@pascal-app/core 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/wall/wall-layer-bands.js +109 -0
  990. package/dist/systems/wall/wall-merge.d.ts +20 -1
  991. package/dist/systems/wall/wall-merge.d.ts.map +1 -1
  992. package/dist/systems/wall/wall-merge.js +189 -18
  993. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  994. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-mitering.js +70 -20
  996. package/dist/systems/wall/wall-operations.d.ts +1 -1
  997. package/dist/systems/wall/wall-operations.d.ts.map +1 -1
  998. package/dist/systems/wall/wall-operations.js +2 -1
  999. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1000. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1001. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1002. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1003. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-room-sides.js +14 -0
  1005. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1006. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-step-openings.js +32 -0
  1008. package/dist/systems/wall/wall-top.d.ts +2 -6
  1009. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1010. package/dist/systems/wall/wall-top.js +3 -9
  1011. package/dist/systems/wall/wall-topology.d.ts +21 -0
  1012. package/dist/systems/wall/wall-topology.d.ts.map +1 -1
  1013. package/dist/systems/wall/wall-topology.js +405 -4
  1014. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1015. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1016. package/dist/utils/clone-scene-graph.js +123 -15
  1017. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
  1018. package/dist/utils/ensure-scene-openings.d.ts.map +1 -0
  1019. package/dist/utils/ensure-scene-openings.js +29 -0
  1020. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
  1021. package/dist/utils/exterior-threshold-migration.d.ts.map +1 -0
  1022. package/dist/utils/exterior-threshold-migration.js +114 -0
  1023. package/dist/utils/floor-follow-migration.d.ts +3 -0
  1024. package/dist/utils/floor-follow-migration.d.ts.map +1 -0
  1025. package/dist/utils/floor-follow-migration.js +29 -0
  1026. package/dist/utils/floor-opening-migration.d.ts +13 -0
  1027. package/dist/utils/floor-opening-migration.d.ts.map +1 -0
  1028. package/dist/utils/floor-opening-migration.js +148 -0
  1029. package/dist/utils/floor-piece-adoption.d.ts +50 -0
  1030. package/dist/utils/floor-piece-adoption.d.ts.map +1 -0
  1031. package/dist/utils/floor-piece-adoption.js +182 -0
  1032. package/dist/utils/floor-plate-migration.d.ts +4507 -0
  1033. package/dist/utils/floor-plate-migration.d.ts.map +1 -0
  1034. package/dist/utils/floor-plate-migration.js +1360 -0
  1035. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
  1036. package/dist/utils/heal-plan-coordinates.d.ts.map +1 -0
  1037. package/dist/utils/heal-plan-coordinates.js +69 -0
  1038. package/dist/utils/heal-scene-graph.d.ts +20 -6
  1039. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  1040. package/dist/utils/heal-scene-graph.js +61 -16
  1041. package/dist/utils/legacy-material-slots.d.ts +23 -0
  1042. package/dist/utils/legacy-material-slots.d.ts.map +1 -0
  1043. package/dist/utils/legacy-material-slots.js +120 -0
  1044. package/dist/utils/legacy-opening-datums.d.ts +11 -0
  1045. package/dist/utils/legacy-opening-datums.d.ts.map +1 -0
  1046. package/dist/utils/legacy-opening-datums.js +92 -0
  1047. package/dist/utils/legacy-wall-datums.d.ts +6 -0
  1048. package/dist/utils/legacy-wall-datums.d.ts.map +1 -0
  1049. package/dist/utils/legacy-wall-datums.js +199 -0
  1050. package/dist/utils/load-migration.d.ts +28 -0
  1051. package/dist/utils/load-migration.d.ts.map +1 -0
  1052. package/dist/utils/load-migration.js +89 -0
  1053. package/dist/utils/node-defaults.d.ts +37 -0
  1054. package/dist/utils/node-defaults.d.ts.map +1 -0
  1055. package/dist/utils/node-defaults.js +96 -0
  1056. package/dist/utils/normalize-legacy-structure.d.ts +2 -0
  1057. package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
  1058. package/dist/utils/normalize-legacy-structure.js +61 -0
  1059. package/dist/utils/omit-undefined.d.ts +2 -0
  1060. package/dist/utils/omit-undefined.d.ts.map +1 -0
  1061. package/dist/utils/omit-undefined.js +17 -0
  1062. package/dist/utils/owned-floor-opening-migration.d.ts +4489 -0
  1063. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
  1064. package/dist/utils/owned-floor-opening-migration.js +365 -0
  1065. package/dist/utils/reconcile-structure-on-load.d.ts +8965 -0
  1066. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
  1067. package/dist/utils/reconcile-structure-on-load.js +307 -0
  1068. package/dist/utils/room-zone-migration.d.ts +18 -0
  1069. package/dist/utils/room-zone-migration.d.ts.map +1 -0
  1070. package/dist/utils/room-zone-migration.js +258 -0
  1071. package/dist/utils/scene-migrations.d.ts +16 -1
  1072. package/dist/utils/scene-migrations.d.ts.map +1 -1
  1073. package/dist/utils/scene-migrations.js +15 -1
  1074. package/dist/utils/structure-id.d.ts +4 -0
  1075. package/dist/utils/structure-id.d.ts.map +1 -0
  1076. package/dist/utils/structure-id.js +115 -0
  1077. package/dist/utils/vertical-scene-migration.d.ts +8 -8
  1078. package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
  1079. package/dist/utils/vertical-scene-migration.js +18 -8
  1080. package/dist/utils/wall-assembly-migration.d.ts +14 -0
  1081. package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
  1082. package/dist/utils/wall-assembly-migration.js +23 -0
  1083. package/dist/utils/wall-face-migration.d.ts +23 -0
  1084. package/dist/utils/wall-face-migration.d.ts.map +1 -0
  1085. package/dist/utils/wall-face-migration.js +246 -0
  1086. package/dist/validation/opening-bounds.d.ts +36 -0
  1087. package/dist/validation/opening-bounds.d.ts.map +1 -0
  1088. package/dist/validation/opening-bounds.js +34 -0
  1089. package/dist/validation/validate-build-json.d.ts +2 -0
  1090. package/dist/validation/validate-build-json.d.ts.map +1 -1
  1091. package/dist/validation/validate-build-json.js +36 -1
  1092. package/package.json +36 -3
  1093. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
  1094. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
  1095. package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
  1096. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
  1097. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
  1098. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -0,0 +1,15 @@
1
+ import { type NodePatch, type SceneNodes, type StructureEvent } from './structure-kernel.js';
2
+ export type StructureIdFactory = (kind: 'zone' | 'ceiling' | 'slab' | 'separator') => string;
3
+ export type SceneStructureInput = {
4
+ nodes: SceneNodes;
5
+ levelIds?: string[];
6
+ mintId: StructureIdFactory;
7
+ previousNodes?: SceneNodes;
8
+ };
9
+ export type SceneStructureResult = {
10
+ nodes: SceneNodes;
11
+ patches: NodePatch[];
12
+ events: StructureEvent[];
13
+ };
14
+ export declare function reconcileSceneStructure({ nodes, levelIds, mintId, previousNodes, }: SceneStructureInput): SceneStructureResult;
15
+ //# sourceMappingURL=structure-reconcile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"structure-reconcile.d.ts","sourceRoot":"","sources":["../../src/lib/structure-reconcile.ts"],"names":[],"mappings":"AAWA,OAAO,EACL,KAAK,SAAS,EAEd,KAAK,UAAU,EACf,KAAK,cAAc,EACpB,MAAM,oBAAoB,CAAA;AAE3B,MAAM,MAAM,kBAAkB,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,MAAM,GAAG,WAAW,KAAK,MAAM,CAAA;AAC5F,MAAM,MAAM,mBAAmB,GAAG;IAChC,KAAK,EAAE,UAAU,CAAA;IACjB,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,MAAM,EAAE,kBAAkB,CAAA;IAC1B,aAAa,CAAC,EAAE,UAAU,CAAA;CAC3B,CAAA;AACD,MAAM,MAAM,oBAAoB,GAAG;IACjC,KAAK,EAAE,UAAU,CAAA;IACjB,OAAO,EAAE,SAAS,EAAE,CAAA;IACpB,MAAM,EAAE,cAAc,EAAE,CAAA;CACzB,CAAA;AAyED,wBAAgB,uBAAuB,CAAC,EACtC,KAAK,EACL,QAAQ,EACR,MAAM,EACN,aAAa,GACd,EAAE,mBAAmB,GAAG,oBAAoB,CA+K5C"}
@@ -0,0 +1,218 @@
1
+ import { floorFootprintSupportClass } from './floor-foundation-datum.js';
2
+ import { createFloorOpeningIndex } from './floor-opening-intent.js';
3
+ import { extractRooms, pointToTuple, sampleWallPointsForRoomDetection, WALL_JUNCTION_TOLERANCE, } from './room-graph.js';
4
+ import { RoomTopologyIndex } from './room-topology-index.js';
5
+ import { reconcileLevelStructure, } from './structure-kernel.js';
6
+ function levelChildren(nodes, levelId) {
7
+ return Object.values(nodes)
8
+ .filter((node) => node.parentId === levelId)
9
+ .sort((a, b) => (a.id < b.id ? -1 : a.id > b.id ? 1 : 0));
10
+ }
11
+ function applyPatch(nodes, patch) {
12
+ if (patch.op === 'delete')
13
+ delete nodes[patch.id];
14
+ else if (patch.op === 'create')
15
+ nodes[patch.node.id] = patch.node;
16
+ else {
17
+ const node = { ...nodes[patch.id], ...patch.data };
18
+ for (const [key, value] of Object.entries(patch.data))
19
+ if (value === undefined)
20
+ delete node[key];
21
+ nodes[patch.id] = node;
22
+ }
23
+ }
24
+ function affectedWalls(levelId, nodes, previousNodes, children, previousChildren) {
25
+ const changed = new Set([...children, ...previousChildren]
26
+ .filter((node) => node.type === 'wall' &&
27
+ JSON.stringify(nodes[node.id]) !== JSON.stringify(previousNodes[node.id]))
28
+ .map((node) => node.id));
29
+ if (!changed.size)
30
+ return;
31
+ const index = new RoomTopologyIndex({
32
+ detectRooms: extractRooms,
33
+ sampleWall: (wall) => sampleWallPointsForRoomDetection(wall).map(pointToTuple),
34
+ junctionTolerance: WALL_JUNCTION_TOLERANCE,
35
+ includeSeparators: false,
36
+ });
37
+ return new Set(index.applyWallDelta(levelId, changed, previousNodes, nodes).examinedWallIds);
38
+ }
39
+ function supportInputsChanged(before, after) {
40
+ for (const id of new Set([...Object.keys(before), ...Object.keys(after)])) {
41
+ const old = before[id], next = after[id];
42
+ if (old === next)
43
+ continue;
44
+ if (old?.type === 'slab' || next?.type === 'slab') {
45
+ if (old?.type !== 'slab' || next?.type !== 'slab')
46
+ return true;
47
+ if (old.plateRole === 'base' || next.plateRole === 'base') {
48
+ if (old.plateRole !== next.plateRole)
49
+ return true;
50
+ if (old.parentId !== next.parentId ||
51
+ JSON.stringify([old.polygon, old.holes, old.zoneIds]) !==
52
+ JSON.stringify([next.polygon, next.holes, next.zoneIds]))
53
+ return true;
54
+ }
55
+ }
56
+ if ((old?.type === 'zone' && old.spaceRole === 'room') !==
57
+ (next?.type === 'zone' && next.spaceRole === 'room'))
58
+ return true;
59
+ if (old?.type === 'level' && next?.type === 'level')
60
+ if (old.level !== next.level || old.parentId !== next.parentId)
61
+ return true;
62
+ }
63
+ return false;
64
+ }
65
+ export function reconcileSceneStructure({ nodes, levelIds, mintId, previousNodes, }) {
66
+ const draft = { ...nodes };
67
+ const events = [];
68
+ const openingIndex = createFloorOpeningIndex(nodes);
69
+ // Reconcile covering slabs before the ceilings on the level below them.
70
+ const levels = [
71
+ ...new Set(levelIds ??
72
+ Object.values(nodes)
73
+ .filter((node) => node.type === 'level')
74
+ .map((node) => node.id)),
75
+ ].sort((a, b) => (nodes[b]?.type === 'level' ? nodes[b].level : 0) -
76
+ (nodes[a]?.type === 'level' ? nodes[a].level : 0) || (a < b ? -1 : a > b ? 1 : 0));
77
+ const reconcileLevel = (levelId) => {
78
+ if (draft[levelId]?.type !== 'level')
79
+ return;
80
+ const children = levelChildren(draft, levelId);
81
+ const previousChildren = previousNodes ? levelChildren(previousNodes, levelId) : [];
82
+ for (const surface of previousChildren) {
83
+ if ((surface.type !== 'ceiling' && surface.type !== 'slab') ||
84
+ surface.boundary !== 'auto' ||
85
+ draft[surface.id])
86
+ continue;
87
+ const ids = surface.type === 'ceiling' ? [surface.zoneId] : (surface.zoneIds ?? []);
88
+ for (const id of ids) {
89
+ const zone = id ? draft[id] : undefined;
90
+ if (zone?.type === 'zone')
91
+ draft[zone.id] = {
92
+ ...zone,
93
+ [surface.type === 'ceiling' ? 'hasCeiling' : 'hasFloor']: false,
94
+ };
95
+ }
96
+ }
97
+ const wallIds = previousNodes
98
+ ? affectedWalls(levelId, nodes, previousNodes, children, previousChildren)
99
+ : undefined;
100
+ const structure = reconcileLevelStructure({
101
+ levelId,
102
+ nodes: draft,
103
+ mintId,
104
+ previousNodes,
105
+ openingIndex,
106
+ });
107
+ for (const patch of structure.patches) {
108
+ // Preserve the indexed edit's wall scope: remote legacy walls must not
109
+ // become a full-level rebuild merely because their sides were unclassified.
110
+ if (patch.op === 'update' &&
111
+ wallIds &&
112
+ draft[patch.id]?.type === 'wall' &&
113
+ !wallIds.has(patch.id))
114
+ continue;
115
+ applyPatch(draft, patch);
116
+ }
117
+ events.push(...structure.events);
118
+ };
119
+ for (const levelId of levels)
120
+ reconcileLevel(levelId);
121
+ const flipped = new Set();
122
+ if (supportInputsChanged(nodes, draft)) {
123
+ const supportClasses = new Map(Object.values(nodes).flatMap((node) => node.type === 'slab' && node.plateRole === 'base'
124
+ ? [[node.id, floorFootprintSupportClass(nodes, node)]]
125
+ : []));
126
+ for (const node of Object.values(draft))
127
+ if (node.type === 'slab' &&
128
+ node.plateRole === 'base' &&
129
+ floorFootprintSupportClass(draft, node) !==
130
+ (supportClasses.get(node.id) ?? 'ground-bearing'))
131
+ flipped.add(node.parentId);
132
+ }
133
+ if (flipped.size) {
134
+ for (const levelId of [...flipped]) {
135
+ const index = levels.indexOf(levelId);
136
+ if (index >= 0 && index + 1 < levels.length)
137
+ flipped.add(levels[index + 1]);
138
+ }
139
+ for (const levelId of levels)
140
+ if (flipped.has(levelId))
141
+ reconcileLevel(levelId);
142
+ }
143
+ const legacyCutsBySurface = new Map();
144
+ for (const node of Object.values(draft)) {
145
+ if (node.type !== 'floor-opening')
146
+ continue;
147
+ for (const [surfaceId, cuts] of Object.entries({
148
+ ...node.legacyPlateCuts,
149
+ ...node.legacyCeilingCuts,
150
+ }))
151
+ for (const hole of cuts) {
152
+ const byPolygon = legacyCutsBySurface.get(surfaceId) ?? new Map();
153
+ const key = JSON.stringify(hole);
154
+ const existing = byPolygon.get(key);
155
+ if (!existing || node.id < existing.metadata.openingId)
156
+ byPolygon.set(key, { hole, metadata: { source: 'floor-opening', openingId: node.id } });
157
+ legacyCutsBySurface.set(surfaceId, byPolygon);
158
+ }
159
+ }
160
+ const levelSet = new Set(levels);
161
+ for (const surface of Object.values(draft)) {
162
+ if ((surface.type !== 'slab' && surface.type !== 'ceiling') ||
163
+ surface.boundary === 'auto' ||
164
+ !levelSet.has(surface.parentId ?? ''))
165
+ continue;
166
+ const desired = [...(legacyCutsBySurface.get(surface.id)?.values() ?? [])];
167
+ const retained = (surface.holes ?? []).flatMap((hole, index) => {
168
+ const metadata = surface.holeMetadata?.[index];
169
+ if (metadata?.source !== 'floor-opening')
170
+ return [{ hole, metadata: metadata ?? { source: 'manual' } }];
171
+ const opening = metadata.openingId ? draft[metadata.openingId] : undefined;
172
+ return opening?.type === 'floor-opening' &&
173
+ !opening.legacyPlateCuts?.[surface.id] &&
174
+ !opening.legacyCeilingCuts?.[surface.id]
175
+ ? [{ hole, metadata }]
176
+ : [];
177
+ });
178
+ const holes = [...retained, ...desired];
179
+ if (JSON.stringify([surface.holes ?? [], surface.holeMetadata ?? []]) !==
180
+ JSON.stringify([holes.map((entry) => entry.hole), holes.map((entry) => entry.metadata)]))
181
+ draft[surface.id] = {
182
+ ...surface,
183
+ holes: holes.map((entry) => entry.hole),
184
+ holeMetadata: holes.map((entry) => entry.metadata),
185
+ };
186
+ }
187
+ const patches = [];
188
+ for (const id of [...new Set([...Object.keys(nodes), ...Object.keys(draft)])].sort()) {
189
+ const before = nodes[id];
190
+ const after = draft[id];
191
+ if (before === after)
192
+ continue;
193
+ if (!after) {
194
+ patches.push({ op: 'delete', id: id });
195
+ continue;
196
+ }
197
+ if (!before) {
198
+ patches.push({ op: 'create', node: after });
199
+ continue;
200
+ }
201
+ const data = {};
202
+ for (const key of new Set([...Object.keys(before), ...Object.keys(after)])) {
203
+ const value = after[key];
204
+ if (JSON.stringify(before[key]) !==
205
+ JSON.stringify(value))
206
+ data[key] = value;
207
+ }
208
+ if (Object.keys(data).length)
209
+ patches.push({ op: 'update', id: after.id, data: data });
210
+ else
211
+ draft[id] = before;
212
+ }
213
+ return {
214
+ nodes: patches.length ? draft : nodes,
215
+ patches,
216
+ events: events.filter((event, index) => events.findIndex((other) => JSON.stringify(other) === JSON.stringify(event)) === index),
217
+ };
218
+ }
@@ -0,0 +1,29 @@
1
+ /**
2
+ * Terrain contour lines (the site plan's and the 3D view's), from the site's heightfield.
3
+ *
4
+ * Marching squares over the field's samples at a chosen interval: every
5
+ * cell whose four corner heights straddle a level gets one or two segments
6
+ * (the saddle case split by the centre height), and the segments are
7
+ * chained into polylines. Only segments whose midpoint lies inside the lot
8
+ * are kept, so the lines stop at the property line the way a survey's do.
9
+ * Elevations are the field's (relative to the site datum, metres); the
10
+ * caller adds the datum for absolute feet when the terrain sample carries
11
+ * one. Pure.
12
+ *
13
+ * Drawn on the site plan at a user-selectable contour interval (6", 12", …).
14
+ */
15
+ import { type TerrainField } from './terrain-field.js';
16
+ export type Pt = readonly [number, number];
17
+ export type Contour = {
18
+ /** The level, site metres above the datum. */
19
+ levelM: number;
20
+ points: Pt[];
21
+ /** Every N-th line is an index contour (heavier, labelled). */
22
+ index: boolean;
23
+ };
24
+ /**
25
+ * The contours of a field at `intervalM`, clipped to the lot. Every fifth
26
+ * level (counted from zero) is an index contour.
27
+ */
28
+ export declare function terrainContours(field: TerrainField, intervalM: number, lot: readonly Pt[]): Contour[];
29
+ //# sourceMappingURL=terrain-contours.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-contours.d.ts","sourceRoot":"","sources":["../../src/lib/terrain-contours.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,OAAO,EAAkB,KAAK,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAEnE,MAAM,MAAM,EAAE,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAc1C,MAAM,MAAM,OAAO,GAAG;IACpB,8CAA8C;IAC9C,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,EAAE,EAAE,CAAA;IACZ,+DAA+D;IAC/D,KAAK,EAAE,OAAO,CAAA;CACf,CAAA;AAkJD;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,YAAY,EACnB,SAAS,EAAE,MAAM,EACjB,GAAG,EAAE,SAAS,EAAE,EAAE,GACjB,OAAO,EAAE,CA0BX"}
@@ -0,0 +1,199 @@
1
+ /**
2
+ * Terrain contour lines (the site plan's and the 3D view's), from the site's heightfield.
3
+ *
4
+ * Marching squares over the field's samples at a chosen interval: every
5
+ * cell whose four corner heights straddle a level gets one or two segments
6
+ * (the saddle case split by the centre height), and the segments are
7
+ * chained into polylines. Only segments whose midpoint lies inside the lot
8
+ * are kept, so the lines stop at the property line the way a survey's do.
9
+ * Elevations are the field's (relative to the site datum, metres); the
10
+ * caller adds the datum for absolute feet when the terrain sample carries
11
+ * one. Pure.
12
+ *
13
+ * Drawn on the site plan at a user-selectable contour interval (6", 12", …).
14
+ */
15
+ import { heightAtSample } from './terrain-field.js';
16
+ /** Even–odd point-in-polygon (the site plan's rule, copied so core owns the module). */
17
+ function pointInPolygon(points, x, y) {
18
+ let inside = false;
19
+ for (let i = 0, j = points.length - 1; i < points.length; j = i++) {
20
+ const a = points[i];
21
+ const b = points[j];
22
+ if (a[1] > y !== b[1] > y && x < ((b[0] - a[0]) * (y - a[1])) / (b[1] - a[1] || 1e-12) + a[0])
23
+ inside = !inside;
24
+ }
25
+ return inside;
26
+ }
27
+ /** Interpolate the crossing of `level` between two corners. */
28
+ function cross(ax, az, ah, bx, bz, bh, level) {
29
+ const t = bh === ah ? 0.5 : (level - ah) / (bh - ah);
30
+ return [ax + (bx - ax) * t, az + (bz - az) * t];
31
+ }
32
+ /** The segments of one level across the field (marching squares, 16 cases). */
33
+ function levelSegments(field, level, lot) {
34
+ const out = [];
35
+ const { cols, rows, spacing } = field;
36
+ const [ox, oz] = field.origin;
37
+ for (let row = 0; row + 1 < rows; row++) {
38
+ for (let col = 0; col + 1 < cols; col++) {
39
+ // corners: a = (col,row) b = (col+1,row) c = (col+1,row+1) d = (col,row+1)
40
+ const ha = heightAtSample(field, col, row);
41
+ const hb = heightAtSample(field, col + 1, row);
42
+ const hc = heightAtSample(field, col + 1, row + 1);
43
+ const hd = heightAtSample(field, col, row + 1);
44
+ const code = (ha >= level ? 8 : 0) |
45
+ (hb >= level ? 4 : 0) |
46
+ (hc >= level ? 2 : 0) |
47
+ (hd >= level ? 1 : 0);
48
+ if (code === 0 || code === 15)
49
+ continue;
50
+ const x0 = ox + col * spacing;
51
+ const x1 = x0 + spacing;
52
+ const z0 = oz + row * spacing;
53
+ const z1 = z0 + spacing;
54
+ const top = () => cross(x0, z0, ha, x1, z0, hb, level);
55
+ const right = () => cross(x1, z0, hb, x1, z1, hc, level);
56
+ const bottom = () => cross(x0, z1, hd, x1, z1, hc, level);
57
+ const left = () => cross(x0, z0, ha, x0, z1, hd, level);
58
+ const push = (p, q) => {
59
+ const mx = (p[0] + q[0]) / 2;
60
+ const mz = (p[1] + q[1]) / 2;
61
+ if (lot.length < 3 || pointInPolygon(lot, mx, mz))
62
+ out.push([p, q]);
63
+ };
64
+ switch (code) {
65
+ case 1:
66
+ case 14:
67
+ push(left(), bottom());
68
+ break;
69
+ case 2:
70
+ case 13:
71
+ push(bottom(), right());
72
+ break;
73
+ case 3:
74
+ case 12:
75
+ push(left(), right());
76
+ break;
77
+ case 4:
78
+ case 11:
79
+ push(top(), right());
80
+ break;
81
+ case 6:
82
+ case 9:
83
+ push(top(), bottom());
84
+ break;
85
+ case 7:
86
+ case 8:
87
+ push(left(), top());
88
+ break;
89
+ case 5:
90
+ case 10: {
91
+ // the saddle: split by the cell's centre height
92
+ const centre = (ha + hb + hc + hd) / 4;
93
+ const high = centre >= level;
94
+ if ((code === 5) === high) {
95
+ push(left(), top());
96
+ push(bottom(), right());
97
+ }
98
+ else {
99
+ push(left(), bottom());
100
+ push(top(), right());
101
+ }
102
+ break;
103
+ }
104
+ default:
105
+ break;
106
+ }
107
+ }
108
+ }
109
+ return out;
110
+ }
111
+ /** Chain segments end to end into polylines (a tolerance of a centimetre). */
112
+ function chain(segments) {
113
+ const key = (p) => `${Math.round(p[0] * 100)},${Math.round(p[1] * 100)}`;
114
+ const unused = new Set();
115
+ const byEnd = new Map();
116
+ segments.forEach((s, i) => {
117
+ unused.add(i);
118
+ for (const p of s) {
119
+ const k = key(p);
120
+ const list = byEnd.get(k) ?? [];
121
+ list.push(i);
122
+ byEnd.set(k, list);
123
+ }
124
+ });
125
+ const takeFrom = (p) => {
126
+ for (const i of byEnd.get(key(p)) ?? []) {
127
+ if (unused.has(i)) {
128
+ unused.delete(i);
129
+ return { seg: segments[i], i };
130
+ }
131
+ }
132
+ return null;
133
+ };
134
+ const lines = [];
135
+ while (unused.size > 0) {
136
+ const first = unused.values().next().value;
137
+ unused.delete(first);
138
+ const seg = segments[first];
139
+ const line = [seg[0], seg[1]];
140
+ // grow forward
141
+ for (;;) {
142
+ const tail = line[line.length - 1];
143
+ const next = takeFrom(tail);
144
+ if (!next)
145
+ break;
146
+ const other = key(next.seg[0]) === key(tail) ? next.seg[1] : next.seg[0];
147
+ line.push(other);
148
+ }
149
+ // grow backward
150
+ for (;;) {
151
+ const head = line[0];
152
+ const prev = takeFrom(head);
153
+ if (!prev)
154
+ break;
155
+ const other = key(prev.seg[0]) === key(head) ? prev.seg[1] : prev.seg[0];
156
+ line.unshift(other);
157
+ }
158
+ lines.push(line);
159
+ }
160
+ return lines;
161
+ }
162
+ /**
163
+ * The contours of a field at `intervalM`, clipped to the lot. Every fifth
164
+ * level (counted from zero) is an index contour.
165
+ */
166
+ export function terrainContours(field, intervalM, lot) {
167
+ if (!(intervalM > 0))
168
+ return [];
169
+ let lo = Number.POSITIVE_INFINITY;
170
+ let hi = Number.NEGATIVE_INFINITY;
171
+ for (let row = 0; row < field.rows; row++) {
172
+ for (let col = 0; col < field.cols; col++) {
173
+ const h = heightAtSample(field, col, row);
174
+ if (h < lo)
175
+ lo = h;
176
+ if (h > hi)
177
+ hi = h;
178
+ }
179
+ }
180
+ if (!Number.isFinite(lo) || hi - lo < 1e-6)
181
+ return [];
182
+ const first = Math.ceil(lo / intervalM);
183
+ const last = Math.floor(hi / intervalM);
184
+ if (last - first > 400)
185
+ return []; // an absurd interval for the relief — refuse rather than draw a blot
186
+ const out = [];
187
+ for (let k = first; k <= last; k++) {
188
+ const level = k * intervalM;
189
+ const segs = levelSegments(field, level, lot);
190
+ if (segs.length === 0)
191
+ continue;
192
+ for (const points of chain(segs)) {
193
+ if (points.length < 2)
194
+ continue;
195
+ out.push({ levelM: level, points, index: k % 5 === 0 });
196
+ }
197
+ }
198
+ return out;
199
+ }
@@ -0,0 +1,42 @@
1
+ /**
2
+ * Scene → `TerrainField`, cached.
3
+ *
4
+ * Every consumer that needs the ground — the mesh builder, the raycast, the
5
+ * placement predicate, the collider, the 2D view — starts here. It exists to
6
+ * solve one problem: the scene stores terrain as base64 (`site.terrain`), and
7
+ * decoding that per frame, or per pointer-move, would be absurd.
8
+ *
9
+ * The cache is a `WeakMap` keyed on the **`TerrainData` object identity**, which
10
+ * is a correct version key because the scene store is immutable-by-convention:
11
+ * `updateNode` produces a new node object with a new `terrain` object, so a
12
+ * changed terrain necessarily misses the cache and a stale entry is unreachable.
13
+ * No invalidation call, no version counter, nothing to forget to bump.
14
+ *
15
+ * `commitTerrainField` closes the loop: it encodes a field *and* primes the cache
16
+ * with the field it just encoded. That is what makes a sculpt stroke free — after
17
+ * the commit, the next read is a cache hit, so a stroke never decodes base64 even
18
+ * once, let alone per dab.
19
+ */
20
+ import type { SiteNode } from '../schema/nodes/site.js';
21
+ import type { TerrainData } from '../schema/terrain.js';
22
+ import { createTerrainField, type TerrainField } from './terrain-field.js';
23
+ export declare function persistedTerrainFieldOf(site: Pick<SiteNode, 'terrain'> | null | undefined): TerrainField | null;
24
+ /**
25
+ * The field a site *would* sculpt into: its existing terrain, or a fresh flat
26
+ * field sized to `options`.
27
+ *
28
+ * Separate from `terrainFieldOf` because the read path wants `null` for "no
29
+ * terrain" and the write path wants something to write into. Collapsing them
30
+ * would force every reader to allocate a field it does not need.
31
+ */
32
+ export declare function terrainFieldForEdit(site: Pick<SiteNode, 'terrain'> | null | undefined, options?: Parameters<typeof createTerrainField>[0]): TerrainField;
33
+ /**
34
+ * Encode a field for persistence and prime the read cache with it.
35
+ *
36
+ * Call this instead of `encodeTerrainField` whenever the result is going into the
37
+ * scene. The returned data is what to write to `site.terrain`; the cache priming
38
+ * means the very next `terrainFieldOf` on the updated node returns this exact
39
+ * field object without decoding.
40
+ */
41
+ export declare function commitTerrainField(field: TerrainField): TerrainData;
42
+ //# sourceMappingURL=terrain-source-persisted.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-source-persisted.d.ts","sourceRoot":"","sources":["../../src/lib/terrain-source-persisted.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAEpD,OAAO,EAAE,kBAAkB,EAAE,KAAK,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAUvE,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,GAAG,IAAI,GAAG,SAAS,GACjD,YAAY,GAAG,IAAI,CAcrB;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,GAAG,IAAI,GAAG,SAAS,EAClD,OAAO,CAAC,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC,CAAC,CAAC,GACjD,YAAY,CAEd;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,YAAY,GAAG,WAAW,CAInE"}
@@ -0,0 +1,68 @@
1
+ /**
2
+ * Scene → `TerrainField`, cached.
3
+ *
4
+ * Every consumer that needs the ground — the mesh builder, the raycast, the
5
+ * placement predicate, the collider, the 2D view — starts here. It exists to
6
+ * solve one problem: the scene stores terrain as base64 (`site.terrain`), and
7
+ * decoding that per frame, or per pointer-move, would be absurd.
8
+ *
9
+ * The cache is a `WeakMap` keyed on the **`TerrainData` object identity**, which
10
+ * is a correct version key because the scene store is immutable-by-convention:
11
+ * `updateNode` produces a new node object with a new `terrain` object, so a
12
+ * changed terrain necessarily misses the cache and a stale entry is unreachable.
13
+ * No invalidation call, no version counter, nothing to forget to bump.
14
+ *
15
+ * `commitTerrainField` closes the loop: it encodes a field *and* primes the cache
16
+ * with the field it just encoded. That is what makes a sculpt stroke free — after
17
+ * the commit, the next read is a cache hit, so a stroke never decodes base64 even
18
+ * once, let alone per dab.
19
+ */
20
+ import { decodeTerrainField, encodeTerrainField } from './terrain-codec.js';
21
+ import { createTerrainField } from './terrain-field.js';
22
+ const fieldCache = new WeakMap();
23
+ /**
24
+ * Sites whose `terrain` failed to decode. Prevents re-attempting a doomed decode
25
+ * on every frame — the corrupt-scene path must be cheap, not just survivable.
26
+ */
27
+ const failedDecodes = new WeakSet();
28
+ export function persistedTerrainFieldOf(site) {
29
+ const data = site?.terrain;
30
+ if (!data)
31
+ return null;
32
+ const cached = fieldCache.get(data);
33
+ if (cached)
34
+ return cached;
35
+ if (failedDecodes.has(data))
36
+ return null;
37
+ const field = decodeTerrainField(data);
38
+ if (!field) {
39
+ failedDecodes.add(data);
40
+ return null;
41
+ }
42
+ fieldCache.set(data, field);
43
+ return field;
44
+ }
45
+ /**
46
+ * The field a site *would* sculpt into: its existing terrain, or a fresh flat
47
+ * field sized to `options`.
48
+ *
49
+ * Separate from `terrainFieldOf` because the read path wants `null` for "no
50
+ * terrain" and the write path wants something to write into. Collapsing them
51
+ * would force every reader to allocate a field it does not need.
52
+ */
53
+ export function terrainFieldForEdit(site, options) {
54
+ return persistedTerrainFieldOf(site) ?? createTerrainField(options);
55
+ }
56
+ /**
57
+ * Encode a field for persistence and prime the read cache with it.
58
+ *
59
+ * Call this instead of `encodeTerrainField` whenever the result is going into the
60
+ * scene. The returned data is what to write to `site.terrain`; the cache priming
61
+ * means the very next `terrainFieldOf` on the updated node returns this exact
62
+ * field object without decoding.
63
+ */
64
+ export function commitTerrainField(field) {
65
+ const data = encodeTerrainField(field);
66
+ fieldCache.set(data, field);
67
+ return data;
68
+ }
@@ -1,25 +1,6 @@
1
- /**
2
- * Scene → `TerrainField`, cached.
3
- *
4
- * Every consumer that needs the ground — the mesh builder, the raycast, the
5
- * placement predicate, the collider, the 2D view — starts here. It exists to
6
- * solve one problem: the scene stores terrain as base64 (`site.terrain`), and
7
- * decoding that per frame, or per pointer-move, would be absurd.
8
- *
9
- * The cache is a `WeakMap` keyed on the **`TerrainData` object identity**, which
10
- * is a correct version key because the scene store is immutable-by-convention:
11
- * `updateNode` produces a new node object with a new `terrain` object, so a
12
- * changed terrain necessarily misses the cache and a stale entry is unreachable.
13
- * No invalidation call, no version counter, nothing to forget to bump.
14
- *
15
- * `commitTerrainField` closes the loop: it encodes a field *and* primes the cache
16
- * with the field it just encoded. That is what makes a sculpt stroke free — after
17
- * the commit, the next read is a cache hit, so a stroke never decodes base64 even
18
- * once, let alone per dab.
19
- */
20
1
  import type { SiteNode } from '../schema/nodes/site.js';
21
- import type { TerrainData } from '../schema/terrain.js';
22
- import { createTerrainField, type TerrainField } from './terrain-field.js';
2
+ import type { TerrainField } from './terrain-field.js';
3
+ export { commitTerrainField, persistedTerrainFieldOf, terrainFieldForEdit, } from './terrain-source-persisted.js';
23
4
  /**
24
5
  * The terrain field for a site, or `null` when the site has no sculpted terrain.
25
6
  *
@@ -39,23 +20,4 @@ import { createTerrainField, type TerrainField } from './terrain-field.js';
39
20
  export declare function terrainFieldOf(site: (Pick<SiteNode, 'terrain'> & {
40
21
  id?: string;
41
22
  }) | null | undefined): TerrainField | null;
42
- export declare function persistedTerrainFieldOf(site: Pick<SiteNode, 'terrain'> | null | undefined): TerrainField | null;
43
- /**
44
- * The field a site *would* sculpt into: its existing terrain, or a fresh flat
45
- * field sized to `options`.
46
- *
47
- * Separate from `terrainFieldOf` because the read path wants `null` for "no
48
- * terrain" and the write path wants something to write into. Collapsing them
49
- * would force every reader to allocate a field it does not need.
50
- */
51
- export declare function terrainFieldForEdit(site: Pick<SiteNode, 'terrain'> | null | undefined, options?: Parameters<typeof createTerrainField>[0]): TerrainField;
52
- /**
53
- * Encode a field for persistence and prime the read cache with it.
54
- *
55
- * Call this instead of `encodeTerrainField` whenever the result is going into the
56
- * scene. The returned data is what to write to `site.terrain`; the cache priming
57
- * means the very next `terrainFieldOf` on the updated node returns this exact
58
- * field object without decoding.
59
- */
60
- export declare function commitTerrainField(field: TerrainField): TerrainData;
61
23
  //# sourceMappingURL=terrain-source.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"terrain-source.d.ts","sourceRoot":"","sources":["../../src/lib/terrain-source.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAA;AAGpD,OAAO,EAAE,kBAAkB,EAAE,KAAK,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAUvE;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,cAAc,CAC5B,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,GAAG;IAAE,EAAE,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,GAAG,IAAI,GAAG,SAAS,GACrE,YAAY,GAAG,IAAI,CAMrB;AAED,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,GAAG,IAAI,GAAG,SAAS,GACjD,YAAY,GAAG,IAAI,CAcrB;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,GAAG,IAAI,GAAG,SAAS,EAClD,OAAO,CAAC,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC,CAAC,CAAC,GACjD,YAAY,CAEd;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,YAAY,GAAG,WAAW,CAInE"}
1
+ {"version":3,"file":"terrain-source.d.ts","sourceRoot":"","sources":["../../src/lib/terrain-source.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AAEpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAA;AAGnD,OAAO,EACL,kBAAkB,EAClB,uBAAuB,EACvB,mBAAmB,GACpB,MAAM,4BAA4B,CAAA;AAEnC;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,cAAc,CAC5B,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,EAAE,SAAS,CAAC,GAAG;IAAE,EAAE,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC,GAAG,IAAI,GAAG,SAAS,GACrE,YAAY,GAAG,IAAI,CAMrB"}