@wayward/types 2.12.3-beta.dev.20230104.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -9,21 +9,26 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  /// <reference types="node" />
12
+ import CommandManager from "command/CommandManager";
12
13
  import EventEmitter from "event/EventEmitter";
13
14
  import type { BiomeTypes } from "game/biome/IBiome";
15
+ import { BiomeType } from "game/biome/IBiome";
14
16
  import type Entity from "game/entity/Entity";
15
17
  import type Human from "game/entity/Human";
16
18
  import type { Defense } from "game/entity/IEntity";
17
19
  import { DamageType } from "game/entity/IEntity";
18
20
  import type { Delay } from "game/entity/IHuman";
19
21
  import type { TurnTypeFlag } from "game/entity/player/IPlayer";
22
+ import PlayerManager from "game/entity/player/PlayerManager";
20
23
  import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "game/IGame";
21
24
  import { PauseSource, SaveType, TickFlag, TurnMode } from "game/IGame";
22
25
  import type Island from "game/island/Island";
23
26
  import IslandManager from "game/island/IslandManager";
27
+ import { AutoSave } from "game/meta/AutoSave";
24
28
  import type { MultiplayerLoadingDescription } from "game/meta/Loading";
25
- import SaveLoad from "game/meta/SaveLoad";
26
- import type { Milestone } from "game/milestones/IMilestone";
29
+ import { SaveLoad } from "game/meta/SaveLoad";
30
+ import { Milestone } from "game/milestones/IMilestone";
31
+ import { MilestoneManager } from "game/milestones/MilestoneManager";
27
32
  import type { IGameOptions } from "game/options/IGameOptions";
28
33
  import { GameMode } from "game/options/IGameOptions";
29
34
  import type { ChallengeModifiersCollection } from "game/options/modifiers/challenge/ChallengeModifiers";
@@ -31,63 +36,75 @@ import type { GameplayModifiersCollection } from "game/options/modifiers/Gamepla
31
36
  import type MilestoneModifier from "game/options/modifiers/milestone/MilestoneModifier";
32
37
  import ReferenceManager from "game/reference/ReferenceManager";
33
38
  import TimeManager from "game/time/TimeManager";
34
- import VotingManager from "game/VotingManager";
35
- import type ITextureDebugRenderer from "renderer/ITextureDebugRenderer";
39
+ import ModManager from "mod/ModManager";
40
+ import type { IRendererOrigin } from "renderer/context/RendererOrigin";
36
41
  import type WebGlContext from "renderer/WebGlContext";
37
42
  import ReplayManager from "replay/ReplayManager";
38
43
  import type { IOptions } from "save/data/ISaveDataGlobal";
44
+ import SaveManager from "save/SaveManager";
39
45
  import type StringTokenizer from "save/serializer/StringTokenizer";
46
+ import Steamworks from "steamworks/Steamworks";
40
47
  import ItemStylesheetHandler from "ui/screen/screens/game/util/item/ItemStylesheet";
48
+ import { Uninit } from "Uninit";
41
49
  import type { IVector2 } from "utilities/math/IVector";
42
50
  import type { Random } from "utilities/random/Random";
43
51
  import type { IVersionInfo } from "utilities/Version";
52
+ import { WebWorkerManager } from "webWorker/WebWorkerManager";
44
53
  export declare class Game extends EventEmitter.Host<IGameEvents> {
45
54
  get isChallenge(): boolean;
46
- islands: IslandManager;
55
+ private difficultyOptions;
47
56
  customMilestoneModifiersAllowed: boolean;
48
57
  difficulty: GameMode;
58
+ gameplayModifierData: Record<number, any>;
59
+ replay: ReplayManager | undefined;
60
+ saveVersion: string;
49
61
  shouldUpdateTablesAndWeight: boolean;
50
62
  tickSpeed: number;
51
- turnMode: TurnMode;
52
63
  time: TimeManager;
53
- references: ReferenceManager;
54
- replay: ReplayManager | undefined;
55
- originalPlayOptions: Partial<IPlayOptions>;
56
- saveVersion: string;
64
+ turnMode: TurnMode;
57
65
  upgrades: string[];
66
+ originalPlayOptions: Partial<IPlayOptions>;
67
+ worldId: string;
58
68
  /**
59
69
  * The version the save was originally created on
60
70
  */
61
71
  version: string;
62
- worldId: string;
63
- private difficultyOptions;
64
72
  readonly interval = 16.6666;
65
- slot: number | undefined;
73
+ readonly autoSave: AutoSave;
74
+ readonly commandManager: CommandManager;
75
+ readonly milestoneManager: MilestoneManager;
76
+ readonly modManager: ModManager;
77
+ readonly saveLoad: SaveLoad;
78
+ readonly saveManager: SaveManager;
79
+ readonly steamworks: Steamworks;
80
+ readonly uninit: Uninit;
81
+ readonly webWorkerManager: WebWorkerManager;
82
+ readonly islands: IslandManager;
83
+ readonly playerManager: PlayerManager;
84
+ readonly references: ReferenceManager;
66
85
  absoluteTime: number;
86
+ challengeCollection?: ChallengeModifiersCollection;
87
+ initialThumbnailTimeout: NodeJS.Timer | undefined;
88
+ lastTickTime: number | undefined;
89
+ milestonesCollection?: GameplayModifiersCollection<MilestoneModifier, Milestone>;
90
+ nextTickTime: number | undefined;
67
91
  paused: Set<PauseSource>;
68
92
  playing: boolean;
69
- nextTickTime: number | undefined;
70
- lastTickTime: number | undefined;
93
+ previousSaveVersion: IVersionInfo;
71
94
  saveClear: boolean;
95
+ saveSize?: string;
96
+ slot: number | undefined;
72
97
  tileDecorations: Uint16Array;
73
- initialThumbnailTimeout: NodeJS.Timer | undefined;
74
- mapSize: number;
75
- mapSizeSq: number;
98
+ protected stringTokenizer: StringTokenizer | undefined;
99
+ private gameOptionsCached?;
100
+ private synchronizeStateId;
76
101
  readonly itemStylesheetHandler: ItemStylesheetHandler | undefined;
77
- readonly voting: VotingManager;
78
- milestonesCollection?: GameplayModifiersCollection<MilestoneModifier, Milestone>;
79
- challengeCollection?: ChallengeModifiersCollection;
80
- debugRenderer: ITextureDebugRenderer | undefined;
81
- webGlContext: WebGlContext | undefined;
82
102
  visible: boolean;
83
- previousSaveVersion: IVersionInfo;
84
- saveSize?: string;
85
- canvas: HTMLCanvasElement | undefined;
103
+ webGlContext: WebGlContext | undefined;
104
+ canvasElement: HTMLCanvasElement | undefined;
86
105
  private gameLoopLogicTimer;
87
- private gameOptionsCached?;
88
- private synchronizeStateId;
89
- protected stringTokenizer: StringTokenizer | undefined;
90
- readonly saveLoad: typeof SaveLoad;
106
+ initialize(): Promise<void>;
107
+ uninitialize(): Promise<void>;
91
108
  toString(): string;
92
109
  get isPaused(): boolean;
93
110
  /**
@@ -102,7 +119,11 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
102
119
  */
103
120
  getPlayingHumans(includeGhosts?: boolean, includeConnecting?: boolean, includeDedicatedServer?: boolean, includeAbsent?: boolean): Human[];
104
121
  getNonPlayerHumans(): Human[];
122
+ getPlayingHuman(identifier: string): Human<number> | undefined;
105
123
  initializeRenderer(): void;
124
+ /**
125
+ * It's important that this is lowest, so that it happens after modManager's globalSlotReady event
126
+ */
106
127
  globalSlotReady(): void;
107
128
  /**
108
129
  * Initializes WebGl
@@ -119,6 +140,10 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
119
140
  setPaused(pause: boolean, source: PauseSource): void;
120
141
  onPlayingEntityChange(_manager: any, entity: Entity): void;
121
142
  gameLogicLoop: () => void;
143
+ /**
144
+ * Stops the game logic loop timer
145
+ */
146
+ stopGameLogicLoop(): void;
122
147
  /**
123
148
  * Triggers a game logic loop to run in the next javascript event loop
124
149
  */
@@ -171,8 +196,12 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
171
196
  /**
172
197
  * Collection of things to perform on each tick
173
198
  */
174
- tickAsync(island: Island, ticks: number, playingHumans: Human[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
175
- createRenderer(entity: Entity): void;
199
+ tickAsync(island: Island, ticks: number, playingHumans: Human<number>[] | undefined, tickFlag: TickFlag | undefined, onProgress: (progess: number) => Promise<void>, dueToAction?: boolean): Promise<void>;
200
+ /**
201
+ * Creates the renderer.
202
+ * Should only be called once when starting / loading a save
203
+ */
204
+ createRenderer(origin: IRendererOrigin): void;
176
205
  /**
177
206
  * Resets the game state. This should be called when returning to the main menu from a game and/or right before starting/joining a game.
178
207
  * This method should be able to be called multiple times in a row and nothing unexpected should occur.
@@ -182,4 +211,6 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
182
211
  */
183
212
  reset(saveType?: SaveType | false, shouldDisconnect?: boolean, hasDisconnected?: boolean): Promise<void>;
184
213
  fastForwardIsland(island: Island, ticks: number, multiplayerLoadingDescription?: MultiplayerLoadingDescription): Promise<void>;
214
+ testFastForwardSpeed(ticks?: number, biomeType?: BiomeType): Promise<void>;
215
+ unlockAllMilestones(): void;
185
216
  }
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { BiomeTypes } from "game/biome/IBiome";
12
+ import type { ITemplateBiomeOptions } from "game/biome/template/Template";
12
13
  import type Doodad from "game/doodad/Doodad";
13
14
  import type Corpse from "game/entity/creature/corpse/Corpse";
14
15
  import type Creature from "game/entity/creature/Creature";
@@ -16,7 +17,7 @@ import type { ICharacter, ICrafted } from "game/entity/IHuman";
16
17
  import type NPC from "game/entity/npc/NPC";
17
18
  import type { PlayerState } from "game/entity/player/IPlayer";
18
19
  import type { Game } from "game/Game";
19
- import type { ISeeds, IslandId, IWell } from "game/island/IIsland";
20
+ import type { ILegacySeeds, IslandId, IWell } from "game/island/IIsland";
20
21
  import type Item from "game/item/Item";
21
22
  import type { Milestone } from "game/milestones/IMilestone";
22
23
  import type { GameMode, IGameOptions } from "game/options/IGameOptions";
@@ -144,7 +145,7 @@ export type IGameOld = Partial<Game> & Partial<{
144
145
  mapGenVersion: string;
145
146
  npcs: SaferArray<NPC>;
146
147
  saveVersion: string;
147
- seeds: ISeeds;
148
+ seeds: ILegacySeeds;
148
149
  tileContainers: ITileContainer[];
149
150
  tileData: Record<number, Record<number, Record<number, ITileData[]>>>;
150
151
  tileEvents: SaferArray<TileEvent>;
@@ -159,16 +160,21 @@ export interface IPlayOptions {
159
160
  difficultyOptions?: IGameOptions;
160
161
  milestoneModifiers: Set<Milestone>;
161
162
  character: ICharacter;
162
- multiplayer: IMultiplayerOptions | true | undefined;
163
+ multiplayer: IMultiplayerOptions | boolean | undefined;
163
164
  multiplayerServerToJoin: ServerInfo | undefined;
164
165
  turnMode: TurnMode;
165
166
  realTimeTickSpeed: number;
166
167
  customMilestoneModifiersAllowed: boolean;
167
- mapSize: number | undefined;
168
168
  recordReplay: boolean;
169
169
  multiplayerWorld?: IMultiplayerWorldData;
170
170
  replayLog?: IReplayLogEntry[];
171
171
  replyCompletedMilestoneCount?: number;
172
+ skipServerOpen?: boolean;
173
+ template?: IIslandTemplate;
174
+ }
175
+ export interface IIslandTemplate {
176
+ mapSize: number;
177
+ options: ITemplateBiomeOptions;
172
178
  }
173
179
  export interface IPlayerOptions {
174
180
  id?: number;
@@ -198,38 +204,33 @@ export declare enum SaveType {
198
204
  }
199
205
  export declare enum TileUpdateType {
200
206
  Batch = 0,
201
- CorpseManager = 1,
202
- Creature = 2,
203
- CreatureSpawn = 3,
204
- DoodadAttachStillContainer = 4,
205
- DoodadChangeType = 5,
206
- DoodadCreate = 6,
207
- DoodadDetachStillContainer = 7,
208
- DoodadEmbers = 8,
209
- DoodadGatherReady = 9,
210
- DoodadGrowingStage = 10,
211
- DoodadOrientation = 11,
212
- DoodadOverHidden = 12,
213
- DoodadRemove = 13,
214
- Item = 14,
215
- ItemDrop = 15,
216
- ItemMovement = 16,
217
- Mod = 17,
218
- NPC = 18,
219
- NPCSpawn = 19,
220
- Player = 20,
221
- Terrain = 21,
222
- TileEventManager = 22,
223
- Tilled = 23
224
- }
225
- export declare enum CreationId {
226
- Doodad = 0,
227
- Creature = 1,
228
- Corpse = 2,
229
- NPC = 3,
230
- Item = 4,
231
- TileEvent = 5,
232
- Player = 6
207
+ Corpse = 1,
208
+ CorpseManager = 2,
209
+ Creature = 3,
210
+ CreatureRestore = 4,
211
+ CreatureSpawn = 5,
212
+ Doodad = 6,
213
+ DoodadAttachStillContainer = 7,
214
+ DoodadChangeType = 8,
215
+ DoodadCreate = 9,
216
+ DoodadDetachStillContainer = 10,
217
+ DoodadEmbers = 11,
218
+ DoodadGatherReady = 12,
219
+ DoodadGrowingStage = 13,
220
+ DoodadOrientation = 14,
221
+ DoodadOverHidden = 15,
222
+ DoodadRemove = 16,
223
+ Item = 17,
224
+ ItemDrop = 18,
225
+ ItemMovement = 19,
226
+ Mod = 20,
227
+ NPC = 21,
228
+ NPCSpawn = 22,
229
+ Player = 23,
230
+ Terrain = 24,
231
+ TileEvent = 25,
232
+ TileEventManager = 26,
233
+ Tilled = 27
233
234
  }
234
235
  export declare enum PauseSource {
235
236
  /**
@@ -241,7 +242,8 @@ export declare enum PauseSource {
241
242
  PlayerMoveToIsland = 3,
242
243
  SyncGameState = 4,
243
244
  WebGlContextLost = 5,
244
- MultiplayerConnect = 6
245
+ MultiplayerConnect = 6,
246
+ StartGame = 7
245
247
  }
246
248
  /**
247
249
  * For items and terrain that can decay, the temperature range that controls the rate of decay.
@@ -279,16 +281,13 @@ export interface IMovementTime {
279
281
  start: number;
280
282
  end: number;
281
283
  }
282
- export declare const DEFAULT_MAP_SIZE = 512;
283
- export declare const DEFAULT_MAP_SIZE_SQUARED: number;
284
284
  export declare const LINE_OF_SIGHT_RADIUS = 15;
285
285
  export declare const LINE_OF_SIGHT_RADIUS_MAX = 20;
286
286
  export declare const LINE_OF_SIGHT_DETAIL = 4;
287
287
  export declare const INTERVAL = 16.6666;
288
+ export declare const REAL_TIME_MIN_START_DELAY = 1000;
288
289
  export declare const TURN_DELAY_MAX: number;
289
290
  export declare const TURN_DELAY_DEFAULT: number;
290
291
  export declare const LIGHT_COLOR_DEFAULT: import("utilities/Color").IRGB;
291
292
  export declare const TOOLTIP_DELAY_DEFAULT = 0;
292
293
  export declare const TOOLTIP_DELAY_MAX = 3000;
293
- export declare const ZOOM_LEVEL_MAX = 16;
294
- export declare const ZOOM_LEVEL_MIN = 1;
@@ -10,29 +10,39 @@
10
10
  */
11
11
  import type { BiomeType } from "game/biome/IBiome";
12
12
  import type { SkillType } from "game/entity/IHuman";
13
- import type { CreationId } from "game/IGame";
14
13
  import type { TerrainType } from "game/tile/ITerrain";
15
14
  import type { WorldZ } from "game/WorldZ";
16
15
  import type { ISerializedTranslation } from "language/ITranslation";
17
16
  export interface IObject<T> {
18
- objectType: CreationId;
19
17
  type: T;
20
18
  id: number;
21
19
  renamed?: string | ISerializedTranslation;
22
20
  }
23
21
  export interface IObjectDescription extends IHasImagePath {
22
+ /**
23
+ * Set to true if we want to store decay, but not have it active (in the case of torches)
24
+ */
24
25
  storeDecay?: boolean;
26
+ /**
27
+ * number of game ticks until decay
28
+ */
25
29
  decayMax?: number;
26
30
  skillUse?: SkillType;
31
+ /**
32
+ * container maximum weight
33
+ */
27
34
  weightCapacity?: number;
35
+ /**
36
+ * Chance that things will decay inside it
37
+ */
28
38
  preservationChance?: number;
29
39
  spawnOnWorldGen?: OptionalDescriptions<BiomeType, OptionalDescriptions<WorldZ, OptionalDescriptions<TerrainType, number>>>;
30
40
  }
31
- export interface IHasImagePath {
41
+ export interface IHasImagePath<ImagePathType = string> {
32
42
  /**
33
43
  * A replacement image to use. Used in modding.
34
44
  */
35
- imagePath?: string;
45
+ imagePath?: ImagePathType;
36
46
  /**
37
47
  * The number of alternate textures that this image has. Not supported for most things.
38
48
  */
@@ -9,17 +9,18 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import EventEmitter from "event/EventEmitter";
12
- import type { CreationId } from "game/IGame";
13
12
  import type Island from "game/island/Island";
14
13
  import type { IUnserializedCallback } from "save/serializer/ISerializer";
15
14
  import type { StringableObject } from "utilities/object/Objects";
16
- export declare abstract class ObjectManager<ObjectType extends StringableObject, EventsType> extends EventEmitter.Host<EventsType> implements IUnserializedCallback {
15
+ export declare abstract class ObjectManager<ObjectType extends StringableObject & {
16
+ addReferenceId(): void;
17
+ }, EventsType> extends EventEmitter.Host<EventsType> implements IUnserializedCallback {
17
18
  protected readonly island: Island;
18
19
  protected readonly objects: SaferArray<ObjectType>;
19
20
  private lastUsedId;
20
21
  private sparseIds;
21
- protected abstract readonly creationId: CreationId;
22
22
  constructor(island: Island, objects?: SaferArray<ObjectType>);
23
+ get game(): import("./Game").Game;
23
24
  /**
24
25
  * Called when this object manager is not used anymore (after it was saved!)
25
26
  */
@@ -31,6 +32,6 @@ export declare abstract class ObjectManager<ObjectType extends StringableObject,
31
32
  set(id: number, value: ObjectType | undefined): void;
32
33
  getObjects(): SaferArray<ObjectType>;
33
34
  findUnusedId(): number;
34
- protected replaceNullsWithUndefined(): void;
35
+ protected removeNulls(): void;
35
36
  protected registerForMemoryLeakDetection(object: SaferArray<ObjectType>): void;
36
37
  }
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type Player from "game/entity/player/Player";
12
+ import type { Game } from "game/Game";
12
13
  import type { Prompt } from "game/meta/prompt/IPrompt";
13
14
  import type InterruptChoice from "language/dictionary/InterruptChoice";
14
15
  interface IVoteResult {
@@ -16,9 +17,11 @@ interface IVoteResult {
16
17
  votes: Map<string, InterruptChoice | undefined>;
17
18
  }
18
19
  export default class VotingManager {
20
+ private readonly game;
19
21
  private _active;
20
22
  private readonly _history;
21
23
  get activeVoteInterrupt(): Prompt | undefined;
24
+ constructor(game: Game);
22
25
  /**
23
26
  * Check if voting is active
24
27
  * It will also end the existing vote if players left since the vote started
@@ -14,6 +14,7 @@ import type { TerrainType } from "game/tile/ITerrain";
14
14
  import type { IModdable } from "mod/ModRegistry";
15
15
  import type { IRGB } from "utilities/Color";
16
16
  export interface IBiomeDescription extends IModdable {
17
+ disableTravel?: boolean;
17
18
  defaultTerrainBackground: TerrainType;
18
19
  defaultCaveEntranceFlooring: TerrainType;
19
20
  terrainOverrides?: Set<TerrainType>;
@@ -51,7 +52,7 @@ export interface IFogDescription {
51
52
  */
52
53
  nightFogColorMaxMix?: number;
53
54
  }
54
- export type BiomeMapGen = MapGenVersions<IBiomeMapGen>;
55
+ export type BiomeMapGen<T = void> = MapGenVersions<IBiomeMapGen>;
55
56
  export type BiomeTypes = Exclude<BiomeType, BiomeType.Random>;
56
57
  export declare enum BiomeType {
57
58
  Random = 0,
@@ -59,7 +60,8 @@ export declare enum BiomeType {
59
60
  IceCap = 2,
60
61
  Arid = 3,
61
62
  Volcanic = 4,
62
- Wetlands = 5
63
+ Wetlands = 5,
64
+ Template = 6
63
65
  }
64
66
  /**
65
67
  * @see {@link IFogDescription.ambientColorFogBrightness }
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export declare function getTileId(x: number, y: number, z: number): number;
12
- export declare function getTilePosition(id: number): [number, number, number];
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const aridMapGen2130: IBiomeMapGen;
@@ -8,6 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type RendererContext from "renderer/context/RendererContext";
12
- import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
13
- export declare function createSpriteBatch(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number): ISpriteBatch;
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const coastalMapGen2130: IBiomeMapGen;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const iceCapMapGen2130: IBiomeMapGen;
@@ -0,0 +1,29 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { BiomeMapGen } from "game/biome/IBiome";
12
+ import type { TemplateSpawns } from "game/mapgen/IMapGen";
13
+ import { TerrainType } from "game/tile/ITerrain";
14
+ import type { IVector3 } from "utilities/math/IVector";
15
+ export interface ITemplateBiomeOptions {
16
+ spawnCoords: IVector3;
17
+ defaultTerrain: TerrainType;
18
+ templates: TemplateSpawns;
19
+ }
20
+ declare const _default: {
21
+ readonly disableTravel: true;
22
+ readonly defaultTerrainBackground: TerrainType.Dirt;
23
+ readonly defaultCaveEntranceFlooring: TerrainType.Dirt;
24
+ readonly fog: {
25
+ color: import("utilities/Color").IRGB;
26
+ };
27
+ mapGen: BiomeMapGen;
28
+ };
29
+ export default _default;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const templateMapGen2120: IBiomeMapGen;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const templateMapGen2130: IBiomeMapGen;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const volcanicMapGen2130: IBiomeMapGen;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
12
+ export declare const wetlandsMapGen2130: IBiomeMapGen;