@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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@@ -17,6 +17,7 @@ import type NPC from "game/entity/npc/NPC";
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import type { IMovementIntent } from "game/entity/player/IPlayer";
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import type Player from "game/entity/player/Player";
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import type Item from "game/item/Item";
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import type TileEvent from "game/tile/TileEvent";
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import BasePacket from "multiplayer/packets/BasePacket";
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import type { IVector2, IVector3 } from "utilities/math/IVector";
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export default abstract class IndexedPacket extends BasePacket {
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protected writeIndexedPlayer(value?: Player): void;
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protected readIndexedDoodad(): Doodad | undefined;
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protected writeIndexedDoodad(value?: Doodad): void;
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protected readIndexedTileEvent(): TileEvent | undefined;
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protected writeIndexedTileEvent(value?: TileEvent): void;
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protected readIndexedNPC(): NPC | undefined;
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protected writeIndexedNPC(value?: NPC): void;
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protected readIndexedCorpse(): Corpse | undefined;
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protected writeIndexedCorpse(value?: Corpse): void;
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protected readIndexedEntity(): Creature | NPC |
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protected readIndexedEntity(): Player | Creature | NPC | Doodad | TileEvent | Corpse | Item | undefined;
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protected writeIndexedEntity(value?: Entity): void;
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protected readIndexedHuman(): Human | undefined;
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protected writeIndexedHuman(value?: Human): void;
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export interface IPacketClass extends IRegistrarItem {
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new (connection?: IConnection): IPacket;
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}
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export declare const
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export declare const packetRegistrar: Registrar<IPacketClass>;
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import ClientPacket from "multiplayer/packets/ClientPacket";
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export default class LoadIslandPacket extends ClientPacket<Promise<void>> {
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islandId: IslandId;
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isSynced: boolean;
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getDebugInfo(): string;
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isSyncCheckEnabled(): boolean;
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process(): Promise<void>;
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import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServerPacket";
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import type { IActionBarSlotData } from "ui/screen/screens/game/static/actions/IActionBar";
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export default class UpdateActionBarPacket extends PlayerTargetedServerPacket {
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slots
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data
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slots?: Uint8Array;
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data?: IActionBarSlotData[];
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enabled?: boolean;
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getDebugInfo(): string;
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isSyncCheckEnabled(): boolean;
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isAllowedWhenPaused(): boolean;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type {
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import type { IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
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import type { IVector2 } from "utilities/math/IVector";
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export interface IRendererEvents {
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/**
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/**
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* Called when setting the zoom level.
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*/
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getMinZoomLevel(): number | undefined;
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/**
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* Called when setting the zoom level.
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*/
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getMaxZoomLevel(): number | undefined;
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/**
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* Called when setting the zoom level.
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* @param zoomLevel The zoom level that will be used by default
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*/
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getZoomLevel(zoomLevel: number): number | undefined;
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/**
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* Called when the renderer is initialized
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*/
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initialized(): void;
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/**
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* Called when the renderer is deleted
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*/
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@@ -50,63 +63,70 @@ export declare enum RenderSource {
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ActionsMenu = 1,
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AttackAnimationStart = 3,
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DoodadChangeType = 4,
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FadeIn = 5,
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FovTransition = 6,
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FovUpdate = 7,
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FovUpdateRadius = 8,
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GameAnimating = 9,
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GamePassTurn = 10,
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GameResumed = 11,
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GameTick = 12,
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GenericOverlay = 13,
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HiddenMob = 14,
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HumanRest = 15,
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HumanRestStart = 16,
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HumanRestStop = 17,
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HumanSetPosition = 18,
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HumanVehicle = 19,
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InspectOverlay = 20,
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IslandLoad = 21,
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IslandTravel = 22,
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ItemEquip = 23,
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ItemEquipEffect = 24,
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ItemMovement = 25,
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ItemUnequip = 26,
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Loop = 27,
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Mod = 28,
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+
MovementCreature = 29,
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+
MovementNPC = 30,
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MovementPlayer = 31,
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+
MovementPlayerPost = 32,
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+
MovementPlayerZPost = 33,
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MovementTileEvent = 34,
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+
MultiplayerDisconnect = 35,
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Notifier = 36,
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NotifierAddCreature = 37,
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NotifierAddItem = 38,
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NotifierAddNotifierIcon = 39,
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NotifierAddStat = 40,
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NotifierAddStatusType = 41,
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+
OptionEquipment = 42,
|
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+
OptionVisionMode = 43,
|
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+
OptionZoomLevel = 44,
|
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Particles = 45,
|
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+
ParticleSpawn = 46,
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+
PlayerAdd = 47,
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+
PlayerKill = 48,
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111
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+
PlayerNoclip = 49,
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PlayerProcessMovement = 50,
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+
PlayerReady = 51,
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114
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PlayerRemove = 52,
|
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115
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+
PlayerRespawn = 53,
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116
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+
PlayerWalkToTilePath = 54,
|
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117
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+
PlayerWalkToTilePathOverburdened = 55,
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PlayerWalkToTilePathPreview = 56,
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PlayerWalkToTilePathReset = 57,
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120
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+
RemoveBlood = 58,
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121
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Resize = 59,
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122
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+
SetupGl = 60,
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123
|
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SpawnAnimationStart = 61,
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124
|
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StartGame = 62,
|
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125
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Steamworks = 63,
|
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+
Thumbnail = 64,
|
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127
|
+
WorldLayerRendererFlush = 65
|
|
111
128
|
}
|
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112
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-
export declare function calculateAmbientLightLevel(origin:
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129
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export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
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export declare const ZOOM_LEVEL_MIN = 1;
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131
|
+
export declare const ZOOM_LEVEL_MAX = 16;
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132
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export declare const ZOOM_LEVEL_ANIMATION_TIME = 400;
|
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@@ -13,4 +13,4 @@ import type { OverlayType } from "game/tile/ITerrain";
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13
13
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import type { IModdable } from "mod/ModRegistry";
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14
14
|
export interface IOverlayDescription extends IModdable, IHasImagePath {
|
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15
15
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}
|
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16
|
-
export declare const overlayDescriptions:
|
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16
|
+
export declare const overlayDescriptions: Map<OverlayType, IOverlayDescription>;
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|
@@ -11,6 +11,8 @@
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11
11
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import EventEmitter from "event/EventEmitter";
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12
12
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import type { IslandId } from "game/island/IIsland";
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13
13
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import type Island from "game/island/Island";
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14
|
+
import type { IOverlayInfo } from "game/tile/ITerrain";
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15
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+
import type Tile from "game/tile/Tile";
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14
16
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import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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15
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import type { IRendererEvents } from "renderer/IRenderer";
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16
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import { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
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@@ -18,46 +20,78 @@ import WebGlContext from "renderer/WebGlContext";
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18
20
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import WorldRenderer from "renderer/world/WorldRenderer";
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19
21
|
import type { IVector2 } from "utilities/math/IVector";
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|
import Vector2 from "utilities/math/Vector2";
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23
|
+
import type { IVector4 } from "utilities/math/Vector4";
|
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21
24
|
export default class Renderer extends EventEmitter.Host<IRendererEvents> {
|
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25
|
+
private readonly canvasElement;
|
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22
26
|
readonly id: number;
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23
|
-
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|
27
|
+
worldRenderer: WorldRenderer;
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24
28
|
private fadeInTime;
|
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29
|
+
private targetZoomLevel;
|
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25
30
|
private thumbnailResolve;
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26
31
|
private ambientLightLevelCache;
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27
32
|
private updateRendering;
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28
33
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private animationTimer;
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29
34
|
private renderingEnabled;
|
|
30
35
|
private rendered;
|
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36
|
+
private readonly states;
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31
37
|
private readonly context;
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|
38
|
+
private canvasContext;
|
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39
|
+
private readonly viewportSize;
|
|
40
|
+
private loadedIsland?;
|
|
32
41
|
/**
|
|
33
42
|
* Creates a WebGl context that can be used for rendering the game
|
|
34
|
-
* @param canvas The
|
|
43
|
+
* @param canvas The canvas
|
|
35
44
|
* @param desiredWebGlVersion Desired webgl version. Defaults to 2
|
|
36
45
|
* @param desiredPowerPreference Desired power preference
|
|
37
46
|
* @returns
|
|
38
47
|
*/
|
|
39
48
|
static createWebGlContext(canvas: HTMLCanvasElement, desiredWebGlVersion?: number, desiredPowerPreference?: WebGLPowerPreference): Promise<WebGlContext>;
|
|
40
|
-
constructor(
|
|
41
|
-
|
|
49
|
+
constructor(canvasElement: HTMLCanvasElement);
|
|
50
|
+
reinitialize(): Promise<void>;
|
|
51
|
+
private initialize;
|
|
52
|
+
delete(reinitializing?: boolean): Promise<boolean>;
|
|
42
53
|
get fieldOfView(): import("./fieldOfView/FieldOfView").default;
|
|
43
54
|
get notifier(): import("./notifier/Notifier").default;
|
|
44
55
|
get particle(): import("./particle/ParticleSystem").default;
|
|
45
56
|
get isFadingIn(): boolean;
|
|
46
57
|
get isUpdatingThumbnail(): boolean;
|
|
47
|
-
|
|
48
|
-
|
|
58
|
+
/**
|
|
59
|
+
* The island the renderer is rendering.
|
|
60
|
+
* Could be undefined if the renderer has not had it's origin set.
|
|
61
|
+
*/
|
|
62
|
+
get island(): Island | undefined;
|
|
63
|
+
/**
|
|
64
|
+
* The island id the renderer is rendering.
|
|
65
|
+
* Could be undefined if the renderer has not had it's origin set.
|
|
66
|
+
*/
|
|
67
|
+
get islandId(): IslandId | undefined;
|
|
49
68
|
start(): void;
|
|
50
69
|
stop(): void;
|
|
70
|
+
pushState(): void;
|
|
71
|
+
popState(): void;
|
|
51
72
|
setOrigin(origin: IRendererOrigin): void;
|
|
52
|
-
|
|
53
|
-
|
|
73
|
+
/**
|
|
74
|
+
* Loads the island into the renderer
|
|
75
|
+
* @param island Island to load
|
|
76
|
+
* @returns True when the island is loaded. False if the island was already loaded
|
|
77
|
+
*/
|
|
78
|
+
private load;
|
|
79
|
+
setViewportSize(width: number, height: number): void;
|
|
54
80
|
getZoom(): number;
|
|
55
81
|
addZoomLevel(amount: number): void;
|
|
56
82
|
updateZoomLevel(): void;
|
|
57
83
|
getCameraPosition(timeStamp: number): IVector2;
|
|
58
84
|
getExactCameraPosition(timeStamp: number): Vector2;
|
|
59
85
|
createFadeIn(duration?: number): void;
|
|
86
|
+
/**
|
|
87
|
+
* @returns a value between 0 and 1. 0 being full black
|
|
88
|
+
*/
|
|
60
89
|
getBlackness(timeStamp: number): number;
|
|
90
|
+
/**
|
|
91
|
+
* Determines if the renderer cares about an update
|
|
92
|
+
* based on the position of the update vs renderer origin
|
|
93
|
+
*/
|
|
94
|
+
shouldUpdate(updateOrigin: IVector4 | undefined, flag?: UpdateRenderFlag): boolean;
|
|
61
95
|
updateRender(source: RenderSource, flag: UpdateRenderFlag): void;
|
|
62
96
|
/**
|
|
63
97
|
* Note: Don't inject here. This gets called ten million times. If you want to override this functionality,
|
|
@@ -66,22 +100,30 @@ export default class Renderer extends EventEmitter.Host<IRendererEvents> {
|
|
|
66
100
|
getAmbientLightLevel(z: number): number;
|
|
67
101
|
updateAmbientLightLevel(z: number): number;
|
|
68
102
|
updateView(source: RenderSource, updateFov: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
|
|
69
|
-
|
|
103
|
+
addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
|
|
104
|
+
removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
|
|
105
|
+
updateThumbnail(): Promise<string | undefined>;
|
|
70
106
|
update(timeStamp: number): void;
|
|
71
107
|
computeSpritesInViewport(): void;
|
|
72
108
|
private getFadeInProgress;
|
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private getZoomLevelProgress;
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private hasRenderFlag;
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private clearRenderFlag;
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private requestAnimationFrame;
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private cancelAnimationFrame;
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protected renderLoop(timeStamp: number, viewportOffsetX: number): void;
|
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/**
|
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* Game render loop
|
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* Not executed for the host in dedicated servers
|
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* Game render loop.
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* Not executed for the host in dedicated servers.
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* Only executed for the primary renderer.
|
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*/
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protected gameRenderLoop: (timeStamp: number) => void;
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+
protected static gameRenderLoop: (timeStamp: number) => void;
|
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private render;
|
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private shouldUpdateWorldRender;
|
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private registerOriginEvents;
|
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private unregisterOriginEvents;
|
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private registerIslandEvents;
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+
private unregisterIslandEvents;
|
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private onOriginLoadedOnIsland;
|
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private onIslandUnloaded;
|
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}
|
|
@@ -11,35 +11,45 @@
|
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11
11
|
import type { CreatureType } from "game/entity/creature/ICreature";
|
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12
12
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import type { StatusEffectChangeReason } from "game/entity/IEntity";
|
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13
13
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import type StatusEffect from "game/entity/status/StatusEffect";
|
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+
import type { IslandId } from "game/island/IIsland";
|
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14
15
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import type Island from "game/island/Island";
|
|
15
|
-
import type {
|
|
16
|
+
import type { DisplayableItemType } from "game/item/IItem";
|
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|
+
import type { IOverlayInfo } from "game/tile/ITerrain";
|
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+
import type Tile from "game/tile/Tile";
|
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import type { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
|
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import type { CreatureNotifierType, INotificationLocation, ItemNotifierType, NotifierIconType, StatNotificationType } from "renderer/notifier/INotifier";
|
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21
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import type Renderer from "renderer/Renderer";
|
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22
|
import type { IRGB } from "utilities/Color";
|
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+
import type { IVector4 } from "utilities/math/Vector4";
|
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24
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/**
|
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* Tracks active Renderer instances for the client
|
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26
|
*/
|
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|
export default class Renderers {
|
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-
|
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+
readonly renderers: Set<Renderer>;
|
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readonly notifier: {
|
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suspend: () => void;
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resume: () => void;
|
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addNotifierIcon: (location: INotificationLocation, type: NotifierIconType) => void;
|
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33
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addStat: (location: INotificationLocation, type: StatNotificationType, value: number) => void;
|
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30
34
|
addStatusEffect: (location: INotificationLocation, statusEffect: StatusEffect, reason: StatusEffectChangeReason) => void;
|
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-
addItem: (location: INotificationLocation, itemNotifierType: ItemNotifierType, type:
|
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|
+
addItem: (location: INotificationLocation, itemNotifierType: ItemNotifierType, type: DisplayableItemType) => void;
|
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32
36
|
addCreature: (location: INotificationLocation, creatureNotifierType: CreatureNotifierType, type: CreatureType, aberrant?: boolean) => void;
|
|
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37
|
};
|
|
34
38
|
readonly particle: {
|
|
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|
-
create: (
|
|
36
|
-
createMultiple: (island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB, count: number, intensity?: number) => void;
|
|
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|
+
create: (tile: Tile, particle: IRGB, count?: number, intensity?: number) => void;
|
|
37
40
|
};
|
|
41
|
+
getRenderersForObject(object: IVector4): Renderer[];
|
|
42
|
+
getRenderersForIslandId(islandId: IslandId): Renderer[];
|
|
38
43
|
hasRendererForIsland(island: Island): boolean;
|
|
39
|
-
add(renderer: Renderer):
|
|
40
|
-
remove(renderer: Renderer):
|
|
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|
-
|
|
44
|
+
add(renderer: Renderer): boolean;
|
|
45
|
+
remove(renderer: Renderer): boolean;
|
|
46
|
+
stop(): void;
|
|
47
|
+
reinitialize(): Promise<void>;
|
|
48
|
+
delete(): Promise<void>;
|
|
42
49
|
update(timeStamp: number): void;
|
|
43
|
-
|
|
44
|
-
|
|
50
|
+
computeSpritesInViewport(origin: IVector4): void;
|
|
51
|
+
addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
|
|
52
|
+
removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
|
|
53
|
+
updateView(origin: IVector4 | undefined, source: RenderSource, updateFov?: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
|
|
54
|
+
updateRender(origin: IVector4 | undefined, source: RenderSource, flag: UpdateRenderFlag): void;
|
|
45
55
|
}
|
|
@@ -12,12 +12,12 @@ import type { IProgramDescription } from "renderer/CompiledProgram";
|
|
|
12
12
|
import CompiledProgram from "renderer/CompiledProgram";
|
|
13
13
|
import ResourceLoader from "resource/ResourceLoader";
|
|
14
14
|
export default class WebGlContext {
|
|
15
|
-
readonly
|
|
15
|
+
readonly canvas: HTMLCanvasElement;
|
|
16
16
|
readonly gl: WebGL2RenderingContext;
|
|
17
17
|
readonly version: number;
|
|
18
18
|
private readonly programs;
|
|
19
19
|
readonly resourceLoader: ResourceLoader;
|
|
20
|
-
constructor(
|
|
20
|
+
constructor(canvas: HTMLCanvasElement, gl: WebGL2RenderingContext, version: number);
|
|
21
21
|
delete(): void;
|
|
22
22
|
/**
|
|
23
23
|
* Initializes shaders and resource loader
|
|
@@ -10,9 +10,15 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
|
|
12
12
|
import type WebGlContext from "renderer/WebGlContext";
|
|
13
|
+
import type { IVector2 } from "utilities/math/IVector";
|
|
13
14
|
export default class BaseRendererContext {
|
|
14
15
|
readonly webGlContext: WebGlContext;
|
|
15
|
-
origin: IRendererOrigin;
|
|
16
16
|
readonly gl: WebGL2RenderingContext;
|
|
17
|
-
|
|
17
|
+
readonly viewport: IVector2;
|
|
18
|
+
private _origin;
|
|
19
|
+
constructor(webGlContext: WebGlContext);
|
|
20
|
+
get maybeOrigin(): IRendererOrigin | undefined;
|
|
21
|
+
get origin(): IRendererOrigin;
|
|
22
|
+
set origin(origin: IRendererOrigin);
|
|
23
|
+
setWebGlContext(webGlContext: WebGlContext): void;
|
|
18
24
|
}
|
|
@@ -11,9 +11,11 @@
|
|
|
11
11
|
import type BaseRendererContext from "renderer/context/BaseRendererContext";
|
|
12
12
|
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
|
|
13
13
|
import type Renderer from "renderer/Renderer";
|
|
14
|
+
import { PersistantSpriteBatch } from "renderer/spriteBatch/PersistantSpriteBatch";
|
|
14
15
|
import SpriteBatch1 from "renderer/spriteBatch/SpriteBatch1";
|
|
15
16
|
import SpriteBatch2 from "renderer/spriteBatch/SpriteBatch2";
|
|
16
17
|
import type WebGlContext from "renderer/WebGlContext";
|
|
18
|
+
import type { IVector2 } from "utilities/math/IVector";
|
|
17
19
|
export default class RendererContext {
|
|
18
20
|
readonly renderer: Renderer;
|
|
19
21
|
private readonly baseRendererContext;
|
|
@@ -22,5 +24,7 @@ export default class RendererContext {
|
|
|
22
24
|
constructor(renderer: Renderer, baseRendererContext: BaseRendererContext);
|
|
23
25
|
get isWebGl2(): boolean;
|
|
24
26
|
get origin(): IRendererOrigin;
|
|
25
|
-
|
|
27
|
+
get viewport(): IVector2;
|
|
28
|
+
createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean, enforceBeginAndEnd?: boolean): SpriteBatch1 | SpriteBatch2;
|
|
29
|
+
createPersistantSpriteBatch(depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean): PersistantSpriteBatch;
|
|
26
30
|
}
|
|
@@ -15,19 +15,13 @@ import type Player from "game/entity/player/Player";
|
|
|
15
15
|
import type { IslandId } from "game/island/IIsland";
|
|
16
16
|
import type Island from "game/island/Island";
|
|
17
17
|
import FieldOfView from "renderer/fieldOfView/FieldOfView";
|
|
18
|
-
import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
|
|
19
|
-
import type { IVector3 } from "utilities/math/IVector";
|
|
18
|
+
import type { CanASeeBType, IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
|
|
20
19
|
import type { IVector4 } from "utilities/math/Vector4";
|
|
21
|
-
export interface IRendererOrigin {
|
|
22
|
-
readonly
|
|
23
|
-
readonly
|
|
24
|
-
readonly x: number;
|
|
25
|
-
readonly y: number;
|
|
26
|
-
readonly z: number;
|
|
27
|
-
readonly fromX: number;
|
|
28
|
-
readonly fromY: number;
|
|
20
|
+
export interface IRendererOrigin extends IFieldOfViewOrigin {
|
|
21
|
+
readonly fromX?: number;
|
|
22
|
+
readonly fromY?: number;
|
|
29
23
|
readonly movingClientside: MovingClientSide;
|
|
30
|
-
readonly asEntity: Entity
|
|
24
|
+
readonly asEntity: Entity;
|
|
31
25
|
readonly asPlayer: Player | undefined;
|
|
32
26
|
readonly asHuman: Human | undefined;
|
|
33
27
|
canSeeObject(type: CanASeeBType, object: IVector4 & {
|
|
@@ -43,11 +37,10 @@ export declare class RendererOrigin implements IRendererOrigin {
|
|
|
43
37
|
readonly y: number;
|
|
44
38
|
readonly z: number;
|
|
45
39
|
static fromEntity(entity: Entity): IRendererOrigin;
|
|
46
|
-
static fromVector(island: Island, vector: IVector3): IRendererOrigin;
|
|
47
40
|
readonly fromX: number;
|
|
48
41
|
readonly fromY: number;
|
|
49
42
|
readonly movingClientside: MovingClientSide;
|
|
50
|
-
readonly asEntity: Entity
|
|
43
|
+
readonly asEntity: Entity;
|
|
51
44
|
readonly asPlayer: Player | undefined;
|
|
52
45
|
readonly asHuman: Human | undefined;
|
|
53
46
|
private constructor();
|
|
@@ -11,7 +11,7 @@
|
|
|
11
11
|
import EventEmitter from "event/EventEmitter";
|
|
12
12
|
import type Player from "game/entity/player/Player";
|
|
13
13
|
import type CompiledProgram from "renderer/CompiledProgram";
|
|
14
|
-
import type { IFieldOfViewEvents } from "renderer/fieldOfView/IFieldOfView";
|
|
14
|
+
import type { IFieldOfViewEvents, IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
|
|
15
15
|
import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
|
|
16
16
|
import type ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
|
|
17
17
|
import type RendererContext from "renderer/context/RendererContext";
|
|
@@ -20,7 +20,6 @@ import type WorldRenderer from "renderer/world/WorldRenderer";
|
|
|
20
20
|
import type { IBound3 } from "utilities/math/Bound3";
|
|
21
21
|
import type { IVector2, IVector3 } from "utilities/math/IVector";
|
|
22
22
|
import Vector2 from "utilities/math/Vector2";
|
|
23
|
-
import type { IRendererOrigin } from "renderer/context/RendererOrigin";
|
|
24
23
|
import type { IslandId } from "game/island/IIsland";
|
|
25
24
|
import type Human from "game/entity/Human";
|
|
26
25
|
export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
|
|
@@ -50,16 +49,17 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
|
|
|
50
49
|
texLightOld: WebGLTexture | undefined;
|
|
51
50
|
private seed;
|
|
52
51
|
private transitionFinishTime;
|
|
52
|
+
private readonly transitioningExploredMap;
|
|
53
53
|
private lastComputedIslandId;
|
|
54
54
|
static initializePrograms(webGlContext: WebGlContext): Promise<void>;
|
|
55
|
-
static canSeePosition(origin:
|
|
56
|
-
static getBounds(origin: IVector3, radius: number): IBound3;
|
|
55
|
+
static canSeePosition(origin: IFieldOfViewOrigin, type: CanASeeBType, islandId: IslandId, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
|
|
56
|
+
static getBounds(origin: IVector3, mapSize: number, radius: number): IBound3;
|
|
57
57
|
/**
|
|
58
58
|
* Gets the field of view radius based on either the field of view object, player, or the default value
|
|
59
59
|
*/
|
|
60
60
|
static getRadius(fieldOfView: FieldOfView | undefined, human: Human | undefined): number;
|
|
61
61
|
/**
|
|
62
|
-
* Marks a set of tiles as
|
|
62
|
+
* Marks a set of tiles as explored
|
|
63
63
|
*/
|
|
64
64
|
static markAsExplored(player: Player, tiles: IVector2[]): boolean;
|
|
65
65
|
constructor(context: RendererContext, worldRenderer: WorldRenderer, radius: number, maxRadius: number, subdivisions?: number);
|
|
@@ -73,6 +73,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
|
|
|
73
73
|
startTransition(timeStamp: number): void;
|
|
74
74
|
updateTransitionProgress(timeStamp: number): boolean;
|
|
75
75
|
resetTransitionProgress(): void;
|
|
76
|
+
private processExploredMapTransition;
|
|
76
77
|
compute(timeStamp: number, force?: boolean, skipTransition?: boolean): boolean;
|
|
77
78
|
createDebugRenderer(): ITextureDebugRenderer;
|
|
78
79
|
/**
|
|
@@ -85,5 +86,5 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
|
|
|
85
86
|
* This prevents clientside only seed changes
|
|
86
87
|
*/
|
|
87
88
|
private processExploredMapBounds;
|
|
88
|
-
private
|
|
89
|
+
private computeLightMap;
|
|
89
90
|
}
|
|
@@ -8,19 +8,29 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import type Human from "game/entity/Human";
|
|
11
12
|
import type Player from "game/entity/player/Player";
|
|
13
|
+
import type Island from "game/island/Island";
|
|
14
|
+
import type { IVector4 } from "utilities/math/Vector4";
|
|
12
15
|
export interface IFieldOfViewEvents {
|
|
13
16
|
getPlayerFieldOfViewRadius(radius: number, player: Player): number;
|
|
14
17
|
}
|
|
18
|
+
export interface IFieldOfViewOrigin extends Readonly<IVector4> {
|
|
19
|
+
readonly island: Island;
|
|
20
|
+
readonly asHuman?: Human;
|
|
21
|
+
}
|
|
15
22
|
export declare enum CanASeeBType {
|
|
16
23
|
ClientSide = 0,
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
24
|
+
CreatureInSightAttacking = 1,
|
|
25
|
+
CreatureIslandTravel = 2,
|
|
26
|
+
CreatureRandomSpawn = 3,
|
|
27
|
+
CreatureScarecrow = 4,
|
|
28
|
+
CreatureTrapping = 5,
|
|
29
|
+
EntityHumansVisible = 6,
|
|
30
|
+
FieldOfView = 7,
|
|
31
|
+
GetNearestPlayer = 8,
|
|
32
|
+
GetPlayersThatSeePosition = 9,
|
|
33
|
+
Shipper = 10,
|
|
34
|
+
SkeletalMage = 11,
|
|
35
|
+
ZombieHorde = 12
|
|
26
36
|
}
|
|
@@ -9,10 +9,9 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type { SfxType } from "audio/IAudio";
|
|
12
|
-
import type {
|
|
13
|
-
import type {
|
|
14
|
-
export interface INotificationLocation extends
|
|
15
|
-
readonly islandId: IslandId;
|
|
12
|
+
import type { IVector2 } from "utilities/math/IVector";
|
|
13
|
+
import type { IVector4 } from "utilities/math/Vector4";
|
|
14
|
+
export interface INotificationLocation extends IVector4 {
|
|
16
15
|
getMovementPoint?(timeStamp: number): IVector2;
|
|
17
16
|
queueSoundEffect?(soundEffect: SfxType): void;
|
|
18
17
|
}
|
|
@@ -33,7 +32,8 @@ export declare enum ItemNotifierType {
|
|
|
33
32
|
Removed = 2,
|
|
34
33
|
Broken = 3,
|
|
35
34
|
Offer = 4,
|
|
36
|
-
Damaged = 5
|
|
35
|
+
Damaged = 5,
|
|
36
|
+
Decaying = 6
|
|
37
37
|
}
|
|
38
38
|
export declare enum CreatureNotifierType {
|
|
39
39
|
Neutral = 0,
|
|
@@ -44,7 +44,9 @@ export declare enum NotifierIconType {
|
|
|
44
44
|
Tame = 0,
|
|
45
45
|
Untame = 1,
|
|
46
46
|
Water = 2,
|
|
47
|
-
Warning = 3
|
|
47
|
+
Warning = 3,
|
|
48
|
+
Decay = 4,
|
|
49
|
+
Talk = 5
|
|
48
50
|
}
|
|
49
51
|
export declare const itemDamageNotifierThreshold = 3;
|
|
50
52
|
export declare const doodadDamageNotifierThreshold = 5;
|