@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -0,0 +1,713 @@
1
+ import { resolveLevelId } from '../lib/node-ancestry.js';
2
+ import { containsPoint, difference, intersection, union } from '../lib/polygon-boolean.js';
3
+ import { polygonInteriorPoint } from '../lib/polygon-label.js';
4
+ import { getLevelAbove } from '../services/storey.js';
5
+ import { stairBaseElevation } from '../systems/stair/stair-base-elevation.js';
6
+ import { resolveStairArcDimensions } from '../systems/stair/stair-layout.js';
7
+ import { resolveStairTotalRise } from '../systems/stair/stair-rise-query.js';
8
+ import { resolveStairWalkingPaths } from '../systems/stair/stair-walking-line.js';
9
+ import { circulationNonSpaces } from './circulation-non-spaces.js';
10
+ import { area, crossesWall, doorFrame, doorSidePoints, doorSides, floorsOf, keyOf, rotate, spaceAt, spaceElevation, walkable, } from './circulation-spaces.js';
11
+ import { groundReader } from './ground-reader.js';
12
+ const EDGE_STEP = 0.75;
13
+ const EDGE_PROBE = 0.3;
14
+ const LANDING_PROBE = 0.6;
15
+ const LIFT_PROBE = 0.5;
16
+ const STAIR_HEIGHT_TOLERANCE_M = 0.05;
17
+ export const nodeName = (nodes, id) => nodes[id]?.name ?? `Unnamed ${nodes[id]?.type ?? 'element'}`;
18
+ function spaceNode(nodes, floor, space, point) {
19
+ const id = keyOf(space);
20
+ const zone = space.kind === 'zone' || space.kind === 'outdoor'
21
+ ? floor.zones.find((candidate) => `zone:${candidate.id}` === id)
22
+ : undefined;
23
+ const slab = space.kind === 'outdoor'
24
+ ? floor.slabs.find((candidate) => `outdoor:${candidate.id}` === id)
25
+ : undefined;
26
+ const sourceId = zone?.id ?? slab?.id ?? null;
27
+ const source = sourceId ? nodes[sourceId] : undefined;
28
+ const floorSlab = space.kind === 'floor'
29
+ ? floor.slabs.find((candidate) => `floor:${floor.id}:${candidate.id}` === id)
30
+ : undefined;
31
+ const at = zone
32
+ ? polygonInteriorPoint(zone, true)
33
+ : slab
34
+ ? polygonInteriorPoint(slab, true)
35
+ : point;
36
+ return {
37
+ id,
38
+ kind: space.kind === 'outdoor'
39
+ ? 'outdoor'
40
+ : space.kind === 'outside'
41
+ ? 'outside'
42
+ : zone
43
+ ? source?.type === 'zone' && source.spaceRole === 'room'
44
+ ? 'room'
45
+ : 'zone'
46
+ : 'floor',
47
+ levelId: space.kind === 'outside' ? null : floor.id,
48
+ sourceId,
49
+ name: sourceId
50
+ ? nodeName(nodes, sourceId)
51
+ : space.kind === 'outside'
52
+ ? 'Outside'
53
+ : floorSlab
54
+ ? nodeName(nodes, floorSlab.id)
55
+ : `${floor.name} open floor`,
56
+ areaM2: zone?.area ?? (space.kind === 'outdoor' ? space.area : null),
57
+ position: [
58
+ at[0],
59
+ space.kind === 'outside' ? floor.elevation : spaceElevation(floor, space, at),
60
+ at[1],
61
+ ],
62
+ ...(space.kind === 'zone' && space.apartment ? { apartment: space.apartment } : {}),
63
+ };
64
+ }
65
+ function graphWriter(scene, graph) {
66
+ const note = (floor, space, point) => {
67
+ const id = keyOf(space);
68
+ if (!graph.nodes.has(id))
69
+ graph.nodes.set(id, spaceNode(scene, floor, space, point));
70
+ return id;
71
+ };
72
+ const link = (from, to, kind, sourceId, widthM, position, lengthM, stepHeightM, path) => {
73
+ if (from === to)
74
+ return;
75
+ if (kind === 'open-edge' &&
76
+ graph.edges.some((edge) => edge.kind === kind &&
77
+ ((edge.from === from && edge.to === to) || (edge.from === to && edge.to === from))))
78
+ return;
79
+ const start = graph.nodes.get(from);
80
+ const end = graph.nodes.get(to);
81
+ if (!start || !end)
82
+ return;
83
+ const distance = (node) => node.kind === 'outside'
84
+ ? 0
85
+ : Math.hypot(node.position[0] - position[0], node.position[1] - position[1], node.position[2] - position[2]);
86
+ graph.edges.push({
87
+ id: `edge:${sourceId ?? kind}:${graph.edges.length}`,
88
+ from,
89
+ to,
90
+ kind,
91
+ sourceId,
92
+ widthM,
93
+ position,
94
+ lengthM: lengthM ?? distance(start) + distance(end),
95
+ ...(stepHeightM !== undefined ? { stepHeightM } : {}),
96
+ ...(path ? { path } : {}),
97
+ });
98
+ };
99
+ return { note, link };
100
+ }
101
+ /**
102
+ * What an enclosed space leaves that no zone covers is a room to reach only where a person can stand
103
+ * in it: thinner than this on average (twice its area over its perimeter), it is the strip between a
104
+ * zone's edge and a wall face, or a boolean's rounding, and the zones around it are the room (m).
105
+ */
106
+ const MIN_UNZONED_THICKNESS_M = 0.3;
107
+ function standable(outer, holes) {
108
+ const perimeter = [outer, ...holes].reduce((sum, ring) => sum +
109
+ ring.reduce((around, [x, z], i) => {
110
+ const [nx, nz] = ring[(i + 1) % ring.length];
111
+ return around + Math.hypot(nx - x, nz - z);
112
+ }, 0), 0);
113
+ const matter = area(outer) - holes.reduce((sum, ring) => sum + area(ring), 0);
114
+ return perimeter > 0 && (2 * matter) / perimeter >= MIN_UNZONED_THICKNESS_M;
115
+ }
116
+ function seedSpaces(graph, writer) {
117
+ for (const floor of graph.floors) {
118
+ for (const zone of floor.zones) {
119
+ const point = polygonInteriorPoint(zone, true);
120
+ writer.note(floor, {
121
+ kind: zone.outdoor ? 'outdoor' : 'zone',
122
+ key: `zone:${zone.id}`,
123
+ area: zone.area,
124
+ ...(zone.apartment ? { apartment: zone.apartment } : {}),
125
+ }, point);
126
+ }
127
+ const cuts = [...floor.voids, ...floor.shafts].map((outer) => ({ outer, holes: [] }));
128
+ const walkingFloor = difference(union(floor.slabs.map((slab) => ({ outer: slab.polygon, holes: slab.holes }))), cuts);
129
+ // Unzoned enclosed rooms must exist even when nothing opens onto them.
130
+ floor.pockets.forEach((pocket, index) => {
131
+ const remaining = difference(intersection(pocket.polygon, walkingFloor), floor.zones.map((zone) => ({ outer: zone.polygon, holes: zone.holes })));
132
+ const part = remaining
133
+ .filter((candidate) => standable(candidate.outer, candidate.holes))
134
+ .sort((a, b) => area(b.outer) - area(a.outer))[0];
135
+ if (!part)
136
+ return;
137
+ const point = polygonInteriorPoint({ polygon: part.outer, holes: part.holes }, true);
138
+ const space = spaceAt(floor, point);
139
+ if (space.kind === 'floor' && space.key === `floor:${floor.id}:${index}`) {
140
+ const id = writer.note(floor, space, point);
141
+ const node = graph.nodes.get(id);
142
+ if (node)
143
+ graph.nodes.set(id, {
144
+ ...node,
145
+ name: `${floor.name} enclosed space ${index + 1}`,
146
+ areaM2: area(pocket.polygon),
147
+ });
148
+ }
149
+ });
150
+ for (const slab of floor.slabs) {
151
+ const parts = difference({ outer: slab.polygon, holes: slab.holes }, cuts);
152
+ if (parts.length > 1)
153
+ graph.unsupportedIds.push(slab.id);
154
+ const part = parts[0];
155
+ if (!part)
156
+ continue;
157
+ const point = polygonInteriorPoint({ polygon: part.outer, holes: part.holes }, true);
158
+ const space = spaceAt(floor, point);
159
+ if (space.kind === 'floor' || space.kind === 'outdoor')
160
+ writer.note(floor, space, point);
161
+ }
162
+ }
163
+ }
164
+ /** How far a walkway's top may stand from the terrain it lands on and still meet it (m). */
165
+ const LANDING_REACH = 0.3;
166
+ /**
167
+ * A door of a raised level that opens to open air is an entrance when the terrain at its step is
168
+ * within reach of its sill (a street door of a hillside level): the site's outside is then that
169
+ * terrain, and the step is the difference. Where no modelled ground is within reach, the approach
170
+ * cannot be measured and the space behind the door is unmeasured, not unreachable.
171
+ */
172
+ function raisedEntrance(graph, writer, floor, door, sides, probes, point, groundAt) {
173
+ if (floor.ground)
174
+ return false;
175
+ const air = sides.findIndex((side) => side.kind === 'open-air');
176
+ const inner = air === 0 ? sides[1] : sides[0];
177
+ const innerProbe = air === 0 ? probes[1] : probes[0];
178
+ if (air < 0 || !walkable(inner) || inner.kind === 'outside')
179
+ return false;
180
+ const sill = spaceElevation(floor, inner, innerProbe);
181
+ const terrain = groundAt(probes[air] ?? point);
182
+ // A door of a basement whose sill is under the terrain opens onto earth: no way in, and nothing
183
+ // to measure. A basement door level with the terrain (a walk-out) is an entrance like any other.
184
+ if (floor.belowGround && terrain !== null && terrain - sill > LANDING_REACH)
185
+ return true;
186
+ if (terrain !== null && Math.abs(terrain - sill) <= LANDING_REACH) {
187
+ writer.link(writer.note(floor, inner, point), writer.note(floor, { kind: 'outside' }, point), door.openingKind === 'opening' ? 'opening' : 'door', door.id, door.width, [point[0], floor.elevation, point[1]], undefined, Math.abs(terrain - sill));
188
+ return true;
189
+ }
190
+ graph.unmeasuredEntrances.push({
191
+ doorId: door.id,
192
+ spaceId: writer.note(floor, inner, point),
193
+ levelId: floor.id,
194
+ });
195
+ return true;
196
+ }
197
+ function doorEdges(scene, graph, writer, ground) {
198
+ const floorById = new Map(graph.floors.map((floor) => [floor.id, floor]));
199
+ for (const door of Object.values(scene)) {
200
+ if (door.type !== 'door')
201
+ continue;
202
+ const wall = scene[door.wallId ?? door.parentId ?? ''];
203
+ if (wall?.type !== 'wall') {
204
+ graph.unsupportedIds.push(door.id);
205
+ continue;
206
+ }
207
+ const floor = floorById.get(wall.parentId ?? '');
208
+ if (!floor)
209
+ continue;
210
+ const sides = doorSides(floor, wall, door.position[0]);
211
+ const sidePoints = doorSidePoints(wall, door.position[0]);
212
+ const blocked = sides.find((side) => side.kind === 'shaft' || side.kind === 'void');
213
+ if (blocked) {
214
+ graph.issues.push({
215
+ type: 'door_leads_nowhere',
216
+ message: `${nodeName(scene, door.id)} (${floor.name}) opens into ${blocked.kind === 'shaft' ? 'a lift shaft' : 'a stair well'}: no floor to step onto.`,
217
+ nodeIds: [door.id, wall.id],
218
+ levelIds: [floor.id],
219
+ });
220
+ continue;
221
+ }
222
+ const frame = doorFrame(wall, door.position[0]);
223
+ const point = [frame.point.x, frame.point.y];
224
+ if (raisedEntrance(graph, writer, floor, door, sides, sidePoints, point, (probe) => ground(floor.id, probe)))
225
+ continue;
226
+ if (!sides.every(walkable))
227
+ continue;
228
+ writer.link(writer.note(floor, sides[0], point), writer.note(floor, sides[1], point), door.openingKind === 'opening' ? 'opening' : 'door', door.id, door.width, [point[0], floor.elevation, point[1]], undefined, sides.some((side) => side.kind === 'outside' || side.kind === 'outdoor')
229
+ ? Math.abs(spaceElevation(floor, sides[0], sidePoints[0]) -
230
+ spaceElevation(floor, sides[1], sidePoints[1]))
231
+ : undefined);
232
+ }
233
+ }
234
+ /**
235
+ * Where an open-supported floor above the ground floor reaches the ground: a probe beside its edge
236
+ * is open air, and the terrain there is within reach of the floor's top. That side is then the
237
+ * site's outside, at the height of the terrain, and the step is the difference.
238
+ */
239
+ function groundLanding(floor, sides, probes, elevations, groundAt) {
240
+ if (floor.ground)
241
+ return null;
242
+ for (const index of [0, 1]) {
243
+ const [side, other] = index === 0 ? [sides[0], sides[1]] : [sides[1], sides[0]];
244
+ const deckTop = index === 0 ? elevations[1] : elevations[0];
245
+ if (side.kind !== 'open-air' || other.kind !== 'outdoor')
246
+ continue;
247
+ const terrain = groundAt(probes[index]);
248
+ if (terrain !== null && Math.abs(terrain - deckTop) <= LANDING_REACH)
249
+ return { index, terrain };
250
+ }
251
+ return null;
252
+ }
253
+ function isHighDeckBoundary(floor, sides, probes) {
254
+ return sides.some((side, index) => {
255
+ const probe = probes[index];
256
+ return (probe &&
257
+ side.kind === 'outdoor' &&
258
+ floor.slabs.some((slab) => slab.outdoor &&
259
+ containsPoint([{ outer: slab.polygon, holes: slab.holes }], probe) &&
260
+ slab.elevation - floor.groundElevation > LANDING_REACH));
261
+ });
262
+ }
263
+ function openEdge(floor, start, end, writer, groundAt) {
264
+ const length = Math.hypot(end[0] - start[0], end[1] - start[1]);
265
+ if (length < 0.5)
266
+ return;
267
+ const [ux, uz] = [(end[0] - start[0]) / length, (end[1] - start[1]) / length];
268
+ const count = Math.max(1, Math.round(length / EDGE_STEP));
269
+ for (let sample = 0; sample < count; sample++) {
270
+ const along = ((sample + 0.5) / count) * length;
271
+ if (along < 0.2 || along > length - 0.2)
272
+ continue;
273
+ const point = [start[0] + ux * along, start[1] + uz * along];
274
+ const left = [point[0] - uz * EDGE_PROBE, point[1] + ux * EDGE_PROBE];
275
+ const right = [point[0] + uz * EDGE_PROBE, point[1] - ux * EDGE_PROBE];
276
+ const bare = [spaceAt(floor, left), spaceAt(floor, right)];
277
+ const bareElevations = [
278
+ spaceElevation(floor, bare[0], left),
279
+ spaceElevation(floor, bare[1], right),
280
+ ];
281
+ const landing = groundLanding(floor, bare, [left, right], bareElevations, groundAt);
282
+ const sides = landing
283
+ ? landing.index === 0
284
+ ? [{ kind: 'outside' }, bare[1]]
285
+ : [bare[0], { kind: 'outside' }]
286
+ : bare;
287
+ if (!sides.every(walkable) ||
288
+ keyOf(sides[0]) === keyOf(sides[1]) ||
289
+ crossesWall(floor, left, right))
290
+ continue;
291
+ const outsideFirst = sides[1].kind === 'outside';
292
+ const elevations = landing
293
+ ? [
294
+ landing.index === 0 ? landing.terrain : bareElevations[0],
295
+ landing.index === 1 ? landing.terrain : bareElevations[1],
296
+ ]
297
+ : bareElevations;
298
+ const outdoorOnly = sides.every((side) => side.kind === 'outside' || side.kind === 'outdoor');
299
+ if (outdoorOnly &&
300
+ isHighDeckBoundary(floor, sides, [left, right]) &&
301
+ Math.abs(elevations[0] - elevations[1]) > LANDING_REACH)
302
+ continue;
303
+ const elevation = outdoorOnly ? Math.max(...elevations) : floor.elevation;
304
+ writer.link(writer.note(floor, outsideFirst ? sides[1] : sides[0], outsideFirst ? right : left), writer.note(floor, outsideFirst ? sides[0] : sides[1], outsideFirst ? left : right), 'open-edge', null, null, [point[0], elevation, point[1]], undefined, sides.some((side) => side.kind === 'outside' || side.kind === 'outdoor')
305
+ ? Math.abs(elevations[0] - elevations[1])
306
+ : undefined);
307
+ }
308
+ }
309
+ function openEdges(graph, writer, ground) {
310
+ for (const floor of graph.floors) {
311
+ const groundAt = (point) => ground(floor.id, point);
312
+ for (const polygon of [
313
+ ...floor.zones.map((zone) => zone.polygon),
314
+ ...floor.slabs.map((slab) => slab.polygon),
315
+ ])
316
+ polygon.forEach((start, index) => {
317
+ const end = polygon[(index + 1) % polygon.length];
318
+ if (end)
319
+ openEdge(floor, start, end, writer, groundAt);
320
+ });
321
+ }
322
+ }
323
+ function stairBaseY(scene, floor, stair) {
324
+ return floor.groundElevation + stairBaseElevation(stair, scene, floor.id);
325
+ }
326
+ function stairEndPoints(stair, endpoint, adjacent, probe = LANDING_PROBE) {
327
+ const [localX = 0, , localZ = 0] = endpoint;
328
+ const offset = rotate([localX, localZ], stair.rotation);
329
+ const point = [stair.position[0] + offset[0], stair.position[2] + offset[1]];
330
+ const direction = rotate([localX - (adjacent[0] ?? 0), localZ - (adjacent[2] ?? 0)], stair.rotation);
331
+ const length = Math.hypot(...direction);
332
+ if (!length)
333
+ return null;
334
+ const target = [
335
+ point[0] + (direction[0] / length) * probe,
336
+ point[1] + (direction[1] / length) * probe,
337
+ ];
338
+ return { point, target };
339
+ }
340
+ function stairLanding(scene, graph, writer, stair, end) {
341
+ const { floor, endpoint, adjacent, head, width } = end;
342
+ const points = stairEndPoints(stair, endpoint, adjacent);
343
+ if (!points)
344
+ return null;
345
+ const { point, target } = points;
346
+ const space = spaceAt(floor, target);
347
+ const sourceFloor = graph.floors.find((candidate) => candidate.id === (stair.fromLevelId ?? resolveLevelId(stair, scene)));
348
+ const endpointY = (sourceFloor ? stairBaseY(scene, sourceFloor, stair) : 0) + (endpoint[1] ?? 0);
349
+ if (!walkable(space) ||
350
+ space.kind === 'outside' ||
351
+ crossesWall(floor, point, target) ||
352
+ Math.abs(endpointY - spaceElevation(floor, space, target)) > STAIR_HEIGHT_TOLERANCE_M) {
353
+ graph.issues.push({
354
+ type: 'stair_has_no_landing',
355
+ message: `No floor to step onto: ${nodeName(scene, stair.id)} at its ${head ? 'head' : 'foot'} (${floor.name}).`,
356
+ nodeIds: [stair.id],
357
+ levelIds: [floor.id],
358
+ });
359
+ return null;
360
+ }
361
+ const id = `stair:${stair.id}:${floor.id}`;
362
+ graph.nodes.set(id, {
363
+ id,
364
+ kind: 'stair-landing',
365
+ sourceId: stair.id,
366
+ levelId: floor.id,
367
+ name: `${nodeName(scene, stair.id)} ${head ? 'head' : 'foot'}`,
368
+ areaM2: null,
369
+ position: [point[0], endpointY, point[1]],
370
+ });
371
+ writer.link(id, writer.note(floor, space, target), 'open-edge', stair.id, width, [
372
+ target[0],
373
+ floor.elevation,
374
+ target[1],
375
+ ]);
376
+ return id;
377
+ }
378
+ function stairWalk(scene, stair) {
379
+ const segments = stair.children
380
+ .map((id) => scene[id])
381
+ .filter((node) => node?.type === 'stair-segment');
382
+ if (stair.stairType === 'straight' &&
383
+ (!segments.length || segments.length !== stair.children.length))
384
+ return null;
385
+ const paths = resolveStairWalkingPaths(stair, segments, resolveStairTotalRise(stair, scene));
386
+ const path = paths.length === 1 ? paths[0] : undefined;
387
+ const first = path?.[0], second = path?.[1], last = path?.at(-1), previous = path?.at(-2);
388
+ if (!path || !first || !second || !last || !previous)
389
+ return null;
390
+ const straight = stair.stairType === 'straight';
391
+ const width = straight
392
+ ? Math.min(...segments.map((segment) => segment.width))
393
+ : resolveStairArcDimensions(stair, 0).width;
394
+ const length = path.slice(1).reduce((sum, point, index) => {
395
+ const before = path[index];
396
+ return before
397
+ ? sum + Math.hypot(point[0] - before[0], point[1] - before[1], point[2] - before[2])
398
+ : sum;
399
+ }, 0);
400
+ return {
401
+ path,
402
+ first,
403
+ second,
404
+ last,
405
+ previous,
406
+ width,
407
+ startWidth: straight ? (segments[0]?.width ?? width) : width,
408
+ endWidth: straight ? (segments.at(-1)?.width ?? width) : width,
409
+ length,
410
+ };
411
+ }
412
+ function stairPath(stair, walk, baseY) {
413
+ return walk.path.map(([x, y, z]) => {
414
+ const offset = rotate([x, z], stair.rotation);
415
+ return [stair.position[0] + offset[0], baseY + y, stair.position[2] + offset[1]];
416
+ });
417
+ }
418
+ /**
419
+ * An end of an entrance flight: a space of the level, or, above the ground floor, open air whose
420
+ * terrain is within reach of the end's height, which is then the site's outside at that terrain.
421
+ */
422
+ function flightEnd(floor, point, y, groundAt) {
423
+ const space = spaceAt(floor, point);
424
+ if (space.kind === 'open-air') {
425
+ const terrain = groundAt(point);
426
+ if (terrain !== null && Math.abs(terrain - y) <= LANDING_REACH)
427
+ return { space: { kind: 'outside' }, y: terrain, grade: true };
428
+ }
429
+ return { space, y: spaceElevation(floor, space, point), grade: false };
430
+ }
431
+ /** The distance in plan from a point to a polyline. */
432
+ function distanceToPath(point, path) {
433
+ let best = Number.POSITIVE_INFINITY;
434
+ for (let index = 1; index < path.length; index++) {
435
+ const [ax = 0, , az = 0] = path[index - 1] ?? [];
436
+ const [bx = 0, , bz = 0] = path[index] ?? [];
437
+ const [dx, dz] = [bx - ax, bz - az];
438
+ const length = dx * dx + dz * dz;
439
+ const t = length
440
+ ? Math.max(0, Math.min(1, ((point[0] - ax) * dx + (point[1] - az) * dz) / length))
441
+ : 0;
442
+ best = Math.min(best, Math.hypot(point[0] - (ax + dx * t), point[1] - (az + dz * t)));
443
+ }
444
+ return best;
445
+ }
446
+ /**
447
+ * The door a facade flight climbs to: a door of the level that opens to air, whose space behind it
448
+ * is the flight's top and whose threshold is at the flight's end. Its approach is then measured by
449
+ * the flight, so it is an entrance and no longer an unmeasured one.
450
+ */
451
+ function doorAtTopOfFlight(scene, graph, writer, floor, top, topY, footY, width, path) {
452
+ const found = graph.unmeasuredEntrances.find((entrance) => {
453
+ if (entrance.levelId !== floor.id || entrance.spaceId !== keyOf(top))
454
+ return false;
455
+ const door = scene[entrance.doorId];
456
+ const wall = door?.type === 'door' ? scene[door.wallId ?? door.parentId ?? ''] : undefined;
457
+ if (wall?.type !== 'wall' || door?.type !== 'door')
458
+ return false;
459
+ const frame = doorFrame(wall, door.position[0]);
460
+ return distanceToPath([frame.point.x, frame.point.y], path) <= width / 2 + LANDING_REACH;
461
+ });
462
+ const door = found ? scene[found.doorId] : undefined;
463
+ const wall = door?.type === 'door' ? scene[door.wallId ?? door.parentId ?? ''] : undefined;
464
+ if (!found || wall?.type !== 'wall' || door?.type !== 'door')
465
+ return false;
466
+ const frame = doorFrame(wall, door.position[0]);
467
+ const point = [frame.point.x, frame.point.y];
468
+ writer.link(writer.note(floor, top, point), writer.note(floor, { kind: 'outside' }, point), door.openingKind === 'opening' ? 'opening' : 'door', door.id, door.width, [point[0], floor.elevation, point[1]], undefined, Math.abs(topY - footY));
469
+ graph.unmeasuredEntrances = graph.unmeasuredEntrances.filter((entrance) => entrance !== found);
470
+ return true;
471
+ }
472
+ /**
473
+ * An entrance flight: a stair with no destination level whose foot (or head) stands on the outside
474
+ * ground (the flat grade or the terrain within reach of its height) and whose other end meets a
475
+ * walking floor of its own level. It joins Outside to that floor with a measured rise.
476
+ */
477
+ function entranceSteps(scene, graph, floor, writer, stair, flight, groundAt) {
478
+ if (stair.toLevelId)
479
+ return false;
480
+ // A flight that goes down from a floor is the same flight read from its low end.
481
+ const walk = flight.last[1] < flight.first[1]
482
+ ? {
483
+ ...flight,
484
+ path: [...flight.path].reverse(),
485
+ first: flight.last,
486
+ second: flight.previous,
487
+ last: flight.first,
488
+ previous: flight.second,
489
+ }
490
+ : flight;
491
+ const baseY = stairBaseY(scene, floor, stair);
492
+ const footY = baseY + walk.first[1];
493
+ const headY = baseY + walk.last[1];
494
+ const path = stairPath(stair, walk, baseY);
495
+ const outdoors = (space) => space.kind === 'outside' || space.kind === 'outdoor';
496
+ const foot = stairEndPoints(stair, walk.first, walk.second, 0.03);
497
+ const head = stairEndPoints(stair, walk.last, walk.previous, 0.03);
498
+ if (!foot || !head)
499
+ return false;
500
+ const a = flightEnd(floor, foot.target, footY, groundAt);
501
+ let b = flightEnd(floor, head.target, headY, groundAt);
502
+ // A flight whose top stands at a door ends at the wall: the floor it rises to lies one step
503
+ // beyond it.
504
+ let facade = walkable(b.space) && crossesWall(floor, head.point, head.target);
505
+ const lands = (end) => walkable(end.space) &&
506
+ (end.grade ||
507
+ end.space.kind !== 'outside' ||
508
+ Math.abs(headY - end.y) <= STAIR_HEIGHT_TOLERANCE_M);
509
+ if (!lands(b)) {
510
+ const beyond = stairEndPoints(stair, walk.last, walk.previous, LANDING_REACH);
511
+ const reached = beyond ? flightEnd(floor, beyond.target, headY, groundAt) : null;
512
+ if (beyond &&
513
+ reached &&
514
+ walkable(reached.space) &&
515
+ reached.space.kind !== 'outside' &&
516
+ crossesWall(floor, head.point, beyond.target)) {
517
+ b = reached;
518
+ head.target = beyond.target;
519
+ facade = true;
520
+ }
521
+ }
522
+ if (!walkable(a.space) ||
523
+ !walkable(b.space) ||
524
+ (!outdoors(a.space) && !outdoors(b.space)) ||
525
+ (!a.grade && Math.abs(footY - a.y) > STAIR_HEIGHT_TOLERANCE_M) ||
526
+ (!b.grade && Math.abs(headY - b.y) > STAIR_HEIGHT_TOLERANCE_M) ||
527
+ crossesWall(floor, foot.point, foot.target))
528
+ return false;
529
+ if (facade || crossesWall(floor, foot.point, head.point)) {
530
+ // A facade stair is not a second entrance through a closed wall: it is the approach of a door.
531
+ const [outer, inner] = outdoors(a.space) ? [a, b] : [b, a];
532
+ const joined = graph.edges.some((edge) => (edge.kind === 'door' || edge.kind === 'opening') &&
533
+ ((edge.from === keyOf(a.space) && edge.to === keyOf(b.space)) ||
534
+ (edge.from === keyOf(b.space) && edge.to === keyOf(a.space))));
535
+ const approach = outer.grade &&
536
+ doorAtTopOfFlight(scene, graph, writer, floor, inner.space, inner.y, outer.y, walk.width, path);
537
+ if (joined || approach)
538
+ graph.entranceFlights.add(stair.id);
539
+ return joined || approach;
540
+ }
541
+ writer.link(writer.note(floor, a.space, foot.target), writer.note(floor, b.space, head.target), 'stair', stair.id, walk.width, [foot.point[0], a.y, foot.point[1]], walk.length, Math.abs(b.y - a.y), path);
542
+ graph.entranceFlights.add(stair.id);
543
+ return true;
544
+ }
545
+ function stairEdges(scene, graph, writer, ground) {
546
+ const floors = new Map(graph.floors.map((floor) => [floor.id, floor]));
547
+ for (const stair of Object.values(scene)) {
548
+ if (stair.type !== 'stair')
549
+ continue;
550
+ const foot = floors.get(stair.fromLevelId ?? resolveLevelId(stair, scene) ?? '');
551
+ const head = floors.get(stair.toLevelId ?? (foot ? getLevelAbove(foot.id, scene)?.id : undefined) ?? '');
552
+ const walk = stairWalk(scene, stair);
553
+ if (!foot || !walk) {
554
+ graph.unsupportedIds.push(stair.id);
555
+ graph.issues.push({
556
+ type: 'stair_has_no_landing',
557
+ message: `${nodeName(scene, stair.id)} has no complete modeled walking path from a floor.`,
558
+ nodeIds: [stair.id],
559
+ levelIds: foot ? [foot.id] : [],
560
+ });
561
+ continue;
562
+ }
563
+ if (entranceSteps(scene, graph, foot, writer, stair, walk, (probe) => ground(foot.id, probe)))
564
+ continue;
565
+ const startId = stairLanding(scene, graph, writer, stair, {
566
+ floor: foot,
567
+ endpoint: walk.first,
568
+ adjacent: walk.second,
569
+ head: false,
570
+ width: walk.startWidth,
571
+ });
572
+ const endId = head
573
+ ? stairLanding(scene, graph, writer, stair, {
574
+ floor: head,
575
+ endpoint: walk.last,
576
+ adjacent: walk.previous,
577
+ head: true,
578
+ width: walk.endWidth,
579
+ })
580
+ : null;
581
+ if (!head) {
582
+ graph.unsupportedIds.push(stair.id);
583
+ graph.issues.push({
584
+ type: 'stair_has_no_landing',
585
+ message: `${nodeName(scene, stair.id)} has no destination walking floor.`,
586
+ nodeIds: [stair.id],
587
+ levelIds: [foot.id],
588
+ });
589
+ }
590
+ if (!startId || !endId)
591
+ graph.unsupportedIds.push(stair.id);
592
+ if (startId && endId)
593
+ writer.link(startId, endId, 'stair', stair.id, walk.width, graph.nodes.get(startId)?.position ?? [0, 0, 0], walk.length, undefined, stairPath(stair, walk, stairBaseY(scene, foot, stair)));
594
+ }
595
+ }
596
+ function liftLanding(scene, graph, writer, lift, floor, point) {
597
+ const front = spaceAt(floor, point);
598
+ if (!walkable(front) || front.kind === 'outside') {
599
+ graph.issues.push({
600
+ type: 'lift_door_blocked',
601
+ message: `${nodeName(scene, lift.id)} opens onto nothing on ${floor.name}.`,
602
+ nodeIds: [lift.id],
603
+ levelIds: [floor.id],
604
+ });
605
+ return null;
606
+ }
607
+ if (front.kind === 'zone' && front.apartment)
608
+ graph.issues.push({
609
+ type: 'lift_door_blocked',
610
+ message: `${nodeName(scene, lift.id)} opens into ${nodeName(scene, front.apartment)} on ${floor.name}, not shared circulation.`,
611
+ nodeIds: [lift.id, front.apartment],
612
+ levelIds: [floor.id],
613
+ });
614
+ const id = `lift:${lift.id}:${floor.id}`;
615
+ graph.nodes.set(id, {
616
+ id,
617
+ kind: 'lift-landing',
618
+ sourceId: lift.id,
619
+ levelId: floor.id,
620
+ name: `${nodeName(scene, lift.id)} ${floor.name}`,
621
+ areaM2: null,
622
+ position: [point[0], floor.elevation, point[1]],
623
+ });
624
+ writer.link(id, writer.note(floor, front, point), 'open-edge', lift.id, lift.doorWidth, [
625
+ point[0],
626
+ floor.elevation,
627
+ point[1],
628
+ ]);
629
+ return id;
630
+ }
631
+ function liftEdges(scene, graph, writer, context) {
632
+ for (const lift of context.elevators) {
633
+ const [cx, cz] = context.liftOrigin(lift);
634
+ const reach = (lift.shaftDepth ?? lift.depth) / 2 + (lift.shaftWallThickness ?? 0.09) + LIFT_PROBE;
635
+ const offset = rotate([0, -reach], lift.rotation);
636
+ const point = [cx + offset[0], cz + offset[1]];
637
+ let previous = null;
638
+ for (const floor of graph.floors) {
639
+ if (!context.serves(lift, floor.id))
640
+ continue;
641
+ const id = liftLanding(scene, graph, writer, lift, floor, point);
642
+ if (!id)
643
+ continue;
644
+ if (previous)
645
+ writer.link(previous, id, 'lift', lift.id, lift.doorWidth, [cx, floor.elevation, cz], Math.abs(floor.elevation - (graph.nodes.get(previous)?.position[1] ?? floor.elevation)));
646
+ previous = id;
647
+ }
648
+ }
649
+ }
650
+ export function buildCirculationGraph(scene) {
651
+ const context = floorsOf(scene);
652
+ const graph = {
653
+ nodes: new Map(),
654
+ edges: [],
655
+ floors: context.floors,
656
+ issues: [],
657
+ unsupportedIds: [],
658
+ unmeasuredEntrances: [],
659
+ entranceFlights: new Set(),
660
+ nonSpaces: new Map(),
661
+ };
662
+ const writer = graphWriter(scene, graph);
663
+ seedSpaces(graph, writer);
664
+ const ground = groundReader(scene);
665
+ doorEdges(scene, graph, writer, ground);
666
+ openEdges(graph, writer, ground);
667
+ stairEdges(scene, graph, writer, ground);
668
+ liftEdges(scene, graph, writer, context);
669
+ graph.nonSpaces = circulationNonSpaces(scene, graph);
670
+ return graph;
671
+ }
672
+ export function circulationLinks(graph) {
673
+ const links = new Map();
674
+ for (const edge of graph.edges)
675
+ for (const [from, to] of [
676
+ [edge.from, edge.to],
677
+ [edge.to, edge.from],
678
+ ]) {
679
+ if (!from || !to)
680
+ continue;
681
+ const neighbors = links.get(from) ?? new Set();
682
+ neighbors.add(to);
683
+ links.set(from, neighbors);
684
+ }
685
+ return links;
686
+ }
687
+ /** Only outdoor spaces with an actual outdoor route belong to the site's outside. */
688
+ export function exteriorSpaceIds(graph) {
689
+ const outdoors = (id) => {
690
+ const kind = graph.nodes.get(id)?.kind;
691
+ return kind === 'outside' || kind === 'outdoor';
692
+ };
693
+ return new Set([...reachedFrom(circulationLinks(graph), ['outside'], outdoors)].filter(outdoors));
694
+ }
695
+ export function exteriorEntranceEdges(graph) {
696
+ const exterior = exteriorSpaceIds(graph);
697
+ return graph.edges.filter((edge) => exterior.has(edge.from) !== exterior.has(edge.to));
698
+ }
699
+ export function reachedFrom(links, starts, through = () => true) {
700
+ const seen = new Set(starts);
701
+ const queue = [...starts];
702
+ for (let index = 0; index < queue.length; index++) {
703
+ const id = queue[index];
704
+ if (!id || !through(id))
705
+ continue;
706
+ for (const neighbor of links.get(id) ?? [])
707
+ if (!seen.has(neighbor)) {
708
+ seen.add(neighbor);
709
+ queue.push(neighbor);
710
+ }
711
+ }
712
+ return seen;
713
+ }