@pascal-app/core 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/wall/wall-layer-bands.js +109 -0
  990. package/dist/systems/wall/wall-merge.d.ts +20 -1
  991. package/dist/systems/wall/wall-merge.d.ts.map +1 -1
  992. package/dist/systems/wall/wall-merge.js +189 -18
  993. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  994. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-mitering.js +70 -20
  996. package/dist/systems/wall/wall-operations.d.ts +1 -1
  997. package/dist/systems/wall/wall-operations.d.ts.map +1 -1
  998. package/dist/systems/wall/wall-operations.js +2 -1
  999. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1000. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1001. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1002. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1003. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-room-sides.js +14 -0
  1005. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1006. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-step-openings.js +32 -0
  1008. package/dist/systems/wall/wall-top.d.ts +2 -6
  1009. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1010. package/dist/systems/wall/wall-top.js +3 -9
  1011. package/dist/systems/wall/wall-topology.d.ts +21 -0
  1012. package/dist/systems/wall/wall-topology.d.ts.map +1 -1
  1013. package/dist/systems/wall/wall-topology.js +405 -4
  1014. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1015. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1016. package/dist/utils/clone-scene-graph.js +123 -15
  1017. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
  1018. package/dist/utils/ensure-scene-openings.d.ts.map +1 -0
  1019. package/dist/utils/ensure-scene-openings.js +29 -0
  1020. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
  1021. package/dist/utils/exterior-threshold-migration.d.ts.map +1 -0
  1022. package/dist/utils/exterior-threshold-migration.js +114 -0
  1023. package/dist/utils/floor-follow-migration.d.ts +3 -0
  1024. package/dist/utils/floor-follow-migration.d.ts.map +1 -0
  1025. package/dist/utils/floor-follow-migration.js +29 -0
  1026. package/dist/utils/floor-opening-migration.d.ts +13 -0
  1027. package/dist/utils/floor-opening-migration.d.ts.map +1 -0
  1028. package/dist/utils/floor-opening-migration.js +148 -0
  1029. package/dist/utils/floor-piece-adoption.d.ts +50 -0
  1030. package/dist/utils/floor-piece-adoption.d.ts.map +1 -0
  1031. package/dist/utils/floor-piece-adoption.js +182 -0
  1032. package/dist/utils/floor-plate-migration.d.ts +4507 -0
  1033. package/dist/utils/floor-plate-migration.d.ts.map +1 -0
  1034. package/dist/utils/floor-plate-migration.js +1360 -0
  1035. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
  1036. package/dist/utils/heal-plan-coordinates.d.ts.map +1 -0
  1037. package/dist/utils/heal-plan-coordinates.js +69 -0
  1038. package/dist/utils/heal-scene-graph.d.ts +20 -6
  1039. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  1040. package/dist/utils/heal-scene-graph.js +61 -16
  1041. package/dist/utils/legacy-material-slots.d.ts +23 -0
  1042. package/dist/utils/legacy-material-slots.d.ts.map +1 -0
  1043. package/dist/utils/legacy-material-slots.js +120 -0
  1044. package/dist/utils/legacy-opening-datums.d.ts +11 -0
  1045. package/dist/utils/legacy-opening-datums.d.ts.map +1 -0
  1046. package/dist/utils/legacy-opening-datums.js +92 -0
  1047. package/dist/utils/legacy-wall-datums.d.ts +6 -0
  1048. package/dist/utils/legacy-wall-datums.d.ts.map +1 -0
  1049. package/dist/utils/legacy-wall-datums.js +199 -0
  1050. package/dist/utils/load-migration.d.ts +28 -0
  1051. package/dist/utils/load-migration.d.ts.map +1 -0
  1052. package/dist/utils/load-migration.js +89 -0
  1053. package/dist/utils/node-defaults.d.ts +37 -0
  1054. package/dist/utils/node-defaults.d.ts.map +1 -0
  1055. package/dist/utils/node-defaults.js +96 -0
  1056. package/dist/utils/normalize-legacy-structure.d.ts +2 -0
  1057. package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
  1058. package/dist/utils/normalize-legacy-structure.js +61 -0
  1059. package/dist/utils/omit-undefined.d.ts +2 -0
  1060. package/dist/utils/omit-undefined.d.ts.map +1 -0
  1061. package/dist/utils/omit-undefined.js +17 -0
  1062. package/dist/utils/owned-floor-opening-migration.d.ts +4489 -0
  1063. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
  1064. package/dist/utils/owned-floor-opening-migration.js +365 -0
  1065. package/dist/utils/reconcile-structure-on-load.d.ts +8965 -0
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  1067. package/dist/utils/reconcile-structure-on-load.js +307 -0
  1068. package/dist/utils/room-zone-migration.d.ts +18 -0
  1069. package/dist/utils/room-zone-migration.d.ts.map +1 -0
  1070. package/dist/utils/room-zone-migration.js +258 -0
  1071. package/dist/utils/scene-migrations.d.ts +16 -1
  1072. package/dist/utils/scene-migrations.d.ts.map +1 -1
  1073. package/dist/utils/scene-migrations.js +15 -1
  1074. package/dist/utils/structure-id.d.ts +4 -0
  1075. package/dist/utils/structure-id.d.ts.map +1 -0
  1076. package/dist/utils/structure-id.js +115 -0
  1077. package/dist/utils/vertical-scene-migration.d.ts +8 -8
  1078. package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
  1079. package/dist/utils/vertical-scene-migration.js +18 -8
  1080. package/dist/utils/wall-assembly-migration.d.ts +14 -0
  1081. package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
  1082. package/dist/utils/wall-assembly-migration.js +23 -0
  1083. package/dist/utils/wall-face-migration.d.ts +23 -0
  1084. package/dist/utils/wall-face-migration.d.ts.map +1 -0
  1085. package/dist/utils/wall-face-migration.js +246 -0
  1086. package/dist/validation/opening-bounds.d.ts +36 -0
  1087. package/dist/validation/opening-bounds.d.ts.map +1 -0
  1088. package/dist/validation/opening-bounds.js +34 -0
  1089. package/dist/validation/validate-build-json.d.ts +2 -0
  1090. package/dist/validation/validate-build-json.d.ts.map +1 -1
  1091. package/dist/validation/validate-build-json.js +36 -1
  1092. package/package.json +36 -3
  1093. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
  1094. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
  1095. package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
  1096. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
  1097. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
  1098. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -0,0 +1,559 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { getActiveRoofHeight } from '../schema/index.js';
3
+ import { getLevelElevations } from '../services/storey.js';
4
+ import { resolveWallExteriorSide } from '../systems/wall/wall-assembly.js';
5
+ /** How high up its storey an interior view cuts a floor: low enough to see every room. */
6
+ const INTERIOR_CUT = 0.65;
7
+ /** Degrees above the horizon an interior view looks down from, by default. */
8
+ const INTERIOR_ELEVATION = 55;
9
+ /** A node and every node it stands under, nearest first. */
10
+ function ancestry(nodes, node) {
11
+ const chain = [];
12
+ for (let at = node; at && !chain.includes(at); at = nodes[at.parentId ?? ''])
13
+ chain.push(at);
14
+ return chain;
15
+ }
16
+ /**
17
+ * What an interior view of a floor shows, from the scene the host renders: the floor's box (its
18
+ * walls' extent, its storey's height), the height its walls are cut at, and what the picture leaves
19
+ * out, every other floor and this floor's roofs and ceilings. The live scene is never changed.
20
+ */
21
+ export function sceneViewInterior(nodes, levelId) {
22
+ const level = nodes[levelId];
23
+ if (level?.type !== 'level')
24
+ refuse('interior_level_invalid', `An interior view needs a level id: ${levelId} is none.`, {
25
+ levelId,
26
+ });
27
+ for (const node of ancestry(nodes, level)) {
28
+ // A hidden site drops only its own ground and lot line: what stands on it still shows.
29
+ if (node.visible === false && node.type !== 'site')
30
+ refuse('interior_hidden', `${node.type} ${node.id} is hidden: show it to look inside.`, {
31
+ target: node.id,
32
+ });
33
+ // The cut is level: a building tipped off the vertical has no floor to cut across.
34
+ if (node.type === 'building' && (node.rotation[0] !== 0 || node.rotation[2] !== 0))
35
+ refuse('interior_transform_unsupported', 'An interior view needs an upright building.', {
36
+ target: node.id,
37
+ });
38
+ }
39
+ const hiddenIds = Object.values(nodes)
40
+ .filter((node) => node.type === 'level'
41
+ ? node.id !== levelId
42
+ : (node.type === 'roof' || node.type === 'ceiling') &&
43
+ ancestry(nodes, node).some((at) => at.id === levelId))
44
+ .map((node) => node.id);
45
+ if (level.children.length && level.children.every((id) => hiddenIds.includes(id)))
46
+ refuse('interior_level_invalid', `${levelId} holds only roofs and ceilings, which an interior view leaves out: look inside the floor below it.`, { levelId });
47
+ const box = sceneViewBounds(nodes, levelId);
48
+ const storey = getLevelElevations(nodes).get(levelId);
49
+ const baseY = (storey?.baseY ?? 0) + standingOf(nodes, levelId).y;
50
+ const height = storey?.height ?? 3;
51
+ return {
52
+ bounds: { min: [box.min[0], baseY, box.min[2]], max: [box.max[0], baseY + height, box.max[2]] },
53
+ cutHeight: baseY + height * INTERIOR_CUT,
54
+ hiddenIds,
55
+ };
56
+ }
57
+ function cropOf(photo) {
58
+ if (!photo)
59
+ return undefined;
60
+ const [left, top, right, bottom] = photo.region.map(Math.round);
61
+ if (!(right > left && bottom > top))
62
+ refuse('photo_region_invalid', `The region [${photo.region.join(', ')}] holds nothing: give [left, top, right, bottom] in the photo's pixels, right of left and below top.`, { region: photo.region });
63
+ return { source: photo.source, region: [left, top, right, bottom] };
64
+ }
65
+ /** The picture's size: enough to read a facade's bays, few tokens. */
66
+ export const VIEW_SIZE = { w: 1280, h: 800 };
67
+ const ASPECT = VIEW_SIZE.w / VIEW_SIZE.h;
68
+ /** A crop comes back at most this long on either host: the region as the photo has it, never larger than a view. */
69
+ export const PHOTO_CROP_LONGEST = VIEW_SIZE.w;
70
+ /** A crop comes back at least this long, enlarged if smaller, so a small element's detail reads. */
71
+ export const PHOTO_CROP_SHORTEST_LONG_SIDE = 512;
72
+ /** The size a crop of `width` × `height` pixels comes back at. */
73
+ export function photoCropSize(width, height) {
74
+ const longest = Math.max(width, height);
75
+ const scale = longest < PHOTO_CROP_SHORTEST_LONG_SIDE
76
+ ? PHOTO_CROP_SHORTEST_LONG_SIDE / longest
77
+ : Math.min(1, PHOTO_CROP_LONGEST / longest);
78
+ return { width: Math.round(width * scale), height: Math.round(height * scale) };
79
+ }
80
+ const DEFAULT_FOV = 45;
81
+ const DEFAULT_ELEVATION = 12;
82
+ const MARGIN = 1.08;
83
+ /** In plan, x runs east and z south: north is the plan's top edge. */
84
+ const COMPASS = {
85
+ north: [0, -1],
86
+ 'north-east': [Math.SQRT1_2, -Math.SQRT1_2],
87
+ east: [1, 0],
88
+ 'south-east': [Math.SQRT1_2, Math.SQRT1_2],
89
+ south: [0, 1],
90
+ 'south-west': [-Math.SQRT1_2, Math.SQRT1_2],
91
+ west: [-1, 0],
92
+ 'north-west': [-Math.SQRT1_2, -Math.SQRT1_2],
93
+ };
94
+ /**
95
+ * What a view frames: the walls of the target (a building, a level, a wall) or a zone's outline,
96
+ * each at its storey's height; every wall by default. Plan guides never count: an imported plan
97
+ * is drawn much larger than its building.
98
+ */
99
+ /** A door or a window and the wall it is in, when the target is one. */
100
+ function openingOf(nodes, target) {
101
+ if (target?.type !== 'door' && target?.type !== 'window')
102
+ return null;
103
+ const wall = nodes[target.wallId ?? target.parentId ?? ''];
104
+ return wall?.type === 'wall' && !target.roofSegmentId ? { opening: target, wall } : null;
105
+ }
106
+ /**
107
+ * An opening's box, at detail scale: along its wall, centred at its height on the storey,
108
+ * as deep as the wall.
109
+ */
110
+ function openingBox({ opening, wall, }, baseY) {
111
+ const [dx, dz] = [wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]];
112
+ const length = Math.hypot(dx, dz) || 1;
113
+ const [ux, uz] = [dx / length, dz / length];
114
+ const [nx, nz] = [-uz, ux];
115
+ const along = opening.position[0];
116
+ const [cx, cz] = [wall.start[0] + ux * along, wall.start[1] + uz * along];
117
+ const [half, depth] = [opening.width / 2, (wall.thickness ?? 0.2) / 2];
118
+ const xs = [-1, 1].flatMap((a) => [-1, 1].map((n) => cx + ux * half * a + nx * depth * n));
119
+ const zs = [-1, 1].flatMap((a) => [-1, 1].map((n) => cz + uz * half * a + nz * depth * n));
120
+ const y = baseY + opening.position[1];
121
+ return {
122
+ min: [Math.min(...xs), y - opening.height / 2, Math.min(...zs)],
123
+ max: [Math.max(...xs), y + opening.height / 2, Math.max(...zs)],
124
+ };
125
+ }
126
+ /** An item standing on a floor, by its asset's dimensions and its turn. */
127
+ function itemBox(item, baseY) {
128
+ const [w, h, d] = item.asset.dimensions;
129
+ const turn = item.rotation?.[1] ?? 0;
130
+ const [c, s] = [Math.abs(Math.cos(turn)), Math.abs(Math.sin(turn))];
131
+ const [hx, hz] = [(w * c + d * s) / 2, (w * s + d * c) / 2];
132
+ const [x, y, z] = item.position;
133
+ return { min: [x - hx, baseY + y, z - hz], max: [x + hx, baseY + y + h, z + hz] };
134
+ }
135
+ /**
136
+ * Where an item stands in its level's frame, through the host place_items gave it: on a level as
137
+ * placed; on a wall along it and off its face (the wall's local +z is its left); under a ceiling at
138
+ * the ceiling's height (its x and z are the level's); on another item in that item's turned frame.
139
+ */
140
+ function itemLevelPose(nodes, item, storeyHeight) {
141
+ const parent = nodes[item.parentId ?? ''];
142
+ const [px, py, pz] = item.position;
143
+ const yaw = item.rotation?.[1] ?? 0;
144
+ if (parent?.type === 'level')
145
+ return { x: px, y: py, z: pz, yaw, levelId: parent.id };
146
+ if (parent?.type === 'wall') {
147
+ const [dx, dz] = [parent.end[0] - parent.start[0], parent.end[1] - parent.start[1]];
148
+ const length = Math.hypot(dx, dz) || 1;
149
+ const [ux, uz] = [dx / length, dz / length];
150
+ return {
151
+ x: parent.start[0] + ux * px - uz * pz,
152
+ y: py,
153
+ z: parent.start[1] + uz * px + ux * pz,
154
+ yaw,
155
+ levelId: parent.parentId ?? '',
156
+ };
157
+ }
158
+ if (parent?.type === 'ceiling') {
159
+ const levelId = parent.parentId ?? '';
160
+ return { x: px, y: (parent.height ?? storeyHeight(levelId)) + py, z: pz, yaw, levelId };
161
+ }
162
+ if (parent?.type === 'item') {
163
+ const host = itemLevelPose(nodes, parent, storeyHeight);
164
+ if (!host)
165
+ return null;
166
+ const [c, s] = [Math.cos(host.yaw), Math.sin(host.yaw)];
167
+ return {
168
+ x: host.x + c * px + s * pz,
169
+ y: host.y + py,
170
+ z: host.z - s * px + c * pz,
171
+ yaw: host.yaw + yaw,
172
+ levelId: host.levelId,
173
+ };
174
+ }
175
+ return null;
176
+ }
177
+ /** A hosted item's box: its footprint squared (any turn), its height from where it rests. */
178
+ function hostedItemBox(item, pose, baseY) {
179
+ const [w, h, d] = item.asset.dimensions;
180
+ const half = Math.max(w, d) / 2;
181
+ return {
182
+ min: [pose.x - half, baseY + pose.y, pose.z - half],
183
+ max: [pose.x + half, baseY + pose.y + h, pose.z + half],
184
+ };
185
+ }
186
+ /** A box of at least `least` metres tall, so a flat element still frames. */
187
+ const tall = (box, least) => box.max[1] - box.min[1] >= least
188
+ ? box
189
+ : { min: box.min, max: [box.max[0], box.min[1] + least, box.max[2]] };
190
+ /**
191
+ * A site element's box, at detail scale (view_scene once could not look at the steps an agent
192
+ * built): a column round its position, a fence along its run, a slab over its outline, a stair
193
+ * round its foot as far as it could reach.
194
+ */
195
+ function siteBox(node, baseY) {
196
+ if (node.type === 'column') {
197
+ const column = node;
198
+ const half = column.crossSection === 'round' ? column.radius : Math.max(column.width, column.depth) / 2;
199
+ const [x, , z] = column.position;
200
+ return { min: [x - half, baseY, z - half], max: [x + half, baseY + column.height, z + half] };
201
+ }
202
+ if (node.type === 'fence') {
203
+ const fence = node;
204
+ const points = [fence.start, fence.end, ...(fence.path ?? [])];
205
+ const half = fence.thickness / 2;
206
+ return {
207
+ min: [
208
+ Math.min(...points.map((p) => p[0])) - half,
209
+ baseY,
210
+ Math.min(...points.map((p) => p[1])) - half,
211
+ ],
212
+ max: [
213
+ Math.max(...points.map((p) => p[0])) + half,
214
+ baseY + fence.height,
215
+ Math.max(...points.map((p) => p[1])) + half,
216
+ ],
217
+ };
218
+ }
219
+ if (node.type === 'slab') {
220
+ const polygon = node.polygon;
221
+ const top = baseY + (node.elevation ?? 0);
222
+ return tall({
223
+ min: [Math.min(...polygon.map((p) => p[0])), top, Math.min(...polygon.map((p) => p[1]))],
224
+ max: [Math.max(...polygon.map((p) => p[0])), top, Math.max(...polygon.map((p) => p[1]))],
225
+ }, 0.3);
226
+ }
227
+ if (node.type === 'stair') {
228
+ const stair = node;
229
+ const rise = stair.totalRise ?? 1;
230
+ const reach = Math.max(stair.width ?? 1, (rise / 0.17) * 0.28);
231
+ const [x, , z] = stair.position;
232
+ return {
233
+ min: [x - reach, baseY, z - reach],
234
+ max: [x + reach, baseY + Math.max(rise, 0.3), z + reach],
235
+ };
236
+ }
237
+ return null;
238
+ }
239
+ /**
240
+ * A roof's box: its segments' footprints in the plan, from the roof's seat to the highest peak. A
241
+ * roof holds no wall, so a roof, or the roof level it stands on, framed nothing.
242
+ */
243
+ function roofBox(nodes, roof, baseY) {
244
+ const seat = baseY + roof.position[1];
245
+ const turn = ([x, z], angle) => [
246
+ x * Math.cos(angle) - z * Math.sin(angle),
247
+ x * Math.sin(angle) + z * Math.cos(angle),
248
+ ];
249
+ const points = [];
250
+ let peak = seat;
251
+ for (const id of roof.children ?? []) {
252
+ const segment = nodes[id];
253
+ if (segment?.type !== 'roof-segment')
254
+ continue;
255
+ for (const [sx, sz] of [
256
+ [-1, -1],
257
+ [1, -1],
258
+ [1, 1],
259
+ [-1, 1],
260
+ ]) {
261
+ // The segment's corner in the roof, then the roof's in the plan: the inverse of the turns
262
+ // the roof's geometry reads a plan point with.
263
+ const [cx, cz] = turn([(sx * segment.width) / 2, (sz * segment.depth) / 2], -segment.rotation);
264
+ const [px, pz] = turn([cx + segment.position[0], cz + segment.position[2]], -roof.rotation);
265
+ points.push([px + roof.position[0], pz + roof.position[2]]);
266
+ }
267
+ peak = Math.max(peak, seat + segment.position[1] + segment.wallHeight + getActiveRoofHeight(segment));
268
+ }
269
+ if (!points.length)
270
+ return null;
271
+ return tall({
272
+ min: [Math.min(...points.map((p) => p[0])), seat, Math.min(...points.map((p) => p[1]))],
273
+ max: [Math.max(...points.map((p) => p[0])), peak, Math.max(...points.map((p) => p[1]))],
274
+ }, 0.3);
275
+ }
276
+ /** What frames a node standing on a level: a site element, or a roof. */
277
+ function levelChildBox(nodes, node, baseY) {
278
+ return node.type === 'roof' ? roofBox(nodes, node, baseY) : siteBox(node, baseY);
279
+ }
280
+ /**
281
+ * The side an opening is seen from by default: its outside, when its wall knows it; else the
282
+ * side it faces.
283
+ */
284
+ function outsideSide(opening, wall, yaw) {
285
+ const [nx, nz] = outwardOf(opening, wall, yaw);
286
+ return Object.keys(COMPASS).reduce((best, side) => COMPASS[side][0] * nx + COMPASS[side][1] * nz > COMPASS[best][0] * nx + COMPASS[best][1] * nz
287
+ ? side
288
+ : best);
289
+ }
290
+ /**
291
+ * The way an opening's wall faces outward, a unit vector in the site's plan (x, z), turned with
292
+ * its building. The wall's +normal is perp(end - start) = (-dz, dx).
293
+ */
294
+ function outwardOf(opening, wall, yaw) {
295
+ const [dx, dz] = [wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]];
296
+ const facing = Math.abs(opening.rotation?.[1] ?? 0) > Math.PI / 2 ? -1 : 1;
297
+ const sign = resolveWallExteriorSide(wall) ?? facing;
298
+ const length = Math.hypot(dx, dz) || 1;
299
+ const [ux, uz] = [(-dz * sign) / length, (dx * sign) / length];
300
+ // `+ 0` so a vector along an axis reads 0, not -0.
301
+ return [ux * Math.cos(yaw) + uz * Math.sin(yaw) + 0, -ux * Math.sin(yaw) + uz * Math.cos(yaw) + 0];
302
+ }
303
+ const AT_ORIGIN = { x: 0, y: 0, z: 0, yaw: 0 };
304
+ function standingOf(nodes, levelId) {
305
+ const level = levelId ? nodes[levelId] : undefined;
306
+ const building = level?.type === 'level' ? nodes[level.parentId ?? ''] : undefined;
307
+ if (building?.type !== 'building')
308
+ return AT_ORIGIN;
309
+ const [x, y, z] = building.position;
310
+ return { x, y, z, yaw: building.rotation[1] ?? 0 };
311
+ }
312
+ /** A plan point of the building's frame, on the site: turned about the building's origin, then moved. */
313
+ const onSite = ([px, pz], at) => [
314
+ at.x + px * Math.cos(at.yaw) + pz * Math.sin(at.yaw),
315
+ at.z - px * Math.sin(at.yaw) + pz * Math.cos(at.yaw),
316
+ ];
317
+ /** A box of the building's frame, on the site: the box of its turned corners. */
318
+ function placedBox(box, at) {
319
+ if (at === AT_ORIGIN)
320
+ return box;
321
+ const corners = [
322
+ [box.min[0], box.min[2]],
323
+ [box.max[0], box.min[2]],
324
+ [box.max[0], box.max[2]],
325
+ [box.min[0], box.max[2]],
326
+ ].map((corner) => onSite(corner, at));
327
+ return {
328
+ min: [
329
+ Math.min(...corners.map((c) => c[0])),
330
+ box.min[1] + at.y,
331
+ Math.min(...corners.map((c) => c[1])),
332
+ ],
333
+ max: [
334
+ Math.max(...corners.map((c) => c[0])),
335
+ box.max[1] + at.y,
336
+ Math.max(...corners.map((c) => c[1])),
337
+ ],
338
+ };
339
+ }
340
+ export function sceneViewBounds(nodes, targetId) {
341
+ const target = targetId ? nodes[targetId] : undefined;
342
+ if (targetId && !target)
343
+ refuse('target_not_found', `Nothing to look at: ${targetId} is not in the scene.`, {
344
+ target: targetId,
345
+ });
346
+ const elevations = getLevelElevations(nodes);
347
+ const baseOf = (levelId) => (levelId ? elevations.get(levelId)?.baseY : undefined) ?? 0;
348
+ const placed = (box, levelId) => placedBox(box, standingOf(nodes, levelId));
349
+ const opening = openingOf(nodes, target);
350
+ if (opening)
351
+ return placed(openingBox(opening, baseOf(opening.wall.parentId)), opening.wall.parentId);
352
+ if (target?.type === 'item' && nodes[target.parentId ?? '']?.type === 'level')
353
+ return placed(itemBox(target, baseOf(target.parentId)), target.parentId);
354
+ if (target?.type === 'item') {
355
+ const pose = itemLevelPose(nodes, target, (id) => elevations.get(id)?.height ?? 2.5);
356
+ if (pose)
357
+ return placed(hostedItemBox(target, pose, baseOf(pose.levelId)), pose.levelId);
358
+ }
359
+ const site = target && nodes[target.parentId ?? '']?.type === 'level'
360
+ ? levelChildBox(nodes, target, baseOf(target.parentId))
361
+ : null;
362
+ if (site)
363
+ return placed(site, target.parentId);
364
+ const levelOf = (node) => (node.parentId ? nodes[node.parentId] : undefined);
365
+ const outlines = [];
366
+ // With no walls yet, what the level holds frames it: furniture placed from a plan before the
367
+ // walls are built, a site with its paving and fences.
368
+ const held = [];
369
+ for (const node of Object.values(nodes)) {
370
+ const level = levelOf(node);
371
+ if (level?.type !== 'level')
372
+ continue;
373
+ const inTarget = !target ||
374
+ target.id === node.id ||
375
+ target.id === level.id ||
376
+ (target.type === 'building' && level.parentId === target.id);
377
+ if (!inTarget)
378
+ continue;
379
+ const at = standingOf(nodes, level.id);
380
+ if (node.type === 'wall')
381
+ outlines.push({
382
+ points: [node.start, node.end].map((point) => onSite(point, at)),
383
+ levelId: level.id,
384
+ });
385
+ else if (node.type === 'zone' && target?.id === node.id)
386
+ outlines.push({
387
+ points: node.polygon.map((point) => onSite(point, at)),
388
+ levelId: level.id,
389
+ });
390
+ else if (node.type === 'item')
391
+ held.push(placedBox(itemBox(node, baseOf(level.id)), at));
392
+ else {
393
+ const box = levelChildBox(nodes, node, baseOf(level.id));
394
+ if (box)
395
+ held.push(placedBox(box, at));
396
+ }
397
+ }
398
+ if (!outlines.length && held.length)
399
+ return {
400
+ min: [0, 1, 2].map((axis) => Math.min(...held.map((box) => box.min[axis]))),
401
+ max: [0, 1, 2].map((axis) => Math.max(...held.map((box) => box.max[axis]))),
402
+ };
403
+ if (!outlines.length)
404
+ refuse('nothing_to_view', target
405
+ ? `${target.type} ${target.id} holds nothing built to look at: give a building, a level, a wall, a zone or what was placed.`
406
+ : 'The scene has nothing built yet.', targetId ? { target: targetId } : {});
407
+ const min = [Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY];
408
+ const max = [Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY];
409
+ for (const { points, levelId } of outlines) {
410
+ const storey = elevations.get(levelId) ?? { baseY: 0, height: 3 };
411
+ const lift = standingOf(nodes, levelId).y;
412
+ min[1] = Math.min(min[1], storey.baseY + lift);
413
+ max[1] = Math.max(max[1], storey.baseY + storey.height + lift);
414
+ for (const [x, z] of points) {
415
+ min[0] = Math.min(min[0], x);
416
+ max[0] = Math.max(max[0], x);
417
+ min[2] = Math.min(min[2], z);
418
+ max[2] = Math.max(max[2], z);
419
+ }
420
+ }
421
+ return { min, max };
422
+ }
423
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
424
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
425
+ const cross = (a, b) => [
426
+ a[1] * b[2] - a[2] * b[1],
427
+ a[2] * b[0] - a[0] * b[2],
428
+ a[0] * b[1] - a[1] * b[0],
429
+ ];
430
+ const unit = (a) => {
431
+ const length = Math.hypot(...a) || 1;
432
+ return [a[0] / length, a[1] / length, a[2] / length];
433
+ };
434
+ const round = (value) => Math.round(value * 100) / 100;
435
+ /**
436
+ * Where the eye stands: on the side asked (south-west by default), a few degrees up, far enough
437
+ * that the whole target is in frame; or at a street-level height; or exactly where it is put.
438
+ * The orthographic view looks square on and is as wide as the target seen from there.
439
+ */
440
+ export function sceneViewPose(box, input) {
441
+ const centre = [
442
+ (box.min[0] + box.max[0]) / 2,
443
+ (box.min[1] + box.max[1]) / 2,
444
+ (box.min[2] + box.max[2]) / 2,
445
+ ];
446
+ const radius = Math.hypot(...sub(box.max, box.min)) / 2 || 1;
447
+ const side = input.from ?? 'south-west';
448
+ const elevation = ((side === 'above' ? 89 : (input.elevation ?? DEFAULT_ELEVATION)) * Math.PI) / 180;
449
+ const [dx, dz] = side === 'above' ? COMPASS.south : COMPASS[side];
450
+ const direction = [Math.cos(elevation) * dx, Math.sin(elevation), Math.cos(elevation) * dz];
451
+ const corners = [];
452
+ for (const x of [box.min[0], box.max[0]])
453
+ for (const y of [box.min[1], box.max[1]])
454
+ for (const z of [box.min[2], box.max[2]])
455
+ corners.push([x, y, z]);
456
+ const placed = input.position;
457
+ if (input.projection === 'orthographic') {
458
+ const position = placed ?? [
459
+ centre[0] + direction[0] * radius * 4,
460
+ centre[1] + direction[1] * radius * 4,
461
+ centre[2] + direction[2] * radius * 4,
462
+ ];
463
+ const forward = unit(sub(centre, position));
464
+ const right = unit(cross(forward, [0, 1, 0]));
465
+ const up = cross(right, forward);
466
+ let halfWidth = 0;
467
+ let halfHeight = 0;
468
+ for (const corner of corners) {
469
+ const offset = sub(corner, centre);
470
+ halfWidth = Math.max(halfWidth, Math.abs(dot(offset, right)));
471
+ halfHeight = Math.max(halfHeight, Math.abs(dot(offset, up)));
472
+ }
473
+ return {
474
+ projection: 'orthographic',
475
+ position: position.map(round),
476
+ target: centre,
477
+ viewWidth: round(Math.max(halfWidth * 2, halfHeight * 2 * ASPECT) * MARGIN + 0.01),
478
+ };
479
+ }
480
+ const fov = input.fov ?? DEFAULT_FOV;
481
+ if (placed)
482
+ return { projection: 'perspective', position: placed, target: centre, fov };
483
+ const vertical = (fov * Math.PI) / 180;
484
+ const horizontal = 2 * Math.atan(Math.tan(vertical / 2) * ASPECT);
485
+ const distance = (radius / Math.sin(Math.min(vertical, horizontal) / 2)) * MARGIN;
486
+ const position = input.eyeHeight === undefined
487
+ ? [
488
+ centre[0] + direction[0] * distance,
489
+ centre[1] + direction[1] * distance,
490
+ centre[2] + direction[2] * distance,
491
+ ]
492
+ : [centre[0] + dx * distance, input.eyeHeight, centre[2] + dz * distance];
493
+ return {
494
+ projection: 'perspective',
495
+ position: (input.eyeHeight === undefined
496
+ ? position.map(round)
497
+ : [round(position[0]), input.eyeHeight, round(position[2])]),
498
+ target: centre,
499
+ fov,
500
+ };
501
+ }
502
+ /**
503
+ * The view to render and its size: from a photo's camera at the photo's aspect, so the two lay
504
+ * one beside the other; else framing the target at the standard size.
505
+ */
506
+ /** What a view comes with, on both surfaces: a picture to compare, not a measure. */
507
+ export function sceneViewNote() {
508
+ return 'A picture to compare with the reference, not a measure: take sizes and counts from the tools.';
509
+ }
510
+ export function sceneViewPlan(nodes, input) {
511
+ const { camera } = input;
512
+ const crop = cropOf(input.photo);
513
+ const inside = input.interior && sceneViewInterior(nodes, input.interior.levelId);
514
+ const interior = input.interior && { levelId: input.interior.levelId };
515
+ const target = input.target ? nodes[input.target] : undefined;
516
+ // An interior view shows this floor alone, without its roofs and ceilings: a target left out of
517
+ // the picture would frame nothing shown.
518
+ if (interior && inside && target) {
519
+ const chain = ancestry(nodes, target);
520
+ const left = chain.find((node) => inside.hiddenIds.includes(node.id));
521
+ if (left || !chain.some((node) => node.id === interior.levelId))
522
+ refuse('interior_target_elsewhere', left && left.type !== 'level'
523
+ ? `${target.type} ${target.id} is left out of an interior view, as the floor's roofs and ceilings are: target something on the floor you look inside.`
524
+ : `${target.type} ${target.id} is not on ${interior.levelId}: target something on the floor you look inside.`, { target: target.id, levelId: interior.levelId });
525
+ }
526
+ if (camera) {
527
+ const own = ['from', 'position', 'elevation', 'eyeHeight', 'fov', 'projection'].filter((key) => input[key] !== undefined);
528
+ if (own.length)
529
+ refuse('camera_and_viewpoint', `Give the photo's camera or a viewpoint of your own, not both (${own.join(', ')}).`, { fields: own });
530
+ return {
531
+ pose: {
532
+ projection: 'perspective',
533
+ position: camera.position,
534
+ target: camera.target,
535
+ fov: camera.fov,
536
+ },
537
+ size: { w: VIEW_SIZE.w, h: Math.round(VIEW_SIZE.w / camera.aspect) },
538
+ ...(crop ? { crop } : {}),
539
+ ...(interior ? { interior } : {}),
540
+ };
541
+ }
542
+ const opening = openingOf(nodes, target);
543
+ const from = input.from ??
544
+ (opening && !input.position
545
+ ? outsideSide(opening.opening, opening.wall, standingOf(nodes, opening.wall.parentId).yaw)
546
+ : undefined);
547
+ // Inside a floor, the eye looks down into it over the cut walls.
548
+ const lookDown = inside && input.elevation === undefined && input.eyeHeight === undefined;
549
+ return {
550
+ pose: sceneViewPose(input.target || !inside ? sceneViewBounds(nodes, input.target) : inside.bounds, {
551
+ ...input,
552
+ ...(lookDown ? { elevation: INTERIOR_ELEVATION } : {}),
553
+ ...(from ? { from } : {}),
554
+ }),
555
+ size: { ...VIEW_SIZE },
556
+ ...(crop ? { crop } : {}),
557
+ ...(interior ? { interior } : {}),
558
+ };
559
+ }
@@ -0,0 +1,14 @@
1
+ import type { AgentOperation } from './types.js';
2
+ type SearchAssetsInput = {
3
+ queries: {
4
+ query: string;
5
+ category?: string;
6
+ }[];
7
+ };
8
+ /**
9
+ * `search_assets`: the host's item library, one group of hits per query. A miss points to
10
+ * add_object, the way to build what no library holds, without naming a design for it.
11
+ */
12
+ export declare const searchAssets: AgentOperation<SearchAssetsInput>;
13
+ export {};
14
+ //# sourceMappingURL=search-assets.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"search-assets.d.ts","sourceRoot":"","sources":["../../src/agent-operations/search-assets.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,iBAAiB,GAAG;IAAE,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,CAAA;AAY5E;;;GAGG;AACH,eAAO,MAAM,YAAY,EAAE,cAAc,CAAC,iBAAiB,CA0B1D,CAAA"}
@@ -0,0 +1,42 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ function matches(item, { query, category }) {
3
+ if (category && item.category !== category)
4
+ return false;
5
+ const haystack = [item.id, item.name, item.category, ...(item.tags ?? [])].join(' ').toLowerCase();
6
+ return query
7
+ .toLowerCase()
8
+ .split(/\s+/)
9
+ .filter(Boolean)
10
+ .every((term) => haystack.includes(term));
11
+ }
12
+ /**
13
+ * `search_assets`: the host's item library, one group of hits per query. A miss points to
14
+ * add_object, the way to build what no library holds, without naming a design for it.
15
+ */
16
+ export const searchAssets = (_nodes, { queries }, context) => {
17
+ const catalog = context.catalog;
18
+ if (!catalog)
19
+ refuse('no_catalog', 'This host has no item library to search; nothing can be placed from one.');
20
+ const groups = queries.map((entry) => {
21
+ const results = catalog
22
+ .filter((item) => matches(item, entry))
23
+ .map((item) => ({
24
+ id: item.id,
25
+ name: item.name,
26
+ category: item.category,
27
+ dimensions: item.dimensions ?? [1, 1, 1],
28
+ attachTo: item.attachTo ?? null,
29
+ }));
30
+ return { query: entry.query, total: results.length, results };
31
+ });
32
+ const missed = groups.filter((group) => group.total === 0).map((group) => `"${group.query}"`);
33
+ return {
34
+ result: {
35
+ groups,
36
+ total: groups.reduce((sum, group) => sum + group.total, 0),
37
+ ...(missed.length && {
38
+ hint: `Nothing in the library matches ${missed.join(', ')}. Build what it lacks with add_object.`,
39
+ }),
40
+ },
41
+ };
42
+ };
@@ -0,0 +1,12 @@
1
+ import { type MaterialSurface } from '../material-library.js';
2
+ import type { AgentOperation } from './types.js';
3
+ type SearchMaterialsInput = {
4
+ queries: {
5
+ query: string;
6
+ surface?: MaterialSurface;
7
+ }[];
8
+ };
9
+ /** `search_materials`: the library's materials by words, best first, and the words none answers. */
10
+ export declare const searchMaterials: AgentOperation<SearchMaterialsInput>;
11
+ export {};
12
+ //# sourceMappingURL=search-materials.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"search-materials.d.ts","sourceRoot":"","sources":["../../src/agent-operations/search-materials.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,eAAe,EACrB,MAAM,qBAAqB,CAAA;AAC5B,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,KAAK,oBAAoB,GAAG;IAAE,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,OAAO,CAAC,EAAE,eAAe,CAAA;KAAE,EAAE,CAAA;CAAE,CAAA;AA6FvF,oGAAoG;AACpG,eAAO,MAAM,eAAe,EAAE,cAAc,CAAC,oBAAoB,CAoC/D,CAAA"}