@pascal-app/core 1.0.6 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1003) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +31 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  4. package/dist/agent-operations/__fixtures__/build-room-cases.js +27 -0
  5. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  6. package/dist/agent-operations/__fixtures__/cases.js +19 -11
  7. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +25 -2
  8. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -1
  9. package/dist/agent-operations/__fixtures__/design-brief-cases.js +509 -66
  10. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts +30 -0
  11. package/dist/agent-operations/__fixtures__/dressing-scenes.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/dressing-scenes.js +82 -0
  13. package/dist/agent-operations/__fixtures__/native-materials.d.ts +411 -9
  14. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -1
  15. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -1
  16. package/dist/agent-operations/__fixtures__/notation-cases.js +14 -0
  17. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +13804 -10600
  18. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -1
  19. package/dist/agent-operations/__fixtures__/room-cases.d.ts +1 -0
  20. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  21. package/dist/agent-operations/__fixtures__/room-cases.js +57 -1
  22. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts +51 -0
  23. package/dist/agent-operations/__fixtures__/room-check-scenes.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/room-check-scenes.js +121 -0
  25. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -1
  26. package/dist/agent-operations/__fixtures__/scene-check-cases.js +152 -18
  27. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  28. package/dist/agent-operations/__fixtures__/search-assets-cases.js +91 -0
  29. package/dist/agent-operations/__fixtures__/site-cases.d.ts +40 -1
  30. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -1
  31. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +3 -0
  32. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  33. package/dist/agent-operations/__fixtures__/structure-cases.js +199 -18
  34. package/dist/agent-operations/__fixtures__/unit-cases.d.ts +6 -0
  35. package/dist/agent-operations/__fixtures__/unit-cases.d.ts.map +1 -0
  36. package/dist/agent-operations/__fixtures__/unit-cases.js +266 -0
  37. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +37 -1
  38. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  39. package/dist/agent-operations/add-column.d.ts.map +1 -1
  40. package/dist/agent-operations/add-column.js +32 -3
  41. package/dist/agent-operations/add-fence.d.ts.map +1 -1
  42. package/dist/agent-operations/add-fence.js +2 -1
  43. package/dist/agent-operations/add-level.d.ts.map +1 -1
  44. package/dist/agent-operations/add-level.js +4 -4
  45. package/dist/agent-operations/add-object.d.ts +32 -6
  46. package/dist/agent-operations/add-object.d.ts.map +1 -1
  47. package/dist/agent-operations/add-object.js +59 -12
  48. package/dist/agent-operations/add-wall.d.ts +3 -8
  49. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  50. package/dist/agent-operations/add-wall.js +31 -8
  51. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  52. package/dist/agent-operations/apply-changes.js +2 -1
  53. package/dist/agent-operations/asset-catalog.d.ts +63 -0
  54. package/dist/agent-operations/asset-catalog.d.ts.map +1 -0
  55. package/dist/agent-operations/asset-catalog.js +182 -0
  56. package/dist/agent-operations/asset-views.d.ts +4 -2
  57. package/dist/agent-operations/asset-views.d.ts.map +1 -1
  58. package/dist/agent-operations/asset-views.js +1 -3
  59. package/dist/agent-operations/author-scene-checks.d.ts +38 -0
  60. package/dist/agent-operations/author-scene-checks.d.ts.map +1 -0
  61. package/dist/agent-operations/author-scene-checks.js +266 -0
  62. package/dist/agent-operations/author-scene.d.ts +54 -20
  63. package/dist/agent-operations/author-scene.d.ts.map +1 -1
  64. package/dist/agent-operations/author-scene.js +1163 -196
  65. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -1
  66. package/dist/agent-operations/authored-scene-merge.js +61 -3
  67. package/dist/agent-operations/batch.d.ts +1 -1
  68. package/dist/agent-operations/batch.d.ts.map +1 -1
  69. package/dist/agent-operations/batch.js +38 -39
  70. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -1
  71. package/dist/agent-operations/ceiling-object-observations.js +5 -4
  72. package/dist/agent-operations/circulation-geometry.d.ts +14 -0
  73. package/dist/agent-operations/circulation-geometry.d.ts.map +1 -0
  74. package/dist/agent-operations/circulation-geometry.js +151 -0
  75. package/dist/agent-operations/circulation-graph.d.ts +72 -0
  76. package/dist/agent-operations/circulation-graph.d.ts.map +1 -0
  77. package/dist/agent-operations/circulation-graph.js +713 -0
  78. package/dist/agent-operations/circulation-non-spaces.d.ts +10 -0
  79. package/dist/agent-operations/circulation-non-spaces.d.ts.map +1 -0
  80. package/dist/agent-operations/circulation-non-spaces.js +88 -0
  81. package/dist/agent-operations/circulation-spaces.d.ts +5881 -0
  82. package/dist/agent-operations/circulation-spaces.d.ts.map +1 -0
  83. package/dist/agent-operations/circulation-spaces.js +368 -0
  84. package/dist/agent-operations/collections.d.ts.map +1 -1
  85. package/dist/agent-operations/collections.js +9 -7
  86. package/dist/agent-operations/corner-window.d.ts.map +1 -1
  87. package/dist/agent-operations/corner-window.js +2 -4
  88. package/dist/agent-operations/create-roof.d.ts.map +1 -1
  89. package/dist/agent-operations/create-roof.js +5 -7
  90. package/dist/agent-operations/create-room.d.ts +4 -1
  91. package/dist/agent-operations/create-room.d.ts.map +1 -1
  92. package/dist/agent-operations/create-room.js +7 -4
  93. package/dist/agent-operations/create-stair.js +2 -2
  94. package/dist/agent-operations/design-brief.d.ts +13 -7
  95. package/dist/agent-operations/design-brief.d.ts.map +1 -1
  96. package/dist/agent-operations/design-brief.js +172 -92
  97. package/dist/agent-operations/door-clearance.d.ts +68 -8
  98. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  99. package/dist/agent-operations/door-clearance.js +127 -20
  100. package/dist/agent-operations/dress-targets.d.ts +23 -0
  101. package/dist/agent-operations/dress-targets.d.ts.map +1 -0
  102. package/dist/agent-operations/dress-targets.js +34 -0
  103. package/dist/agent-operations/duplicate-node.d.ts +14 -0
  104. package/dist/agent-operations/duplicate-node.d.ts.map +1 -0
  105. package/dist/agent-operations/duplicate-node.js +173 -0
  106. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  107. package/dist/agent-operations/find-by-type.js +3 -0
  108. package/dist/agent-operations/furnish-room.d.ts +2 -0
  109. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  110. package/dist/agent-operations/furnish-room.js +15 -4
  111. package/dist/agent-operations/furniture-kind.d.ts +28 -1
  112. package/dist/agent-operations/furniture-kind.d.ts.map +1 -1
  113. package/dist/agent-operations/furniture-kind.js +105 -6
  114. package/dist/agent-operations/ground-reader.d.ts +10 -0
  115. package/dist/agent-operations/ground-reader.d.ts.map +1 -0
  116. package/dist/agent-operations/ground-reader.js +25 -0
  117. package/dist/agent-operations/index.d.ts +118 -12
  118. package/dist/agent-operations/index.d.ts.map +1 -1
  119. package/dist/agent-operations/index.js +26 -1
  120. package/dist/agent-operations/item-solids.d.ts +39 -0
  121. package/dist/agent-operations/item-solids.d.ts.map +1 -0
  122. package/dist/agent-operations/item-solids.js +128 -0
  123. package/dist/agent-operations/layout-clearance.d.ts +91 -11
  124. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/layout-clearance.js +280 -73
  126. package/dist/agent-operations/level-height-fill.d.ts.map +1 -1
  127. package/dist/agent-operations/level-height-fill.js +7 -1
  128. package/dist/agent-operations/level-reads.d.ts +5 -0
  129. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  130. package/dist/agent-operations/level-reads.js +39 -3
  131. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  132. package/dist/agent-operations/list-levels.js +2 -4
  133. package/dist/agent-operations/move-node.d.ts +12 -0
  134. package/dist/agent-operations/move-node.d.ts.map +1 -0
  135. package/dist/agent-operations/move-node.js +28 -0
  136. package/dist/agent-operations/move-plan.d.ts +28 -0
  137. package/dist/agent-operations/move-plan.d.ts.map +1 -0
  138. package/dist/agent-operations/move-plan.js +259 -0
  139. package/dist/agent-operations/node-patch.d.ts.map +1 -1
  140. package/dist/agent-operations/node-patch.js +15 -0
  141. package/dist/agent-operations/paint.d.ts +3 -1
  142. package/dist/agent-operations/paint.d.ts.map +1 -1
  143. package/dist/agent-operations/paint.js +14 -1
  144. package/dist/agent-operations/photo-elevation.d.ts.map +1 -1
  145. package/dist/agent-operations/photo-elevation.js +2 -1
  146. package/dist/agent-operations/place-in-room.d.ts.map +1 -1
  147. package/dist/agent-operations/place-in-room.js +1 -0
  148. package/dist/agent-operations/place-items.d.ts.map +1 -1
  149. package/dist/agent-operations/place-items.js +3 -4
  150. package/dist/agent-operations/plan-clearance.d.ts +28 -0
  151. package/dist/agent-operations/plan-clearance.d.ts.map +1 -0
  152. package/dist/agent-operations/plan-clearance.js +47 -0
  153. package/dist/agent-operations/plan-geometry.d.ts +2 -0
  154. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  155. package/dist/agent-operations/plan-geometry.js +10 -0
  156. package/dist/agent-operations/project-files.d.ts +10 -0
  157. package/dist/agent-operations/project-files.d.ts.map +1 -1
  158. package/dist/agent-operations/reachability.d.ts +41 -0
  159. package/dist/agent-operations/reachability.d.ts.map +1 -0
  160. package/dist/agent-operations/reachability.js +199 -0
  161. package/dist/agent-operations/room-checks.d.ts +60 -0
  162. package/dist/agent-operations/room-checks.d.ts.map +1 -0
  163. package/dist/agent-operations/room-checks.js +226 -0
  164. package/dist/agent-operations/room-faces.d.ts +30 -0
  165. package/dist/agent-operations/room-faces.d.ts.map +1 -0
  166. package/dist/agent-operations/room-faces.js +31 -0
  167. package/dist/agent-operations/room-findings.d.ts +5 -2
  168. package/dist/agent-operations/room-findings.d.ts.map +1 -1
  169. package/dist/agent-operations/room-findings.js +30 -0
  170. package/dist/agent-operations/room-finishes.d.ts +87 -0
  171. package/dist/agent-operations/room-finishes.d.ts.map +1 -0
  172. package/dist/agent-operations/room-finishes.js +193 -0
  173. package/dist/agent-operations/room-floor-script.d.ts +3 -3
  174. package/dist/agent-operations/room-floor-script.js +3 -3
  175. package/dist/agent-operations/room-readings.d.ts +90 -0
  176. package/dist/agent-operations/room-readings.d.ts.map +1 -0
  177. package/dist/agent-operations/room-readings.js +369 -0
  178. package/dist/agent-operations/room-tile.d.ts +15 -0
  179. package/dist/agent-operations/room-tile.d.ts.map +1 -0
  180. package/dist/agent-operations/room-tile.js +30 -0
  181. package/dist/agent-operations/room-wet.d.ts +55 -0
  182. package/dist/agent-operations/room-wet.d.ts.map +1 -0
  183. package/dist/agent-operations/room-wet.js +203 -0
  184. package/dist/agent-operations/scene-check-policy.d.ts +5 -0
  185. package/dist/agent-operations/scene-check-policy.d.ts.map +1 -0
  186. package/dist/agent-operations/scene-check-policy.js +24 -0
  187. package/dist/agent-operations/scene-checkpoint.d.ts +10 -0
  188. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -1
  189. package/dist/agent-operations/scene-checkpoint.js +31 -0
  190. package/dist/agent-operations/scene-issue-groups.d.ts +17 -0
  191. package/dist/agent-operations/scene-issue-groups.d.ts.map +1 -0
  192. package/dist/agent-operations/scene-issue-groups.js +71 -0
  193. package/dist/agent-operations/scene-materials.d.ts +23 -0
  194. package/dist/agent-operations/scene-materials.d.ts.map +1 -1
  195. package/dist/agent-operations/scene-materials.js +41 -0
  196. package/dist/agent-operations/scene-queries.d.ts +2525 -1723
  197. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  198. package/dist/agent-operations/scene-queries.js +3 -3
  199. package/dist/agent-operations/scene-review.d.ts.map +1 -1
  200. package/dist/agent-operations/scene-review.js +3 -2
  201. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  202. package/dist/agent-operations/scene-view.js +91 -21
  203. package/dist/agent-operations/search-assets.d.ts +10 -6
  204. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  205. package/dist/agent-operations/search-assets.js +37 -22
  206. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -1
  207. package/dist/agent-operations/set-checkpoint.js +1 -0
  208. package/dist/agent-operations/set-ground-level.d.ts +1 -1
  209. package/dist/agent-operations/set-ground-level.d.ts.map +1 -1
  210. package/dist/agent-operations/set-ground-level.js +3 -14
  211. package/dist/agent-operations/site.js +3 -2
  212. package/dist/agent-operations/slab-surface-script.d.ts +25 -0
  213. package/dist/agent-operations/slab-surface-script.d.ts.map +1 -0
  214. package/dist/agent-operations/slab-surface-script.js +60 -0
  215. package/dist/agent-operations/stair-plan-footprint.d.ts +9 -0
  216. package/dist/agent-operations/stair-plan-footprint.d.ts.map +1 -0
  217. package/dist/agent-operations/stair-plan-footprint.js +50 -0
  218. package/dist/agent-operations/types.d.ts +10 -5
  219. package/dist/agent-operations/types.d.ts.map +1 -1
  220. package/dist/agent-operations/units.d.ts +26 -0
  221. package/dist/agent-operations/units.d.ts.map +1 -0
  222. package/dist/agent-operations/units.js +110 -0
  223. package/dist/agent-operations/unreachable-rooms-check.d.ts +17 -0
  224. package/dist/agent-operations/unreachable-rooms-check.d.ts.map +1 -0
  225. package/dist/agent-operations/unreachable-rooms-check.js +35 -0
  226. package/dist/agent-operations/usage-checks.d.ts +2 -0
  227. package/dist/agent-operations/usage-checks.d.ts.map +1 -0
  228. package/dist/agent-operations/usage-checks.js +12 -0
  229. package/dist/agent-operations/verify-scene.d.ts +8 -11
  230. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  231. package/dist/agent-operations/verify-scene.js +59 -13
  232. package/dist/agent-operations/wall-face-defaults.d.ts +44 -0
  233. package/dist/agent-operations/wall-face-defaults.d.ts.map +1 -0
  234. package/dist/agent-operations/wall-face-defaults.js +229 -0
  235. package/dist/agent-operations/wall-joins.d.ts +119 -0
  236. package/dist/agent-operations/wall-joins.d.ts.map +1 -0
  237. package/dist/agent-operations/wall-joins.js +308 -0
  238. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -1
  239. package/dist/agent-operations/wall-object-observations.js +5 -7
  240. package/dist/agent-operations/wall-skirting.d.ts.map +1 -1
  241. package/dist/agent-operations/wall-skirting.js +2 -0
  242. package/dist/agent-operations/wall-type.d.ts +49 -0
  243. package/dist/agent-operations/wall-type.d.ts.map +1 -0
  244. package/dist/agent-operations/wall-type.js +31 -0
  245. package/dist/agent-operations/zone-coverage.d.ts +85 -0
  246. package/dist/agent-operations/zone-coverage.d.ts.map +1 -0
  247. package/dist/agent-operations/zone-coverage.js +208 -0
  248. package/dist/agent-tools/add-object.d.ts +31 -0
  249. package/dist/agent-tools/add-object.d.ts.map +1 -1
  250. package/dist/agent-tools/add-object.js +44 -7
  251. package/dist/agent-tools/assets.d.ts +4 -0
  252. package/dist/agent-tools/assets.d.ts.map +1 -1
  253. package/dist/agent-tools/assets.js +11 -1
  254. package/dist/agent-tools/author-scene.d.ts +810 -15
  255. package/dist/agent-tools/author-scene.d.ts.map +1 -1
  256. package/dist/agent-tools/author-scene.js +275 -34
  257. package/dist/agent-tools/batch.d.ts +1 -1
  258. package/dist/agent-tools/batch.d.ts.map +1 -1
  259. package/dist/agent-tools/batch.js +5 -1
  260. package/dist/agent-tools/checkpoints.js +1 -1
  261. package/dist/agent-tools/columns.d.ts +14 -0
  262. package/dist/agent-tools/columns.d.ts.map +1 -1
  263. package/dist/agent-tools/columns.js +14 -2
  264. package/dist/agent-tools/contract.d.ts +10 -0
  265. package/dist/agent-tools/contract.d.ts.map +1 -1
  266. package/dist/agent-tools/contract.js +5 -1
  267. package/dist/agent-tools/corner-window.d.ts +1 -0
  268. package/dist/agent-tools/corner-window.d.ts.map +1 -1
  269. package/dist/agent-tools/corner-window.js +1 -1
  270. package/dist/agent-tools/create-room.d.ts +85 -0
  271. package/dist/agent-tools/create-room.d.ts.map +1 -1
  272. package/dist/agent-tools/create-room.js +8 -1
  273. package/dist/agent-tools/design-brief.d.ts +513 -7
  274. package/dist/agent-tools/design-brief.d.ts.map +1 -1
  275. package/dist/agent-tools/design-brief.js +192 -14
  276. package/dist/agent-tools/designs.js +1 -1
  277. package/dist/agent-tools/find-by-type.js +1 -1
  278. package/dist/agent-tools/index.d.ts +658 -10
  279. package/dist/agent-tools/index.d.ts.map +1 -1
  280. package/dist/agent-tools/index.js +9 -1
  281. package/dist/agent-tools/levels.js +4 -4
  282. package/dist/agent-tools/move-duplicate.d.ts +65 -0
  283. package/dist/agent-tools/move-duplicate.d.ts.map +1 -0
  284. package/dist/agent-tools/move-duplicate.js +68 -0
  285. package/dist/agent-tools/paint.d.ts +6 -0
  286. package/dist/agent-tools/paint.d.ts.map +1 -1
  287. package/dist/agent-tools/paint.js +7 -3
  288. package/dist/agent-tools/photo-elevation.js +1 -1
  289. package/dist/agent-tools/project-files.d.ts +2 -2
  290. package/dist/agent-tools/project-files.d.ts.map +1 -1
  291. package/dist/agent-tools/project-files.js +1 -1
  292. package/dist/agent-tools/refusal.d.ts +9 -1
  293. package/dist/agent-tools/refusal.d.ts.map +1 -1
  294. package/dist/agent-tools/refusal.js +5 -1
  295. package/dist/agent-tools/roofs.js +1 -1
  296. package/dist/agent-tools/room-structure.d.ts +60 -0
  297. package/dist/agent-tools/room-structure.d.ts.map +1 -1
  298. package/dist/agent-tools/room-structure.js +20 -1
  299. package/dist/agent-tools/search-materials.d.ts +1 -0
  300. package/dist/agent-tools/search-materials.d.ts.map +1 -1
  301. package/dist/agent-tools/site.js +1 -1
  302. package/dist/agent-tools/stairs.js +1 -1
  303. package/dist/agent-tools/units.d.ts +84 -0
  304. package/dist/agent-tools/units.d.ts.map +1 -0
  305. package/dist/agent-tools/units.js +54 -0
  306. package/dist/agent-tools/verify-scene-usage.d.ts +44 -0
  307. package/dist/agent-tools/verify-scene-usage.d.ts.map +1 -0
  308. package/dist/agent-tools/verify-scene-usage.js +146 -0
  309. package/dist/agent-tools/verify-scene.d.ts +12 -1
  310. package/dist/agent-tools/verify-scene.d.ts.map +1 -1
  311. package/dist/agent-tools/verify-scene.js +183 -3
  312. package/dist/agent-tools/view-scene.d.ts +3 -0
  313. package/dist/agent-tools/view-scene.d.ts.map +1 -1
  314. package/dist/agent-tools/view-scene.js +4 -1
  315. package/dist/agent-tools/wall-openings.d.ts +121 -2
  316. package/dist/agent-tools/wall-openings.d.ts.map +1 -1
  317. package/dist/agent-tools/wall-openings.js +123 -18
  318. package/dist/agent-tools/walls.d.ts +30 -0
  319. package/dist/agent-tools/walls.d.ts.map +1 -1
  320. package/dist/agent-tools/walls.js +54 -2
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  993. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  994. package/dist/utils/reconcile-structure-on-load.d.ts +2308 -1507
  995. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  996. package/dist/utils/structure-id.d.ts.map +1 -1
  997. package/dist/utils/structure-id.js +4 -0
  998. package/dist/validation/validate-build-json.d.ts.map +1 -1
  999. package/dist/validation/validate-build-json.js +3 -1
  1000. package/package.json +22 -5
  1001. package/dist/lib/generic-foundation.d.ts +0 -40
  1002. package/dist/lib/generic-foundation.d.ts.map +0 -1
  1003. package/dist/lib/generic-foundation.js +0 -200
@@ -1,4 +1,5 @@
1
1
  import { getLevelElevations } from '../../services/storey.js';
2
+ import { resolveElevatorDimensions } from './elevator-geometry.js';
2
3
  function getBuildingLevels(elevator, nodes) {
3
4
  const parent = elevator.parentId ? nodes[elevator.parentId] : undefined;
4
5
  // Older saves attach elevators to a level. Opening queries must agree before
@@ -54,7 +55,11 @@ export function resolveElevatorServiceLevels(elevator, nodes) {
54
55
  const maxIndex = Math.max(fromIndex, resolvedToIndex);
55
56
  return levels.slice(minIndex, maxIndex + 1);
56
57
  }
57
- export function resolveElevatorLevels(elevator, nodes) {
58
+ function computeElevatorLevels(elevator, nodes) {
59
+ const dimensions = resolveElevatorDimensions(elevator);
60
+ const cabHeight = dimensions.cabHeight;
61
+ // Keep the cab below the cap even when a thick shaft wall also makes a thick cap.
62
+ const topClearance = Math.max(0.3, dimensions.shaftWallThickness + 0.01);
58
63
  const allLevels = resolveElevatorBuildingLevels(elevator, nodes);
59
64
  const levelElevations = getLevelElevations(nodes);
60
65
  const serviceLevels = resolveElevatorServiceLevels(elevator, nodes);
@@ -84,16 +89,31 @@ export function resolveElevatorLevels(elevator, nodes) {
84
89
  continue;
85
90
  stackTopY = Math.max(stackTopY, elevation.baseY + elevation.height);
86
91
  }
87
- const shaftTopY = nextLevel
92
+ const configuredTopY = nextLevel
88
93
  ? (levelElevations.get(nextLevel.id)?.baseY ?? stackTopY)
89
94
  : lastServedLevel
90
95
  ? stackTopY
91
- : elevator.cabHeight + 0.3;
96
+ : cabHeight + topClearance;
97
+ const shaftTopY = Math.max(configuredTopY, shaftBaseY + cabHeight + topClearance, ...entries.map((entry) => entry.baseY + cabHeight + topClearance));
92
98
  return {
93
99
  entries,
94
100
  defaultEntry,
95
101
  shaftBaseY,
96
102
  shaftTopY,
97
- totalHeight: Math.max(shaftTopY - shaftBaseY, elevator.cabHeight + 0.3),
103
+ totalHeight: Math.max(shaftTopY - shaftBaseY, cabHeight + topClearance),
98
104
  };
99
105
  }
106
+ const levelCache = new WeakMap();
107
+ export function resolveElevatorLevels(elevator, nodes) {
108
+ let cache = levelCache.get(nodes);
109
+ if (!cache) {
110
+ cache = new WeakMap();
111
+ levelCache.set(nodes, cache);
112
+ }
113
+ let resolved = cache.get(elevator);
114
+ if (!resolved) {
115
+ resolved = computeElevatorLevels(elevator, nodes);
116
+ cache.set(elevator, resolved);
117
+ }
118
+ return resolved;
119
+ }
@@ -0,0 +1,69 @@
1
+ import type { FenceNode } from '../../schema/index.js';
2
+ /** A box standing on the fence's base: its centre, the turn about the vertical axis, its size along its own axes. */
3
+ export type GuardPost = {
4
+ position: [number, number, number];
5
+ rotationY: number;
6
+ scale: [number, number, number];
7
+ /** A 4-sided cone, square base aligned to the box. */
8
+ shape?: 'pyramid';
9
+ };
10
+ /**
11
+ * A run along the centreline between two fractions of its length, `depth` across it, `height` tall
12
+ * round `centerY`. `split` runs are cut into short segments so a curved fence bends them.
13
+ */
14
+ export type GuardBlock = {
15
+ startT: number;
16
+ endT: number;
17
+ centerY: number;
18
+ height: number;
19
+ depth: number;
20
+ split: boolean;
21
+ };
22
+ export type GuardLayout = {
23
+ posts: GuardPost[];
24
+ /** The cap rail flat over the posts and the top rail on edge under it. */
25
+ rail: GuardBlock[];
26
+ /** The bottom rail the balusters stand on (balusters only). */
27
+ base: GuardBlock[];
28
+ /** Balusters, cables or boards. */
29
+ infill: GuardBlock[];
30
+ };
31
+ /**
32
+ * A deck guard the way the AWC Deck Construction Guide (DCA 6) draws one: 4x4 posts (`postSize`) no
33
+ * more than `postSpacing` apart, the two ends counted as posts whether drawn or not (`startPost` /
34
+ * `endPost` false: the rails die into a post already standing there), a 2x6 cap rail flat over the
35
+ * posts, a 2x4 top rail on edge under it, and the infill: balusters (2x2 on a 2x4 bottom rail
36
+ * `groundClearance` over the deck, `slatGap` clear), cable (½ in runs `slatGap` apart from
37
+ * `groundClearance` up), or boards (`thickness` x 5½ in, `slatGap` apart from `groundClearance`
38
+ * up). `postThrough` runs the posts 3 in past the cap under a cap of their own (`postCap`).
39
+ *
40
+ * The pure layout the guard renderer builds its meshes from and the usage field reads its
41
+ * obstacles from, so the two cannot disagree.
42
+ */
43
+ export declare function layoutGuardFence(fence: FenceNode): GuardLayout;
44
+ /**
45
+ * The fractions a run between `startT` and `endT` is cut at: segments no longer than
46
+ * `maxSegmentLength`, so a curved fence bends them.
47
+ */
48
+ export declare function fenceBlockSegments(fence: FenceNode, startT: number, endT: number, maxSegmentLength: number): [number, number][];
49
+ type Corner = [number, number];
50
+ /**
51
+ * The four plan corners of a run between `startT` and `endT`, `depth` across the centreline and
52
+ * shifted `lateralOffset` to the side the frame's normal points: the outer then the inner corner at
53
+ * the start, then at the end.
54
+ */
55
+ export declare function fenceBlockCorners(fence: FenceNode, startT: number, endT: number, depth: number, lateralOffset?: number): [Corner, Corner, Corner, Corner];
56
+ /**
57
+ * Where a run's end moves to when its fence meets `neighbor` at a corner: the two end corners slide
58
+ * along the fence so the run meets the neighbour's in a mitre. `side` is -1 for the inner corner and
59
+ * 1 for the outer, `reach` the metres along the unit vector `(ux, uz)`; null where the two run
60
+ * nearly straight on, or the mitre would reach absurdly far.
61
+ */
62
+ export declare function fenceMiter(fence: FenceNode, endpoint: 'start' | 'end', neighbor: FenceNode, depth: number, lateralOffset?: number): {
63
+ side: -1 | 1;
64
+ reach: number;
65
+ ux: number;
66
+ uz: number;
67
+ }[] | null;
68
+ export {};
69
+ //# sourceMappingURL=guard-layout.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"guard-layout.d.ts","sourceRoot":"","sources":["../../../src/systems/fence/guard-layout.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAA;AAe7C,qHAAqH;AACrH,MAAM,MAAM,SAAS,GAAG;IACtB,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,sDAAsD;IACtD,KAAK,CAAC,EAAE,SAAS,CAAA;CAClB,CAAA;AAED;;;GAGG;AACH,MAAM,MAAM,UAAU,GAAG;IACvB,MAAM,EAAE,MAAM,CAAA;IACd,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,OAAO,CAAA;CACf,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,KAAK,EAAE,SAAS,EAAE,CAAA;IAClB,0EAA0E;IAC1E,IAAI,EAAE,UAAU,EAAE,CAAA;IAClB,+DAA+D;IAC/D,IAAI,EAAE,UAAU,EAAE,CAAA;IAClB,mCAAmC;IACnC,MAAM,EAAE,UAAU,EAAE,CAAA;CACrB,CAAA;AASD;;;;;;;;;;;GAWG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,GAAG,WAAW,CAgG9D;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,SAAS,EAChB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,gBAAgB,EAAE,MAAM,GACvB,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAOpB;AAED,KAAK,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAE9B;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,KAAK,EAAE,SAAS,EAChB,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,MAAM,EACb,aAAa,SAAI,GAChB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAclC;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,SAAS,EAChB,QAAQ,EAAE,OAAO,GAAG,KAAK,EACzB,QAAQ,EAAE,SAAS,EACnB,KAAK,EAAE,MAAM,EACb,aAAa,SAAI,GAChB;IAAE,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE,EAAE,GAAG,IAAI,CA2BlE"}
@@ -0,0 +1,194 @@
1
+ import { getFenceCenterlineFrameAt, getFenceCenterlineLength } from './fence-centerline.js';
2
+ /** Dressed lumber the guard is built from, metres. */
3
+ const IN = 0.0254;
4
+ const GUARD_CAP_T = 1.5 * IN;
5
+ const GUARD_CAP_W = 5.5 * IN;
6
+ const GUARD_RAIL_T = 1.5 * IN;
7
+ const GUARD_RAIL_D = 3.5 * IN;
8
+ const GUARD_BALUSTER = 1.5 * IN;
9
+ const GUARD_BOARD_D = 5.5 * IN;
10
+ const GUARD_CABLE = 0.5 * IN;
11
+ const GUARD_POST_ABOVE_CAP = 3 * IN;
12
+ const GUARD_POST_CAP_T = 1 * IN;
13
+ function frameAt(fence, t) {
14
+ const { point, tangent } = getFenceCenterlineFrameAt(fence, t);
15
+ return { x: point.x, z: point.y, angle: Math.atan2(tangent.y, tangent.x) };
16
+ }
17
+ /**
18
+ * A deck guard the way the AWC Deck Construction Guide (DCA 6) draws one: 4x4 posts (`postSize`) no
19
+ * more than `postSpacing` apart, the two ends counted as posts whether drawn or not (`startPost` /
20
+ * `endPost` false: the rails die into a post already standing there), a 2x6 cap rail flat over the
21
+ * posts, a 2x4 top rail on edge under it, and the infill: balusters (2x2 on a 2x4 bottom rail
22
+ * `groundClearance` over the deck, `slatGap` clear), cable (½ in runs `slatGap` apart from
23
+ * `groundClearance` up), or boards (`thickness` x 5½ in, `slatGap` apart from `groundClearance`
24
+ * up). `postThrough` runs the posts 3 in past the cap under a cap of their own (`postCap`).
25
+ *
26
+ * The pure layout the guard renderer builds its meshes from and the usage field reads its
27
+ * obstacles from, so the two cannot disagree.
28
+ */
29
+ export function layoutGuardFence(fence) {
30
+ const posts = [];
31
+ const infill = [];
32
+ const base = [];
33
+ const rail = [];
34
+ const length = Math.max(getFenceCenterlineLength(fence), 0.01);
35
+ const H = Math.max(fence.height, 0.4);
36
+ const postW = Math.max(fence.postSize, 0.02);
37
+ const clearance = Math.max(fence.groundClearance, 0);
38
+ const gap = Math.max(fence.slatGap ?? 0.09, 0.01);
39
+ const infillKind = fence.guardInfill ?? 'balusters';
40
+ const through = fence.postThrough === true;
41
+ const capTop = H;
42
+ const capBottom = H - GUARD_CAP_T;
43
+ const topRailBottom = capBottom - GUARD_RAIL_D;
44
+ const bays = Math.max(1, Math.ceil(length / Math.max(fence.postSpacing, postW * 2)));
45
+ const stations = [];
46
+ for (let i = 0; i <= bays; i++)
47
+ stations.push(i / bays);
48
+ // posts: to the cap's underside, or through it with a cap
49
+ const postH = through ? capTop + GUARD_POST_ABOVE_CAP : capBottom;
50
+ for (const [i, t] of stations.entries()) {
51
+ if (i === 0 && fence.startPost === false)
52
+ continue;
53
+ if (i === stations.length - 1 && fence.endPost === false)
54
+ continue;
55
+ const frame = frameAt(fence, t);
56
+ posts.push({
57
+ position: [frame.x, postH / 2, frame.z],
58
+ rotationY: -frame.angle,
59
+ scale: [postW, postH, postW],
60
+ });
61
+ if (through && (fence.postCap ?? 'flat') !== 'none') {
62
+ const cap = fence.postCap ?? 'flat';
63
+ if (cap === 'pyramid') {
64
+ posts.push({
65
+ position: [frame.x, postH + postW * 0.45, frame.z],
66
+ rotationY: -frame.angle,
67
+ scale: [postW * 1.18, postW * 0.9, postW * 1.18],
68
+ shape: 'pyramid',
69
+ });
70
+ }
71
+ else {
72
+ posts.push({
73
+ position: [frame.x, postH + GUARD_POST_CAP_T / 2, frame.z],
74
+ rotationY: -frame.angle,
75
+ scale: [postW + 2 * IN, GUARD_POST_CAP_T, postW + 2 * IN],
76
+ });
77
+ }
78
+ }
79
+ }
80
+ const run = (centerY, height, depth) => ({
81
+ startT: 0,
82
+ endT: 1,
83
+ centerY,
84
+ height,
85
+ depth,
86
+ split: true,
87
+ });
88
+ rail.push(run(capBottom + GUARD_CAP_T / 2, GUARD_CAP_T, GUARD_CAP_W));
89
+ rail.push(run(topRailBottom + GUARD_RAIL_D / 2, GUARD_RAIL_D, GUARD_RAIL_T));
90
+ const postHalfT = postW / 2 / length;
91
+ const clearOfPosts = (t, halfT) => !stations.some((s) => Math.abs(s - t) < postHalfT + halfT);
92
+ if (infillKind === 'balusters') {
93
+ // the 2x4 bottom rail `clearance` over the deck, the balusters on it
94
+ const bottomRailTop = clearance + GUARD_RAIL_D;
95
+ base.push(run(clearance + GUARD_RAIL_D / 2, GUARD_RAIL_D, GUARD_RAIL_T));
96
+ const balH = Math.max(topRailBottom - bottomRailTop, 0.05);
97
+ const pitch = GUARD_BALUSTER + gap;
98
+ const halfT = GUARD_BALUSTER / 2 / length;
99
+ for (let s = pitch; s < length - GUARD_BALUSTER; s += pitch) {
100
+ const t = s / length;
101
+ if (!clearOfPosts(t, halfT))
102
+ continue;
103
+ if (2 * halfT <= 1e-5)
104
+ continue;
105
+ infill.push({
106
+ startT: t - halfT,
107
+ endT: t + halfT,
108
+ centerY: bottomRailTop + balH / 2,
109
+ height: balH,
110
+ depth: GUARD_BALUSTER,
111
+ split: false,
112
+ });
113
+ }
114
+ }
115
+ else if (infillKind === 'cable') {
116
+ // ½ in cables `gap` apart from `clearance` up to under the top rail
117
+ for (let y = clearance; y < topRailBottom - GUARD_CABLE; y += gap)
118
+ infill.push(run(y + GUARD_CABLE / 2, GUARD_CABLE, GUARD_CABLE));
119
+ }
120
+ else {
121
+ // boards `gap` apart from `clearance` up to under the top rail
122
+ const boardT = Math.max(fence.thickness, 0.012);
123
+ for (let y = clearance; y + GUARD_BOARD_D <= topRailBottom + 1e-6; y += GUARD_BOARD_D + gap)
124
+ infill.push(run(y + GUARD_BOARD_D / 2, GUARD_BOARD_D, boardT));
125
+ }
126
+ return { posts, infill, base, rail };
127
+ }
128
+ /**
129
+ * The fractions a run between `startT` and `endT` is cut at: segments no longer than
130
+ * `maxSegmentLength`, so a curved fence bends them.
131
+ */
132
+ export function fenceBlockSegments(fence, startT, endT, maxSegmentLength) {
133
+ const length = getFenceCenterlineLength(fence) * Math.max(1e-4, endT - startT);
134
+ const count = Math.max(1, Math.ceil(length / Math.max(1e-4, maxSegmentLength)));
135
+ return Array.from({ length: count }, (_, index) => [
136
+ startT + (endT - startT) * (index / count),
137
+ startT + (endT - startT) * ((index + 1) / count),
138
+ ]);
139
+ }
140
+ /**
141
+ * The four plan corners of a run between `startT` and `endT`, `depth` across the centreline and
142
+ * shifted `lateralOffset` to the side the frame's normal points: the outer then the inner corner at
143
+ * the start, then at the end.
144
+ */
145
+ export function fenceBlockCorners(fence, startT, endT, depth, lateralOffset = 0) {
146
+ const half = depth / 2;
147
+ const at = (t) => {
148
+ const frame = frameAt(fence, t);
149
+ const nx = -Math.sin(frame.angle);
150
+ const nz = Math.cos(frame.angle);
151
+ return [
152
+ [frame.x + nx * (half + lateralOffset), frame.z + nz * (half + lateralOffset)],
153
+ [frame.x - nx * (half - lateralOffset), frame.z - nz * (half - lateralOffset)],
154
+ ];
155
+ };
156
+ const [startOuter, startInner] = at(startT);
157
+ const [endOuter, endInner] = at(endT);
158
+ return [startOuter, startInner, endOuter, endInner];
159
+ }
160
+ /**
161
+ * Where a run's end moves to when its fence meets `neighbor` at a corner: the two end corners slide
162
+ * along the fence so the run meets the neighbour's in a mitre. `side` is -1 for the inner corner and
163
+ * 1 for the outer, `reach` the metres along the unit vector `(ux, uz)`; null where the two run
164
+ * nearly straight on, or the mitre would reach absurdly far.
165
+ */
166
+ export function fenceMiter(fence, endpoint, neighbor, depth, lateralOffset = 0) {
167
+ const point = fence[endpoint];
168
+ const frame = getFenceCenterlineFrameAt(fence, endpoint === 'start' ? 0 : 1);
169
+ const sign = endpoint === 'start' ? 1 : -1;
170
+ const ux = frame.tangent.x * sign;
171
+ const uz = frame.tangent.y * sign;
172
+ const neighborAtStart = Math.hypot(neighbor.start[0] - point[0], neighbor.start[1] - point[1]) < 0.001;
173
+ const other = getFenceCenterlineFrameAt(neighbor, neighborAtStart ? 0 : 1);
174
+ const vx = other.tangent.x * (neighborAtStart ? 1 : -1);
175
+ const vz = other.tangent.y * (neighborAtStart ? 1 : -1);
176
+ const cross = ux * vz - uz * vx;
177
+ if (Math.abs(cross) < 0.15)
178
+ return null;
179
+ const ratio = Math.max(neighbor.thickness, 0.03) / Math.max(fence.thickness, 0.03);
180
+ const out = [];
181
+ for (const side of [-1, 1]) {
182
+ const offset = lateralOffset + (side * depth) / 2;
183
+ const neighborOffset = -offset * sign * ratio;
184
+ const nx = -uz * offset * sign;
185
+ const nz = ux * offset * sign;
186
+ const mx = -vz * neighborOffset;
187
+ const mz = vx * neighborOffset;
188
+ const reach = ((mx - nx) * vz - (mz - nz) * vx) / cross;
189
+ if (Math.abs(reach) > Math.max(depth, depth * ratio) * 4)
190
+ continue;
191
+ out.push({ side, reach, ux, uz });
192
+ }
193
+ return out;
194
+ }
@@ -1,5 +1,17 @@
1
1
  import type { NodePatch } from '../lib/structure-kernel.js';
2
- import type { AnyNode } from '../schema/index.js';
2
+ import type { AnyNode, AnyNodeId, FloorOpeningNode } from '../schema/index.js';
3
+ /**
4
+ * A stair opening reshaped by hand: the floor cut and the ceiling cut below it (the stair's openings
5
+ * on its own two levels) take `polygon` and become openings the stair owns as drawn, so the plate
6
+ * and ceiling are cut by that shape (not the derived rectangle) and keep it when the stair is
7
+ * reselected or re-synced. The stair's current pose is recorded so they still follow it when it
8
+ * moves or resizes. Returns the patches; empty when `openingId` is not a stair opening that can be
9
+ * authored this way (an opening on a level between two the stair joins keeps following it).
10
+ */
11
+ export declare function authorStairOpeningPatches(nodes: Record<string, AnyNode>, openingId: string, polygon: [number, number][]): Array<{
12
+ id: AnyNodeId;
13
+ data: Partial<FloorOpeningNode>;
14
+ }>;
3
15
  export declare function planOwnedFloorOpenings(nodes: Record<string, AnyNode>, options?: {
4
16
  ownerIds?: ReadonlySet<string>;
5
17
  skipExistingSurfaces?: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"owned-floor-openings.d.ts","sourceRoot":"","sources":["../../src/systems/owned-floor-openings.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAA;AACxD,OAAO,KAAK,EAAE,OAAO,EAAoD,MAAM,WAAW,CAAA;AA8H1F,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,OAAO,GAAE;IACP,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAA;IAC9B,oBAAoB,CAAC,EAAE,OAAO,CAAA;IAC9B,YAAY,CAAC,EAAE,OAAO,CAAA;IACtB,iBAAiB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;CACvC,GACL,SAAS,EAAE,CAyRb"}
1
+ {"version":3,"file":"owned-floor-openings.d.ts","sourceRoot":"","sources":["../../src/systems/owned-floor-openings.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAA;AAExD,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAuB,MAAM,WAAW,CAAA;AAwI1F;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,GAC1B,KAAK,CAAC;IAAE,EAAE,EAAE,SAAS,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,gBAAgB,CAAC,CAAA;CAAE,CAAC,CAuC3D;AAED,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC9B,OAAO,GAAE;IACP,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAA;IAC9B,oBAAoB,CAAC,EAAE,OAAO,CAAA;IAC9B,YAAY,CAAC,EAAE,OAAO,CAAA;IACtB,iBAAiB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;CACvC,GACL,SAAS,EAAE,CA2Rb"}
@@ -1,4 +1,5 @@
1
1
  import { canonicalOpeningRing } from '../lib/canonical-opening-ring.js';
2
+ import { queryNodes } from '../runtime/node-queries.js';
2
3
  import { FloorOpeningNode as FloorOpeningSchema } from '../schema/nodes/floor-opening.js';
3
4
  import { resolveCeilingHeight } from '../services/level-height.js';
4
5
  import { getLevelElevations } from '../services/storey.js';
@@ -99,12 +100,67 @@ function cutsFromSurfaces(surfaces, owners) {
99
100
  }
100
101
  return cuts;
101
102
  }
103
+ /** The level an authored stair opening is kept on: its source level for a ceiling cut, else its destination. */
104
+ function authoredOpeningTarget(opening, owner) {
105
+ return opening.metadata.ownerOpeningTarget === 'source' || opening.drawnOn === 'ceiling'
106
+ ? owner.fromLevelId
107
+ : owner.toLevelId;
108
+ }
109
+ /**
110
+ * A stair opening reshaped by hand: the floor cut and the ceiling cut below it (the stair's openings
111
+ * on its own two levels) take `polygon` and become openings the stair owns as drawn, so the plate
112
+ * and ceiling are cut by that shape (not the derived rectangle) and keep it when the stair is
113
+ * reselected or re-synced. The stair's current pose is recorded so they still follow it when it
114
+ * moves or resizes. Returns the patches; empty when `openingId` is not a stair opening that can be
115
+ * authored this way (an opening on a level between two the stair joins keeps following it).
116
+ */
117
+ export function authorStairOpeningPatches(nodes, openingId, polygon) {
118
+ const opening = nodes[openingId];
119
+ if (opening?.type !== 'floor-opening' || opening.source !== 'stair' || !opening.ownerId)
120
+ return [];
121
+ const owner = nodes[opening.ownerId];
122
+ if (owner?.type !== 'stair' || authoredOpeningTarget(opening, owner) !== opening.parentId)
123
+ return [];
124
+ const segment = owner.children
125
+ .map((id) => nodes[id])
126
+ .find((node) => node?.type === 'stair-segment');
127
+ const footprint = stairFootprintAABB({ ...owner, position: [0, 0, 0], rotation: 0 }, nodes);
128
+ const pose = {
129
+ position: owner.position,
130
+ rotation: owner.rotation,
131
+ width: owner.width,
132
+ runLength: segment?.type === 'stair-segment' ? segment.length : 1,
133
+ ...(isBox(footprint) ? { footprint } : {}),
134
+ };
135
+ const ring = canonicalOpeningRing(polygon);
136
+ return Object.values(nodes).flatMap((node) => node.type === 'floor-opening' &&
137
+ node.source === 'stair' &&
138
+ node.ownerId === owner.id &&
139
+ authoredOpeningTarget(node, owner) === node.parentId
140
+ ? [
141
+ {
142
+ id: node.id,
143
+ data: {
144
+ polygon: ring,
145
+ surfaceId: undefined,
146
+ legacyPlateCuts: undefined,
147
+ legacyCeilingCuts: undefined,
148
+ cutsPrimary: true,
149
+ cutsAdjacent: false,
150
+ metadata: { ...node.metadata, ownerPose: pose },
151
+ },
152
+ },
153
+ ]
154
+ : []);
155
+ }
102
156
  export function planOwnedFloorOpenings(nodes, options = {}) {
103
- const values = Object.values(nodes);
104
- if (!values.some((node) => node.type === 'stair' ||
157
+ // Owners and their openings first: a scene with none has nothing to plan.
158
+ const owned = queryNodes(nodes, { type: ['stair', 'elevator', 'floor-opening'] });
159
+ if (!owned.some((node) => node.type === 'stair' ||
105
160
  node.type === 'elevator' ||
106
161
  (node.type === 'floor-opening' && (node.source === 'stair' || node.source === 'elevator'))))
107
162
  return [];
163
+ const values = Object.values(nodes);
108
164
  const existing = values.filter((node) => node.type === 'floor-opening' &&
109
165
  (node.source === 'stair' || node.source === 'elevator') &&
110
166
  !!node.ownerId &&
@@ -1,3 +1,5 @@
1
1
  import type { NodePatch, SceneNodes } from '../lib/structure-kernel.js';
2
- export declare function reconcileOwnedFloorOpeningChanges(before: SceneNodes, changes: NodePatch[]): void;
2
+ import type { SceneStore } from '../store/use-scene.js';
3
+ /** Re-derives the structure of every level an owned opening change cut into or out of. */
4
+ export declare function reconcileOwnedFloorOpeningChanges(store: Pick<SceneStore, 'getState'>, before: SceneNodes, changes: NodePatch[]): void;
3
5
  //# sourceMappingURL=reconcile-owned-floor-openings.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"reconcile-owned-floor-openings.d.ts","sourceRoot":"","sources":["../../src/systems/reconcile-owned-floor-openings.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAA;AAKpE,wBAAgB,iCAAiC,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,SAAS,EAAE,QAkBzF"}
1
+ {"version":3,"file":"reconcile-owned-floor-openings.d.ts","sourceRoot":"","sources":["../../src/systems/reconcile-owned-floor-openings.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAA;AAGpE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAA;AAEpD,0FAA0F;AAC1F,wBAAgB,iCAAiC,CAC/C,KAAK,EAAE,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,EACnC,MAAM,EAAE,UAAU,EAClB,OAAO,EAAE,SAAS,EAAE,QAmBrB"}
@@ -1,9 +1,9 @@
1
1
  import { createFloorOpeningIndex, floorOpeningTargets } from '../lib/floor-opening-intent.js';
2
2
  import { applyStructureReconciliation } from '../lib/structure-commit.js';
3
3
  import { generateId } from '../schema/base.js';
4
- import useScene from '../store/use-scene.js';
5
- export function reconcileOwnedFloorOpeningChanges(before, changes) {
6
- const after = useScene.getState().nodes;
4
+ /** Re-derives the structure of every level an owned opening change cut into or out of. */
5
+ export function reconcileOwnedFloorOpeningChanges(store, before, changes) {
6
+ const after = store.getState().nodes;
7
7
  const oldIndex = createFloorOpeningIndex(before);
8
8
  const newIndex = createFloorOpeningIndex(after);
9
9
  const levels = new Set();
@@ -21,5 +21,5 @@ export function reconcileOwnedFloorOpeningChanges(before, changes) {
21
21
  }
22
22
  }
23
23
  if (levels.size)
24
- applyStructureReconciliation(useScene, { levelIds: [...levels], mintId: generateId });
24
+ applyStructureReconciliation(store, { levelIds: [...levels], mintId: generateId });
25
25
  }
@@ -1 +1 @@
1
- {"version":3,"file":"roof-elevation-system.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-elevation-system.tsx"],"names":[],"mappings":"AAiCA,wBAAgB,2BAA2B,IAAI,MAAM,IAAI,CAwExD;AAED,wBAAgB,mBAAmB,SAGlC"}
1
+ {"version":3,"file":"roof-elevation-system.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-elevation-system.tsx"],"names":[],"mappings":"AAqBA,wBAAgB,2BAA2B,IAAI,MAAM,IAAI,CAgExD;AAED,wBAAgB,mBAAmB,SAGlC"}
@@ -1,22 +1,14 @@
1
1
  'use client';
2
2
  import { useEffect } from 'react';
3
3
  import { roofsKeptOverStorey } from '../../services/roof-move.js';
4
+ import { isSettlingDocument } from '../../store/document-settling.js';
4
5
  import { getSceneHistoryPauseDepth, notifySceneCommit, pauseSceneHistory, resumeSceneHistory, } from '../../store/history-control.js';
5
6
  import useScene from '../../store/use-scene.js';
6
- import { resolveRoofElevation } from './roof-elevation.js';
7
- const ROOF_ELEVATION_EPSILON = 1e-4;
7
+ import { isRoofElevationInput, planRoofElevationUpdates } from './roof-elevation.js';
8
8
  function sceneSnapshot() {
9
9
  const { nodes, rootNodeIds, collections, materials, installedPlugins } = useScene.getState();
10
10
  return { nodes, rootNodeIds, collections, materials, installedPlugins };
11
11
  }
12
- function isElevationRelevant(node) {
13
- return (node?.type === 'roof' ||
14
- node?.type === 'wall' ||
15
- node?.type === 'slab' ||
16
- node?.type === 'level' ||
17
- node?.type === 'building' ||
18
- node?.type === 'site');
19
- }
20
12
  export function initializeRoofElevationSync() {
21
13
  let disposed = false;
22
14
  let queued = false;
@@ -36,20 +28,10 @@ export function initializeRoofElevationSync() {
36
28
  const { nodes, updateNodes, readOnly } = useScene.getState();
37
29
  if (readOnly)
38
30
  return;
39
- const updates = changedFrom
40
- ? roofsKeptOverStorey(changedFrom, nodes)
41
- : [];
42
- for (const node of Object.values(nodes)) {
43
- if (node.type !== 'roof' || node.support?.kind !== 'walls')
44
- continue;
45
- const elevation = resolveRoofElevation(node, nodes);
46
- if (Math.abs(node.position[1] - elevation) <= ROOF_ELEVATION_EPSILON)
47
- continue;
48
- updates.push({
49
- id: node.id,
50
- data: { position: [node.position[0], elevation, node.position[2]] },
51
- });
52
- }
31
+ const updates = [
32
+ ...(changedFrom ? roofsKeptOverStorey(changedFrom, nodes) : []),
33
+ ...planRoofElevationUpdates(nodes),
34
+ ];
53
35
  if (updates.length === 0)
54
36
  return;
55
37
  const before = sceneSnapshot();
@@ -76,13 +58,13 @@ export function initializeRoofElevationSync() {
76
58
  });
77
59
  };
78
60
  const unsubscribe = useScene.subscribe((state, previous) => {
79
- if (syncing || state.nodes === previous.nodes)
61
+ if (syncing || state.nodes === previous.nodes || isSettlingDocument(useScene))
80
62
  return;
81
63
  const ids = new Set([...Object.keys(state.nodes), ...Object.keys(previous.nodes)]);
82
64
  for (const id of ids) {
83
65
  const next = state.nodes[id];
84
66
  const prev = previous.nodes[id];
85
- if (next !== prev && (isElevationRelevant(next) || isElevationRelevant(prev))) {
67
+ if (next !== prev && (isRoofElevationInput(next) || isRoofElevationInput(prev))) {
86
68
  schedule(previous.nodes);
87
69
  return;
88
70
  }
@@ -1,4 +1,4 @@
1
- import type { AnyNode, LevelNode, RoofNode, WallNode } from '../../schema/index.js';
1
+ import type { AnyNode, AnyNodeId, LevelNode, RoofNode, WallNode } from '../../schema/index.js';
2
2
  export declare function resolveRoofWallTopElevation(targetLevelId: LevelNode['id'], wall: WallNode, nodes: Readonly<Record<string, AnyNode>>, elevations?: Map<string, import("../../index.js").LevelElevation>): number;
3
3
  export declare function resolveRoofElevation(roof: RoofNode, nodes: Readonly<Record<string, AnyNode>>): number;
4
4
  /**
@@ -6,4 +6,19 @@ export declare function resolveRoofElevation(roof: RoofNode, nodes: Readonly<Rec
6
6
  * roof (m); null when it stands on none of them, or has no segments to stand with.
7
7
  */
8
8
  export declare function roofWallTop(roof: RoofNode, nodes: Readonly<Record<string, AnyNode>>, levelId: string): number | null;
9
+ /** Kinds whose change can move a wall-supported roof. */
10
+ export declare function isRoofElevationInput(node: AnyNode | undefined): boolean;
11
+ /** Wall-supported roofs whose stored Y no longer sits on their walls, and where it should. */
12
+ export declare function planRoofElevationUpdates(nodes: Readonly<Record<string, AnyNode>>, only?: ReadonlySet<string> | null): Array<{
13
+ id: AnyNodeId;
14
+ data: Partial<AnyNode>;
15
+ }>;
16
+ /**
17
+ * The roofs an edit can move, from the nodes it changed. A roof rests on the walls of its own level
18
+ * or the level below, so: a changed roof (or segment); for a changed wall, the roofs on its level
19
+ * and the level above; for a changed slab, the levels whose walls it touches (its own, which it
20
+ * carries, and the one below, whose plane-bound tops it caps) and every level above it in its
21
+ * building (a base plate lifts them). Null, for every roof, when a level, building or site changed.
22
+ */
23
+ export declare function roofsAffectedBy(before: Readonly<Record<string, AnyNode>>, after: Readonly<Record<string, AnyNode>>, changedIds: Iterable<string>): Set<string> | null;
9
24
  //# sourceMappingURL=roof-elevation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"roof-elevation.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-elevation.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAmB,QAAQ,EAAE,MAAM,cAAc,CAAA;AAO3F,wBAAgB,2BAA2B,CACzC,aAAa,EAAE,SAAS,CAAC,IAAI,CAAC,EAC9B,IAAI,EAAE,QAAQ,EACd,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,UAAU,8CAA4B,GACrC,MAAM,CAMR;AAqFD,wBAAgB,oBAAoB,CAClC,IAAI,EAAE,QAAQ,EACd,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACvC,MAAM,CAiCR;AAED;;;GAGG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,QAAQ,EACd,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,MAAM,GACd,MAAM,GAAG,IAAI,CAQf"}
1
+ {"version":3,"file":"roof-elevation.d.ts","sourceRoot":"","sources":["../../../src/systems/roof/roof-elevation.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,OAAO,EACP,SAAS,EACT,SAAS,EACT,QAAQ,EAER,QAAQ,EACT,MAAM,cAAc,CAAA;AAarB,wBAAgB,2BAA2B,CACzC,aAAa,EAAE,SAAS,CAAC,IAAI,CAAC,EAC9B,IAAI,EAAE,QAAQ,EACd,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,UAAU,8CAA4B,GACrC,MAAM,CAUR;AAwFD,wBAAgB,oBAAoB,CAClC,IAAI,EAAE,QAAQ,EACd,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GACvC,MAAM,CAiCR;AAED;;;GAGG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,QAAQ,EACd,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,MAAM,GACd,MAAM,GAAG,IAAI,CAQf;AAID,yDAAyD;AACzD,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,GAAG,OAAO,CASvE;AAED,8FAA8F;AAC9F,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,IAAI,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,GAAG,IAAI,GAChC,KAAK,CAAC;IAAE,EAAE,EAAE,SAAS,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CAAE,CAAC,CAYlD;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACzC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,UAAU,EAAE,QAAQ,CAAC,MAAM,CAAC,GAC3B,GAAG,CAAC,MAAM,CAAC,GAAG,IAAI,CAkCpB"}