@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -0,0 +1,311 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Stream from "@wayward/goodstream";
12
+ import { SfxType } from "audio/IAudio";
13
+ import { FireType } from "game/IGame";
14
+ import { Quality } from "game/IObject";
15
+ import { WorldZ } from "game/WorldZ";
16
+ import type Doodad from "game/doodad/Doodad";
17
+ import type Human from "game/entity/Human";
18
+ import type Creature from "game/entity/creature/Creature";
19
+ import type Corpse from "game/entity/creature/corpse/Corpse";
20
+ import type NPC from "game/entity/npc/NPC";
21
+ import type { IMessageManager } from "game/entity/player/IMessageManager";
22
+ import type { IslandId } from "game/island/IIsland";
23
+ import type Island from "game/island/Island";
24
+ import type Item from "game/item/Item";
25
+ import type { IMaybeTileContainer, IOverlayInfo, ITerrainDescription, ITileContainer, ITileData } from "game/tile/ITerrain";
26
+ import { TerrainType } from "game/tile/ITerrain";
27
+ import type TileEvent from "game/tile/TileEvent";
28
+ import Translation from "language/Translation";
29
+ import Message from "language/dictionary/Message";
30
+ import FieldOfView from "renderer/fieldOfView/FieldOfView";
31
+ import type { IFieldOfViewOrigin } from "renderer/fieldOfView/IFieldOfView";
32
+ import { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
33
+ import type { IRGB } from "utilities/Color";
34
+ import type { IVector2, IVector3 } from "utilities/math/IVector";
35
+ import type { IVector4 } from "utilities/math/Vector4";
36
+ export interface ICanSailAwayResult {
37
+ canSailAway: boolean;
38
+ message?: Message;
39
+ distanceFromEdge?: number;
40
+ blockedTilesChecked?: Set<Tile>;
41
+ path?: IVector2[];
42
+ }
43
+ /**
44
+ * Tile class
45
+ */
46
+ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOfViewOrigin {
47
+ readonly id: number;
48
+ static is(value: any): value is Tile;
49
+ readonly island: Island;
50
+ /**
51
+ * IVector4
52
+ */
53
+ readonly islandId: IslandId;
54
+ readonly x: number;
55
+ readonly y: number;
56
+ readonly z: WorldZ;
57
+ /**
58
+ * Data associated with the tile
59
+ */
60
+ rendererData: number;
61
+ quality?: Quality;
62
+ /**
63
+ * Entities on the tile
64
+ */
65
+ creature?: Creature;
66
+ doodad?: Doodad;
67
+ npc?: NPC;
68
+ /**
69
+ * Note: corpses must be ordered by id asc
70
+ */
71
+ corpses?: Corpse[];
72
+ /**
73
+ * Note: tile events must be ordered by id asc
74
+ */
75
+ events?: TileEvent[];
76
+ /**
77
+ * ITileContainer
78
+ */
79
+ containedItems?: Item[];
80
+ private _description;
81
+ /**
82
+ * Creates a fake tile
83
+ */
84
+ static createFake(island: Island): Tile;
85
+ /**
86
+ * Constructed during map gen
87
+ */
88
+ constructor(island: Island, x: number, y: number, z: number, id: number);
89
+ get point(): IVector3;
90
+ get description(): ITerrainDescription | undefined;
91
+ toString(): string;
92
+ getName(): Translation;
93
+ get type(): TerrainType;
94
+ /**
95
+ * Use game.changeTile or game.removeTopTile when modifying tiles.
96
+ * This should only be called if you know what you're doing.
97
+ * Otherwise the game state could get out of sync.
98
+ */
99
+ set type(value: number);
100
+ get isTilled(): boolean;
101
+ /**
102
+ * This should only be called if you know what you're doing
103
+ * Ensure a tile data with tilled is created
104
+ * Otherwise the game state could get out of sync
105
+ */
106
+ get doodadOverHidden(): boolean;
107
+ set doodadOverHidden(value: boolean);
108
+ get doodadAnimationDisabled(): boolean;
109
+ set doodadAnimationDisabled(value: boolean);
110
+ get variation(): number;
111
+ get isMapEdge(): boolean;
112
+ /**
113
+ * Check if this Tile containers some items
114
+ */
115
+ get hasTileContainer(): boolean;
116
+ /**
117
+ * Gets/creates tile container
118
+ */
119
+ get tileContainer(): ITileContainer;
120
+ /**
121
+ * Gets a tile container.
122
+ * It will not create one when called.
123
+ */
124
+ get maybeTileContainer(): IMaybeTileContainer;
125
+ /**
126
+ * Checks for:
127
+ * Passable
128
+ * No doodads
129
+ * No tile items
130
+ * No creatures
131
+ * No corpses
132
+ * No tile events
133
+ * No girls
134
+ */
135
+ get isEmpty(): boolean;
136
+ /**
137
+ * Checks if the tile is full of items
138
+ */
139
+ get isFull(): boolean;
140
+ /**
141
+ * Check if the tile is blocked (impassable terrain / creatures / npcs / players / doodads that cause blocked movement).
142
+ */
143
+ get isTileBlocked(): boolean;
144
+ /**
145
+ * Check is a tile is open
146
+ */
147
+ get isOpenTile(): boolean;
148
+ get isOnFire(): FireType;
149
+ /**
150
+ * Check if the tile can be lit on fire (has terrain/doodad/items that are flammable)
151
+ */
152
+ get isFlammable(): boolean;
153
+ /**
154
+ * Checks if a tile is dangerous for a human
155
+ */
156
+ isDangerous(human: Human): {
157
+ message: Message;
158
+ object: Translation;
159
+ } | false;
160
+ isPlayerOnTile(includeGhosts?: boolean, includeConnecting?: boolean): boolean;
161
+ getPlayersOnTile(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
162
+ getPlayersThatSeeTile(): Human[];
163
+ /**
164
+ * Gets the nearest player based.
165
+ * @param canSee If set to true, check if the player can see the x/y/z coords. Defaults to false.
166
+ */
167
+ getNearestPlayer(canSee?: boolean, includeGhosts?: boolean, includeConnecting?: boolean): {
168
+ player?: Human;
169
+ distance?: number;
170
+ };
171
+ getTileData(): ITileData[] | undefined;
172
+ getOrCreateTileData(): ITileData[];
173
+ changeTile(newTileInfo: TerrainType | ITileData, stackTiles: boolean, dropTiles?: boolean): void;
174
+ /**
175
+ * Removes the top tiledata (index 0) from the tile
176
+ * If there is no remaining tile data, a new tile data will be added with the newTileTypeWhenEmpty type
177
+ */
178
+ removeTopTile(newTileTypeWhenEmpty: TerrainType | ((tile: Tile) => TerrainType)): void;
179
+ /**
180
+ * Pack or set the ground as untilled
181
+ */
182
+ packGround(): void;
183
+ /**
184
+ * Checks if this tile can be used for sailing.
185
+ * Ensures it's connected to the edge of the map.
186
+ */
187
+ canSailAwayFrom(): ICanSailAwayResult;
188
+ /**
189
+ * Used to spawn a random item on the current biome type based on spawnOnWorldGen properties in item descriptions.
190
+ * @param terrainType Optional terrain type for overriding the biome item types
191
+ */
192
+ spawnRandomItem(terrainType?: TerrainType): void;
193
+ /**
194
+ * Used to spawn a random doodad on the current biome type and at a set location (and terrain type) based on spawnOnWorldGen properties in doodad descriptions.
195
+ * @param terrainType Optional terrain type for overriding the biome item types
196
+ */
197
+ spawnRandomDoodad(terrainType?: TerrainType): void;
198
+ /**
199
+ * Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
200
+ * @returns True if a seed was planted.
201
+ */
202
+ plantRandomSeed(): boolean;
203
+ /**
204
+ * Possibly collapses or opens up a cave (on both sides) and breaks any doodads.
205
+ * @param checkType TerrainType to check if the tile point equals this before switching.
206
+ */
207
+ switchCave(checkType?: TerrainType): void;
208
+ /**
209
+ * Checks to see if there is a cave and if it can be switched to collapsed from open or vice versa.
210
+ * @param terrainType TerrainType to get the description of.
211
+ * @param checkType TerrainType to check if the tile point equals this before switching.
212
+ * @returns TerrainType that we should switch the tile into.
213
+ */
214
+ private canSwitchCave;
215
+ queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
216
+ createParticles(particle: IRGB | undefined, count?: number, intensity?: number): void;
217
+ /**
218
+ * Finds either lava or water ajacent to either lava or water, and cools the lava down based its findings.
219
+ */
220
+ coolLava(): void;
221
+ /**
222
+ * Cools the tile (such as lava) and reveals to any in-LOS players about it.
223
+ */
224
+ coolTile(): void;
225
+ /**
226
+ * Contaminate water sources when new ones are created based on the surrounding water.
227
+ */
228
+ contaminateWater(): void;
229
+ /**
230
+ * Converts shallow single bodies of fresh/swamp water into seawater
231
+ */
232
+ contaminateNonSeawater(): void;
233
+ clearBlood(executor: Human): boolean;
234
+ /**
235
+ * Clears all the water puddles on the tile.
236
+ * @param executor The player to send the message to.
237
+ */
238
+ clearPuddles(executor: Human): boolean;
239
+ clearWaste(): void;
240
+ checkForHiddenMob(human: Human): void;
241
+ /**
242
+ * Decrease the depth of a water tile if under 6 connected tiles
243
+ */
244
+ consumeWaterTile(): void;
245
+ /**
246
+ * Used to check if lava exists below, then create a passage above
247
+ * @returns True if it created a lava passage
248
+ */
249
+ makeLavaPassage(source: Human | undefined): boolean;
250
+ /**
251
+ * Used to genererate and find appropriate cave entrances
252
+ * @returns True if it created cave entrances
253
+ */
254
+ makeCaveEntrance(source: Human | undefined, chance?: number): boolean;
255
+ /**
256
+ * Create puddles around a point and limit them (so they can't expand infinitely)
257
+ */
258
+ createPuddles(): void;
259
+ addOrUpdateOverlay(overlay: IOverlayInfo): void;
260
+ removeOverlay(overlay: IOverlayInfo): void;
261
+ canSeeObject(type: CanASeeBType, object: IVector4 & {
262
+ fromX: number;
263
+ fromY: number;
264
+ }, fieldOfView?: FieldOfView, customRadius?: number): boolean;
265
+ canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
266
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
267
+ messageIfVisible(callback: (manager: IMessageManager) => boolean): void;
268
+ /**
269
+ * Check if a tile is a suitable spawn point
270
+ */
271
+ isSuitableSpawnPointTile(): boolean;
272
+ /**
273
+ * Check if a tile is a suitable spawn point
274
+ */
275
+ isSuitableSpawnPointTileForMultiplayer(disallowWater?: boolean): boolean;
276
+ /**
277
+ * Check if a tile is a suitable spawn point for a creature
278
+ */
279
+ isSuitableSpawnPointTileForTamedCreature(): boolean;
280
+ /**
281
+ * Check if a tile is a suitable spawn point
282
+ */
283
+ isSuitableSpawnPointTileForIslandTravel(ensureConnectedToOcean: boolean): boolean;
284
+ isAdjacent(otherTile: Tile): boolean;
285
+ isAround(otherTile: Tile): boolean;
286
+ getVariation(noTileDataOffset?: boolean): number;
287
+ tilesInRange(range: number, includeCurrentTile?: boolean): Stream<Tile>;
288
+ openTileInRange(range: number, includeCurrentTile?: boolean): Tile | undefined;
289
+ /**
290
+ * Array version of tilesAround
291
+ */
292
+ getTilesAround(includeCurrentTile?: boolean, includeCorners?: boolean): Tile[];
293
+ /**
294
+ * IterableIterator version of TileHelpers.getTilesAround
295
+ */
296
+ tilesAround(includeCurrentTile?: boolean, includeCorners?: boolean): Generator<Tile, void, unknown>;
297
+ findMatchingTile(isMatchingTile: (tile: Tile) => boolean, options?: {
298
+ maxTilesChecked?: number;
299
+ canVisitTile?: (tile: Tile) => boolean;
300
+ }): Tile | undefined;
301
+ findMatchingTiles(isMatchingTile: (tile: Tile) => boolean, options?: {
302
+ maxTiles?: number;
303
+ maxTilesChecked?: number;
304
+ canVisitTile?: (tile: Tile) => boolean;
305
+ }): Tile[];
306
+ findPath(target: Tile, isTileBlocked: (tile: Tile) => boolean, getTilePenalty?: (tile: Tile) => number, maxNodesChecked?: number): Tile[] | undefined;
307
+ /**
308
+ * Returns whether the tile is blocked (completely impassible) for the human
309
+ */
310
+ isWalkToTileBlocked(human: Human, clientSide: boolean): boolean;
311
+ }
@@ -0,0 +1,28 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { TerrainType } from "game/tile/ITerrain";
12
+ declare module TileBits {
13
+ const maskGfx = 31;
14
+ const maskType = 131040;
15
+ const maskTypeShift = 5;
16
+ const maskTilled = 131072;
17
+ const maskTilledShift: number;
18
+ const maskDoodadOverHidden = 262144;
19
+ const maskDoodadOverHiddenShift: number;
20
+ const maskDoodadAnimationDisabled = 524288;
21
+ const maskDoodadAnimationDisabledShift: number;
22
+ function getTypeRaw(data: number): number;
23
+ function setTypeRaw(data: number, value: TerrainType): number;
24
+ function setTilledRaw(data: number, value: number): number;
25
+ function setDoodadOverHiddenRaw(data: number, value: number): number;
26
+ function setDoodadAnimationDisabledRaw(data: number, value: number): number;
27
+ }
28
+ export default TileBits;
@@ -8,39 +8,36 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import EventEmitter from "event/EventEmitter";
12
- import type { CreationId } from "game/IGame";
11
+ import type { IEventEmitter } from "event/EventEmitter";
12
+ import type { IEntityMovableEvents } from "game/entity/EntityMovable";
13
+ import EntityMovable from "game/entity/EntityMovable";
14
+ import type { IEntityConstructorOptions } from "game/entity/IEntity";
15
+ import { EntityType } from "game/entity/IEntity";
16
+ import { TileUpdateType } from "game/IGame";
13
17
  import type { IObject } from "game/IObject";
14
- import type { IslandId } from "game/island/IIsland";
15
- import type { IReferenceable } from "game/reference/IReferenceManager";
16
- import type { ITemperatureSource } from "game/temperature/ITemperature";
17
18
  import { FireStage } from "game/tile/events/IFire";
18
- import type { ITile } from "game/tile/ITerrain";
19
19
  import type { ITileEventDescription } from "game/tile/ITileEvent";
20
20
  import { TileEventType } from "game/tile/ITileEvent";
21
- import type { ISerializedTranslation } from "language/ITranslation";
21
+ import type Tile from "game/tile/Tile";
22
+ import type { Article } from "language/Translation";
22
23
  import type { IVector3 } from "utilities/math/IVector";
23
- export interface ITileEventEvents {
24
+ export interface ITileEventEvents extends IEntityMovableEvents {
24
25
  /**
25
26
  * Emitted when the fire stage of this tile event changes.
26
27
  * Note: The fire stage of tile event is not saved, so when the tile event's fire stage is first checked on load, this event will be
27
28
  * emitted.
28
29
  */
29
- fireUpdate(tile: ITile, stage: FireStage | undefined): any;
30
+ fireUpdate(tile: Tile, stage: FireStage | undefined): any;
30
31
  }
31
- export default class TileEvent extends EventEmitter.Host<ITileEventEvents> implements IReferenceable, IObject<TileEventType>, IVector3, ITemperatureSource {
32
+ export default class TileEvent extends EntityMovable<ITileEventDescription, TileEventType> implements IObject<TileEventType> {
32
33
  static is(value: any): value is TileEvent;
33
- readonly objectType: CreationId;
34
- type: TileEventType;
35
- id: number;
36
- referenceId?: number;
37
- z: number;
38
- x: number;
39
- y: number;
40
- renamed?: string | ISerializedTranslation;
41
- decay?: number;
34
+ get entityType(): EntityType.TileEvent;
35
+ get tileUpdateType(): TileUpdateType;
36
+ readonly event: IEventEmitter<this, ITileEventEvents>;
37
+ anim: number;
42
38
  fromX: number;
43
39
  fromY: number;
40
+ decay?: number;
44
41
  gfx?: number;
45
42
  maxDur?: number;
46
43
  minDur?: number;
@@ -52,20 +49,26 @@ export default class TileEvent extends EventEmitter.Host<ITileEventEvents> imple
52
49
  */
53
50
  fuel?: number;
54
51
  private fireStage?;
55
- islandId: IslandId;
56
- private _description;
57
- private _movementTime;
58
- constructor(type?: TileEventType, islandId?: `${number},${number}`, x?: number, y?: number, z?: number);
59
- get island(): import("../island/Island").default;
52
+ constructor(entityOptions?: IEntityConstructorOptions<TileEventType>);
53
+ isValid(): boolean;
54
+ get asCorpse(): undefined;
55
+ get asCreature(): undefined;
56
+ get asDoodad(): undefined;
57
+ get asHuman(): undefined;
58
+ get asLocalPlayer(): undefined;
59
+ get asNPC(): undefined;
60
+ get asPlayer(): undefined;
61
+ get asTileEvent(): TileEvent | undefined;
62
+ get asItem(): undefined;
63
+ get point(): IVector3;
64
+ get tile(): Tile;
60
65
  toString(): string;
61
- description(): ITileEventDescription | undefined;
62
- getName(article?: false | "definite" | "indefinite", count?: number): import("../../language/impl/TranslationImpl").default;
63
- getTile(): ITile;
66
+ protected getDescription(): ITileEventDescription | undefined;
67
+ getName(article?: Article, count?: number): import("../../language/impl/TranslationImpl").default;
64
68
  getProducedTemperature(): number | undefined;
65
- updateFire(tile: ITile): void;
66
- moveTo(x: number, y: number, z: number): void;
67
- addToTile(tile: ITile): void;
69
+ updateFire(tile: Tile): void;
70
+ protected updateTile(fromTile: Tile, toTile: Tile): boolean;
71
+ addToTile(tile: Tile): void;
68
72
  removeFromTile(updateTile: boolean): void;
69
- getMovementProgress(timeStamp: number): number;
70
73
  burn(fire: TileEvent): void;
71
74
  }
@@ -10,24 +10,21 @@
10
10
  */
11
11
  import Stream from "@wayward/goodstream/Stream";
12
12
  import { CreatureType } from "game/entity/creature/ICreature";
13
- import type Human from "game/entity/Human";
14
- import { CreationId } from "game/IGame";
15
13
  import { ObjectManager } from "game/ObjectManager";
16
- import type { ITile } from "game/tile/ITerrain";
17
14
  import { TileEventType } from "game/tile/ITileEvent";
15
+ import type Tile from "game/tile/Tile";
18
16
  import TileEvent from "game/tile/TileEvent";
19
17
  import type { TextContext } from "language/ITranslation";
18
+ import { Article } from "language/Translation";
20
19
  import type { IVector3 } from "utilities/math/IVector";
21
20
  export interface ITileManagerEvents {
22
21
  /**
23
22
  * Called when a tile event is about to be created
24
23
  * @param type The type of tile event
25
- * @param x The x coordinate where the tile event will be created
26
- * @param y The y coordinate where the tile event will be created
27
- * @param z The z coordinate where the tile event will be created
24
+ * @param tile The tile where the tile event will be created
28
25
  * @returns False if the creature cannot spawn, or undefined to use the default logic
29
26
  */
30
- canCreate(type: TileEventType, x: number, y: number, z: number): boolean | undefined;
27
+ canCreate(type: TileEventType, tile: Tile): boolean | undefined;
31
28
  /**
32
29
  * Called when a tile event is created.
33
30
  */
@@ -36,47 +33,35 @@ export interface ITileManagerEvents {
36
33
  * Called when a tile event is removed.
37
34
  */
38
35
  remove(event: TileEvent): any;
39
- /**
40
- * Called when a tile event is moved.
41
- */
42
- move(event: TileEvent): any;
43
36
  }
44
37
  export default class TileEventManager extends ObjectManager<TileEvent, ITileManagerEvents> {
45
- protected readonly creationId: CreationId;
46
38
  load(): void;
47
- create(type: TileEventType, x: number, y: number, z: number): TileEvent | undefined;
48
- createFake(type: TileEventType, x: number, y: number, z: number): TileEvent | undefined;
39
+ create(type: TileEventType, tile: Tile): TileEvent | undefined;
40
+ createFake(type: TileEventType, tile: Tile, id?: number): TileEvent | undefined;
49
41
  remove(tileEvent: TileEvent): void;
50
- getFromTile(tile: ITile, type: TileEventType): TileEvent | undefined;
42
+ getFromTile(tile: Tile, type: TileEventType): TileEvent | undefined;
51
43
  /**
52
44
  * Gets an array of tile events that have the water property at a given tile.
53
- * @param tile ITile that you want to look at.
45
+ * @param tile Tile that you want to look at.
54
46
  * @returns Array of tile events with water properties or undefined
55
47
  */
56
- getPuddles(tile: ITile): TileEvent[] | undefined;
57
- canGather(tile: ITile): TileEvent | undefined;
48
+ getPuddles(tile: Tile): TileEvent[] | undefined;
49
+ canGather(tile: Tile): TileEvent | undefined;
58
50
  updateAll(): void;
59
- fireOverflow(x: number, y: number, z: number): boolean;
60
- canPickUp(tile: ITile): TileEvent | undefined;
61
- blocksTile(tile: ITile): boolean;
62
51
  /**
63
- * Creates either blood or water blood
64
- * @param x X-axis of the tile where you want to spawn around (can be any adjacent tile)
65
- * @param y Y-axis of the tile where you want to spawn around (can be any adjacent tile)
66
- * @param z Z-axis of the tile where you want to spawn around (can be any adjacent tile)
67
- * @returns True if the blood was created, false if not
52
+ * Overflow fire around the tile
68
53
  */
69
- createBlood(x: number, y: number, z: number): boolean;
70
- clearBlood(position: IVector3, executor: Human): boolean;
54
+ fireOverflow(tile: Tile): boolean;
55
+ canPickUp(tile: Tile): TileEvent | undefined;
56
+ blocksTile(tile: Tile): boolean;
71
57
  /**
72
- * Clears all the water puddles on a specified tile.
73
- * @param point The point to check for water puddles at.
74
- * @param executor The player to send the message to.
58
+ * Creates either blood or water blood
59
+ * @param origin The origin around where you want to spawn around (can be any adjacent tile)
60
+ * @returns True if the blood was created, false if not
75
61
  */
76
- clearPuddles(point: IVector3, executor: Human): boolean;
77
- moveExcrement(position: IVector3): void;
62
+ createBlood(origin: IVector3): boolean;
78
63
  containsDamagingTileEvents(events: TileEvent[] | undefined): boolean;
79
- getName(typeOrEvent: CreatureType | TileEvent, article?: false | "definite" | "indefinite", count?: number, showCount?: boolean): import("../../language/impl/TranslationImpl").default;
80
- getEventTranslations(events: TileEvent[], article?: false | "definite" | "indefinite", context?: TextContext): Stream<import("../../language/impl/TranslationImpl").default>;
81
- getEventListTranslation(events: TileEvent[], article?: false | "definite" | "indefinite", context?: TextContext): import("../../language/impl/TranslationImpl").default;
64
+ getName(typeOrEvent: CreatureType | TileEvent, article?: Article, count?: number, showCount?: boolean): import("../../language/impl/TranslationImpl").default;
65
+ getEventTranslations(events: TileEvent[], article?: Article, context?: TextContext): Stream<import("../../language/impl/TranslationImpl").default>;
66
+ getEventListTranslation(events: TileEvent[], article?: Article, context?: TextContext): import("../../language/impl/TranslationImpl").default;
82
67
  }
@@ -10,5 +10,4 @@
10
10
  */
11
11
  import type { ITileEventDescription } from "game/tile/ITileEvent";
12
12
  import { TileEventType } from "game/tile/ITileEvent";
13
- declare const tileEventDescriptions: OptionalDescriptions<TileEventType, ITileEventDescription>;
14
- export default tileEventDescriptions;
13
+ export declare const tileEventDescriptions: OptionalDescriptions<TileEventType, ITileEventDescription>;
@@ -11,10 +11,9 @@
11
11
  import type { ILootItem } from "game/ILoot";
12
12
  import type { Quality } from "game/IObject";
13
13
  import type Island from "game/island/Island";
14
- import type { IContainer } from "game/item/IItem";
15
14
  import { ItemType } from "game/item/IItem";
16
15
  import type Item from "game/item/Item";
17
- import type { ITileContainer } from "game/tile/ITerrain";
16
+ import type Tile from "game/tile/Tile";
18
17
  import type TileEvent from "game/tile/TileEvent";
19
18
  export declare enum FireStage {
20
19
  Extinguished = 0,
@@ -33,7 +32,7 @@ export declare module FireStage {
33
32
  function getTemperature(stage: FireStage, min: number, max: number): number;
34
33
  }
35
34
  export declare module IFire {
36
- function dissassemblyBurn(island: Island, item: Item, container: ITileContainer, disassembly: boolean): Item[];
37
- function harvestGatherBurn(step: number, resources: ILootItem[] | undefined, container: IContainer, quality: Quality | undefined, tileEvent: TileEvent): void;
38
- function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tileContainer: IContainer, quality: Quality | undefined): Item[];
35
+ function dissassemblyBurn(island: Island, item: Item, tile: Tile, disassembly: boolean): Item[];
36
+ function harvestGatherBurn(step: number, resources: ILootItem[] | undefined, tile: Tile, quality: Quality | undefined, tileEvent: TileEvent): void;
37
+ function burnsLike(burnsLikeItem: ItemType, tileEvent: TileEvent, tile: Tile, quality: Quality | undefined): Item[];
39
38
  }
@@ -9,21 +9,21 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type Island from "game/island/Island";
12
- import type { ITile, TerrainType } from "game/tile/ITerrain";
12
+ import type { TerrainType } from "game/tile/ITerrain";
13
13
  import { TileEventType } from "game/tile/ITileEvent";
14
+ import type Tile from "game/tile/Tile";
14
15
  import type TileEvent from "game/tile/TileEvent";
15
- import type { IVector3 } from "utilities/math/IVector";
16
16
  declare const _default: {
17
17
  internal: boolean;
18
18
  /**
19
19
  * Gets the decay rate of a terrain type based on the temperature (returns as a default of 0).
20
20
  * @param terrainType The terrain type to check.
21
- * @param point The point of the terrain/tile.
21
+ * @param tile The tile.
22
22
  * @returns The number of decay reduction of the terrain given the temperature of the point.
23
23
  */
24
- getMeltRate(island: Island, terrainType: TerrainType, point: IVector3): number;
25
- canMelt(island: Island, terrainType: TerrainType, point: IVector3): boolean;
26
- canCreate(island: Island, type: TileEventType, tile: ITile, tileType: TerrainType, x: number, y: number, z: number): boolean;
24
+ getMeltRate(island: Island, terrainType: TerrainType, tile: Tile): number;
25
+ canMelt(island: Island, terrainType: TerrainType, tile: Tile): boolean;
26
+ canCreate(island: Island, type: TileEventType, tile: Tile, tileType: TerrainType): boolean;
27
27
  update(tileEvent: TileEvent): void;
28
28
  };
29
29
  export default _default;