@pascal-app/core 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/wall/wall-layer-bands.js +109 -0
  990. package/dist/systems/wall/wall-merge.d.ts +20 -1
  991. package/dist/systems/wall/wall-merge.d.ts.map +1 -1
  992. package/dist/systems/wall/wall-merge.js +189 -18
  993. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  994. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-mitering.js +70 -20
  996. package/dist/systems/wall/wall-operations.d.ts +1 -1
  997. package/dist/systems/wall/wall-operations.d.ts.map +1 -1
  998. package/dist/systems/wall/wall-operations.js +2 -1
  999. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1000. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1001. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1002. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1003. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-room-sides.js +14 -0
  1005. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
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  1007. package/dist/systems/wall/wall-step-openings.js +32 -0
  1008. package/dist/systems/wall/wall-top.d.ts +2 -6
  1009. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1010. package/dist/systems/wall/wall-top.js +3 -9
  1011. package/dist/systems/wall/wall-topology.d.ts +21 -0
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  1014. package/dist/utils/clone-scene-graph.d.ts +6 -0
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  1016. package/dist/utils/clone-scene-graph.js +123 -15
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  1020. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
  1021. package/dist/utils/exterior-threshold-migration.d.ts.map +1 -0
  1022. package/dist/utils/exterior-threshold-migration.js +114 -0
  1023. package/dist/utils/floor-follow-migration.d.ts +3 -0
  1024. package/dist/utils/floor-follow-migration.d.ts.map +1 -0
  1025. package/dist/utils/floor-follow-migration.js +29 -0
  1026. package/dist/utils/floor-opening-migration.d.ts +13 -0
  1027. package/dist/utils/floor-opening-migration.d.ts.map +1 -0
  1028. package/dist/utils/floor-opening-migration.js +148 -0
  1029. package/dist/utils/floor-piece-adoption.d.ts +50 -0
  1030. package/dist/utils/floor-piece-adoption.d.ts.map +1 -0
  1031. package/dist/utils/floor-piece-adoption.js +182 -0
  1032. package/dist/utils/floor-plate-migration.d.ts +4507 -0
  1033. package/dist/utils/floor-plate-migration.d.ts.map +1 -0
  1034. package/dist/utils/floor-plate-migration.js +1360 -0
  1035. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
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  1041. package/dist/utils/legacy-material-slots.d.ts +23 -0
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  1044. package/dist/utils/legacy-opening-datums.d.ts +11 -0
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  1046. package/dist/utils/legacy-opening-datums.js +92 -0
  1047. package/dist/utils/legacy-wall-datums.d.ts +6 -0
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  1050. package/dist/utils/load-migration.d.ts +28 -0
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  1052. package/dist/utils/load-migration.js +89 -0
  1053. package/dist/utils/node-defaults.d.ts +37 -0
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  1064. package/dist/utils/owned-floor-opening-migration.js +365 -0
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  1074. package/dist/utils/structure-id.d.ts +4 -0
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  1077. package/dist/utils/vertical-scene-migration.d.ts +8 -8
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  1079. package/dist/utils/vertical-scene-migration.js +18 -8
  1080. package/dist/utils/wall-assembly-migration.d.ts +14 -0
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  1093. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
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@@ -0,0 +1,255 @@
1
+ import { StairDesignTargets } from '../../schema/nodes/stair.js';
2
+ import { measureStairHeadroom } from './stair-clearance.js';
3
+ import { resolveStairConstruction } from './stair-construction.js';
4
+ import { measureStairDetail } from './stair-detail-budget.js';
5
+ import { createDefaultStairSegment, createStairFlightFromStair, } from './stair-flight.js';
6
+ import { resolveStairArcDimensions } from './stair-layout.js';
7
+ import { resolveStairRailPaths } from './stair-rail-path.js';
8
+ import { resolveStairTotalRise } from './stair-rise-query.js';
9
+ import { resolveStairWinder } from './stair-winder.js';
10
+ export const DEFAULT_STAIR_DESIGN_TARGETS = StairDesignTargets.parse({});
11
+ export function planStairSizing(rise, options = {}) {
12
+ const targets = StairDesignTargets.parse(options.targets ?? {});
13
+ if (!(Number.isFinite(rise) && rise > 0))
14
+ throw new RangeError('Rise must be positive');
15
+ const ratio = rise / targets.maxRiserHeight;
16
+ const stepCount = options.stepCount ?? Math.max(2, Math.ceil(ratio - Number.EPSILON * ratio));
17
+ if (!Number.isSafeInteger(stepCount) || stepCount < 2)
18
+ throw new RangeError('Use at least two whole risers');
19
+ const length = options.runLength ?? stepCount * Math.max(targets.minimumGoing, targets.targetGoing);
20
+ if (!(Number.isFinite(length) && length > 0))
21
+ throw new RangeError('Run must be positive');
22
+ return { stepCount, length, riserHeight: rise / stepCount, going: length / stepCount };
23
+ }
24
+ export function createSizedStairFlight(rise, overrides = {}, targets) {
25
+ const sizing = planStairSizing(rise, {
26
+ stepCount: overrides.stepCount,
27
+ runLength: overrides.length,
28
+ targets,
29
+ });
30
+ return createDefaultStairSegment({
31
+ ...overrides,
32
+ height: rise,
33
+ length: sizing.length,
34
+ stepCount: sizing.stepCount,
35
+ });
36
+ }
37
+ /** Resolves support and arrival against each proposed run before returning a new flight. */
38
+ export function planStairCreation(stair, nodes, dimensions = {}, baseElevation) {
39
+ const resolveRise = (candidate, prospective) => resolveStairTotalRise(candidate, prospective, baseElevation === undefined ? undefined : () => baseElevation);
40
+ let flight = createSizedStairFlight(resolveRise({ ...stair, children: [] }, nodes), dimensions, stair.designTargets);
41
+ for (let iteration = 0;; iteration++) {
42
+ const candidate = { ...stair, stepCount: flight.stepCount, children: [flight.id] };
43
+ const rise = resolveRise(candidate, {
44
+ ...nodes,
45
+ [candidate.id]: candidate,
46
+ [flight.id]: { ...flight, parentId: candidate.id },
47
+ });
48
+ if (Math.abs(rise - flight.height) < 1e-6)
49
+ return { stair: candidate, flight };
50
+ if (iteration === 15)
51
+ throw new RangeError('Stair support and arrival do not converge; choose an explicit rise or run');
52
+ flight = { ...createSizedStairFlight(rise, dimensions, stair.designTargets), id: flight.id };
53
+ }
54
+ }
55
+ export function measureStair(stair, nodes) {
56
+ const totalRise = resolveStairTotalRise(stair, nodes);
57
+ const targets = stair.designTargets ?? DEFAULT_STAIR_DESIGN_TARGETS;
58
+ const diagnostics = [];
59
+ const report = (code, nodeId, message, severity = 'warning') => diagnostics.push({ code, severity, nodeId, message });
60
+ if (!(totalRise > 0))
61
+ report('invalid-rise', stair.id, 'The destination must be above the stair base.', 'error');
62
+ const arc = resolveStairArcDimensions(stair, totalRise);
63
+ if (stair.stairType === 'spiral' &&
64
+ stair.topLandingMode === 'integrated' &&
65
+ stair.topLandingDepth > 2 * Math.PI * arc.walkingRadius)
66
+ report('landing-overlap', stair.id, 'Landing depth exceeds a full circle at the walking line; the visible landing is limited to one circle.');
67
+ const segments = stair.children
68
+ .map((id) => nodes[id])
69
+ .filter((node) => node?.type === 'stair-segment');
70
+ const segmentsById = new Map(segments.map((segment) => [segment.id, segment]));
71
+ const detail = measureStairDetail(stair, segments);
72
+ if (detail.error)
73
+ report('geometry-unresolved', stair.id, detail.error, 'error');
74
+ const flights = stair.stairType !== 'straight'
75
+ ? [
76
+ {
77
+ nodeId: stair.id,
78
+ count: arc.stepCount,
79
+ rise: totalRise,
80
+ length: Math.abs(arc.sweepAngle) * arc.walkingRadius,
81
+ width: arc.width,
82
+ innerGoing: Math.abs(arc.stepSweep) * arc.innerRadius,
83
+ },
84
+ ]
85
+ : (segments.length
86
+ ? segments.filter((segment) => segment.segmentType === 'stair')
87
+ : [createStairFlightFromStair(stair, nodes)]).map((segment) => {
88
+ let winder = null;
89
+ try {
90
+ winder = resolveStairWinder(segment);
91
+ }
92
+ catch (error) {
93
+ report('invalid-winder', segment.id, error instanceof Error ? error.message : String(error), 'error');
94
+ }
95
+ if (winder && winder.narrowEndGoing < 0.1)
96
+ report('narrow-winder-end', segment.id, 'The narrow end of a winder tread is below 0.10 m; check the intended stair use.');
97
+ return {
98
+ nodeId: segments.length ? segment.id : stair.id,
99
+ count: segment.stepCount,
100
+ rise: segment.height,
101
+ length: winder
102
+ ? 2 * (segment.winder.innerGap + segment.winder.walkingLineOffset)
103
+ : segment.length,
104
+ ...(winder ? { minimumGoing: winder.going } : {}),
105
+ width: segment.width,
106
+ innerGoing: winder?.narrowEndGoing ?? null,
107
+ };
108
+ });
109
+ const measurements = flights.map((flight) => {
110
+ const valid = Number.isInteger(flight.count) &&
111
+ flight.count > 0 &&
112
+ flight.length > 0 &&
113
+ flight.rise > 0 &&
114
+ flight.width > 0;
115
+ if (!valid)
116
+ report('invalid-flight', flight.nodeId, 'Flight dimensions and integer riser count must be positive.', 'error');
117
+ const riserHeight = valid ? flight.rise / flight.count : null;
118
+ const going = valid
119
+ ? 'minimumGoing' in flight
120
+ ? (flight.minimumGoing ?? flight.length / flight.count)
121
+ : flight.length / flight.count
122
+ : null;
123
+ if (riserHeight !== null && riserHeight > targets.maxRiserHeight + 1e-6)
124
+ report('riser-target', flight.nodeId, 'Riser height exceeds the design target.');
125
+ if (going !== null && going < targets.minimumGoing - 1e-6)
126
+ report('going-target', flight.nodeId, 'Going is below the design target.');
127
+ const comfort = riserHeight !== null && going !== null ? 2 * riserHeight + going : null;
128
+ if (comfort !== null && (comfort < 0.6 || comfort > 0.65))
129
+ report('comfort-target', flight.nodeId, 'Two risers plus going is outside the 0.60–0.65 m design range.');
130
+ return {
131
+ ...flight,
132
+ construction: resolveStairConstruction(segmentsById.get(flight.nodeId) ?? stair, stair),
133
+ riserHeight,
134
+ going,
135
+ comfort,
136
+ slope: valid ? Math.atan2(flight.rise, flight.length) : null,
137
+ };
138
+ });
139
+ const risers = measurements.flatMap((flight) => flight.riserHeight === null ? [] : [flight.riserHeight]);
140
+ const uniformity = risers.length ? Math.max(...risers) - Math.min(...risers) : 0;
141
+ if (uniformity > 1e-4)
142
+ report('nonuniform-risers', stair.id, 'Flight riser heights differ. Use uniform-riser repair only if this is a proposed design.');
143
+ for (const landing of segments.filter((segment) => stair.stairType === 'straight' && segment.segmentType === 'landing' && segment.height !== 0))
144
+ report('raised-landing', landing.id, 'A landing has a stored rise; inspect its transition before repair.');
145
+ const chainRise = segments.reduce((sum, segment) => sum + segment.height, 0);
146
+ if (stair.stairType === 'straight' && segments.length && Math.abs(chainRise - totalRise) > 1e-4)
147
+ report('arrival-mismatch', stair.id, 'The flight chain does not reach the declared destination.');
148
+ const headroom = measureStairHeadroom(stair, nodes);
149
+ if (headroom.status === 'unresolved')
150
+ report('headroom-unresolved', stair.id, 'Detailed headroom could not be evaluated: check riser counts and the surface query budget.');
151
+ else if (headroom.obstructions.length)
152
+ report('headroom-target', stair.id, 'Overhead surfaces leave less than the target headroom.');
153
+ return {
154
+ totalRise,
155
+ targets,
156
+ detail,
157
+ headroom,
158
+ railings: {
159
+ layout: segments.some((segment) => segment.winder) ||
160
+ stair.railingStyle === 'glass' ||
161
+ stair.railingStyle === 'metal'
162
+ ? 'continuous'
163
+ : (stair.railingPath ?? 'original'),
164
+ style: stair.railingStyle ?? 'balusters',
165
+ guardHeight: stair.railingHeight,
166
+ handrail: stair.handrail ?? null,
167
+ paths: detail.error
168
+ ? null
169
+ : segments.some((segment) => segment.winder) ||
170
+ stair.railingPath === 'continuous' ||
171
+ stair.railingStyle === 'glass' ||
172
+ stair.railingStyle === 'metal'
173
+ ? resolveStairRailPaths(stair, nodes).map((path) => ({
174
+ side: path.side,
175
+ nodeIds: path.nodeIds,
176
+ length: path.points
177
+ .slice(1)
178
+ .reduce((sum, point, i) => sum +
179
+ Math.hypot(point[0] - path.points[i][0], point[1] - path.points[i][1], point[2] - path.points[i][2]), 0),
180
+ }))
181
+ : null,
182
+ },
183
+ flights: measurements,
184
+ riserCount: flights.reduce((sum, flight) => sum + flight.count, 0),
185
+ uniformity,
186
+ diagnostics,
187
+ };
188
+ }
189
+ /** Explicit repair; existing measured flight proportions remain untouched until requested. */
190
+ export function planStairSizingEdit(stair, nodes, fitRun = false) {
191
+ const rise = resolveStairTotalRise(stair, nodes);
192
+ const targets = stair.designTargets ?? DEFAULT_STAIR_DESIGN_TARGETS;
193
+ const updates = [];
194
+ if (stair.stairType !== 'straight') {
195
+ const sizing = planStairSizing(rise, { targets });
196
+ const arc = resolveStairArcDimensions(stair, rise);
197
+ updates.push({
198
+ id: stair.id,
199
+ data: {
200
+ stepCount: sizing.stepCount,
201
+ uniformRisers: true,
202
+ ...(fitRun
203
+ ? { sweepAngle: (Math.sign(arc.sweepAngle || 1) * sizing.length) / arc.walkingRadius }
204
+ : {}),
205
+ },
206
+ });
207
+ return updates;
208
+ }
209
+ const segments = stair.children
210
+ .map((id) => nodes[id])
211
+ .filter((node) => node?.type === 'stair-segment');
212
+ const flights = segments.filter((segment) => segment.segmentType === 'stair');
213
+ if (segments.length && !flights.length)
214
+ throw new RangeError('Add a flight before sizing a stair with only landings');
215
+ const flightRise = rise -
216
+ segments
217
+ .filter((segment) => segment.segmentType === 'landing')
218
+ .reduce((sum, segment) => sum + segment.height, 0);
219
+ const sizing = planStairSizing(flightRise, { targets });
220
+ if (!flights.length) {
221
+ if (fitRun)
222
+ throw new RangeError('Add a flight before fitting the run');
223
+ return [{ id: stair.id, data: { stepCount: sizing.stepCount, uniformRisers: true } }];
224
+ }
225
+ const count = Math.max(2 * flights.length, sizing.stepCount);
226
+ const available = count - 2 * flights.length;
227
+ const run = (flight) => flight.winder ? 2 * (flight.winder.innerGap + flight.winder.walkingLineOffset) : flight.length;
228
+ for (const flight of flights)
229
+ resolveStairWinder(flight);
230
+ const weight = flights.reduce((sum, flight) => sum + Math.max(0, run(flight)), 0);
231
+ const shares = flights.map((flight, index) => ({
232
+ index,
233
+ value: weight ? (available * Math.max(0, run(flight))) / weight : available / flights.length,
234
+ }));
235
+ const counts = shares.map((share) => 2 + Math.floor(share.value));
236
+ let remaining = count - counts.reduce((sum, value) => sum + value, 0);
237
+ for (const share of [...shares].sort((a, b) => (b.value % 1) - (a.value % 1))) {
238
+ if (remaining-- <= 0)
239
+ break;
240
+ counts[share.index] += 1;
241
+ }
242
+ updates.push({ id: stair.id, data: { uniformRisers: true, stepCount: count } });
243
+ for (const [index, flight] of flights.entries()) {
244
+ const stepCount = counts[index];
245
+ updates.push({
246
+ id: flight.id,
247
+ data: {
248
+ stepCount,
249
+ height: (flightRise * stepCount) / count,
250
+ ...(fitRun && !flight.winder ? { length: stepCount * sizing.going } : {}),
251
+ },
252
+ });
253
+ }
254
+ return updates;
255
+ }
@@ -0,0 +1,7 @@
1
+ import type { StairNode } from '../../schema/index.js';
2
+ /** Keep the opposite arrival/entry edge fixed, and preserve winding at the zero-sweep limit. */
3
+ export declare function planStairSweepEdit(stair: Pick<StairNode, 'sweepAngle' | 'rotation'>, delta: number, end: 'start' | 'end'): {
4
+ sweepAngle: number;
5
+ rotation: number;
6
+ };
7
+ //# sourceMappingURL=stair-sweep-edit.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-sweep-edit.d.ts","sourceRoot":"","sources":["../../../src/systems/stair/stair-sweep-edit.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAA;AAE7C,gGAAgG;AAChG,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,YAAY,GAAG,UAAU,CAAC,EACjD,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,OAAO,GAAG,KAAK;;;EAOrB"}
@@ -0,0 +1,8 @@
1
+ /** Keep the opposite arrival/entry edge fixed, and preserve winding at the zero-sweep limit. */
2
+ export function planStairSweepEdit(stair, delta, end) {
3
+ const sign = Math.sign(stair.sweepAngle) || 1;
4
+ const target = stair.sweepAngle + (end === 'end' ? delta : -delta);
5
+ const sweepAngle = sign * Math.max(0.0001, sign * target);
6
+ const change = sweepAngle - stair.sweepAngle;
7
+ return { sweepAngle, rotation: stair.rotation + (end === 'end' ? -change / 2 : change / 2) };
8
+ }
@@ -0,0 +1,5 @@
1
+ import type { StairNode, StairSegmentNode } from '../../schema/index.js';
2
+ export type StairWalkingPoint = [number, number, number];
3
+ /** Ideal ascent line in stair-local coordinates; hidden segments break the displayed path. */
4
+ export declare function resolveStairWalkingPaths(stair: StairNode, segments: readonly StairSegmentNode[], totalRise: number): StairWalkingPoint[][];
5
+ //# sourceMappingURL=stair-walking-line.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-walking-line.d.ts","sourceRoot":"","sources":["../../../src/systems/stair/stair-walking-line.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,cAAc,CAAA;AAK/D,MAAM,MAAM,iBAAiB,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AAExD,8FAA8F;AAC9F,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,SAAS,EAChB,QAAQ,EAAE,SAAS,gBAAgB,EAAE,EACrC,SAAS,EAAE,MAAM,GAChB,iBAAiB,EAAE,EAAE,CA4FvB"}
@@ -0,0 +1,91 @@
1
+ import { computeSegmentTransforms, rotateXZ } from './stair-footprint.js';
2
+ import { resolveStairArcDimensions } from './stair-layout.js';
3
+ import { resolveStairWinder } from './stair-winder.js';
4
+ /** Ideal ascent line in stair-local coordinates; hidden segments break the displayed path. */
5
+ export function resolveStairWalkingPaths(stair, segments, totalRise) {
6
+ if (stair.visible === false)
7
+ return [];
8
+ if (stair.stairType !== 'straight') {
9
+ const layout = resolveStairArcDimensions(stair, totalRise);
10
+ if (!Number.isFinite(layout.sweepAngle))
11
+ return [];
12
+ // A presentation budget coarsens exceptionally long arcs without truncating their sweep.
13
+ const samples = Math.max(2, Math.min(10_000, Math.ceil(Math.abs(layout.sweepAngle) / (Math.PI / 60))));
14
+ const points = Array.from({ length: samples + 1 }, (_, index) => {
15
+ const t = index / samples;
16
+ const angle = -layout.sweepAngle / 2 + t * layout.sweepAngle;
17
+ return [
18
+ Math.cos(angle) * layout.walkingRadius,
19
+ t * totalRise,
20
+ Math.sin(angle) * layout.walkingRadius,
21
+ ];
22
+ });
23
+ if (layout.landingSweep) {
24
+ const landingSamples = Math.max(2, Math.ceil(Math.abs(layout.landingSweep) / (Math.PI / 60)));
25
+ for (let index = 1; index <= landingSamples; index++) {
26
+ const angle = layout.sweepAngle / 2 + (layout.landingSweep * index) / landingSamples;
27
+ points.push([
28
+ Math.cos(angle) * layout.walkingRadius,
29
+ totalRise,
30
+ Math.sin(angle) * layout.walkingRadius,
31
+ ]);
32
+ }
33
+ }
34
+ return [points];
35
+ }
36
+ const chain = segments.length
37
+ ? segments
38
+ : [
39
+ {
40
+ width: stair.width,
41
+ length: 3,
42
+ height: totalRise,
43
+ attachmentSide: 'front',
44
+ segmentType: 'stair',
45
+ visible: true,
46
+ },
47
+ ];
48
+ const transforms = computeSegmentTransforms(chain);
49
+ const paths = [];
50
+ let current = [];
51
+ const flush = () => {
52
+ if (current.length > 1)
53
+ paths.push(current);
54
+ current = [];
55
+ };
56
+ for (const [index, segment] of chain.entries()) {
57
+ if (segment.visible === false) {
58
+ flush();
59
+ continue;
60
+ }
61
+ const transform = transforms[index];
62
+ const point = (x, y, z) => {
63
+ const [dx, dz] = rotateXZ(x, z, transform.rotation);
64
+ return [transform.position[0] + dx, transform.position[1] + y, transform.position[2] + dz];
65
+ };
66
+ const winder = 'winder' in segment ? resolveStairWinder(segment) : null;
67
+ if (winder) {
68
+ const points = winder.walkingLine.map(([x, y, z]) => point(x, y, z));
69
+ const first = points[0];
70
+ if (current.length && Math.hypot(...first.map((v, i) => v - current.at(-1)[i])) > 1e-8)
71
+ flush();
72
+ current.push(...points);
73
+ continue;
74
+ }
75
+ const start = point(0, segment.segmentType === 'landing' ? segment.height : 0, 0);
76
+ if (!current.length ||
77
+ Math.hypot(...start.map((value, axis) => value - current.at(-1)[axis])) > 1e-8) {
78
+ flush();
79
+ current.push(start);
80
+ }
81
+ if (segment.segmentType === 'landing') {
82
+ current.push(point(0, segment.height, segment.length / 2));
83
+ const nextSide = chain[index + 1]?.attachmentSide ?? 'front';
84
+ current.push(point(nextSide === 'left' ? segment.width / 2 : nextSide === 'right' ? -segment.width / 2 : 0, segment.height, nextSide === 'front' ? segment.length : segment.length / 2));
85
+ }
86
+ else
87
+ current.push(point(0, segment.height, segment.length));
88
+ }
89
+ flush();
90
+ return paths;
91
+ }
@@ -0,0 +1,36 @@
1
+ import type { StairNode, StairSegmentNode } from '../../schema/index.js';
2
+ export type StairWinderPoint = [number, number];
3
+ export type StairWinderLayout = {
4
+ treads: {
5
+ polygon: StairWinderPoint[];
6
+ elevation: number;
7
+ startStation: number;
8
+ endStation: number;
9
+ startAngle: number;
10
+ endAngle: number;
11
+ }[];
12
+ footprint: StairWinderPoint[];
13
+ walkingLine: [number, number, number][];
14
+ innerBoundary: [number, number, number][];
15
+ outerBoundary: [number, number, number][];
16
+ exit: {
17
+ position: [number, number, number];
18
+ rotation: number;
19
+ };
20
+ going: number;
21
+ narrowEndGoing: number;
22
+ };
23
+ /** A square-ring quarter turn: tread rays meet square rims, including their corner. */
24
+ export declare function resolveStairWinder(segment: Pick<StairSegmentNode, 'width' | 'height' | 'stepCount' | 'winder'>): StairWinderLayout | null;
25
+ export type StairWinderConstructionPiece = {
26
+ role: 'tread' | 'body';
27
+ walkingTop: boolean;
28
+ index: number;
29
+ polygon: StairWinderPoint[];
30
+ bottom: number[];
31
+ top: number;
32
+ };
33
+ /** Polygon prisms share the exact walking footprint; structure stays below its finished top. */
34
+ export declare function resolveWinderStairConstruction(segment: StairSegmentNode, absoluteHeight?: number, parent?: StairNode): StairWinderConstructionPiece[] | null;
35
+ export declare function resolveStairWinderFootprint(segment: StairSegmentNode, parent?: StairNode): StairWinderPoint[] | null;
36
+ //# sourceMappingURL=stair-winder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-winder.d.ts","sourceRoot":"","sources":["../../../src/systems/stair/stair-winder.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,cAAc,CAAA;AAE/D,MAAM,MAAM,gBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAC/C,MAAM,MAAM,iBAAiB,GAAG;IAC9B,MAAM,EAAE;QACN,OAAO,EAAE,gBAAgB,EAAE,CAAA;QAC3B,SAAS,EAAE,MAAM,CAAA;QACjB,YAAY,EAAE,MAAM,CAAA;QACpB,UAAU,EAAE,MAAM,CAAA;QAClB,UAAU,EAAE,MAAM,CAAA;QAClB,QAAQ,EAAE,MAAM,CAAA;KACjB,EAAE,CAAA;IACH,SAAS,EAAE,gBAAgB,EAAE,CAAA;IAC7B,WAAW,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACvC,aAAa,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACzC,aAAa,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACzC,IAAI,EAAE;QAAE,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAAA;IAC9D,KAAK,EAAE,MAAM,CAAA;IACb,cAAc,EAAE,MAAM,CAAA;CACvB,CAAA;AAED,uFAAuF;AACvF,wBAAgB,kBAAkB,CAChC,OAAO,EAAE,IAAI,CAAC,gBAAgB,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,GAAG,QAAQ,CAAC,GAC3E,iBAAiB,GAAG,IAAI,CAqF1B;AAED,MAAM,MAAM,4BAA4B,GAAG;IACzC,IAAI,EAAE,OAAO,GAAG,MAAM,CAAA;IACtB,UAAU,EAAE,OAAO,CAAA;IACnB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,gBAAgB,EAAE,CAAA;IAC3B,MAAM,EAAE,MAAM,EAAE,CAAA;IAChB,GAAG,EAAE,MAAM,CAAA;CACZ,CAAA;AAED,gGAAgG;AAChG,wBAAgB,8BAA8B,CAC5C,OAAO,EAAE,gBAAgB,EACzB,cAAc,SAAI,EAClB,MAAM,CAAC,EAAE,SAAS,GACjB,4BAA4B,EAAE,GAAG,IAAI,CA6HvC;AAED,wBAAgB,2BAA2B,CACzC,OAAO,EAAE,gBAAgB,EACzB,MAAM,CAAC,EAAE,SAAS,GACjB,gBAAgB,EAAE,GAAG,IAAI,CAW3B"}
@@ -0,0 +1,173 @@
1
+ /** A square-ring quarter turn: tread rays meet square rims, including their corner. */
2
+ export function resolveStairWinder(segment) {
3
+ if (!segment.winder)
4
+ return null;
5
+ const { innerGap: gap, walkingLineOffset: offset, turn, division } = segment.winder;
6
+ const { width, height, stepCount: count } = segment;
7
+ if (!(Number.isFinite(width) &&
8
+ width > 0 &&
9
+ Number.isFinite(height) &&
10
+ height > 0 &&
11
+ Number.isInteger(count) &&
12
+ count > 0 &&
13
+ count <= 10000))
14
+ throw new RangeError('Winders require positive dimensions and 1–10,000 whole risers.');
15
+ if (!(Number.isFinite(gap) && gap >= 0 && Number.isFinite(offset) && offset > 0 && offset <= width))
16
+ throw new RangeError('The winder walking line must lie within the flight width.');
17
+ const radius = gap + offset;
18
+ const outer = gap + width;
19
+ const sign = turn === 'left' ? -1 : 1;
20
+ // Pivot lies beside the entry. Travel starts along +Z and ends toward the turn.
21
+ const point = (r, angle) => {
22
+ const scale = r / Math.max(Math.cos(angle), Math.sin(angle));
23
+ return [sign * (gap + width / 2 - scale * Math.cos(angle)), scale * Math.sin(angle)];
24
+ };
25
+ const stationAngle = (station) => station <= radius ? Math.atan2(station, radius) : Math.atan2(radius, 2 * radius - station);
26
+ const angleStation = (angle) => angle <= Math.PI / 4 ? radius * Math.tan(angle) : 2 * radius - radius / Math.tan(angle);
27
+ const angles = Array.from({ length: count + 1 }, (_, index) => division === 'equal-angle'
28
+ ? ((index / count) * Math.PI) / 2
29
+ : stationAngle((index / count) * 2 * radius));
30
+ const rim = (r, start, end) => [
31
+ point(r, start),
32
+ ...(start < Math.PI / 4 && end > Math.PI / 4 ? [point(r, Math.PI / 4)] : []),
33
+ point(r, end),
34
+ ];
35
+ const treads = Array.from({ length: count }, (_, index) => {
36
+ const start = angles[index], end = angles[index + 1];
37
+ const polygon = [...rim(outer, start, end), ...rim(gap, start, end).reverse()];
38
+ return {
39
+ polygon,
40
+ elevation: ((index + 1) * height) / count,
41
+ startStation: angleStation(start),
42
+ endStation: angleStation(end),
43
+ startAngle: start,
44
+ endAngle: end,
45
+ };
46
+ });
47
+ const boundary = (r) => {
48
+ const samples = [...angles, Math.PI / 4].sort((a, b) => a - b);
49
+ let treadIndex = 0;
50
+ return samples
51
+ .filter((angle, index) => !index || Math.abs(angle - samples[index - 1]) > 1e-10)
52
+ .map((angle) => {
53
+ const [x, z] = point(r, angle);
54
+ while (treadIndex < count - 1 && angles[treadIndex + 1] < angle)
55
+ treadIndex++;
56
+ const index = treadIndex;
57
+ const startStation = angleStation(angles[index]), endStation = angleStation(angles[index + 1]);
58
+ const progress = (angleStation(angle) - startStation) / (endStation - startStation);
59
+ return [x, ((index + progress) * height) / count, z];
60
+ });
61
+ };
62
+ const walkingLine = boundary(radius);
63
+ return {
64
+ treads,
65
+ footprint: [...rim(outer, 0, Math.PI / 2), ...rim(gap, 0, Math.PI / 2).reverse()],
66
+ walkingLine,
67
+ innerBoundary: boundary(gap),
68
+ outerBoundary: boundary(outer),
69
+ exit: {
70
+ position: [sign * (gap + width / 2), height, gap + width / 2],
71
+ rotation: (sign * Math.PI) / 2,
72
+ },
73
+ going: Math.min(...treads.map((tread) => tread.endStation - tread.startStation)),
74
+ narrowEndGoing: (gap / radius) * Math.min(...treads.map((tread) => tread.endStation - tread.startStation)),
75
+ };
76
+ }
77
+ /** Polygon prisms share the exact walking footprint; structure stays below its finished top. */
78
+ export function resolveWinderStairConstruction(segment, absoluteHeight = 0, parent) {
79
+ const layout = resolveStairWinder(segment);
80
+ if (!layout)
81
+ return null;
82
+ const c = segment.construction ?? parent?.construction;
83
+ const mode = c?.mode ?? (segment.fillToFloor ? 'solid' : 'waist');
84
+ const finish = c?.finishThickness ?? 0, treadThickness = c?.treadThickness ?? segment.thickness;
85
+ const gap = segment.winder.innerGap, width = segment.width, radius = gap + segment.winder.walkingLineOffset;
86
+ const sign = segment.winder.turn === 'left' ? -1 : 1, pivot = sign * (gap + width / 2);
87
+ const rise = segment.height / segment.stepCount, slope = segment.height / (2 * radius);
88
+ const waist = (c?.waistThickness ?? segment.thickness) * Math.sqrt(1 + slope * slope) + finish;
89
+ const parts = 1 +
90
+ Number(finish > 0) +
91
+ Number((mode === 'solid' || mode === 'waist') && (c?.nosing ?? 0) > 0) +
92
+ Number(mode !== 'solid' && mode !== 'waist' && c?.closedRisers) +
93
+ (mode === 'side-stringers' ? 2 : mode === 'center-stringer' ? 1 : 0);
94
+ if (segment.stepCount * parts * 2 > 10000)
95
+ throw new RangeError('Detailed winder construction exceeds the 10,000-surface computation budget. The authored values are preserved.');
96
+ const pieces = [];
97
+ const angle = ([x, z]) => Math.atan2(z, sign * (pivot - x));
98
+ const station = (a) => a <= Math.PI / 4 ? radius * Math.tan(a) : 2 * radius - radius / Math.tan(a);
99
+ const point = (r, a) => {
100
+ const scale = r / Math.max(Math.cos(a), Math.sin(a));
101
+ return [pivot - sign * scale * Math.cos(a), scale * Math.sin(a)];
102
+ };
103
+ const polygon = (inner, outer, start, end) => {
104
+ const rim = (r) => [
105
+ point(r, start),
106
+ ...(start < Math.PI / 4 && end > Math.PI / 4 ? [point(r, Math.PI / 4)] : []),
107
+ point(r, end),
108
+ ];
109
+ return [...rim(outer), ...rim(inner).reverse()];
110
+ };
111
+ const emit = (role, index, poly, top, bottom, walkingTop = false) => {
112
+ const n = poly.length / 2;
113
+ for (let i = 0; i < n - 1; i++) {
114
+ const ids = [i, i + 1, poly.length - 2 - i, poly.length - 1 - i];
115
+ const polygon = ids.map((j) => poly[j]);
116
+ const bottomValues = ids.map((j, k) => typeof bottom === 'number'
117
+ ? bottom
118
+ : bottom(poly[j][0] === pivot && poly[j][1] === 0
119
+ ? poly[ids[k === 2 ? 1 : k === 3 ? 0 : k]]
120
+ : poly[j]));
121
+ pieces.push({ role, index, polygon, top, bottom: bottomValues, walkingTop });
122
+ }
123
+ };
124
+ for (const [index, tread] of layout.treads.entries()) {
125
+ const start = tread.startAngle, end = tread.endAngle;
126
+ const top = tread.elevation - finish;
127
+ const nosing = c?.nosing ?? 0;
128
+ const approach = start - Math.atan2(nosing, radius);
129
+ const full = polygon(gap, gap + width, approach, end);
130
+ const walkingHeight = (p) => (index + (station(angle(p)) - tread.startStation) / (tread.endStation - tread.startStation)) *
131
+ rise;
132
+ const underside = (p) => Math.min(top - 1e-8, walkingHeight(p) - waist);
133
+ if (mode === 'solid' || mode === 'waist') {
134
+ emit('body', index, tread.polygon, top, mode === 'solid'
135
+ ? Math.min(-absoluteHeight, top - (c?.waistThickness ?? segment.thickness))
136
+ : underside, finish === 0);
137
+ if (nosing > 0)
138
+ emit('tread', index, polygon(gap, gap + width, approach, start), top, top - treadThickness);
139
+ }
140
+ else {
141
+ emit('tread', index, full, top, top - treadThickness, finish === 0);
142
+ if (c?.closedRisers)
143
+ emit('body', index, polygon(gap, gap + width, start, Math.min(end, start + Math.atan2(c.riserThickness, radius))), top, top - rise);
144
+ }
145
+ if (finish > 0)
146
+ emit('tread', index, full, tread.elevation, top, true);
147
+ if (mode === 'side-stringers' || mode === 'center-stringer') {
148
+ const band = c.stringerWidth;
149
+ const bands = mode === 'side-stringers'
150
+ ? [
151
+ [gap, gap + band],
152
+ [gap + width - band, gap + width],
153
+ ]
154
+ : [[radius - band / 2, radius + band / 2]];
155
+ for (const [inner, outer] of bands)
156
+ emit('body', index, polygon(inner, outer, start, end), top - treadThickness, (p) => Math.min(top - treadThickness - 1e-8, walkingHeight(p) - treadThickness - finish - c.stringerDepth));
157
+ }
158
+ }
159
+ return pieces;
160
+ }
161
+ export function resolveStairWinderFootprint(segment, parent) {
162
+ const layout = resolveStairWinder(segment);
163
+ if (!layout)
164
+ return null;
165
+ const polygon = layout.footprint.map((point) => [...point]);
166
+ const nose = (segment.construction ?? parent?.construction)?.nosing ?? 0;
167
+ if (nose) {
168
+ const radius = segment.winder.innerGap + segment.winder.walkingLineOffset;
169
+ polygon[0][1] = (-(segment.winder.innerGap + segment.width) * nose) / radius;
170
+ polygon[polygon.length - 1][1] = (-segment.winder.innerGap * nose) / radius;
171
+ }
172
+ return polygon;
173
+ }