@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -0,0 +1,185 @@
1
+ import { isFloorUnderlay } from '../../agent-operations/furniture-kind.js';
2
+ import { resolveLevelId } from '../../lib/node-ancestry.js';
3
+ import { area, intersection } from '../../lib/polygon-boolean.js';
4
+ import { getLevelElevations } from '../../services/storey.js';
5
+ import { getWallLocalFaceZ } from '../../systems/wall/wall-frame.js';
6
+ import { TOLERANCE_M } from './findings.js';
7
+ import { cm, nameOf, quote, unique } from './labels.js';
8
+ import { boxesMeet, isBed, isFoliage, isPiecePrism, itemText, narrowestExtent, ringBox, roomAt, } from './pieces.js';
9
+ /** How far in front of the glass a piece blocks the window: a curtain's depth (m). */
10
+ export const WINDOW_BLOCK_M = 0.15;
11
+ /** And the strip beyond it, read as information (m). */
12
+ export const WINDOW_NEAR_M = 0.3;
13
+ /** A piece blocks a window from this height above the sill: below it, a sideboard under the sill is fine (m). */
14
+ export const WINDOW_ABOVE_SILL_M = 0.3;
15
+ /** Of the window's width, a piece must cover this share to block it. */
16
+ export const WINDOW_COVER = 0.25;
17
+ /** A piece this deep in a curtain or blind envelope is in the curtains (m). */
18
+ export const ENVELOPE_M = 0.05;
19
+ const MIN_AREA_M2 = 0.01;
20
+ /** What is set at a window by design: a shower, a bath or a tub (its glass or rim is no curtain), a bedside piece or a lamp (its top is a shade, not a wall). */
21
+ const SET_AT_WINDOW = /shower|bath|(?:^|[^a-z])tub(?![a-z])|bedside|night ?stand|(?:^|[^a-z])lamp(?![a-z])/i;
22
+ /** What hangs at a window: a free piece named for one is a window treatment that was never put on the window. */
23
+ const CURTAIN = /curtain|drape|blind|shutter|sheer|pelmet|valance/i;
24
+ export const isSetAtWindow = (text) => SET_AT_WINDOW.test(text);
25
+ const point = (frame, along, out) => {
26
+ const [sx, sz] = frame.wall.start;
27
+ return [
28
+ sx + frame.tx * along + frame.nx * (frame.faceZ + frame.sign * out),
29
+ sz + frame.tz * along + frame.nz * (frame.faceZ + frame.sign * out),
30
+ ];
31
+ };
32
+ function roomSides(wall) {
33
+ const [sx, sz] = wall.start;
34
+ const [ex, ez] = wall.end;
35
+ const length = Math.hypot(ex - sx, ez - sz);
36
+ if (length < 1e-6)
37
+ return [];
38
+ const tx = (ex - sx) / length;
39
+ const tz = (ez - sz) / length;
40
+ const base = { wall, tx, tz, nx: -tz, nz: tx };
41
+ const sides = [];
42
+ // the faces a wall calls exterior are not a room's: a partition (both faces interior) is judged on both
43
+ if (wall.frontSide !== 'exterior')
44
+ sides.push({ ...base, faceZ: getWallLocalFaceZ(wall, 'a'), sign: 1 });
45
+ if (wall.backSide !== 'exterior')
46
+ sides.push({ ...base, faceZ: getWallLocalFaceZ(wall, 'b'), sign: -1 });
47
+ return sides;
48
+ }
49
+ /**
50
+ * What stands in front of an opening. A window: a piece whose top is at least 30 cm above its sill,
51
+ * within 15 cm of the glass across a quarter of its width, blocks it (a low sideboard under the sill
52
+ * does not); within 30 cm it is information, unless it covers the whole glass, its width and up to its head,
53
+ * or is a curtain or blind that stands free (one hosted on the window is its treatment, read as its envelope); a piece 5 cm deep
54
+ * in its curtain or blind envelope is in the curtains. A door's swing is read by `doorSwingIssues`.
55
+ */
56
+ export function blockedOpeningIssues(nodes, shapes,
57
+ /** A piece that is not in the scene (yet): only the windows it would stand in front of are read, on its level. */
58
+ candidate) {
59
+ const out = [];
60
+ // a piece of several bands, or a window with two panes, is one finding: the worst reading of each pair
61
+ const worst = new Map();
62
+ const keep = (key, issue, rank) => {
63
+ const known = worst.get(key);
64
+ if (!known || rank > known.rank)
65
+ worst.set(key, { issue, rank });
66
+ };
67
+ const elevations = getLevelElevations(nodes);
68
+ for (const level of shapes.levels) {
69
+ if (candidate && level.levelId !== candidate.levelId)
70
+ continue;
71
+ const baseY = elevations.get(level.levelId)?.baseY ?? 0;
72
+ const prisms = level.prisms.filter((prism) => !(nodes[prism.nodeId]?.type === 'item' && isFloorUnderlay(nodes[prism.nodeId])));
73
+ const pieces = candidate
74
+ ? candidate.prisms
75
+ : prisms.filter((prism) => isPiecePrism(prism) && !isFoliage(nodes, prism.nodeId));
76
+ const pieceBoxes = new Map(pieces.map((prism) => [prism, ringBox(prism.outer)]));
77
+ for (const node of Object.values(nodes)) {
78
+ if ((node.type !== 'window' && node.type !== 'door') || node.visible === false)
79
+ continue;
80
+ const opening = node;
81
+ const wall = nodes[opening.parentId ?? ''];
82
+ if (wall?.type !== 'wall' || resolveLevelId(wall, nodes) !== level.levelId)
83
+ continue;
84
+ const half = (opening.width ?? 0.9) / 2;
85
+ const along = opening.position[0];
86
+ const frames = prisms.filter((prism) => prism.nodeId === opening.id &&
87
+ (prism.kind === 'window-frame' || prism.kind === 'jamb' || prism.kind === 'door-head'));
88
+ const glazed = frames.filter((prism) => prism.kind !== 'sill');
89
+ const head = frames.length ? Math.max(...frames.map((prism) => prism.z1)) : baseY + 2.1;
90
+ const sill = opening.type === 'door'
91
+ ? baseY
92
+ : glazed.length
93
+ ? Math.min(...glazed.map((prism) => prism.z0))
94
+ : baseY + opening.position[1] - (opening.height ?? 1.2) / 2;
95
+ for (const frame of roomSides(wall)) {
96
+ const label = quote(nameOf(nodes, opening.id));
97
+ const middle = point(frame, along, 0.4);
98
+ const room = roomAt(nodes, level.levelId, middle);
99
+ if (opening.type === 'window') {
100
+ const zone = [
101
+ point(frame, along - half, 0),
102
+ point(frame, along + half, 0),
103
+ point(frame, along + half, WINDOW_NEAR_M),
104
+ point(frame, along - half, WINDOW_NEAR_M),
105
+ ];
106
+ const zoneBox = ringBox(zone);
107
+ const envelopes = prisms.filter((prism) => prism.kind === 'treatment' && prism.nodeId === opening.id);
108
+ for (const piece of pieces) {
109
+ if (piece.z1 < sill + WINDOW_ABOVE_SILL_M || piece.z0 > head)
110
+ continue;
111
+ if (piece.host?.wallId === wall.id)
112
+ continue;
113
+ if (isSetAtWindow(itemText(nodes, piece.nodeId)))
114
+ continue;
115
+ // a bed head against a window is a design choice, not a finding
116
+ if (isBed(nodes[piece.nodeId]))
117
+ continue;
118
+ if (!boxesMeet(pieceBoxes.get(piece), zoneBox))
119
+ continue;
120
+ const meet = intersection({ outer: piece.outer, holes: piece.holes }, zone);
121
+ if (area(meet) < MIN_AREA_M2)
122
+ continue;
123
+ let nearest = Number.POSITIVE_INFINITY;
124
+ let low = Number.POSITIVE_INFINITY;
125
+ let high = Number.NEGATIVE_INFINITY;
126
+ for (const part of meet)
127
+ for (const [x, z] of part.outer) {
128
+ const [sx, sz] = wall.start;
129
+ nearest = Math.min(nearest, ((x - sx) * frame.nx + (z - sz) * frame.nz - frame.faceZ) * frame.sign);
130
+ const u = (x - sx) * frame.tx + (z - sz) * frame.tz;
131
+ low = Math.min(low, u);
132
+ high = Math.max(high, u);
133
+ }
134
+ const cover = Math.max(0, Math.min(high, along + half) - Math.max(low, along - half)) / (2 * half);
135
+ if (cover < WINDOW_COVER)
136
+ continue;
137
+ nearest = Math.max(0, nearest);
138
+ const who = quote(nameOf(nodes, piece.nodeId));
139
+ const tall = piece.z1 - sill >= WINDOW_ABOVE_SILL_M;
140
+ const warning = tall && nearest <= WINDOW_BLOCK_M;
141
+ // past a curtain's depth, a piece not hosted on the window still shuts it when it is a curtain or blind, or covers all of the glass (its width, and up to its head)
142
+ const shuts = tall &&
143
+ nearest > WINDOW_BLOCK_M &&
144
+ (CURTAIN.test(itemText(nodes, piece.nodeId)) ||
145
+ (cover >= 1 - TOLERANCE_M / (2 * half) && piece.z1 >= head - TOLERANCE_M));
146
+ const deepIn = envelopes.reduce((deepest, envelope) => {
147
+ if (Math.min(piece.z1, envelope.z1) - Math.max(piece.z0, envelope.z0) < 0.02)
148
+ return deepest;
149
+ const inside = intersection({ outer: piece.outer, holes: piece.holes }, { outer: envelope.outer, holes: envelope.holes });
150
+ return area(inside) < MIN_AREA_M2
151
+ ? deepest
152
+ : Math.max(deepest, narrowestExtent(inside));
153
+ }, 0);
154
+ const inCurtains = deepIn >= ENVELOPE_M;
155
+ const approximate = piece.shape === 'approx' ||
156
+ (inCurtains && envelopes.some((e) => e.shape === 'approx'));
157
+ keep(`${opening.id}|${frame.sign}|${piece.nodeId}`, {
158
+ type: 'usage_opening_blocked',
159
+ message: inCurtains
160
+ ? `${who} stands ${cm(deepIn)} deep in the curtains or blinds of ${label}${room ? ` in ${quote(room.name)}` : ''} (the window is covered over ${Math.round(cover * 100)} % of its width).`
161
+ : `${who} stands ${cm(nearest)} from the glass of ${label}${room ? ` in ${quote(room.name)}` : ''}, ${Math.round((piece.z1 - sill) * 100)} cm above its sill, over ${Math.round(cover * 100)} % of its width${shuts ? ', and is not hosted on the window' : ''}.`,
162
+ severity: warning || shuts || inCurtains ? 'warning' : 'info',
163
+ nodeIds: unique([room?.id, opening.id, piece.nodeId]),
164
+ valueM: Math.round((inCurtains ? deepIn : nearest) * 1000) / 1000,
165
+ thresholdM: inCurtains ? ENVELOPE_M : shuts ? WINDOW_NEAR_M : WINDOW_BLOCK_M,
166
+ place: { room: room?.name ?? '', roomId: room?.id ?? level.levelId, at: middle },
167
+ obstacles: [
168
+ {
169
+ nodeId: piece.nodeId,
170
+ name: nameOf(nodes, piece.nodeId),
171
+ kind: piece.kind,
172
+ shape: piece.shape,
173
+ movable: false,
174
+ },
175
+ ],
176
+ approximate,
177
+ }, (warning || shuts || inCurtains ? 100 : 0) + (inCurtains ? deepIn : 1 - nearest));
178
+ }
179
+ }
180
+ }
181
+ }
182
+ }
183
+ out.push(...[...worst.values()].map(({ issue }) => issue));
184
+ return out;
185
+ }
@@ -0,0 +1,17 @@
1
+ import type { Prism, Skipped } from './types.js';
2
+ import type { Nodes } from './walls.js';
3
+ export type NodePrisms = {
4
+ nodeId: string;
5
+ levelId: string | null;
6
+ prisms: Prism[];
7
+ };
8
+ /**
9
+ * Cabinets, shelves, columns, furniture and the like as the footprint boxes their `floorPlaced`
10
+ * capability declares, on the floor under them. Every one is approximate: a plinth, a handle, a
11
+ * round shaft or a mitred end is not in a box.
12
+ */
13
+ export declare function boxBodies(nodes: Nodes): {
14
+ nodes: NodePrisms[];
15
+ skipped: Skipped[];
16
+ };
17
+ //# sourceMappingURL=boxes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"boxes.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/boxes.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,KAAK,EAAmB,OAAO,EAAE,MAAM,SAAS,CAAA;AAC9D,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAapC,MAAM,MAAM,UAAU,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,MAAM,EAAE,KAAK,EAAE,CAAA;CAAE,CAAA;AAKpF;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG;IAAE,KAAK,EAAE,UAAU,EAAE,CAAC;IAAC,OAAO,EAAE,OAAO,EAAE,CAAA;CAAE,CA+DnF"}
@@ -0,0 +1,82 @@
1
+ import { floorPlacedOf } from '../../hooks/spatial-grid/built-in-floor-placed.js';
2
+ import { getFloorPlacedFootprints } from '../../hooks/spatial-grid/floor-placed-footprints.js';
3
+ import { resolveLevelId } from '../../lib/node-ancestry.js';
4
+ import { getLevelElevations } from '../../services/storey.js';
5
+ import { floorUnder, isHidden } from './support.js';
6
+ /** The standing kinds read as the box the editor itself keeps them off each other by. */
7
+ const BOX_KINDS = {
8
+ cabinet: 'cabinet',
9
+ 'cabinet-module': 'cabinet',
10
+ shelf: 'shelf',
11
+ column: 'column',
12
+ block: 'other',
13
+ 'hvac-equipment': 'other',
14
+ 'procedural-item': 'other',
15
+ };
16
+ const yawOf = (rotation) => typeof rotation === 'number' ? rotation : Array.isArray(rotation) ? (rotation[1] ?? 0) : 0;
17
+ /**
18
+ * Cabinets, shelves, columns, furniture and the like as the footprint boxes their `floorPlaced`
19
+ * capability declares, on the floor under them. Every one is approximate: a plinth, a handle, a
20
+ * round shaft or a mitred end is not in a box.
21
+ */
22
+ export function boxBodies(nodes) {
23
+ const out = [];
24
+ const skipped = [];
25
+ const elevations = getLevelElevations(nodes);
26
+ const support = new Map();
27
+ for (const node of Object.values(nodes)) {
28
+ const kind = BOX_KINDS[node.type];
29
+ if (!kind || isHidden(node, nodes))
30
+ continue;
31
+ try {
32
+ const config = floorPlacedOf(node.type);
33
+ if (!config || (config.applies && !config.applies(node)))
34
+ continue;
35
+ const footprints = getFloorPlacedFootprints(config, node, { nodes });
36
+ if (footprints.length === 0)
37
+ continue;
38
+ const levelId = resolveLevelId(node, nodes);
39
+ const baseY = elevations.get(levelId)?.baseY ?? 0;
40
+ const first = footprints[0];
41
+ const origin = node.position ?? [0, 0, 0];
42
+ const floor = floorUnder(node, {
43
+ position: [first.position?.[0] ?? origin[0], 0, first.position?.[2] ?? origin[2]],
44
+ dimensions: first.dimensions,
45
+ rotation: first.rotation,
46
+ }, nodes, levelId, support);
47
+ const prisms = [];
48
+ for (const [index, footprint] of footprints.entries()) {
49
+ const [w, h, d] = footprint.dimensions;
50
+ if (!(h > 0) || !(w > 0) || !(d > 0))
51
+ continue;
52
+ const at = footprint.position ?? origin;
53
+ const yaw = yawOf(footprint.rotation);
54
+ const cos = Math.cos(yaw);
55
+ const sin = Math.sin(yaw);
56
+ const ring = [
57
+ [-w / 2, -d / 2],
58
+ [w / 2, -d / 2],
59
+ [w / 2, d / 2],
60
+ [-w / 2, d / 2],
61
+ ].map(([x, z]) => [at[0] + x * cos + z * sin, at[2] - x * sin + z * cos]);
62
+ const z0 = baseY + floor + at[1];
63
+ prisms.push({
64
+ id: `${node.id}#box${footprints.length > 1 ? `.${index}` : ''}`,
65
+ nodeId: node.id,
66
+ kind,
67
+ z0,
68
+ z1: z0 + h,
69
+ outer: ring,
70
+ holes: [],
71
+ shape: 'approx',
72
+ why: `a ${node.type} as its footprint box`,
73
+ });
74
+ }
75
+ out.push({ nodeId: node.id, levelId, prisms });
76
+ }
77
+ catch (error) {
78
+ skipped.push({ nodeId: node.id, why: error instanceof Error ? error.message : String(error) });
79
+ }
80
+ }
81
+ return { nodes: out, skipped };
82
+ }
@@ -0,0 +1,3 @@
1
+ import type { GeometryShape } from '../../schema/index.js';
2
+ export declare const CATALOGUE_SHAPES: Readonly<Record<string, GeometryShape>>;
3
+ //# sourceMappingURL=catalogue-shapes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"catalogue-shapes.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/catalogue-shapes.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,cAAc,CAAA;AAGjD,eAAO,MAAM,gBAAgB,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,CA+PpE,CAAA"}
@@ -0,0 +1,257 @@
1
+ // biome-ignore format: generated data, one polygon per line
2
+ export const CATALOGUE_SHAPES = {
3
+ 'system/bathroom-sink': {
4
+ tolerance: 0.045,
5
+ bands: [
6
+ { y0: 0, y1: 0.039, polygons: [
7
+ { outer: [[0.715, -0.336], [0.81, -0.336], [0.81, 0.294], [-1.015, 0.294], [-1.015, -0.321], [-0.985, -0.201], [-0.58, -0.201], [-0.58, -0.321], [-0.55, -0.201], [0.26, -0.201], [0.26, -0.321], [0.285, -0.201], [0.695, -0.201]] },
8
+ ] },
9
+ { y0: 0.039, y1: 0.671, polygons: [
10
+ { outer: [[0.715, -0.336], [0.81, -0.336], [0.81, 0.294], [-1.015, 0.294], [-1.015, -0.321]], holes: [[[-0.98, -0.196], [-0.985, 0.259], [-0.58, 0.259], [-0.58, -0.196]], [[-0.545, -0.196], [-0.55, 0.259], [0.26, 0.259], [0.26, -0.196]], [[0.29, -0.196], [0.285, 0.259], [0.695, 0.259], [0.695, -0.196]]] },
11
+ ] },
12
+ { y0: 0.671, y1: 0.966, polygons: [
13
+ { outer: [[-1.015, -0.336], [0.81, -0.336], [0.81, 0.294], [-1.015, 0.294]] },
14
+ ] },
15
+ ],
16
+ },
17
+ 'system/bathtub': {
18
+ tolerance: 0.015,
19
+ bands: [
20
+ { y0: 0, y1: 0.059, polygons: [
21
+ { outer: [[-1.169, -0.554], [1.171, -0.554], [1.171, 0.556], [-1.169, 0.556]] },
22
+ ] },
23
+ { y0: 0.059, y1: 0.078, polygons: [
24
+ { outer: [[-1.169, -0.554], [1.171, -0.554], [1.171, 0.556], [-1.169, 0.556]], holes: [[[-0.239, -0.219], [-0.489, -0.184], [-0.574, -0.134], [-0.614, -0.064], [-0.614, 0.046], [-0.579, 0.111], [-0.494, 0.166], [-0.219, 0.201], [0.271, 0.196], [0.516, 0.161], [0.591, 0.116], [0.636, 0.041], [0.636, -0.064], [0.606, -0.124], [0.511, -0.189], [0.276, -0.219]]] },
25
+ { outer: [[-0.569, -0.069], [-0.519, -0.054], [-0.514, -0.024], [-0.539, 0.006], [-0.589, -0.009], [-0.594, -0.039]] },
26
+ ] },
27
+ { y0: 0.078, y1: 0.098, polygons: [
28
+ { outer: [[-1.169, -0.554], [1.171, -0.554], [1.171, 0.556], [-1.169, 0.556]], holes: [[[-0.224, -0.274], [-0.509, -0.239], [-0.629, -0.159], [-0.674, -0.079], [-0.674, 0.056], [-0.619, 0.156], [-0.514, 0.216], [-0.239, 0.251], [0.261, 0.251], [0.496, 0.221], [0.531, 0.216], [0.636, 0.156], [0.696, 0.056], [0.686, -0.099], [0.631, -0.184], [0.536, -0.239], [0.256, -0.274]]] },
29
+ ] },
30
+ { y0: 0.098, y1: 0.156, polygons: [
31
+ { outer: [[-1.169, -0.554], [1.171, -0.554], [1.166, 0.551], [-1.169, 0.551]], holes: [[[-0.244, -0.304], [-0.519, -0.269], [-0.644, -0.194], [-0.699, -0.094], [-0.689, 0.091], [-0.639, 0.176], [-0.524, 0.246], [-0.254, 0.281], [0.276, 0.281], [0.546, 0.246], [0.661, 0.176], [0.721, 0.071], [0.716, -0.104], [0.661, -0.199], [0.546, -0.269], [0.271, -0.304]]] },
32
+ ] },
33
+ { y0: 0.156, y1: 0.293, polygons: [
34
+ { outer: [[-1.169, -0.554], [1.171, -0.554], [1.166, 0.551], [-1.169, 0.551]], holes: [[[-0.264, -0.334], [-0.544, -0.299], [-0.679, -0.214], [-0.744, -0.094], [-0.744, 0.071], [-0.684, 0.186], [-0.544, 0.276], [-0.239, 0.316], [0.261, 0.316], [0.566, 0.276], [0.706, 0.186], [0.766, 0.071], [0.766, -0.094], [0.711, -0.199], [0.566, -0.299], [0.291, -0.334]]] },
35
+ ] },
36
+ { y0: 0.293, y1: 0.41, polygons: [
37
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+ { outer: [[-0.449, -0.305], [0.446, -0.305], [0.446, -0.15], [0.451, -0.15], [0.451, -0.135], [0.446, -0.135], [0.446, 0.325], [-0.449, 0.325]], holes: [[[-0.424, -0.285], [-0.429, -0.285], [-0.429, -0.15], [-0.334, -0.15], [-0.334, -0.165], [-0.324, -0.175], [-0.314, -0.175], [-0.314, -0.18], [-0.274, -0.175], [-0.264, -0.165], [-0.264, -0.15], [-0.174, -0.15], [-0.174, -0.285], [-0.294, -0.285], [-0.294, -0.185], [-0.304, -0.185], [-0.304, -0.285]], [[-0.134, -0.285], [-0.139, -0.285], [-0.139, -0.15], [-0.049, -0.15], [-0.044, -0.17], [-0.024, -0.175], [-0.024, -0.18], [0.016, -0.175], [0.026, -0.145], [0.036, -0.145], [0.036, -0.15], [0.121, -0.15], [0.121, -0.285], [-0.004, -0.285], [-0.004, -0.185], [-0.019, -0.185], [-0.019, -0.285]], [[0.161, -0.285], [0.156, -0.285], [0.156, -0.15], [0.246, -0.15], [0.246, -0.145], [0.256, -0.145], [0.261, -0.17], [0.281, -0.175], [0.281, -0.18], [0.321, -0.175], [0.331, -0.145], [0.346, -0.145], [0.346, -0.15], [0.426, -0.15], [0.426, -0.285], [0.301, -0.285], [0.301, -0.185], [0.286, -0.185], [0.286, -0.285]], [[0.031, -0.14], [0.026, -0.14], [0.016, -0.11], [-0.009, -0.105], [-0.004, -0.1], [-0.004, 0.015], [0.121, 0.015], [0.121, -0.135], [0.036, -0.135]], [[0.251, -0.14], [0.246, -0.135], [0.156, -0.135], [0.156, 0.015], [0.286, 0.015], [0.286, -0.1], [0.291, -0.105], [0.266, -0.11], [0.261, -0.125], [0.256, -0.125], [0.256, -0.14]], [[0.336, -0.14], [0.331, -0.14], [0.321, -0.11], [0.296, -0.105], [0.301, -0.1], [0.301, 0.015], [0.426, 0.015], [0.426, -0.135], [0.346, -0.135], [0.346, -0.14]], [[-0.424, -0.135], [-0.429, -0.135], [-0.429, 0.015], [-0.304, 0.015], [-0.304, -0.105], [-0.324, -0.11], [-0.334, -0.12], [-0.334, -0.135]], [[-0.259, -0.135], [-0.264, -0.135], [-0.264, -0.12], [-0.274, -0.11], [-0.294, -0.105], [-0.294, 0.015], [-0.174, 0.015], [-0.174, -0.135]], [[-0.134, -0.135], [-0.139, -0.135], [-0.139, 0.015], [-0.019, 0.015], [-0.019, -0.1], [-0.014, -0.105], [-0.039, -0.11], [-0.049, -0.135]], [[-0.424, 0.03], [-0.429, 0.03], [-0.429, 0.15], [-0.334, 0.15], [-0.329, 0.125], [-0.304, 0.12], [-0.304, 0.03]], [[-0.289, 0.03], [-0.294, 0.03], [-0.294, 0.12], [-0.269, 0.125], [-0.264, 0.15], [-0.174, 0.15], [-0.174, 0.03]], [[-0.134, 0.03], [-0.139, 0.03], [-0.139, 0.15], [-0.049, 0.15], [-0.044, 0.13], [-0.019, 0.12], [-0.019, 0.03]], [[0.001, 0.03], [-0.004, 0.03], [-0.004, 0.115], [-0.009, 0.12], [0.016, 0.125], [0.026, 0.15], [0.121, 0.15], [0.121, 0.03]], [[0.161, 0.03], [0.156, 0.03], [0.156, 0.15], [0.256, 0.15], [0.261, 0.13], [0.286, 0.12], [0.286, 0.03]], [[0.306, 0.03], [0.301, 0.03], [0.301, 0.115], [0.296, 0.12], [0.321, 0.125], [0.331, 0.15], [0.426, 0.15], [0.426, 0.03]], [[-0.339, 0.16], [-0.344, 0.165], [-0.429, 0.165], [-0.429, 0.305], [-0.304, 0.305], [-0.304, 0.2], [-0.294, 0.2], [-0.294, 0.305], [-0.174, 0.305], [-0.174, 0.165], [-0.264, 0.165], [-0.274, 0.19], [-0.309, 0.195], [-0.309, 0.19], [-0.329, 0.185]], [[0.031, 0.16], [0.026, 0.16], [0.021, 0.18], [0.011, 0.19], [0.001, 0.19], [0.001, 0.195], [-0.024, 0.195], [-0.024, 0.19], [-0.044, 0.185], [-0.049, 0.165], [-0.139, 0.165], [-0.139, 0.305], [-0.019, 0.305], [-0.019, 0.2], [-0.004, 0.2], [-0.004, 0.305], [0.121, 0.305], [0.121, 0.165], [0.036, 0.165]], [[0.251, 0.16], [0.246, 0.165], [0.156, 0.165], [0.156, 0.305], [0.286, 0.305], [0.286, 0.2], [0.301, 0.2], [0.301, 0.305], [0.426, 0.305], [0.426, 0.165], [0.346, 0.165], [0.346, 0.16], [0.331, 0.16], [0.331, 0.17], [0.326, 0.17], [0.326, 0.18], [0.316, 0.19], [0.281, 0.195], [0.281, 0.19], [0.261, 0.185], [0.261, 0.17]]] },
193
+ ] },
194
+ ],
195
+ },
196
+ 'system/toilet': {
197
+ tolerance: 0.015,
198
+ bands: [
199
+ { y0: 0, y1: 0.139, polygons: [
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+ { outer: [[-0.113, -0.001], [0.112, -0.001], [0.112, 0.099], [0.017, 0.099], [0.017, 0.224], [0.037, 0.224], [0.097, 0.364], [0.062, 0.454], [-0.058, 0.454], [-0.093, 0.374], [-0.043, 0.239], [-0.018, 0.224], [-0.018, 0.099], [-0.113, 0.099]] },
201
+ ] },
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+ { y0: 0.139, y1: 0.159, polygons: [
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+ { outer: [[-0.118, -0.001], [0.117, -0.001], [0.117, 0.099], [0.017, 0.099], [0.017, 0.224], [0.037, 0.219], [0.107, 0.354], [0.107, 0.394], [0.062, 0.454], [-0.058, 0.454], [-0.108, 0.369], [-0.098, 0.314], [-0.043, 0.229], [-0.018, 0.224], [-0.018, 0.099], [-0.118, 0.099]] },
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+ ] },
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+ { y0: 0.159, y1: 0.179, polygons: [
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+ { outer: [[-0.123, -0.001], [0.127, -0.001], [0.127, 0.099], [0.017, 0.099], [0.017, 0.209], [0.052, 0.194], [0.067, 0.259], [0.122, 0.349], [0.117, 0.419], [0.062, 0.479], [-0.068, 0.474], [-0.123, 0.364], [-0.113, 0.289], [-0.053, 0.199], [-0.018, 0.209], [-0.018, 0.099], [-0.123, 0.099]] },
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+ ] },
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+ { y0: 0.179, y1: 0.198, polygons: [
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+ { outer: [[-0.133, -0.001], [0.132, -0.001], [0.132, 0.099], [0.017, 0.099], [0.017, 0.184], [0.072, 0.179], [0.102, 0.294], [0.137, 0.349], [0.127, 0.444], [0.057, 0.504], [-0.058, 0.504], [-0.108, 0.464], [-0.113, 0.394], [-0.138, 0.359], [-0.123, 0.259], [-0.068, 0.174], [-0.018, 0.184], [-0.018, 0.099], [-0.133, 0.099]] },
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+ ] },
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+ { y0: 0.198, y1: 0.218, polygons: [
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+ { outer: [[-0.138, -0.001], [0.142, -0.001], [0.142, 0.099], [0.017, 0.099], [0.017, 0.164], [0.067, 0.164], [0.082, 0.149], [0.097, 0.169], [0.152, 0.349], [0.132, 0.474], [0.062, 0.524], [-0.063, 0.524], [-0.128, 0.474], [-0.148, 0.364], [-0.133, 0.234], [-0.083, 0.149], [-0.063, 0.164], [-0.018, 0.164], [-0.018, 0.099], [-0.138, 0.099]] },
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+ ] },
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+ { y0: 0.218, y1: 0.238, polygons: [
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+ { outer: [[-0.148, -0.001], [0.147, -0.001], [0.147, 0.099], [0.017, 0.099], [0.017, 0.139], [0.082, 0.139], [0.097, 0.124], [0.112, 0.144], [0.162, 0.334], [0.147, 0.479], [0.057, 0.544], [-0.058, 0.544], [-0.143, 0.484], [-0.158, 0.299], [-0.138, 0.189], [-0.098, 0.124], [-0.078, 0.139], [-0.018, 0.139], [-0.018, 0.099], [-0.148, 0.099]] },
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+ ] },
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+ { y0: 0.238, y1: 0.258, polygons: [
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+ { outer: [[-0.153, -0.001], [0.152, -0.001], [0.152, 0.099], [0.112, 0.099], [0.142, 0.144], [0.157, 0.209], [0.167, 0.359], [0.152, 0.479], [0.062, 0.549], [-0.058, 0.549], [-0.148, 0.484], [-0.163, 0.384], [-0.158, 0.234], [-0.148, 0.159], [-0.113, 0.099], [-0.153, 0.099]], holes: [[[-0.098, 0.099], [-0.093, 0.114], [-0.018, 0.114], [-0.018, 0.099]], [[0.022, 0.099], [0.017, 0.114], [0.102, 0.104]]] },
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+ ] },
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+ { y0: 0.258, y1: 0.317, polygons: [
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+ { outer: [[-0.173, -0.001], [0.177, -0.001], [0.177, 0.099], [0.162, 0.099], [0.182, 0.339], [0.167, 0.474], [0.157, 0.499], [0.067, 0.564], [-0.063, 0.564], [-0.163, 0.494], [-0.178, 0.374], [-0.163, 0.169]] },
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+ { outer: [[-0.013, 0.589], [-0.008, 0.589], [-0.003, 0.589], [0.002, 0.589], [0.007, 0.589], [0.012, 0.589], [0.012, 0.594], [0.007, 0.594], [0.007, 0.599], [0.002, 0.599], [-0.003, 0.599], [-0.008, 0.599], [-0.008, 0.594], [-0.013, 0.594]] },
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+ ] },
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+ { y0: 0.317, y1: 0.377, polygons: [
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+ { outer: [[-0.188, -0.031], [0.192, -0.031], [0.202, 0.469], [0.127, 0.574], [0.007, 0.599], [-0.128, 0.574], [-0.193, 0.484]] },
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+ ] },
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+ { y0: 0.377, y1: 0.397, polygons: [
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+ { outer: [[-0.163, -0.111], [0.162, -0.111], [0.162, -0.031], [0.192, -0.031], [0.202, 0.469], [0.127, 0.574], [0.007, 0.599], [-0.128, 0.574], [-0.198, 0.474], [-0.193, -0.006], [-0.188, -0.031], [-0.163, -0.031]] },
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+ ] },
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+ { y0: 0.397, y1: 0.417, polygons: [
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+ { outer: [[-0.163, -0.111], [0.167, -0.111], [0.167, 0.084], [-0.163, 0.084]] },
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+ { outer: [[-0.183, 0.094], [0.182, 0.094], [0.187, 0.474], [0.117, 0.564], [-0.118, 0.564], [-0.183, 0.479]] },
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+ ] },
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+ { y0: 0.417, y1: 0.437, polygons: [
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+ { outer: [[-0.163, -0.111], [0.167, -0.111], [0.167, 0.084], [-0.163, 0.084]] },
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+ { outer: [[-0.163, 0.094], [0.162, 0.094], [0.172, 0.469], [0.147, 0.504], [-0.143, 0.504], [-0.158, 0.489]] },
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+ ] },
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+ { y0: 0.437, y1: 0.754, polygons: [
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+ { outer: [[-0.188, -0.111], [0.192, -0.111], [0.192, 0.084], [-0.188, 0.084]] },
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+ ] },
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+ { y0: 0.754, y1: 0.814, polygons: [
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+ { outer: [[-0.208, -0.116], [0.212, -0.116], [0.212, 0.094], [-0.208, 0.094]] },
243
+ ] },
244
+ ],
245
+ },
246
+ 'system/washing-machine': {
247
+ tolerance: 0.009,
248
+ bands: [
249
+ { y0: 0, y1: 0.757, polygons: [
250
+ { outer: [[-0.299, -0.253], [0.301, -0.253], [0.301, 0.257], [0.206, 0.257], [0.206, 0.272], [0.181, 0.272], [0.181, 0.277], [-0.174, 0.277], [-0.174, 0.272], [-0.199, 0.272], [-0.199, 0.257], [-0.299, 0.257]] },
251
+ ] },
252
+ { y0: 0.757, y1: 0.857, polygons: [
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+ { outer: [[-0.299, -0.253], [0.301, -0.253], [0.301, 0.257], [0.226, 0.257], [0.226, 0.262], [0.181, 0.262], [0.181, 0.257], [0.166, 0.257], [0.166, 0.262], [0.126, 0.262], [0.126, 0.257], [0.111, 0.257], [0.111, 0.262], [0.071, 0.262], [0.071, 0.257], [-0.299, 0.257]] },
254
+ ] },
255
+ ],
256
+ },
257
+ };
@@ -0,0 +1,6 @@
1
+ import type { GeometryShape } from '../../schema/index.js';
2
+ /** A library model's key (`system/toilet`) from the URL its item points at, whatever the host serves it from. */
3
+ export declare function catalogueKey(src: string): string | null;
4
+ /** What a library model occupies in plan, in its GLB's own frame, as baked by `bake-catalogue-shapes.ts`. */
5
+ export declare function catalogueShape(src: string): GeometryShape | undefined;
6
+ //# sourceMappingURL=catalogue.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"catalogue.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/catalogue.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,cAAc,CAAA;AAKjD,iHAAiH;AACjH,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAEvD;AAED,6GAA6G;AAC7G,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAGrE"}
@@ -0,0 +1,11 @@
1
+ import { CATALOGUE_SHAPES } from './catalogue-shapes.js';
2
+ const CATALOGUE_MODEL = /\/items\/([^/]+\/[^/]+)\/model\.glb(?:\?.*)?$/;
3
+ /** A library model's key (`system/toilet`) from the URL its item points at, whatever the host serves it from. */
4
+ export function catalogueKey(src) {
5
+ return CATALOGUE_MODEL.exec(src)?.[1] ?? null;
6
+ }
7
+ /** What a library model occupies in plan, in its GLB's own frame, as baked by `bake-catalogue-shapes.ts`. */
8
+ export function catalogueShape(src) {
9
+ const key = catalogueKey(src);
10
+ return key ? CATALOGUE_SHAPES[key] : undefined;
11
+ }
@@ -0,0 +1,40 @@
1
+ import type { UsageIssue } from './findings.js';
2
+ import type { Prism, UsageShapes } from './types.js';
3
+ import type { Nodes } from './walls.js';
4
+ /** Two shapes that overlap by less than this are touching, not clashing (the outlines' own tolerance is 2 cm). */
5
+ export declare const CLASH_INFO_M = 0.02;
6
+ /** From this depth a clash is a warning; between the two it is information. */
7
+ export declare const CLASH_WARNING_M = 0.08;
8
+ /** An approximate shape needs a warning at a greater depth: its outline's own error is this order. */
9
+ export declare const CLASH_APPROX_WARNING_M = 0.12;
10
+ /** A clash smaller than this in plan is a sliver (m²). */
11
+ export declare const CLASH_MIN_AREA_M2 = 0.002;
12
+ /** A wall-fixed piece (a cabinet, a wall unit) may sink this far into a wall: it is scribed to it. */
13
+ export declare const SCRIBE_M = 0.05;
14
+ export declare const OBSTACLE_KINDS: Set<string>;
15
+ type Pair = {
16
+ a: Prism;
17
+ b: Prism;
18
+ depth: number;
19
+ area: number;
20
+ at: [number, number];
21
+ zFrom: number;
22
+ zTo: number;
23
+ };
24
+ export declare function wallFixed(nodes: Nodes, prism: Prism): boolean;
25
+ /**
26
+ * How deep two prisms stand in each other, or null: the same node, a host and what it carries, a wall
27
+ * and what is fixed to it, a contact, a sliver, a column that runs up into the piece above it, and a
28
+ * wall-fixed piece scribed to its wall are not clashes.
29
+ */
30
+ export declare function pairClash(nodes: Nodes, a: Prism, b: Prism): Pick<Pair, 'depth' | 'area' | 'at' | 'zFrom' | 'zTo'> | null;
31
+ /**
32
+ * A piece of furniture or a fixture that stands inside something solid: another piece, a wall body, a
33
+ * door or window frame or sill, a stair or a guard (a curtain or a blind is read with its opening). Read on the real outlines, so a
34
+ * contact (under 2 cm), a piece resting on another, a rug, foliage, a building element (trim, soffit,
35
+ * pier, beam) and a wall-fixed piece scribed to its wall (5 cm) stay quiet. From 2 cm it is information,
36
+ * from 8 cm a warning, and from 12 cm for an approximate outline, still labeled as such.
37
+ */
38
+ export declare function clashIssues(nodes: Nodes, shapes: UsageShapes): UsageIssue[];
39
+ export {};
40
+ //# sourceMappingURL=clash.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"clash.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/clash.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,YAAY,CAAA;AAc5C,OAAO,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AACjD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAEpC,kHAAkH;AAClH,eAAO,MAAM,YAAY,OAAO,CAAA;AAChC,+EAA+E;AAC/E,eAAO,MAAM,eAAe,OAAO,CAAA;AACnC,sGAAsG;AACtG,eAAO,MAAM,sBAAsB,OAAO,CAAA;AAC1C,0DAA0D;AAC1D,eAAO,MAAM,iBAAiB,QAAQ,CAAA;AACtC,sGAAsG;AACtG,eAAO,MAAM,QAAQ,OAAO,CAAA;AAW5B,eAAO,MAAM,cAAc,aAUzB,CAAA;AAEF,KAAK,IAAI,GAAG;IACV,CAAC,EAAE,KAAK,CAAA;IACR,CAAC,EAAE,KAAK,CAAA;IACR,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,EAAE,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACpB,KAAK,EAAE,MAAM,CAAA;IACb,GAAG,EAAE,MAAM,CAAA;CACZ,CAAA;AAcD,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,OAAO,CAK7D;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CACvB,KAAK,EAAE,KAAK,EACZ,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,GACP,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI,GAAG,OAAO,GAAG,KAAK,CAAC,GAAG,IAAI,CA8C9D;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,GAAG,UAAU,EAAE,CAuE3E"}