@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -9,11 +9,12 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type Doodad from "game/doodad/Doodad";
12
- import { EquipType } from "game/entity/IHuman";
13
- import NPC from "game/entity/npc/NPC";
14
- import type { DisplayableItemType, IContainer, IDismantleComponent } from "game/item/IItem";
12
+ import type NPC from "game/entity/npc/NPC";
13
+ import type { ContainerReference, DisplayableItemType, IContainer, IDismantleComponent } from "game/item/IItem";
15
14
  import { ItemType } from "game/item/IItem";
15
+ import type { IMoveItemOptions } from "game/item/IItemManager";
16
16
  import Item from "game/item/Item";
17
+ import type ItemManager from "game/item/ItemManager";
17
18
  import Message from "language/dictionary/Message";
18
19
  import { SortDirection } from "save/ISaveManager";
19
20
  import Input from "ui/component/Input";
@@ -21,8 +22,8 @@ import SortRow from "ui/component/SortRow";
21
22
  import type { IBindHandlerApi } from "ui/input/Bind";
22
23
  import { GlobalMouseInfo } from "ui/input/InputManager";
23
24
  import type { ISortableEvent } from "ui/old/functional/IFunctionalSortable";
24
- import type { IContainerSortInfo, IDialogInfo } from "ui/old/IOldUi";
25
- import { DialogId, SortType } from "ui/old/IOldUi";
25
+ import type { IContainerSortInfo } from "ui/old/IOldUi";
26
+ import { OldUiDialogId, SortType } from "ui/old/IOldUi";
26
27
  import BaseScreen from "ui/old/screens/BaseScreen";
27
28
  import type ActionBar from "ui/screen/screens/game/static/ActionBar";
28
29
  import type { ActionSlot } from "ui/screen/screens/game/static/ActionBar";
@@ -49,6 +50,19 @@ export interface IUiContainer {
49
50
  name: string;
50
51
  owner: NPC | Doodad | Item;
51
52
  }
53
+ export interface IOldUiContainerItemAdd {
54
+ containerDialogElement?: JQuery;
55
+ containerElement?: JQuery;
56
+ itemsToSync?: Item[];
57
+ skipSaveItemOrder?: boolean;
58
+ }
59
+ interface IDialogPosition {
60
+ title?: string;
61
+ x: number;
62
+ y: number;
63
+ width: number;
64
+ height: number;
65
+ }
52
66
  export default class InGameScreen extends BaseScreen {
53
67
  overlayBindCatcherId: number;
54
68
  shouldResetMovement: boolean;
@@ -80,6 +94,8 @@ export default class InGameScreen extends BaseScreen {
80
94
  private craftingDialogDirty;
81
95
  private dismantleDialogDirty;
82
96
  private invalidatingTargets;
97
+ private updateCraftsDiscovery;
98
+ private addingMultipleItemsToContainer;
83
99
  constructor();
84
100
  selector(): string;
85
101
  bindElements(): void;
@@ -97,8 +113,20 @@ export default class InGameScreen extends BaseScreen {
97
113
  onHide(): void;
98
114
  initializeGameState(): void;
99
115
  onGameEnd(): void;
100
- getDialogIndex(dialogId: DialogId, customDialogInfo?: IDialogInfo): string;
101
- setupDialog(dialogId: DialogId, highlightItemId?: number, customDialogInfo?: IDialogInfo, containerSortInfo?: IContainerSortInfo): JQueryUI.DialogOptions;
116
+ /**
117
+ * Gets dialog index
118
+ * @param dialogId Dialog id
119
+ * @param containerReference Container reference when opening a container
120
+ * @returns string if it's a named dialog, number if it's a container (reference id), -1 if no dialog index was retrievable
121
+ */
122
+ getDialogIndex(dialogId: OldUiDialogId, containerReference?: ContainerReference): "inventory" | "crafting-tabs" | number;
123
+ /**
124
+ * Gets dialog index
125
+ * @param containerElement Dialog container element
126
+ * @returns string if it's a named dialog, number if it's a container (reference id), -1 if no dialog index was retrievable
127
+ */
128
+ getDialogIndexByContainerElement(containerElement: JQuery): "inventory" | "crafting-tabs" | number;
129
+ setupDialog(dialogId: OldUiDialogId, containerReference?: ContainerReference, highlightItemId?: number): JQueryUI.DialogOptions;
102
130
  highlightItemElementByItemId(itemId: number, highlight: boolean, force?: boolean, skipCount?: boolean): void;
103
131
  highlightItemElementByItemType(itemType: ItemType, highlight: boolean, force?: boolean, skipCount?: boolean): void;
104
132
  highlightItemElementByItemTypeWithNoItemId(itemType: ItemType, highlight: boolean, force?: boolean, skipCount?: boolean): void;
@@ -112,7 +140,7 @@ export default class InGameScreen extends BaseScreen {
112
140
  focus(): void;
113
141
  closeDialog(dialog: JQuery): boolean;
114
142
  closeAllDialogs(): boolean;
115
- autoOpenDialog(index: string | number, element: JQuery): boolean;
143
+ autoOpenDialog(dialogId: OldUiDialogId, element: JQuery): boolean;
116
144
  openDialogs(): void;
117
145
  clampDialogs(): void;
118
146
  getItemClass(item?: Item, itemType?: DisplayableItemType): string;
@@ -122,11 +150,18 @@ export default class InGameScreen extends BaseScreen {
122
150
  private readonly SYMBOL_LAST_NEARLY_DECAYED;
123
151
  private readonly SYMBOL_LAST_DECAY;
124
152
  syncDecayBar(item: Item, force?: boolean, element?: HTMLElement | null): void;
125
- addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
126
153
  insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
127
- onAddItemsToContainer(containerElement: JQuery, containerDialogElement: JQuery | undefined, isInventoryContainer: boolean, updateTables?: boolean): void;
128
- afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
129
- removeItemFromContainer(item: Item, container: IContainer): void;
154
+ /**
155
+ * Call this before starting to add items to a container
156
+ */
157
+ startAddingMultipleItemsToContainer(container: IContainer): void;
158
+ /**
159
+ * Call this after adding multiple items to a container.
160
+ * You must also call startAddingMultipleItemsToContainer before adding any items
161
+ */
162
+ completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
163
+ onContainerItemAdd(itemManager: ItemManager, itemsAdded: Item[], container: IContainer, options?: IMoveItemOptions, customOptions?: IOldUiContainerItemAdd): void;
164
+ protected onContainerItemRemove(itemManager: ItemManager, itemsRemoved: Item[], containerRemovedFrom?: IContainer): void;
130
165
  refreshContainerName(container: IContainer, nestedUpdate?: boolean): void;
131
166
  getInventoryItemsInOrder(): any[];
132
167
  saveItemOrder(containerElement: JQuery, activeSort?: boolean): void;
@@ -134,11 +169,9 @@ export default class InGameScreen extends BaseScreen {
134
169
  onDismantleItemClick(dismantleItem: Item): void;
135
170
  unSelectElements(): void;
136
171
  onSortableItemReceive(sortableEvent: ISortableEvent): void;
137
- setEquipSlot(equip: EquipType, itemId?: number, internal?: boolean): void;
138
- removeItemFromEquipSlot(equip: EquipType, itemId: number): void;
139
172
  updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
140
173
  updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
141
- createCraftItemElements(containerSortInfo: IContainerSortInfo | undefined): void;
174
+ createCraftItemElements(containerSortInfo: IContainerSortInfo | undefined, force?: boolean): void;
142
175
  updateItem(item: Item, updateChildren?: boolean): void;
143
176
  onActionBarSlotUpdate(actionBar: ActionBar, actionSlot: ActionSlot, item?: Item, oldItem?: Item): void;
144
177
  private tooltipTarget?;
@@ -154,8 +187,8 @@ export default class InGameScreen extends BaseScreen {
154
187
  * @param container The container to check.
155
188
  */
156
189
  getDialogContainerElementForFilter(container: IContainer): JQuery | undefined;
157
- isContainerOpen(value: unknown): value is IContainer;
158
- openContainer(container: IContainer | NPC, containerName?: string): void;
190
+ isContainerOpen(value: unknown): boolean;
191
+ openContainer(container: IContainer, containerNameSource?: NPC | Doodad | Item): void;
159
192
  closeContainer(container: IContainer): void;
160
193
  closeContainerDialog(containerDialog?: JQuery, closeType?: "close" | "destroy"): void;
161
194
  closeStaticContainers(): void;
@@ -186,16 +219,18 @@ export default class InGameScreen extends BaseScreen {
186
219
  */
187
220
  updateTablesDirty(which?: "crafting" | "dismantle"): void;
188
221
  createSortMenu(container: JQuery, messageType: Message, containerSortInfo?: IContainerSortInfo): SortRow<number>;
189
- getContainerId(containerElement: JQuery): string;
222
+ getContainerSortInfo(index: "inventory" | "crafting-tabs" | number): IContainerSortInfo;
223
+ getDefaultSortType(index: "inventory" | "crafting-tabs" | number): SortType;
190
224
  sortItems(containerElement: JQuery, sortType: SortType, direction: SortDirection, messageType?: Message, activeSort?: boolean): void;
191
225
  onUpdateContainer(containerElement: JQuery, activeSort: boolean): void;
192
226
  updateSort(containerElement: JQuery, activeSort: boolean): void;
193
- isContainerDialogOver(x: number, y: number): boolean;
227
+ isContainerDialogOver(dialogInfo: IDialogPosition, dialogPositions: IDialogPosition[]): boolean;
194
228
  onItemQuickMove(api: IBindHandlerApi): boolean;
195
229
  onStopItemQuickMove(): boolean;
196
230
  onItemMove(api: IBindHandlerApi): boolean;
197
231
  onStopItemMove(api: IBindHandlerApi): void;
198
232
  onItemEquipToggle(api: IBindHandlerApi): boolean;
233
+ onItemOpen(api: IBindHandlerApi): boolean;
199
234
  onItemProtectToggle(api: IBindHandlerApi): boolean;
200
235
  onItemRename(api: IBindHandlerApi): boolean;
201
236
  onDropItem(api: IBindHandlerApi): boolean;
@@ -205,7 +240,7 @@ export default class InGameScreen extends BaseScreen {
205
240
  private isOverlayVisible;
206
241
  private readonly onInterrupt;
207
242
  private readonly onInterruptClosed;
208
- private getHoveredItem;
243
+ getHoveredItem(api: IBindHandlerApi): HTMLElement | undefined;
209
244
  /**
210
245
  * Get a number based on an item's magical type/skill/stat in order.
211
246
  * @param item An item to sort.
@@ -218,3 +253,4 @@ export default class InGameScreen extends BaseScreen {
218
253
  private resolveItemReference;
219
254
  private getBestSort;
220
255
  }
256
+ export {};
@@ -12,6 +12,7 @@ import type { Events, IEventEmitter } from "event/EventEmitter";
12
12
  import Component from "ui/component/Component";
13
13
  import type ContextMenu from "ui/component/ContextMenu";
14
14
  import type { IBindHandlerApi } from "ui/input/Bind";
15
+ import Macros from "ui/input/Macros";
15
16
  import { Background, ScreenId } from "ui/screen/IScreen";
16
17
  import type Dialog from "ui/screen/screens/game/component/Dialog";
17
18
  import DialogManager from "ui/screen/screens/game/DialogManager";
@@ -42,6 +43,8 @@ export default abstract class Screen extends Component {
42
43
  setBackground(background: Background): this;
43
44
  removeBackground(): this;
44
45
  hasContextMenu(): boolean;
46
+ getPartialContextMenuMacros(): Macros.IBindableMatch | undefined;
47
+ hasPartialContextMenuMacro(api: IBindHandlerApi, macroMatch?: Macros.IBindableMatch): boolean;
45
48
  /**
46
49
  * Remove the context menu from this element
47
50
  */
@@ -23,7 +23,7 @@ import type QuadrantComponent from "ui/screen/screens/game/component/QuadrantCom
23
23
  import { DialogId } from "ui/screen/screens/game/Dialogs";
24
24
  import { QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
25
25
  import type ActionBar from "ui/screen/screens/game/static/ActionBar";
26
- import type MenuBar from "ui/screen/screens/game/static/MenuBar";
26
+ import MenuBar from "ui/screen/screens/game/static/MenuBar";
27
27
  import type Messages from "ui/screen/screens/game/static/Messages";
28
28
  import type StatsQuadrant from "ui/screen/screens/game/static/Stats";
29
29
  import MovementHandler from "ui/screen/screens/game/util/movement/MovementHandler";
@@ -96,8 +96,6 @@ export default class GameScreen extends Screen {
96
96
  protected onZoom(api: IBindHandlerApi): boolean;
97
97
  protected onInspect(api: IBindHandlerApi): boolean;
98
98
  protected onScreenshotMode(): boolean;
99
- protected onShowMoreInfo(): void;
100
- protected onUnshowMoreInfo(): void;
101
99
  protected onDisableHealthVignette(): void;
102
100
  protected onEquipItem(): void;
103
101
  protected onCancel(): boolean;
@@ -20,16 +20,17 @@ export default class DialogManager {
20
20
  constructor(screen: Screen);
21
21
  get<ID extends DialogId>(id: ID, subId?: string): DialogById[ID] | undefined;
22
22
  get<DIALOG extends Dialog>(id: DialogId, subId?: string): DIALOG | undefined;
23
+ getAll(): Array<[DialogId, string]>;
23
24
  getAll<ID extends DialogId>(id: ID): Array<[DialogId, string]>;
24
25
  getAll<DIALOG extends Dialog>(id: DialogId): Array<[DialogId, string]>;
25
- open<ID extends DialogId>(id: ID, subId?: string): DialogById[ID];
26
- open<DIALOG extends Dialog>(id: DialogId, subId?: string): DIALOG;
26
+ open<ID extends DialogId>(id: ID, initializer?: (dialog: DialogById[ID]) => any, subId?: string, highlightIfAlreadyOpen?: boolean): DialogById[ID];
27
+ open<DIALOG extends Dialog>(id: DialogId, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): DIALOG;
27
28
  isVisible(id: DialogId, subId?: string): boolean | undefined;
28
29
  close(id: DialogId | `${DialogId}` | `${DialogId},${string}`, subId?: string): boolean;
29
30
  closeAll(): boolean;
30
- toggle<ID extends DialogId>(id: ID, force?: boolean, initializer?: (dialog: DialogById[ID]) => any, subId?: string): this;
31
- toggle<DIALOG extends Dialog>(id: DialogId, force?: boolean, initializer?: (dialog: DIALOG) => any, subId?: string): this;
32
- toggleAll(states: IDialogStates): this;
31
+ toggle<ID extends DialogId>(id: ID, force?: boolean, initializer?: (dialog: DialogById[ID]) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
32
+ toggle<DIALOG extends Dialog>(id: DialogId, force?: boolean, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
33
+ toggleAll(states: IDialogStates, loaded?: boolean): this;
33
34
  private compute;
34
35
  private onClose;
35
36
  private getKey;
@@ -12,7 +12,8 @@ import BookDialog from "ui/screen/screens/game/dialog/BookDialog";
12
12
  import CraftingDialog from "ui/screen/screens/game/dialog/CraftingDialog";
13
13
  import EquipmentDialog from "ui/screen/screens/game/dialog/EquipmentDialog";
14
14
  import InspectDialog from "ui/screen/screens/game/dialog/InspectDialog";
15
- import IslandsDialog from "ui/screen/screens/game/dialog/IslandsDialog";
15
+ import IslandsSailDialog from "ui/screen/screens/game/dialog/IslandsSailDialog";
16
+ import IslandsShippingDialog from "ui/screen/screens/game/dialog/IslandsShippingDialog";
16
17
  import MapDialog from "ui/screen/screens/game/dialog/MapDialog";
17
18
  import MessagesDialog from "ui/screen/screens/game/dialog/MessagesDialog";
18
19
  import MessagesEditFiltersDialog from "ui/screen/screens/game/dialog/MessagesEditFiltersDialog";
@@ -26,7 +27,8 @@ declare const dialogMap: {
26
27
  9: typeof CraftingDialog;
27
28
  12: typeof EquipmentDialog;
28
29
  10: typeof InspectDialog;
29
- 11: typeof IslandsDialog;
30
+ 11: typeof IslandsSailDialog;
31
+ 13: typeof IslandsShippingDialog;
30
32
  7: typeof MapDialog;
31
33
  0: typeof MessagesDialog;
32
34
  2: typeof MessagesEditFiltersDialog;
@@ -22,8 +22,9 @@ export declare enum DialogId {
22
22
  Quests = 8,
23
23
  Crafting = 9,
24
24
  Inspect = 10,
25
- Islands = 11,
26
- Equipment = 12
25
+ IslandsSail = 11,
26
+ Equipment = 12,
27
+ IslandsShipping = 13
27
28
  }
28
29
  export declare enum Edge {
29
30
  Top = 0,
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import type { Source } from "game/entity/player/IMessageManager";
12
12
  import { ThreeStateButtonState } from "ui/component/IThreeStateButton";
13
- export declare const DEFAULT_MAX_MESSAGES = 30;
13
+ export declare const DEFAULT_MAX_MESSAGES = 15;
14
14
  export declare const MESSAGES_MAX_PINNED = 3;
15
15
  export type IFilters = Record<string, IFilter>;
16
16
  export type IFilter = {
@@ -35,7 +35,7 @@ export declare class Canvas extends Component<HTMLCanvasElement> {
35
35
  get height(): number;
36
36
  set height(value: number);
37
37
  clear(): this;
38
- draw(image: CanvasImageSource, drawPosition: IVector2, drawSize?: IVector2, sourcePosition?: IVector2, sourceSize?: IVector2, angleRadians?: number, scale?: IVector2): this;
38
+ draw(image: HTMLImageElement | HTMLCanvasElement, drawPosition: IVector2, drawSize?: IVector2, sourcePosition?: IVector2, sourceSize?: IVector2, angleRadians?: number, scale?: IVector2): this;
39
39
  fill(pattern: CanvasPattern, drawPosition?: IVector2, drawSize?: IVector2, scale?: IVector2): this;
40
40
  fillText(text: string, position: Vector2, maxWidth?: number): void;
41
41
  }
@@ -20,10 +20,10 @@ import Text from "ui/component/Text";
20
20
  import type { IDialogDescription } from "ui/screen/screens/game/Dialogs";
21
21
  import { DialogId, Edge } from "ui/screen/screens/game/Dialogs";
22
22
  import type { IDialog } from "ui/screen/screens/game/IGameScreenApi";
23
+ import type TooltipLocationHandler from "ui/tooltip/TooltipLocationHandler";
23
24
  import type { IDraggableEvents } from "ui/util/Draggable";
24
25
  import Draggable from "ui/util/Draggable";
25
26
  import Log from "utilities/Log";
26
- import type { IStringSection } from "utilities/string/Interpolator";
27
27
  /**
28
28
  * The positions of each edge of the dialog. Stored as percentages.
29
29
  */
@@ -78,7 +78,7 @@ interface IDialogEvents extends Events<Component> {
78
78
  /**
79
79
  * Emitted after all fields decorated with `@Save` are loaded
80
80
  */
81
- load(): any;
81
+ load(initial: boolean): any;
82
82
  }
83
83
  export declare enum DialogClasses {
84
84
  Wrapper = "dialog-wrapper",
@@ -99,7 +99,7 @@ export declare enum DialogClasses {
99
99
  EndsContent = "dialog-ends-content",
100
100
  FooterContent = "dialog-footer-content"
101
101
  }
102
- export default abstract class Dialog extends Component implements IDialog {
102
+ declare abstract class Dialog extends Component implements IDialog {
103
103
  readonly subId: string;
104
104
  private static topOrder;
105
105
  private static topDialog;
@@ -125,6 +125,7 @@ export default abstract class Dialog extends Component implements IDialog {
125
125
  private cachedSnapPositions?;
126
126
  private readonly activeReasons;
127
127
  protected readonly scrollableHandler: void;
128
+ private loaded?;
128
129
  private get visiblePanel();
129
130
  get square(): boolean;
130
131
  /**
@@ -141,6 +142,7 @@ export default abstract class Dialog extends Component implements IDialog {
141
142
  */
142
143
  private description;
143
144
  constructor(id: number, subId?: string);
145
+ tempHighlight(duration?: number): void;
144
146
  addScrollableWrapper(type?: "scroll" | "auto", initializer?: (wrapper: Component) => any): Component<HTMLElement>;
145
147
  addSettingsPanel(): Component<HTMLElement>;
146
148
  showSettingsPanel(): this;
@@ -152,7 +154,6 @@ export default abstract class Dialog extends Component implements IDialog {
152
154
  */
153
155
  close(): Promise<boolean>;
154
156
  protected onRemove1(): void;
155
- protected onAppend1(): void;
156
157
  addPanel(id: string | number): Component<HTMLElement>;
157
158
  showPanel(id: string | number): Component<HTMLElement> | undefined;
158
159
  getPanel(id: string | number): Component<HTMLElement> | undefined;
@@ -186,7 +187,7 @@ export default abstract class Dialog extends Component implements IDialog {
186
187
  /**
187
188
  * The name is displayed in the `Move To` context menu option, and in the `Switch With` options
188
189
  */
189
- getName(): Iterable<IStringSection> | Translation | UiTranslation | ISerializedTranslation | undefined;
190
+ getName(): Translation | UiTranslation | ISerializedTranslation | undefined;
190
191
  /**
191
192
  * Event handler for when this dialog is appended
192
193
  */
@@ -300,6 +301,10 @@ export default abstract class Dialog extends Component implements IDialog {
300
301
  private correctPosition;
301
302
  private addHandle;
302
303
  }
304
+ declare namespace Dialog {
305
+ const TooltipLocation: (locationHandler: TooltipLocationHandler) => TooltipLocationHandler;
306
+ }
307
+ export default Dialog;
303
308
  /**
304
309
  * A component that emits events for being dragged. Takes a `HandlePosition` to be styled with.
305
310
  */
@@ -324,7 +329,7 @@ export declare class Header extends Handle implements IRefreshable {
324
329
  readonly closeButton: Button;
325
330
  readonly text: Text;
326
331
  constructor();
327
- setText(text: TranslationGenerator): void;
332
+ setText(text?: TranslationGenerator, ...args: any[]): void;
328
333
  refresh(): this;
329
334
  setCloseIcon(icon?: "Minimize" | "Close"): this;
330
335
  }
@@ -334,4 +339,3 @@ export declare class Footer extends Component {
334
339
  readonly content: Component;
335
340
  constructor();
336
341
  }
337
- export {};
@@ -37,6 +37,7 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
37
37
  private readonly previouslyRefreshed;
38
38
  constructor(context: InfoProviderContext);
39
39
  get<TYPE extends InspectType>(type: TYPE): HashSet<ResolvedInspection<TYPE>> | undefined;
40
+ all(): Iterable<[InspectType, HashSet<Inspection<any>>]>;
40
41
  setInspectTypeFilter(filter?: (inspectType: InspectType) => boolean): this;
41
42
  refreshInspectTypeFilter(): this;
42
43
  deregister(): void;
@@ -12,7 +12,7 @@ import type { Events, IEventEmitter } from "event/EventEmitter";
12
12
  import type { ActionId } from "game/entity/action/usable/IUsableAction";
13
13
  import { EquipType } from "game/entity/IHuman";
14
14
  import { Quality } from "game/IObject";
15
- import type { ItemType } from "game/item/IItem";
15
+ import type { ItemType, ItemTypeExtra } from "game/item/IItem";
16
16
  import type Item from "game/item/Item";
17
17
  import Component from "ui/component/Component";
18
18
  import type ContextMenu from "ui/component/ContextMenu";
@@ -42,7 +42,6 @@ export declare enum ItemDetailIconLocation {
42
42
  export declare enum ItemClasses {
43
43
  Main = "item-component",
44
44
  Icon = "item-component-icon",
45
- ItemIcon = "item-component-icon-item",
46
45
  ItemIconIsReal = "item-component-icon-item-is-real",
47
46
  ActionIcon = "item-component-icon-action",
48
47
  ActionIconHasItem = "item-component-icon-action-has-item",
@@ -63,13 +62,13 @@ export declare enum ItemClasses {
63
62
  NearlyDecayed = "item-component-nearly-decayed"
64
63
  }
65
64
  export declare namespace ItemClasses {
66
- const IconLocation: (enumValue: ItemDetailIconLocation) => "item-component-icon-location-bottomright" | "item-component-icon-location-topleft";
65
+ const IconLocation: (enumValue: ItemDetailIconLocation) => "item-component-icon-location-topleft" | "item-component-icon-location-bottomright";
67
66
  }
68
67
  export interface IItemHandler {
69
68
  noDrag?: true;
70
69
  equipSlot?: EquipType;
71
70
  getItem?(): Item | undefined;
72
- getItemType?(): ItemType | undefined;
71
+ getItemType?(): ItemType | ItemTypeExtra | undefined;
73
72
  getItemQuality?(): Quality | undefined;
74
73
  getActionSlot?(): ActionSlot | undefined;
75
74
  getBindables?(bindables: Bindable[]): Bindable[];
@@ -90,7 +89,6 @@ export default class ItemComponent extends Component {
90
89
  protected readonly handler: IItemHandler;
91
90
  static registerSlot(slot: ItemSlot): void;
92
91
  event: IEventEmitter<this, Events<IDraggableComponent> & IItemSlotEvents>;
93
- readonly itemIcon: Component<HTMLElement>;
94
92
  readonly magicalIcon: Component<HTMLElement>;
95
93
  readonly protectedIcon: Component<HTMLElement>;
96
94
  readonly actionIcon: Component<HTMLElement> | undefined;
@@ -101,6 +99,8 @@ export default class ItemComponent extends Component {
101
99
  durabilityBar?: Component;
102
100
  readonly draggable?: Draggable;
103
101
  constructor(handler: IItemHandler);
102
+ private registerTickEndHandlerForDecay;
103
+ private deregisterTickEndHandlerForDecay;
104
104
  private lastItem?;
105
105
  private getItem;
106
106
  protected onSlotUpdate(actionBar: ActionBar, slot: ActionSlot): void;
@@ -50,7 +50,7 @@ export default abstract class QuadrantComponent extends StaticComponent {
50
50
  protected readonly scrollableHandler: void;
51
51
  get preferredQuadrant(): Quadrant;
52
52
  get quadrant(): Quadrant;
53
- get quadrantName(): "None" | "Top" | "TopRight" | "BottomRight" | "Bottom" | "BottomLeft" | "TopLeft" | "Any";
53
+ get quadrantName(): "Any" | "None" | "TopLeft" | "Top" | "TopRight" | "BottomRight" | "Bottom" | "BottomLeft";
54
54
  readonly log: Log;
55
55
  constructor(id: QuadrantComponentId);
56
56
  protected registerDataHost(): void;
@@ -9,13 +9,13 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import TilePositionInspection from "game/inspection/handlers/TilePositionInspection";
12
+ import type Tile from "game/tile/Tile";
12
13
  import UiTranslation from "language/dictionary/UiTranslation";
13
14
  import InspectionsList from "ui/screen/screens/game/component/InspectionsList";
14
- import Vector3 from "utilities/math/Vector3";
15
15
  export default class TileInspectionsList extends InspectionsList<TilePositionInspection> {
16
- private position?;
17
- getPosition(): Vector3 | undefined;
18
- setPosition(position: Vector3): this;
16
+ private tile?;
17
+ getTile(): Tile | undefined;
18
+ setTile(tile: Tile | undefined): this;
19
19
  isValid(): boolean;
20
20
  protected getInvalidTranslation(): UiTranslation;
21
21
  protected initializeInspections(): TilePositionInspection;
@@ -16,11 +16,11 @@ export default class BookDialog extends Dialog {
16
16
  private book?;
17
17
  private readonly text;
18
18
  constructor();
19
- getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/impl/TranslationImpl").default | import("../../../../../language/dictionary/UiTranslation").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | undefined;
19
+ getName(): import("../../../../../language/impl/TranslationImpl").default | import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/dictionary/UiTranslation").default | undefined;
20
20
  openBook(item: Item): void;
21
21
  private getText;
22
- protected onInventoryItemRemove(_: any, item: Item): void;
23
- protected onInventoryItemUpdate(_: any, item: Item): void;
22
+ protected onInventoryItemRemove(_: any, itemOrItems: Item | Item[]): void;
23
+ protected onInventoryItemUpdate(_: any, items: Item[]): void;
24
24
  protected onPostMove(player: Player): void;
25
25
  private closeIfItemIsGone;
26
26
  }
@@ -18,10 +18,10 @@ export default class CraftingDialog extends Dialog {
18
18
  private readonly craftableWrapper;
19
19
  constructor();
20
20
  protected updateCraftableInventories(): void;
21
- protected onContainerItemAdd(_: any, item: Item, container: IContainer): void;
22
- protected onInventoryItemAdd(_: any, item: Item): void;
23
- protected onContainerItemRemove(_: any, item: Item, previousContainer: IContainer | undefined): void;
24
- protected onInventoryItemRemove(_: any, item: Item): void;
21
+ protected onContainerItemAdd(_: any, items: Item[], container: IContainer): void;
22
+ protected onInventoryItemAdd(_: any, items: Item[]): void;
23
+ protected onContainerItemRemove(_: any, items: Item[], previousContainer: IContainer | undefined): void;
24
+ protected onInventoryItemRemove(_: any, items: Item[]): void;
25
25
  private addItem;
26
26
  private addCraftable;
27
27
  private removeItem;
@@ -13,7 +13,7 @@ import type Item from "game/item/Item";
13
13
  import Component from "ui/component/Component";
14
14
  import type { IBindHandlerApi } from "ui/input/Bind";
15
15
  import Dialog from "ui/screen/screens/game/component/Dialog";
16
- import type { IItemDropApi, ItemSlot } from "ui/screen/screens/game/component/Item";
16
+ import type { IItemDropApi, IItemPickUpApi, ItemSlot } from "ui/screen/screens/game/component/Item";
17
17
  import ItemComponent, { ItemRefreshType } from "ui/screen/screens/game/component/Item";
18
18
  import EquipmentSlotTooltipHandler from "ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip";
19
19
  export declare enum EquipmentClasses {
@@ -27,7 +27,7 @@ export declare enum EquipmentClasses {
27
27
  SlotsWrapper = "game-dialog-equipment-slots-wrapper"
28
28
  }
29
29
  export declare namespace EquipmentClasses {
30
- const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand";
30
+ const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand";
31
31
  }
32
32
  export default class EquipmentDialog extends Dialog {
33
33
  readonly slots: Component<HTMLElement>;
@@ -43,6 +43,7 @@ export declare class EquipmentSlot extends ItemComponent {
43
43
  clear(): void;
44
44
  refresh(refreshType: ItemRefreshType): void;
45
45
  protected onEquipEvent(): void;
46
+ protected onPickUp(api: IItemPickUpApi): void;
46
47
  protected onDrop(api: IItemDropApi, intoSlot?: ItemSlot): void;
47
48
  private isEquippable;
48
49
  }
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export declare enum MilestoneSort {
12
+ Name = 0,
13
+ Progress = 1
14
+ }
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export declare enum SkillSort {
12
+ Name = 0,
13
+ Level = 1
14
+ }
@@ -9,9 +9,9 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { Reference } from "game/reference/IReferenceManager";
12
+ import type Tile from "game/tile/Tile";
12
13
  import Dialog from "ui/screen/screens/game/component/Dialog";
13
14
  import type InspectionsList from "ui/screen/screens/game/component/InspectionsList";
14
- import Vector3 from "utilities/math/Vector3";
15
15
  export default class InspectDialog extends Dialog {
16
16
  private inspections?;
17
17
  private readonly dropdownDisplayLevel;
@@ -24,7 +24,7 @@ export default class InspectDialog extends Dialog {
24
24
  protected onLoad(): Promise<void>;
25
25
  inspectReference(reference: Reference): this;
26
26
  setInspections(inspections: InspectionsList, update?: boolean): this;
27
- setPosition(position: Vector3): this;
27
+ setTile(tile: Tile): this;
28
28
  setInspection(thing: unknown): void;
29
29
  protected onClose(): void;
30
30
  protected onMoveToIsland(): void;
@@ -0,0 +1,31 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IIslandPort } from "game/island/IIsland";
12
+ import type Island from "game/island/Island";
13
+ import Button from "ui/component/Button";
14
+ import type Component from "ui/component/Component";
15
+ import IslandsDialog from "ui/screen/screens/game/dialog/islands/IslandsDialog";
16
+ export default class IslandsSailDialog extends IslandsDialog {
17
+ closeOnTravel: boolean;
18
+ constructor();
19
+ protected createExecuteButton(port?: IIslandPort): Button;
20
+ protected onAppend(): void;
21
+ protected initializeSettingsPanel(panel: Component): void;
22
+ protected onChangedSelectedIsland(animate?: boolean): void;
23
+ protected isSelectedIslandValid(): boolean;
24
+ protected shouldDisplayIsland(x: number, y: number, island?: Island): boolean;
25
+ protected onMouseMoveWhileOver(): void;
26
+ private updateSailButton;
27
+ protected sail(port?: IIslandPort): void;
28
+ protected preMoveToIsland(): void;
29
+ protected onLoadedOnIsland(): void;
30
+ protected onTickEnd(): void;
31
+ }
@@ -0,0 +1,34 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type ShipperNPC from "game/entity/npc/npcs/Shipper";
12
+ import type { IIslandPort } from "game/island/IIsland";
13
+ import type Island from "game/island/Island";
14
+ import Button from "ui/component/Button";
15
+ import IslandsDialog from "ui/screen/screens/game/dialog/islands/IslandsDialog";
16
+ export declare enum IslandsShippingDialogClasses {
17
+ PortButtonShipping = "game-dialog-islands-port-button-shipping",
18
+ PortsOnlyMode = "game-dialog-islands-ports-only-mode"
19
+ }
20
+ export default class IslandsShippingDialog extends IslandsDialog {
21
+ private npcId?;
22
+ get npc(): ShipperNPC | undefined;
23
+ constructor();
24
+ setShipper(npc: ShipperNPC): this;
25
+ protected createExecuteButton(port?: IIslandPort): Button | undefined;
26
+ protected onChangedSelectedIsland(animate?: boolean): void;
27
+ protected shouldDisplayIsland(x: number, y: number, island?: Island): boolean;
28
+ protected shouldDisplayConstructLighthousesHint(): boolean;
29
+ protected isSelectedIslandValid(): boolean;
30
+ protected ship(port: IIslandPort): void;
31
+ protected onLoad(initial: boolean): Promise<void>;
32
+ protected onTickEnd(): void;
33
+ private updatePortsOnlyMode;
34
+ }