resetPenalty(gridIndex: number): void;
|
|
@@ -24,7 +24,7 @@ export default class FlowFieldManager {
|
|
|
24
24
|
private readonly island;
|
|
25
25
|
private readonly size;
|
|
26
26
|
delegate: DebugRendererDelegate;
|
|
27
|
-
flowFields:
|
|
27
|
+
flowFields: Map<"-1-0" | "-1-1" | "-1-2" | "-1-4" | "-1-8" | "-1-16" | "-1-32" | "-1-64" | "-1-128" | "-1-256" | "-1-512" | "-1-1024" | "-1-15" | "0-0" | "0-1" | "0-2" | "0-4" | "0-8" | "0-16" | "0-32" | "0-64" | "0-128" | "0-256" | "0-512" | "0-1024" | "0-15" | "1-0" | "1-1" | "1-2" | "1-4" | "1-8" | "1-16" | "1-32" | "1-64" | "1-128" | "1-256" | "1-512" | "1-1024" | "1-15", FlowField>;
|
|
28
28
|
humans: IFlowFieldHuman[];
|
|
29
29
|
private _flowFieldHumans;
|
|
30
30
|
constructor(island: Island, size: number);
|
|
@@ -50,6 +50,5 @@ export default class FlowFieldManager {
|
|
|
50
50
|
reset(): void;
|
|
51
51
|
private getDirection;
|
|
52
52
|
private getFlowField;
|
|
53
|
-
private getFlowFields;
|
|
54
53
|
}
|
|
55
54
|
export {};
|
|
@@ -8,4 +8,7 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
|
|
11
|
+
import type { WorldZ } from "game/WorldZ";
|
|
12
|
+
import type { MoveType } from "game/entity/IEntity";
|
|
13
|
+
export declare const flowFieldBlockedPenalty = 11;
|
|
14
|
+
export type FlowFieldKey = `${WorldZ}-${MoveType}`;
|
|
@@ -8,6 +8,13 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import type { IEntityConstructorOptions } from "game/entity/IEntity";
|
|
12
|
+
import type { NPCType } from "game/entity/npc/INPCs";
|
|
13
|
+
export type INPCConstructorOptions = Omit<IEntityConstructorOptions<NPCType>, "type">;
|
|
11
14
|
export interface INPCOld {
|
|
12
15
|
equipped?: Record<number, number>;
|
|
13
16
|
}
|
|
17
|
+
export declare enum ShipperNPCInteractType {
|
|
18
|
+
OpenContainer = 0,
|
|
19
|
+
ShipToIsland = 1
|
|
20
|
+
}
|