@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  991. package/dist/utils/measurement-format.js +143 -0
  992. package/dist/utils/owned-floor-opening-migration.d.ts +1629 -828
  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -1,7 +1,9 @@
1
- import { resolveLevelId } from '../../lib/node-ancestry.js';
1
+ import { findLevelAncestorId, resolveLevelId } from '../../lib/node-ancestry.js';
2
2
  import { wallSupportForNodes } from '../../lib/opening-floor-datum.js';
3
+ import { queryNodes } from '../../runtime/node-queries.js';
4
+ import { isRailingWall } from '../../schema/nodes/railing-wall.js';
3
5
  import { coveredStoreyId, servesAsRoofLevel } from '../../services/roof-level.js';
4
- import { findLevelBelowId, getLevelElevations, getWallTop } from '../../services/storey.js';
6
+ import { findLevelAboveId, findLevelBelowId, getLevelElevations, getWallTop, } from '../../services/storey.js';
5
7
  import { wallOverlapsSlabFootprint } from '../slab/slab-support.js';
6
8
  import { getWallArcData } from '../wall/wall-curve.js';
7
9
  import { resolveRoomRoofFootprintOnLevel } from './roof-footprint.js';
@@ -10,7 +12,8 @@ export function resolveRoofWallTopElevation(targetLevelId, wall, nodes, elevatio
10
12
  const sourceLevelY = elevations.get(sourceLevelId)?.baseY ?? 0;
11
13
  const targetLevelY = elevations.get(targetLevelId)?.baseY ?? 0;
12
14
  const support = wallSupportForNodes(wall, nodes);
13
- return sourceLevelY + getWallTop(wall, sourceLevelId, nodes, support.elevation) - targetLevelY;
15
+ const top = Math.max(getWallTop(wall, sourceLevelId, nodes, support.elevation, 0), getWallTop(wall, sourceLevelId, nodes, support.elevation, 1));
16
+ return sourceLevelY + top - targetLevelY;
14
17
  }
15
18
  /**
16
19
  * The walls among `wallIds` a roof stands on: those under its segments' footprints, closed room or
@@ -65,12 +68,15 @@ function wallsUnderRoof(roof, nodes, wallIds) {
65
68
  footprints.some((polygon) => wallOverlapsSlabFootprint(wall, polygon)));
66
69
  });
67
70
  }
68
- /** The tallest of these walls' tops, from `targetLevelId`'s floor; undefined for none. */
71
+ /**
72
+ * The tallest of these walls' tops, from `targetLevelId`'s floor; undefined for none. A railing is a
73
+ * guard round a deck or a porch, not a wall: no roof stands on its top.
74
+ */
69
75
  function highestWallTop(targetLevelId, wallIds, nodes, elevations) {
70
76
  let highest;
71
77
  for (const id of wallIds) {
72
78
  const wall = nodes[id];
73
- if (wall?.type !== 'wall')
79
+ if (wall?.type !== 'wall' || isRailingWall(wall))
74
80
  continue;
75
81
  const top = resolveRoofWallTopElevation(targetLevelId, wall, nodes, elevations);
76
82
  highest = highest === undefined ? top : Math.max(highest, top);
@@ -122,3 +128,79 @@ export function roofWallTop(roof, nodes, levelId) {
122
128
  return null;
123
129
  return (highestWallTop(resolveLevelId(roof, nodes), wallIds, nodes, getLevelElevations(nodes)) ?? null);
124
130
  }
131
+ const ROOF_ELEVATION_EPSILON = 1e-4;
132
+ /** Kinds whose change can move a wall-supported roof. */
133
+ export function isRoofElevationInput(node) {
134
+ return (node?.type === 'roof' ||
135
+ node?.type === 'wall' ||
136
+ node?.type === 'slab' ||
137
+ node?.type === 'level' ||
138
+ node?.type === 'building' ||
139
+ node?.type === 'site');
140
+ }
141
+ /** Wall-supported roofs whose stored Y no longer sits on their walls, and where it should. */
142
+ export function planRoofElevationUpdates(nodes, only) {
143
+ const updates = [];
144
+ for (const node of queryNodes(nodes, { type: 'roof' })) {
145
+ if (node.support?.kind !== 'walls' || (only && !only.has(node.id)))
146
+ continue;
147
+ const elevation = resolveRoofElevation(node, nodes);
148
+ if (Math.abs(node.position[1] - elevation) <= ROOF_ELEVATION_EPSILON)
149
+ continue;
150
+ updates.push({
151
+ id: node.id,
152
+ data: { position: [node.position[0], elevation, node.position[2]] },
153
+ });
154
+ }
155
+ return updates;
156
+ }
157
+ /**
158
+ * The roofs an edit can move, from the nodes it changed. A roof rests on the walls of its own level
159
+ * or the level below, so: a changed roof (or segment); for a changed wall, the roofs on its level
160
+ * and the level above; for a changed slab, the levels whose walls it touches (its own, which it
161
+ * carries, and the one below, whose plane-bound tops it caps) and every level above it in its
162
+ * building (a base plate lifts them). Null, for every roof, when a level, building or site changed.
163
+ */
164
+ export function roofsAffectedBy(before, after, changedIds) {
165
+ const roofs = new Set();
166
+ const levels = new Set();
167
+ for (const id of changedIds)
168
+ for (const nodes of [before, after]) {
169
+ const node = nodes[id];
170
+ if (!node)
171
+ continue;
172
+ if (node.type === 'level' || node.type === 'building' || node.type === 'site')
173
+ return null;
174
+ if (node.type === 'roof')
175
+ roofs.add(id);
176
+ else if (node.type === 'roof-segment' && node.parentId)
177
+ roofs.add(node.parentId);
178
+ else if (node.type === 'wall' || node.type === 'slab') {
179
+ const levelId = findLevelAncestorId(id, nodes);
180
+ if (!levelId)
181
+ return null;
182
+ const elevations = getLevelElevations(nodes);
183
+ levels.add(levelId);
184
+ if (node.type === 'wall') {
185
+ const above = findLevelAboveId(levelId, elevations);
186
+ if (above)
187
+ levels.add(above);
188
+ continue;
189
+ }
190
+ const below = findLevelBelowId(levelId, elevations);
191
+ if (below)
192
+ levels.add(below);
193
+ const own = elevations.get(levelId);
194
+ for (const [otherId, other] of elevations)
195
+ if (own && other.buildingId === own.buildingId && other.ordinal > own.ordinal)
196
+ levels.add(otherId);
197
+ }
198
+ }
199
+ if (levels.size)
200
+ for (const roof of queryNodes(after, { type: 'roof' })) {
201
+ const levelId = findLevelAncestorId(roof.id, after);
202
+ if (levelId && levels.has(levelId))
203
+ roofs.add(roof.id);
204
+ }
205
+ return roofs;
206
+ }
@@ -1,17 +1,58 @@
1
- import type { AnyNode, LevelNode, WallNode } from '../../schema/index.js';
1
+ import type { AnyNode, LevelNode, SeparatorNode, WallNode, ZoneNode } from '../../schema/index.js';
2
2
  export type RoofFootprintTarget = {
3
3
  id: string;
4
4
  polygon: Array<[number, number]>;
5
+ /** The walls it stands on: a room's walls; a porch's, deck's or patio's house walls. */
5
6
  wallIds: WallNode['id'][];
7
+ /**
8
+ * A porch's, deck's or patio's invisible walls and railings along its outside edge: the edge the
9
+ * roof's outer face stands on, not walls it stands on (`outdoorRoomRoofOutline`).
10
+ */
11
+ edgeIds?: string[];
12
+ /** The level the room is on. */
13
+ levelId?: LevelNode['id'];
6
14
  center: [number, number];
7
15
  width: number;
8
16
  depth: number;
9
17
  rotation: number;
10
18
  rectangular: boolean;
11
19
  };
20
+ type P = [number, number];
21
+ /** What runs along an edge of a room's roof outline: a wall, a railing or an invisible wall. */
22
+ export type RoofOutlineEdge = {
23
+ kind: 'wall' | 'railing' | 'separator';
24
+ id: string;
25
+ } | null;
26
+ /**
27
+ * The outside edge of a porch, deck or patio (`lib/outdoor-room`) a roof over it lines up with,
28
+ * in its level's plan: the room's outline with each edge on a railing moved out to the railing's
29
+ * outside face (to its posts' outer corners where two railings meet). An edge on an invisible wall
30
+ * stays on its line, which is the room's edge, and one on the house wall the room leans on stays
31
+ * on the wall's centre line, as a room's walls do in the house's own roof footprint. `edges[i]`
32
+ * runs from `polygon[i]` to `polygon[i + 1]`: what runs along it, null on the short jog where a
33
+ * railing runs on into an invisible wall along one line.
34
+ */
35
+ export declare function outdoorRoomRoofOutline(zone: Pick<ZoneNode, 'polygon'>, walls: readonly WallNode[], separators: readonly SeparatorNode[]): {
36
+ polygon: P[];
37
+ edges: RoofOutlineEdge[];
38
+ };
12
39
  export declare function fitRoofFootprint(id: string, polygon: Array<[number, number]>, wallIds: WallNode['id'][]): RoofFootprintTarget | null;
40
+ /**
41
+ * The Room pick's footprint at `point`, on the level or else the level below: the porch, deck or
42
+ * patio there, to its outside edge (`resolveOutdoorRoomRoofFootprintOnLevel`), else the smallest
43
+ * room the level's walls enclose (`resolveRoomRoofFootprintOnLevel`).
44
+ */
13
45
  export declare function resolveRoomRoofFootprint(levelId: LevelNode['id'], nodes: Readonly<Record<string, AnyNode>>, point: [number, number], options?: {
14
46
  rectangularOnly?: boolean;
15
47
  }): RoofFootprintTarget | null;
48
+ /**
49
+ * The porch, deck or patio at `point` on `levelId` (the smallest), as a roof over it stands: its
50
+ * outside edge (`outdoorRoomRoofOutline`), standing on the house walls it leans on, its invisible
51
+ * walls and railings the edge its outer face lines up with. Null where no such room is. Indoors the
52
+ * Room pick reads the walls alone, so an invisible wall splitting a room off inside the house
53
+ * never shrinks the house's roof to it.
54
+ */
55
+ export declare function resolveOutdoorRoomRoofFootprintOnLevel(levelId: LevelNode['id'], nodes: Readonly<Record<string, AnyNode>>, point: [number, number]): RoofFootprintTarget | null;
16
56
  export declare function resolveRoomRoofFootprintOnLevel(levelId: LevelNode['id'], nodes: Readonly<Record<string, AnyNode>>, point: [number, number]): RoofFootprintTarget | null;
57
+ export {};
17
58
  //# sourceMappingURL=roof-footprint.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"roof-footprint.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-footprint.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAA;AAGhE,MAAM,MAAM,mBAAmB,GAAG;IAChC,EAAE,EAAE,MAAM,CAAA;IACV,OAAO,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAA;IAChC,OAAO,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;IACzB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACxB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,WAAW,EAAE,OAAO,CAAA;CACrB,CAAA;AAWD,wBAAgB,gBAAgB,CAC9B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAChC,OAAO,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,GACxB,mBAAmB,GAAG,IAAI,CAqD5B;AAED,wBAAgB,wBAAwB,CACtC,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,EACxB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EACvB,OAAO,GAAE;IAAE,eAAe,CAAC,EAAE,OAAO,CAAA;CAAO,GAC1C,mBAAmB,GAAG,IAAI,CAW5B;AAED,wBAAgB,+BAA+B,CAC7C,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,EACxB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GACtB,mBAAmB,GAAG,IAAI,CAW5B"}
1
+ {"version":3,"file":"roof-footprint.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-footprint.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAA;AAOzF,MAAM,MAAM,mBAAmB,GAAG;IAChC,EAAE,EAAE,MAAM,CAAA;IACV,OAAO,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAA;IAChC,wFAAwF;IACxF,OAAO,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAA;IACzB;;;OAGG;IACH,OAAO,CAAC,EAAE,MAAM,EAAE,CAAA;IAClB,gCAAgC;IAChC,OAAO,CAAC,EAAE,SAAS,CAAC,IAAI,CAAC,CAAA;IACzB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACxB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,WAAW,EAAE,OAAO,CAAA;CACrB,CAAA;AAED,KAAK,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAEzB,gGAAgG;AAChG,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,WAAW,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CAAA;AAyD3F;;;;;;;;GAQG;AACH,wBAAgB,sBAAsB,CACpC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,EAC/B,KAAK,EAAE,SAAS,QAAQ,EAAE,EAC1B,UAAU,EAAE,SAAS,aAAa,EAAE,GACnC;IAAE,OAAO,EAAE,CAAC,EAAE,CAAC;IAAC,KAAK,EAAE,eAAe,EAAE,CAAA;CAAE,CAiD5C;AAWD,wBAAgB,gBAAgB,CAC9B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAChC,OAAO,EAAE,QAAQ,CAAC,IAAI,CAAC,EAAE,GACxB,mBAAmB,GAAG,IAAI,CAqD5B;AAED;;;;GAIG;AACH,wBAAgB,wBAAwB,CACtC,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,EACxB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EACvB,OAAO,GAAE;IAAE,eAAe,CAAC,EAAE,OAAO,CAAA;CAAO,GAC1C,mBAAmB,GAAG,IAAI,CAe5B;AAED;;;;;;GAMG;AACH,wBAAgB,sCAAsC,CACpD,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,EACxB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GACtB,mBAAmB,GAAG,IAAI,CAsB5B;AAED,wBAAgB,+BAA+B,CAC7C,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,EACxB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GACtB,mBAAmB,GAAG,IAAI,CAW5B"}
@@ -1,6 +1,125 @@
1
+ import { isOutdoorRoomType } from '../../lib/outdoor-room.js';
1
2
  import { pointInPolygon as pointInPolygon2D } from '../../lib/polygon-relations.js';
2
3
  import { detectSpacesForLevel } from '../../lib/space-detection.js';
4
+ import { isRailingWall } from '../../schema/nodes/railing-wall.js';
3
5
  import { getLevelBelow } from '../../services/storey.js';
6
+ import { isCurvedWall } from '../wall/wall-curve.js';
7
+ import { getWallThickness } from '../wall/wall-footprint.js';
8
+ import { getWallBodyLine } from '../wall/wall-frame.js';
9
+ /** A room's outline edge this near a boundary's line, and parallel to it, runs along it (m). */
10
+ const ON_BOUNDARY = 0.01;
11
+ /** What runs along the room edge `a` → `b`: the nearest straight wall or invisible wall on it. */
12
+ function boundaryAlong(a, b, walls, separators) {
13
+ const length = Math.hypot(b[0] - a[0], b[1] - a[1]);
14
+ if (length < 1e-9)
15
+ return null;
16
+ const dir = [(b[0] - a[0]) / length, (b[1] - a[1]) / length];
17
+ const mid = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
18
+ const lines = [
19
+ // A wall drawn by a face runs its rooms along its body's centre, half its thickness off it.
20
+ ...walls.flatMap((wall) => {
21
+ if (isCurvedWall(wall))
22
+ return [];
23
+ const body = getWallBodyLine(wall);
24
+ return [
25
+ {
26
+ kind: isRailingWall(wall) ? 'railing' : 'wall',
27
+ id: wall.id,
28
+ start: [body.start.x, body.start.y],
29
+ end: [body.end.x, body.end.y],
30
+ thickness: getWallThickness(wall),
31
+ },
32
+ ];
33
+ }),
34
+ ...separators.map((separator) => ({
35
+ kind: 'separator',
36
+ id: separator.id,
37
+ start: separator.start,
38
+ end: separator.end,
39
+ thickness: 0,
40
+ })),
41
+ ];
42
+ let found = null;
43
+ let nearest = ON_BOUNDARY;
44
+ for (const line of lines) {
45
+ const run = [line.end[0] - line.start[0], line.end[1] - line.start[1]];
46
+ const span = Math.hypot(run[0], run[1]);
47
+ if (span < 1e-6)
48
+ continue;
49
+ const u = [run[0] / span, run[1] / span];
50
+ if (Math.abs(u[0] * dir[1] - u[1] * dir[0]) > 1e-3)
51
+ continue;
52
+ const rel = [mid[0] - line.start[0], mid[1] - line.start[1]];
53
+ const across = Math.abs(rel[0] * u[1] - rel[1] * u[0]);
54
+ const along = rel[0] * u[0] + rel[1] * u[1];
55
+ if (across > nearest || along < -ON_BOUNDARY || along > span + ON_BOUNDARY)
56
+ continue;
57
+ found = { kind: line.kind, id: line.id, thickness: line.thickness };
58
+ nearest = across;
59
+ }
60
+ return found;
61
+ }
62
+ /**
63
+ * The outside edge of a porch, deck or patio (`lib/outdoor-room`) a roof over it lines up with,
64
+ * in its level's plan: the room's outline with each edge on a railing moved out to the railing's
65
+ * outside face (to its posts' outer corners where two railings meet). An edge on an invisible wall
66
+ * stays on its line, which is the room's edge, and one on the house wall the room leans on stays
67
+ * on the wall's centre line, as a room's walls do in the house's own roof footprint. `edges[i]`
68
+ * runs from `polygon[i]` to `polygon[i + 1]`: what runs along it, null on the short jog where a
69
+ * railing runs on into an invisible wall along one line.
70
+ */
71
+ export function outdoorRoomRoofOutline(zone, walls, separators) {
72
+ const points = zone.polygon.filter((point, index, all) => {
73
+ const next = all[(index + 1) % all.length];
74
+ return Math.hypot(next[0] - point[0], next[1] - point[1]) > 1e-9;
75
+ });
76
+ const n = points.length;
77
+ if (n < 3)
78
+ return { polygon: points, edges: points.map(() => null) };
79
+ let area = 0;
80
+ for (let i = 0; i < n; i++) {
81
+ const a = points[i];
82
+ const b = points[(i + 1) % n];
83
+ area += a[0] * b[1] - b[0] * a[1];
84
+ }
85
+ const turn = area > 0 ? 1 : -1;
86
+ const sides = points.map((a, i) => {
87
+ const b = points[(i + 1) % n];
88
+ const length = Math.hypot(b[0] - a[0], b[1] - a[1]);
89
+ const dir = [(b[0] - a[0]) / length, (b[1] - a[1]) / length];
90
+ const boundary = boundaryAlong(a, b, walls, separators);
91
+ const edge = boundary && { kind: boundary.kind, id: boundary.id };
92
+ return {
93
+ dir,
94
+ out: [dir[1] * turn, -dir[0] * turn],
95
+ offset: boundary?.kind === 'railing' ? boundary.thickness / 2 : 0,
96
+ edge,
97
+ };
98
+ });
99
+ const polygon = [];
100
+ const edges = [];
101
+ sides.forEach((side, i) => {
102
+ const prev = sides[(i - 1 + n) % n];
103
+ const vertex = points[i];
104
+ const from = [vertex[0] + prev.out[0] * prev.offset, vertex[1] + prev.out[1] * prev.offset];
105
+ const to = [vertex[0] + side.out[0] * side.offset, vertex[1] + side.out[1] * side.offset];
106
+ const denom = prev.dir[0] * side.dir[1] - prev.dir[1] * side.dir[0];
107
+ if (Math.abs(denom) > 1e-9) {
108
+ // Where the two edges' moved lines meet.
109
+ const t = ((to[0] - from[0]) * side.dir[1] - (to[1] - from[1]) * side.dir[0]) / denom;
110
+ polygon.push([from[0] + prev.dir[0] * t, from[1] + prev.dir[1] * t]);
111
+ }
112
+ else {
113
+ polygon.push(from);
114
+ if (Math.hypot(to[0] - from[0], to[1] - from[1]) > 1e-9) {
115
+ edges.push(null);
116
+ polygon.push(to);
117
+ }
118
+ }
119
+ edges.push(side.edge);
120
+ });
121
+ return { polygon, edges };
122
+ }
4
123
  function polygonArea(polygon) {
5
124
  return Math.abs(polygon.reduce((area, point, index) => {
6
125
  const next = polygon[(index + 1) % polygon.length];
@@ -54,20 +173,57 @@ export function fitRoofFootprint(id, polygon, wallIds) {
54
173
  rectangular: polygonArea(polygon) / best.area >= 0.96,
55
174
  };
56
175
  }
176
+ /**
177
+ * The Room pick's footprint at `point`, on the level or else the level below: the porch, deck or
178
+ * patio there, to its outside edge (`resolveOutdoorRoomRoofFootprintOnLevel`), else the smallest
179
+ * room the level's walls enclose (`resolveRoomRoofFootprintOnLevel`).
180
+ */
57
181
  export function resolveRoomRoofFootprint(levelId, nodes, point, options = {}) {
58
- const activeTarget = resolveRoomRoofFootprintOnLevel(levelId, nodes, point);
182
+ const onLevel = (id) => {
183
+ const target = resolveOutdoorRoomRoofFootprintOnLevel(id, nodes, point) ??
184
+ resolveRoomRoofFootprintOnLevel(id, nodes, point);
185
+ return target && { ...target, levelId: id };
186
+ };
187
+ const activeTarget = onLevel(levelId);
59
188
  if (activeTarget && (!options.rectangularOnly || activeTarget.rectangular))
60
189
  return activeTarget;
61
190
  if (activeTarget)
62
191
  return null;
63
192
  const levelBelow = getLevelBelow(levelId, nodes);
64
- const levelBelowTarget = levelBelow
65
- ? resolveRoomRoofFootprintOnLevel(levelBelow.id, nodes, point)
66
- : null;
193
+ const levelBelowTarget = levelBelow ? onLevel(levelBelow.id) : null;
67
194
  return levelBelowTarget && (!options.rectangularOnly || levelBelowTarget.rectangular)
68
195
  ? levelBelowTarget
69
196
  : null;
70
197
  }
198
+ /**
199
+ * The porch, deck or patio at `point` on `levelId` (the smallest), as a roof over it stands: its
200
+ * outside edge (`outdoorRoomRoofOutline`), standing on the house walls it leans on, its invisible
201
+ * walls and railings the edge its outer face lines up with. Null where no such room is. Indoors the
202
+ * Room pick reads the walls alone, so an invisible wall splitting a room off inside the house
203
+ * never shrinks the house's roof to it.
204
+ */
205
+ export function resolveOutdoorRoomRoofFootprintOnLevel(levelId, nodes, point) {
206
+ const level = nodes[levelId];
207
+ if (level?.type !== 'level')
208
+ return null;
209
+ const children = level.children.map((id) => nodes[id]);
210
+ const zone = children
211
+ .filter((node) => node?.type === 'zone' &&
212
+ isOutdoorRoomType(node.roomType) &&
213
+ node.polygon.length >= 3 &&
214
+ pointInPolygon2D(point, node.polygon))
215
+ .sort((left, right) => polygonArea(left.polygon) - polygonArea(right.polygon))[0];
216
+ if (!zone)
217
+ return null;
218
+ const walls = children.filter((node) => node?.type === 'wall');
219
+ const separators = children.filter((node) => node?.type === 'separator');
220
+ const { polygon, edges } = outdoorRoomRoofOutline(zone, walls, separators);
221
+ const ids = (kinds) => [
222
+ ...new Set(edges.flatMap((edge) => (edge && kinds.includes(edge.kind) ? [edge.id] : []))),
223
+ ];
224
+ const target = fitRoofFootprint(zone.id, polygon, ids(['wall']));
225
+ return target && { ...target, edgeIds: ids(['railing', 'separator']) };
226
+ }
71
227
  export function resolveRoomRoofFootprintOnLevel(levelId, nodes, point) {
72
228
  const level = nodes[levelId];
73
229
  if (level?.type !== 'level')