@pascal-app/core 1.0.3 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/cases.js +689 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
- package/dist/agent-operations/achieved.d.ts +16 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -0
- package/dist/agent-operations/achieved.js +28 -0
- package/dist/agent-operations/add-column.d.ts +23 -0
- package/dist/agent-operations/add-column.d.ts.map +1 -0
- package/dist/agent-operations/add-column.js +97 -0
- package/dist/agent-operations/add-level.d.ts +14 -0
- package/dist/agent-operations/add-level.d.ts.map +1 -0
- package/dist/agent-operations/add-level.js +94 -0
- package/dist/agent-operations/add-object.d.ts +114 -0
- package/dist/agent-operations/add-object.d.ts.map +1 -0
- package/dist/agent-operations/add-object.js +361 -0
- package/dist/agent-operations/add-wall.d.ts +15 -0
- package/dist/agent-operations/add-wall.d.ts.map +1 -0
- package/dist/agent-operations/add-wall.js +47 -0
- package/dist/agent-operations/apply-changes.d.ts +16 -0
- package/dist/agent-operations/apply-changes.d.ts.map +1 -0
- package/dist/agent-operations/apply-changes.js +93 -0
- package/dist/agent-operations/apply-outcome.d.ts +15 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
- package/dist/agent-operations/apply-outcome.js +18 -0
- package/dist/agent-operations/collections.d.ts +28 -0
- package/dist/agent-operations/collections.d.ts.map +1 -0
- package/dist/agent-operations/collections.js +130 -0
- package/dist/agent-operations/create-room.d.ts +36 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -0
- package/dist/agent-operations/create-room.js +177 -0
- package/dist/agent-operations/create-stair.d.ts +33 -0
- package/dist/agent-operations/create-stair.d.ts.map +1 -0
- package/dist/agent-operations/create-stair.js +247 -0
- package/dist/agent-operations/delete-node.d.ts +6 -0
- package/dist/agent-operations/delete-node.d.ts.map +1 -0
- package/dist/agent-operations/delete-node.js +9 -0
- package/dist/agent-operations/door-clearance.d.ts +135 -0
- package/dist/agent-operations/door-clearance.d.ts.map +1 -0
- package/dist/agent-operations/door-clearance.js +334 -0
- package/dist/agent-operations/duplicate-level.d.ts +12 -0
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
- package/dist/agent-operations/duplicate-level.js +54 -0
- package/dist/agent-operations/find-by-type.d.ts +11 -0
- package/dist/agent-operations/find-by-type.d.ts.map +1 -0
- package/dist/agent-operations/find-by-type.js +94 -0
- package/dist/agent-operations/furnish-room.d.ts +18 -0
- package/dist/agent-operations/furnish-room.d.ts.map +1 -0
- package/dist/agent-operations/furnish-room.js +259 -0
- package/dist/agent-operations/get-node.d.ts +9 -0
- package/dist/agent-operations/get-node.d.ts.map +1 -0
- package/dist/agent-operations/get-node.js +33 -0
- package/dist/agent-operations/hosted-services.d.ts +13 -0
- package/dist/agent-operations/hosted-services.d.ts.map +1 -0
- package/dist/agent-operations/hosted-services.js +22 -0
- package/dist/agent-operations/index.d.ts +277 -0
- package/dist/agent-operations/index.d.ts.map +1 -0
- package/dist/agent-operations/index.js +80 -0
- package/dist/agent-operations/layout-clearance.d.ts +108 -0
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
- package/dist/agent-operations/layout-clearance.js +190 -0
- package/dist/agent-operations/level-reads.d.ts +33 -0
- package/dist/agent-operations/level-reads.d.ts.map +1 -0
- package/dist/agent-operations/level-reads.js +161 -0
- package/dist/agent-operations/level-target.d.ts +11 -0
- package/dist/agent-operations/level-target.d.ts.map +1 -0
- package/dist/agent-operations/level-target.js +29 -0
- package/dist/agent-operations/list-levels.d.ts +4 -0
- package/dist/agent-operations/list-levels.d.ts.map +1 -0
- package/dist/agent-operations/list-levels.js +31 -0
- package/dist/agent-operations/material-preset.d.ts +11 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -0
- package/dist/agent-operations/material-preset.js +74 -0
- package/dist/agent-operations/material-refs.d.ts +24 -0
- package/dist/agent-operations/material-refs.d.ts.map +1 -0
- package/dist/agent-operations/material-refs.js +100 -0
- package/dist/agent-operations/node-patch.d.ts +3 -0
- package/dist/agent-operations/node-patch.d.ts.map +1 -0
- package/dist/agent-operations/node-patch.js +114 -0
- package/dist/agent-operations/paint.d.ts +21 -0
- package/dist/agent-operations/paint.d.ts.map +1 -0
- package/dist/agent-operations/paint.js +219 -0
- package/dist/agent-operations/place-items.d.ts +20 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -0
- package/dist/agent-operations/place-items.js +226 -0
- package/dist/agent-operations/plan-geometry.d.ts +24 -0
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
- package/dist/agent-operations/plan-geometry.js +94 -0
- package/dist/agent-operations/room-structure.d.ts +87 -0
- package/dist/agent-operations/room-structure.d.ts.map +1 -0
- package/dist/agent-operations/room-structure.js +144 -0
- package/dist/agent-operations/scene-materials.d.ts +15 -0
- package/dist/agent-operations/scene-materials.d.ts.map +1 -0
- package/dist/agent-operations/scene-materials.js +62 -0
- package/dist/agent-operations/scene-measure.d.ts +73 -0
- package/dist/agent-operations/scene-measure.d.ts.map +1 -0
- package/dist/agent-operations/scene-measure.js +73 -0
- package/dist/agent-operations/scene-queries.d.ts +4510 -0
- package/dist/agent-operations/scene-queries.d.ts.map +1 -0
- package/dist/agent-operations/scene-queries.js +84 -0
- package/dist/agent-operations/scene-view.d.ts +98 -0
- package/dist/agent-operations/scene-view.d.ts.map +1 -0
- package/dist/agent-operations/scene-view.js +559 -0
- package/dist/agent-operations/search-assets.d.ts +14 -0
- package/dist/agent-operations/search-assets.d.ts.map +1 -0
- package/dist/agent-operations/search-assets.js +42 -0
- package/dist/agent-operations/search-materials.d.ts +12 -0
- package/dist/agent-operations/search-materials.d.ts.map +1 -0
- package/dist/agent-operations/search-materials.js +111 -0
- package/dist/agent-operations/stairs.d.ts +5 -0
- package/dist/agent-operations/stairs.d.ts.map +1 -0
- package/dist/agent-operations/stairs.js +70 -0
- package/dist/agent-operations/types.d.ts +59 -0
- package/dist/agent-operations/types.d.ts.map +1 -0
- package/dist/agent-operations/types.js +1 -0
- package/dist/agent-operations/verify-scene.d.ts +50 -0
- package/dist/agent-operations/verify-scene.d.ts.map +1 -0
- package/dist/agent-operations/verify-scene.js +369 -0
- package/dist/agent-operations/wall-opening.d.ts +65 -0
- package/dist/agent-operations/wall-opening.d.ts.map +1 -0
- package/dist/agent-operations/wall-opening.js +55 -0
- package/dist/agent-tools/achieved.d.ts +9 -0
- package/dist/agent-tools/achieved.d.ts.map +1 -0
- package/dist/agent-tools/achieved.js +8 -0
- package/dist/agent-tools/add-object.d.ts +43 -0
- package/dist/agent-tools/add-object.d.ts.map +1 -0
- package/dist/agent-tools/add-object.js +86 -0
- package/dist/agent-tools/assets.d.ts +13 -0
- package/dist/agent-tools/assets.d.ts.map +1 -0
- package/dist/agent-tools/assets.js +18 -0
- package/dist/agent-tools/clear-scene.d.ts +10 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -0
- package/dist/agent-tools/clear-scene.js +9 -0
- package/dist/agent-tools/collections.d.ts +35 -0
- package/dist/agent-tools/collections.d.ts.map +1 -0
- package/dist/agent-tools/collections.js +31 -0
- package/dist/agent-tools/columns.d.ts +44 -0
- package/dist/agent-tools/columns.d.ts.map +1 -0
- package/dist/agent-tools/columns.js +59 -0
- package/dist/agent-tools/contract.d.ts +68 -0
- package/dist/agent-tools/contract.d.ts.map +1 -0
- package/dist/agent-tools/contract.js +1 -0
- package/dist/agent-tools/create-room.d.ts +63 -0
- package/dist/agent-tools/create-room.d.ts.map +1 -0
- package/dist/agent-tools/create-room.js +90 -0
- package/dist/agent-tools/find-by-type.d.ts +11 -0
- package/dist/agent-tools/find-by-type.d.ts.map +1 -0
- package/dist/agent-tools/find-by-type.js +14 -0
- package/dist/agent-tools/furnish-room.d.ts +26 -0
- package/dist/agent-tools/furnish-room.d.ts.map +1 -0
- package/dist/agent-tools/furnish-room.js +35 -0
- package/dist/agent-tools/hosted-services.d.ts +402 -0
- package/dist/agent-tools/hosted-services.d.ts.map +1 -0
- package/dist/agent-tools/hosted-services.js +148 -0
- package/dist/agent-tools/index.d.ts +864 -0
- package/dist/agent-tools/index.d.ts.map +1 -0
- package/dist/agent-tools/index.js +82 -0
- package/dist/agent-tools/levels.d.ts +72 -0
- package/dist/agent-tools/levels.d.ts.map +1 -0
- package/dist/agent-tools/levels.js +76 -0
- package/dist/agent-tools/measurement.d.ts +37 -0
- package/dist/agent-tools/measurement.d.ts.map +1 -0
- package/dist/agent-tools/measurement.js +94 -0
- package/dist/agent-tools/node-id.d.ts +3 -0
- package/dist/agent-tools/node-id.d.ts.map +1 -0
- package/dist/agent-tools/node-id.js +2 -0
- package/dist/agent-tools/nodes.d.ts +17 -0
- package/dist/agent-tools/nodes.d.ts.map +1 -0
- package/dist/agent-tools/nodes.js +13 -0
- package/dist/agent-tools/paint.d.ts +46 -0
- package/dist/agent-tools/paint.d.ts.map +1 -0
- package/dist/agent-tools/paint.js +29 -0
- package/dist/agent-tools/place-items.d.ts +19 -0
- package/dist/agent-tools/place-items.d.ts.map +1 -0
- package/dist/agent-tools/place-items.js +29 -0
- package/dist/agent-tools/refusal.d.ts +20 -0
- package/dist/agent-tools/refusal.d.ts.map +1 -0
- package/dist/agent-tools/refusal.js +29 -0
- package/dist/agent-tools/room-structure.d.ts +438 -0
- package/dist/agent-tools/room-structure.d.ts.map +1 -0
- package/dist/agent-tools/room-structure.js +207 -0
- package/dist/agent-tools/search-materials.d.ts +20 -0
- package/dist/agent-tools/search-materials.d.ts.map +1 -0
- package/dist/agent-tools/search-materials.js +32 -0
- package/dist/agent-tools/stairs.d.ts +86 -0
- package/dist/agent-tools/stairs.d.ts.map +1 -0
- package/dist/agent-tools/stairs.js +103 -0
- package/dist/agent-tools/verify-scene.d.ts +13 -0
- package/dist/agent-tools/verify-scene.d.ts.map +1 -0
- package/dist/agent-tools/verify-scene.js +21 -0
- package/dist/agent-tools/view-scene.d.ts +43 -0
- package/dist/agent-tools/view-scene.d.ts.map +1 -0
- package/dist/agent-tools/view-scene.js +80 -0
- package/dist/agent-tools/wall-openings.d.ts +163 -0
- package/dist/agent-tools/wall-openings.d.ts.map +1 -0
- package/dist/agent-tools/wall-openings.js +144 -0
- package/dist/agent-tools/walls.d.ts +21 -0
- package/dist/agent-tools/walls.d.ts.map +1 -0
- package/dist/agent-tools/walls.js +30 -0
- package/dist/agent-tools/write-target.d.ts +12 -0
- package/dist/agent-tools/write-target.d.ts.map +1 -0
- package/dist/agent-tools/write-target.js +10 -0
- package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
- package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
- package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
- package/dist/building/door-types.d.ts +22 -0
- package/dist/building/door-types.d.ts.map +1 -0
- package/dist/building/door-types.js +167 -0
- package/dist/building/floor-item-fit.d.ts +38 -0
- package/dist/building/floor-item-fit.d.ts.map +1 -0
- package/dist/building/floor-item-fit.js +47 -0
- package/dist/building/index.d.ts +7 -0
- package/dist/building/index.d.ts.map +1 -0
- package/dist/building/index.js +6 -0
- package/dist/building/level-duplication.d.ts +8983 -0
- package/dist/building/level-duplication.d.ts.map +1 -0
- package/dist/building/level-duplication.js +314 -0
- package/dist/building/opening-style-presets.d.ts +46 -0
- package/dist/building/opening-style-presets.d.ts.map +1 -0
- package/dist/building/opening-style-presets.js +195 -0
- package/dist/building/wall-openings.d.ts +445 -0
- package/dist/building/wall-openings.d.ts.map +1 -0
- package/dist/building/wall-openings.js +231 -0
- package/dist/building/window-types.d.ts +17 -0
- package/dist/building/window-types.d.ts.map +1 -0
- package/dist/building/window-types.js +31 -0
- package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
- package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
- package/dist/commands/structure/apply-zone-transform.js +55 -0
- package/dist/commands/structure/create-mezzanine.d.ts +12 -0
- package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
- package/dist/commands/structure/create-mezzanine.js +46 -0
- package/dist/commands/structure/create-zone.d.ts +32 -0
- package/dist/commands/structure/create-zone.d.ts.map +1 -0
- package/dist/commands/structure/create-zone.js +126 -0
- package/dist/commands/structure/delete-zone.d.ts +51 -0
- package/dist/commands/structure/delete-zone.d.ts.map +1 -0
- package/dist/commands/structure/delete-zone.js +354 -0
- package/dist/commands/structure/divide-zone.d.ts +38 -0
- package/dist/commands/structure/divide-zone.d.ts.map +1 -0
- package/dist/commands/structure/divide-zone.js +186 -0
- package/dist/commands/structure/duplicate-zone.d.ts +7 -0
- package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
- package/dist/commands/structure/duplicate-zone.js +21 -0
- package/dist/commands/structure/floor-opening.d.ts +36 -0
- package/dist/commands/structure/floor-opening.d.ts.map +1 -0
- package/dist/commands/structure/floor-opening.js +124 -0
- package/dist/commands/structure/index.d.ts +22 -0
- package/dist/commands/structure/index.d.ts.map +1 -0
- package/dist/commands/structure/index.js +20 -0
- package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
- package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
- package/dist/commands/structure/lock-outside-faces.js +32 -0
- package/dist/commands/structure/merge-zones.d.ts +5 -0
- package/dist/commands/structure/merge-zones.d.ts.map +1 -0
- package/dist/commands/structure/merge-zones.js +22 -0
- package/dist/commands/structure/mezzanine-content.d.ts +16 -0
- package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
- package/dist/commands/structure/mezzanine-content.js +109 -0
- package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
- package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
- package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
- package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
- package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
- package/dist/commands/structure/plan-wall-deletion.js +151 -0
- package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
- package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
- package/dist/commands/structure/rebase-floor-reference.js +90 -0
- package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
- package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
- package/dist/commands/structure/resize-mezzanine.js +43 -0
- package/dist/commands/structure/rotate-zone.d.ts +8 -0
- package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
- package/dist/commands/structure/rotate-zone.js +28 -0
- package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
- package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
- package/dist/commands/structure/set-floor-foundation.js +162 -0
- package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
- package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
- package/dist/commands/structure/set-room-floor-construction.js +72 -0
- package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
- package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
- package/dist/commands/structure/set-wall-geometry.js +52 -0
- package/dist/commands/structure/set-zone-edges.d.ts +14 -0
- package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
- package/dist/commands/structure/set-zone-edges.js +143 -0
- package/dist/commands/structure/set-zone-intent.d.ts +39 -0
- package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
- package/dist/commands/structure/set-zone-intent.js +125 -0
- package/dist/commands/structure/shared.d.ts +4512 -0
- package/dist/commands/structure/shared.d.ts.map +1 -0
- package/dist/commands/structure/shared.js +102 -0
- package/dist/commands/structure/transform-zone.d.ts +23 -0
- package/dist/commands/structure/transform-zone.d.ts.map +1 -0
- package/dist/commands/structure/transform-zone.js +472 -0
- package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
- package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
- package/dist/commands/structure/validate-mezzanine.js +46 -0
- package/dist/commands/structure/zone-crossings.d.ts +8 -0
- package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
- package/dist/commands/structure/zone-crossings.js +162 -0
- package/dist/commands/structure/zone-drop.d.ts +4 -0
- package/dist/commands/structure/zone-drop.d.ts.map +1 -0
- package/dist/commands/structure/zone-drop.js +68 -0
- package/dist/commands/structure/zone-insertion.d.ts +4 -0
- package/dist/commands/structure/zone-insertion.d.ts.map +1 -0
- package/dist/commands/structure/zone-insertion.js +200 -0
- package/dist/commands/structure/zone-transform-content.d.ts +6 -0
- package/dist/commands/structure/zone-transform-content.d.ts.map +1 -0
- package/dist/commands/structure/zone-transform-content.js +117 -0
- package/dist/commands/structure/zone-wall-merge.d.ts +4977 -0
- package/dist/commands/structure/zone-wall-merge.d.ts.map +1 -0
- package/dist/commands/structure/zone-wall-merge.js +135 -0
- package/dist/contracts/reference-discovery.d.ts +18 -0
- package/dist/contracts/reference-discovery.d.ts.map +1 -0
- package/dist/contracts/reference-discovery.js +100 -0
- package/dist/contracts/reference-inventory.d.ts +44 -0
- package/dist/contracts/reference-inventory.d.ts.map +1 -0
- package/dist/contracts/reference-inventory.js +872 -0
- package/dist/events/bus.d.ts +70 -9
- package/dist/events/bus.d.ts.map +1 -1
- package/dist/hooks/scene-registry/item-clip-registry.d.ts +6 -3
- package/dist/hooks/scene-registry/item-clip-registry.d.ts.map +1 -1
- package/dist/hooks/scene-registry/item-clip-registry.js +2 -1
- package/dist/hooks/spatial-grid/floor-placed-elevation.d.ts.map +1 -1
- package/dist/hooks/spatial-grid/floor-placed-elevation.js +15 -1
- package/dist/hooks/spatial-grid/spatial-grid-manager.d.ts +3 -2
- package/dist/hooks/spatial-grid/spatial-grid-manager.d.ts.map +1 -1
- package/dist/hooks/spatial-grid/spatial-grid-manager.js +53 -66
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- package/dist/utils/wall-assembly-migration.d.ts +14 -0
- package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
- package/dist/utils/wall-assembly-migration.js +23 -0
- package/dist/utils/wall-face-migration.d.ts +23 -0
- package/dist/utils/wall-face-migration.d.ts.map +1 -0
- package/dist/utils/wall-face-migration.js +246 -0
- package/dist/validation/opening-bounds.d.ts +36 -0
- package/dist/validation/opening-bounds.d.ts.map +1 -0
- package/dist/validation/opening-bounds.js +34 -0
- package/dist/validation/validate-build-json.d.ts +2 -0
- package/dist/validation/validate-build-json.d.ts.map +1 -1
- package/dist/validation/validate-build-json.js +36 -1
- package/package.json +36 -3
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
- package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
- package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
- package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/agent-tools/index.ts"],"names":[],"mappings":"AA4BA,cAAc,YAAY,CAAA;AAC1B,cAAc,cAAc,CAAA;AAC5B,cAAc,UAAU,CAAA;AACxB,cAAc,eAAe,CAAA;AAC7B,cAAc,eAAe,CAAA;AAC7B,cAAc,WAAW,CAAA;AACzB,cAAc,YAAY,CAAA;AAC1B,cAAc,eAAe,CAAA;AAC7B,cAAc,gBAAgB,CAAA;AAC9B,cAAc,gBAAgB,CAAA;AAC9B,cAAc,mBAAmB,CAAA;AACjC,cAAc,UAAU,CAAA;AACxB,cAAc,eAAe,CAAA;AAC7B,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAClC,cAAc,SAAS,CAAA;AACvB,cAAc,SAAS,CAAA;AACvB,cAAc,eAAe,CAAA;AAC7B,cAAc,WAAW,CAAA;AACzB,cAAc,kBAAkB,CAAA;AAChC,cAAc,oBAAoB,CAAA;AAClC,cAAc,UAAU,CAAA;AACxB,cAAc,gBAAgB,CAAA;AAC9B,cAAc,cAAc,CAAA;AAC5B,cAAc,iBAAiB,CAAA;AAC/B,cAAc,SAAS,CAAA;AACvB,cAAc,gBAAgB,CAAA;AAE9B;;;;GAIG;AACH,eAAO,MAAM,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+BgB,CAAA"}
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import { addObjectTool, getSourceTool } from './add-object.js';
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import { searchAssetsTool } from './assets.js';
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import { clearSceneTool } from './clear-scene.js';
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import { editCollectionTool, listCollectionsTool } from './collections.js';
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import { addColumnTool } from './columns.js';
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import { createRoomTool } from './create-room.js';
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import { findByTypeTool } from './find-by-type.js';
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import { furnishRoomTool } from './furnish-room.js';
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import { addLevelTool, duplicateLevelTool, getLevelSummaryTool, getWallsTool, getZonesTool, listLevelsTool, } from './levels.js';
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import { deleteNodeTool, getNodeTool } from './nodes.js';
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import { paintTool } from './paint.js';
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import { placeItemsTool } from './place-items.js';
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import { ROOM_TOOL_CONTRACTS } from './room-structure.js';
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import { searchMaterialsTool } from './search-materials.js';
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import { createStairTool, fitStairTool, measureStairTool } from './stairs.js';
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import { verifySceneTool } from './verify-scene.js';
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import { viewSceneTool } from './view-scene.js';
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import { addDoorTool, addWindowTool } from './wall-openings.js';
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import { addWallTool } from './walls.js';
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export * from './achieved.js';
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export * from './add-object.js';
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export * from './assets.js';
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export * from './clear-scene.js';
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export * from './collections.js';
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export * from './columns.js';
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export * from './contract.js';
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export * from './create-room.js';
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export * from './find-by-type.js';
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export * from './furnish-room.js';
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export * from './hosted-services.js';
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export * from './levels.js';
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export * from './measurement.js';
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export { NodeId } from './node-id.js';
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export * from './nodes.js';
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export * from './paint.js';
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export * from './place-items.js';
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export * from './refusal.js';
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export * from './room-structure.js';
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export * from './search-materials.js';
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export * from './stairs.js';
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export * from './verify-scene.js';
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export * from './view-scene.js';
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export * from './wall-openings.js';
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export * from './walls.js';
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export * from './write-target.js';
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/**
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* Tools defined once for every agent surface — the MCP server and the hosted AI chat register
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* each from this contract (name, description, input schema), and a parity test fails when a
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* surface drifts. See wiki/architecture/agent-surfaces.md.
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*/
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export const AGENT_TOOL_CONTRACTS = [
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addColumnTool,
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measureStairTool,
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fitStairTool,
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viewSceneTool,
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addDoorTool,
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addWindowTool,
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listLevelsTool,
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getNodeTool,
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getLevelSummaryTool,
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getWallsTool,
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getZonesTool,
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duplicateLevelTool,
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verifySceneTool,
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addWallTool,
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addLevelTool,
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placeItemsTool,
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createStairTool,
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deleteNodeTool,
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addObjectTool,
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getSourceTool,
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findByTypeTool,
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editCollectionTool,
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listCollectionsTool,
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clearSceneTool,
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createRoomTool,
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furnishRoomTool,
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searchAssetsTool,
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paintTool,
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searchMaterialsTool,
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...ROOM_TOOL_CONTRACTS,
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];
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import { z } from 'zod';
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export declare const listLevelsTool: {
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name: string;
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title: string;
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description: string;
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input: {};
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};
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export declare const levelTarget: {
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levelId: z.ZodOptional<z.ZodString>;
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level: z.ZodOptional<z.ZodString>;
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};
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export declare const getLevelSummaryTool: {
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name: string;
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title: string;
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description: string;
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input: {
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levelId: z.ZodOptional<z.ZodString>;
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level: z.ZodOptional<z.ZodString>;
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};
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};
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export declare const getWallsTool: {
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name: string;
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title: string;
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description: string;
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input: {
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levelId: z.ZodOptional<z.ZodString>;
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level: z.ZodOptional<z.ZodString>;
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};
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};
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export declare const getZonesTool: {
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name: string;
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title: string;
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description: string;
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input: {
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levelId: z.ZodOptional<z.ZodString>;
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level: z.ZodOptional<z.ZodString>;
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};
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};
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export declare const addLevelTool: {
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name: string;
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title: string;
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description: string;
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input: {
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buildingId: z.ZodOptional<z.ZodString>;
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position: z.ZodOptional<z.ZodEnum<{
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above: "above";
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below: "below";
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}>>;
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name: z.ZodOptional<z.ZodString>;
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height: z.ZodOptional<z.ZodPipe<z.ZodUnion<readonly [z.ZodNumber, z.ZodString]>, z.ZodTransform<number, string | number>>>;
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};
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};
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export declare const duplicateLevelTool: {
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name: string;
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title: string;
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description: string;
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input: {
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levelId: z.ZodOptional<z.ZodString>;
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position: z.ZodOptional<z.ZodEnum<{
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above: "above";
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below: "below";
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}>>;
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name: z.ZodOptional<z.ZodString>;
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preset: z.ZodOptional<z.ZodEnum<{
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structure: "structure";
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everything: "everything";
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"structure-materials": "structure-materials";
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"structure-furniture": "structure-furniture";
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}>>;
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};
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};
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//# sourceMappingURL=levels.d.ts.map
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{"version":3,"file":"levels.d.ts","sourceRoot":"","sources":["../../src/agent-tools/levels.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAIvB,eAAO,MAAM,cAAc;;;;;CAM1B,CAAA;AAGD,eAAO,MAAM,WAAW;;;CAKvB,CAAA;AAED,eAAO,MAAM,mBAAmB;;;;;;;;CAM/B,CAAA;AAED,eAAO,MAAM,YAAY;;;;;;;;CAMxB,CAAA;AAED,eAAO,MAAM,YAAY;;;;;;;;CAMxB,CAAA;AAED,eAAO,MAAM,YAAY;;;;;;;;;;;;;CAwBxB,CAAA;AAED,eAAO,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;CA4B9B,CAAA"}
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import { z } from 'zod';
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import { measurement } from './measurement.js';
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import { NodeId } from './node-id.js';
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export const listLevelsTool = {
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name: 'list_levels',
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title: 'List levels',
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description: 'List every level of every building in floor order: id, name, floorIndex, building (parentId), role (occupied storey, roof-only level or support level), child count, and which one the person is viewing (isActive). A roof-only level is the roof, not a storey.',
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input: {},
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};
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// `level` is the chat's older name for the same parameter; threads and habits still use it.
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export const levelTarget = {
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levelId: NodeId.optional().describe('The level, by an id list_levels returned; an id made up from a name ("level_1", "level_ground") does not exist. Default: the floor the person is viewing, else the lowest floor.'),
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level: NodeId.optional().describe('Same as levelId.'),
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};
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export const getLevelSummaryTool = {
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name: 'get_level_summary',
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title: 'Get level summary',
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description: "Summarise one level so nothing on it goes unseen: its role and counts, then walls (length, heights, doors and windows), zones (name, area, size, floor_choices), slabs, ceilings, items (floor, wall and ceiling), floor openings, stairs, roofs, and anything else by type. Zone polygons: get_zones; a node's full data: get_node.",
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input: levelTarget,
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};
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export const getWallsTool = {
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name: 'get_walls',
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title: 'Get walls',
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description: 'Get the walls of a level: start and end in metres, length, stored and resolved height, thickness, and their doors and windows.',
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input: levelTarget,
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};
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export const getZonesTool = {
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name: 'get_zones',
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title: 'Get zones',
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description: 'Get the zones (rooms) of a level: name, colour, polygon and holes in metres, area in m² (holes taken out), bounding size, and floor_choices: the floor plates the room can take (key, plateId, name, current; drawn and mezzanine flags). A room shares its floor plate with the rooms next to it unless detached.',
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input: levelTarget,
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};
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export const addLevelTool = {
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name: 'add_level',
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title: 'Add level',
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description: 'Add an empty level to a building, as the editor does: above its highest level, or below its lowest for a basement. On a scene with no building (a new or cleared scene), it starts the scene as the editor does: a site, a building and its ground level. To copy a floor with its content, use duplicate_level.',
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input: {
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buildingId: NodeId.optional().describe("The building. Default: the building of the floor the person is viewing, else the scene's only building."),
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position: z
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.enum(['above', 'below'])
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.optional()
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.describe('above (default): over the highest level; below: under the lowest, a basement.'),
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name: z
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.string()
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.min(1)
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46
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.max(120)
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.optional()
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.describe('Name of the level, e.g. "Basement", "Attic".'),
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height: measurement('length', 'm', {
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50
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positive: true,
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51
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description: 'Floor-to-floor storey height (default 2.5 m).',
|
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52
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+
}).optional(),
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+
},
|
|
54
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+
};
|
|
55
|
+
export const duplicateLevelTool = {
|
|
56
|
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name: 'duplicate_level',
|
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57
|
+
title: 'Duplicate level',
|
|
58
|
+
description: 'Copy a level with everything on it, as the editor does: fresh ids, internal links kept, and units whose rooms are all on that level copied too; plan references, scans and spawn points stay behind. The copy goes above the original (or below it) and the floors past it move up one.',
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59
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input: {
|
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60
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levelId: NodeId.optional().describe('The level to copy, by an id list_levels returned. Default: the floor the person is viewing.'),
|
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61
|
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position: z
|
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62
|
+
.enum(['above', 'below'])
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63
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.optional()
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64
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.describe('Where the copy goes: above the original (default) or below it.'),
|
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65
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name: z
|
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66
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+
.string()
|
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67
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+
.min(1)
|
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68
|
+
.max(120)
|
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69
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+
.optional()
|
|
70
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.describe('Name of the copy. Default: none, so it reads by its floor like a new level (Floor 1, Ground floor…).'),
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preset: z
|
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72
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.enum(['everything', 'structure', 'structure-materials', 'structure-furniture'])
|
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73
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.optional()
|
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74
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.describe('What to copy, as in the editor: everything (default); structure (walls, zones, slabs, ceilings, roofs, stairs, doors, windows) without materials; structure with its materials; or structure and furniture.'),
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|
75
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},
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|
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};
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|
@@ -0,0 +1,37 @@
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1
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import { type Kind } from '@pascal-app/lingo';
|
|
2
|
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import { z } from 'zod';
|
|
3
|
+
/**
|
|
4
|
+
* A zod field for a measurement tool argument that a model may emit as a bare
|
|
5
|
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* number OR as natural language. `measurement('length', 'm')` accepts `0.15`,
|
|
6
|
+
* `"6 in"`, `"180cm"`, `"2 ft 3 in"`; `measurement('angle', 'deg')` accepts
|
|
7
|
+
* `45`, `"45°"`, `"1.57rad"`, `"0.25 turn"`. The value is canonicalized (via
|
|
8
|
+
* `@pascal-app/lingo`) to a number in `unit` — the exact unit the tool handler
|
|
9
|
+
* already expects — so no handler change is needed. `min`/`max` (in `unit`)
|
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10
|
+
* reject out-of-range values with a model-readable message.
|
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11
|
+
*
|
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12
|
+
* The emitted JSON Schema is `number | string`, so the model is free to answer
|
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13
|
+
* in whatever unit it is thinking in; AI SDK v6 applies the transform and
|
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14
|
+
* forwards the canonical number to the tool executor.
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+
*
|
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+
* Tool-boundary safety: genuinely ambiguous separators (`"1,234"`, which could
|
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+
* mean 1234 or 1.234) are rejected rather than silently absorbed, so a European
|
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|
+
* decimal never becomes a 1000× value.
|
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|
+
*
|
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20
|
+
* NOTE: intentionally duplicated as `editor/packages/mcp/src/tools/measurement.ts`
|
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|
+
* (MCP tools) and `packages/ai/src/tools/scene/measurement.ts` (AI-chat tools).
|
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22
|
+
* The two tool stacks live in different packages — one inside the `editor`
|
|
23
|
+
* submodule — so they can't share a module. Keep the two copies identical; the
|
|
24
|
+
* clean long-term dedup is a zod-field adapter exported from `@pascal-app/lingo`.
|
|
25
|
+
*/
|
|
26
|
+
export interface MeasurementOptions {
|
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|
+
/** Semantic description (e.g. "Wall thickness"). The natural-language note is appended. */
|
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|
+
description?: string;
|
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|
+
/** Upper bound, in `unit`. */
|
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|
+
max?: number;
|
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|
+
/** Inclusive lower bound, in `unit`. */
|
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|
+
min?: number;
|
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|
+
/** Require the value to be strictly greater than 0 (for non-zero dimensions). */
|
|
34
|
+
positive?: boolean;
|
|
35
|
+
}
|
|
36
|
+
export declare function measurement(kind: Kind, unit: string, opts?: MeasurementOptions): z.ZodPipe<z.ZodUnion<readonly [z.ZodNumber, z.ZodString]>, z.ZodTransform<number, string | number>>;
|
|
37
|
+
//# sourceMappingURL=measurement.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"measurement.d.ts","sourceRoot":"","sources":["../../src/agent-tools/measurement.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,IAAI,EAAiB,MAAM,mBAAmB,CAAA;AAC5D,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAEvB;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,MAAM,WAAW,kBAAkB;IACjC,2FAA2F;IAC3F,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,8BAA8B;IAC9B,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,wCAAwC;IACxC,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,iFAAiF;IACjF,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB;AA6CD,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,GAAE,kBAAuB,uGAoDlF"}
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
import { parseQuantity } from '@pascal-app/lingo';
|
|
2
|
+
import { z } from 'zod';
|
|
3
|
+
function unitNoun(unit) {
|
|
4
|
+
switch (unit) {
|
|
5
|
+
case 'm':
|
|
6
|
+
return 'meters';
|
|
7
|
+
case 'deg':
|
|
8
|
+
return 'degrees';
|
|
9
|
+
case 'rad':
|
|
10
|
+
return 'radians';
|
|
11
|
+
default:
|
|
12
|
+
return unit;
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
function naturalLanguageNote(kind, unit) {
|
|
16
|
+
let examples;
|
|
17
|
+
if (kind === 'angle') {
|
|
18
|
+
// Lead with an example in the field's own unit so a bare number is read
|
|
19
|
+
// the way the model intends (a bare "45" in a radians field is 45 rad).
|
|
20
|
+
examples =
|
|
21
|
+
unit === 'rad' ? '1.5708, "90°", "1.57rad", "0.25 turn"' : '45, "45°", "1.57rad", "0.25 turn"';
|
|
22
|
+
}
|
|
23
|
+
else {
|
|
24
|
+
examples = '0.9, "6 ft", "180cm", "2 ft 3 in"';
|
|
25
|
+
}
|
|
26
|
+
return `Accepts a number (${unitNoun(unit)}) or a natural-language string; other units are converted. e.g. ${examples}.`;
|
|
27
|
+
}
|
|
28
|
+
function boundsNote(unit, min, max, positive) {
|
|
29
|
+
if (positive) {
|
|
30
|
+
return max === undefined
|
|
31
|
+
? ` Must be greater than 0 ${unit}.`
|
|
32
|
+
: ` Greater than 0, up to ${max} ${unit}.`;
|
|
33
|
+
}
|
|
34
|
+
if (min !== undefined && max !== undefined)
|
|
35
|
+
return ` Range ${min}–${max} ${unit}.`;
|
|
36
|
+
if (min !== undefined)
|
|
37
|
+
return ` Minimum ${min} ${unit}.`;
|
|
38
|
+
if (max !== undefined)
|
|
39
|
+
return ` Maximum ${max} ${unit}.`;
|
|
40
|
+
return '';
|
|
41
|
+
}
|
|
42
|
+
export function measurement(kind, unit, opts = {}) {
|
|
43
|
+
const { min, max, positive = false } = opts;
|
|
44
|
+
const description = [
|
|
45
|
+
opts.description,
|
|
46
|
+
naturalLanguageNote(kind, unit) + boundsNote(unit, min, max, positive),
|
|
47
|
+
]
|
|
48
|
+
.filter(Boolean)
|
|
49
|
+
.join(' ');
|
|
50
|
+
return z
|
|
51
|
+
.union([z.number(), z.string()])
|
|
52
|
+
.transform((val, ctx) => {
|
|
53
|
+
let value;
|
|
54
|
+
if (typeof val === 'number') {
|
|
55
|
+
value = val;
|
|
56
|
+
}
|
|
57
|
+
else {
|
|
58
|
+
const result = parseQuantity(val, {
|
|
59
|
+
kind,
|
|
60
|
+
unit,
|
|
61
|
+
strictness: 'forgiving',
|
|
62
|
+
// A genuinely ambiguous separator ("1,234") must not silently become
|
|
63
|
+
// a 1000× value at a tool boundary — fail so the model self-corrects.
|
|
64
|
+
escalate: { AMBIGUOUS_NUMBER: 'error' },
|
|
65
|
+
});
|
|
66
|
+
if (!result.ok) {
|
|
67
|
+
ctx.addIssue({
|
|
68
|
+
code: 'custom',
|
|
69
|
+
message: result.issues[0]?.message ?? `Could not read "${val}" as a ${kind}.`,
|
|
70
|
+
});
|
|
71
|
+
return z.NEVER;
|
|
72
|
+
}
|
|
73
|
+
value = result.quantity.to(unit).value;
|
|
74
|
+
}
|
|
75
|
+
if (!Number.isFinite(value)) {
|
|
76
|
+
ctx.addIssue({ code: 'custom', message: `Value must be a finite ${kind} in ${unit}.` });
|
|
77
|
+
return z.NEVER;
|
|
78
|
+
}
|
|
79
|
+
if (positive && value <= 0) {
|
|
80
|
+
ctx.addIssue({ code: 'custom', message: `Must be greater than 0 ${unit} (got ${value}).` });
|
|
81
|
+
return z.NEVER;
|
|
82
|
+
}
|
|
83
|
+
if (min !== undefined && value < min) {
|
|
84
|
+
ctx.addIssue({ code: 'custom', message: `Must be at least ${min} ${unit} (got ${value}).` });
|
|
85
|
+
return z.NEVER;
|
|
86
|
+
}
|
|
87
|
+
if (max !== undefined && value > max) {
|
|
88
|
+
ctx.addIssue({ code: 'custom', message: `Must be at most ${max} ${unit} (got ${value}).` });
|
|
89
|
+
return z.NEVER;
|
|
90
|
+
}
|
|
91
|
+
return value;
|
|
92
|
+
})
|
|
93
|
+
.describe(description);
|
|
94
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"node-id.d.ts","sourceRoot":"","sources":["../../src/agent-tools/node-id.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAEvB,eAAO,MAAM,MAAM,aAAoB,CAAA"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
export declare const getNodeTool: {
|
|
2
|
+
name: string;
|
|
3
|
+
title: string;
|
|
4
|
+
description: string;
|
|
5
|
+
input: {
|
|
6
|
+
id: import("zod").ZodString;
|
|
7
|
+
};
|
|
8
|
+
};
|
|
9
|
+
export declare const deleteNodeTool: {
|
|
10
|
+
name: string;
|
|
11
|
+
title: string;
|
|
12
|
+
description: string;
|
|
13
|
+
input: {
|
|
14
|
+
id: import("zod").ZodString;
|
|
15
|
+
};
|
|
16
|
+
};
|
|
17
|
+
//# sourceMappingURL=nodes.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"nodes.d.ts","sourceRoot":"","sources":["../../src/agent-tools/nodes.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,WAAW;;;;;;;CAMvB,CAAA;AAED,eAAO,MAAM,cAAc;;;;;;;CAM1B,CAAA"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { NodeId } from './node-id.js';
|
|
2
|
+
export const getNodeTool = {
|
|
3
|
+
name: 'get_node',
|
|
4
|
+
title: 'Get node',
|
|
5
|
+
description: 'Get the full data of any node by its id, and the scene materials (scene:<id>) its finishes use.',
|
|
6
|
+
input: { id: NodeId.describe('The node id.') },
|
|
7
|
+
};
|
|
8
|
+
export const deleteNodeTool = {
|
|
9
|
+
name: 'delete_node',
|
|
10
|
+
title: 'Delete node',
|
|
11
|
+
description: "Delete a node with everything under it, as the editor's Delete does: a wall goes with its doors and windows, a level with everything on it. The floors above a deleted level keep their index.",
|
|
12
|
+
input: { id: NodeId.describe('The node id.') },
|
|
13
|
+
};
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { z } from 'zod';
|
|
2
|
+
export declare const paintTool: {
|
|
3
|
+
name: string;
|
|
4
|
+
title: string;
|
|
5
|
+
description: string;
|
|
6
|
+
input: {
|
|
7
|
+
targets: z.ZodArray<z.ZodString>;
|
|
8
|
+
role: z.ZodOptional<z.ZodString>;
|
|
9
|
+
color: z.ZodOptional<z.ZodString>;
|
|
10
|
+
material: z.ZodOptional<z.ZodUnion<readonly [z.ZodString, z.ZodObject<{
|
|
11
|
+
id: z.ZodOptional<z.ZodString>;
|
|
12
|
+
preset: z.ZodOptional<z.ZodCatch<z.ZodEnum<{
|
|
13
|
+
custom: "custom";
|
|
14
|
+
white: "white";
|
|
15
|
+
brick: "brick";
|
|
16
|
+
concrete: "concrete";
|
|
17
|
+
wood: "wood";
|
|
18
|
+
glass: "glass";
|
|
19
|
+
metal: "metal";
|
|
20
|
+
plaster: "plaster";
|
|
21
|
+
tile: "tile";
|
|
22
|
+
marble: "marble";
|
|
23
|
+
}>>>;
|
|
24
|
+
properties: z.ZodOptional<z.ZodObject<{
|
|
25
|
+
color: z.ZodDefault<z.ZodString>;
|
|
26
|
+
roughness: z.ZodDefault<z.ZodNumber>;
|
|
27
|
+
metalness: z.ZodDefault<z.ZodNumber>;
|
|
28
|
+
opacity: z.ZodDefault<z.ZodNumber>;
|
|
29
|
+
transparent: z.ZodDefault<z.ZodBoolean>;
|
|
30
|
+
side: z.ZodDefault<z.ZodEnum<{
|
|
31
|
+
front: "front";
|
|
32
|
+
back: "back";
|
|
33
|
+
double: "double";
|
|
34
|
+
}>>;
|
|
35
|
+
}, z.core.$strip>>;
|
|
36
|
+
texture: z.ZodOptional<z.ZodObject<{
|
|
37
|
+
url: z.ZodString;
|
|
38
|
+
repeat: z.ZodOptional<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>;
|
|
39
|
+
scale: z.ZodOptional<z.ZodNumber>;
|
|
40
|
+
}, z.core.$strip>>;
|
|
41
|
+
}, z.core.$strip>]>>;
|
|
42
|
+
materialName: z.ZodOptional<z.ZodString>;
|
|
43
|
+
erase: z.ZodOptional<z.ZodLiteral<true>>;
|
|
44
|
+
};
|
|
45
|
+
};
|
|
46
|
+
//# sourceMappingURL=paint.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"paint.d.ts","sourceRoot":"","sources":["../../src/agent-tools/paint.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAIvB,eAAO,MAAM,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BrB,CAAA"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { z } from 'zod';
|
|
2
|
+
import { MaterialSchema } from '../schema/material.js';
|
|
3
|
+
import { NodeId } from './node-id.js';
|
|
4
|
+
export const paintTool = {
|
|
5
|
+
name: 'paint',
|
|
6
|
+
title: 'Paint',
|
|
7
|
+
description: "Give walls, columns, slabs, ceilings, fences, doors, windows or roofs a finish in one call, as the editor's Paint does. Give one finish: color (#rrggbb, painted with the nearest of the library's flat colours, said with how near); material, a library:<id> (find it with search_materials) or scene:<id> ref, or a native material {properties: {color, roughness, metalness}} for an exact finish, kept as a scene material (materialName names a new one) and reused when the scene holds an equal one; or erase: true, back to the surface's default. role picks the surface: a wall's face a or b (or exterior, interior: the face turned out or into its room), its trims aSkirting, bSkirting, aCrown, bCrown, aChairRail, bChairRail, a curtain wall's curtain-frame, curtain-glass, curtain-solid; a column's shaft, base, capital or frame; a slab's surface, side, edge, riser, underside or foundation; a ceiling's surface; a fence's posts, infill, base or rail; a door's panel, frame, glass or hardware; a window's frame or glass; a roof's top, edge or wall. Without a role: both faces of a wall, a column's shaft, a slab's or a ceiling's surface, a whole fence, a door's panel and frame, a window's frame, a roof's top. A wall face is painted whole, over the wall finish of the room it faces; its painted parts keep their own, named in the note. A ceiling shows its finish's colour, not its texture. The result says the finish written, and the scene material when there is one. A target that is not in the scene, a role it lacks or an unknown material refuses the whole call: nothing is painted.",
|
|
8
|
+
input: {
|
|
9
|
+
targets: z.array(NodeId).min(1).max(200).describe('The nodes to paint.'),
|
|
10
|
+
role: z.string().min(1).optional().describe('The surface: see the description.'),
|
|
11
|
+
color: z
|
|
12
|
+
.string()
|
|
13
|
+
.regex(/^#[0-9a-fA-F]{6}$/)
|
|
14
|
+
.optional()
|
|
15
|
+
.describe('A colour, #rrggbb: painted with the nearest library colour.'),
|
|
16
|
+
material: z
|
|
17
|
+
.union([z.string().min(1), MaterialSchema])
|
|
18
|
+
.optional()
|
|
19
|
+
.describe('A library:<id> or scene:<id> ref, or a native material (properties color, roughness, metalness, and an existing texture) kept as a scene material.'),
|
|
20
|
+
materialName: z
|
|
21
|
+
.string()
|
|
22
|
+
.trim()
|
|
23
|
+
.min(1)
|
|
24
|
+
.max(120)
|
|
25
|
+
.optional()
|
|
26
|
+
.describe('The name of a new native material; an equal one already in the scene keeps its own.'),
|
|
27
|
+
erase: z.literal(true).optional().describe("Back to the surface's default."),
|
|
28
|
+
},
|
|
29
|
+
};
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { z } from 'zod';
|
|
2
|
+
export declare const placeItemsTool: {
|
|
3
|
+
name: string;
|
|
4
|
+
title: string;
|
|
5
|
+
description: string;
|
|
6
|
+
input: {
|
|
7
|
+
levelId: z.ZodOptional<z.ZodString>;
|
|
8
|
+
level: z.ZodOptional<z.ZodString>;
|
|
9
|
+
items: z.ZodArray<z.ZodObject<{
|
|
10
|
+
assetId: z.ZodString;
|
|
11
|
+
x: z.ZodNumber;
|
|
12
|
+
z: z.ZodNumber;
|
|
13
|
+
y: z.ZodOptional<z.ZodNumber>;
|
|
14
|
+
targetNodeId: z.ZodOptional<z.ZodString>;
|
|
15
|
+
rotation: z.ZodOptional<z.ZodPipe<z.ZodUnion<readonly [z.ZodNumber, z.ZodString]>, z.ZodTransform<number, string | number>>>;
|
|
16
|
+
}, z.core.$strip>>;
|
|
17
|
+
};
|
|
18
|
+
};
|
|
19
|
+
//# sourceMappingURL=place-items.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"place-items.d.ts","sourceRoot":"","sources":["../../src/agent-tools/place-items.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAKvB,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;CA+B1B,CAAA"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { z } from 'zod';
|
|
2
|
+
import { levelTarget } from './levels.js';
|
|
3
|
+
import { measurement } from './measurement.js';
|
|
4
|
+
import { NodeId } from './node-id.js';
|
|
5
|
+
export const placeItemsTool = {
|
|
6
|
+
name: 'place_items',
|
|
7
|
+
title: 'Place items',
|
|
8
|
+
description: 'Place one or more catalog items (furniture, fixtures, plants, art, lights) in one call; batch them rather than calling once per item. Each assetId comes from search_assets, never guessed. Positions are level (x, z) metres. An item stands on the floor of the level, or on the host it names (targetNodeId): a wall (art, a sconce: y is the height of its bottom above the floor, required; it goes on the side of the wall the point is on), a ceiling (a pendant, a downlight: it hangs flush under it), or an item standing on the floor (a lamp on a nightstand: it rests on its top; on an object built with add_object it rests on the real surface under the point, such as a porch landing, or a ceiling item hangs from the underside above it, such as a sloped vault, and the result names it in restingOn). A room, a slab or a level as the target means its floor. Each item is placed or refused on its own (asset_not_found; outside_rooms: an indoor item on the floor outside every room of a level that has rooms — garden and outdoor items may stand outside; height_required, item_too_tall, unsupported_host, host_not_found, host_not_on_level; blocks_door: a floor item standing where a door needs space, with a spot in its room that clears every door; too_large_for_room: a floor item its room cannot hold in any turn).',
|
|
9
|
+
input: {
|
|
10
|
+
items: z
|
|
11
|
+
.array(z.object({
|
|
12
|
+
assetId: z.string().min(1).describe('A catalog id from search_assets.'),
|
|
13
|
+
x: z.number().describe('X in level coordinates (metres).'),
|
|
14
|
+
z: z.number().describe('Z in level coordinates (metres).'),
|
|
15
|
+
y: z
|
|
16
|
+
.number()
|
|
17
|
+
.optional()
|
|
18
|
+
.describe("Height above the floor (metres): on a wall, of the item's bottom (required: art centred at eye level is 1.5 − its height / 2, a sconce about 1.5); on an item, a resting height you set rather than its top. Not used on a floor or a ceiling."),
|
|
19
|
+
targetNodeId: NodeId.optional().describe("The host: a wall, a ceiling or an item standing on the floor; a room, a slab or a level means its floor. Default: the level's floor."),
|
|
20
|
+
rotation: measurement('angle', 'deg', {
|
|
21
|
+
description: 'Turn about the vertical (default 0).',
|
|
22
|
+
}).optional(),
|
|
23
|
+
}))
|
|
24
|
+
.min(1)
|
|
25
|
+
.max(64)
|
|
26
|
+
.describe('The items to place.'),
|
|
27
|
+
...levelTarget,
|
|
28
|
+
},
|
|
29
|
+
};
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A sane, expected failure of an agent operation: the request cannot be done as asked, and the
|
|
3
|
+
* message says why and what would work ("Wall wall_a is 0.80 m long, too short for a 0.90 m
|
|
4
|
+
* door."). Every surface answers it the same way, `{ error, code, ...details }`, and counts it by
|
|
5
|
+
* `code` — a refusal is information for the model, not a crash.
|
|
6
|
+
*/
|
|
7
|
+
export declare class AgentRefusal extends Error {
|
|
8
|
+
readonly code: string;
|
|
9
|
+
readonly details: Record<string, unknown>;
|
|
10
|
+
readonly name = "AgentRefusal";
|
|
11
|
+
constructor(code: string, message: string, details?: Record<string, unknown>);
|
|
12
|
+
}
|
|
13
|
+
export declare function isAgentRefusal(error: unknown): error is AgentRefusal;
|
|
14
|
+
export declare function refuse(code: string, message: string, details?: Record<string, unknown>): never;
|
|
15
|
+
/** The answer both surfaces return for a refusal. */
|
|
16
|
+
export declare function refusalPayload(error: AgentRefusal): {
|
|
17
|
+
error: string;
|
|
18
|
+
code: string;
|
|
19
|
+
};
|
|
20
|
+
//# sourceMappingURL=refusal.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"refusal.d.ts","sourceRoot":"","sources":["../../src/agent-tools/refusal.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,qBAAa,YAAa,SAAQ,KAAK;IAGnC,QAAQ,CAAC,IAAI,EAAE,MAAM;IAErB,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC;IAJ3C,SAAkB,IAAI,kBAAiB;gBAE5B,IAAI,EAAE,MAAM,EACrB,OAAO,EAAE,MAAM,EACN,OAAO,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAM;CAIjD;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,YAAY,CAOpE;AAED,wBAAgB,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,KAAK,CAE9F;AAED,qDAAqD;AACrD,wBAAgB,cAAc,CAAC,KAAK,EAAE,YAAY;;;EAEjD"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A sane, expected failure of an agent operation: the request cannot be done as asked, and the
|
|
3
|
+
* message says why and what would work ("Wall wall_a is 0.80 m long, too short for a 0.90 m
|
|
4
|
+
* door."). Every surface answers it the same way, `{ error, code, ...details }`, and counts it by
|
|
5
|
+
* `code` — a refusal is information for the model, not a crash.
|
|
6
|
+
*/
|
|
7
|
+
export class AgentRefusal extends Error {
|
|
8
|
+
code;
|
|
9
|
+
details;
|
|
10
|
+
name = 'AgentRefusal';
|
|
11
|
+
constructor(code, message, details = {}) {
|
|
12
|
+
super(message);
|
|
13
|
+
this.code = code;
|
|
14
|
+
this.details = details;
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
export function isAgentRefusal(error) {
|
|
18
|
+
return (error instanceof AgentRefusal ||
|
|
19
|
+
(error instanceof Error &&
|
|
20
|
+
error.name === 'AgentRefusal' &&
|
|
21
|
+
typeof error.code === 'string'));
|
|
22
|
+
}
|
|
23
|
+
export function refuse(code, message, details) {
|
|
24
|
+
throw new AgentRefusal(code, message, details);
|
|
25
|
+
}
|
|
26
|
+
/** The answer both surfaces return for a refusal. */
|
|
27
|
+
export function refusalPayload(error) {
|
|
28
|
+
return { error: error.message, code: error.code, ...error.details };
|
|
29
|
+
}
|