@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
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@@ -0,0 +1,180 @@
1
+ import { getOpeningWallCut, wallSupportForNodes } from '../../lib/opening-floor-datum.js';
2
+ import { difference, intersection, union } from '../../lib/polygon-boolean.js';
3
+ import { wallFaceBaseOffset } from '../../lib/wall-face-script.js';
4
+ import { getWallTrimFaces, WALL_TRIM_DEFAULTS, } from '../../schema/nodes/wall.js';
5
+ import { getWallTop } from '../../services/storey.js';
6
+ import { isCurvedWall } from '../../systems/wall/wall-curve.js';
7
+ import { calculateLevelMiters, getWallPlanFootprint } from '../../systems/wall/wall-footprint.js';
8
+ import { getWallFaceLine } from '../../systems/wall/wall-frame.js';
9
+ import { TRIM_PROFILES } from '../../systems/wall/wall-trim-profiles.js';
10
+ /** Lengths below this are rounding, not geometry: a piece thinner than it is not an obstacle. */
11
+ const MIN_PIECE_M = 0.005;
12
+ /** The wall's trims are drawn in slices of at least this projection (`MIN_SLICE_PROUD` in the trim builder). */
13
+ const MIN_SLICE_PROUD = 0.0005;
14
+ export const isOpening = (node) => node?.type === 'door' || node?.type === 'window';
15
+ export function levelWalls(nodes, levelId) {
16
+ return Object.values(nodes)
17
+ .filter((node) => node.type === 'wall' && node.parentId === levelId && node.visible !== false)
18
+ .sort((a, b) => a.id.localeCompare(b.id));
19
+ }
20
+ const toRing = (points) => points.map(({ x, y }) => [x, y]);
21
+ function pushPieces(out, pieces, base) {
22
+ for (const [index, piece] of pieces.entries())
23
+ out.push({
24
+ ...base,
25
+ id: `${base.id}${pieces.length > 1 ? `.${index}` : ''}`,
26
+ outer: piece.outer,
27
+ holes: piece.holes,
28
+ });
29
+ }
30
+ /**
31
+ * A wall's highest top, and the shape of a prism standing to it: a sloped top is drawn at its
32
+ * taller end over the whole length, so the prism claims space above the low end and is approximate.
33
+ */
34
+ function wallTopReach(wall, levelId, nodes, base) {
35
+ const start = getWallTop(wall, levelId, nodes, base, 0);
36
+ const end = getWallTop(wall, levelId, nodes, base, 1);
37
+ return {
38
+ top: Math.max(start, end),
39
+ sloped: Math.abs(end - start) > MIN_PIECE_M
40
+ ? { shape: 'approx', why: 'a sloped wall top: drawn at its taller end' }
41
+ : { shape: 'exact' },
42
+ };
43
+ }
44
+ /**
45
+ * The wall bodies of one level: each wall's mitred footprint over its height, less the bands its
46
+ * doors and windows cut, with the pieces left below a sill and above a head. Heights are level-local:
47
+ * from the wall's elected base (`wallSupportForNodes`) to its top (`getWallTop`), the same two
48
+ * numbers the wall renderer reads.
49
+ */
50
+ export function wallBodies(nodes, levelId, walls = levelWalls(nodes, levelId)) {
51
+ const out = [];
52
+ const miters = calculateLevelMiters(walls);
53
+ for (const wall of walls) {
54
+ const footprint = toRing(getWallPlanFootprint(wall, miters));
55
+ if (footprint.length < 3)
56
+ continue;
57
+ const support = wallSupportForNodes(wall, nodes);
58
+ const base = support.elevation;
59
+ const { top, sloped } = wallTopReach(wall, levelId, nodes, base);
60
+ if (!(top - base > MIN_PIECE_M))
61
+ continue;
62
+ const cuts = (wall.children ?? [])
63
+ .map((id) => nodes[id])
64
+ .filter(isOpening)
65
+ .map((opening) => ({ opening, cut: getOpeningWallCut(wall, opening, nodes, support) }))
66
+ .filter(({ cut }) => cut.band.length >= 3);
67
+ const bands = cuts.length ? union(cuts.map(({ cut }) => cut.band)) : [];
68
+ const common = { nodeId: wall.id, kind: 'wall', ...sloped };
69
+ pushPieces(out, difference(footprint, bands), {
70
+ ...common,
71
+ id: `${wall.id}#body`,
72
+ z0: base,
73
+ z1: top,
74
+ });
75
+ for (const { opening, cut } of cuts) {
76
+ const inBand = intersection(footprint, cut.band);
77
+ if (cut.bottom - base > MIN_PIECE_M)
78
+ pushPieces(out, inBand, {
79
+ ...common,
80
+ id: `${wall.id}#below:${opening.id}`,
81
+ z0: base,
82
+ z1: Math.min(cut.bottom, top),
83
+ });
84
+ if (top - cut.top > MIN_PIECE_M)
85
+ pushPieces(out, inBand, {
86
+ ...common,
87
+ id: `${wall.id}#above:${opening.id}`,
88
+ z0: Math.max(cut.top, base),
89
+ z1: top,
90
+ });
91
+ }
92
+ }
93
+ return out;
94
+ }
95
+ /** How far a trim stands out, at most, over its height: the profile's own samples, as the trim builder cuts them. */
96
+ export function trimProjection(kind, trim) {
97
+ const profile = TRIM_PROFILES[kind][trim.profile] ??
98
+ TRIM_PROFILES[kind][WALL_TRIM_DEFAULTS[kind].profile] ??
99
+ TRIM_PROFILES[kind].flat;
100
+ if (!profile)
101
+ return trim.proud;
102
+ let widest = MIN_SLICE_PROUD;
103
+ for (let index = 0; index < profile.samples; index += 1)
104
+ widest = Math.max(widest, trim.proud * profile.proudAt((index + 0.5) / profile.samples));
105
+ return widest;
106
+ }
107
+ const TRIM_KINDS = ['skirting', 'crown', 'chairRail'];
108
+ /**
109
+ * A wall's skirting, chair rail and crown as thin prisms standing on the faces they are drawn on,
110
+ * cut where a door opens through their height. Straight walls only: a curved wall's trim is left
111
+ * out and the wall named in `skipped`.
112
+ */
113
+ export function wallTrims(nodes, levelId, walls = levelWalls(nodes, levelId)) {
114
+ const prisms = [];
115
+ const skipped = [];
116
+ for (const wall of walls) {
117
+ const configs = TRIM_KINDS.flatMap((kind) => {
118
+ const trim = { ...WALL_TRIM_DEFAULTS[kind], ...(wall[kind] ?? {}) };
119
+ return trim.enabled ? [{ kind, trim }] : [];
120
+ });
121
+ if (!configs.length)
122
+ continue;
123
+ if (isCurvedWall(wall)) {
124
+ skipped.push(wall.id);
125
+ continue;
126
+ }
127
+ const support = wallSupportForNodes(wall, nodes);
128
+ const { top, sloped } = wallTopReach(wall, levelId, nodes, support.elevation);
129
+ const openings = (wall.children ?? [])
130
+ .map((id) => nodes[id])
131
+ .filter(isOpening)
132
+ .map((opening) => ({ opening, cut: getOpeningWallCut(wall, opening, nodes, support) }))
133
+ .filter(({ cut }) => cut.band.length >= 3);
134
+ for (const { kind, trim } of configs) {
135
+ const proud = trimProjection(kind, trim);
136
+ for (const face of getWallTrimFaces(trim.sides)) {
137
+ const line = getWallFaceLine(wall, face);
138
+ const dx = line.end.x - line.start.x;
139
+ const dz = line.end.y - line.start.y;
140
+ const length = Math.hypot(dx, dz);
141
+ if (length < 1e-9)
142
+ continue;
143
+ // face a is the wall's left (+normal), b its right
144
+ const sign = face === 'a' ? 1 : -1;
145
+ const nx = (-dz / length) * sign * proud;
146
+ const nz = (dx / length) * sign * proud;
147
+ const strip = [
148
+ [line.start.x, line.start.y],
149
+ [line.end.x, line.end.y],
150
+ [line.end.x + nx, line.end.y + nz],
151
+ [line.start.x + nx, line.start.y + nz],
152
+ ];
153
+ const floor = support.elevation + wallFaceBaseOffset(support, face);
154
+ const z0 = kind === 'crown'
155
+ ? top - trim.height
156
+ : kind === 'chairRail'
157
+ ? floor + (trim.offsetY ?? 0)
158
+ : floor;
159
+ const z1 = z0 + trim.height;
160
+ // a door opens through the trim's height where its own span meets it: the trim stops at the jambs
161
+ const crossing = openings
162
+ .filter(({ cut }) => cut.bottom < z1 && cut.top > z0)
163
+ .map(({ cut }) => cut.band);
164
+ const pieces = crossing.length
165
+ ? difference(strip, union(crossing))
166
+ : [{ outer: strip, holes: [] }];
167
+ pushPieces(prisms, pieces, {
168
+ id: `${wall.id}#${kind}.${face}`,
169
+ nodeId: wall.id,
170
+ kind: 'wall-trim',
171
+ z0,
172
+ z1,
173
+ ...(kind === 'crown' ? sloped : { shape: 'exact' }),
174
+ host: { wallId: wall.id, face },
175
+ });
176
+ }
177
+ }
178
+ }
179
+ return { prisms, skipped };
180
+ }
@@ -0,0 +1,26 @@
1
+ import { type Obstacle } from './obstacles.js';
2
+ import type { LevelShapes, Prism, Ring, UsageShapes } from './types.js';
3
+ type Point = [number, number];
4
+ export type Way = {
5
+ /** The clear width of the best way from the entrance to the room's open floor. */
6
+ width: number;
7
+ at: Point;
8
+ /** The two things that bound the pinch. */
9
+ by: Obstacle[];
10
+ };
11
+ /**
12
+ * The best way from an entrance into the room it leads to: the widest path (as the passage measure reads
13
+ * one) from the entrance's opening (`entrance`, a ring across a doorway or an open edge) to the room's
14
+ * open floor, the cells where a disc of a passage's width fits. `leaf` is a line (a door's leaf standing
15
+ * open) added to what stands in the way. The entrance's own clear width caps that path, and an entrance is
16
+ * measured elsewhere, so a way is only returned when it is under a passage's width and `bounds` holds of
17
+ * one of the two things that bound its pinch. Null otherwise: the way is clear, or what narrows it is not
18
+ * what the caller asks about.
19
+ */
20
+ export declare function wayIn(shapes: UsageShapes, level: LevelShapes, zone: {
21
+ id: string;
22
+ polygon: Ring;
23
+ holes?: Ring[];
24
+ }, entrance: Ring, around: Point, floorY: number, underlay: (prism: Prism) => boolean, bounds: (prism: Prism) => boolean, leaf?: Prism | null): Way | null;
25
+ export {};
26
+ //# sourceMappingURL=way-in.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,113 @@
1
+ import { polygonInteriorPoint } from '../../lib/polygon-label.js';
2
+ import { cellOf, cellX, cellZ } from './field.js';
3
+ import { PASSAGE_M, TOLERANCE_M } from './findings.js';
4
+ import { BODY_BAND, buildField, inRegion, maskOf } from './level-field.js';
5
+ import { boundingObstacles, passagePair } from './obstacles.js';
6
+ import { pathTo, refinePassage, widestPath } from './path.js';
7
+ /** Grid step of the local field; the pinch is then solved to the millimetre, as a passage is. */
8
+ const CELL_M = 0.05;
9
+ /** The way is read inside this radius of where it starts: a leaf and a passage's width past its tip, or the first metres of a room. */
10
+ const REACH_M = 3;
11
+ /**
12
+ * The best way from an entrance into the room it leads to: the widest path (as the passage measure reads
13
+ * one) from the entrance's opening (`entrance`, a ring across a doorway or an open edge) to the room's
14
+ * open floor, the cells where a disc of a passage's width fits. `leaf` is a line (a door's leaf standing
15
+ * open) added to what stands in the way. The entrance's own clear width caps that path, and an entrance is
16
+ * measured elsewhere, so a way is only returned when it is under a passage's width and `bounds` holds of
17
+ * one of the two things that bound its pinch. Null otherwise: the way is clear, or what narrows it is not
18
+ * what the caller asks about.
19
+ */
20
+ export function wayIn(shapes, level, zone, entrance, around, floorY, underlay, bounds, leaf = null) {
21
+ const ring = entrance;
22
+ const holes = (zone.holes ?? []);
23
+ const region = { outer: zone.polygon, holes };
24
+ const probe = polygonInteriorPoint({ polygon: zone.polygon, holes: zone.holes }, true);
25
+ const y = level.floors.find((floor) => inRegion(probe[0], probe[1], floor))?.y ?? floorY;
26
+ const [hx, hz] = around;
27
+ const zx = region.outer.map((p) => p[0]);
28
+ const zz = region.outer.map((p) => p[1]);
29
+ const domain = [
30
+ Math.max(hx - REACH_M, Math.min(...zx) - 0.2),
31
+ Math.max(hz - REACH_M, Math.min(...zz) - 0.2),
32
+ Math.min(hx + REACH_M, Math.max(...zx) + 0.2),
33
+ Math.min(hz + REACH_M, Math.max(...zz) + 0.2),
34
+ ];
35
+ // the prisms near the room only: the field builder makes an obstacle of every prism before it looks where it is
36
+ const near = (prism) => {
37
+ let x0 = Number.POSITIVE_INFINITY;
38
+ let z0 = Number.POSITIVE_INFINITY;
39
+ let x1 = Number.NEGATIVE_INFINITY;
40
+ let z1 = Number.NEGATIVE_INFINITY;
41
+ for (const [x, z] of prism.outer) {
42
+ x0 = Math.min(x0, x);
43
+ x1 = Math.max(x1, x);
44
+ z0 = Math.min(z0, z);
45
+ z1 = Math.max(z1, z);
46
+ }
47
+ return !(x1 < domain[0] || x0 > domain[2] || z1 < domain[1] || z0 > domain[3]);
48
+ };
49
+ const field = buildField({
50
+ ...shapes,
51
+ levels: shapes.levels.map((l) => ({ ...l, prisms: l.prisms.filter(near) })),
52
+ }, {
53
+ levelId: '',
54
+ y,
55
+ regions: [{ id: zone.id, nodeId: zone.id, ...region, y, outdoor: false, shape: 'exact' }],
56
+ domain,
57
+ }, BODY_BAND, CELL_M, underlay, leaf ? [leaf] : []);
58
+ const { grid, F, floor } = field;
59
+ if (leaf) {
60
+ // a line is no wall to a grid path, which steps between the cells either side of it: the cells it runs through are shut
61
+ const [from, tip] = leaf.outer;
62
+ const reach = Math.hypot(tip[0] - from[0], tip[1] - from[1]);
63
+ for (let s = 0; s <= reach; s += CELL_M / 4) {
64
+ const c = cellOf(grid, from[0] + ((tip[0] - from[0]) * s) / reach, from[1] + ((tip[1] - from[1]) * s) / reach);
65
+ if (c >= 0)
66
+ F[c] = 0;
67
+ }
68
+ }
69
+ const doorway = maskOf(grid, [{ outer: ring, holes: [] }]);
70
+ const plate = Uint8Array.from(floor);
71
+ const sources = [];
72
+ for (let c = 0; c < doorway.length; c++)
73
+ if (doorway[c]) {
74
+ plate[c] = 1;
75
+ if (F[c] > 0)
76
+ sources.push(c);
77
+ }
78
+ if (sources.length === 0)
79
+ return null;
80
+ const sourceSet = new Set(sources);
81
+ const widest = widestPath(grid, F, plate, sources);
82
+ const open = (PASSAGE_M - TOLERANCE_M) / 2;
83
+ let best = -1;
84
+ for (let c = 0; c < floor.length; c++)
85
+ if (floor[c] &&
86
+ F[c] >= open &&
87
+ widest.B[c] > Number.NEGATIVE_INFINITY &&
88
+ (best < 0 || widest.B[c] > widest.B[best]))
89
+ best = c;
90
+ if (best < 0)
91
+ return null;
92
+ // the grid is within a cell of the millimetre figure: a way a cell over the limit is not narrow
93
+ if (2 * widest.B[best] > PASSAGE_M + 2 * CELL_M)
94
+ return null;
95
+ const path = pathTo(widest.P, F, best);
96
+ const refined = refinePassage(grid, F, field.index, path, (c) => sourceSet.has(c), (x, z) => inRegion(x, z, region));
97
+ // what bounds the way is read where the path is narrowest, not where the refinement says a cell of that clearance is
98
+ const narrowest = path.cells[path.narrowest];
99
+ const here = [cellX(grid, narrowest % grid.W), cellZ(grid, (narrowest / grid.W) | 0)];
100
+ const grided = 2 * F[narrowest];
101
+ const pair = passagePair(field.obstacles, here[0], here[1]);
102
+ const exact = pair !== null && Math.abs(pair.width - refined.width) < 0.02;
103
+ const width = exact ? pair.width : Math.min(refined.width, grided + 2 * grid.h);
104
+ if (!(width < PASSAGE_M - TOLERANCE_M))
105
+ return null;
106
+ const by = exact
107
+ ? [pair.a, pair.b]
108
+ : boundingObstacles(field.obstacles, here[0], here[1], width / 2);
109
+ const at = exact ? [(pair.pa[0] + pair.pb[0]) / 2, (pair.pa[1] + pair.pb[1]) / 2] : here;
110
+ if (!by.some((o) => bounds(o.prism)))
111
+ return null;
112
+ return { width: Math.round(width * 1000) / 1000, at, by };
113
+ }