@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -17,6 +17,7 @@ import type NPC from "game/entity/npc/NPC";
17
17
  import type { IMovementIntent } from "game/entity/player/IPlayer";
18
18
  import type Player from "game/entity/player/Player";
19
19
  import type Item from "game/item/Item";
20
+ import type TileEvent from "game/tile/TileEvent";
20
21
  import BasePacket from "multiplayer/packets/BasePacket";
21
22
  import type { IVector2, IVector3 } from "utilities/math/IVector";
22
23
  export default abstract class IndexedPacket extends BasePacket {
@@ -56,11 +57,13 @@ export default abstract class IndexedPacket extends BasePacket {
56
57
  protected writeIndexedPlayer(value?: Player): void;
57
58
  protected readIndexedDoodad(): Doodad | undefined;
58
59
  protected writeIndexedDoodad(value?: Doodad): void;
60
+ protected readIndexedTileEvent(): TileEvent | undefined;
61
+ protected writeIndexedTileEvent(value?: TileEvent): void;
59
62
  protected readIndexedNPC(): NPC | undefined;
60
63
  protected writeIndexedNPC(value?: NPC): void;
61
64
  protected readIndexedCorpse(): Corpse | undefined;
62
65
  protected writeIndexedCorpse(value?: Corpse): void;
63
- protected readIndexedEntity(): Creature | NPC | Player | undefined;
66
+ protected readIndexedEntity(): Player | Creature | NPC | Doodad | TileEvent | Corpse | Item | undefined;
64
67
  protected writeIndexedEntity(value?: Entity): void;
65
68
  protected readIndexedHuman(): Human | undefined;
66
69
  protected writeIndexedHuman(value?: Human): void;
@@ -15,4 +15,4 @@ import Registrar from "utilities/Registrar";
15
15
  export interface IPacketClass extends IRegistrarItem {
16
16
  new (connection?: IConnection): IPacket;
17
17
  }
18
- export declare const registrar: Registrar<IPacketClass>;
18
+ export declare const packetRegistrar: Registrar<IPacketClass>;
@@ -12,7 +12,7 @@ import type { IslandId } from "game/island/IIsland";
12
12
  import ClientPacket from "multiplayer/packets/ClientPacket";
13
13
  export default class LoadIslandPacket extends ClientPacket<Promise<void>> {
14
14
  islandId: IslandId;
15
- allowItemFixes: boolean;
15
+ isSynced: boolean;
16
16
  getDebugInfo(): string;
17
17
  isSyncCheckEnabled(): boolean;
18
18
  process(): Promise<void>;
@@ -16,5 +16,5 @@ export default class ConnectPacket extends ServerPacket {
16
16
  getDebugInfo(): string;
17
17
  getAllowedStates(): ConnectionState;
18
18
  isAllowedWhenPaused(): boolean;
19
- process(): void;
19
+ process(): Promise<void>;
20
20
  }
@@ -11,8 +11,9 @@
11
11
  import PlayerTargetedServerPacket from "multiplayer/packets/PlayerTargetedServerPacket";
12
12
  import type { IActionBarSlotData } from "ui/screen/screens/game/static/actions/IActionBar";
13
13
  export default class UpdateActionBarPacket extends PlayerTargetedServerPacket {
14
- slots: Uint8Array;
15
- data: IActionBarSlotData[];
14
+ slots?: Uint8Array;
15
+ data?: IActionBarSlotData[];
16
+ enabled?: boolean;
16
17
  getDebugInfo(): string;
17
18
  isSyncCheckEnabled(): boolean;
18
19
  isAllowedWhenPaused(): boolean;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IRendererOrigin } from "renderer/context/RendererOrigin";
11
+ import type { IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
12
12
  import type { IVector2 } from "utilities/math/IVector";
13
13
  export interface IRendererEvents {
14
14
  /**
@@ -28,7 +28,20 @@ export interface IRendererEvents {
28
28
  /**
29
29
  * Called when setting the zoom level.
30
30
  */
31
- getZoomLevel(): number | undefined;
31
+ getMinZoomLevel(): number | undefined;
32
+ /**
33
+ * Called when setting the zoom level.
34
+ */
35
+ getMaxZoomLevel(): number | undefined;
36
+ /**
37
+ * Called when setting the zoom level.
38
+ * @param zoomLevel The zoom level that will be used by default
39
+ */
40
+ getZoomLevel(zoomLevel: number): number | undefined;
41
+ /**
42
+ * Called when the renderer is initialized
43
+ */
44
+ initialized(): void;
32
45
  /**
33
46
  * Called when the renderer is deleted
34
47
  */
@@ -50,63 +63,70 @@ export declare enum RenderSource {
50
63
  ActionsMenu = 1,
51
64
  AmbientLightLevelUpdate = 2,
52
65
  AttackAnimationStart = 3,
53
- FadeIn = 4,
54
- FovTransition = 5,
55
- FovUpdate = 6,
56
- FovUpdateRadius = 7,
57
- GameAnimating = 8,
58
- GamePassTurn = 9,
59
- GameResumed = 10,
60
- GameTick = 11,
61
- HiddenMob = 12,
62
- InspectOverlay = 13,
63
- IslandLoad = 14,
64
- ItemEquip = 15,
65
- ItemEquipEffect = 16,
66
- ItemMovement = 17,
67
- ItemUnequip = 18,
68
- Loop = 19,
69
- Mod = 20,
70
- MovementCreature = 21,
71
- MovementNPC = 22,
72
- MovementPlayer = 23,
73
- MovementPlayerPost = 24,
74
- MovementPlayerZPost = 25,
75
- MovementTileEvent = 26,
76
- MultiplayerDisconnect = 27,
77
- Notifier = 28,
78
- NotifierAddCreature = 29,
79
- NotifierAddItem = 30,
80
- NotifierAddNotifierIcon = 31,
81
- NotifierAddStat = 32,
82
- NotifierAddStatusType = 33,
83
- OptionEquipment = 34,
84
- OptionVisionMode = 35,
85
- OptionZoomLevel = 36,
86
- Particles = 37,
87
- ParticleSpawn = 38,
88
- PlayerAdd = 39,
89
- PlayerKill = 40,
90
- PlayerProcessMovement = 41,
91
- PlayerReady = 42,
92
- PlayerRemove = 43,
93
- PlayerRespawn = 44,
94
- PlayerRest = 45,
95
- PlayerRestStart = 46,
96
- PlayerRestStop = 47,
97
- PlayerSetPosition = 48,
98
- PlayerVehicle = 49,
99
- PlayerWalkToTilePath = 50,
100
- PlayerWalkToTilePathOverburdened = 51,
101
- PlayerWalkToTilePathPreview = 52,
102
- PlayerWalkToTilePathReset = 53,
103
- RemoveBlood = 54,
104
- Resize = 55,
105
- SetupGl = 56,
106
- SpawnAnimationStart = 57,
107
- StartGame = 58,
108
- Steamworks = 59,
109
- Thumbnail = 60,
110
- WorldLayerRendererFlush = 61
66
+ DoodadChangeType = 4,
67
+ FadeIn = 5,
68
+ FovTransition = 6,
69
+ FovUpdate = 7,
70
+ FovUpdateRadius = 8,
71
+ GameAnimating = 9,
72
+ GamePassTurn = 10,
73
+ GameResumed = 11,
74
+ GameTick = 12,
75
+ GenericOverlay = 13,
76
+ HiddenMob = 14,
77
+ HumanRest = 15,
78
+ HumanRestStart = 16,
79
+ HumanRestStop = 17,
80
+ HumanSetPosition = 18,
81
+ HumanVehicle = 19,
82
+ InspectOverlay = 20,
83
+ IslandLoad = 21,
84
+ IslandTravel = 22,
85
+ ItemEquip = 23,
86
+ ItemEquipEffect = 24,
87
+ ItemMovement = 25,
88
+ ItemUnequip = 26,
89
+ Loop = 27,
90
+ Mod = 28,
91
+ MovementCreature = 29,
92
+ MovementNPC = 30,
93
+ MovementPlayer = 31,
94
+ MovementPlayerPost = 32,
95
+ MovementPlayerZPost = 33,
96
+ MovementTileEvent = 34,
97
+ MultiplayerDisconnect = 35,
98
+ Notifier = 36,
99
+ NotifierAddCreature = 37,
100
+ NotifierAddItem = 38,
101
+ NotifierAddNotifierIcon = 39,
102
+ NotifierAddStat = 40,
103
+ NotifierAddStatusType = 41,
104
+ OptionEquipment = 42,
105
+ OptionVisionMode = 43,
106
+ OptionZoomLevel = 44,
107
+ Particles = 45,
108
+ ParticleSpawn = 46,
109
+ PlayerAdd = 47,
110
+ PlayerKill = 48,
111
+ PlayerNoclip = 49,
112
+ PlayerProcessMovement = 50,
113
+ PlayerReady = 51,
114
+ PlayerRemove = 52,
115
+ PlayerRespawn = 53,
116
+ PlayerWalkToTilePath = 54,
117
+ PlayerWalkToTilePathOverburdened = 55,
118
+ PlayerWalkToTilePathPreview = 56,
119
+ PlayerWalkToTilePathReset = 57,
120
+ RemoveBlood = 58,
121
+ Resize = 59,
122
+ SetupGl = 60,
123
+ SpawnAnimationStart = 61,
124
+ StartGame = 62,
125
+ Steamworks = 63,
126
+ Thumbnail = 64,
127
+ WorldLayerRendererFlush = 65
111
128
  }
112
- export declare function calculateAmbientLightLevel(origin: IRendererOrigin, z: number): number;
129
+ export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
130
+ export declare const ZOOM_LEVEL_MIN = 1;
131
+ export declare const ZOOM_LEVEL_MAX = 16;
132
+ export declare const ZOOM_LEVEL_ANIMATION_TIME = 400;
@@ -13,4 +13,4 @@ import type { OverlayType } from "game/tile/ITerrain";
13
13
  import type { IModdable } from "mod/ModRegistry";
14
14
  export interface IOverlayDescription extends IModdable, IHasImagePath {
15
15
  }
16
- export declare const overlayDescriptions: OptionalDescriptions<OverlayType, IOverlayDescription>;
16
+ export declare const overlayDescriptions: Map<OverlayType, IOverlayDescription>;
@@ -11,6 +11,8 @@
11
11
  import EventEmitter from "event/EventEmitter";
12
12
  import type { IslandId } from "game/island/IIsland";
13
13
  import type Island from "game/island/Island";
14
+ import type { IOverlayInfo } from "game/tile/ITerrain";
15
+ import type Tile from "game/tile/Tile";
14
16
  import type { IRendererOrigin } from "renderer/context/RendererOrigin";
15
17
  import type { IRendererEvents } from "renderer/IRenderer";
16
18
  import { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
@@ -18,46 +20,78 @@ import WebGlContext from "renderer/WebGlContext";
18
20
  import WorldRenderer from "renderer/world/WorldRenderer";
19
21
  import type { IVector2 } from "utilities/math/IVector";
20
22
  import Vector2 from "utilities/math/Vector2";
23
+ import type { IVector4 } from "utilities/math/Vector4";
21
24
  export default class Renderer extends EventEmitter.Host<IRendererEvents> {
25
+ private readonly canvasElement;
22
26
  readonly id: number;
23
- readonly worldRenderer: WorldRenderer;
27
+ worldRenderer: WorldRenderer;
24
28
  private fadeInTime;
29
+ private targetZoomLevel;
25
30
  private thumbnailResolve;
26
31
  private ambientLightLevelCache;
27
32
  private updateRendering;
28
33
  private animationTimer;
29
34
  private renderingEnabled;
30
35
  private rendered;
36
+ private readonly states;
31
37
  private readonly context;
38
+ private canvasContext;
39
+ private readonly viewportSize;
40
+ private loadedIsland?;
32
41
  /**
33
42
  * Creates a WebGl context that can be used for rendering the game
34
- * @param canvas The html canvas
43
+ * @param canvas The canvas
35
44
  * @param desiredWebGlVersion Desired webgl version. Defaults to 2
36
45
  * @param desiredPowerPreference Desired power preference
37
46
  * @returns
38
47
  */
39
48
  static createWebGlContext(canvas: HTMLCanvasElement, desiredWebGlVersion?: number, desiredPowerPreference?: WebGLPowerPreference): Promise<WebGlContext>;
40
- constructor(webGlContext: WebGlContext, origin: IRendererOrigin);
41
- delete(): Promise<void>;
49
+ constructor(canvasElement: HTMLCanvasElement);
50
+ reinitialize(): Promise<void>;
51
+ private initialize;
52
+ delete(reinitializing?: boolean): Promise<boolean>;
42
53
  get fieldOfView(): import("./fieldOfView/FieldOfView").default;
43
54
  get notifier(): import("./notifier/Notifier").default;
44
55
  get particle(): import("./particle/ParticleSystem").default;
45
56
  get isFadingIn(): boolean;
46
57
  get isUpdatingThumbnail(): boolean;
47
- get island(): Island;
48
- get islandId(): IslandId;
58
+ /**
59
+ * The island the renderer is rendering.
60
+ * Could be undefined if the renderer has not had it's origin set.
61
+ */
62
+ get island(): Island | undefined;
63
+ /**
64
+ * The island id the renderer is rendering.
65
+ * Could be undefined if the renderer has not had it's origin set.
66
+ */
67
+ get islandId(): IslandId | undefined;
49
68
  start(): void;
50
69
  stop(): void;
70
+ pushState(): void;
71
+ popState(): void;
51
72
  setOrigin(origin: IRendererOrigin): void;
52
- load(island: Island): void;
53
- setViewport(view?: Vector2): void;
73
+ /**
74
+ * Loads the island into the renderer
75
+ * @param island Island to load
76
+ * @returns True when the island is loaded. False if the island was already loaded
77
+ */
78
+ private load;
79
+ setViewportSize(width: number, height: number): void;
54
80
  getZoom(): number;
55
81
  addZoomLevel(amount: number): void;
56
82
  updateZoomLevel(): void;
57
83
  getCameraPosition(timeStamp: number): IVector2;
58
84
  getExactCameraPosition(timeStamp: number): Vector2;
59
85
  createFadeIn(duration?: number): void;
86
+ /**
87
+ * @returns a value between 0 and 1. 0 being full black
88
+ */
60
89
  getBlackness(timeStamp: number): number;
90
+ /**
91
+ * Determines if the renderer cares about an update
92
+ * based on the position of the update vs renderer origin
93
+ */
94
+ shouldUpdate(updateOrigin: IVector4 | undefined, flag?: UpdateRenderFlag): boolean;
61
95
  updateRender(source: RenderSource, flag: UpdateRenderFlag): void;
62
96
  /**
63
97
  * Note: Don't inject here. This gets called ten million times. If you want to override this functionality,
@@ -66,22 +100,30 @@ export default class Renderer extends EventEmitter.Host<IRendererEvents> {
66
100
  getAmbientLightLevel(z: number): number;
67
101
  updateAmbientLightLevel(z: number): number;
68
102
  updateView(source: RenderSource, updateFov: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
69
- updateThumbnail(): Promise<boolean>;
103
+ addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
104
+ removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
105
+ updateThumbnail(): Promise<string | undefined>;
70
106
  update(timeStamp: number): void;
71
107
  computeSpritesInViewport(): void;
72
108
  private getFadeInProgress;
109
+ private getZoomLevelProgress;
73
110
  private hasRenderFlag;
74
111
  private clearRenderFlag;
75
112
  private requestAnimationFrame;
76
113
  private cancelAnimationFrame;
114
+ protected renderLoop(timeStamp: number, viewportOffsetX: number): void;
77
115
  /**
78
- * Game render loop
79
- * Not executed for the host in dedicated servers
116
+ * Game render loop.
117
+ * Not executed for the host in dedicated servers.
118
+ * Only executed for the primary renderer.
80
119
  */
81
- protected gameRenderLoop: (timeStamp: number) => void;
120
+ protected static gameRenderLoop: (timeStamp: number) => void;
82
121
  private render;
83
122
  private shouldUpdateWorldRender;
84
123
  private registerOriginEvents;
85
124
  private unregisterOriginEvents;
125
+ private registerIslandEvents;
126
+ private unregisterIslandEvents;
86
127
  private onOriginLoadedOnIsland;
128
+ private onIslandUnloaded;
87
129
  }
@@ -11,35 +11,45 @@
11
11
  import type { CreatureType } from "game/entity/creature/ICreature";
12
12
  import type { StatusEffectChangeReason } from "game/entity/IEntity";
13
13
  import type StatusEffect from "game/entity/status/StatusEffect";
14
+ import type { IslandId } from "game/island/IIsland";
14
15
  import type Island from "game/island/Island";
15
- import type { ItemType } from "game/item/IItem";
16
+ import type { DisplayableItemType } from "game/item/IItem";
17
+ import type { IOverlayInfo } from "game/tile/ITerrain";
18
+ import type Tile from "game/tile/Tile";
16
19
  import type { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
17
20
  import type { CreatureNotifierType, INotificationLocation, ItemNotifierType, NotifierIconType, StatNotificationType } from "renderer/notifier/INotifier";
18
21
  import type Renderer from "renderer/Renderer";
19
22
  import type { IRGB } from "utilities/Color";
23
+ import type { IVector4 } from "utilities/math/Vector4";
20
24
  /**
21
25
  * Tracks active Renderer instances for the client
22
26
  */
23
27
  export default class Renderers {
24
- private readonly renderers;
28
+ readonly renderers: Set<Renderer>;
25
29
  readonly notifier: {
26
30
  suspend: () => void;
27
31
  resume: () => void;
28
32
  addNotifierIcon: (location: INotificationLocation, type: NotifierIconType) => void;
29
33
  addStat: (location: INotificationLocation, type: StatNotificationType, value: number) => void;
30
34
  addStatusEffect: (location: INotificationLocation, statusEffect: StatusEffect, reason: StatusEffectChangeReason) => void;
31
- addItem: (location: INotificationLocation, itemNotifierType: ItemNotifierType, type: ItemType) => void;
35
+ addItem: (location: INotificationLocation, itemNotifierType: ItemNotifierType, type: DisplayableItemType) => void;
32
36
  addCreature: (location: INotificationLocation, creatureNotifierType: CreatureNotifierType, type: CreatureType, aberrant?: boolean) => void;
33
37
  };
34
38
  readonly particle: {
35
- create: (island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB) => void;
36
- createMultiple: (island: Island, tileX: number, tileY: number, tileZ: number, particle: IRGB, count: number, intensity?: number) => void;
39
+ create: (tile: Tile, particle: IRGB, count?: number, intensity?: number) => void;
37
40
  };
41
+ getRenderersForObject(object: IVector4): Renderer[];
42
+ getRenderersForIslandId(islandId: IslandId): Renderer[];
38
43
  hasRendererForIsland(island: Island): boolean;
39
- add(renderer: Renderer): void;
40
- remove(renderer: Renderer): void;
41
- computeSpritesInViewport(): void;
44
+ add(renderer: Renderer): boolean;
45
+ remove(renderer: Renderer): boolean;
46
+ stop(): void;
47
+ reinitialize(): Promise<void>;
48
+ delete(): Promise<void>;
42
49
  update(timeStamp: number): void;
43
- updateView(/*island: Island,*/ source: RenderSource, updateFov?: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
44
- updateRender(/*island: Island,*/ source: RenderSource, flag: UpdateRenderFlag): void;
50
+ computeSpritesInViewport(origin: IVector4): void;
51
+ addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
52
+ removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
53
+ updateView(origin: IVector4 | undefined, source: RenderSource, updateFov?: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
54
+ updateRender(origin: IVector4 | undefined, source: RenderSource, flag: UpdateRenderFlag): void;
45
55
  }
@@ -12,12 +12,12 @@ import type { IProgramDescription } from "renderer/CompiledProgram";
12
12
  import CompiledProgram from "renderer/CompiledProgram";
13
13
  import ResourceLoader from "resource/ResourceLoader";
14
14
  export default class WebGlContext {
15
- readonly id: number;
15
+ readonly canvas: HTMLCanvasElement;
16
16
  readonly gl: WebGL2RenderingContext;
17
17
  readonly version: number;
18
18
  private readonly programs;
19
19
  readonly resourceLoader: ResourceLoader;
20
- constructor(id: number, gl: WebGL2RenderingContext, version: number);
20
+ constructor(canvas: HTMLCanvasElement, gl: WebGL2RenderingContext, version: number);
21
21
  delete(): void;
22
22
  /**
23
23
  * Initializes shaders and resource loader
@@ -10,9 +10,15 @@
10
10
  */
11
11
  import type { IRendererOrigin } from "renderer/context/RendererOrigin";
12
12
  import type WebGlContext from "renderer/WebGlContext";
13
+ import type { IVector2 } from "utilities/math/IVector";
13
14
  export default class BaseRendererContext {
14
15
  readonly webGlContext: WebGlContext;
15
- origin: IRendererOrigin;
16
16
  readonly gl: WebGL2RenderingContext;
17
- constructor(webGlContext: WebGlContext, origin: IRendererOrigin);
17
+ readonly viewport: IVector2;
18
+ private _origin;
19
+ constructor(webGlContext: WebGlContext);
20
+ get maybeOrigin(): IRendererOrigin | undefined;
21
+ get origin(): IRendererOrigin;
22
+ set origin(origin: IRendererOrigin);
23
+ setWebGlContext(webGlContext: WebGlContext): void;
18
24
  }
@@ -11,9 +11,11 @@
11
11
  import type BaseRendererContext from "renderer/context/BaseRendererContext";
12
12
  import type { IRendererOrigin } from "renderer/context/RendererOrigin";
13
13
  import type Renderer from "renderer/Renderer";
14
+ import { PersistantSpriteBatch } from "renderer/spriteBatch/PersistantSpriteBatch";
14
15
  import SpriteBatch1 from "renderer/spriteBatch/SpriteBatch1";
15
16
  import SpriteBatch2 from "renderer/spriteBatch/SpriteBatch2";
16
17
  import type WebGlContext from "renderer/WebGlContext";
18
+ import type { IVector2 } from "utilities/math/IVector";
17
19
  export default class RendererContext {
18
20
  readonly renderer: Renderer;
19
21
  private readonly baseRendererContext;
@@ -22,5 +24,7 @@ export default class RendererContext {
22
24
  constructor(renderer: Renderer, baseRendererContext: BaseRendererContext);
23
25
  get isWebGl2(): boolean;
24
26
  get origin(): IRendererOrigin;
25
- createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number): SpriteBatch2 | SpriteBatch1;
27
+ get viewport(): IVector2;
28
+ createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean, enforceBeginAndEnd?: boolean): SpriteBatch1 | SpriteBatch2;
29
+ createPersistantSpriteBatch(depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean): PersistantSpriteBatch;
26
30
  }
@@ -15,19 +15,13 @@ import type Player from "game/entity/player/Player";
15
15
  import type { IslandId } from "game/island/IIsland";
16
16
  import type Island from "game/island/Island";
17
17
  import FieldOfView from "renderer/fieldOfView/FieldOfView";
18
- import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
19
- import type { IVector3 } from "utilities/math/IVector";
18
+ import type { CanASeeBType, IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
20
19
  import type { IVector4 } from "utilities/math/Vector4";
21
- export interface IRendererOrigin {
22
- readonly islandId: IslandId;
23
- readonly island: Island;
24
- readonly x: number;
25
- readonly y: number;
26
- readonly z: number;
27
- readonly fromX: number;
28
- readonly fromY: number;
20
+ export interface IRendererOrigin extends IFieldOfViewOrigin {
21
+ readonly fromX?: number;
22
+ readonly fromY?: number;
29
23
  readonly movingClientside: MovingClientSide;
30
- readonly asEntity: Entity | undefined;
24
+ readonly asEntity: Entity;
31
25
  readonly asPlayer: Player | undefined;
32
26
  readonly asHuman: Human | undefined;
33
27
  canSeeObject(type: CanASeeBType, object: IVector4 & {
@@ -43,11 +37,10 @@ export declare class RendererOrigin implements IRendererOrigin {
43
37
  readonly y: number;
44
38
  readonly z: number;
45
39
  static fromEntity(entity: Entity): IRendererOrigin;
46
- static fromVector(island: Island, vector: IVector3): IRendererOrigin;
47
40
  readonly fromX: number;
48
41
  readonly fromY: number;
49
42
  readonly movingClientside: MovingClientSide;
50
- readonly asEntity: Entity | undefined;
43
+ readonly asEntity: Entity;
51
44
  readonly asPlayer: Player | undefined;
52
45
  readonly asHuman: Human | undefined;
53
46
  private constructor();
@@ -11,7 +11,7 @@
11
11
  import EventEmitter from "event/EventEmitter";
12
12
  import type Player from "game/entity/player/Player";
13
13
  import type CompiledProgram from "renderer/CompiledProgram";
14
- import type { IFieldOfViewEvents } from "renderer/fieldOfView/IFieldOfView";
14
+ import type { IFieldOfViewEvents, IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
15
15
  import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
16
16
  import type ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
17
17
  import type RendererContext from "renderer/context/RendererContext";
@@ -20,7 +20,6 @@ import type WorldRenderer from "renderer/world/WorldRenderer";
20
20
  import type { IBound3 } from "utilities/math/Bound3";
21
21
  import type { IVector2, IVector3 } from "utilities/math/IVector";
22
22
  import Vector2 from "utilities/math/Vector2";
23
- import type { IRendererOrigin } from "renderer/context/RendererOrigin";
24
23
  import type { IslandId } from "game/island/IIsland";
25
24
  import type Human from "game/entity/Human";
26
25
  export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
@@ -50,16 +49,17 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
50
49
  texLightOld: WebGLTexture | undefined;
51
50
  private seed;
52
51
  private transitionFinishTime;
52
+ private readonly transitioningExploredMap;
53
53
  private lastComputedIslandId;
54
54
  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
55
- static canSeePosition(origin: IRendererOrigin, type: CanASeeBType, islandId: IslandId, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
56
- static getBounds(origin: IVector3, radius: number): IBound3;
55
+ static canSeePosition(origin: IFieldOfViewOrigin, type: CanASeeBType, islandId: IslandId, tileX: number, tileY: number, tileZ: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
56
+ static getBounds(origin: IVector3, mapSize: number, radius: number): IBound3;
57
57
  /**
58
58
  * Gets the field of view radius based on either the field of view object, player, or the default value
59
59
  */
60
60
  static getRadius(fieldOfView: FieldOfView | undefined, human: Human | undefined): number;
61
61
  /**
62
- * Marks a set of tiles as exploreed
62
+ * Marks a set of tiles as explored
63
63
  */
64
64
  static markAsExplored(player: Player, tiles: IVector2[]): boolean;
65
65
  constructor(context: RendererContext, worldRenderer: WorldRenderer, radius: number, maxRadius: number, subdivisions?: number);
@@ -73,6 +73,7 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
73
73
  startTransition(timeStamp: number): void;
74
74
  updateTransitionProgress(timeStamp: number): boolean;
75
75
  resetTransitionProgress(): void;
76
+ private processExploredMapTransition;
76
77
  compute(timeStamp: number, force?: boolean, skipTransition?: boolean): boolean;
77
78
  createDebugRenderer(): ITextureDebugRenderer;
78
79
  /**
@@ -85,5 +86,5 @@ export default class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
85
86
  * This prevents clientside only seed changes
86
87
  */
87
88
  private processExploredMapBounds;
88
- private computeLights;
89
+ private computeLightMap;
89
90
  }
@@ -8,19 +8,29 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type Human from "game/entity/Human";
11
12
  import type Player from "game/entity/player/Player";
13
+ import type Island from "game/island/Island";
14
+ import type { IVector4 } from "utilities/math/Vector4";
12
15
  export interface IFieldOfViewEvents {
13
16
  getPlayerFieldOfViewRadius(radius: number, player: Player): number;
14
17
  }
18
+ export interface IFieldOfViewOrigin extends Readonly<IVector4> {
19
+ readonly island: Island;
20
+ readonly asHuman?: Human;
21
+ }
15
22
  export declare enum CanASeeBType {
16
23
  ClientSide = 0,
17
- CreatureRandomSpawn = 1,
18
- CreatureScarecrow = 2,
19
- CreatureTrapping = 3,
20
- CreatureIslandTravel = 4,
21
- FieldOfView = 5,
22
- GetNearestPlayer = 6,
23
- GetPlayersThatSeePosition = 7,
24
- SkeletalMage = 8,
25
- ZombieHorde = 9
24
+ CreatureInSightAttacking = 1,
25
+ CreatureIslandTravel = 2,
26
+ CreatureRandomSpawn = 3,
27
+ CreatureScarecrow = 4,
28
+ CreatureTrapping = 5,
29
+ EntityHumansVisible = 6,
30
+ FieldOfView = 7,
31
+ GetNearestPlayer = 8,
32
+ GetPlayersThatSeePosition = 9,
33
+ Shipper = 10,
34
+ SkeletalMage = 11,
35
+ ZombieHorde = 12
26
36
  }
@@ -9,10 +9,9 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { SfxType } from "audio/IAudio";
12
- import type { IslandId } from "game/island/IIsland";
13
- import type { IVector2, IVector3 } from "utilities/math/IVector";
14
- export interface INotificationLocation extends IVector3 {
15
- readonly islandId: IslandId;
12
+ import type { IVector2 } from "utilities/math/IVector";
13
+ import type { IVector4 } from "utilities/math/Vector4";
14
+ export interface INotificationLocation extends IVector4 {
16
15
  getMovementPoint?(timeStamp: number): IVector2;
17
16
  queueSoundEffect?(soundEffect: SfxType): void;
18
17
  }
@@ -33,7 +32,8 @@ export declare enum ItemNotifierType {
33
32
  Removed = 2,
34
33
  Broken = 3,
35
34
  Offer = 4,
36
- Damaged = 5
35
+ Damaged = 5,
36
+ Decaying = 6
37
37
  }
38
38
  export declare enum CreatureNotifierType {
39
39
  Neutral = 0,
@@ -44,7 +44,9 @@ export declare enum NotifierIconType {
44
44
  Tame = 0,
45
45
  Untame = 1,
46
46
  Water = 2,
47
- Warning = 3
47
+ Warning = 3,
48
+ Decay = 4,
49
+ Talk = 5
48
50
  }
49
51
  export declare const itemDamageNotifierThreshold = 3;
50
52
  export declare const doodadDamageNotifierThreshold = 5;