@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -1,5 +1,6 @@
1
1
  import { applySceneChanges } from '../agent-operations/apply-changes.js';
2
2
  import { getLevelDisplayName } from '../lib/level-name.js';
3
+ import { queryNodes } from '../runtime/node-queries.js';
3
4
  import { getActiveRoofHeight, parseNode, } from '../schema/index.js';
4
5
  import { resolveRoofElevation, roofWallTop } from '../systems/roof/roof-elevation.js';
5
6
  import { segmentBearing } from './roof-bearing.js';
@@ -152,12 +153,12 @@ function levelsBetween(elevations, storeyId, levelId) {
152
153
  * between, or whose level stands over another storey or other levels now, is left where it is.
153
154
  */
154
155
  export function roofsKeptOverStorey(before, after) {
155
- const was = getLevelElevations(before);
156
- const now = getLevelElevations(after);
157
- const rise = (elevations, levelId, storeyId) => (elevations.get(levelId)?.baseY ?? 0) - (elevations.get(storeyId)?.baseY ?? 0);
156
+ // Read only once a roof stands over a storey: elevations read every level of the scene.
157
+ let elevations;
158
+ const rise = (of, levelId, storeyId) => (of.get(levelId)?.baseY ?? 0) - (of.get(storeyId)?.baseY ?? 0);
158
159
  const updates = [];
159
- for (const roof of Object.values(after)) {
160
- if (roof.type !== 'roof' || roof.support?.kind !== 'level' || !roof.parentId)
160
+ for (const roof of queryNodes(after, { type: 'roof' })) {
161
+ if (roof.support?.kind !== 'level' || !roof.parentId)
161
162
  continue;
162
163
  const prior = before[roof.id];
163
164
  if (prior?.type !== 'roof' ||
@@ -167,6 +168,11 @@ export function roofsKeptOverStorey(before, after) {
167
168
  const storeyId = coveredStoreyId(after, roof);
168
169
  if (!storeyId || storeyId === roof.parentId || coveredStoreyId(before, prior) !== storeyId)
169
170
  continue;
171
+ elevations ??= {
172
+ was: getLevelElevations(before),
173
+ now: getLevelElevations(after),
174
+ };
175
+ const { was, now } = elevations;
170
176
  // A level put in, taken out or reordered between them: the roof moves with its level (#1039).
171
177
  const between = levelsBetween(now, storeyId, roof.parentId);
172
178
  if (between !== levelsBetween(was, storeyId, roof.parentId))
@@ -215,8 +221,8 @@ function touched(before, after, roof) {
215
221
  */
216
222
  export function planRoofSeats(before, after) {
217
223
  const byStorey = new Map();
218
- for (const node of Object.values(after)) {
219
- if (node.type !== 'roof' || !node.parentId)
224
+ for (const node of queryNodes(after, { type: 'roof' })) {
225
+ if (!node.parentId)
220
226
  continue;
221
227
  if (!(touched(before, after, node) && isRoofOnStoreyWalls(after, node.id)))
222
228
  continue;
@@ -119,7 +119,12 @@ export declare function getCoveringSlabUndersideAt(levelId: string, nodes: Recor
119
119
  * {@link DEFAULT_LEVEL_HEIGHT} when `levelId` doesn't resolve to a level.
120
120
  */
121
121
  export declare function getWallPlaneTop(wall: Pick<WallNode, 'start' | 'end'> & Partial<Pick<WallNode, 'thickness' | 'curveOffset'>>, levelId: string, nodes: Record<AnyNodeId, AnyNode>): number;
122
- export declare function getWallTop(wall: WallNode, levelId: string, nodes: Record<AnyNodeId, AnyNode>, electedBase: number): number;
122
+ export declare function getWallTop(wall: WallNode, levelId: string, nodes: Record<AnyNodeId, AnyNode>, electedBase: number, t: number): number;
123
+ /**
124
+ * The lowest point of {@link getWallTop} over arc-length stations `[left, right]`. A sloped top is
125
+ * linear along the chord (the frame the viewer slopes the extrusion in), so it is lowest at one end.
126
+ */
127
+ export declare function getWallTopOver(wall: WallNode, levelId: string, nodes: Record<AnyNodeId, AnyNode>, electedBase: number, left: number, right: number): number;
123
128
  export declare function getWallCoveringSlabUnderside(wall: Pick<WallNode, 'start' | 'end'> & Partial<Pick<WallNode, 'thickness' | 'curveOffset'>>, levelId: string, nodes: Record<AnyNodeId, AnyNode>): number | null;
124
129
  export declare function getWallCoveringSlabs(wall: Pick<WallNode, 'start' | 'end'> & Partial<Pick<WallNode, 'thickness' | 'curveOffset'>>, levelId: string, nodes: Record<AnyNodeId, AnyNode>): Array<{
125
130
  slab: SlabNode;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"storey.d.ts","sourceRoot":"","sources":["../../src/services/storey.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAgB,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAA;AAC5E,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAA;AAUzD;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,OAAO,CAAA;AAExC,0FAA0F;AAC1F,eAAO,MAAM,YAAY,IAAI,CAAA;AAE7B;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,GAAG,MAAM,CAE7E;AAED,MAAM,MAAM,cAAc,GAAG;IAC3B,6FAA6F;IAC7F,KAAK,EAAE,MAAM,CAAA;IACb,6DAA6D;IAC7D,MAAM,EAAE,MAAM,CAAA;IACd,UAAU,EAAE,MAAM,GAAG,IAAI,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;CAChB,CAAA;AAiCD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAejG;AAED,wBAAgB,0BAA0B,CACxC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACvC,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAiC7B;AAED;;;GAGG;AACH,eAAO,MAAM,qBAAqB,MAAM,CAAA;AAExC;;;;GAIG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,MAAM,GACd,MAAM,GAAG,IAAI,CAOf;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,MAAM,GACd,MAAM,GAAG,IAAI,CAKf;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,MAAM,GACd,MAAM,GAAG,IAAI,CAWf;AAED;;;;GAIG;AACH,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,MAAM,GACd,MAAM,GAAG,IAAI,CAWf;AAED;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAG7F;AAoCD,wBAAgB,0BAA0B,CACxC,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAChC,MAAM,CAER;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,MAAM,EACf,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,GACtC,MAAM,GAAG,IAAI,CAef;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAChC,SAAS,GAAG,IAAI,CAKlB;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAC9B,OAAO,EAAE,MAAM,EACf,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,GACtC,MAAM,GAAG,IAAI,CAef;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAChC,SAAS,GAAG,IAAI,CAKlB;AA6ID;;;;;;;;;GASG;AACH,wBAAgB,0BAA0B,CACxC,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,MAAM,GAAG,IAAI,CAIf;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,eAAe,CAC7B,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,WAAW,GAAG,aAAa,CAAC,CAAC,EAC5F,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAChC,MAAM,CAER;AAED,wBAAgB,UAAU,CACxB,IAAI,EAAE,QAAQ,EACd,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,WAAW,EAAE,MAAM,EACnB,CAAC,EAAE,MAAM,GACR,MAAM,CAUR;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAC5B,IAAI,EAAE,QAAQ,EACd,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,WAAW,EAAE,MAAM,EACnB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,MAAM,GACZ,MAAM,CAIR;AAED,wBAAgB,4BAA4B,CAC1C,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,WAAW,GAAG,aAAa,CAAC,CAAC,EAC5F,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAChC,MAAM,GAAG,IAAI,CAGf;AAED,wBAAgB,oBAAoB,CAClC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,OAAO,GAAG,KAAK,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,WAAW,GAAG,aAAa,CAAC,CAAC,EAC5F,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAChC,KAAK,CAAC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAA;CAAE,CAAC,CAU3D;AAED,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,SAAS,QAAQ,EAAE,EAC1B,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,GAChC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAGrB;AAuBD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,oBAAoB,CAClC,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,aAAa,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EACxC,OAAO,CAAC,EAAE,MAAM,GACf,MAAM,CA6BR;AAED;;;;;;;;;GASG;AACH;;;;GAIG;AACH,eAAO,MAAM,mBAAmB,OAAO,CAAA;AAEvC,wBAAgB,mBAAmB,CACjC,OAAO,EAAE,MAAM,EACf,KAAK,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EACjC,OAAO,EAAE,MAAM,GACd,MAAM,CAGR"}
@@ -1,8 +1,10 @@
1
1
  import { footprintLift } from '../lib/floor-foundation-datum.js';
2
- import { levelConstructionDisplacements } from '../lib/floor-foundation-stack.js';
2
+ import { levelConstructionDisplacements, upperStoreyFootprints, } from '../lib/floor-foundation-stack.js';
3
3
  import { area, intersection } from '../lib/polygon-boolean.js';
4
4
  import { isSiteFlatwork } from '../lib/site-flatwork.js';
5
+ import { queryNodes } from '../runtime/node-queries.js';
5
6
  import { pointInPolygon, pointOnPolygonBoundary, wallOverlapsSlabFootprint, } from '../systems/slab/slab-support.js';
7
+ import { getWallChordFractionAt } from '../systems/wall/wall-curve.js';
6
8
  import { resolveWallTop } from '../systems/wall/wall-top.js';
7
9
  import { DEFAULT_LEVEL_HEIGHT } from './level-height.js';
8
10
  /**
@@ -51,7 +53,7 @@ export function getLevelElevations(nodes) {
51
53
  if (hit)
52
54
  return hit;
53
55
  const elevations = new Map(getAuthoredLevelElevations(nodes));
54
- if (Object.values(nodes).some((node) => node.type === 'slab' && node.plateRole === 'base'))
56
+ if (queryNodes(nodes, { type: 'slab' }).some((node) => node.type === 'slab' && node.plateRole === 'base'))
55
57
  for (const [id, lift] of levelConstructionDisplacements(nodes)) {
56
58
  const entry = elevations.get(id);
57
59
  if (lift)
@@ -64,12 +66,9 @@ export function getAuthoredLevelElevations(nodes) {
64
66
  const memoized = authoredElevationMemo.get(nodes);
65
67
  if (memoized)
66
68
  return memoized;
67
- const buildings = Object.values(nodes).filter((node) => node?.type === 'building');
69
+ const buildings = queryNodes(nodes, { type: 'building' });
68
70
  const entries = [];
69
- for (const node of Object.values(nodes)) {
70
- if (node?.type !== 'level')
71
- continue;
72
- const level = node;
71
+ for (const level of queryNodes(nodes, { type: 'level' })) {
73
72
  entries.push({
74
73
  levelId: level.id,
75
74
  baseElevation: level.baseElevation ?? 0,
@@ -325,13 +324,20 @@ function resolveCoveringSlabContext(levelId, nodes) {
325
324
  : []);
326
325
  const authoredHeight = resolveLevelFloorToFloorHeight(levelId, getAuthoredLevelElevations(nodes)) ??
327
326
  getStoredLevelHeight(level);
327
+ // A plate carrying the storey above rises to that storey's floor: when a
328
+ // neighbouring plate's foundation lifted the storey, this plate's walls grow
329
+ // taller to meet it instead of stopping short. A plate with nothing above
330
+ // keeps its own storey height.
331
+ const carriesStoreyAbove = new Set((aboveId ? (upperStoreyFootprints(nodes).get(aboveId) ?? []) : []).map((base) => base.id));
328
332
  const context = {
329
333
  floorToFloorHeight,
330
334
  planeHeight: authoredHeight,
331
335
  slabs,
332
336
  footprintPlanes: footprints.map(({ slab, lift }) => ({
333
337
  slab,
334
- top: authoredHeight + lift,
338
+ top: carriesStoreyAbove.has(slab.id)
339
+ ? Math.max(authoredHeight + lift, floorToFloorHeight)
340
+ : authoredHeight + lift,
335
341
  })),
336
342
  };
337
343
  memo.set(levelId, { sources, context });
@@ -422,10 +428,18 @@ export function getCoveringSlabUndersideAt(levelId, nodes, x, z) {
422
428
  export function getWallPlaneTop(wall, levelId, nodes) {
423
429
  return wallPlaneTop(wall, resolveCoveringSlabContext(levelId, nodes));
424
430
  }
425
- export function getWallTop(wall, levelId, nodes, electedBase) {
431
+ export function getWallTop(wall, levelId, nodes, electedBase, t) {
426
432
  const level = nodes[levelId];
427
433
  const authoredStoreyHeight = level?.type === 'level' ? (level.height ?? null) : null;
428
- return resolveWallTop(wall, getWallPlaneTop(wall, levelId, nodes), electedBase, authoredStoreyHeight);
434
+ return resolveWallTop(wall, getWallPlaneTop(wall, levelId, nodes), electedBase, authoredStoreyHeight, t);
435
+ }
436
+ /**
437
+ * The lowest point of {@link getWallTop} over arc-length stations `[left, right]`. A sloped top is
438
+ * linear along the chord (the frame the viewer slopes the extrusion in), so it is lowest at one end.
439
+ */
440
+ export function getWallTopOver(wall, levelId, nodes, electedBase, left, right) {
441
+ const at = (station) => getWallTop(wall, levelId, nodes, electedBase, getWallChordFractionAt(wall, station));
442
+ return Math.min(at(left), at(right));
429
443
  }
430
444
  export function getWallCoveringSlabUnderside(wall, levelId, nodes) {
431
445
  const undersides = getWallCoveringSlabs(wall, levelId, nodes).map(({ underside }) => underside);
@@ -0,0 +1,51 @@
1
+ import type { UsageIssue } from './findings.js';
2
+ import type { Prism, UsageShapes } from './types.js';
3
+ import type { Nodes } from './walls.js';
4
+ export type BedClass = 'single' | 'double' | 'queen' | 'king';
5
+ /** The footprint's short side (frame included) that makes a class, m: a retailer's Australian mattress widths plus a frame of 10 to 20 cm. */
6
+ export declare const BED_CLASS_FROM_M: [BedClass, number][];
7
+ /** A person gets by with this much on a side or at the foot (one unit of passage); UK M4(2) asks 0.75 m, the Scottish draft 0.80 m beside the bed. */
8
+ export declare const BED_ACCESS_M = 0.6;
9
+ /** The room's short side under which a bed is small for it, from a retailer's recommended minimum rooms (3.0 x 4.0 m queen, 3.2 x 4.2 m king), m. */
10
+ export declare const BED_ROOM_SHORT_M: Partial<Record<BedClass, number>>;
11
+ export type BedMeasure = {
12
+ id: string;
13
+ name: string;
14
+ levelId: string;
15
+ room: {
16
+ id: string;
17
+ name: string;
18
+ } | null;
19
+ widthM: number;
20
+ lengthM: number;
21
+ sizeClass: BedClass;
22
+ /** Free space beside the bed (median over the foot-ward three quarters of its sides) and at its foot, m. */
23
+ left: number;
24
+ right: number;
25
+ foot: number;
26
+ roomShortSideM: number | null;
27
+ at: [number, number];
28
+ };
29
+ export declare const bedClassOf: (width: number) => BedClass;
30
+ /** One bed's size class and free space, from its own prisms and those of its level (the bed itself may be a candidate that is not in the scene). */
31
+ export declare function measureBedPrisms(nodes: Nodes, levelId: string, bed: {
32
+ id: string;
33
+ name: string;
34
+ }, own: Prism[], prisms: Prism[]): BedMeasure | null;
35
+ /** What leaves a bed tight: the foot under 0.60 m, no side at 0.60 m, a king with one. */
36
+ export declare function bedTightness(bed: BedMeasure): string[];
37
+ /** Every bed of the scene with its size class and the free space round it, measured on the real shapes of the feet band. */
38
+ export declare function measureBeds(nodes: Nodes, shapes: UsageShapes): BedMeasure[];
39
+ /**
40
+ * A queen or a king bed's room, read the way a person would: free space at the foot, on each side,
41
+ * and the room against the size. Guides; never refuses. Tight: the foot under 0.60 m; a king with
42
+ * fewer than two sides at 0.60 m; a bed with no side at 0.60 m. Small for its size (information):
43
+ * the room's short side under a retailer's recommended minimum.
44
+ */
45
+ export declare function bedIssues(nodes: Nodes, shapes: UsageShapes): UsageIssue[];
46
+ /**
47
+ * The largest bed class a room can take: one with its head on a wall, 0.60 m at its foot and on at
48
+ * least one side (two for a king), clear of every piece and wall. A pure read for placement.
49
+ */
50
+ export declare function bedFit(nodes: Nodes, shapes: UsageShapes, zoneId: string): BedClass | null;
51
+ //# sourceMappingURL=beds.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"beds.d.ts","sourceRoot":"","sources":["../../../src/spatial/usage-field/beds.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,YAAY,CAAA;AAI5C,OAAO,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AACjD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAEpC,MAAM,MAAM,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;AAC7D,8IAA8I;AAC9I,eAAO,MAAM,gBAAgB,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,EAKhD,CAAA;AAQD,sJAAsJ;AACtJ,eAAO,MAAM,YAAY,MAAM,CAAA;AAC/B,qJAAqJ;AACrJ,eAAO,MAAM,gBAAgB,EAAE,OAAO,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,CAAC,CAA6B,CAAA;AAK5F,MAAM,MAAM,UAAU,GAAG;IACvB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,IAAI,EAAE;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAAA;IACzC,MAAM,EAAE,MAAM,CAAA;IACd,OAAO,EAAE,MAAM,CAAA;IACf,SAAS,EAAE,QAAQ,CAAA;IACnB,4GAA4G;IAC5G,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,cAAc,EAAE,MAAM,GAAG,IAAI,CAAA;IAC7B,EAAE,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CACrB,CAAA;AAED,eAAO,MAAM,UAAU,UAAW,MAAM,KAAG,QACa,CAAA;AA2FxD,oJAAoJ;AACpJ,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,MAAM,EACf,GAAG,EAAE;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,EACjC,GAAG,EAAE,KAAK,EAAE,EACZ,MAAM,EAAE,KAAK,EAAE,GACd,UAAU,GAAG,IAAI,CAqGnB;AAED,0FAA0F;AAC1F,wBAAgB,YAAY,CAAC,GAAG,EAAE,UAAU,GAAG,MAAM,EAAE,CAStD;AAED,4HAA4H;AAC5H,wBAAgB,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,GAAG,UAAU,EAAE,CAqB3E;AAiBD;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,GAAG,UAAU,EAAE,CAiCzE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI,CAkEzF"}
@@ -0,0 +1,346 @@
1
+ import { isFloorUnderlay } from '../../agent-operations/furniture-kind.js';
2
+ import { area, intersection } from '../../lib/polygon-boolean.js';
3
+ import { getScaledDimensions } from '../../schema/index.js';
4
+ import { m, nameOf, quote, unique } from './labels.js';
5
+ import { obstaclesInBand, rayHit } from './obstacles.js';
6
+ import { boxesMeet, isBed, ringBox, roomAt } from './pieces.js';
7
+ /** The footprint's short side (frame included) that makes a class, m: a retailer's Australian mattress widths plus a frame of 10 to 20 cm. */
8
+ export const BED_CLASS_FROM_M = [
9
+ ['king', 1.75],
10
+ ['queen', 1.5],
11
+ ['double', 1.2],
12
+ ['single', 0],
13
+ ];
14
+ /** A bed of each class as a footprint with its frame and headboard (width, length), m. */
15
+ const BED_FOOTPRINT_M = {
16
+ king: [1.95, 2.15],
17
+ queen: [1.65, 2.15],
18
+ double: [1.5, 2.1],
19
+ single: [1.1, 2.05],
20
+ };
21
+ /** A person gets by with this much on a side or at the foot (one unit of passage); UK M4(2) asks 0.75 m, the Scottish draft 0.80 m beside the bed. */
22
+ export const BED_ACCESS_M = 0.6;
23
+ /** The room's short side under which a bed is small for it, from a retailer's recommended minimum rooms (3.0 x 4.0 m queen, 3.2 x 4.2 m king), m. */
24
+ export const BED_ROOM_SHORT_M = { queen: 3.0, king: 3.2 };
25
+ const FEET_FROM_M = 0.03;
26
+ const FEET_TO_M = 0.7;
27
+ const RAY_MAX_M = 3;
28
+ export const bedClassOf = (width) => BED_CLASS_FROM_M.find(([, from]) => width >= from)[0];
29
+ const median = (values) => [...values].sort((a, b) => a - b)[Math.floor(values.length / 2)] ?? RAY_MAX_M;
30
+ /** The smallest rectangle round an outline (180 directions): its centre, its axes, its long and short side. */
31
+ function boundingRectangle(points) {
32
+ let best = null;
33
+ let bestArea = Number.POSITIVE_INFINITY;
34
+ for (let k = 0; k < 180; k++) {
35
+ const a = (k * Math.PI) / 180;
36
+ const c = Math.cos(a);
37
+ const s = Math.sin(a);
38
+ let u0 = Number.POSITIVE_INFINITY;
39
+ let u1 = Number.NEGATIVE_INFINITY;
40
+ let v0 = Number.POSITIVE_INFINITY;
41
+ let v1 = Number.NEGATIVE_INFINITY;
42
+ for (const [x, z] of points) {
43
+ const u = x * c + z * s;
44
+ const v = -x * s + z * c;
45
+ u0 = Math.min(u0, u);
46
+ u1 = Math.max(u1, u);
47
+ v0 = Math.min(v0, v);
48
+ v1 = Math.max(v1, v);
49
+ }
50
+ const size = (u1 - u0) * (v1 - v0);
51
+ if (size < bestArea) {
52
+ bestArea = size;
53
+ best = { u0, u1, v0, v1, c, s };
54
+ }
55
+ }
56
+ const r = best;
57
+ const du = r.u1 - r.u0;
58
+ const dv = r.v1 - r.v0;
59
+ const at = (u, v) => [u * r.c - v * r.s, u * r.s + v * r.c];
60
+ const longIsU = du >= dv;
61
+ return {
62
+ centre: at((r.u0 + r.u1) / 2, (r.v0 + r.v1) / 2),
63
+ long: longIsU ? [r.c, r.s] : [-r.s, r.c],
64
+ across: longIsU ? [-r.s, r.c] : [r.c, r.s],
65
+ length: Math.max(du, dv),
66
+ width: Math.min(du, dv),
67
+ };
68
+ }
69
+ const CLASS_WORDS = [
70
+ ['king', /king/i],
71
+ ['queen', /queen/i],
72
+ ['double', /double/i],
73
+ ['single', /single|twin/i],
74
+ ];
75
+ /**
76
+ * A bed standing wider than long, bedside tables included, reads as lying across its room: its
77
+ * head-to-foot axis is the item's own z (a bed's length is never less than its width), whatever the
78
+ * box says. Null for any other piece, which keeps the smallest rectangle round its outline.
79
+ */
80
+ function ownAxes(node, outline) {
81
+ if (node?.type !== 'item')
82
+ return null;
83
+ const [width, , depth] = getScaledDimensions(node);
84
+ if (!(width > depth + 0.05))
85
+ return null;
86
+ const angle = node.rotation[1];
87
+ const along = [Math.sin(angle), Math.cos(angle)];
88
+ const across = [Math.cos(angle), -Math.sin(angle)];
89
+ const us = outline.map(([x, z]) => x * across[0] + z * across[1]);
90
+ const vs = outline.map(([x, z]) => x * along[0] + z * along[1]);
91
+ const [u0, u1] = [Math.min(...us), Math.max(...us)];
92
+ const [v0, v1] = [Math.min(...vs), Math.max(...vs)];
93
+ const [u, v] = [(u0 + u1) / 2, (v0 + v1) / 2];
94
+ return {
95
+ centre: [u * across[0] + v * along[0], u * across[1] + v * along[1]],
96
+ long: along,
97
+ across,
98
+ length: v1 - v0,
99
+ width: u1 - u0,
100
+ };
101
+ }
102
+ /** The mattress's class: the width of the item's own bed part when its manifest has one, else a size its name states, else the footprint's width. */
103
+ function classOfBed(node, name, rect) {
104
+ if (node?.type === 'item') {
105
+ const part = node.source?.manifest?.parts?.find((candidate) => candidate.type === 'bed');
106
+ if (part?.bounds)
107
+ return bedClassOf((part.bounds.max[0] - part.bounds.min[0]) * node.scale[0]);
108
+ const named = CLASS_WORDS.find(([, words]) => words.test(name));
109
+ if (named && rect.width > rect.length)
110
+ return named[0];
111
+ }
112
+ return bedClassOf(rect.width);
113
+ }
114
+ /** One bed's size class and free space, from its own prisms and those of its level (the bed itself may be a candidate that is not in the scene). */
115
+ export function measureBedPrisms(nodes, levelId, bed, own, prisms) {
116
+ if (!own.length)
117
+ return null;
118
+ const floor = Math.min(...own.map((prism) => prism.z0));
119
+ const outline = own
120
+ .filter((prism) => prism.z0 < floor + 0.9)
121
+ .flatMap((prism) => prism.outer);
122
+ if (outline.length < 3)
123
+ return null;
124
+ const rect = ownAxes(nodes[bed.id], outline) ?? boundingRectangle(outline);
125
+ const band = { z0: floor + FEET_FROM_M, z1: floor + FEET_TO_M };
126
+ // what lies on or under the bed (bedding, a throw) is not an obstacle beside it
127
+ const overlapsBed = (prism) => own.some((piece) => boxesMeet(ringBox(piece.outer), ringBox(prism.outer)) &&
128
+ area(intersection({ outer: piece.outer, holes: piece.holes }, { outer: prism.outer, holes: prism.holes })) > 1e-4);
129
+ const others = obstaclesInBand(prisms, band, undefined, (prism) => prism.nodeId === bed.id || overlapsBed(prism));
130
+ const wallObstacles = obstaclesInBand(prisms.filter((prism) => prism.kind === 'wall'), band);
131
+ const ends = [
132
+ [
133
+ rect.centre[0] + (rect.long[0] * rect.length) / 2,
134
+ rect.centre[1] + (rect.long[1] * rect.length) / 2,
135
+ ],
136
+ [
137
+ rect.centre[0] - (rect.long[0] * rect.length) / 2,
138
+ rect.centre[1] - (rect.long[1] * rect.length) / 2,
139
+ ],
140
+ ];
141
+ const wallGap = (p) => Math.min(...wallObstacles.map((o) => rayDistance(o, p)), Number.POSITIVE_INFINITY);
142
+ const headFirst = wallGap(ends[0]) <= wallGap(ends[1]);
143
+ const head = headFirst ? ends[0] : ends[1];
144
+ const foot = headFirst ? ends[1] : ends[0];
145
+ const out2 = [foot[0] - head[0], foot[1] - head[1]];
146
+ const outLen = Math.hypot(out2[0], out2[1]) || 1;
147
+ const toFoot = [out2[0] / outLen, out2[1] / outLen];
148
+ const steps = Math.max(4, Math.round(rect.length / 0.05));
149
+ const along = (t) => [
150
+ foot[0] - toFoot[0] * rect.length * t,
151
+ foot[1] - toFoot[1] * rect.length * t,
152
+ ];
153
+ const sideRays = (sign) => {
154
+ const dir = [rect.across[0] * sign, rect.across[1] * sign];
155
+ const hits = [];
156
+ for (let i = 0; i <= Math.round(steps * 0.75); i++) {
157
+ const p = along(i / steps);
158
+ hits.push(rayHit([p[0] + dir[0] * (rect.width / 2), p[1] + dir[1] * (rect.width / 2)], dir, others, RAY_MAX_M));
159
+ }
160
+ return median(hits);
161
+ };
162
+ const footHits = [];
163
+ for (let i = 0; i <= 20; i++) {
164
+ const across = (i / 20 - 0.5) * rect.width;
165
+ footHits.push(rayHit([foot[0] + rect.across[0] * across, foot[1] + rect.across[1] * across], toFoot, others, RAY_MAX_M));
166
+ }
167
+ const room = roomAt(nodes, levelId, rect.centre);
168
+ const zone = room ? nodes[room.id] : null;
169
+ const bounds = zone ? ringBox(zone.polygon) : null;
170
+ return {
171
+ id: bed.id,
172
+ name: bed.name,
173
+ levelId,
174
+ room,
175
+ widthM: Math.round(rect.width * 100) / 100,
176
+ lengthM: Math.round(rect.length * 100) / 100,
177
+ sizeClass: classOfBed(nodes[bed.id], bed.name, rect),
178
+ left: Math.round(sideRays(1) * 100) / 100,
179
+ right: Math.round(sideRays(-1) * 100) / 100,
180
+ foot: Math.round(median(footHits) * 100) / 100,
181
+ roomShortSideM: bounds
182
+ ? Math.round(Math.min(bounds[2] - bounds[0], bounds[3] - bounds[1]) * 100) / 100
183
+ : null,
184
+ at: [Math.round(rect.centre[0] * 100) / 100, Math.round(rect.centre[1] * 100) / 100],
185
+ };
186
+ }
187
+ /** What leaves a bed tight: the foot under 0.60 m, no side at 0.60 m, a king with one. */
188
+ export function bedTightness(bed) {
189
+ const sides = [bed.left, bed.right].filter((side) => side >= BED_ACCESS_M).length;
190
+ const reasons = [];
191
+ if (bed.foot < BED_ACCESS_M)
192
+ reasons.push(`${m(bed.foot)} m at its foot`);
193
+ if (sides === 0)
194
+ reasons.push(`no side with ${m(BED_ACCESS_M)} m (${m(bed.left)} and ${m(bed.right)} m)`);
195
+ else if (bed.sizeClass === 'king' && sides < 2)
196
+ reasons.push(`a king with ${m(Math.min(bed.left, bed.right))} m on one side`);
197
+ return reasons;
198
+ }
199
+ /** Every bed of the scene with its size class and the free space round it, measured on the real shapes of the feet band. */
200
+ export function measureBeds(nodes, shapes) {
201
+ const out = [];
202
+ for (const level of shapes.levels) {
203
+ const prisms = level.prisms.filter((prism) => !(nodes[prism.nodeId]?.type === 'item' && isFloorUnderlay(nodes[prism.nodeId])));
204
+ for (const node of Object.values(nodes)) {
205
+ if (!isBed(node))
206
+ continue;
207
+ const own = prisms.filter((prism) => prism.nodeId === node.id);
208
+ const bed = measureBedPrisms(nodes, level.levelId, { id: node.id, name: nameOf(nodes, node.id) }, own, prisms);
209
+ if (bed)
210
+ out.push(bed);
211
+ }
212
+ }
213
+ return out;
214
+ }
215
+ /** The distance from a point to an obstacle's outline. */
216
+ function rayDistance(o, p) {
217
+ let best = Number.POSITIVE_INFINITY;
218
+ for (let k = 0; k < o.edges.length; k += 4) {
219
+ const ax = o.edges[k];
220
+ const az = o.edges[k + 1];
221
+ const ex = o.edges[k + 2] - ax;
222
+ const ez = o.edges[k + 3] - az;
223
+ const l2 = ex * ex + ez * ez;
224
+ const t = l2 ? Math.max(0, Math.min(1, ((p[0] - ax) * ex + (p[1] - az) * ez) / l2)) : 0;
225
+ best = Math.min(best, Math.hypot(p[0] - ax - ex * t, p[1] - az - ez * t));
226
+ }
227
+ return best;
228
+ }
229
+ /**
230
+ * A queen or a king bed's room, read the way a person would: free space at the foot, on each side,
231
+ * and the room against the size. Guides; never refuses. Tight: the foot under 0.60 m; a king with
232
+ * fewer than two sides at 0.60 m; a bed with no side at 0.60 m. Small for its size (information):
233
+ * the room's short side under a retailer's recommended minimum.
234
+ */
235
+ export function bedIssues(nodes, shapes) {
236
+ const out = [];
237
+ for (const bed of measureBeds(nodes, shapes)) {
238
+ if (bed.sizeClass === 'single')
239
+ continue;
240
+ const reasons = bedTightness(bed);
241
+ const where = bed.room ? ` in ${quote(bed.room.name)}` : '';
242
+ const base = {
243
+ nodeIds: unique([bed.room?.id, bed.id]),
244
+ place: { room: bed.room?.name ?? '', roomId: bed.room?.id ?? bed.levelId, at: bed.at },
245
+ obstacles: [],
246
+ approximate: false,
247
+ };
248
+ if (reasons.length)
249
+ out.push({
250
+ ...base,
251
+ type: 'usage_bed_clearance',
252
+ message: `${quote(bed.name)} (a ${bed.sizeClass}, ${m(bed.widthM)} x ${m(bed.lengthM)} m)${where} leaves ${reasons.join(' and ')}: tight.`,
253
+ severity: 'warning',
254
+ valueM: Math.min(bed.foot, Math.max(bed.left, bed.right)),
255
+ thresholdM: BED_ACCESS_M,
256
+ });
257
+ const recommended = BED_ROOM_SHORT_M[bed.sizeClass];
258
+ if (recommended && bed.roomShortSideM !== null && bed.roomShortSideM < recommended)
259
+ out.push({
260
+ ...base,
261
+ type: 'usage_bed_clearance',
262
+ message: `${quote(bed.name)} is a ${bed.sizeClass}${where}, a room ${m(bed.roomShortSideM)} m on its short side: retailers recommend ${m(recommended)} m or more for a ${bed.sizeClass}.`,
263
+ severity: 'info',
264
+ valueM: bed.roomShortSideM,
265
+ thresholdM: recommended,
266
+ });
267
+ }
268
+ return out;
269
+ }
270
+ /**
271
+ * The largest bed class a room can take: one with its head on a wall, 0.60 m at its foot and on at
272
+ * least one side (two for a king), clear of every piece and wall. A pure read for placement.
273
+ */
274
+ export function bedFit(nodes, shapes, zoneId) {
275
+ const zone = nodes[zoneId];
276
+ if (zone?.type !== 'zone')
277
+ return null;
278
+ const level = shapes.levels.find((l) => l.levelId === zone.parentId);
279
+ if (!level)
280
+ return null;
281
+ const polygon = zone.polygon;
282
+ const floorY = Math.min(...level.floors.map((f) => f.y), Number.POSITIVE_INFINITY);
283
+ const band = {
284
+ z0: (Number.isFinite(floorY) ? floorY : 0) + FEET_FROM_M,
285
+ z1: (Number.isFinite(floorY) ? floorY : 0) + FEET_TO_M,
286
+ };
287
+ const blockers = obstaclesInBand(level.prisms.filter((prism) => !(nodes[prism.nodeId]?.type === 'item' && isFloorUnderlay(nodes[prism.nodeId]))), band);
288
+ const centre = [
289
+ polygon.reduce((s, p) => s + p[0], 0) / polygon.length,
290
+ polygon.reduce((s, p) => s + p[1], 0) / polygon.length,
291
+ ];
292
+ for (const [cls] of BED_CLASS_FROM_M) {
293
+ const [width, length] = BED_FOOTPRINT_M[cls];
294
+ for (let edge = 0; edge < polygon.length; edge++) {
295
+ const a = polygon[edge];
296
+ const b = polygon[(edge + 1) % polygon.length];
297
+ const run = Math.hypot(b[0] - a[0], b[1] - a[1]);
298
+ if (run < width)
299
+ continue;
300
+ const along = [(b[0] - a[0]) / run, (b[1] - a[1]) / run];
301
+ let inward = [-along[1], along[0]];
302
+ if ((centre[0] - a[0]) * inward[0] + (centre[1] - a[1]) * inward[1] < 0)
303
+ inward = [-inward[0], -inward[1]];
304
+ const sidesNeeded = cls === 'king' ? 2 : 1;
305
+ for (let s = width / 2; s <= run - width / 2 + 1e-9; s += 0.1) {
306
+ // the bed against the wall (its back at the wall face: 8 cm off the room's edge), then the strips round it
307
+ const at = (u, v) => [
308
+ a[0] + along[0] * (s + u) + inward[0] * (0.08 + v),
309
+ a[1] + along[1] * (s + u) + inward[1] * (0.08 + v),
310
+ ];
311
+ const rect = (u0, u1, v0, v1) => [
312
+ at(u0, v0),
313
+ at(u1, v0),
314
+ at(u1, v1),
315
+ at(u0, v1),
316
+ ];
317
+ const free = (ring) => {
318
+ const box = ringBox(ring);
319
+ return !blockers.some((o) => boxesMeet(box, o.aabb) &&
320
+ area(intersection(ring, { outer: o.prism.outer, holes: o.prism.holes })) > 0.005);
321
+ };
322
+ const inside = (ring) => ring.every((p) => pointIn(p, polygon));
323
+ const body = rect(-width / 2, width / 2, 0, length);
324
+ const foot = rect(-width / 2, width / 2, length, length + BED_ACCESS_M);
325
+ const left = rect(-width / 2 - BED_ACCESS_M, -width / 2, 0, length * 0.75);
326
+ const right = rect(width / 2, width / 2 + BED_ACCESS_M, 0, length * 0.75);
327
+ if (!(inside(body) && free(body) && inside(foot) && free(foot)))
328
+ continue;
329
+ const openSides = [left, right].filter((r) => inside(r) && free(r)).length;
330
+ if (openSides >= sidesNeeded)
331
+ return cls;
332
+ }
333
+ }
334
+ }
335
+ return null;
336
+ }
337
+ function pointIn(p, ring) {
338
+ let inside = false;
339
+ for (let i = 0, j = ring.length - 1; i < ring.length; j = i++) {
340
+ const [xi, zi] = ring[i];
341
+ const [xj, zj] = ring[j];
342
+ if (zi > p[1] !== zj > p[1] && p[0] < ((xj - xi) * (p[1] - zi)) / (zj - zi) + xi)
343
+ inside = !inside;
344
+ }
345
+ return inside;
346
+ }
@@ -0,0 +1,28 @@
1
+ import { type UsageIssue } from './findings.js';
2
+ import type { Prism, UsageShapes } from './types.js';
3
+ import type { Nodes } from './walls.js';
4
+ /** How far in front of the glass a piece blocks the window: a curtain's depth (m). */
5
+ export declare const WINDOW_BLOCK_M = 0.15;
6
+ /** And the strip beyond it, read as information (m). */
7
+ export declare const WINDOW_NEAR_M = 0.3;
8
+ /** A piece blocks a window from this height above the sill: below it, a sideboard under the sill is fine (m). */
9
+ export declare const WINDOW_ABOVE_SILL_M = 0.3;
10
+ /** Of the window's width, a piece must cover this share to block it. */
11
+ export declare const WINDOW_COVER = 0.25;
12
+ /** A piece this deep in a curtain or blind envelope is in the curtains (m). */
13
+ export declare const ENVELOPE_M = 0.05;
14
+ export declare const isSetAtWindow: (text: string) => boolean;
15
+ /**
16
+ * What stands in front of an opening. A window: a piece whose top is at least 30 cm above its sill,
17
+ * within 15 cm of the glass across a quarter of its width, blocks it (a low sideboard under the sill
18
+ * does not); within 30 cm it is information, unless it covers the whole glass, its width and up to its head,
19
+ * or is a curtain or blind that stands free (one hosted on the window is its treatment, read as its envelope); a piece 5 cm deep
20
+ * in its curtain or blind envelope is in the curtains. A door's swing is read by `doorSwingIssues`.
21
+ */
22
+ export declare function blockedOpeningIssues(nodes: Nodes, shapes: UsageShapes,
23
+ /** A piece that is not in the scene (yet): only the windows it would stand in front of are read, on its level. */
24
+ candidate?: {
25
+ levelId: string;
26
+ prisms: Prism[];
27
+ }): UsageIssue[];
28
+ //# sourceMappingURL=blocked.d.ts.map
@@ -0,0 +1 @@
1
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