@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -0,0 +1,50 @@
1
+ import { computeSegmentTransforms, rotateXZ } from '../systems/stair/stair-footprint.js';
2
+ import { resolveStairTotalRise } from '../systems/stair/stair-rise-query.js';
3
+ function toWorldPlanPoint(stair, localX, localZ) {
4
+ const [worldX, worldZ] = rotateXZ(localX, localZ, stair.rotation ?? 0);
5
+ return [stair.position[0] + worldX, stair.position[2] + worldZ];
6
+ }
7
+ /** The floor a stair stands on, in its level's plan frame: a straight stair's segments, a curved or spiral stair's turning circle. */
8
+ export function stairFootprintPolygons(nodes, stair) {
9
+ if (stair.stairType === 'curved' || stair.stairType === 'spiral') {
10
+ const radius = Math.max(0.05, stair.innerRadius ?? 0.9) + Math.max(stair.width ?? 1, 0.4);
11
+ return [
12
+ Array.from({ length: 24 }).map((_, index) => {
13
+ const angle = (index / 24) * Math.PI * 2;
14
+ return toWorldPlanPoint(stair, Math.cos(angle) * radius, Math.sin(angle) * radius);
15
+ }),
16
+ ];
17
+ }
18
+ const segments = (stair.children ?? [])
19
+ .map((childId) => nodes[childId])
20
+ .filter((node) => node?.type === 'stair-segment');
21
+ const usableSegments = segments.length > 0
22
+ ? segments
23
+ : [
24
+ {
25
+ width: stair.width ?? 1,
26
+ length: 3,
27
+ height: resolveStairTotalRise(stair, nodes),
28
+ stepCount: stair.stepCount ?? 10,
29
+ attachmentSide: 'front',
30
+ },
31
+ ];
32
+ const transforms = computeSegmentTransforms(usableSegments);
33
+ return usableSegments.map((segment, index) => {
34
+ const transform = transforms[index] ?? {
35
+ position: [0, 0, 0],
36
+ rotation: 0,
37
+ };
38
+ const halfWidth = segment.width / 2;
39
+ const corners = [
40
+ [-halfWidth, 0],
41
+ [halfWidth, 0],
42
+ [halfWidth, segment.length],
43
+ [-halfWidth, segment.length],
44
+ ];
45
+ return corners.map(([localX, localZ]) => {
46
+ const [rx, rz] = rotateXZ(localX, localZ, transform.rotation);
47
+ return toWorldPlanPoint(stair, transform.position[0] + rx, transform.position[2] + rz);
48
+ });
49
+ });
50
+ }
@@ -1,17 +1,20 @@
1
1
  import type { ZodType } from 'zod';
2
2
  import type { DesignBrief } from '../agent-tools/design-brief.js';
3
3
  import type { AnyNode, AssetInput, Collection, CompiledGeometryScript, SceneMaterial, SceneMaterialId } from '../schema/index.js';
4
+ import type { AssetSearchResult } from './asset-catalog.js';
4
5
  import type { AssetViewFacts } from './asset-views.js';
5
6
  import type { SessionKeep, SessionRecord } from './scene-checkpoint.js';
6
7
  export type SceneNodes = Readonly<Record<string, AnyNode>>;
7
8
  /**
8
9
  * What a surface knows beyond the scene: the chat knows the floor a person is viewing; a host
9
10
  * passes the agent's session so far (the moments it named, what it made), which verify_scene
10
- * compares the scene with. A host with an item library passes it as `catalog` (the chat and the
11
- * hosted MCP: the published library; the standalone MCP: its built-in list), resolved before the
12
- * call, as the operations are sync. A host that can store scene materials with the nodes that use
13
- * them passes the scene's `materials`: paint then checks scene refs against them and keeps a native
14
- * material as one.
11
+ * compares the scene with. A host with an item library reads what the call needs of it before
12
+ * the call, as the operations are sync (`readCatalog`): a list held whole (the standalone MCP's
13
+ * built-in one) is the `catalog`; a library searched where it is kept (the chat's and the hosted
14
+ * MCP's published library) gives the items the call names as `catalog` and its search answers as
15
+ * `catalogSearches`. A host that can store scene materials with the nodes that use them passes
16
+ * the scene's `materials`: paint then checks scene refs against them and keeps a native material
17
+ * as one.
15
18
  */
16
19
  export type AgentContext = {
17
20
  activeLevelId: string | null;
@@ -30,6 +33,8 @@ export type AgentContext = {
30
33
  /** The agent's session so far. The host keeps it where its sessions live; it is never scene data. */
31
34
  session?: SessionRecord;
32
35
  catalog?: readonly AssetInput[];
36
+ /** The library's answers to the call's searches, by `assetSearchKey`; set, they are what search_assets lists. */
37
+ catalogSearches?: Readonly<Record<string, AssetSearchResult>>;
33
38
  /**
34
39
  * What a host read about catalog items before the call, by item id (`assetViewNeeds` says
35
40
  * which): their pictures for view_assets, the names of their paintable surfaces for it and for
@@ -1 +1 @@
1
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1
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@@ -0,0 +1,26 @@
1
+ import { type UnitKind } from '../schema/index.js';
2
+ import type { AgentOperation } from './types.js';
3
+ type CreateUnitInput = {
4
+ buildingId?: string;
5
+ name: string;
6
+ kind?: UnitKind;
7
+ color?: string;
8
+ memberZoneIds?: string[];
9
+ move?: boolean;
10
+ };
11
+ type SetUnitMembersInput = {
12
+ unitId: string;
13
+ memberZoneIds: string[];
14
+ move?: boolean;
15
+ };
16
+ type ListUnitsInput = {
17
+ buildingId?: string;
18
+ };
19
+ /** `create_unit`: a unit under its building, holding the zones named. */
20
+ export declare const createUnit: AgentOperation<CreateUnitInput>;
21
+ /** `set_unit_members`: the unit's rooms from now on. */
22
+ export declare const setUnitMembers: AgentOperation<SetUnitMembersInput>;
23
+ /** `list_units`: every unit of a building, or of the scene, with its report. */
24
+ export declare const listUnits: AgentOperation<ListUnitsInput>;
25
+ export {};
26
+ //# sourceMappingURL=units.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"units.d.ts","sourceRoot":"","sources":["../../src/agent-operations/units.ts"],"names":[],"mappings":"AAEA,OAAO,EAAqB,KAAK,QAAQ,EAA2B,MAAM,WAAW,CAAA;AAGrF,OAAO,KAAK,EAAE,cAAc,EAA4B,MAAM,SAAS,CAAA;AAEvE,KAAK,eAAe,GAAG;IACrB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,CAAC,EAAE,QAAQ,CAAA;IACf,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,aAAa,CAAC,EAAE,MAAM,EAAE,CAAA;IACxB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf,CAAA;AAED,KAAK,mBAAmB,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,EAAE,CAAC;IAAC,IAAI,CAAC,EAAE,OAAO,CAAA;CAAE,CAAA;AAEtF,KAAK,cAAc,GAAG;IAAE,UAAU,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAsE7C,yEAAyE;AACzE,eAAO,MAAM,UAAU,EAAE,cAAc,CAAC,eAAe,CA4BtD,CAAA;AAED,wDAAwD;AACxD,eAAO,MAAM,cAAc,EAAE,cAAc,CAAC,mBAAmB,CA4B9D,CAAA;AAED,gFAAgF;AAChF,eAAO,MAAM,SAAS,EAAE,cAAc,CAAC,cAAc,CAUpD,CAAA"}
@@ -0,0 +1,110 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { buildUnitReport } from '../lib/unit-report.js';
3
+ import { UnitNode } from '../schema/index.js';
4
+ import { targetBuilding } from './add-level.js';
5
+ import { queryNodes } from './scene-queries.js';
6
+ const unitsOf = (nodes, buildingId) => queryNodes(nodes, { type: 'unit' }).filter((unit) => unit.parentId === buildingId);
7
+ /**
8
+ * The zones as the unit may hold them: each one a zone on a level of the building, in no other
9
+ * unit of it unless the call moves it, each once. Answers the members and the units that lose one.
10
+ */
11
+ function memberZones(nodes, building, zoneIds, except, move) {
12
+ const levelIds = new Set(queryNodes(nodes, { type: 'level' })
13
+ .filter((level) => level.parentId === building.id ||
14
+ building.children.includes(level.id))
15
+ .map((level) => level.id));
16
+ const others = unitsOf(nodes, building.id).filter((unit) => unit.id !== except);
17
+ const leaving = new Map();
18
+ const members = [];
19
+ for (const zoneId of new Set(zoneIds)) {
20
+ const zone = nodes[zoneId];
21
+ if (!zone)
22
+ refuse('zone_not_found', `Zone not found: ${zoneId}.`, { zoneId });
23
+ if (zone.type !== 'zone')
24
+ refuse('zone_not_found', `Node ${zoneId} is a ${zone.type}, not a zone.`, {
25
+ zoneId,
26
+ type: zone.type,
27
+ });
28
+ if (!zone.parentId || !levelIds.has(zone.parentId))
29
+ refuse('zone_outside_building', `Zone ${zoneId} (${zone.name}) is not on a level of building ${building.id}.`, { zoneId, buildingId: building.id });
30
+ const holder = others.find((unit) => unit.members.includes(zone.id));
31
+ if (holder) {
32
+ if (!move)
33
+ refuse('zone_in_other_unit', `Zone ${zoneId} (${zone.name}) is already in unit ${holder.id} (${holder.name}). Pass move: true to move it.`, { zoneId, unitId: holder.id, unitName: holder.name });
34
+ leaving.set(holder.id, (leaving.get(holder.id) ?? new Set()).add(zone.id));
35
+ }
36
+ members.push(zone.id);
37
+ }
38
+ const released = [...leaving].map(([unitId, zones]) => ({
39
+ id: unitId,
40
+ data: { members: nodes[unitId].members.filter((id) => !zones.has(id)) },
41
+ }));
42
+ const moved = [...leaving.values()].reduce((n, zones) => n + zones.size, 0);
43
+ return { members, released, moved };
44
+ }
45
+ const describe = (unit) => ({
46
+ unitId: unit.id,
47
+ name: unit.name,
48
+ kind: unit.kind,
49
+ color: unit.color,
50
+ members: unit.members,
51
+ });
52
+ /** `create_unit`: a unit under its building, holding the zones named. */
53
+ export const createUnit = (nodes, input, context) => {
54
+ const building = targetBuilding(nodes, input.buildingId, context);
55
+ const { members, released, moved } = memberZones(nodes, building, input.memberZoneIds ?? [], null, input.move);
56
+ const unit = UnitNode.parse({
57
+ parentId: building.id,
58
+ name: input.name,
59
+ ...(input.kind ? { kind: input.kind } : {}),
60
+ ...(input.color ? { color: input.color } : {}),
61
+ members,
62
+ });
63
+ return {
64
+ result: {
65
+ ...describe(unit),
66
+ buildingId: building.id,
67
+ memberCount: members.length,
68
+ message: `Made ${unit.kind} "${unit.name}" in ${building.name ?? building.id} with ${members.length} room${members.length === 1 ? '' : 's'}${moved ? `, ${moved} moved from ${released.length === 1 ? 'another unit' : 'other units'}` : ''}.`,
69
+ },
70
+ changes: {
71
+ create: [{ node: unit, parentId: building.id }],
72
+ ...(released.length ? { update: released } : {}),
73
+ },
74
+ };
75
+ };
76
+ /** `set_unit_members`: the unit's rooms from now on. */
77
+ export const setUnitMembers = (nodes, input) => {
78
+ const unit = nodes[input.unitId];
79
+ if (!unit)
80
+ refuse('unit_not_found', `Unit not found: ${input.unitId}.`, { unitId: input.unitId });
81
+ if (unit.type !== 'unit')
82
+ refuse('unit_not_found', `Node ${input.unitId} is a ${unit.type}, not a unit.`, {
83
+ unitId: input.unitId,
84
+ type: unit.type,
85
+ });
86
+ const building = unit.parentId ? nodes[unit.parentId] : undefined;
87
+ if (building?.type !== 'building')
88
+ refuse('building_not_found', `Unit ${unit.id} is in no building.`, { unitId: unit.id });
89
+ const { members, released, moved } = memberZones(nodes, building, input.memberZoneIds, unit.id, input.move);
90
+ const next = { ...unit, members };
91
+ return {
92
+ result: {
93
+ ...describe(next),
94
+ buildingId: building.id,
95
+ memberCount: members.length,
96
+ message: `"${unit.name}" now holds ${members.length} room${members.length === 1 ? '' : 's'}${moved ? `, ${moved} moved from ${released.length === 1 ? 'another unit' : 'other units'}` : ''}.`,
97
+ },
98
+ changes: { update: [{ id: unit.id, data: { members } }, ...released] },
99
+ };
100
+ };
101
+ /** `list_units`: every unit of a building, or of the scene, with its report. */
102
+ export const listUnits = (nodes, input, context) => {
103
+ const building = input.buildingId ? targetBuilding(nodes, input.buildingId, context) : null;
104
+ const units = queryNodes(nodes, { type: 'unit' }).filter((unit) => !building || unit.parentId === building.id);
105
+ return {
106
+ result: {
107
+ units: units.map((unit) => ({ ...describe(unit), report: buildUnitReport(unit, nodes) })),
108
+ },
109
+ };
110
+ };
@@ -0,0 +1,17 @@
1
+ import type { SceneNodes } from './types.js';
2
+ export type RoomUnreachableIssue = {
3
+ type: 'room_unreachable';
4
+ message: string;
5
+ severity: 'warning';
6
+ nodeIds: string[];
7
+ levelIds: string[];
8
+ spaceId?: string;
9
+ };
10
+ /**
11
+ * A room no walk from outside reaches through the doors, openings, open edges, stairs and lifts the
12
+ * scene models. A level no entrance reaches is one fact about the level, said by the storey checks;
13
+ * a room whose route crosses geometry the reading cannot measure is not named (its access is unknown,
14
+ * not missing).
15
+ */
16
+ export declare function unreachableRoomIssues(nodes: SceneNodes): RoomUnreachableIssue[];
17
+ //# sourceMappingURL=unreachable-rooms-check.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"unreachable-rooms-check.d.ts","sourceRoot":"","sources":["../../src/agent-operations/unreachable-rooms-check.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAGzC,MAAM,MAAM,oBAAoB,GAAG;IACjC,IAAI,EAAE,kBAAkB,CAAA;IACxB,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,SAAS,CAAA;IACnB,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,QAAQ,EAAE,MAAM,EAAE,CAAA;IAClB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB,CAAA;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,UAAU,GAAG,oBAAoB,EAAE,CAe/E"}
@@ -0,0 +1,35 @@
1
+ import { circulationDiagnostics } from './reachability.js';
2
+ import { registerSceneCheck } from './verify-scene.js';
3
+ /**
4
+ * A room no walk from outside reaches through the doors, openings, open edges, stairs and lifts the
5
+ * scene models. A level no entrance reaches is one fact about the level, said by the storey checks;
6
+ * a room whose route crosses geometry the reading cannot measure is not named (its access is unknown,
7
+ * not missing).
8
+ */
9
+ export function unreachableRoomIssues(nodes) {
10
+ return circulationDiagnostics(nodes).flatMap((reading) => reading.type === 'room_unreachable'
11
+ ? [
12
+ {
13
+ type: 'room_unreachable',
14
+ message: reading.message,
15
+ severity: 'warning',
16
+ nodeIds: reading.nodeIds,
17
+ levelIds: reading.levelIds ?? [],
18
+ ...(reading.spaceId ? { spaceId: reading.spaceId } : {}),
19
+ },
20
+ ]
21
+ : []);
22
+ }
23
+ registerSceneCheck({
24
+ name: 'unreachable rooms',
25
+ order: 80,
26
+ run: (nodes) => {
27
+ try {
28
+ return unreachableRoomIssues(nodes);
29
+ }
30
+ catch {
31
+ // A scene the circulation graph cannot walk is the schema check's to report.
32
+ return [];
33
+ }
34
+ },
35
+ });
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=usage-checks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"usage-checks.d.ts","sourceRoot":"","sources":["../../src/agent-operations/usage-checks.ts"],"names":[],"mappings":""}
@@ -0,0 +1,12 @@
1
+ import { usageIssues } from '../spatial/usage-field/findings.js';
2
+ import { sdfChecksOn } from '../spatial/usage-field/flag.js';
3
+ import { registerSceneCheck } from './verify-scene.js';
4
+ /**
5
+ * Passages, turning circles, pockets and wall objects, measured on the real shapes of the scene
6
+ * (`spatial/usage-field`). Off unless a host turns usage checks on; off, it adds nothing.
7
+ */
8
+ registerSceneCheck({
9
+ name: 'usage',
10
+ order: 60,
11
+ run: (nodes) => (sdfChecksOn() ? usageIssues(nodes) : []),
12
+ });
@@ -1,13 +1,17 @@
1
1
  import { type OpenWallEnd } from '../lib/room-graph.js';
2
+ import type { UsageIssue } from '../spatial/usage-field/findings.js';
2
3
  import { type CeilingObjectObservation } from './ceiling-object-observations.js';
4
+ import type { RoomCheckIssue } from './room-checks.js';
3
5
  import { type RoomFinding } from './room-findings.js';
4
- import type { AgentOperation, SceneNodes } from './types.js';
6
+ import type { AgentContext, AgentOperation, SceneNodes } from './types.js';
7
+ import type { RoomUnreachableIssue } from './unreachable-rooms-check.js';
8
+ import { type WallEndShortIssue, type WallNearlyAlignedIssue } from './wall-joins.js';
5
9
  import { type WallObjectObservation } from './wall-object-observations.js';
6
10
  /** A problem verify_scene found, typed so it can be counted and acted on. */
7
11
  export type SceneIssue = CeilingObjectObservation | WallObjectObservation | RoomFinding | {
8
12
  type: string;
9
13
  message: string;
10
- severity?: 'info';
14
+ severity?: 'info' | 'warning';
11
15
  } | {
12
16
  type: 'schema_invalid';
13
17
  message: string;
@@ -47,7 +51,7 @@ export type SceneIssue = CeilingObjectObservation | WallObjectObservation | Room
47
51
  reason: Exclude<OpenWallEnd['reason'], 'isolated'>;
48
52
  gap?: number;
49
53
  nearestWallId?: string;
50
- };
54
+ } | WallEndShortIssue | WallNearlyAlignedIssue | UsageIssue | RoomCheckIssue | RoomUnreachableIssue;
51
55
  /** What verify_scene was asked: its contract's input, which other modules may extend. */
52
56
  export type VerifySceneInput = Readonly<Record<string, unknown>>;
53
57
  /**
@@ -58,7 +62,7 @@ export type VerifySceneInput = Readonly<Record<string, unknown>>;
58
62
  export type SceneCheck = {
59
63
  name: string;
60
64
  order: number;
61
- run: (nodes: SceneNodes, input: VerifySceneInput) => SceneIssue[];
65
+ run: (nodes: SceneNodes, input: VerifySceneInput, context: AgentContext) => SceneIssue[];
62
66
  };
63
67
  export declare const CHECKPOINT_ORDER = 100;
64
68
  /**
@@ -73,12 +77,5 @@ export type SceneReport = {
73
77
  export declare function registerSceneReport(report: SceneReport): void;
74
78
  /** Runs a check in every verify_scene from now on; registering a check again replaces it. */
75
79
  export declare function registerSceneCheck(check: SceneCheck): void;
76
- /**
77
- * `verify_scene`: a self-check after complex edits. Per-level content, roles and enclosed spaces,
78
- * then every practical problem found, typed: spaces with no room, rooms the walls do not close or
79
- * with no name, rooms missing floors or ceilings, roof levels misused, storeys with no stair,
80
- * openings off their wall, stairs off their slab, blocked doors, overlapping furniture, and every
81
- * field a node's schema rejects, by node and path; a kind no schema here knows, once per kind.
82
- */
83
80
  export declare const verifyScene: AgentOperation<VerifySceneInput | undefined>;
84
81
  //# sourceMappingURL=verify-scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"verify-scene.d.ts","sourceRoot":"","sources":["../../src/agent-operations/verify-scene.ts"],"names":[],"mappings":"AAMA,OAAO,EAAsB,KAAK,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAiBxE,OAAO,EACL,KAAK,wBAAwB,EAE9B,MAAM,+BAA+B,CAAA;AAItC,OAAO,EAAE,KAAK,WAAW,EAAgB,MAAM,iBAAiB,CAAA;AAYhE,OAAO,KAAK,EAAgB,cAAc,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AACvE,OAAO,EAAE,KAAK,qBAAqB,EAA0B,MAAM,4BAA4B,CAAA;AAE/F,6EAA6E;AAC7E,MAAM,MAAM,UAAU,GAClB,wBAAwB,GACxB,qBAAqB,GACrB,WAAW,GACX;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,GACpD;IAAE,IAAI,EAAE,gBAAgB,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,GACzE;IACE,IAAI,EAAE,qBAAqB,CAAA;IAC3B,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,6BAA6B;IAC7B,OAAO,EAAE,MAAM,EAAE,CAAA;CAClB,GACD;IAAE,IAAI,EAAE,aAAa,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAC1E;IACE,IAAI,EAAE,4BAA4B,CAAA;IAClC,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,MAAM,CAAA;IACd,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,aAAa,EAAE,MAAM,CAAA;IACrB,OAAO,EAAE,MAAM,CAAA;IACf,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE,OAAO,CAAA;CAClB,GACD;IACE,IAAI,EAAE,eAAe,CAAA;IACrB,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,MAAM,EAAE,MAAM,CAAA;IACd,GAAG,EAAE,WAAW,CAAC,KAAK,CAAC,CAAA;IACvB,MAAM,EAAE,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC,CAAA;IAClD,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,aAAa,CAAC,EAAE,MAAM,CAAA;CACvB,CAAA;AAEL,yFAAyF;AACzF,MAAM,MAAM,gBAAgB,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;AAEhE;;;;GAIG;AACH,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,gBAAgB,KAAK,UAAU,EAAE,CAAA;CAClE,CAAA;AAED,eAAO,MAAM,gBAAgB,MAAM,CAAA;AAInC;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;CAAE,CAAA;AAI/F,+FAA+F;AAC/F,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,WAAW,QAItD;AAED,6FAA6F;AAC7F,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,QAKnD;AA4KD;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,EAAE,cAAc,CAAC,gBAAgB,GAAG,SAAS,CA0bpE,CAAA"}
1
+ {"version":3,"file":"verify-scene.d.ts","sourceRoot":"","sources":["../../src/agent-operations/verify-scene.ts"],"names":[],"mappings":"AAOA,OAAO,EAAsB,KAAK,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAexE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAA;AAajE,OAAO,EACL,KAAK,wBAAwB,EAE9B,MAAM,+BAA+B,CAAA;AAItC,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,eAAe,CAAA;AACnD,OAAO,EAAE,KAAK,WAAW,EAAgB,MAAM,iBAAiB,CAAA;AAgBhE,OAAO,KAAK,EAAE,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AACvE,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAA;AACrE,OAAO,EACL,KAAK,iBAAiB,EACtB,KAAK,sBAAsB,EAI5B,MAAM,cAAc,CAAA;AACrB,OAAO,EAAE,KAAK,qBAAqB,EAA0B,MAAM,4BAA4B,CAAA;AAE/F,6EAA6E;AAC7E,MAAM,MAAM,UAAU,GAClB,wBAAwB,GACxB,qBAAqB,GACrB,WAAW,GACX;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAA;CAAE,GAChE;IAAE,IAAI,EAAE,gBAAgB,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,GACzE;IACE,IAAI,EAAE,qBAAqB,CAAA;IAC3B,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,6BAA6B;IAC7B,OAAO,EAAE,MAAM,EAAE,CAAA;CAClB,GACD;IAAE,IAAI,EAAE,aAAa,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAC1E;IACE,IAAI,EAAE,4BAA4B,CAAA;IAClC,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,MAAM,CAAA;IACd,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,aAAa,EAAE,MAAM,CAAA;IACrB,OAAO,EAAE,MAAM,CAAA;IACf,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE,OAAO,CAAA;CAClB,GACD;IACE,IAAI,EAAE,eAAe,CAAA;IACrB,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,MAAM,EAAE,MAAM,CAAA;IACd,GAAG,EAAE,WAAW,CAAC,KAAK,CAAC,CAAA;IACvB,MAAM,EAAE,OAAO,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,UAAU,CAAC,CAAA;IAClD,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,aAAa,CAAC,EAAE,MAAM,CAAA;CACvB,GACD,iBAAiB,GACjB,sBAAsB,GACtB,UAAU,GACV,cAAc,GACd,oBAAoB,CAAA;AAExB,yFAAyF;AACzF,MAAM,MAAM,gBAAgB,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;AAEhE;;;;GAIG;AACH,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,EAAE,gBAAgB,EAAE,OAAO,EAAE,YAAY,KAAK,UAAU,EAAE,CAAA;CACzF,CAAA;AAED,eAAO,MAAM,gBAAgB,MAAM,CAAA;AAInC;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;CAAE,CAAA;AAI/F,+FAA+F;AAC/F,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,WAAW,QAItD;AAED,6FAA6F;AAC7F,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,QAKnD;AAuLD,eAAO,MAAM,WAAW,EAAE,cAAc,CAAC,gBAAgB,GAAG,SAAS,CA2fpE,CAAA"}
@@ -1,19 +1,20 @@
1
1
  import { levelBuildingId } from '../building/level-duplication.js';
2
2
  import { levelGradeStanding } from '../lib/grade-standing.js';
3
3
  import { groundSeat } from '../lib/ground-seat.js';
4
+ import { hierarchyCycleErrors } from '../lib/hierarchy.js';
4
5
  import { getLevelDisplayName } from '../lib/level-name.js';
5
6
  import { HIDDEN_SITE_NOTE } from '../lib/node-visibility.js';
6
7
  import { wallSupportForNodes } from '../lib/opening-floor-datum.js';
7
8
  import { detectOpenWallEnds } from '../lib/room-graph.js';
8
9
  import { siteBrief } from '../lib/site-placement.js';
9
10
  import { nodeRegistry } from '../registry/index.js';
10
- import { AnyNode as AnyNodeSchema } from '../schema/index.js';
11
+ import { AnyNode as AnyNodeSchema, } from '../schema/index.js';
11
12
  import { nodeSchemaForKind } from '../schema/compiled-node-parsers.js';
12
13
  import { isCeilingGeometry } from '../services/roof-level.js';
13
14
  import { isRoofOnStoreyWalls } from '../services/roof-move.js';
14
15
  import { getStoredLevelHeight, getWallCoveringSlabs, getWallTop } from '../services/storey.js';
15
16
  import { getStoreyDatum } from '../services/storey-datum.js';
16
- import { computeSegmentTransforms, rotateXZ } from '../systems/stair/stair-footprint.js';
17
+ import { computeSegmentTransforms, rotateXZ, stairArrivalOpening, } from '../systems/stair/stair-footprint.js';
17
18
  import { resolveStairTotalRise, stairClimbsToNoStorey, stairReachesStoreyAbove, } from '../systems/stair/stair-rise-query.js';
18
19
  import { measureStair } from '../systems/stair/stair-sizing.js';
19
20
  import { checkOpeningWithinWall, formatOpeningBoundsIssue } from '../validation/opening-bounds.js';
@@ -22,10 +23,14 @@ import { layoutIssuesFromScene } from './layout-clearance.js';
22
23
  import { wallResolvedHeight } from './level-reads.js';
23
24
  import { pointInPolygon, polygonContainsPolygon } from './plan-geometry.js';
24
25
  import { roomFindings } from './room-findings.js';
26
+ import { roomIssueScope } from './room-readings.js';
27
+ import { withoutDuplicatePockets } from './scene-check-policy.js';
25
28
  import { EMPTY_SESSION } from './scene-checkpoint.js';
29
+ import { sceneIssueGroups } from './scene-issue-groups.js';
26
30
  import { changesSince } from './scene-measure.js';
27
- import { contentCounts, levelIdOf, levelRole, levelsOf, nodesOnLevel, } from './scene-queries.js';
31
+ import { contentCounts, levelIdOf, levelRole, levelsOf, nodesOnLevel, queryNodes, } from './scene-queries.js';
28
32
  import { reviewSince } from './scene-review.js';
33
+ import { wallBodies, wallEndShortIssues, wallNearlyAlignedIssues, } from './wall-joins.js';
29
34
  import { wallObjectObservations } from './wall-object-observations.js';
30
35
  export const CHECKPOINT_ORDER = 100;
31
36
  const checks = [];
@@ -163,7 +168,7 @@ function withDefaults(node, parsed) {
163
168
  * kind's, else core's. The checks that measure read each node with its defaults filled. A node its schema
164
169
  * rejects is listed field by field and left `unread`: they could not read it. A node of a kind no
165
170
  * schema here knows (a plugin's, where the plugin is not loaded) is counted by kind and kept as
166
- * stored: the checks never read it.
171
+ * stored: the checks never read it. Each node on a parent cycle is listed by its `parentId`.
167
172
  */
168
173
  function checkSchemas(scene, hostSchema) {
169
174
  const errors = [];
@@ -189,6 +194,7 @@ function checkSchemas(scene, hostSchema) {
189
194
  errors.push({ nodeId: id, path: issue.path.join('.'), message: issue.message });
190
195
  unread.add(id);
191
196
  }
197
+ errors.push(...hierarchyCycleErrors(scene));
192
198
  return { errors, unknownKinds, unread, measured };
193
199
  }
194
200
  /**
@@ -198,6 +204,8 @@ function checkSchemas(scene, hostSchema) {
198
204
  * openings off their wall, stairs off their slab, blocked doors, overlapping furniture, and every
199
205
  * field a node's schema rejects, by node and path; a kind no schema here knows, once per kind.
200
206
  */
207
+ /** A flight of this many risers or fewer is a step up to a door, not a staircase: no going or comfort target applies. */
208
+ const SHORT_FLIGHT_STEPS = 3;
201
209
  export const verifyScene = (scene, input, context) => {
202
210
  const { errors, unknownKinds, unread, measured: nodes } = checkSchemas(scene, context.nodeSchema);
203
211
  const onLevel = (levelId) => nodesOnLevel(nodes, levelId);
@@ -217,7 +225,9 @@ export const verifyScene = (scene, input, context) => {
217
225
  // What the checks across levels read: the scene without the levels that wait.
218
226
  const settled = unreadOn.size === 0
219
227
  ? nodes
220
- : Object.fromEntries(Object.entries(nodes).filter(([id]) => !unreadOn.has(levelIdOf(scene, id) ?? '')));
228
+ : Object.fromEntries(
229
+ // biome-ignore lint/plugin: verify_scene reads the whole scene
230
+ Object.entries(nodes).filter(([id]) => !unreadOn.has(levelIdOf(scene, id) ?? '')));
221
231
  // A roof level holds the roof, no rooms.
222
232
  const rooms = new Map();
223
233
  const levels = levelsOf(nodes).map((level) => {
@@ -255,6 +265,8 @@ export const verifyScene = (scene, input, context) => {
255
265
  const { content, levelName } = level;
256
266
  if (level.unread)
257
267
  continue;
268
+ const bodies = wallBodies(onLevel(level.levelId).filter((node) => node.type === 'wall'));
269
+ issues.push(...wallEndShortIssues({ levelId: level.levelId, levelName, bodies }), ...wallNearlyAlignedIssues({ levelId: level.levelId, levelName, bodies }));
258
270
  // A free-standing wall (garden wall, half wall) is legitimate, not something to repair.
259
271
  for (const end of detectOpenWallEnds(nodes, level.levelId)) {
260
272
  if (end.reason === 'isolated')
@@ -290,7 +302,7 @@ export const verifyScene = (scene, input, context) => {
290
302
  report('basement_at_grade', `${levelName} is floor index ${level.floorIndex}, below the ground floor, but its floor stands at grade (${(getStoreyDatum(nodes, level.levelId)?.floorElevation ?? 0).toFixed(2)} m): its walls rise from the terrain instead of standing down in it. set_ground_level on the level that stands at grade (the floor over it) seats the building, and the levels under it read below grade.`, true);
291
303
  const seat = groundSeat(asNodes, buildingOf(level.levelId) ?? '');
292
304
  if (seat?.levelId === level.levelId && seat.explicit && !seat.seated)
293
- report('ground_level_unseated', `${levelName} is the ground floor, but its floor datum stands ${seat.offset.toFixed(2)} m ${seat.offset > 0 ? 'over' : 'under'} grade (${seat.gradeElevation.toFixed(2)} m); a seated ground floor stands between grade and ${seat.aboveGrade} m (the top of the ${seat.foundation.construction.label} foundation) over it. set_ground_level on it seats the building.`, true);
305
+ report('ground_level_unseated', `${levelName} is the ground floor, but its floor datum stands ${seat.offset.toFixed(2)} m ${seat.offset > 0 ? 'over' : 'under'} grade (${seat.gradeElevation.toFixed(2)} m); a seated ground floor stands on it. set_ground_level on it seats the building.`, true);
294
306
  if (content.walls > 0 && content.zones === 0)
295
307
  report('walls_no_zones', `${levelName} has walls but no zones/rooms`);
296
308
  if (content.zones > 0 && content.slabs === 0)
@@ -309,7 +321,7 @@ export const verifyScene = (scene, input, context) => {
309
321
  for (const level of levels) {
310
322
  for (const wall of ofType(onLevel(level.levelId), 'wall')) {
311
323
  const base = wallSupportForNodes(wall, nodes).elevation;
312
- const wallTop = getWallTop(wall, level.levelId, nodes, base);
324
+ const wallTop = Math.max(getWallTop(wall, level.levelId, nodes, base, 0), getWallTop(wall, level.levelId, nodes, base, 1));
313
325
  for (const { slab, top: slabTop, underside: slabUnderside } of getWallCoveringSlabs(wall, level.levelId, nodes)) {
314
326
  const penetration = Math.max(0, Math.min(wallTop, slabTop) - Math.max(base, slabUnderside));
315
327
  const coplanar = Math.abs(wallTop - slabTop) <= 1e-6;
@@ -388,8 +400,14 @@ export const verifyScene = (scene, input, context) => {
388
400
  if (sourceLevelId && holdingUnread.has(buildingOf(sourceLevelId) ?? ''))
389
401
  continue;
390
402
  const stairName = stair.name ?? stair.id;
391
- for (const diagnostic of measureStair(stair, nodes).diagnostics)
403
+ const measured = measureStair(stair, nodes);
404
+ for (const diagnostic of measured.diagnostics) {
405
+ // the going and comfort rules are a staircase's: a step or two up to a door has none to miss
406
+ if (measured.riserCount <= SHORT_FLIGHT_STEPS &&
407
+ (diagnostic.code === 'comfort-target' || diagnostic.code === 'going-target'))
408
+ continue;
392
409
  report(`stair_${diagnostic.code.replaceAll('-', '_')}`, `Stair ${stairName}: ${diagnostic.message}`, diagnostic.code.endsWith('-target'));
410
+ }
393
411
  if (sourceLevelId) {
394
412
  const sourceName = nodes[sourceLevelId]?.name ?? sourceLevelId;
395
413
  const footprints = stairFootprintPolygons(nodes, stair);
@@ -403,6 +421,30 @@ export const verifyScene = (scene, input, context) => {
403
421
  if (footprints.some((footprint) => wallSamplePoints(wall).some((point) => pointInPolygon(point, footprint, false))))
404
422
  report('stair_obstructed', `Wall ${wall.name ?? wall.id} obstructs stair ${stairName} on ${sourceName}`);
405
423
  }
424
+ // Where it arrives: inside a room of the floor it climbs to, no wall across its top step or
425
+ // standing in the opening it cuts.
426
+ const arrival = stairArrivalOpening(stair, nodes);
427
+ for (const targetLevelId of targetLevelIdsForStair(nodes, stair)) {
428
+ if (targetLevelId === sourceLevelId || arrival.length === 0)
429
+ continue;
430
+ const targetName = nodes[targetLevelId]?.name ?? targetLevelId;
431
+ const target = onLevel(targetLevelId);
432
+ const zones = ofType(target, 'zone');
433
+ const centre = [
434
+ arrival.reduce((sum, [x]) => sum + x, 0) / arrival.length,
435
+ arrival.reduce((sum, [, z]) => sum + z, 0) / arrival.length,
436
+ ];
437
+ if (zones.length > 0 && !zones.some((zone) => pointInPolygon(centre, zone.polygon)))
438
+ report('stair_arrives_outside_room', `Stair ${stairName} arrives on ${targetName} outside every room: move it so its top step lands in a hall or a room`);
439
+ const opened = target.filter((node) => node.type === 'floor-opening' && node.source === 'stair' && node.ownerId === stair.id);
440
+ for (const wall of ofType(target, 'wall')) {
441
+ const points = wallSamplePoints(wall);
442
+ if (points.some((point) => pointInPolygon(point, arrival, false)))
443
+ report('stair_arrival_blocked', `Wall ${wall.name ?? wall.id} on ${targetName} crosses the top of stair ${stairName}`);
444
+ else if (opened.some((opening) => points.some((point) => pointInPolygon(point, opening.polygon, false))))
445
+ report('stair_opening_wall', `Wall ${wall.name ?? wall.id} on ${targetName} stands in the floor opening of stair ${stairName}`);
446
+ }
447
+ }
406
448
  if ((stair.slabOpeningMode ?? 'none') !== 'destination')
407
449
  continue;
408
450
  const targetLevelIds = targetLevelIdsForStair(nodes, stair);
@@ -439,9 +481,7 @@ export const verifyScene = (scene, input, context) => {
439
481
  }
440
482
  // Where each building stands on its lot: past the lot line or into the required yards is a
441
483
  // problem, off-centre is not.
442
- for (const building of Object.values(nodes)) {
443
- if (building.type !== 'building')
444
- continue;
484
+ for (const building of queryNodes(nodes, { type: 'building' })) {
445
485
  const brief = siteBrief(nodes, { buildingId: building.id });
446
486
  if (!brief)
447
487
  continue;
@@ -488,7 +528,7 @@ export const verifyScene = (scene, input, context) => {
488
528
  issues.push(...wallObjectObservations(settled));
489
529
  for (const check of checks)
490
530
  if (check.order < CHECKPOINT_ORDER)
491
- issues.push(...check.run(settled, input ?? {}));
531
+ issues.push(...check.run(settled, input ?? {}, context));
492
532
  // What the edits since the host's checkpoint lost, by place.
493
533
  const hosted = context.checkpoint
494
534
  ? changesSince(context.checkpoint, scene)
@@ -503,8 +543,10 @@ export const verifyScene = (scene, input, context) => {
503
543
  issues.push(...since.places.issues);
504
544
  for (const check of checks)
505
545
  if (check.order >= CHECKPOINT_ORDER)
506
- issues.push(...check.run(settled, input ?? {}));
546
+ issues.push(...check.run(settled, input ?? {}, context));
507
547
  const occupiedStoryCount = levels.filter((level) => level.isOccupiedStory).length;
548
+ issues.splice(0, issues.length, ...withoutDuplicatePockets(issues));
549
+ const issueGroups = sceneIssueGroups(issues, nodes);
508
550
  return {
509
551
  result: {
510
552
  ok: true,
@@ -517,6 +559,9 @@ export const verifyScene = (scene, input, context) => {
517
559
  levels,
518
560
  emptyLevelIds: empty.map((level) => level.levelId),
519
561
  issues,
562
+ ...(typeof input?.room === 'string' && { roomScope: roomIssueScope(nodes, input.room) }),
563
+ issueGroups,
564
+ issueCount: issues.length,
520
565
  hasIssues: issues.some((issue) => !('severity' in issue && issue.severity === 'info')),
521
566
  ...authoredObjects(nodes),
522
567
  ...Object.assign({}, ...reports.map((report) => report.run(nodes))),
@@ -532,6 +577,7 @@ export const verifyScene = (scene, input, context) => {
532
577
  };
533
578
  /** Objects built by add_object, with what each stands in for: each is a gap in what Pascal builds. */
534
579
  function authoredObjects(nodes) {
580
+ // biome-ignore lint/plugin: verify_scene reads the whole scene
535
581
  const objects = Object.values(nodes)
536
582
  .flatMap((node) => node.type === 'item' && node.source
537
583
  ? [
@@ -0,0 +1,44 @@
1
+ import type { WallFace } from '../schema/index.js';
2
+ import type { SceneNodes } from './types.js';
3
+ /**
4
+ * Every visible wall face at the default finish, read from the walls themselves and not through a
5
+ * room: a stub that stands inside a room on no boundary, a partition side no zone looks at, an outside
6
+ * face, all show the viewer's fallback finish the same. A face is read where somebody wrote nothing for
7
+ * it: no slot, no legacy finish, no room finish over it, no paint region on the stretch, no finish
8
+ * script, and, on the exterior side, no assembly cladding. What is not visible is not read: the end
9
+ * of a wall that runs into another wall's body (a face inside a body of the same height or more) is
10
+ * no face. What is not modelled: a paint region that covers part of a face's height counts as covering
11
+ * its stretch, and a curved wall's buried ends are not cut.
12
+ */
13
+ type Interval = [number, number];
14
+ export type DefaultWallFace = {
15
+ wallId: string;
16
+ wallName: string;
17
+ levelId: string;
18
+ levelName: string;
19
+ face: WallFace;
20
+ /** Metres of the face at the default, visible stretches only. */
21
+ metres: number;
22
+ /** Metres along the wall's reference line, each stretch. */
23
+ stretches: Interval[];
24
+ /** Plan points (x, z) on the wall's reference line where the first stretch starts and the last ends. */
25
+ from: [number, number];
26
+ to: [number, number];
27
+ /** The rooms that stand on this face along its default stretches. */
28
+ facing: string[];
29
+ /** With none facing: the rooms the wall stands inside, on no boundary. */
30
+ standsIn: string[];
31
+ };
32
+ export type WallFaceReading = {
33
+ /** Visible wall faces read (a face with a visible stretch of `MIN_STRETCH_M` or more). */
34
+ faces: number;
35
+ metres: number;
36
+ defaults: DefaultWallFace[];
37
+ };
38
+ /**
39
+ * Every wall face of the scene read for the default finish. Walls that are hidden, curtain walls and
40
+ * walls on a roof level are left out; a scene whose walls cannot be walked reads as no faces.
41
+ */
42
+ export declare function readWallFaces(nodes: SceneNodes): WallFaceReading;
43
+ export {};
44
+ //# sourceMappingURL=wall-face-defaults.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wall-face-defaults.d.ts","sourceRoot":"","sources":["../../src/agent-operations/wall-face-defaults.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAsB,MAAM,WAAW,CAAA;AAoB7D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEzC;;;;;;;;;GASG;AAEH,KAAK,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAWhC,MAAM,MAAM,eAAe,GAAG;IAC5B,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,CAAA;IACf,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,QAAQ,CAAA;IACd,iEAAiE;IACjE,MAAM,EAAE,MAAM,CAAA;IACd,4DAA4D;IAC5D,SAAS,EAAE,QAAQ,EAAE,CAAA;IACrB,wGAAwG;IACxG,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACtB,EAAE,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACpB,qEAAqE;IACrE,MAAM,EAAE,MAAM,EAAE,CAAA;IAChB,0EAA0E;IAC1E,QAAQ,EAAE,MAAM,EAAE,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,eAAe,GAAG;IAC5B,0FAA0F;IAC1F,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,EAAE,eAAe,EAAE,CAAA;CAC5B,CAAA;AAgID;;;GAGG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,UAAU,GAAG,eAAe,CA0EhE"}