@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  991. package/dist/utils/measurement-format.js +143 -0
  992. package/dist/utils/owned-floor-opening-migration.d.ts +1629 -828
  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -8,7 +8,7 @@ import { getScaledDimensions, isLowProfileItemSurface } from '../../schema/index
8
8
  import { getWallTop } from '../../services/storey.js';
9
9
  import useLiveNodeOverrides, { getEffectiveNode } from '../../store/use-live-node-overrides.js';
10
10
  import useLiveTerrain from '../../store/use-live-terrain.js';
11
- import useLiveTransforms from '../../store/use-live-transforms.js';
11
+ import useLiveTransforms, {} from '../../store/use-live-transforms.js';
12
12
  import useScene from '../../store/use-scene.js';
13
13
  import { computeWallSlabSupport, pointInPolygon, wallOverlapsPolygon, } from '../../systems/slab/slab-support.js';
14
14
  import { DEFAULT_WALL_THICKNESS } from '../../systems/wall/wall-footprint.js';
@@ -112,6 +112,25 @@ function expandIgnoredNodeIds(ignoreIds, nodes) {
112
112
  }
113
113
  return ignored;
114
114
  }
115
+ /** The editor's store and its live previews: the singleton manager's source. */
116
+ export const liveSpatialGridSource = {
117
+ nodes: () => useScene.getState().nodes,
118
+ overrides: () => useLiveNodeOverrides.getState().overrides,
119
+ transforms: () => useLiveTransforms.getState().transforms,
120
+ effective: getEffectiveNode,
121
+ terrain: () => useLiveTerrain.getState(),
122
+ };
123
+ const NO_PREVIEWS = new Map();
124
+ /** A fixed set of nodes, without previews: what a detached scene's support queries read. */
125
+ export function snapshotSpatialGridSource(nodes) {
126
+ return {
127
+ nodes,
128
+ overrides: () => NO_PREVIEWS,
129
+ transforms: () => NO_PREVIEWS,
130
+ effective: (node) => node,
131
+ terrain: () => undefined,
132
+ };
133
+ }
115
134
  export class SpatialGridManager {
116
135
  floorGrids = new Map(); // levelId -> grid
117
136
  wallGrids = new Map(); // levelId -> wall grid
@@ -121,8 +140,93 @@ export class SpatialGridManager {
121
140
  ceilings = new Map(); // ceilingId -> ceiling data
122
141
  itemCeilingMap = new Map(); // itemId -> ceilingId (reverse lookup)
123
142
  cellSize;
124
- constructor(cellSize = 0.5) {
143
+ source;
144
+ /**
145
+ * Item collision cells (floor, wall, ceiling) are only built when a placement query needs
146
+ * them: support queries read slabs, walls and ceilings. The editor's manager keeps them live.
147
+ */
148
+ itemsIndexed;
149
+ levelIdOf;
150
+ constructor(cellSize = 0.5, source = liveSpatialGridSource, options = {}) {
125
151
  this.cellSize = cellSize;
152
+ this.source = source;
153
+ this.levelIdOf = options.lazyItems ?? null;
154
+ this.itemsIndexed = !options.lazyItems;
155
+ }
156
+ ensureItemIndex() {
157
+ if (this.itemsIndexed || !this.levelIdOf)
158
+ return;
159
+ this.itemsIndexed = true;
160
+ const nodes = this.source.nodes();
161
+ for (const node of Object.values(nodes))
162
+ if (node.type === 'item')
163
+ this.handleNodeCreated(node, this.levelIdOf(node, nodes));
164
+ }
165
+ dropItemIndex() {
166
+ if (!this.levelIdOf || !this.itemsIndexed)
167
+ return;
168
+ this.itemsIndexed = false;
169
+ this.floorGrids.clear();
170
+ this.wallGrids.clear();
171
+ this.ceilingGrids.clear();
172
+ this.itemCeilingMap.clear();
173
+ }
174
+ /** Indexes `nodes` at once: support structures only, caches dropped once rather than per node. */
175
+ bulkLoad(nodes) {
176
+ const levelIdOf = this.levelIdOf;
177
+ if (!levelIdOf)
178
+ throw new Error('bulkLoad is for snapshot managers');
179
+ for (const node of Object.values(nodes)) {
180
+ if (node.type === 'slab')
181
+ this.getSlabMap(levelIdOf(node, nodes)).set(node.id, node);
182
+ else if (node.type === 'wall')
183
+ this.walls.set(node.id, node);
184
+ else if (node.type === 'ceiling')
185
+ this.ceilings.set(node.id, node);
186
+ }
187
+ this.renderedSlabPolygons.clear();
188
+ this.supportInputsRevision += 1;
189
+ }
190
+ /**
191
+ * Brings a snapshot manager from `before` to `after` in place. Returns false, changing nothing,
192
+ * when a rebuild is simpler and exact: many changes, or a node changing kind or level.
193
+ */
194
+ syncSnapshot(before, after) {
195
+ const levelIdOf = this.levelIdOf;
196
+ if (!levelIdOf)
197
+ return false;
198
+ const changed = [];
199
+ for (const id in after)
200
+ if (after[id] !== before[id])
201
+ changed.push(id);
202
+ for (const id in before)
203
+ if (!(id in after))
204
+ changed.push(id);
205
+ if (changed.length > 256)
206
+ return false;
207
+ for (const id of changed) {
208
+ const previous = before[id];
209
+ const next = after[id];
210
+ if (previous &&
211
+ next &&
212
+ (previous.type !== next.type || levelIdOf(previous, before) !== levelIdOf(next, after)))
213
+ return false;
214
+ }
215
+ for (const id of changed) {
216
+ const previous = before[id];
217
+ const next = after[id];
218
+ if (previous?.type === 'wall' || previous?.type === 'item' || previous?.type === 'ceiling')
219
+ this.dropItemIndex();
220
+ if (next?.type === 'wall' || next?.type === 'item' || next?.type === 'ceiling')
221
+ this.dropItemIndex();
222
+ if (previous && !next)
223
+ this.handleNodeDeleted(id, previous.type, levelIdOf(previous, before));
224
+ else if (!previous && next)
225
+ this.handleNodeCreated(next, levelIdOf(next, after));
226
+ else if (next)
227
+ this.handleNodeUpdated(next, levelIdOf(next, after));
228
+ }
229
+ return true;
126
230
  }
127
231
  getFloorGrid(levelId) {
128
232
  if (!this.floorGrids.has(levelId)) {
@@ -136,22 +240,30 @@ export class SpatialGridManager {
136
240
  }
137
241
  return this.wallGrids.get(levelId);
138
242
  }
243
+ getWall(wallId) {
244
+ const fromScene = this.source.nodes()[wallId];
245
+ if (fromScene && fromScene.type === 'wall') {
246
+ this.walls.set(wallId, fromScene);
247
+ return fromScene;
248
+ }
249
+ return this.walls.get(wallId);
250
+ }
139
251
  getWallLength(wallId) {
140
- const wall = this.walls.get(wallId);
252
+ const wall = this.getWall(wallId);
141
253
  if (!wall)
142
254
  return 0;
143
255
  const dx = wall.end[0] - wall.start[0];
144
256
  const dy = wall.end[1] - wall.start[1];
145
- return Math.sqrt(dx * dx + dy * dy);
257
+ return Math.hypot(dx, dy);
146
258
  }
147
- getWallHeight(wallId) {
148
- const wall = this.walls.get(wallId);
259
+ getWallHeight(wallId, t) {
260
+ const wall = this.getWall(wallId);
149
261
  if (!wall)
150
262
  return 0;
151
- const nodes = useScene.getState().nodes;
263
+ const nodes = this.source.nodes();
152
264
  const levelId = resolveNodeLevelId(wall, nodes);
153
265
  const support = this.getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification);
154
- return getWallTop(wall, levelId, nodes, support.elevation) - support.elevation;
266
+ return getWallTop(wall, levelId, nodes, support.elevation, t) - support.elevation;
155
267
  }
156
268
  getCeilingGrid(ceilingId) {
157
269
  if (!this.ceilingGrids.has(ceilingId)) {
@@ -192,19 +304,19 @@ export class SpatialGridManager {
192
304
  * live-effective records and skip the rendered-polygon cache.
193
305
  */
194
306
  levelHasLivePreview(levelId) {
195
- const nodes = useScene.getState().nodes;
307
+ const nodes = this.source.nodes();
196
308
  const structuralOnLevel = (id) => {
197
309
  const node = nodes[id];
198
310
  if (!node || (node.type !== 'slab' && node.type !== 'wall'))
199
311
  return false;
200
312
  return resolveNodeLevelId(node, nodes) === levelId;
201
313
  };
202
- const overrides = useLiveNodeOverrides.getState().overrides;
314
+ const overrides = this.source.overrides();
203
315
  for (const id of overrides.keys()) {
204
316
  if (structuralOnLevel(id))
205
317
  return true;
206
318
  }
207
- const transforms = useLiveTransforms.getState().transforms;
319
+ const transforms = this.source.transforms();
208
320
  for (const id of transforms.keys()) {
209
321
  if (structuralOnLevel(id))
210
322
  return true;
@@ -221,8 +333,8 @@ export class SpatialGridManager {
221
333
  * never re-map, or the delta would apply twice.
222
334
  */
223
335
  effectiveSlabRecord(slab) {
224
- let effective = getEffectiveNode(slab);
225
- const live = useLiveTransforms.getState().get(slab.id);
336
+ let effective = this.source.effective(slab);
337
+ const live = this.source.transforms().get(slab.id);
226
338
  if (live) {
227
339
  const [dx, dy, dz] = live.position;
228
340
  if (dx !== 0 || dy !== 0 || dz !== 0) {
@@ -234,7 +346,7 @@ export class SpatialGridManager {
234
346
  };
235
347
  }
236
348
  }
237
- return liftedManualSlab(useScene.getState().nodes, effective);
349
+ return liftedManualSlab(this.source.nodes(), effective);
238
350
  }
239
351
  getRenderedSlabPolygon(levelId, slab) {
240
352
  const live = this.levelHasLivePreview(levelId);
@@ -250,7 +362,7 @@ export class SpatialGridManager {
250
362
  }
251
363
  const walls = this.getLevelWallNodes(levelId);
252
364
  const polygon = getRenderableSlabPolygon(slab, {
253
- walls: live ? walls.map((wall) => getEffectiveNode(wall)) : walls,
365
+ walls: live ? walls.map((wall) => this.source.effective(wall)) : walls,
254
366
  siblingSlabs,
255
367
  });
256
368
  if (!live)
@@ -282,7 +394,7 @@ export class SpatialGridManager {
282
394
  // Rendered slab polygons adopt wall bands — a new wall can extend them.
283
395
  this.invalidateRenderedSlabPolygons(levelId);
284
396
  }
285
- else if (node.type === 'item') {
397
+ else if (node.type === 'item' && this.itemsIndexed) {
286
398
  const item = node;
287
399
  if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
288
400
  // Wall-attached item - use parentId as the wall ID
@@ -335,7 +447,7 @@ export class SpatialGridManager {
335
447
  this.walls.set(wall.id, wall);
336
448
  this.invalidateRenderedSlabPolygons(levelId);
337
449
  }
338
- else if (node.type === 'item') {
450
+ else if (node.type === 'item' && this.itemsIndexed) {
339
451
  const item = node;
340
452
  if (item.asset.attachTo === 'wall' || item.asset.attachTo === 'wall-side') {
341
453
  // Remove old placement and re-insert
@@ -399,7 +511,7 @@ export class SpatialGridManager {
399
511
  const removedItemIds = this.getWallGrid(levelId).removeWall(nodeId);
400
512
  return removedItemIds; // Caller can use this to delete the items from scene
401
513
  }
402
- else if (nodeType === 'item') {
514
+ else if (nodeType === 'item' && this.itemsIndexed) {
403
515
  this.getFloorGrid(levelId).remove(nodeId);
404
516
  this.getWallGrid(levelId).removeByItemId(nodeId);
405
517
  // Also clean up ceiling grid
@@ -416,7 +528,7 @@ export class SpatialGridManager {
416
528
  return this.canPlaceOnFloorFootprints(levelId, [{ position, dimensions, rotation }], ignoreIds);
417
529
  }
418
530
  canPlaceOnFloorFootprints(levelId, footprints, ignoreIds) {
419
- const nodes = useScene.getState().nodes;
531
+ const nodes = this.source.nodes();
420
532
  const ignoreSet = expandIgnoredNodeIds(ignoreIds, nodes);
421
533
  const draftBounds = footprints.map((footprint) => footprintBoundsXZ(footprint.position, footprint.dimensions, footprint.rotation[1] ?? 0));
422
534
  for (let i = 0; i < draftBounds.length; i += 1) {
@@ -474,18 +586,25 @@ export class SpatialGridManager {
474
586
  * @param ignoreIds - item IDs to ignore in collision check
475
587
  */
476
588
  canPlaceOnWall(levelId, wallId, localX, localY, dimensions, attachType = 'wall', side, ignoreIds) {
589
+ this.ensureItemIndex();
477
590
  const wallLength = this.getWallLength(wallId);
478
591
  if (wallLength === 0) {
479
592
  return { valid: false, conflictIds: [] };
480
593
  }
481
- const wallHeight = this.getWallHeight(wallId);
594
+ const [itemWidth, itemHeight] = dimensions;
482
595
  // Convert local X position to parametric t (0-1)
483
596
  const tCenter = localX / wallLength;
484
- const [itemWidth, itemHeight] = dimensions;
597
+ const halfW = itemWidth / wallLength / 2;
598
+ const tStart = Math.max(0, Math.min(1, tCenter - halfW));
599
+ const tEnd = Math.max(0, Math.min(1, tCenter + halfW));
600
+ const hStart = this.getWallHeight(wallId, tStart);
601
+ const hEnd = this.getWallHeight(wallId, tEnd);
602
+ const hCenter = this.getWallHeight(wallId, tCenter);
603
+ const wallHeight = Math.min(hStart, hEnd, hCenter);
485
604
  const baseResult = this.getWallGrid(levelId).canPlaceOnWall(wallId, wallLength, wallHeight, tCenter, itemWidth, localY, itemHeight, attachType, side, ignoreIds);
486
605
  if (!baseResult.valid)
487
606
  return baseResult;
488
- const nodes = useScene.getState().nodes;
607
+ const nodes = this.source.nodes();
489
608
  const ignoreSet = new Set(ignoreIds ?? []);
490
609
  const draftBounds = {
491
610
  minX: localX - itemWidth / 2,
@@ -521,6 +640,7 @@ export class SpatialGridManager {
521
640
  };
522
641
  }
523
642
  getWallForItem(levelId, itemId) {
643
+ this.ensureItemIndex();
524
644
  return this.getWallGrid(levelId).getWallForItem(itemId);
525
645
  }
526
646
  /**
@@ -694,7 +814,7 @@ export class SpatialGridManager {
694
814
  // Sampled at the wall's own start point — the same anchor the mesh is
695
815
  // positioned at, so the resolver and the renderer cannot disagree about
696
816
  // where the ground is under this wall.
697
- const levelBase = levelBaseElevationAt(useScene.getState().nodes, levelId, start[0], start[1]);
817
+ const levelBase = levelBaseElevationAt(this.source.nodes(), levelId, start[0], start[1]);
698
818
  const slabMap = this.slabsByLevel.get(levelId);
699
819
  if (!slabMap) {
700
820
  const elevation = levelBase + supportOffset;
@@ -709,7 +829,7 @@ export class SpatialGridManager {
709
829
  }
710
830
  const inputs = this.getSupportInputs(levelId, slabMap);
711
831
  const support = computeWallSlabSupport({ start, end, curveOffset, thickness, justification, supportOffset }, inputs.slabs, inputs.walls, preferredSlabId, maxElevation, levelBase, inputs.supportNodes, inputs.baseAt, inputs.terrainPlates.some((slab) => wallOverlapsPolygon({ start, end, curveOffset, thickness, justification }, slab.polygon))
712
- ? useLiveTerrain.getState()
832
+ ? this.source.terrain()
713
833
  : undefined);
714
834
  return support;
715
835
  }
@@ -725,9 +845,9 @@ export class SpatialGridManager {
725
845
  supportInputsRevision = 0;
726
846
  supportInputs = new Map();
727
847
  getSupportInputs(levelId, slabMap) {
728
- const nodes = useScene.getState().nodes;
729
- const overrides = useLiveNodeOverrides.getState().overrides;
730
- const transforms = useLiveTransforms.getState().transforms;
848
+ const nodes = this.source.nodes();
849
+ const overrides = this.source.overrides();
850
+ const transforms = this.source.transforms();
731
851
  const cached = this.supportInputs.get(levelId);
732
852
  if (cached &&
733
853
  cached.revision === this.supportInputsRevision &&
@@ -750,11 +870,11 @@ export class SpatialGridManager {
750
870
  for (const id of slab.zoneIds ?? []) {
751
871
  const zone = nodes[id];
752
872
  if (zone?.type === 'zone')
753
- supportNodes[id] = getEffectiveNode(zone);
873
+ supportNodes[id] = this.source.effective(zone);
754
874
  }
755
875
  for (const node of Object.values(nodes))
756
876
  if (node.parentId === levelId && (node.type === 'separator' || node.type === 'zone'))
757
- supportNodes[node.id] = getEffectiveNode(node);
877
+ supportNodes[node.id] = this.source.effective(node);
758
878
  for (const node of Object.values(nodes))
759
879
  if (node.type === 'site' || node.type === 'building' || node.type === 'level')
760
880
  supportNodes[node.id] = node;
@@ -769,7 +889,7 @@ export class SpatialGridManager {
769
889
  baseAt: (x, z) => levelBaseElevationAt(nodes, levelId, x, z),
770
890
  slabs,
771
891
  supportNodes,
772
- walls: this.getLevelWallNodes(levelId).map((wall) => getEffectiveNode(wall)),
892
+ walls: this.getLevelWallNodes(levelId).map((wall) => this.source.effective(wall)),
773
893
  };
774
894
  this.supportInputs.set(levelId, next);
775
895
  return next;
@@ -782,7 +902,7 @@ export class SpatialGridManager {
782
902
  */
783
903
  levelWallsCache = new WeakMap();
784
904
  getLevelWallNodes(levelId) {
785
- const nodes = useScene.getState().nodes;
905
+ const nodes = this.source.nodes();
786
906
  let byLevel = this.levelWallsCache.get(nodes);
787
907
  if (!byLevel) {
788
908
  byLevel = new Map();
@@ -814,6 +934,7 @@ export class SpatialGridManager {
814
934
  * Validates that the footprint is within the ceiling polygon (but not in any holes) and doesn't overlap other ceiling items.
815
935
  */
816
936
  canPlaceOnCeiling(ceilingId, position, dimensions, rotation, ignoreIds) {
937
+ this.ensureItemIndex();
817
938
  const ceiling = this.ceilings.get(ceilingId);
818
939
  if (!ceiling || ceiling.polygon.length < 3) {
819
940
  return { valid: false, conflictIds: [] };
@@ -833,7 +954,7 @@ export class SpatialGridManager {
833
954
  return { valid: false, conflictIds: [] };
834
955
  }
835
956
  }
836
- const nodes = useScene.getState().nodes;
957
+ const nodes = this.source.nodes();
837
958
  const ignoreSet = new Set(ignoreIds ?? []);
838
959
  const [width, , depth] = dimensions;
839
960
  const yRot = rotation[1];
@@ -887,10 +1008,53 @@ export class SpatialGridManager {
887
1008
  }
888
1009
  // Singleton instance
889
1010
  export const spatialGridManager = new SpatialGridManager();
1011
+ const activeGrids = [];
1012
+ /**
1013
+ * The manager support queries read: the editor's singleton, or, inside `withSpatialGrid`, the one
1014
+ * a detached scene builds from its own nodes (scene runtime).
1015
+ */
1016
+ export function activeSpatialGrid() {
1017
+ return activeGrids.at(-1)?.() ?? spatialGridManager;
1018
+ }
1019
+ export function withSpatialGrid(grid, run) {
1020
+ activeGrids.push(grid);
1021
+ try {
1022
+ return run();
1023
+ }
1024
+ finally {
1025
+ activeGrids.pop();
1026
+ }
1027
+ }
1028
+ /** A manager indexed over `nodes()` as they are now, without previews. */
1029
+ export function createSnapshotSpatialGrid(nodes, levelIdOf) {
1030
+ const grid = new SpatialGridManager(0.5, snapshotSpatialGridSource(nodes), {
1031
+ lazyItems: levelIdOf,
1032
+ });
1033
+ grid.bulkLoad(nodes());
1034
+ return grid;
1035
+ }
1036
+ const supportIndexes = new WeakMap();
1037
+ /**
1038
+ * The support index of a store's saved nodes, kept per store and brought up to date in place on
1039
+ * each use (`syncSnapshot`), rebuilt only when that is simpler: what reconciliation queries.
1040
+ */
1041
+ export function supportIndexOf(store, levelIdOf) {
1042
+ const nodes = store.getState().nodes;
1043
+ const cached = supportIndexes.get(store);
1044
+ if (cached?.nodes === nodes)
1045
+ return cached.grid;
1046
+ if (cached?.grid.syncSnapshot(cached.nodes, nodes)) {
1047
+ cached.nodes = nodes;
1048
+ return cached.grid;
1049
+ }
1050
+ const grid = createSnapshotSpatialGrid(() => store.getState().nodes, levelIdOf);
1051
+ supportIndexes.set(store, { nodes, grid });
1052
+ return grid;
1053
+ }
890
1054
  /** Level-local Y where the rendered wall mesh begins. */
891
1055
  export function getWallBaseElevationForNodes(wall, nodes) {
892
1056
  const levelId = resolveNodeLevelId(wall, nodes);
893
- return spatialGridManager.getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification).elevation;
1057
+ return activeSpatialGrid().getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification).elevation;
894
1058
  }
895
1059
  /**
896
1060
  * Effective (extruded) height of a wall resolved from a nodes record:
@@ -898,9 +1062,16 @@ export function getWallBaseElevationForNodes(wall, nodes) {
898
1062
  * value always agrees with the rendered wall. One shared resolver for the
899
1063
  * editor overlays (measurement label, action menu, side handles) that used
900
1064
  * to copy this derivation locally.
1065
+ *
1066
+ * `t` (0 at the start, 1 at the end) picks a point on a sloped top. Without it
1067
+ * the lower end answers: the height the whole wall clears, which is what
1068
+ * plugins pinned to the public API (written before sloped tops) test against.
901
1069
  */
902
- export function getWallEffectiveHeightForNodes(wall, nodes) {
1070
+ export function getWallEffectiveHeightForNodes(wall, nodes, t) {
903
1071
  const levelId = resolveNodeLevelId(wall, nodes);
904
- const support = spatialGridManager.getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification);
905
- return getWallTop(wall, levelId, nodes, support.elevation) - support.elevation;
1072
+ const support = activeSpatialGrid().getSlabSupportForWall(levelId, wall.start, wall.end, wall.curveOffset ?? 0, wall.thickness, wall.supportSlabId ?? null, undefined, wall.supportOffset, wall.justification);
1073
+ const top = t === undefined
1074
+ ? Math.min(getWallTop(wall, levelId, nodes, support.elevation, 0), getWallTop(wall, levelId, nodes, support.elevation, 1))
1075
+ : getWallTop(wall, levelId, nodes, support.elevation, t);
1076
+ return top - support.elevation;
906
1077
  }