@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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@@ -9,11 +9,12 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Doodad from "game/doodad/Doodad";
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import
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import
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import type { DisplayableItemType, IContainer, IDismantleComponent } from "game/item/IItem";
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import type NPC from "game/entity/npc/NPC";
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import type { ContainerReference, DisplayableItemType, IContainer, IDismantleComponent } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type { IMoveItemOptions } from "game/item/IItemManager";
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import Item from "game/item/Item";
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import type ItemManager from "game/item/ItemManager";
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import Message from "language/dictionary/Message";
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import { SortDirection } from "save/ISaveManager";
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import Input from "ui/component/Input";
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import type { IBindHandlerApi } from "ui/input/Bind";
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import { GlobalMouseInfo } from "ui/input/InputManager";
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import type { ISortableEvent } from "ui/old/functional/IFunctionalSortable";
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import type { IContainerSortInfo
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import {
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import type { IContainerSortInfo } from "ui/old/IOldUi";
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import { OldUiDialogId, SortType } from "ui/old/IOldUi";
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import BaseScreen from "ui/old/screens/BaseScreen";
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import type ActionBar from "ui/screen/screens/game/static/ActionBar";
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import type { ActionSlot } from "ui/screen/screens/game/static/ActionBar";
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name: string;
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owner: NPC | Doodad | Item;
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}
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export interface IOldUiContainerItemAdd {
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containerDialogElement?: JQuery;
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containerElement?: JQuery;
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itemsToSync?: Item[];
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skipSaveItemOrder?: boolean;
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}
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interface IDialogPosition {
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title?: string;
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x: number;
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y: number;
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width: number;
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height: number;
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}
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export default class InGameScreen extends BaseScreen {
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overlayBindCatcherId: number;
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shouldResetMovement: boolean;
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private craftingDialogDirty;
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private dismantleDialogDirty;
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private addingMultipleItemsToContainer;
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constructor();
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selector(): string;
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bindElements(): void;
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onHide(): void;
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initializeGameState(): void;
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onGameEnd(): void;
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/**
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* Gets dialog index
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* @param dialogId Dialog id
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* @returns string if it's a named dialog, number if it's a container (reference id), -1 if no dialog index was retrievable
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*/
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getDialogIndex(dialogId: OldUiDialogId, containerReference?: ContainerReference): "inventory" | "crafting-tabs" | number;
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/**
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* Gets dialog index
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* @returns string if it's a named dialog, number if it's a container (reference id), -1 if no dialog index was retrievable
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*/
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getDialogIndexByContainerElement(containerElement: JQuery): "inventory" | "crafting-tabs" | number;
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setupDialog(dialogId: OldUiDialogId, containerReference?: ContainerReference, highlightItemId?: number): JQueryUI.DialogOptions;
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highlightItemElementByItemId(itemId: number, highlight: boolean, force?: boolean, skipCount?: boolean): void;
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highlightItemElementByItemType(itemType: ItemType, highlight: boolean, force?: boolean, skipCount?: boolean): void;
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highlightItemElementByItemTypeWithNoItemId(itemType: ItemType, highlight: boolean, force?: boolean, skipCount?: boolean): void;
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focus(): void;
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closeDialog(dialog: JQuery): boolean;
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closeAllDialogs(): boolean;
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autoOpenDialog(
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autoOpenDialog(dialogId: OldUiDialogId, element: JQuery): boolean;
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openDialogs(): void;
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clampDialogs(): void;
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getItemClass(item?: Item, itemType?: DisplayableItemType): string;
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private readonly SYMBOL_LAST_NEARLY_DECAYED;
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private readonly SYMBOL_LAST_DECAY;
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syncDecayBar(item: Item, force?: boolean, element?: HTMLElement | null): void;
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addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
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/**
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* Call this before starting to add items to a container
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*/
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startAddingMultipleItemsToContainer(container: IContainer): void;
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/**
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* Call this after adding multiple items to a container.
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* You must also call startAddingMultipleItemsToContainer before adding any items
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*/
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completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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onContainerItemAdd(itemManager: ItemManager, itemsAdded: Item[], container: IContainer, options?: IMoveItemOptions, customOptions?: IOldUiContainerItemAdd): void;
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protected onContainerItemRemove(itemManager: ItemManager, itemsRemoved: Item[], containerRemovedFrom?: IContainer): void;
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refreshContainerName(container: IContainer, nestedUpdate?: boolean): void;
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getInventoryItemsInOrder(): any[];
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saveItemOrder(containerElement: JQuery, activeSort?: boolean): void;
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onDismantleItemClick(dismantleItem: Item): void;
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unSelectElements(): void;
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onSortableItemReceive(sortableEvent: ISortableEvent): void;
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setEquipSlot(equip: EquipType, itemId?: number, internal?: boolean): void;
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removeItemFromEquipSlot(equip: EquipType, itemId: number): void;
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updateCraftingDialog(craftableItemTypes: ItemType[], nonCraftableItemTypes: ItemType[]): void;
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updateDismantleTab(dismantleItems: IDismantleComponent, force?: boolean): void;
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createCraftItemElements(containerSortInfo: IContainerSortInfo | undefined): void;
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createCraftItemElements(containerSortInfo: IContainerSortInfo | undefined, force?: boolean): void;
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updateItem(item: Item, updateChildren?: boolean): void;
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onActionBarSlotUpdate(actionBar: ActionBar, actionSlot: ActionSlot, item?: Item, oldItem?: Item): void;
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private tooltipTarget?;
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* @param container The container to check.
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*/
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getDialogContainerElementForFilter(container: IContainer): JQuery | undefined;
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isContainerOpen(value: unknown):
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openContainer(container: IContainer
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isContainerOpen(value: unknown): boolean;
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openContainer(container: IContainer, containerNameSource?: NPC | Doodad | Item): void;
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closeContainer(container: IContainer): void;
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closeContainerDialog(containerDialog?: JQuery, closeType?: "close" | "destroy"): void;
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closeStaticContainers(): void;
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*/
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updateTablesDirty(which?: "crafting" | "dismantle"): void;
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createSortMenu(container: JQuery, messageType: Message, containerSortInfo?: IContainerSortInfo): SortRow<number>;
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getContainerSortInfo(index: "inventory" | "crafting-tabs" | number): IContainerSortInfo;
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getDefaultSortType(index: "inventory" | "crafting-tabs" | number): SortType;
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sortItems(containerElement: JQuery, sortType: SortType, direction: SortDirection, messageType?: Message, activeSort?: boolean): void;
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onUpdateContainer(containerElement: JQuery, activeSort: boolean): void;
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updateSort(containerElement: JQuery, activeSort: boolean): void;
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isContainerDialogOver(
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isContainerDialogOver(dialogInfo: IDialogPosition, dialogPositions: IDialogPosition[]): boolean;
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onItemQuickMove(api: IBindHandlerApi): boolean;
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onStopItemQuickMove(): boolean;
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onItemMove(api: IBindHandlerApi): boolean;
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onStopItemMove(api: IBindHandlerApi): void;
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onItemEquipToggle(api: IBindHandlerApi): boolean;
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onItemOpen(api: IBindHandlerApi): boolean;
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onItemProtectToggle(api: IBindHandlerApi): boolean;
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onItemRename(api: IBindHandlerApi): boolean;
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onDropItem(api: IBindHandlerApi): boolean;
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@@ -205,7 +240,7 @@ export default class InGameScreen extends BaseScreen {
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private isOverlayVisible;
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private readonly onInterrupt;
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private readonly onInterruptClosed;
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-
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getHoveredItem(api: IBindHandlerApi): HTMLElement | undefined;
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/**
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* Get a number based on an item's magical type/skill/stat in order.
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* @param item An item to sort.
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@@ -218,3 +253,4 @@ export default class InGameScreen extends BaseScreen {
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private resolveItemReference;
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private getBestSort;
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}
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export {};
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@@ -12,6 +12,7 @@ import type { Events, IEventEmitter } from "event/EventEmitter";
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import Component from "ui/component/Component";
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import type ContextMenu from "ui/component/ContextMenu";
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import type { IBindHandlerApi } from "ui/input/Bind";
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import Macros from "ui/input/Macros";
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import { Background, ScreenId } from "ui/screen/IScreen";
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import type Dialog from "ui/screen/screens/game/component/Dialog";
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import DialogManager from "ui/screen/screens/game/DialogManager";
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@@ -42,6 +43,8 @@ export default abstract class Screen extends Component {
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setBackground(background: Background): this;
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removeBackground(): this;
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hasContextMenu(): boolean;
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46
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getPartialContextMenuMacros(): Macros.IBindableMatch | undefined;
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hasPartialContextMenuMacro(api: IBindHandlerApi, macroMatch?: Macros.IBindableMatch): boolean;
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/**
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46
49
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* Remove the context menu from this element
|
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*/
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@@ -23,7 +23,7 @@ import type QuadrantComponent from "ui/screen/screens/game/component/QuadrantCom
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import { DialogId } from "ui/screen/screens/game/Dialogs";
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import { QuadrantComponentId } from "ui/screen/screens/game/IGameScreenApi";
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import type ActionBar from "ui/screen/screens/game/static/ActionBar";
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import
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26
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+
import MenuBar from "ui/screen/screens/game/static/MenuBar";
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import type Messages from "ui/screen/screens/game/static/Messages";
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import type StatsQuadrant from "ui/screen/screens/game/static/Stats";
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import MovementHandler from "ui/screen/screens/game/util/movement/MovementHandler";
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@@ -96,8 +96,6 @@ export default class GameScreen extends Screen {
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protected onZoom(api: IBindHandlerApi): boolean;
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97
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protected onInspect(api: IBindHandlerApi): boolean;
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protected onScreenshotMode(): boolean;
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-
protected onShowMoreInfo(): void;
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protected onUnshowMoreInfo(): void;
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99
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protected onDisableHealthVignette(): void;
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protected onEquipItem(): void;
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protected onCancel(): boolean;
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@@ -20,16 +20,17 @@ export default class DialogManager {
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constructor(screen: Screen);
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get<ID extends DialogId>(id: ID, subId?: string): DialogById[ID] | undefined;
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22
22
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get<DIALOG extends Dialog>(id: DialogId, subId?: string): DIALOG | undefined;
|
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23
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+
getAll(): Array<[DialogId, string]>;
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23
24
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getAll<ID extends DialogId>(id: ID): Array<[DialogId, string]>;
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24
25
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getAll<DIALOG extends Dialog>(id: DialogId): Array<[DialogId, string]>;
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25
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-
open<ID extends DialogId>(id: ID, subId?: string): DialogById[ID];
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26
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-
open<DIALOG extends Dialog>(id: DialogId, subId?: string): DIALOG;
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26
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+
open<ID extends DialogId>(id: ID, initializer?: (dialog: DialogById[ID]) => any, subId?: string, highlightIfAlreadyOpen?: boolean): DialogById[ID];
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27
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+
open<DIALOG extends Dialog>(id: DialogId, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): DIALOG;
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27
28
|
isVisible(id: DialogId, subId?: string): boolean | undefined;
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28
29
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close(id: DialogId | `${DialogId}` | `${DialogId},${string}`, subId?: string): boolean;
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29
30
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closeAll(): boolean;
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30
|
-
toggle<ID extends DialogId>(id: ID, force?: boolean, initializer?: (dialog: DialogById[ID]) => any, subId?: string): this;
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31
|
-
toggle<DIALOG extends Dialog>(id: DialogId, force?: boolean, initializer?: (dialog: DIALOG) => any, subId?: string): this;
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32
|
-
toggleAll(states: IDialogStates): this;
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31
|
+
toggle<ID extends DialogId>(id: ID, force?: boolean, initializer?: (dialog: DialogById[ID]) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
|
|
32
|
+
toggle<DIALOG extends Dialog>(id: DialogId, force?: boolean, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
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33
|
+
toggleAll(states: IDialogStates, loaded?: boolean): this;
|
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33
34
|
private compute;
|
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34
35
|
private onClose;
|
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35
36
|
private getKey;
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|
@@ -12,7 +12,8 @@ import BookDialog from "ui/screen/screens/game/dialog/BookDialog";
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12
12
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import CraftingDialog from "ui/screen/screens/game/dialog/CraftingDialog";
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13
13
|
import EquipmentDialog from "ui/screen/screens/game/dialog/EquipmentDialog";
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14
14
|
import InspectDialog from "ui/screen/screens/game/dialog/InspectDialog";
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15
|
-
import
|
|
15
|
+
import IslandsSailDialog from "ui/screen/screens/game/dialog/IslandsSailDialog";
|
|
16
|
+
import IslandsShippingDialog from "ui/screen/screens/game/dialog/IslandsShippingDialog";
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16
17
|
import MapDialog from "ui/screen/screens/game/dialog/MapDialog";
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17
18
|
import MessagesDialog from "ui/screen/screens/game/dialog/MessagesDialog";
|
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18
19
|
import MessagesEditFiltersDialog from "ui/screen/screens/game/dialog/MessagesEditFiltersDialog";
|
|
@@ -26,7 +27,8 @@ declare const dialogMap: {
|
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26
27
|
9: typeof CraftingDialog;
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|
27
28
|
12: typeof EquipmentDialog;
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28
29
|
10: typeof InspectDialog;
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29
|
-
11: typeof
|
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30
|
+
11: typeof IslandsSailDialog;
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31
|
+
13: typeof IslandsShippingDialog;
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30
32
|
7: typeof MapDialog;
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31
33
|
0: typeof MessagesDialog;
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32
34
|
2: typeof MessagesEditFiltersDialog;
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type { Source } from "game/entity/player/IMessageManager";
|
|
12
12
|
import { ThreeStateButtonState } from "ui/component/IThreeStateButton";
|
|
13
|
-
export declare const DEFAULT_MAX_MESSAGES =
|
|
13
|
+
export declare const DEFAULT_MAX_MESSAGES = 15;
|
|
14
14
|
export declare const MESSAGES_MAX_PINNED = 3;
|
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15
15
|
export type IFilters = Record<string, IFilter>;
|
|
16
16
|
export type IFilter = {
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@@ -35,7 +35,7 @@ export declare class Canvas extends Component<HTMLCanvasElement> {
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get height(): number;
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set height(value: number);
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clear(): this;
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-
draw(image:
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+
draw(image: HTMLImageElement | HTMLCanvasElement, drawPosition: IVector2, drawSize?: IVector2, sourcePosition?: IVector2, sourceSize?: IVector2, angleRadians?: number, scale?: IVector2): this;
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fill(pattern: CanvasPattern, drawPosition?: IVector2, drawSize?: IVector2, scale?: IVector2): this;
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fillText(text: string, position: Vector2, maxWidth?: number): void;
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}
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@@ -20,10 +20,10 @@ import Text from "ui/component/Text";
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import type { IDialogDescription } from "ui/screen/screens/game/Dialogs";
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import { DialogId, Edge } from "ui/screen/screens/game/Dialogs";
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import type { IDialog } from "ui/screen/screens/game/IGameScreenApi";
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+
import type TooltipLocationHandler from "ui/tooltip/TooltipLocationHandler";
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import type { IDraggableEvents } from "ui/util/Draggable";
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import Draggable from "ui/util/Draggable";
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import Log from "utilities/Log";
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-
import type { IStringSection } from "utilities/string/Interpolator";
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/**
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* The positions of each edge of the dialog. Stored as percentages.
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*/
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@@ -78,7 +78,7 @@ interface IDialogEvents extends Events<Component> {
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/**
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* Emitted after all fields decorated with `@Save` are loaded
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*/
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-
load(): any;
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+
load(initial: boolean): any;
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}
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export declare enum DialogClasses {
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Wrapper = "dialog-wrapper",
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@@ -99,7 +99,7 @@ export declare enum DialogClasses {
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EndsContent = "dialog-ends-content",
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FooterContent = "dialog-footer-content"
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}
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-
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+
declare abstract class Dialog extends Component implements IDialog {
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readonly subId: string;
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private static topOrder;
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private static topDialog;
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@@ -125,6 +125,7 @@ export default abstract class Dialog extends Component implements IDialog {
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private cachedSnapPositions?;
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private readonly activeReasons;
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protected readonly scrollableHandler: void;
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+
private loaded?;
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private get visiblePanel();
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get square(): boolean;
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/**
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@@ -141,6 +142,7 @@ export default abstract class Dialog extends Component implements IDialog {
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*/
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private description;
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constructor(id: number, subId?: string);
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+
tempHighlight(duration?: number): void;
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addScrollableWrapper(type?: "scroll" | "auto", initializer?: (wrapper: Component) => any): Component<HTMLElement>;
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addSettingsPanel(): Component<HTMLElement>;
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showSettingsPanel(): this;
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@@ -152,7 +154,6 @@ export default abstract class Dialog extends Component implements IDialog {
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*/
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close(): Promise<boolean>;
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protected onRemove1(): void;
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-
protected onAppend1(): void;
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addPanel(id: string | number): Component<HTMLElement>;
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showPanel(id: string | number): Component<HTMLElement> | undefined;
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getPanel(id: string | number): Component<HTMLElement> | undefined;
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@@ -186,7 +187,7 @@ export default abstract class Dialog extends Component implements IDialog {
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/**
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* The name is displayed in the `Move To` context menu option, and in the `Switch With` options
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*/
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-
getName():
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+
getName(): Translation | UiTranslation | ISerializedTranslation | undefined;
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/**
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* Event handler for when this dialog is appended
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*/
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@@ -300,6 +301,10 @@ export default abstract class Dialog extends Component implements IDialog {
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private correctPosition;
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private addHandle;
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}
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+
declare namespace Dialog {
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+
const TooltipLocation: (locationHandler: TooltipLocationHandler) => TooltipLocationHandler;
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+
}
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+
export default Dialog;
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/**
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* A component that emits events for being dragged. Takes a `HandlePosition` to be styled with.
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*/
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@@ -324,7 +329,7 @@ export declare class Header extends Handle implements IRefreshable {
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readonly closeButton: Button;
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readonly text: Text;
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constructor();
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-
setText(text:
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+
setText(text?: TranslationGenerator, ...args: any[]): void;
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refresh(): this;
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329
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setCloseIcon(icon?: "Minimize" | "Close"): this;
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}
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@@ -334,4 +339,3 @@ export declare class Footer extends Component {
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readonly content: Component;
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constructor();
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}
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-
export {};
|
|
@@ -37,6 +37,7 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
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private readonly previouslyRefreshed;
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constructor(context: InfoProviderContext);
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get<TYPE extends InspectType>(type: TYPE): HashSet<ResolvedInspection<TYPE>> | undefined;
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40
|
+
all(): Iterable<[InspectType, HashSet<Inspection<any>>]>;
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|
setInspectTypeFilter(filter?: (inspectType: InspectType) => boolean): this;
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refreshInspectTypeFilter(): this;
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deregister(): void;
|
|
@@ -12,7 +12,7 @@ import type { Events, IEventEmitter } from "event/EventEmitter";
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12
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|
import type { ActionId } from "game/entity/action/usable/IUsableAction";
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13
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import { EquipType } from "game/entity/IHuman";
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14
14
|
import { Quality } from "game/IObject";
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15
|
-
import type { ItemType } from "game/item/IItem";
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15
|
+
import type { ItemType, ItemTypeExtra } from "game/item/IItem";
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16
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import type Item from "game/item/Item";
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17
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|
import Component from "ui/component/Component";
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18
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import type ContextMenu from "ui/component/ContextMenu";
|
|
@@ -42,7 +42,6 @@ export declare enum ItemDetailIconLocation {
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42
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|
export declare enum ItemClasses {
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43
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|
Main = "item-component",
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44
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|
Icon = "item-component-icon",
|
|
45
|
-
ItemIcon = "item-component-icon-item",
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46
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|
ItemIconIsReal = "item-component-icon-item-is-real",
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47
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|
ActionIcon = "item-component-icon-action",
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|
48
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|
ActionIconHasItem = "item-component-icon-action-has-item",
|
|
@@ -63,13 +62,13 @@ export declare enum ItemClasses {
|
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63
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NearlyDecayed = "item-component-nearly-decayed"
|
|
64
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}
|
|
65
64
|
export declare namespace ItemClasses {
|
|
66
|
-
const IconLocation: (enumValue: ItemDetailIconLocation) => "item-component-icon-location-
|
|
65
|
+
const IconLocation: (enumValue: ItemDetailIconLocation) => "item-component-icon-location-topleft" | "item-component-icon-location-bottomright";
|
|
67
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|
}
|
|
68
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|
export interface IItemHandler {
|
|
69
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|
noDrag?: true;
|
|
70
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|
equipSlot?: EquipType;
|
|
71
70
|
getItem?(): Item | undefined;
|
|
72
|
-
getItemType?(): ItemType | undefined;
|
|
71
|
+
getItemType?(): ItemType | ItemTypeExtra | undefined;
|
|
73
72
|
getItemQuality?(): Quality | undefined;
|
|
74
73
|
getActionSlot?(): ActionSlot | undefined;
|
|
75
74
|
getBindables?(bindables: Bindable[]): Bindable[];
|
|
@@ -90,7 +89,6 @@ export default class ItemComponent extends Component {
|
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|
90
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|
protected readonly handler: IItemHandler;
|
|
91
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static registerSlot(slot: ItemSlot): void;
|
|
92
91
|
event: IEventEmitter<this, Events<IDraggableComponent> & IItemSlotEvents>;
|
|
93
|
-
readonly itemIcon: Component<HTMLElement>;
|
|
94
92
|
readonly magicalIcon: Component<HTMLElement>;
|
|
95
93
|
readonly protectedIcon: Component<HTMLElement>;
|
|
96
94
|
readonly actionIcon: Component<HTMLElement> | undefined;
|
|
@@ -101,6 +99,8 @@ export default class ItemComponent extends Component {
|
|
|
101
99
|
durabilityBar?: Component;
|
|
102
100
|
readonly draggable?: Draggable;
|
|
103
101
|
constructor(handler: IItemHandler);
|
|
102
|
+
private registerTickEndHandlerForDecay;
|
|
103
|
+
private deregisterTickEndHandlerForDecay;
|
|
104
104
|
private lastItem?;
|
|
105
105
|
private getItem;
|
|
106
106
|
protected onSlotUpdate(actionBar: ActionBar, slot: ActionSlot): void;
|
|
@@ -50,7 +50,7 @@ export default abstract class QuadrantComponent extends StaticComponent {
|
|
|
50
50
|
protected readonly scrollableHandler: void;
|
|
51
51
|
get preferredQuadrant(): Quadrant;
|
|
52
52
|
get quadrant(): Quadrant;
|
|
53
|
-
get quadrantName(): "
|
|
53
|
+
get quadrantName(): "Any" | "None" | "TopLeft" | "Top" | "TopRight" | "BottomRight" | "Bottom" | "BottomLeft";
|
|
54
54
|
readonly log: Log;
|
|
55
55
|
constructor(id: QuadrantComponentId);
|
|
56
56
|
protected registerDataHost(): void;
|
|
@@ -9,13 +9,13 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import TilePositionInspection from "game/inspection/handlers/TilePositionInspection";
|
|
12
|
+
import type Tile from "game/tile/Tile";
|
|
12
13
|
import UiTranslation from "language/dictionary/UiTranslation";
|
|
13
14
|
import InspectionsList from "ui/screen/screens/game/component/InspectionsList";
|
|
14
|
-
import Vector3 from "utilities/math/Vector3";
|
|
15
15
|
export default class TileInspectionsList extends InspectionsList<TilePositionInspection> {
|
|
16
|
-
private
|
|
17
|
-
|
|
18
|
-
|
|
16
|
+
private tile?;
|
|
17
|
+
getTile(): Tile | undefined;
|
|
18
|
+
setTile(tile: Tile | undefined): this;
|
|
19
19
|
isValid(): boolean;
|
|
20
20
|
protected getInvalidTranslation(): UiTranslation;
|
|
21
21
|
protected initializeInspections(): TilePositionInspection;
|
|
@@ -16,11 +16,11 @@ export default class BookDialog extends Dialog {
|
|
|
16
16
|
private book?;
|
|
17
17
|
private readonly text;
|
|
18
18
|
constructor();
|
|
19
|
-
getName(): import("../../../../../language/
|
|
19
|
+
getName(): import("../../../../../language/impl/TranslationImpl").default | import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/dictionary/UiTranslation").default | undefined;
|
|
20
20
|
openBook(item: Item): void;
|
|
21
21
|
private getText;
|
|
22
|
-
protected onInventoryItemRemove(_: any,
|
|
23
|
-
protected onInventoryItemUpdate(_: any,
|
|
22
|
+
protected onInventoryItemRemove(_: any, itemOrItems: Item | Item[]): void;
|
|
23
|
+
protected onInventoryItemUpdate(_: any, items: Item[]): void;
|
|
24
24
|
protected onPostMove(player: Player): void;
|
|
25
25
|
private closeIfItemIsGone;
|
|
26
26
|
}
|
|
@@ -18,10 +18,10 @@ export default class CraftingDialog extends Dialog {
|
|
|
18
18
|
private readonly craftableWrapper;
|
|
19
19
|
constructor();
|
|
20
20
|
protected updateCraftableInventories(): void;
|
|
21
|
-
protected onContainerItemAdd(_: any,
|
|
22
|
-
protected onInventoryItemAdd(_: any,
|
|
23
|
-
protected onContainerItemRemove(_: any,
|
|
24
|
-
protected onInventoryItemRemove(_: any,
|
|
21
|
+
protected onContainerItemAdd(_: any, items: Item[], container: IContainer): void;
|
|
22
|
+
protected onInventoryItemAdd(_: any, items: Item[]): void;
|
|
23
|
+
protected onContainerItemRemove(_: any, items: Item[], previousContainer: IContainer | undefined): void;
|
|
24
|
+
protected onInventoryItemRemove(_: any, items: Item[]): void;
|
|
25
25
|
private addItem;
|
|
26
26
|
private addCraftable;
|
|
27
27
|
private removeItem;
|
|
@@ -13,7 +13,7 @@ import type Item from "game/item/Item";
|
|
|
13
13
|
import Component from "ui/component/Component";
|
|
14
14
|
import type { IBindHandlerApi } from "ui/input/Bind";
|
|
15
15
|
import Dialog from "ui/screen/screens/game/component/Dialog";
|
|
16
|
-
import type { IItemDropApi, ItemSlot } from "ui/screen/screens/game/component/Item";
|
|
16
|
+
import type { IItemDropApi, IItemPickUpApi, ItemSlot } from "ui/screen/screens/game/component/Item";
|
|
17
17
|
import ItemComponent, { ItemRefreshType } from "ui/screen/screens/game/component/Item";
|
|
18
18
|
import EquipmentSlotTooltipHandler from "ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip";
|
|
19
19
|
export declare enum EquipmentClasses {
|
|
@@ -27,7 +27,7 @@ export declare enum EquipmentClasses {
|
|
|
27
27
|
SlotsWrapper = "game-dialog-equipment-slots-wrapper"
|
|
28
28
|
}
|
|
29
29
|
export declare namespace EquipmentClasses {
|
|
30
|
-
const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-
|
|
30
|
+
const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand";
|
|
31
31
|
}
|
|
32
32
|
export default class EquipmentDialog extends Dialog {
|
|
33
33
|
readonly slots: Component<HTMLElement>;
|
|
@@ -43,6 +43,7 @@ export declare class EquipmentSlot extends ItemComponent {
|
|
|
43
43
|
clear(): void;
|
|
44
44
|
refresh(refreshType: ItemRefreshType): void;
|
|
45
45
|
protected onEquipEvent(): void;
|
|
46
|
+
protected onPickUp(api: IItemPickUpApi): void;
|
|
46
47
|
protected onDrop(api: IItemDropApi, intoSlot?: ItemSlot): void;
|
|
47
48
|
private isEquippable;
|
|
48
49
|
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
export declare enum MilestoneSort {
|
|
12
|
+
Name = 0,
|
|
13
|
+
Progress = 1
|
|
14
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
export declare enum SkillSort {
|
|
12
|
+
Name = 0,
|
|
13
|
+
Level = 1
|
|
14
|
+
}
|
|
@@ -9,9 +9,9 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type { Reference } from "game/reference/IReferenceManager";
|
|
12
|
+
import type Tile from "game/tile/Tile";
|
|
12
13
|
import Dialog from "ui/screen/screens/game/component/Dialog";
|
|
13
14
|
import type InspectionsList from "ui/screen/screens/game/component/InspectionsList";
|
|
14
|
-
import Vector3 from "utilities/math/Vector3";
|
|
15
15
|
export default class InspectDialog extends Dialog {
|
|
16
16
|
private inspections?;
|
|
17
17
|
private readonly dropdownDisplayLevel;
|
|
@@ -24,7 +24,7 @@ export default class InspectDialog extends Dialog {
|
|
|
24
24
|
protected onLoad(): Promise<void>;
|
|
25
25
|
inspectReference(reference: Reference): this;
|
|
26
26
|
setInspections(inspections: InspectionsList, update?: boolean): this;
|
|
27
|
-
|
|
27
|
+
setTile(tile: Tile): this;
|
|
28
28
|
setInspection(thing: unknown): void;
|
|
29
29
|
protected onClose(): void;
|
|
30
30
|
protected onMoveToIsland(): void;
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IIslandPort } from "game/island/IIsland";
|
|
12
|
+
import type Island from "game/island/Island";
|
|
13
|
+
import Button from "ui/component/Button";
|
|
14
|
+
import type Component from "ui/component/Component";
|
|
15
|
+
import IslandsDialog from "ui/screen/screens/game/dialog/islands/IslandsDialog";
|
|
16
|
+
export default class IslandsSailDialog extends IslandsDialog {
|
|
17
|
+
closeOnTravel: boolean;
|
|
18
|
+
constructor();
|
|
19
|
+
protected createExecuteButton(port?: IIslandPort): Button;
|
|
20
|
+
protected onAppend(): void;
|
|
21
|
+
protected initializeSettingsPanel(panel: Component): void;
|
|
22
|
+
protected onChangedSelectedIsland(animate?: boolean): void;
|
|
23
|
+
protected isSelectedIslandValid(): boolean;
|
|
24
|
+
protected shouldDisplayIsland(x: number, y: number, island?: Island): boolean;
|
|
25
|
+
protected onMouseMoveWhileOver(): void;
|
|
26
|
+
private updateSailButton;
|
|
27
|
+
protected sail(port?: IIslandPort): void;
|
|
28
|
+
protected preMoveToIsland(): void;
|
|
29
|
+
protected onLoadedOnIsland(): void;
|
|
30
|
+
protected onTickEnd(): void;
|
|
31
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type ShipperNPC from "game/entity/npc/npcs/Shipper";
|
|
12
|
+
import type { IIslandPort } from "game/island/IIsland";
|
|
13
|
+
import type Island from "game/island/Island";
|
|
14
|
+
import Button from "ui/component/Button";
|
|
15
|
+
import IslandsDialog from "ui/screen/screens/game/dialog/islands/IslandsDialog";
|
|
16
|
+
export declare enum IslandsShippingDialogClasses {
|
|
17
|
+
PortButtonShipping = "game-dialog-islands-port-button-shipping",
|
|
18
|
+
PortsOnlyMode = "game-dialog-islands-ports-only-mode"
|
|
19
|
+
}
|
|
20
|
+
export default class IslandsShippingDialog extends IslandsDialog {
|
|
21
|
+
private npcId?;
|
|
22
|
+
get npc(): ShipperNPC | undefined;
|
|
23
|
+
constructor();
|
|
24
|
+
setShipper(npc: ShipperNPC): this;
|
|
25
|
+
protected createExecuteButton(port?: IIslandPort): Button | undefined;
|
|
26
|
+
protected onChangedSelectedIsland(animate?: boolean): void;
|
|
27
|
+
protected shouldDisplayIsland(x: number, y: number, island?: Island): boolean;
|
|
28
|
+
protected shouldDisplayConstructLighthousesHint(): boolean;
|
|
29
|
+
protected isSelectedIslandValid(): boolean;
|
|
30
|
+
protected ship(port: IIslandPort): void;
|
|
31
|
+
protected onLoad(initial: boolean): Promise<void>;
|
|
32
|
+
protected onTickEnd(): void;
|
|
33
|
+
private updatePortsOnlyMode;
|
|
34
|
+
}
|