@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -0,0 +1,28 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { achievedChanges } from './achieved.js';
3
+ import { planNodeMove } from './move-plan.js';
4
+ /**
5
+ * `move_node`: the editor's move tool for one node — re-seated on its host by `planNodeMove`,
6
+ * so the node the agent leaves is the node the editor's drag would leave.
7
+ */
8
+ export const moveNode = (nodes, input) => {
9
+ const node = nodes[input.id];
10
+ if (!node)
11
+ refuse('node_not_found', `Node not found: ${input.id}.`, { id: input.id });
12
+ const plan = planNodeMove(nodes, node, input);
13
+ const changes = { update: [{ id: node.id, data: plan.data }] };
14
+ return {
15
+ result: {
16
+ ok: true,
17
+ id: node.id,
18
+ type: node.type,
19
+ host: plan.host,
20
+ hostId: plan.hostId,
21
+ position: plan.position,
22
+ clamped: plan.clamped,
23
+ message: `Moved ${node.type} "${node.name ?? node.id}"${plan.clamped ? ', slid to stay seated' : ''}`,
24
+ achieved: achievedChanges(nodes, changes),
25
+ },
26
+ changes,
27
+ };
28
+ };
@@ -0,0 +1,28 @@
1
+ import { type AnyNode } from '../schema/index.js';
2
+ import type { SceneNodes } from './types.js';
3
+ export type MoveTarget = {
4
+ to?: number[];
5
+ by?: number[];
6
+ y?: number;
7
+ rotation?: number;
8
+ force?: boolean;
9
+ };
10
+ export type MoveHostClass = 'wall' | 'ceiling' | 'free' | 'roof' | 'level';
11
+ export type MovePlan = {
12
+ host: MoveHostClass;
13
+ hostId: string | null;
14
+ /** The node's stored position after the move; for a wall, its start as [x, 0, z]. */
15
+ position: [number, number, number];
16
+ clamped: boolean;
17
+ data: Partial<AnyNode>;
18
+ };
19
+ /** The host class a node's seat belongs to, or a coded refusal saying why it has no movable seat. */
20
+ export declare function moveHostClass(nodes: SceneNodes, node: AnyNode): MoveHostClass;
21
+ /**
22
+ * Where a node lands when moved, seated the way the editor's move tools seat it — the same plan
23
+ * move_node applies to a live node and duplicate_node applies to a copy's offset.
24
+ */
25
+ export declare function planNodeMove(nodes: SceneNodes, node: AnyNode, target: MoveTarget, options?: {
26
+ checkOverlap?: boolean;
27
+ }): MovePlan;
28
+ //# sourceMappingURL=move-plan.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"move-plan.d.ts","sourceRoot":"","sources":["../../src/agent-operations/move-plan.ts"],"names":[],"mappings":"AAUA,OAAO,EACL,KAAK,OAAO,EAQb,MAAM,WAAW,CAAA;AAKlB,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC,MAAM,MAAM,UAAU,GAAG;IACvB,EAAE,CAAC,EAAE,MAAM,EAAE,CAAA;IACb,EAAE,CAAC,EAAE,MAAM,EAAE,CAAA;IACb,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,KAAK,CAAC,EAAE,OAAO,CAAA;CAChB,CAAA;AAED,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG,SAAS,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAA;AAE1E,MAAM,MAAM,QAAQ,GAAG;IACrB,IAAI,EAAE,aAAa,CAAA;IACnB,MAAM,EAAE,MAAM,GAAG,IAAI,CAAA;IACrB,qFAAqF;IACrF,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,OAAO,EAAE,OAAO,CAAA;IAChB,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CACvB,CAAA;AA6CD,qGAAqG;AACrG,wBAAgB,aAAa,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,OAAO,GAAG,aAAa,CAsC7E;AA2QD;;;GAGG;AACH,wBAAgB,YAAY,CAC1B,KAAK,EAAE,UAAU,EACjB,IAAI,EAAE,OAAO,EACb,MAAM,EAAE,UAAU,EAClB,OAAO,GAAE;IAAE,YAAY,CAAC,EAAE,OAAO,CAAA;CAAO,GACvC,QAAQ,CAcV"}
@@ -0,0 +1,259 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { clampDoorToWall, clampWindowToWall, findWallChildOverlap, refuseOpeningAboveSlope, wallOpeningCeilingOver, } from '../building/wall-openings.js';
3
+ import { getDoorOpeningSize } from '../lib/door-opening.js';
4
+ import { openingHostFacing } from '../lib/opening-casing.js';
5
+ import { getCurtainWallConfig, getScaledDimensions, } from '../schema/index.js';
6
+ import { isDerivedNode } from '../store/derived-node-guard.js';
7
+ import { isCurvedWall } from '../systems/wall/wall-curve.js';
8
+ import { getWallLocalFaceZ } from '../systems/wall/wall-frame.js';
9
+ import { projectWorldPointToWallLocalX, wallLength } from './plan-geometry.js';
10
+ /**
11
+ * Kinds a person can pick up and set down on a level, whose seat is their stored plan position:
12
+ * the same kinds the node definitions declare `movable` on x/z (core cannot read those
13
+ * definitions, so the seat is decided by kind and parent here, as other operations decide).
14
+ */
15
+ const FREE_ON_LEVEL = new Set([
16
+ 'item',
17
+ 'column',
18
+ 'elevator',
19
+ 'shelf',
20
+ 'block',
21
+ 'cabinet',
22
+ 'procedural-item',
23
+ 'imported-mesh',
24
+ 'scan',
25
+ 'spawn',
26
+ 'hvac-equipment',
27
+ 'duct-terminal',
28
+ 'duct-fitting',
29
+ 'pipe-fitting',
30
+ 'pipe-trap',
31
+ ]);
32
+ const DEDICATED_TOOL = {
33
+ zone: 'move_zone or rotate_zone',
34
+ level: 'add_level or duplicate_level',
35
+ roof: 'create_roof',
36
+ 'roof-segment': 'create_roof',
37
+ stair: 'create_stair',
38
+ building: 'update_node on the building',
39
+ };
40
+ function parentOf(nodes, node) {
41
+ return node.parentId ? nodes[node.parentId] : undefined;
42
+ }
43
+ function positionOf(node) {
44
+ const position = node.position;
45
+ return Array.isArray(position) && position.length === 3
46
+ ? position
47
+ : null;
48
+ }
49
+ /** The host class a node's seat belongs to, or a coded refusal saying why it has no movable seat. */
50
+ export function moveHostClass(nodes, node) {
51
+ if (isDerivedNode(node))
52
+ refuse('node_not_movable', `${node.type} ${node.id} is derived from its room; the editor rebuilds it rather than moving it.`, { id: node.id, type: node.type });
53
+ const parent = parentOf(nodes, node);
54
+ if (parent?.type === 'wall' &&
55
+ (node.type === 'door' || node.type === 'window' || node.type === 'item'))
56
+ return 'wall';
57
+ if (parent?.type === 'ceiling' && node.type === 'item')
58
+ return 'ceiling';
59
+ if ((node.type === 'door' || node.type === 'window') &&
60
+ (node.roofSegmentId || parent?.type === 'roof-segment'))
61
+ refuse('move_not_supported', `${node.type} ${node.id} sits on a roof-segment wall face, whose seat the editor keeps in face-local coordinates this tool does not move.`, { id: node.id, type: node.type });
62
+ if (parent?.type === 'roof-segment')
63
+ return 'roof';
64
+ if (node.type === 'wall' && parent?.type === 'level')
65
+ return 'level';
66
+ if (parent?.type === 'level' && FREE_ON_LEVEL.has(node.type) && positionOf(node))
67
+ return 'free';
68
+ if (parent?.type === 'item')
69
+ refuse('move_not_supported', `${node.type} ${node.id} rests on item ${parent.id}; moving a node on another item's surface is not supported here. Move its host, or delete and place it again.`, { id: node.id, hostId: parent.id });
70
+ const dedicated = DEDICATED_TOOL[node.type];
71
+ refuse('node_not_movable', `A ${node.type} has no seat the editor's move tool drags${dedicated ? `; use ${dedicated}` : ''}.`, { id: node.id, type: node.type });
72
+ }
73
+ function requireTarget(target) {
74
+ if (target.to && target.by)
75
+ refuse('move_target_ambiguous', 'Pass one of to (absolute) or by (delta), not both.');
76
+ if (!target.to && !target.by && target.rotation === undefined)
77
+ refuse('move_target_required', 'Say where the node goes: to [x, z], by [dx, dz], or a rotation alone.');
78
+ }
79
+ function planTargetXZ(current, target) {
80
+ if (target.to)
81
+ return [target.to[0] ?? current[0], target.to[1] ?? current[2]];
82
+ return [current[0] + (target.by?.[0] ?? 0), current[2] + (target.by?.[1] ?? 0)];
83
+ }
84
+ function yawData(node, target, scalar) {
85
+ if (target.rotation === undefined)
86
+ return {};
87
+ const radians = (target.rotation * Math.PI) / 180;
88
+ if (scalar)
89
+ return { rotation: radians };
90
+ const rotation = node.rotation;
91
+ const tuple = [rotation?.[0] ?? 0, radians, rotation?.[2] ?? 0];
92
+ return { rotation: tuple };
93
+ }
94
+ function refuseStrayY(target, node) {
95
+ if (target.y !== undefined)
96
+ refuse('height_not_applicable', `y sets a window's sill or a wall item's bottom height; ${node.type} ${node.id} takes neither.`, { id: node.id, type: node.type });
97
+ }
98
+ function planFreeMove(node, target, host) {
99
+ refuseStrayY(target, node);
100
+ const current = positionOf(node);
101
+ if (!current)
102
+ refuse('node_not_movable', `${node.type} ${node.id} has no stored position to move.`, {
103
+ id: node.id,
104
+ });
105
+ const [x, z] = planTargetXZ(current, target);
106
+ const position = [x, current[1], z];
107
+ return {
108
+ host,
109
+ hostId: node.parentId ?? null,
110
+ position,
111
+ clamped: false,
112
+ data: { position, ...yawData(node, target, host === 'roof') },
113
+ };
114
+ }
115
+ function desiredLocalX(wall, node, target) {
116
+ const current = positionOf(node);
117
+ if (target.to)
118
+ return projectWorldPointToWallLocalX(wall, [target.to[0] ?? 0, 0, target.to[1] ?? 0]);
119
+ if (!current)
120
+ return 0;
121
+ const length = wallLength(wall);
122
+ if (!length)
123
+ return current[0];
124
+ const ux = (wall.end[0] - wall.start[0]) / length;
125
+ const uz = (wall.end[1] - wall.start[1]) / length;
126
+ return current[0] + (target.by?.[0] ?? 0) * ux + (target.by?.[1] ?? 0) * uz;
127
+ }
128
+ function overlapRefusal(nodes, wall, node, centreX, centreY, width, height, target, checkOverlap) {
129
+ if (!checkOverlap || target.force)
130
+ return;
131
+ const blocking = findWallChildOverlap(wall.id, nodes, centreX, centreY, width, height, node.id);
132
+ if (blocking)
133
+ refuse('opening_overlap', `Moving ${node.type} ${node.id} there on wall ${wall.id} would overlap ${blocking.type} ${blocking.id}. Move it along the wall, or, if the person asked for the overlap, pass force, like holding Alt in the editor.`, { id: node.id, wallId: wall.id, blockingId: blocking.id });
134
+ }
135
+ function planOpeningMove(nodes, wall, node, target, checkOverlap) {
136
+ if (node.type === 'door' && target.y !== undefined)
137
+ refuseStrayY(target, node);
138
+ // A door's cutout is wider and taller than its leaf once it has sidelights or a transom.
139
+ const cutout = node.type === 'door'
140
+ ? getDoorOpeningSize(node)
141
+ : { width: node.width, height: node.height, leafOffsetX: 0 };
142
+ const cutoutOffsetX = cutout.leafOffsetX * openingHostFacing(node);
143
+ const length = wallLength(wall);
144
+ if (length < cutout.width)
145
+ refuse('wall_too_short', `Wall ${wall.id} is ${length.toFixed(2)} m long, too short for this ${cutout.width.toFixed(2)} m ${node.type}.`, { id: node.id, wallId: wall.id, wallLength: length, width: cutout.width });
146
+ const rawX = desiredLocalX(wall, node, target);
147
+ const rawY = node.type === 'door'
148
+ ? node.height / 2
149
+ : target.y === undefined
150
+ ? node.position[1]
151
+ : target.y + node.height / 2;
152
+ const { clampedX, clampedY, fits } = node.type === 'door'
153
+ ? clampDoorToWall(wall, rawX, node.width, node.height, node, nodes)
154
+ : clampWindowToWall(wall, rawX, rawY, node.width, node.height, nodes);
155
+ if (!fits)
156
+ refuseOpeningAboveSlope(wall, nodes, node.type, node.width, node.height);
157
+ // Checked where the clamp put the door: under a sloped top it may have slid to the high end.
158
+ if (node.type === 'door') {
159
+ const wallHeight = wallOpeningCeilingOver(wall, nodes, clampedX - cutoutOffsetX - cutout.width / 2, clampedX - cutoutOffsetX + cutout.width / 2) - (wall.wallType === 'curtain' ? getCurtainWallConfig(wall).perimeterWidth : 0);
160
+ if (cutout.height > wallHeight + 1e-6)
161
+ refuse('wall_too_low', `Wall ${wall.id} is ${wallHeight.toFixed(2)} m high, too low for this ${cutout.height.toFixed(2)} m door.`, { id: node.id, wallId: wall.id, wallHeight, height: cutout.height });
162
+ }
163
+ overlapRefusal(nodes, wall, node, clampedX - cutoutOffsetX, clampedY + (cutout.height - node.height) / 2, cutout.width, cutout.height, target, checkOverlap);
164
+ const position = [clampedX, clampedY, node.position[2]];
165
+ return {
166
+ host: 'wall',
167
+ hostId: wall.id,
168
+ position,
169
+ clamped: Math.abs(clampedX - rawX) > 1e-9 || Math.abs(clampedY - rawY) > 1e-9,
170
+ data: { position },
171
+ };
172
+ }
173
+ /** A wall item's seat, as place_items seats one: along the wall, bottom at y, on the point's side. */
174
+ function planWallItemMove(nodes, wall, item, target, checkOverlap) {
175
+ const [width, height] = getScaledDimensions(item);
176
+ const wallHeight = wall.height ?? 2.5;
177
+ const length = wallLength(wall);
178
+ const rawX = desiredLocalX(wall, item, target);
179
+ const x = Math.max(width / 2, Math.min(length - width / 2, rawX));
180
+ const rawY = target.y ?? item.position[1];
181
+ const y = Math.max(0, Math.min(wallHeight - height, rawY));
182
+ // The side follows the target point when one is named, as the editor's drag crosses the wall.
183
+ let side = item.side;
184
+ let faceZ = item.position[2];
185
+ let turn = item.rotation[1] ?? 0;
186
+ if (target.to) {
187
+ const [dx, dz] = [wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]];
188
+ const left = -dz * ((target.to[0] ?? 0) - wall.start[0]) + dx * ((target.to[1] ?? 0) - wall.start[1]) >= 0;
189
+ side = left ? 'front' : 'back';
190
+ faceZ = item.asset.attachTo === 'wall-side' ? getWallLocalFaceZ(wall, left ? 'a' : 'b') : 0;
191
+ turn = left ? 0 : Math.PI;
192
+ }
193
+ overlapRefusal(nodes, wall, item, x, y + height / 2, width, height, target, checkOverlap);
194
+ const position = [x, y, faceZ];
195
+ return {
196
+ host: 'wall',
197
+ hostId: wall.id,
198
+ position,
199
+ clamped: Math.abs(x - rawX) > 1e-9 || Math.abs(y - rawY) > 1e-9,
200
+ data: {
201
+ position,
202
+ rotation: [item.rotation[0] ?? 0, turn, item.rotation[2] ?? 0],
203
+ wallId: wall.id,
204
+ wallT: length ? x / length : 0,
205
+ side,
206
+ },
207
+ };
208
+ }
209
+ function planWallHostedMove(nodes, node, target, checkOverlap) {
210
+ if (target.rotation !== undefined)
211
+ refuse('rotation_not_supported', `${node.type} ${node.id} faces its wall side; rotation does not apply on a wall host.`, { id: node.id });
212
+ const wall = parentOf(nodes, node);
213
+ if (wall?.type !== 'wall')
214
+ refuse('move_host_missing', `${node.type} ${node.id} has no host wall.`, { id: node.id });
215
+ if (isCurvedWall(wall))
216
+ refuse('curved_wall', `Wall ${wall.id} is curved; its hosted nodes do not slide along it, as in the editor.`, { id: node.id, wallId: wall.id });
217
+ return node.type === 'item'
218
+ ? planWallItemMove(nodes, wall, node, target, checkOverlap)
219
+ : planOpeningMove(nodes, wall, node, target, checkOverlap);
220
+ }
221
+ function planWallMove(node, target) {
222
+ refuseStrayY(target, node);
223
+ if (target.rotation !== undefined)
224
+ refuse('rotation_not_supported', `Wall ${node.id} turns by redrawing its ends; move_node only translates it.`, { id: node.id });
225
+ if (target.to)
226
+ refuse('move_to_ambiguous', `A wall has two ends; say by how much wall ${node.id} translates, with by [dx, dz].`, { id: node.id });
227
+ const dx = target.by?.[0] ?? 0;
228
+ const dz = target.by?.[1] ?? 0;
229
+ const start = [node.start[0] + dx, node.start[1] + dz];
230
+ const end = [node.end[0] + dx, node.end[1] + dz];
231
+ return {
232
+ host: 'level',
233
+ hostId: node.parentId ?? null,
234
+ position: [start[0], 0, start[1]],
235
+ clamped: false,
236
+ data: { start, end },
237
+ };
238
+ }
239
+ /**
240
+ * Where a node lands when moved, seated the way the editor's move tools seat it — the same plan
241
+ * move_node applies to a live node and duplicate_node applies to a copy's offset.
242
+ */
243
+ export function planNodeMove(nodes, node, target, options = {}) {
244
+ requireTarget(target);
245
+ const host = moveHostClass(nodes, node);
246
+ const checkOverlap = options.checkOverlap ?? true;
247
+ if (host === 'wall')
248
+ return planWallHostedMove(nodes, node, target, checkOverlap);
249
+ if (host === 'level')
250
+ return planWallMove(node, target);
251
+ if (host === 'roof') {
252
+ const parent = parentOf(nodes, node);
253
+ if (parent?.type !== 'roof-segment')
254
+ refuse('move_host_missing', `${node.type} ${node.id} has no host roof segment.`, {
255
+ id: node.id,
256
+ });
257
+ }
258
+ return planFreeMove(node, target, host);
259
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"node-patch.d.ts","sourceRoot":"","sources":["../../src/agent-operations/node-patch.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AA8ExC,wBAAgB,eAAe,CAC7B,OAAO,EAAE,OAAO,EAChB,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACtC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAwDzB"}
1
+ {"version":3,"file":"node-patch.d.ts","sourceRoot":"","sources":["../../src/agent-operations/node-patch.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AA8ExC,wBAAgB,eAAe,CAC7B,OAAO,EAAE,OAAO,EAChB,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACtC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAyEzB"}
@@ -1,4 +1,5 @@
1
1
  import { refuse } from '../agent-tools/refusal.js';
2
+ import { doorPositionForFacing } from '../lib/door-opening.js';
2
3
  import { parseMaterialColor } from '../material-library.js';
3
4
  import { parseNode } from '../schema/compiled-node-parsers.js';
4
5
  import { finishSurface, requireMaterialRef } from './material-refs.js';
@@ -110,5 +111,19 @@ export function honestNodePatch(current, data) {
110
111
  if (sent[material] !== undefined && typeof hider === 'string' && hider)
111
112
  refuse('shadowed_field', `${material} would not show: ${preset} (${hider}) is read first. Clear it in the same patch (${preset}: null).`, { field: material, hiddenBy: preset });
112
113
  }
114
+ if (current.type === 'door' &&
115
+ parsed.data.type === 'door' &&
116
+ ('rotation' in sent || 'side' in sent)) {
117
+ const next = parsed.data;
118
+ const rotation = sent.rotation === undefined
119
+ ? [
120
+ next.rotation[0],
121
+ next.side === 'back' ? Math.PI : 0,
122
+ next.rotation[2],
123
+ ]
124
+ : next.rotation;
125
+ sent.rotation = rotation;
126
+ sent.position = doorPositionForFacing({ ...next, rotation: current.rotation }, rotation);
127
+ }
113
128
  return sent;
114
129
  }
@@ -4,7 +4,8 @@ import type { AgentOperation } from './types.js';
4
4
  * `paint`: a finish in one call, as the editor's Paint gives it. Through patches an agent once took
5
5
  * five tries to paint a pier grey: `material: {color}` was stored as `{}`, `materialPreset: null`
6
6
  * was refused and an unknown preset fell back to grey. A colour is the nearest of the library's
7
- * flat colours, said with how near; a native material is kept as a scene material. Slots are
7
+ * flat colours, said with how near, or kept as given with exact; a native material is kept as a
8
+ * scene material. Slots are
8
9
  * written as the editor's slot paint writes them, a wall's faces through its paint plan, a roof's
9
10
  * role through its role field, on the roof: a roof shows one finish per surface, so a segment's
10
11
  * finish goes on its roof.
@@ -15,6 +16,7 @@ type PaintInput = {
15
16
  color?: string;
16
17
  material?: string | MaterialSchema;
17
18
  materialName?: string;
19
+ exact?: boolean;
18
20
  erase?: true;
19
21
  };
20
22
  export declare const paint: AgentOperation<PaintInput>;
@@ -1 +1 @@
1
- {"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/paint.ts"],"names":[],"mappings":"AAKA,OAAO,EAKL,KAAK,cAAc,EAOpB,MAAM,WAAW,CAAA;AAMlB,OAAO,KAAK,EAAgB,cAAc,EAAc,MAAM,SAAS,CAAA;AAEvE;;;;;;;;GAQG;AAEH,KAAK,UAAU,GAAG;IAChB,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,MAAM,GAAG,cAAc,CAAA;IAClC,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,KAAK,CAAC,EAAE,IAAI,CAAA;CACb,CAAA;AAsKD,eAAO,MAAM,KAAK,EAAE,cAAc,CAAC,UAAU,CA8M5C,CAAA"}
1
+ {"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../src/agent-operations/paint.ts"],"names":[],"mappings":"AAMA,OAAO,EAKL,KAAK,cAAc,EAOpB,MAAM,WAAW,CAAA;AAMlB,OAAO,KAAK,EAAgB,cAAc,EAAc,MAAM,SAAS,CAAA;AAEvE;;;;;;;;;GASG;AAEH,KAAK,UAAU,GAAG;IAChB,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,MAAM,GAAG,cAAc,CAAA;IAClC,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,KAAK,CAAC,EAAE,IAAI,CAAA;CACb,CAAA;AA4KD,eAAO,MAAM,KAAK,EAAE,cAAc,CAAC,UAAU,CAoN5C,CAAA"}
@@ -1,4 +1,5 @@
1
1
  import { refuse } from '../agent-tools/refusal.js';
2
+ import { slabSurfaceScriptPaintRefusal } from '../lib/floor-plate-paint.js';
2
3
  import { wallFaceScriptPaintRefusal } from '../lib/wall-face-script.js';
3
4
  import { GLAZED_ROOF_SLOTS, nodeSlotDeclarations } from '../node-slots/index.js';
4
5
  import { nearestLibraryColorRef } from '../procedural-items/library-colors.js';
@@ -7,7 +8,7 @@ import { buildWallFinishLayout, getWallLevelZones } from '../systems/wall/wall-f
7
8
  import { planWallPaint } from '../systems/wall/wall-paint-plan.js';
8
9
  import { roomFaceCover } from '../systems/wall/wall-room-sides.js';
9
10
  import { finishSurface, requireMaterialRef } from './material-refs.js';
10
- import { resolveInlinePaintMaterial } from './scene-materials.js';
11
+ import { exactColorMaterial, resolveInlinePaintMaterial } from './scene-materials.js';
11
12
  const WALL_TRIMS = ['skirting', 'crown', 'chairRail'];
12
13
  const ROOF_ROLES = ['top', 'edge', 'wall', 'fascia'];
13
14
  /** The surfaces the roof itself holds; its fascia is held by each of its segments. */
@@ -38,8 +39,14 @@ function finishOf(input, surface, context) {
38
39
  refuse('finish_required', 'Give one finish: color (#rrggbb), material (a library or scene ref, or a native material), or erase: true.');
39
40
  if (input.materialName !== undefined && typeof input.material !== 'object')
40
41
  refuse('invalid_material_name', 'materialName names a native material only.');
42
+ if (input.exact && !input.color)
43
+ refuse('invalid_exact', 'exact keeps a color as given: give color.');
41
44
  if (input.erase)
42
45
  return { ref: undefined };
46
+ if (input.color && input.exact) {
47
+ const { ref, sceneMaterial, created } = exactColorMaterial(context.materials, input.color);
48
+ return { ref, sceneMaterial, created };
49
+ }
43
50
  if (input.color) {
44
51
  const match = nearestLibraryColorRef(input.color);
45
52
  if (!match)
@@ -289,6 +296,12 @@ export const paint = (nodes, input, context) => {
289
296
  keptParts.push(`${id} ${face}: ${parts.map((region) => region.id).join(', ')}`);
290
297
  continue;
291
298
  }
299
+ const scripted = slabSurfaceScriptPaintRefusal(target, role);
300
+ if (scripted)
301
+ refuse('surface_built_by_script', `${scripted.message} Nothing was painted.`, {
302
+ target: id,
303
+ role,
304
+ });
292
305
  const next = { ...(target.slots ?? {}) };
293
306
  if (ref)
294
307
  next[role] = ref;
@@ -1 +1 @@
1
- {"version":3,"file":"photo-elevation.d.ts","sourceRoot":"","sources":["../../src/agent-operations/photo-elevation.ts"],"names":[],"mappings":"AACA,OAAO,EASL,KAAK,UAAU,EAQf,KAAK,IAAI,EAGV,MAAM,6BAA6B,CAAA;AAGpC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAG1B,MAAM,MAAM,cAAc,GAAG;IAC3B,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,kFAAkF;IAClF,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB;;;OAGG;IACH,KAAK,EAAE;QAAE,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC;QAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAA;KAAE,CAAA;IACpC;;;OAGG;IACH,IAAI,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,EAAE,EAAE,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;IAC1D,2FAA2F;IAC3F,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,CAAA;IACd;;;;OAIG;IACH,MAAM,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,EAAE,CAAA;KAAE,EAAE,CAAA;CAC1E,CAAA;AAED,MAAM,MAAM,mBAAmB,GAAG;IAChC,KAAK,EAAE,cAAc,EAAE,CAAA;IACvB;;;OAGG;IACH,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,oGAAoG;IACpG,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,CAAA;IACnB;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAA;IAClB,WAAW,EAAE,MAAM,CAAA;IACnB,kFAAkF;IAClF,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,EAAE,MAAM,CAAA;IACpB,UAAU,EAAE,MAAM,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,oCAAoC;IACpC,QAAQ,EAAE,UAAU,CAAA;IACpB,+EAA+E;IAC/E,gBAAgB,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAA;IACjD,8EAA8E;IAC9E,UAAU,EAAE,MAAM,CAAA;IAClB,+EAA+E;IAC/E,YAAY,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;IAC5D,4EAA4E;IAC5E,OAAO,EAAE;QACP,IAAI,EAAE,MAAM,GAAG,OAAO,CAAA;QACtB,OAAO,EAAE,MAAM,CAAA;QACf,KAAK,EAAE,EAAE,CAAA;QACT,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;QACjB,QAAQ,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;KACnB,EAAE,CAAA;IACH;;;OAGG;IACH,YAAY,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAA;IAC/C,QAAQ,EAAE,MAAM,EAAE,CAAA;CACnB,CAAA;AAED,mDAAmD;AACnD,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,MAAM,CAAA;IACf,uFAAuF;IACvF,SAAS,EAAE,MAAM,CAAA;IACjB,gBAAgB,EAAE,MAAM,CAAA;IACxB;;;OAGG;IACH,eAAe,EAAE,MAAM,CAAA;IACvB,4FAA4F;IAC5F,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,CAAA;IACf,qFAAqF;IACrF,QAAQ,EAAE,MAAM,EAAE,CAAA;IAClB,2FAA2F;IAC3F,IAAI,EAAE,SAAS,GAAG,IAAI,CAAA;IACtB,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE,MAAM,EAAE,CAAA;CACnB,CAAA;AAED,iGAAiG;AACjG,MAAM,MAAM,SAAS,GAAG;IACtB,UAAU,EAAE,aAAa,CAAA;IACzB,QAAQ,EAAE,IAAI,CAAA;IACd,MAAM,EAAE,IAAI,CAAA;IACZ,uDAAuD;IACvD,EAAE,EAAE,IAAI,CAAA;IACR,uCAAuC;IACvC,GAAG,EAAE,MAAM,CAAA;IACX,yCAAyC;IACzC,MAAM,EAAE,MAAM,CAAA;IACd,4FAA4F;IAC5F,KAAK,EAAE,MAAM,CAAA;IACb,uGAAuG;IACvG,UAAU,EAAE,YAAY,GAAG,WAAW,CAAA;IACtC,uFAAuF;IACvF,YAAY,EAAE,OAAO,CAAA;IACrB,4FAA4F;IAC5F,cAAc,EAAE,MAAM,CAAA;IACtB,gFAAgF;IAChF,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAA;AA8kBD;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,UAAU,EACjB,KAAK,EAAE,mBAAmB,EAC1B,KAAK,EAAE;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,KAAK,EAAE,aAAa,EAAE,CAAC;IAAC,MAAM,EAAE,kBAAkB,GAAG,IAAI,CAAA;CAAE,CAsE/D"}
1
+ {"version":3,"file":"photo-elevation.d.ts","sourceRoot":"","sources":["../../src/agent-operations/photo-elevation.ts"],"names":[],"mappings":"AACA,OAAO,EASL,KAAK,UAAU,EAQf,KAAK,IAAI,EAGV,MAAM,6BAA6B,CAAA;AAIpC,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAG1B,MAAM,MAAM,cAAc,GAAG;IAC3B,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,kFAAkF;IAClF,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB;;;OAGG;IACH,KAAK,EAAE;QAAE,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC;QAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAA;KAAE,CAAA;IACpC;;;OAGG;IACH,IAAI,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,EAAE,EAAE,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;IAC1D,2FAA2F;IAC3F,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,CAAA;IACd;;;;OAIG;IACH,MAAM,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,EAAE,CAAA;KAAE,EAAE,CAAA;CAC1E,CAAA;AAED,MAAM,MAAM,mBAAmB,GAAG;IAChC,KAAK,EAAE,cAAc,EAAE,CAAA;IACvB;;;OAGG;IACH,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,oGAAoG;IACpG,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,CAAA;IACnB;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAA;IAClB,WAAW,EAAE,MAAM,CAAA;IACnB,kFAAkF;IAClF,SAAS,EAAE,MAAM,CAAA;IACjB,YAAY,EAAE,MAAM,CAAA;IACpB,UAAU,EAAE,MAAM,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,oCAAoC;IACpC,QAAQ,EAAE,UAAU,CAAA;IACpB,+EAA+E;IAC/E,gBAAgB,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAA;IACjD,8EAA8E;IAC9E,UAAU,EAAE,MAAM,CAAA;IAClB,+EAA+E;IAC/E,YAAY,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;IAC5D,4EAA4E;IAC5E,OAAO,EAAE;QACP,IAAI,EAAE,MAAM,GAAG,OAAO,CAAA;QACtB,OAAO,EAAE,MAAM,CAAA;QACf,KAAK,EAAE,EAAE,CAAA;QACT,OAAO,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;QACjB,QAAQ,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;KACnB,EAAE,CAAA;IACH;;;OAGG;IACH,YAAY,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAA;IAC/C,QAAQ,EAAE,MAAM,EAAE,CAAA;CACnB,CAAA;AAED,mDAAmD;AACnD,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,MAAM,CAAA;IACf,uFAAuF;IACvF,SAAS,EAAE,MAAM,CAAA;IACjB,gBAAgB,EAAE,MAAM,CAAA;IACxB;;;OAGG;IACH,eAAe,EAAE,MAAM,CAAA;IACvB,4FAA4F;IAC5F,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,CAAA;IACf,qFAAqF;IACrF,QAAQ,EAAE,MAAM,EAAE,CAAA;IAClB,2FAA2F;IAC3F,IAAI,EAAE,SAAS,GAAG,IAAI,CAAA;IACtB,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE,MAAM,EAAE,CAAA;CACnB,CAAA;AAED,iGAAiG;AACjG,MAAM,MAAM,SAAS,GAAG;IACtB,UAAU,EAAE,aAAa,CAAA;IACzB,QAAQ,EAAE,IAAI,CAAA;IACd,MAAM,EAAE,IAAI,CAAA;IACZ,uDAAuD;IACvD,EAAE,EAAE,IAAI,CAAA;IACR,uCAAuC;IACvC,GAAG,EAAE,MAAM,CAAA;IACX,yCAAyC;IACzC,MAAM,EAAE,MAAM,CAAA;IACd,4FAA4F;IAC5F,KAAK,EAAE,MAAM,CAAA;IACb,uGAAuG;IACvG,UAAU,EAAE,YAAY,GAAG,WAAW,CAAA;IACtC,uFAAuF;IACvF,YAAY,EAAE,OAAO,CAAA;IACrB,4FAA4F;IAC5F,cAAc,EAAE,MAAM,CAAA;IACtB,gFAAgF;IAChF,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAA;AA8kBD;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,UAAU,EACjB,KAAK,EAAE,mBAAmB,EAC1B,KAAK,EAAE;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GACvC;IAAE,KAAK,EAAE,aAAa,EAAE,CAAC;IAAC,MAAM,EAAE,kBAAkB,GAAG,IAAI,CAAA;CAAE,CAsE/D"}
@@ -1,6 +1,7 @@
1
1
  import { refuse } from '../agent-tools/refusal.js';
2
2
  import { applyHomography, cameraFaceHomography, faceAtWidth, faceCoordinates, faceThroughCorner, invertHomography, lineIntersection, multiplyHomography, pointOnFace, solveHomography, solvePhotoCamera, vanishingPoint, vanishingResidualPx, } from '../building/photo-elevation.js';
3
3
  import { getLevelElevations } from '../services/storey.js';
4
+ import { queryNodes } from './scene-queries.js';
4
5
  /** Longest side of a drawing, and the finest scale worth drawing a facade at. */
5
6
  const MAX_SIDE = 1200;
6
7
  const MAX_PX_PER_METRE = 60;
@@ -691,7 +692,7 @@ function photoPose(nodes, elevations, faces, camera, anchors, focalAssumed) {
691
692
  let best = null;
692
693
  if (faces.length === 1) {
693
694
  // One face: the camera stands outside the building, away from its walls' middle.
694
- const walls = Object.values(nodes).filter((node) => node.type === 'wall' && node.parentId === faces[0].levelId);
695
+ const walls = queryNodes(nodes, { type: 'wall', parentId: faces[0].levelId });
695
696
  const middle = walls.flatMap((wall) => [wall.start, wall.end]);
696
697
  const cx = mean(middle.map((p) => p[0]));
697
698
  const cz = mean(middle.map((p) => p[1]));
@@ -1 +1 @@
1
- {"version":3,"file":"place-in-room.d.ts","sourceRoot":"","sources":["../../src/agent-operations/place-in-room.ts"],"names":[],"mappings":"AAEA,OAAO,EAKL,KAAK,QAAQ,EACd,MAAM,kBAAkB,CAAA;AAIzB,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAA;AAGtD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,MAAM,MAAM,aAAa,GAAG,QAAQ,GAAG;IAAE,EAAE,EAAE,MAAM,CAAA;CAAE,CAAA;AAErD,MAAM,MAAM,gBAAgB,GAAG,gBAAgB,GAAG;IAChD,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,OAAO,CAAC,EAAE,MAAM,EAAE,EAAE,CAAA;IACpB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,cAAc,CAAC,EAAE,OAAO,CAAA;IACxB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,MAAM,CAAC,EAAE,IAAI,GAAG,KAAK,CAAA;IACrB,KAAK,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,KAAK,CAAA;IAClC,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,cAAc,CAAC,EAAE,aAAa,EAAE,CAAA;CACjC,CAAA;AAqPD;;;;;;;GAOG;AACH,eAAO,MAAM,WAAW,EAAE,cAAc,CAAC,gBAAgB,CAwQxD,CAAA"}
1
+ {"version":3,"file":"place-in-room.d.ts","sourceRoot":"","sources":["../../src/agent-operations/place-in-room.ts"],"names":[],"mappings":"AAEA,OAAO,EAKL,KAAK,QAAQ,EACd,MAAM,kBAAkB,CAAA;AAIzB,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAA;AAGtD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,MAAM,MAAM,aAAa,GAAG,QAAQ,GAAG;IAAE,EAAE,EAAE,MAAM,CAAA;CAAE,CAAA;AAErD,MAAM,MAAM,gBAAgB,GAAG,gBAAgB,GAAG;IAChD,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,OAAO,CAAC,EAAE,MAAM,EAAE,EAAE,CAAA;IACpB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,cAAc,CAAC,EAAE,OAAO,CAAA;IACxB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,MAAM,CAAC,EAAE,IAAI,GAAG,KAAK,CAAA;IACrB,KAAK,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,KAAK,CAAA;IAClC,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,cAAc,CAAC,EAAE,aAAa,EAAE,CAAA;CACjC,CAAA;AAqPD;;;;;;;GAOG;AACH,eAAO,MAAM,WAAW,EAAE,cAAc,CAAC,gBAAgB,CAyQxD,CAAA"}
@@ -246,6 +246,7 @@ export const placeInRoom = (nodes, input, context) => {
246
246
  if (input.edge !== undefined &&
247
247
  (!Number.isInteger(input.edge) || input.edge < 0 || input.edge >= polygon.length))
248
248
  refuse('edge_out_of_range', `The room has ${polygon.length} edges (0–${polygon.length - 1}); there is no edge ${input.edge}.`);
249
+ // biome-ignore lint/plugin: door keep-outs and occupied footprints resolve each item through its parents
249
250
  const all = Object.values(nodes);
250
251
  const bounds = polygonBounds(polygon);
251
252
  const room = {
@@ -1 +1 @@
1
- {"version":3,"file":"place-items.d.ts","sourceRoot":"","sources":["../../src/agent-operations/place-items.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AAQnE,OAAO,KAAK,EAAE,cAAc,EAA4B,MAAM,SAAS,CAAA;AAEvE,KAAK,KAAK,GAAG;IACX,OAAO,EAAE,MAAM,CAAA;IACf,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;CACtB,CAAA;AACD,KAAK,eAAe,GAAG,gBAAgB,GAAG;IAAE,KAAK,EAAE,KAAK,EAAE,CAAA;CAAE,CAAA;AA8K5D;;;GAGG;AACH,eAAO,MAAM,UAAU,EAAE,cAAc,CAAC,eAAe,CAkItD,CAAA"}
1
+ {"version":3,"file":"place-items.d.ts","sourceRoot":"","sources":["../../src/agent-operations/place-items.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AASnE,OAAO,KAAK,EAAE,cAAc,EAA4B,MAAM,SAAS,CAAA;AAEvE,KAAK,KAAK,GAAG;IACX,OAAO,EAAE,MAAM,CAAA;IACf,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,YAAY,CAAC,EAAE,MAAM,CAAA;CACtB,CAAA;AACD,KAAK,eAAe,GAAG,gBAAgB,GAAG;IAAE,KAAK,EAAE,KAAK,EAAE,CAAA;CAAE,CAAA;AA4K5D;;;GAGG;AACH,eAAO,MAAM,UAAU,EAAE,cAAc,CAAC,eAAe,CAqItD,CAAA"}
@@ -8,6 +8,7 @@ import { collectDoorKeepouts } from './door-clearance.js';
8
8
  import { targetLevel } from './level-target.js';
9
9
  import { pointInPolygon, projectWorldPointToWallLocalX, wallLength, } from './plan-geometry.js';
10
10
  import { roofLevelRefusal } from './roof-writes.js';
11
+ import { queryNodes } from './scene-queries.js';
11
12
  /**
12
13
  * What belongs on the lot rather than in a room. Anything else placed outside every room of a
13
14
  * level that has rooms is refused: in production a model that had fallen back to raw place_items
@@ -16,9 +17,7 @@ import { roofLevelRefusal } from './roof-writes.js';
16
17
  const OUTDOOR_ASSET = /tree|plant|shrub|bush|hedge|flower|palm|\bfir\b|bench|grill|bbq|barbecue|\bcar\b|vehicle|truck|bike|bicycle|pool|fence|gate|lamp ?post|street|outdoor|garden|patio|deck|swing|trampoline|planter|mailbox|umbrella|parasol/i;
17
18
  const isOutdoor = (asset) => OUTDOOR_ASSET.test(`${asset.name} ${asset.category ?? ''} ${(asset.tags ?? []).join(' ')}`);
18
19
  function roomsOn(nodes, levelId) {
19
- return Object.values(nodes).flatMap((node) => node.type === 'zone' && node.parentId === levelId && node.polygon.length >= 3
20
- ? [node.polygon]
21
- : []);
20
+ return queryNodes(nodes, { type: 'zone', parentId: levelId }).flatMap((node) => node.polygon.length >= 3 ? [node.polygon] : []);
22
21
  }
23
22
  const refused = (assetId, code, error) => ({
24
23
  ok: false,
@@ -205,7 +204,7 @@ export const placeItems = (nodes, input, context) => {
205
204
  const room = rooms.find((polygon) => pointInPolygon([x, z], polygon));
206
205
  if (rooms.length && !isOutdoor(asset) && !room)
207
206
  return refused(assetId, 'outside_rooms', `"${asset.name}" at (${x}, ${z}) is outside every room on this level: indoor items go inside a room (read the rooms with get_zones); trees and garden items may stand outside. Outside a room, ${OUTSIDE_SOURCES}`);
208
- doorsOn[floorId] ??= collectDoorKeepouts(Object.values(nodes), { levelId: floorId });
207
+ doorsOn[floorId] ??= collectDoorKeepouts(queryNodes(nodes, { type: ['door', 'wall', 'level'] }), { levelId: floorId });
209
208
  const misfit = floorFit(nodes, floorId, entry, asset, doorsOn[floorId]);
210
209
  if (misfit)
211
210
  return misfit;
@@ -0,0 +1,28 @@
1
+ import type { PlanAabb } from './door-clearance.js';
2
+ /** The direction of a move in the plan, along the scene's x or z axis. */
3
+ export type ClearDirection = '+x' | '-x' | '+z' | '-z';
4
+ export type ClearMove = {
5
+ direction: ClearDirection;
6
+ distanceM: number;
7
+ };
8
+ /** A length in metres, to the millimetre. */
9
+ export declare const roundMm: (value: number) => number;
10
+ /** A length as the findings say it, to the millimetre. */
11
+ export declare const metres: (value: number) => string;
12
+ /** Moves as the findings say them: "0.295 m toward -x or 0.620 m toward -z". */
13
+ export declare const describeMoves: (moves: readonly ClearMove[]) => string;
14
+ export declare const roundBox: (box: PlanAabb) => PlanAabb;
15
+ /**
16
+ * How far two boxes share each plan axis: the length of the shared stretch, or minus the gap where
17
+ * they are apart along it.
18
+ */
19
+ export declare function axisOverlap(a: PlanAabb, b: PlanAabb): {
20
+ x: number;
21
+ z: number;
22
+ };
23
+ /**
24
+ * The moves of `a` that leave `margin` between it and `b`: the nearer way out on each axis, away
25
+ * from the other box's middle, shortest first. A box already clear by the margin has none.
26
+ */
27
+ export declare function clearingMoves(a: PlanAabb, b: PlanAabb, margin: number): ClearMove[];
28
+ //# sourceMappingURL=plan-clearance.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plan-clearance.d.ts","sourceRoot":"","sources":["../../src/agent-operations/plan-clearance.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAA;AAEhD,0EAA0E;AAC1E,MAAM,MAAM,cAAc,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;AAEtD,MAAM,MAAM,SAAS,GAAG;IAAE,SAAS,EAAE,cAAc,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAAA;AAIxE,6CAA6C;AAC7C,eAAO,MAAM,OAAO,UAAW,MAAM,WAA4C,CAAA;AAEjF,0DAA0D;AAC1D,eAAO,MAAM,MAAM,UAAW,MAAM,WAAqB,CAAA;AAEzD,gFAAgF;AAChF,eAAO,MAAM,aAAa,UAAW,SAAS,SAAS,EAAE,WACiC,CAAA;AAE1F,eAAO,MAAM,QAAQ,QAAS,QAAQ,KAAG,QAKvC,CAAA;AAKF;;;GAGG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK9E;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAG,SAAS,EAAE,CAiBnF"}
@@ -0,0 +1,47 @@
1
+ const MM_PER_M = 1000;
2
+ /** A length in metres, to the millimetre. */
3
+ export const roundMm = (value) => Math.round(value * MM_PER_M) / MM_PER_M;
4
+ /** A length as the findings say it, to the millimetre. */
5
+ export const metres = (value) => value.toFixed(3);
6
+ /** Moves as the findings say them: "0.295 m toward -x or 0.620 m toward -z". */
7
+ export const describeMoves = (moves) => moves.map((move) => `${metres(move.distanceM)} m toward ${move.direction}`).join(' or ');
8
+ export const roundBox = (box) => ({
9
+ minX: roundMm(box.minX),
10
+ maxX: roundMm(box.maxX),
11
+ minZ: roundMm(box.minZ),
12
+ maxZ: roundMm(box.maxZ),
13
+ });
14
+ /** Up to the millimetre, so a move of the stated length clears; the sliver below is float noise. */
15
+ const ceilMm = (value) => Math.ceil(value * MM_PER_M - 1e-9) / MM_PER_M;
16
+ /**
17
+ * How far two boxes share each plan axis: the length of the shared stretch, or minus the gap where
18
+ * they are apart along it.
19
+ */
20
+ export function axisOverlap(a, b) {
21
+ return {
22
+ x: Math.min(a.maxX, b.maxX) - Math.max(a.minX, b.minX),
23
+ z: Math.min(a.maxZ, b.maxZ) - Math.max(a.minZ, b.minZ),
24
+ };
25
+ }
26
+ /**
27
+ * The moves of `a` that leave `margin` between it and `b`: the nearer way out on each axis, away
28
+ * from the other box's middle, shortest first. A box already clear by the margin has none.
29
+ */
30
+ export function clearingMoves(a, b, margin) {
31
+ const awayX = a.minX + a.maxX >= b.minX + b.maxX;
32
+ const awayZ = a.minZ + a.maxZ >= b.minZ + b.maxZ;
33
+ const moves = [
34
+ {
35
+ direction: awayX ? '+x' : '-x',
36
+ distanceM: awayX ? margin + b.maxX - a.minX : margin + a.maxX - b.minX,
37
+ },
38
+ {
39
+ direction: awayZ ? '+z' : '-z',
40
+ distanceM: awayZ ? margin + b.maxZ - a.minZ : margin + a.maxZ - b.minZ,
41
+ },
42
+ ];
43
+ return moves
44
+ .filter((move) => move.distanceM > 0)
45
+ .map((move) => ({ ...move, distanceM: ceilMm(move.distanceM) }))
46
+ .sort((first, second) => first.distanceM - second.distanceM);
47
+ }
@@ -18,6 +18,8 @@ export declare function polygonBounds(points: Vec2[]): {
18
18
  centerZ: number;
19
19
  };
20
20
  export declare function pointInBoundsWithPadding(x: number, z: number, bounds: ReturnType<typeof polygonBounds>, padding: number): boolean;
21
+ /** The shortest distance from a point to the segment a–b. */
22
+ export declare function distanceToSegment(point: Vec2, a: Vec2, b: Vec2): number;
21
23
  export declare function pointOnSegment(point: Vec2, a: Vec2, b: Vec2, tolerance?: number): boolean;
22
24
  export declare function pointInPolygon(point: Vec2, polygon: Vec2[], includeBoundary?: boolean): boolean;
23
25
  export declare function polygonContainsPolygon(outer: Vec2[], inner: Vec2[]): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"plan-geometry.d.ts","sourceRoot":"","sources":["../../src/agent-operations/plan-geometry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAA;AAEzC,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AACnC,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AAE3C,wBAAgB,UAAU,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,CAInD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,GAAG,MAAM,CAExE;AAED,wBAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAGrE;AAED,wBAAgB,eAAe,CAC7B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,EACrC,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,GACZ,MAAM,CAGR;AAED,wBAAgB,6BAA6B,CAC3C,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,EACrC,QAAQ,EAAE,IAAI,GACb,MAAM,CAWR;AAED,wBAAgB,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG,MAAM,CASlD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG;IAC7C,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;CAChB,CAiBA;AAED,wBAAgB,wBAAwB,CACtC,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,MAAM,EAAE,UAAU,CAAC,OAAO,aAAa,CAAC,EACxC,OAAO,EAAE,MAAM,GACd,OAAO,CAOT;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,SAAO,GAAG,OAAO,CASvF;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,eAAe,UAAO,GAAG,OAAO,CAgB5F;AAED,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,OAAO,CAE5E"}
1
+ {"version":3,"file":"plan-geometry.d.ts","sourceRoot":"","sources":["../../src/agent-operations/plan-geometry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAA;AAEzC,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AACnC,MAAM,MAAM,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AAE3C,wBAAgB,UAAU,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,CAInD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,GAAG,MAAM,CAExE;AAED,wBAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAGrE;AAED,wBAAgB,eAAe,CAC7B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,EACrC,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,GACZ,MAAM,CAGR;AAED,wBAAgB,6BAA6B,CAC3C,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,EACrC,QAAQ,EAAE,IAAI,GACb,MAAM,CAWR;AAED,wBAAgB,WAAW,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG,MAAM,CASlD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,GAAG;IAC7C,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;CAChB,CAiBA;AAED,wBAAgB,wBAAwB,CACtC,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,MAAM,EAAE,UAAU,CAAC,OAAO,aAAa,CAAC,EACxC,OAAO,EAAE,MAAM,GACd,OAAO,CAOT;AAED,6DAA6D;AAC7D,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,CASvE;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,SAAO,GAAG,OAAO,CASvF;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,eAAe,UAAO,GAAG,OAAO,CAgB5F;AAED,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,OAAO,CAE5E"}
@@ -63,6 +63,16 @@ export function pointInBoundsWithPadding(x, z, bounds, padding) {
63
63
  z >= bounds.minZ + padding &&
64
64
  z <= bounds.maxZ - padding);
65
65
  }
66
+ /** The shortest distance from a point to the segment a–b. */
67
+ export function distanceToSegment(point, a, b) {
68
+ const dx = b[0] - a[0];
69
+ const dz = b[1] - a[1];
70
+ const length2 = dx * dx + dz * dz;
71
+ const t = length2 === 0
72
+ ? 0
73
+ : Math.max(0, Math.min(1, ((point[0] - a[0]) * dx + (point[1] - a[1]) * dz) / length2));
74
+ return Math.hypot(point[0] - (a[0] + t * dx), point[1] - (a[1] + t * dz));
75
+ }
66
76
  export function pointOnSegment(point, a, b, tolerance = 1e-6) {
67
77
  // A segment of no length (an outline's repeated corner) is its one point, not every point.
68
78
  if (a[0] === b[0] && a[1] === b[1])