@pascal-app/core 1.0.6 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/cases.js +19 -11
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
- package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
- package/dist/agent-operations/add-column.d.ts.map +1 -1
- package/dist/agent-operations/add-column.js +32 -3
- package/dist/agent-operations/add-fence.d.ts.map +1 -1
- package/dist/agent-operations/add-fence.js +2 -1
- package/dist/agent-operations/add-level.d.ts.map +1 -1
- package/dist/agent-operations/add-level.js +4 -4
- package/dist/agent-operations/add-object.d.ts +32 -6
- package/dist/agent-operations/add-object.d.ts.map +1 -1
- package/dist/agent-operations/add-object.js +59 -12
- package/dist/agent-operations/add-wall.d.ts +3 -8
- package/dist/agent-operations/add-wall.d.ts.map +1 -1
- package/dist/agent-operations/add-wall.js +31 -8
- package/dist/agent-operations/apply-changes.d.ts.map +1 -1
- package/dist/agent-operations/apply-changes.js +2 -1
- package/dist/agent-operations/asset-catalog.d.ts +63 -0
- package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
- package/dist/agent-operations/asset-catalog.js +182 -0
- package/dist/agent-operations/asset-views.d.ts +4 -2
- package/dist/agent-operations/asset-views.d.ts.map +1 -1
- package/dist/agent-operations/asset-views.js +1 -3
- package/dist/agent-operations/author-scene-checks.d.ts +38 -0
- package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
- package/dist/agent-operations/author-scene-checks.js +266 -0
- package/dist/agent-operations/author-scene.d.ts +54 -20
- package/dist/agent-operations/author-scene.d.ts.map +1 -1
- package/dist/agent-operations/author-scene.js +1163 -196
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
- package/dist/agent-operations/authored-scene-merge.js +61 -3
- package/dist/agent-operations/batch.d.ts +1 -1
- package/dist/agent-operations/batch.d.ts.map +1 -1
- package/dist/agent-operations/batch.js +38 -39
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/ceiling-object-observations.js +5 -4
- package/dist/agent-operations/circulation-geometry.d.ts +14 -0
- package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
- package/dist/agent-operations/circulation-geometry.js +151 -0
- package/dist/agent-operations/circulation-graph.d.ts +72 -0
- package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
- package/dist/agent-operations/circulation-graph.js +713 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
- package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-non-spaces.js +88 -0
- package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
- package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
- package/dist/agent-operations/circulation-spaces.js +368 -0
- package/dist/agent-operations/collections.d.ts.map +1 -1
- package/dist/agent-operations/collections.js +9 -7
- package/dist/agent-operations/corner-window.d.ts.map +1 -1
- package/dist/agent-operations/corner-window.js +2 -4
- package/dist/agent-operations/create-roof.d.ts.map +1 -1
- package/dist/agent-operations/create-roof.js +5 -7
- package/dist/agent-operations/create-room.d.ts +4 -1
- package/dist/agent-operations/create-room.d.ts.map +1 -1
- package/dist/agent-operations/create-room.js +7 -4
- package/dist/agent-operations/create-stair.js +2 -2
- package/dist/agent-operations/design-brief.d.ts +13 -7
- package/dist/agent-operations/design-brief.d.ts.map +1 -1
- package/dist/agent-operations/design-brief.js +172 -92
- package/dist/agent-operations/door-clearance.d.ts +68 -8
- package/dist/agent-operations/door-clearance.d.ts.map +1 -1
- package/dist/agent-operations/door-clearance.js +127 -20
- package/dist/agent-operations/dress-targets.d.ts +23 -0
- package/dist/agent-operations/dress-targets.d.ts.map +1 -0
- package/dist/agent-operations/dress-targets.js +34 -0
- package/dist/agent-operations/duplicate-node.d.ts +14 -0
- package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-node.js +173 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -1
- package/dist/agent-operations/find-by-type.js +3 -0
- package/dist/agent-operations/furnish-room.d.ts +2 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -1
- package/dist/agent-operations/furnish-room.js +15 -4
- package/dist/agent-operations/furniture-kind.d.ts +28 -1
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
- package/dist/agent-operations/furniture-kind.js +105 -6
- package/dist/agent-operations/ground-reader.d.ts +10 -0
- package/dist/agent-operations/ground-reader.d.ts.map +1 -0
- package/dist/agent-operations/ground-reader.js +25 -0
- package/dist/agent-operations/index.d.ts +118 -12
- package/dist/agent-operations/index.d.ts.map +1 -1
- package/dist/agent-operations/index.js +26 -1
- package/dist/agent-operations/item-solids.d.ts +39 -0
- package/dist/agent-operations/item-solids.d.ts.map +1 -0
- package/dist/agent-operations/item-solids.js +128 -0
- package/dist/agent-operations/layout-clearance.d.ts +91 -11
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
- package/dist/agent-operations/layout-clearance.js +280 -73
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
- package/dist/agent-operations/level-height-fill.js +7 -1
- package/dist/agent-operations/level-reads.d.ts +5 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -1
- package/dist/agent-operations/level-reads.js +39 -3
- package/dist/agent-operations/list-levels.d.ts.map +1 -1
- package/dist/agent-operations/list-levels.js +2 -4
- package/dist/agent-operations/move-node.d.ts +12 -0
- package/dist/agent-operations/move-node.d.ts.map +1 -0
- package/dist/agent-operations/move-node.js +28 -0
- package/dist/agent-operations/move-plan.d.ts +28 -0
- package/dist/agent-operations/move-plan.d.ts.map +1 -0
- package/dist/agent-operations/move-plan.js +259 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -1
- package/dist/agent-operations/node-patch.js +15 -0
- package/dist/agent-operations/paint.d.ts +3 -1
- package/dist/agent-operations/paint.d.ts.map +1 -1
- package/dist/agent-operations/paint.js +14 -1
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
- package/dist/agent-operations/photo-elevation.js +2 -1
- package/dist/agent-operations/place-in-room.d.ts.map +1 -1
- package/dist/agent-operations/place-in-room.js +1 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -1
- package/dist/agent-operations/place-items.js +3 -4
- package/dist/agent-operations/plan-clearance.d.ts +28 -0
- package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
- package/dist/agent-operations/plan-clearance.js +47 -0
- package/dist/agent-operations/plan-geometry.d.ts +2 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
- package/dist/agent-operations/plan-geometry.js +10 -0
- package/dist/agent-operations/project-files.d.ts +10 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -1
- package/dist/agent-operations/reachability.d.ts +41 -0
- package/dist/agent-operations/reachability.d.ts.map +1 -0
- package/dist/agent-operations/reachability.js +199 -0
- package/dist/agent-operations/room-checks.d.ts +60 -0
- package/dist/agent-operations/room-checks.d.ts.map +1 -0
- package/dist/agent-operations/room-checks.js +226 -0
- package/dist/agent-operations/room-faces.d.ts +30 -0
- package/dist/agent-operations/room-faces.d.ts.map +1 -0
- package/dist/agent-operations/room-faces.js +31 -0
- package/dist/agent-operations/room-findings.d.ts +5 -2
- package/dist/agent-operations/room-findings.d.ts.map +1 -1
- package/dist/agent-operations/room-findings.js +30 -0
- package/dist/agent-operations/room-finishes.d.ts +87 -0
- package/dist/agent-operations/room-finishes.d.ts.map +1 -0
- package/dist/agent-operations/room-finishes.js +193 -0
- package/dist/agent-operations/room-floor-script.d.ts +3 -3
- package/dist/agent-operations/room-floor-script.js +3 -3
- package/dist/agent-operations/room-readings.d.ts +90 -0
- package/dist/agent-operations/room-readings.d.ts.map +1 -0
- package/dist/agent-operations/room-readings.js +369 -0
- package/dist/agent-operations/room-tile.d.ts +15 -0
- package/dist/agent-operations/room-tile.d.ts.map +1 -0
- package/dist/agent-operations/room-tile.js +30 -0
- package/dist/agent-operations/room-wet.d.ts +55 -0
- package/dist/agent-operations/room-wet.d.ts.map +1 -0
- package/dist/agent-operations/room-wet.js +203 -0
- package/dist/agent-operations/scene-check-policy.d.ts +5 -0
- package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
- package/dist/agent-operations/scene-check-policy.js +24 -0
- package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/scene-checkpoint.js +31 -0
- package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
- package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
- package/dist/agent-operations/scene-issue-groups.js +71 -0
- package/dist/agent-operations/scene-materials.d.ts +23 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -1
- package/dist/agent-operations/scene-materials.js +41 -0
- package/dist/agent-operations/scene-queries.d.ts +2525 -1723
- package/dist/agent-operations/scene-queries.d.ts.map +1 -1
- package/dist/agent-operations/scene-queries.js +3 -3
- package/dist/agent-operations/scene-review.d.ts.map +1 -1
- package/dist/agent-operations/scene-review.js +3 -2
- package/dist/agent-operations/scene-view.d.ts.map +1 -1
- package/dist/agent-operations/scene-view.js +91 -21
- package/dist/agent-operations/search-assets.d.ts +10 -6
- package/dist/agent-operations/search-assets.d.ts.map +1 -1
- package/dist/agent-operations/search-assets.js +37 -22
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
- package/dist/agent-operations/set-checkpoint.js +1 -0
- package/dist/agent-operations/set-ground-level.d.ts +1 -1
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
- package/dist/agent-operations/set-ground-level.js +3 -14
- package/dist/agent-operations/site.js +3 -2
- package/dist/agent-operations/slab-surface-script.d.ts +25 -0
- package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
- package/dist/agent-operations/slab-surface-script.js +60 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
- package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
- package/dist/agent-operations/stair-plan-footprint.js +50 -0
- package/dist/agent-operations/types.d.ts +10 -5
- package/dist/agent-operations/types.d.ts.map +1 -1
- package/dist/agent-operations/units.d.ts +26 -0
- package/dist/agent-operations/units.d.ts.map +1 -0
- package/dist/agent-operations/units.js +110 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
- package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
- package/dist/agent-operations/unreachable-rooms-check.js +35 -0
- package/dist/agent-operations/usage-checks.d.ts +2 -0
- package/dist/agent-operations/usage-checks.d.ts.map +1 -0
- package/dist/agent-operations/usage-checks.js +12 -0
- package/dist/agent-operations/verify-scene.d.ts +8 -11
- package/dist/agent-operations/verify-scene.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.js +59 -13
- package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
- package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-defaults.js +229 -0
- package/dist/agent-operations/wall-joins.d.ts +119 -0
- package/dist/agent-operations/wall-joins.d.ts.map +1 -0
- package/dist/agent-operations/wall-joins.js +308 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
- package/dist/agent-operations/wall-object-observations.js +5 -7
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
- package/dist/agent-operations/wall-skirting.js +2 -0
- package/dist/agent-operations/wall-type.d.ts +49 -0
- package/dist/agent-operations/wall-type.d.ts.map +1 -0
- package/dist/agent-operations/wall-type.js +31 -0
- package/dist/agent-operations/zone-coverage.d.ts +85 -0
- package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
- package/dist/agent-operations/zone-coverage.js +208 -0
- package/dist/agent-tools/add-object.d.ts +31 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -1
- package/dist/agent-tools/add-object.js +44 -7
- package/dist/agent-tools/assets.d.ts +4 -0
- package/dist/agent-tools/assets.d.ts.map +1 -1
- package/dist/agent-tools/assets.js +11 -1
- package/dist/agent-tools/author-scene.d.ts +810 -15
- package/dist/agent-tools/author-scene.d.ts.map +1 -1
- package/dist/agent-tools/author-scene.js +275 -34
- package/dist/agent-tools/batch.d.ts +1 -1
- package/dist/agent-tools/batch.d.ts.map +1 -1
- package/dist/agent-tools/batch.js +5 -1
- package/dist/agent-tools/checkpoints.js +1 -1
- package/dist/agent-tools/columns.d.ts +14 -0
- package/dist/agent-tools/columns.d.ts.map +1 -1
- package/dist/agent-tools/columns.js +14 -2
- package/dist/agent-tools/contract.d.ts +10 -0
- package/dist/agent-tools/contract.d.ts.map +1 -1
- package/dist/agent-tools/contract.js +5 -1
- package/dist/agent-tools/corner-window.d.ts +1 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -1
- package/dist/agent-tools/corner-window.js +1 -1
- package/dist/agent-tools/create-room.d.ts +85 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -1
- package/dist/agent-tools/create-room.js +8 -1
- package/dist/agent-tools/design-brief.d.ts +513 -7
- package/dist/agent-tools/design-brief.d.ts.map +1 -1
- package/dist/agent-tools/design-brief.js +192 -14
- package/dist/agent-tools/designs.js +1 -1
- package/dist/agent-tools/find-by-type.js +1 -1
- package/dist/agent-tools/index.d.ts +658 -10
- package/dist/agent-tools/index.d.ts.map +1 -1
- package/dist/agent-tools/index.js +9 -1
- package/dist/agent-tools/levels.js +4 -4
- package/dist/agent-tools/move-duplicate.d.ts +65 -0
- package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
- package/dist/agent-tools/move-duplicate.js +68 -0
- package/dist/agent-tools/paint.d.ts +6 -0
- package/dist/agent-tools/paint.d.ts.map +1 -1
- package/dist/agent-tools/paint.js +7 -3
- package/dist/agent-tools/photo-elevation.js +1 -1
- package/dist/agent-tools/project-files.d.ts +2 -2
- package/dist/agent-tools/project-files.d.ts.map +1 -1
- package/dist/agent-tools/project-files.js +1 -1
- package/dist/agent-tools/refusal.d.ts +9 -1
- package/dist/agent-tools/refusal.d.ts.map +1 -1
- package/dist/agent-tools/refusal.js +5 -1
- package/dist/agent-tools/roofs.js +1 -1
- package/dist/agent-tools/room-structure.d.ts +60 -0
- package/dist/agent-tools/room-structure.d.ts.map +1 -1
- package/dist/agent-tools/room-structure.js +20 -1
- package/dist/agent-tools/search-materials.d.ts +1 -0
- package/dist/agent-tools/search-materials.d.ts.map +1 -1
- package/dist/agent-tools/site.js +1 -1
- package/dist/agent-tools/stairs.js +1 -1
- package/dist/agent-tools/units.d.ts +84 -0
- package/dist/agent-tools/units.d.ts.map +1 -0
- package/dist/agent-tools/units.js +54 -0
- package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
- package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
- package/dist/agent-tools/verify-scene-usage.js +146 -0
- package/dist/agent-tools/verify-scene.d.ts +12 -1
- package/dist/agent-tools/verify-scene.d.ts.map +1 -1
- package/dist/agent-tools/verify-scene.js +183 -3
- package/dist/agent-tools/view-scene.d.ts +3 -0
- package/dist/agent-tools/view-scene.d.ts.map +1 -1
- package/dist/agent-tools/view-scene.js +4 -1
- package/dist/agent-tools/wall-openings.d.ts +121 -2
- package/dist/agent-tools/wall-openings.d.ts.map +1 -1
- package/dist/agent-tools/wall-openings.js +123 -18
- package/dist/agent-tools/walls.d.ts +30 -0
- package/dist/agent-tools/walls.d.ts.map +1 -1
- package/dist/agent-tools/walls.js +54 -2
- package/dist/building/__fixtures__/wall-opening-cases.d.ts +181 -35
- package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -1
- package/dist/building/__fixtures__/wall-opening-cases.js +13 -0
- package/dist/building/code-profile.d.ts +231 -0
- package/dist/building/code-profile.d.ts.map +1 -0
- package/dist/building/code-profile.js +208 -0
- package/dist/building/corner-window.d.ts +2 -2
- package/dist/building/corner-window.d.ts.map +1 -1
- package/dist/building/corner-window.js +11 -2
- package/dist/building/door-types.d.ts +1 -0
- package/dist/building/door-types.d.ts.map +1 -1
- package/dist/building/door-types.js +2 -0
- package/dist/building/floor-item-fit.d.ts.map +1 -1
- package/dist/building/floor-item-fit.js +2 -4
- package/dist/building/ground-level.d.ts +1 -3
- package/dist/building/ground-level.d.ts.map +1 -1
- package/dist/building/ground-level.js +3 -5
- package/dist/building/index.d.ts +2 -0
- package/dist/building/index.d.ts.map +1 -1
- package/dist/building/index.js +2 -0
- package/dist/building/level-duplication.d.ts +4667 -3065
- package/dist/building/level-duplication.d.ts.map +1 -1
- package/dist/building/level-insertion.d.ts +1 -1
- package/dist/building/level-wall-copy.d.ts +24 -0
- package/dist/building/level-wall-copy.d.ts.map +1 -0
- package/dist/building/level-wall-copy.js +53 -0
- package/dist/building/merge-windows.d.ts.map +1 -1
- package/dist/building/merge-windows.js +5 -3
- package/dist/building/opening-style-presets.d.ts +2 -0
- package/dist/building/opening-style-presets.d.ts.map +1 -1
- package/dist/building/opening-style-presets.js +26 -5
- package/dist/building/room-use.d.ts +26 -0
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const OPEN_CLIP = /AnimationClip\(\s*['"`]open['"`]\s*,[^)]*\[\s*[^\]\s]|"name":"open","duration":[^,]+,"tracks":\[\{/;
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const GLASS = /\.name\s*=\s*['"`]glass['"`]|name\s*:\s*['"`]glass['"`]|"name":"glass"/;
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/**
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* Items sharing one module, or one name but for its numbers, past this many are one thing written
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* piece by piece (a lawn's tufts); a row of shrubs or a set of chairs stays under it.
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const SAME_MAX = 24;
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/** A slab whose top is this far under its level's floor is buried. */
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const BURIED_M = 0.2;
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const FACE_CODES = new Set(['face_script_failed', 'no_face', 'face_shared']);
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/** A room in no unit that is plausibly the building's common area, by its name. */
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/**
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* A room that is common area by its name alone: every word of it is a common-area word or a
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* qualifier (Entry hall, Stair landing 2, Rear service corridor), so "Hall bedroom" or "Storage
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* loft" inside an apartment is still a room the design owes a unit.
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const COMMON_WORDS = new Set([
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'corridor',
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'hall',
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'hallway',
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'lobby',
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'foyer',
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'vestibule',
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'stair',
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'stairs',
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'staircase',
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'stairwell',
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'entry',
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'entrance',
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'landing',
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'elevator',
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'lift',
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'utility',
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'mechanical',
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'plant',
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'storage',
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'store',
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'laundry',
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'parking',
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'garage',
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'bike',
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'bin',
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'refuse',
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'mail',
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'reception',
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]);
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const COMMON_QUALIFIERS = new Set([
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'main',
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'rear',
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'front',
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'side',
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'north',
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'south',
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'east',
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'west',
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'upper',
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'lower',
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'ground',
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'shared',
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'common',
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'service',
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'fire',
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'emergency',
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'room',
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'area',
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'level',
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'floor',
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]);
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const isCommonRoomName = (name) => {
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const words = name
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.toLowerCase()
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.replace(/[^a-z\s]/g, ' ')
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.split(/\s+/)
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.filter(Boolean);
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return (words.length > 0 &&
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words.some((w) => COMMON_WORDS.has(w)) &&
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words.every((w) => COMMON_WORDS.has(w) || COMMON_QUALIFIERS.has(w)));
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78
|
+
};
|
|
79
|
+
const PIECE_CODES = new Set(['piece_failed', 'piece_unknown', 'pieces_unavailable']);
|
|
80
|
+
const plural = (n, one, many = `${one}s`) => `${n} ${n === 1 ? one : many}`;
|
|
81
|
+
const listed = (findings) => findings.map((f) => `${f.id} (${f.code}: ${f.message.slice(0, 160)})`).join('; ');
|
|
82
|
+
/** Moves: its own module carries an `open` clip, or Pascal's type for it opens. */
|
|
83
|
+
const moves = (o) => o.code
|
|
84
|
+
? OPEN_CLIP.test(o.code)
|
|
85
|
+
: o.kind === 'door' || (o.type !== undefined && o.type !== 'fixed');
|
|
86
|
+
/**
|
|
87
|
+
* The checks of a conversion as written: openings a person operates move, glazing is glass, every
|
|
88
|
+
* room's floor finish covers it and follows its polygon, every piece named stands, what stands
|
|
89
|
+
* outside is whole and above ground, wall finishes are built, stairs arrive inside a room clear of
|
|
90
|
+
* walls, every level holds rooms or walls, where units are named every room is in one or plausibly
|
|
91
|
+
* common, and nothing else was refused. `payload` is what was written (items naming a piece carry
|
|
92
|
+
* it, written with its module or pending).
|
|
93
|
+
*/
|
|
94
|
+
export function authorSceneChecks(args) {
|
|
95
|
+
const { payload, report } = args;
|
|
96
|
+
const defects = report.defects;
|
|
97
|
+
const warnings = report.warnings;
|
|
98
|
+
const counted = new Set();
|
|
99
|
+
const take = (findings) => {
|
|
100
|
+
for (const f of findings)
|
|
101
|
+
counted.add(f);
|
|
102
|
+
return findings;
|
|
103
|
+
};
|
|
104
|
+
const openings = payload.levels.flatMap((level) => (level.walls ?? []).flatMap((wall) => (wall.openings ?? []).map((o, i) => ({ ...o, id: `${wall.id}/${i}` }))));
|
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const operated = openings.filter((o) => o.kind === 'door' || o.kind === 'window');
|
|
106
|
+
const openingDefects = take(defects.filter((d) => operated.some((o) => o.id === d.id)));
|
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107
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+
// Fixed glazing (a sidelight, a picture window) opens by no one.
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+
const fixed = operated.filter((o) => o.kind === 'window' && o.type === 'fixed');
|
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109
|
+
const still = operated.filter((o) => !(fixed.includes(o) || (moves(o) && !openingDefects.some((d) => d.id === o.id))));
|
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110
|
+
const windows = operated.filter((o) => o.kind === 'window');
|
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111
|
+
const opaque = windows.filter((o) => o.code && !GLASS.test(o.code));
|
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112
|
+
const gaps = warnings.filter((w) => w.code === 'finish_gaps' && w.id.startsWith('room/'));
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113
|
+
// A unit defect on a room is the units check's, not a failed floor.
|
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114
|
+
const roomDefects = take(defects.filter((d) => d.id.startsWith('room/') && d.code !== 'unit_split_room'));
|
|
115
|
+
const rooms = payload.levels.flatMap((level, l) => level.rooms.map((room, i) => ({ ...room, id: `room/${l}/${i}` })));
|
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116
|
+
// A seed that named no room of its own and was not refused shares another's enclosure; when it
|
|
117
|
+
// brought its own floor, that floor is not laid.
|
|
118
|
+
const merged = Object.keys(report.ids).length
|
|
119
|
+
? rooms.filter((r) => !(report.ids[r.id] || roomDefects.some((d) => d.id === r.id)))
|
|
120
|
+
: [];
|
|
121
|
+
const lostFloors = merged.filter((r) => r.floor || r.floorCode || r.floorRegions?.length);
|
|
122
|
+
const frozenFloors = rooms.filter((r) => r.floorCode && !/params\.polygon/.test(r.floorCode));
|
|
123
|
+
const allItems = [
|
|
124
|
+
...payload.levels.flatMap((level) => level.items ?? []),
|
|
125
|
+
...(payload.roof?.items ?? []),
|
|
126
|
+
];
|
|
127
|
+
const named = allItems.filter((item) => item.piece !== undefined);
|
|
128
|
+
const pieceDefects = take(defects.filter((d) => PIECE_CODES.has(d.code) || named.some((item) => item.id === d.id)));
|
|
129
|
+
const items = allItems.filter((item) => item.piece === undefined && item.code);
|
|
130
|
+
const debris = [
|
|
131
|
+
(item) => item.code,
|
|
132
|
+
(item) => item.name?.replace(/[\d.,-]+/g, '#'),
|
|
133
|
+
].flatMap((keyOf) => {
|
|
134
|
+
const groups = new Map();
|
|
135
|
+
for (const item of items) {
|
|
136
|
+
const key = keyOf(item);
|
|
137
|
+
if (key)
|
|
138
|
+
groups.set(key, [...(groups.get(key) ?? []), item]);
|
|
139
|
+
}
|
|
140
|
+
return [...groups.values()].filter((same) => same.length > SAME_MAX);
|
|
141
|
+
});
|
|
142
|
+
const buried = payload.levels.flatMap((level, l) => (level.slabs ?? [])
|
|
143
|
+
.filter((s) => (s.top ?? 0) < -BURIED_M)
|
|
144
|
+
.map((s) => `${s.name ?? 'a slab'} (level ${l}, top ${s.top} m)`));
|
|
145
|
+
const objectDefects = take(defects.filter((d) => d.id.startsWith('slab/') || items.some((item) => item.id === d.id)));
|
|
146
|
+
const faceDefects = take(defects.filter((d) => FACE_CODES.has(d.code)));
|
|
147
|
+
const faceGaps = warnings.filter((w) => w.code === 'finish_gaps' && !w.id.startsWith('room/'));
|
|
148
|
+
const stairDefects = take(defects.filter((d) => d.id.startsWith('stair/')));
|
|
149
|
+
const stairIssues = args.issues.filter((issue) => issue.type?.startsWith('stair_'));
|
|
150
|
+
const empty = payload.levels.filter((level) => !level.walls?.length && !level.rooms.length);
|
|
151
|
+
// Where the design names units, a room of a level with units is in one, is common area by its
|
|
152
|
+
// name, or joined another room's enclosure (its unit is that room's); a split open-plan room is
|
|
153
|
+
// in none.
|
|
154
|
+
const unitNames = new Set([
|
|
155
|
+
...payload.units.map((unit) => unit.name),
|
|
156
|
+
...rooms.flatMap((room) => (room.unit ? [room.unit] : [])),
|
|
157
|
+
]);
|
|
158
|
+
const unitsNamed = unitNames.size > 0;
|
|
159
|
+
const splitRooms = take(defects.filter((d) => d.code === 'unit_split_room'));
|
|
160
|
+
const unassigned = unitsNamed
|
|
161
|
+
? payload.levels.flatMap((level, l) => level.rooms.some((room) => room.unit)
|
|
162
|
+
? level.rooms
|
|
163
|
+
.map((room, i) => ({ ...room, id: `room/${l}/${i}` }))
|
|
164
|
+
.filter((room) => !room.unit &&
|
|
165
|
+
!isCommonRoomName(room.name) &&
|
|
166
|
+
!merged.some((m) => m.id === room.id) &&
|
|
167
|
+
!roomDefects.some((d) => d.id === room.id))
|
|
168
|
+
: [])
|
|
169
|
+
: [];
|
|
170
|
+
const rest = defects.filter((d) => !counted.has(d));
|
|
171
|
+
const placed = named.length - args.pending.length - pieceDefects.length;
|
|
172
|
+
return [
|
|
173
|
+
{
|
|
174
|
+
id: 'openings',
|
|
175
|
+
passed: still.length === 0,
|
|
176
|
+
detail: `${operated.length - still.length - fixed.length} of ${plural(operated.length - fixed.length, 'door or window', 'doors and windows')} a person operates move${fixed.length ? ` (${plural(fixed.length, 'window')} written fixed)` : ''}${still.length ? `; these do not: ${still.map((o) => `${o.id} ${o.name ?? o.kind} (${openingDefects.find((d) => d.id === o.id)?.message.slice(0, 160) ?? (o.code ? 'its module has no open clip' : 'no type: written fixed')})`).join(', ')}` : ''}.`,
|
|
177
|
+
},
|
|
178
|
+
{
|
|
179
|
+
id: 'glass',
|
|
180
|
+
passed: opaque.length === 0,
|
|
181
|
+
detail: opaque.length
|
|
182
|
+
? `${plural(opaque.length, 'window module')} with no material named glass: ${opaque.map((o) => o.id).join(', ')}.`
|
|
183
|
+
: `Every window's glazing is glass (${plural(windows.length, 'window')}).`,
|
|
184
|
+
},
|
|
185
|
+
{
|
|
186
|
+
id: 'floors',
|
|
187
|
+
passed: gaps.length === 0 &&
|
|
188
|
+
roomDefects.length === 0 &&
|
|
189
|
+
lostFloors.length === 0 &&
|
|
190
|
+
frozenFloors.length === 0,
|
|
191
|
+
detail: [
|
|
192
|
+
...gaps.map((w) => w.message),
|
|
193
|
+
...roomDefects.map((d) => `${d.id}: ${d.message}`),
|
|
194
|
+
...lostFloors.map((r) => `"${r.name}" has no walls of its own: it joined another room, whose floor is laid instead of its own.`),
|
|
195
|
+
...frozenFloors.map((r) => `"${r.name}"'s floor module does not read params.polygon: a resized room is not covered.`),
|
|
196
|
+
].join(' ') || `Every room's floor finish covers it (${plural(rooms.length, 'room')}).`,
|
|
197
|
+
},
|
|
198
|
+
{
|
|
199
|
+
id: 'pieces',
|
|
200
|
+
passed: pieceDefects.length === 0,
|
|
201
|
+
detail: `${placed} of the ${plural(named.length, 'item')} naming a piece stand${args.pending.length ? `; ${args.pending.length} wait for their piece and are written when it lands` : ''}${pieceDefects.length ? `; not written: ${listed(pieceDefects)}` : ''}.`,
|
|
202
|
+
},
|
|
203
|
+
{
|
|
204
|
+
id: 'outside',
|
|
205
|
+
passed: debris.length === 0 && buried.length === 0 && objectDefects.length === 0,
|
|
206
|
+
detail: [
|
|
207
|
+
...debris.map((same) => `${same.length} items are one thing ("${same[0].name ?? same[0].id}"), written one by one: write them as one object.`),
|
|
208
|
+
...buried.map((slab) => `${slab} is buried under the floor.`),
|
|
209
|
+
...(objectDefects.length
|
|
210
|
+
? [
|
|
211
|
+
`Pascal refused ${plural(objectDefects.length, 'object')}: ${listed(objectDefects)}.`,
|
|
212
|
+
]
|
|
213
|
+
: []),
|
|
214
|
+
].join(' ') || 'Every object and slab is written, none buried or written as loose debris.',
|
|
215
|
+
},
|
|
216
|
+
{
|
|
217
|
+
id: 'faces',
|
|
218
|
+
passed: faceDefects.length === 0 && faceGaps.length === 0,
|
|
219
|
+
detail: [
|
|
220
|
+
...(faceDefects.length
|
|
221
|
+
? [
|
|
222
|
+
`${plural(faceDefects.length, 'wall finish', 'wall finishes')} not built: ${listed(faceDefects)}.`,
|
|
223
|
+
]
|
|
224
|
+
: []),
|
|
225
|
+
...faceGaps.map((w) => w.message),
|
|
226
|
+
].join(' ') || 'Every wall finish is built and covers its face.',
|
|
227
|
+
},
|
|
228
|
+
{
|
|
229
|
+
id: 'stairs',
|
|
230
|
+
passed: stairDefects.length === 0 && stairIssues.length === 0,
|
|
231
|
+
detail: [
|
|
232
|
+
...(stairDefects.length ? [`Refused: ${listed(stairDefects)}.`] : []),
|
|
233
|
+
...stairIssues.map((issue) => issue.message ?? issue.type),
|
|
234
|
+
].join(' ') || 'Every stair arrives inside a room, clear of walls.',
|
|
235
|
+
},
|
|
236
|
+
{
|
|
237
|
+
id: 'levels',
|
|
238
|
+
passed: empty.length === 0,
|
|
239
|
+
detail: empty.length
|
|
240
|
+
? `${empty.map((level) => `"${level.name}"`).join(', ')} ${empty.length === 1 ? 'holds' : 'hold'} no rooms or walls: a level is a storey. The ground, terraces, paths and foundations belong to the ground level (Pascal draws the site and the foundations); move what stands there onto it.`
|
|
241
|
+
: `Every level holds rooms or walls (${plural(payload.levels.length, 'level')}).`,
|
|
242
|
+
},
|
|
243
|
+
{
|
|
244
|
+
id: 'rooms_in_units',
|
|
245
|
+
passed: unassigned.length === 0 && splitRooms.length === 0,
|
|
246
|
+
detail: !unitsNamed
|
|
247
|
+
? 'The design names no units.'
|
|
248
|
+
: [
|
|
249
|
+
...(unassigned.length
|
|
250
|
+
? [
|
|
251
|
+
`${plural(unassigned.length, 'room')} in no unit on a level with units, not common area by name: ${unassigned.map((room) => `"${room.name}"`).join(', ')}. Give each its unit, or name it as common area (corridor, lobby, stairs…).`,
|
|
252
|
+
]
|
|
253
|
+
: []),
|
|
254
|
+
...splitRooms.map((d) => d.message),
|
|
255
|
+
].join(' ') ||
|
|
256
|
+
`Every room is in a unit or is common area (${plural(unitNames.size, 'unit')}).`,
|
|
257
|
+
},
|
|
258
|
+
{
|
|
259
|
+
id: 'refused',
|
|
260
|
+
passed: rest.length === 0,
|
|
261
|
+
detail: rest.length
|
|
262
|
+
? `Pascal refused ${plural(rest.length, 'other part')}: ${listed(rest)}.`
|
|
263
|
+
: 'Nothing else was refused.',
|
|
264
|
+
},
|
|
265
|
+
];
|
|
266
|
+
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import type { AuthorScenePayload } from '../agent-tools/author-scene.js';
|
|
2
2
|
import { type AnyNode, type CompiledGeometryScript, type GeometryArtifactManifest, type SceneMaterial, type WallFace } from '../schema/index.js';
|
|
3
|
-
import type { AgentContext, AgentOperationOutcome, SceneNodes } from './types.js';
|
|
3
|
+
import type { AgentContext, AgentOperationOutcome, SceneChanges, SceneNodes } from './types.js';
|
|
4
4
|
/**
|
|
5
5
|
* `author_scene`: a whole design, read by its author from the three.js module it wrote, handed
|
|
6
6
|
* over as a payload and written as native Pascal nodes in one step. Not in AGENT_OPERATIONS: the
|
|
@@ -26,8 +26,22 @@ export type AuthorSceneInput = {
|
|
|
26
26
|
/** Hosts compile finishes against the candidate before making one scene commit. */
|
|
27
27
|
prepareOnly?: boolean;
|
|
28
28
|
};
|
|
29
|
+
/**
|
|
30
|
+
* What a conversion keeps between revisions, spread over the nodes it wrote so every save fits live
|
|
31
|
+
* collaboration (one shared change is at most 64 KB; a house's whole baseline is megabytes):
|
|
32
|
+
* - on its building, `authorSceneState`: the seed its identities come from;
|
|
33
|
+
* - on each level it wrote, `authorSceneWritten`: the nodes written under it and the source key of
|
|
34
|
+
* each keyed one, so a node the person deleted stays deleted;
|
|
35
|
+
* - on each node it wrote, `authorSceneBase`: the node as written, the baseline a revision merges
|
|
36
|
+
* the person's edits against.
|
|
37
|
+
*/
|
|
29
38
|
export type AuthorSceneState = {
|
|
30
|
-
version:
|
|
39
|
+
version: 2;
|
|
40
|
+
buildingId: string;
|
|
41
|
+
seed: string;
|
|
42
|
+
};
|
|
43
|
+
/** A conversion as computed, before it is spread over the scene (`finalizeAuthorScene`). */
|
|
44
|
+
export type AuthorSceneCandidate = {
|
|
31
45
|
buildingId: string;
|
|
32
46
|
seed: string;
|
|
33
47
|
ids: Record<string, string>;
|
|
@@ -43,13 +57,26 @@ export type AuthorSceneReport = {
|
|
|
43
57
|
walls: number;
|
|
44
58
|
doors: number;
|
|
45
59
|
windows: number;
|
|
60
|
+
/** Doorways with no leaf. */
|
|
61
|
+
passages: number;
|
|
46
62
|
rooms: number;
|
|
47
63
|
roomsNamed: number;
|
|
48
64
|
slabs: number;
|
|
49
65
|
columns: number;
|
|
50
66
|
items: number;
|
|
67
|
+
/** Stairs written, each with the floor opening it owns in the level above. */
|
|
68
|
+
stairs: number;
|
|
69
|
+
/** Voids cut through a level's floor and the ceiling under it. */
|
|
70
|
+
voids: number;
|
|
71
|
+
/** Pascal's own roof segments, on the building's roof level. */
|
|
72
|
+
roofSegments: number;
|
|
73
|
+
/** Units under the building, one per distinct name the rooms and the payload give. */
|
|
74
|
+
units: number;
|
|
51
75
|
lights: number;
|
|
52
|
-
/**
|
|
76
|
+
/**
|
|
77
|
+
* Rooms whose floor finish and slabs whose surface finish is their module, counted by the host
|
|
78
|
+
* that compiles them after the write.
|
|
79
|
+
*/
|
|
53
80
|
floorScripts: number;
|
|
54
81
|
/** Wall faces whose finish is a module, counted by the host that compiles them after the write. */
|
|
55
82
|
faceScripts: number;
|
|
@@ -65,7 +92,10 @@ export type AuthorSceneReport = {
|
|
|
65
92
|
warnings: AuthorSceneDefect[];
|
|
66
93
|
defects: AuthorSceneDefect[];
|
|
67
94
|
notes: string[];
|
|
68
|
-
/**
|
|
95
|
+
/**
|
|
96
|
+
* Payload ids, `wall/i` openings, `room/level/i`, `stair/level/i`, `void/level/i` (its floor
|
|
97
|
+
* opening), `light/level/i` ceiling points and `unit/<name>` to nodes.
|
|
98
|
+
*/
|
|
69
99
|
ids: Record<string, string>;
|
|
70
100
|
};
|
|
71
101
|
/** Candidate modules, compiled by the host before room derivation decides which points are used. */
|
|
@@ -84,6 +114,17 @@ export declare function authorSceneFloorScripts(payload: AuthorScenePayload, rep
|
|
|
84
114
|
zoneId: string;
|
|
85
115
|
code: string;
|
|
86
116
|
}[];
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|
117
|
+
/**
|
|
118
|
+
* The slabs whose surface finish is a module, by their node once the write made them: the host
|
|
119
|
+
* reads each slab's surface (`slabSurfaceScriptInputs`), compiles the module for it and writes it
|
|
120
|
+
* with `setSlabSurfaceScript`, as it does a room's floor module.
|
|
121
|
+
*/
|
|
122
|
+
export declare function authorSceneSlabScripts(payload: AuthorScenePayload, report: Pick<AuthorSceneReport, 'ids'>): {
|
|
123
|
+
slabId: string;
|
|
124
|
+
nodeId: string;
|
|
125
|
+
name: string;
|
|
126
|
+
code: string;
|
|
127
|
+
}[];
|
|
87
128
|
/** A wall face whose finish is a module, for the host to compile once the write is applied. */
|
|
88
129
|
export type AuthorSceneFaceScript = {
|
|
89
130
|
/** The payload's wall id. */
|
|
@@ -116,42 +157,35 @@ export declare function authorSceneFinishGaps(id: string, manifest: GeometryArti
|
|
|
116
157
|
export declare function authorSceneFaceScripts(payload: AuthorScenePayload, report: Pick<AuthorSceneReport, 'ids'>, nodes: SceneNodes): AuthorSceneFaceScript[];
|
|
117
158
|
export declare function authorScene(scene: SceneNodes, input: AuthorSceneInput, context: AgentContext): AgentOperationOutcome & {
|
|
118
159
|
result: AuthorSceneReport;
|
|
119
|
-
candidate:
|
|
160
|
+
candidate: AuthorSceneCandidate;
|
|
120
161
|
buildingId: string;
|
|
121
162
|
};
|
|
122
163
|
/** Commit the complete candidate after the host has compiled all of its finishes. */
|
|
123
164
|
export declare function finalizeAuthorScene(scene: SceneNodes, outcome: AgentOperationOutcome & {
|
|
124
165
|
result: AuthorSceneReport;
|
|
125
|
-
candidate:
|
|
166
|
+
candidate: AuthorSceneCandidate;
|
|
126
167
|
buildingId: string;
|
|
127
168
|
}): {
|
|
128
169
|
result: Record<string, unknown> & AuthorSceneReport;
|
|
129
170
|
keep?: import("./scene-checkpoint.js").SessionKeep;
|
|
130
171
|
afterReconcile?: (nodes: SceneNodes) => {
|
|
131
172
|
result: Record<string, unknown>;
|
|
132
|
-
changes?:
|
|
173
|
+
changes?: SceneChanges;
|
|
133
174
|
};
|
|
134
|
-
candidate:
|
|
175
|
+
candidate: AuthorSceneCandidate;
|
|
135
176
|
buildingId: string;
|
|
136
177
|
changes: {
|
|
137
178
|
materials?: readonly SceneMaterial[];
|
|
138
|
-
|
|
179
|
+
delete?: string[];
|
|
180
|
+
collections?: Record<string, import("../index.js").Collection | null>;
|
|
181
|
+
create: {
|
|
139
182
|
node: AnyNode;
|
|
140
183
|
parentId?: string;
|
|
141
184
|
}[];
|
|
142
|
-
|
|
143
|
-
collections?: Record<string, import("../index.js").Collection | null>;
|
|
144
|
-
update: ({
|
|
185
|
+
update: {
|
|
145
186
|
id: string;
|
|
146
187
|
data: Partial<AnyNode>;
|
|
147
|
-
}
|
|
148
|
-
id: `building_${string}`;
|
|
149
|
-
data: {
|
|
150
|
-
metadata: {
|
|
151
|
-
authorSceneState: AuthorSceneState;
|
|
152
|
-
};
|
|
153
|
-
};
|
|
154
|
-
})[];
|
|
188
|
+
}[];
|
|
155
189
|
};
|
|
156
190
|
};
|
|
157
191
|
//# sourceMappingURL=author-scene.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"author-scene.d.ts","sourceRoot":"","sources":["../../src/agent-operations/author-scene.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAA;
|
|
1
|
+
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|