@pascal-app/core 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/wall/wall-layer-bands.js +109 -0
  990. package/dist/systems/wall/wall-merge.d.ts +20 -1
  991. package/dist/systems/wall/wall-merge.d.ts.map +1 -1
  992. package/dist/systems/wall/wall-merge.js +189 -18
  993. package/dist/systems/wall/wall-mitering.d.ts +6 -5
  994. package/dist/systems/wall/wall-mitering.d.ts.map +1 -1
  995. package/dist/systems/wall/wall-mitering.js +70 -20
  996. package/dist/systems/wall/wall-operations.d.ts +1 -1
  997. package/dist/systems/wall/wall-operations.d.ts.map +1 -1
  998. package/dist/systems/wall/wall-operations.js +2 -1
  999. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
  1000. package/dist/systems/wall/wall-paint-plan.d.ts.map +1 -0
  1001. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1002. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
  1003. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -0
  1004. package/dist/systems/wall/wall-room-sides.js +14 -0
  1005. package/dist/systems/wall/wall-step-openings.d.ts +17 -0
  1006. package/dist/systems/wall/wall-step-openings.d.ts.map +1 -0
  1007. package/dist/systems/wall/wall-step-openings.js +32 -0
  1008. package/dist/systems/wall/wall-top.d.ts +2 -6
  1009. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  1010. package/dist/systems/wall/wall-top.js +3 -9
  1011. package/dist/systems/wall/wall-topology.d.ts +21 -0
  1012. package/dist/systems/wall/wall-topology.d.ts.map +1 -1
  1013. package/dist/systems/wall/wall-topology.js +405 -4
  1014. package/dist/utils/clone-scene-graph.d.ts +6 -0
  1015. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  1016. package/dist/utils/clone-scene-graph.js +123 -15
  1017. package/dist/utils/ensure-scene-openings.d.ts +8965 -0
  1018. package/dist/utils/ensure-scene-openings.d.ts.map +1 -0
  1019. package/dist/utils/ensure-scene-openings.js +29 -0
  1020. package/dist/utils/exterior-threshold-migration.d.ts +4 -0
  1021. package/dist/utils/exterior-threshold-migration.d.ts.map +1 -0
  1022. package/dist/utils/exterior-threshold-migration.js +114 -0
  1023. package/dist/utils/floor-follow-migration.d.ts +3 -0
  1024. package/dist/utils/floor-follow-migration.d.ts.map +1 -0
  1025. package/dist/utils/floor-follow-migration.js +29 -0
  1026. package/dist/utils/floor-opening-migration.d.ts +13 -0
  1027. package/dist/utils/floor-opening-migration.d.ts.map +1 -0
  1028. package/dist/utils/floor-opening-migration.js +148 -0
  1029. package/dist/utils/floor-piece-adoption.d.ts +50 -0
  1030. package/dist/utils/floor-piece-adoption.d.ts.map +1 -0
  1031. package/dist/utils/floor-piece-adoption.js +182 -0
  1032. package/dist/utils/floor-plate-migration.d.ts +4507 -0
  1033. package/dist/utils/floor-plate-migration.d.ts.map +1 -0
  1034. package/dist/utils/floor-plate-migration.js +1360 -0
  1035. package/dist/utils/heal-plan-coordinates.d.ts +2 -0
  1036. package/dist/utils/heal-plan-coordinates.d.ts.map +1 -0
  1037. package/dist/utils/heal-plan-coordinates.js +69 -0
  1038. package/dist/utils/heal-scene-graph.d.ts +20 -6
  1039. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  1040. package/dist/utils/heal-scene-graph.js +61 -16
  1041. package/dist/utils/legacy-material-slots.d.ts +23 -0
  1042. package/dist/utils/legacy-material-slots.d.ts.map +1 -0
  1043. package/dist/utils/legacy-material-slots.js +120 -0
  1044. package/dist/utils/legacy-opening-datums.d.ts +11 -0
  1045. package/dist/utils/legacy-opening-datums.d.ts.map +1 -0
  1046. package/dist/utils/legacy-opening-datums.js +92 -0
  1047. package/dist/utils/legacy-wall-datums.d.ts +6 -0
  1048. package/dist/utils/legacy-wall-datums.d.ts.map +1 -0
  1049. package/dist/utils/legacy-wall-datums.js +199 -0
  1050. package/dist/utils/load-migration.d.ts +28 -0
  1051. package/dist/utils/load-migration.d.ts.map +1 -0
  1052. package/dist/utils/load-migration.js +89 -0
  1053. package/dist/utils/node-defaults.d.ts +37 -0
  1054. package/dist/utils/node-defaults.d.ts.map +1 -0
  1055. package/dist/utils/node-defaults.js +96 -0
  1056. package/dist/utils/normalize-legacy-structure.d.ts +2 -0
  1057. package/dist/utils/normalize-legacy-structure.d.ts.map +1 -0
  1058. package/dist/utils/normalize-legacy-structure.js +61 -0
  1059. package/dist/utils/omit-undefined.d.ts +2 -0
  1060. package/dist/utils/omit-undefined.d.ts.map +1 -0
  1061. package/dist/utils/omit-undefined.js +17 -0
  1062. package/dist/utils/owned-floor-opening-migration.d.ts +4489 -0
  1063. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -0
  1064. package/dist/utils/owned-floor-opening-migration.js +365 -0
  1065. package/dist/utils/reconcile-structure-on-load.d.ts +8965 -0
  1066. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -0
  1067. package/dist/utils/reconcile-structure-on-load.js +307 -0
  1068. package/dist/utils/room-zone-migration.d.ts +18 -0
  1069. package/dist/utils/room-zone-migration.d.ts.map +1 -0
  1070. package/dist/utils/room-zone-migration.js +258 -0
  1071. package/dist/utils/scene-migrations.d.ts +16 -1
  1072. package/dist/utils/scene-migrations.d.ts.map +1 -1
  1073. package/dist/utils/scene-migrations.js +15 -1
  1074. package/dist/utils/structure-id.d.ts +4 -0
  1075. package/dist/utils/structure-id.d.ts.map +1 -0
  1076. package/dist/utils/structure-id.js +115 -0
  1077. package/dist/utils/vertical-scene-migration.d.ts +8 -8
  1078. package/dist/utils/vertical-scene-migration.d.ts.map +1 -1
  1079. package/dist/utils/vertical-scene-migration.js +18 -8
  1080. package/dist/utils/wall-assembly-migration.d.ts +14 -0
  1081. package/dist/utils/wall-assembly-migration.d.ts.map +1 -0
  1082. package/dist/utils/wall-assembly-migration.js +23 -0
  1083. package/dist/utils/wall-face-migration.d.ts +23 -0
  1084. package/dist/utils/wall-face-migration.d.ts.map +1 -0
  1085. package/dist/utils/wall-face-migration.js +246 -0
  1086. package/dist/validation/opening-bounds.d.ts +36 -0
  1087. package/dist/validation/opening-bounds.d.ts.map +1 -0
  1088. package/dist/validation/opening-bounds.js +34 -0
  1089. package/dist/validation/validate-build-json.d.ts +2 -0
  1090. package/dist/validation/validate-build-json.d.ts.map +1 -1
  1091. package/dist/validation/validate-build-json.js +36 -1
  1092. package/package.json +36 -3
  1093. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
  1094. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts.map +0 -1
  1095. package/dist/services/surface-hosting-procedural-parity.fixtures.js +0 -4691
  1096. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts +0 -1060
  1097. package/dist/services/surface-hosting-shelf-parity.fixtures.d.ts.map +0 -1
  1098. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -49,6 +49,7 @@ export declare function getWallMidpointHandlePoint(wall: WallCurveLike): Point2D
49
49
  export declare function sampleWallCenterline(wall: WallCurveLike, segments?: number): Point2D[];
50
50
  export declare function constrainWallCurveOffsetToAvoidIntersections(wall: WallNode, proposedOffset: number, walls: readonly WallNode[]): number;
51
51
  export declare function getWallCurveLength(wall: WallCurveLike, segments?: number): number;
52
- export declare function getWallSurfacePolygon(wall: Pick<WallNode | FenceNode, 'start' | 'end' | 'curveOffset' | 'thickness'>, segments?: number, miterOverrides?: WallSurfaceMiterOverrides): Point2D[];
52
+ export declare function getWallSurfacePolygon(wall: Pick<WallNode | FenceNode, 'start' | 'end' | 'curveOffset' | 'thickness'> & Pick<WallNode, 'justification'>, segments?: number, miterOverrides?: WallSurfaceMiterOverrides): Point2D[];
53
+ export declare function getWallCurveStationAtPoint(wall: WallCurveLike, point: readonly [number, number]): number;
53
54
  export {};
54
55
  //# sourceMappingURL=wall-curve.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"wall-curve.d.ts","sourceRoot":"","sources":["../../../src/systems/wall/wall-curve.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAA;AAEvD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAA;AAO9C,KAAK,aAAa,GAAG,IAAI,CAAC,QAAQ,GAAG,SAAS,EAAE,OAAO,GAAG,KAAK,GAAG,aAAa,CAAC,CAAA;AAEhF,KAAK,UAAU,GAAG;IAChB,KAAK,EAAE,OAAO,CAAA;IACd,OAAO,EAAE,OAAO,CAAA;IAChB,MAAM,EAAE,OAAO,CAAA;CAChB,CAAA;AAED,KAAK,yBAAyB,GAAG;IAC/B,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB,CAAA;AAcD,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,aAAa,GAAG,OAAO,CAE9D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,aAAa,GAAG,OAAO,CAE5D;AAED,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,aAAa,UAErD;AAED,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,aAAa,UAExD;AAED,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,aAAa,UAE5D;AAWD,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,UAG3E;AAED,wBAAgB,yBAAyB,CAAC,IAAI,EAAE,aAAa,UAI5D;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,aAAa,WAE/C;AAED,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,aAAa;;;;;;;;;;;;;EA6BpD;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,aAAa;;;;;;;;;SA2BjD;AAED,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,aAAa,EAAE,CAAC,EAAE,MAAM,GAAG,UAAU,CAwC9E;AAED,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,aAAa,WAE7D;AAED,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,aAAa,EAAE,QAAQ,SAA0B,aAM3F;AAgED,wBAAgB,4CAA4C,CAC1D,IAAI,EAAE,QAAQ,EACd,cAAc,EAAE,MAAM,EACtB,KAAK,EAAE,SAAS,QAAQ,EAAE,UAoB3B;AAED,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,aAAa,EAAE,QAAQ,SAA0B,UASzF;AAED,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,IAAI,CAAC,QAAQ,GAAG,SAAS,EAAE,OAAO,GAAG,KAAK,GAAG,aAAa,GAAG,WAAW,CAAC,GAC7E,IAAI,CAAC,QAAQ,EAAE,eAAe,CAAC,EACjC,QAAQ,SAA0B,EAClC,cAAc,CAAC,EAAE,yBAAyB,aA2B3C;AAED,wBAAgB,0BAA0B,CACxC,IAAI,EAAE,aAAa,EACnB,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,GAC/B,MAAM,CAcR"}
@@ -1,3 +1,4 @@
1
+ import { getWallFaceOffsets } from './wall-frame.js';
1
2
  const CURVE_EPSILON = 1e-6;
2
3
  const DEFAULT_SAMPLE_SEGMENTS = 24;
3
4
  const CURVE_INTERSECTION_SEARCH_STEPS = 20;
@@ -224,19 +225,19 @@ export function getWallCurveLength(wall, segments = DEFAULT_SAMPLE_SEGMENTS) {
224
225
  return totalLength;
225
226
  }
226
227
  export function getWallSurfacePolygon(wall, segments = DEFAULT_SAMPLE_SEGMENTS, miterOverrides) {
227
- const halfThickness = (wall.thickness ?? 0.1) / 2;
228
+ const { a, b } = getWallFaceOffsets(wall);
228
229
  const count = Math.max(1, segments);
229
230
  const left = [];
230
231
  const right = [];
231
232
  for (let index = 0; index <= count; index += 1) {
232
233
  const frame = getWallCurveFrameAt(wall, index / count);
233
234
  left.push({
234
- x: frame.point.x + frame.normal.x * halfThickness,
235
- y: frame.point.y + frame.normal.y * halfThickness,
235
+ x: frame.point.x + frame.normal.x * a,
236
+ y: frame.point.y + frame.normal.y * a,
236
237
  });
237
238
  right.push({
238
- x: frame.point.x - frame.normal.x * halfThickness,
239
- y: frame.point.y - frame.normal.y * halfThickness,
239
+ x: frame.point.x - frame.normal.x * -b,
240
+ y: frame.point.y - frame.normal.y * -b,
240
241
  });
241
242
  }
242
243
  if (left.length > 0 && right.length > 0) {
@@ -247,3 +248,18 @@ export function getWallSurfacePolygon(wall, segments = DEFAULT_SAMPLE_SEGMENTS,
247
248
  }
248
249
  return [...right, ...left.reverse()];
249
250
  }
251
+ export function getWallCurveStationAtPoint(wall, point) {
252
+ const arc = getWallArcData(wall);
253
+ if (!arc) {
254
+ const chord = getWallChordFrame(wall);
255
+ return clamp01(((point[0] - chord.start.x) * chord.tangent.x +
256
+ (point[1] - chord.start.y) * chord.tangent.y) /
257
+ chord.length);
258
+ }
259
+ let angle = Math.atan2(point[1] - arc.center.y, point[0] - arc.center.x) - arc.startAngle;
260
+ if (arc.delta > 0 && angle < 0)
261
+ angle += Math.PI * 2;
262
+ if (arc.delta < 0 && angle > 0)
263
+ angle -= Math.PI * 2;
264
+ return clamp01(angle / arc.delta);
265
+ }
@@ -0,0 +1,102 @@
1
+ import type { AnyNode } from '../../schema/index.js';
2
+ import { type WallFace, type WallFaceRegion, type WallNode, type WallSurfaceMaterialSpec } from '../../schema/nodes/wall.js';
3
+ import type { ZoneNode } from '../../schema/nodes/zone.js';
4
+ /** A stretch of one wall face bordering one zone, in reference-line parameter space. */
5
+ export type WallZoneSpan = {
6
+ zoneId: string;
7
+ face: WallFace;
8
+ t0: number;
9
+ t1: number;
10
+ };
11
+ export type WallFinishSpan = {
12
+ zoneId: string;
13
+ u0: number;
14
+ u1: number;
15
+ ref: string;
16
+ source: 'override' | 'zone';
17
+ };
18
+ export type WallFinishHit = {
19
+ source: 'region';
20
+ ref: string;
21
+ regionId: string;
22
+ } | {
23
+ source: 'override' | 'zone';
24
+ ref: string;
25
+ zoneId: string;
26
+ } | {
27
+ source: 'slot';
28
+ };
29
+ export type WallFinishLayout = {
30
+ /** Reference chord length (m); `u` runs 0..length. */
31
+ length: number;
32
+ /** True when no region or room finish touches the wall: no splits, two face groups. */
33
+ plain: boolean;
34
+ regions: Record<WallFace, WallFaceRegion[]>;
35
+ spans: Record<WallFace, WallFinishSpan[]>;
36
+ /** Stations (m from start) where triangles must split: region and span bounds. */
37
+ uSplits: number[];
38
+ /** Heights (m above the face base) where triangles must split: region bounds. */
39
+ vSplits: number[];
40
+ /**
41
+ * Finish refs beyond the two face slots, sorted — material indices 3.. of the
42
+ * wall's palette (0 = caps, 1 = face a chain, 2 = face b chain).
43
+ */
44
+ refs: string[];
45
+ };
46
+ /**
47
+ * Stretches of each wall face bordering a zone that lists the wall among its
48
+ * boundary walls. Derived from the zone's stored reference polygon (outer ring
49
+ * and holes): an edge lying on the wall's reference line borders that wall, and
50
+ * the side the zone interior lies on names the face (a = left of start → end).
51
+ */
52
+ export declare function getWallZoneSpans(wall: Pick<WallNode, 'id' | 'start' | 'end' | 'curveOffset'>, zones: readonly Pick<ZoneNode, 'id' | 'polygon' | 'holes' | 'boundaryWallIds'>[]): WallZoneSpan[];
53
+ /** Zones on the wall's level, the only ones that can border it. */
54
+ export declare function getWallLevelZones(wall: Pick<WallNode, 'parentId'>, nodes: Readonly<Record<string, AnyNode | undefined>>): ZoneNode[];
55
+ /** Whether a zone carries any finish its boundary walls render. */
56
+ export declare function zoneHasWallFinish(zone: Pick<ZoneNode, 'wallMaterial' | 'wallOverrides'>): boolean;
57
+ export declare function buildWallFinishLayout(wall: Pick<WallNode, 'id' | 'start' | 'end' | 'curveOffset' | 'faceRegions'>, zones: readonly ZoneNode[]): WallFinishLayout;
58
+ /**
59
+ * The finish at station `u` (m from the wall start) and height `v` (m above the
60
+ * face's own base) of one face. `{ source: 'slot' }` means the wall's own face
61
+ * chain: `slots[face]` → legacy inline finish → the kind default.
62
+ */
63
+ export declare function resolveWallFinish(layout: WallFinishLayout, face: WallFace, u: number, v: number): WallFinishHit;
64
+ /** Palette index for a resolved finish: 1 / 2 for a face chain, 3.. for `layout.refs`. */
65
+ export declare function wallFinishMaterialIndex(layout: WallFinishLayout, face: WallFace, hit: WallFinishHit): number;
66
+ /**
67
+ * The wall's own chain for one face, in the order the renderer walks it:
68
+ * `slots[face]` ref → legacy inline finish (per-face, then wall-wide) → the
69
+ * declared default. A dangling ref renders the declared default.
70
+ */
71
+ export type WallFaceChainFinish = {
72
+ kind: 'ref';
73
+ ref: string;
74
+ } | {
75
+ kind: 'legacy';
76
+ spec: WallSurfaceMaterialSpec;
77
+ } | {
78
+ kind: 'default';
79
+ ref: string;
80
+ };
81
+ export declare function resolveWallFaceChain(wall: Pick<WallNode, 'slots' | 'legacyFaceMaterials' | 'material' | 'materialPreset'>, face: WallFace): WallFaceChainFinish;
82
+ export type WallPaintRole = {
83
+ kind: 'slot';
84
+ slotId: string;
85
+ } | {
86
+ kind: 'region';
87
+ regionId: string;
88
+ } | {
89
+ kind: 'room';
90
+ zoneId: string;
91
+ } | {
92
+ kind: 'room-face';
93
+ zoneId: string;
94
+ face: WallFace;
95
+ };
96
+ export declare function wallRegionRole(regionId: string): string;
97
+ /** "This room's walls": paints the zone's `wallMaterial`. */
98
+ export declare function wallRoomFinishRole(zoneId: string): string;
99
+ /** "This wall face" inside a room: paints a zone `wallOverrides` entry. */
100
+ export declare function wallRoomFaceRole(zoneId: string, face: WallFace): string;
101
+ export declare function parseWallPaintRole(role: string, isSlot: (slotId: string) => boolean): WallPaintRole | null;
102
+ //# sourceMappingURL=wall-finish.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,264 @@
1
+ import { containsPoint } from '../../lib/polygon-boolean.js';
2
+ import { sampleWallPointsForRoomDetection, WALL_JUNCTION_TOLERANCE } from '../../lib/room-graph.js';
3
+ import { getEffectiveWallFaceMaterial, WALL_FACE_REGION_LIMIT, WALL_SLOT_DEFAULT, } from '../../schema/nodes/wall.js';
4
+ import { isCurvedWall } from './wall-curve.js';
5
+ const FACE_PROBE = 0.01;
6
+ const SPLIT_EPSILON = 1e-6;
7
+ function chord(wall) {
8
+ // Unhealed saves can carry non-tuple endpoints; they have no faces to finish.
9
+ if (!(Array.isArray(wall.start) && Array.isArray(wall.end)))
10
+ return { dx: 0, dz: 0, length: 0 };
11
+ const dx = wall.end[0] - wall.start[0];
12
+ const dz = wall.end[1] - wall.start[1];
13
+ const length = Math.hypot(dx, dz);
14
+ return { dx, dz, length: Number.isFinite(length) ? length : 0 };
15
+ }
16
+ function distanceToPolyline(point, polyline) {
17
+ let best = Number.POSITIVE_INFINITY;
18
+ for (let index = 0; index < polyline.length - 1; index += 1) {
19
+ const a = polyline[index];
20
+ const b = polyline[index + 1];
21
+ const dx = b.x - a.x;
22
+ const dy = b.y - a.y;
23
+ const lengthSquared = dx * dx + dy * dy;
24
+ const t = lengthSquared < 1e-12
25
+ ? 0
26
+ : Math.max(0, Math.min(1, ((point[0] - a.x) * dx + (point[1] - a.y) * dy) / lengthSquared));
27
+ best = Math.min(best, Math.hypot(point[0] - (a.x + dx * t), point[1] - (a.y + dy * t)));
28
+ }
29
+ return best;
30
+ }
31
+ /**
32
+ * Stretches of each wall face bordering a zone that lists the wall among its
33
+ * boundary walls. Derived from the zone's stored reference polygon (outer ring
34
+ * and holes): an edge lying on the wall's reference line borders that wall, and
35
+ * the side the zone interior lies on names the face (a = left of start → end).
36
+ */
37
+ export function getWallZoneSpans(wall, zones) {
38
+ const { dx, dz, length } = chord(wall);
39
+ if (length < 1e-9)
40
+ return [];
41
+ const curved = isCurvedWall(wall);
42
+ const polyline = sampleWallPointsForRoomDetection(wall);
43
+ const tolerance = WALL_JUNCTION_TOLERANCE + 1e-6;
44
+ const rawStation = (point) => ((point[0] - wall.start[0]) * dx + (point[1] - wall.start[1]) * dz) / (length * length);
45
+ const lineDistance = (point) => Math.abs((point[0] - wall.start[0]) * dz - (point[1] - wall.start[1]) * dx) / length;
46
+ const spans = [];
47
+ for (const zone of [...zones].sort((a, b) => (a.id < b.id ? -1 : a.id > b.id ? 1 : 0))) {
48
+ if (!zone.boundaryWallIds?.includes(wall.id))
49
+ continue;
50
+ const shape = [{ outer: zone.polygon, holes: zone.holes ?? [] }];
51
+ for (const ring of [zone.polygon, ...(zone.holes ?? [])]) {
52
+ if (ring.length < 3)
53
+ continue;
54
+ for (let index = 0; index < ring.length; index += 1) {
55
+ const p = ring[index];
56
+ const q = ring[(index + 1) % ring.length];
57
+ const ex = q[0] - p[0];
58
+ const ez = q[1] - p[1];
59
+ const edgeLength = Math.hypot(ex, ez);
60
+ if (edgeLength < 1e-9)
61
+ continue;
62
+ let t0;
63
+ let t1;
64
+ if (curved) {
65
+ // An arc's sampled facets are room edges one to one.
66
+ const mid = [(p[0] + q[0]) / 2, (p[1] + q[1]) / 2];
67
+ if (distanceToPolyline(p, polyline) > tolerance ||
68
+ distanceToPolyline(q, polyline) > tolerance ||
69
+ distanceToPolyline(mid, polyline) > tolerance)
70
+ continue;
71
+ t0 = Math.max(0, Math.min(rawStation(p), rawStation(q), 1));
72
+ t1 = Math.min(1, Math.max(rawStation(p), rawStation(q), 0));
73
+ }
74
+ else {
75
+ // A straight edge on the wall's line borders it where the two overlap,
76
+ // even when the edge also runs along a collinear neighbour.
77
+ if (lineDistance(p) > tolerance || lineDistance(q) > tolerance)
78
+ continue;
79
+ t0 = Math.max(0, Math.min(rawStation(p), rawStation(q)));
80
+ t1 = Math.min(1, Math.max(rawStation(p), rawStation(q)));
81
+ }
82
+ if ((t1 - t0) * length < 1e-6)
83
+ continue;
84
+ // Probe across the edge at the middle of the shared stretch.
85
+ const tm = (t0 + t1) / 2;
86
+ const edgeT = Math.max(0, Math.min(1, ((wall.start[0] + dx * tm - p[0]) * ex + (wall.start[1] + dz * tm - p[1]) * ez) /
87
+ (edgeLength * edgeLength)));
88
+ const mid = [p[0] + ex * edgeT, p[1] + ez * edgeT];
89
+ const along = ex * dx + ez * dz >= 0 ? 1 : -1;
90
+ const nx = (-ez / edgeLength) * along;
91
+ const nz = (ex / edgeLength) * along;
92
+ const left = containsPoint(shape, [mid[0] + nx * FACE_PROBE, mid[1] + nz * FACE_PROBE]);
93
+ const right = containsPoint(shape, [mid[0] - nx * FACE_PROBE, mid[1] - nz * FACE_PROBE]);
94
+ if (left === right)
95
+ continue;
96
+ spans.push({ zoneId: zone.id, face: left ? 'a' : 'b', t0, t1 });
97
+ }
98
+ }
99
+ }
100
+ spans.sort((a, b) => a.face.localeCompare(b.face) || a.t0 - b.t0 || (a.zoneId < b.zoneId ? -1 : 1));
101
+ const merged = [];
102
+ for (const span of spans) {
103
+ const last = merged.at(-1);
104
+ if (last &&
105
+ last.face === span.face &&
106
+ last.zoneId === span.zoneId &&
107
+ span.t0 <= last.t1 + SPLIT_EPSILON) {
108
+ last.t1 = Math.max(last.t1, span.t1);
109
+ continue;
110
+ }
111
+ merged.push({ ...span });
112
+ }
113
+ return merged;
114
+ }
115
+ /** Zones on the wall's level, the only ones that can border it. */
116
+ export function getWallLevelZones(wall, nodes) {
117
+ const level = wall.parentId ? nodes[wall.parentId] : undefined;
118
+ const childIds = level?.children;
119
+ if (!Array.isArray(childIds))
120
+ return [];
121
+ const zones = [];
122
+ for (const id of childIds) {
123
+ const child = nodes[id];
124
+ if (child?.type === 'zone')
125
+ zones.push(child);
126
+ }
127
+ return zones;
128
+ }
129
+ /** Whether a zone carries any finish its boundary walls render. */
130
+ export function zoneHasWallFinish(zone) {
131
+ return zone.wallMaterial !== undefined || (zone.wallOverrides?.length ?? 0) > 0;
132
+ }
133
+ function regionIsEmpty(region) {
134
+ return ((region.u0 !== undefined &&
135
+ region.u1 !== undefined &&
136
+ region.u1 - region.u0 <= SPLIT_EPSILON) ||
137
+ (region.v0 !== undefined && region.v1 !== undefined && region.v1 - region.v0 <= SPLIT_EPSILON));
138
+ }
139
+ function uniqueSorted(values) {
140
+ const out = [];
141
+ for (const value of [...values].sort((a, b) => a - b)) {
142
+ if (out.length === 0 || value - out.at(-1) > SPLIT_EPSILON)
143
+ out.push(value);
144
+ }
145
+ return out;
146
+ }
147
+ export function buildWallFinishLayout(wall, zones) {
148
+ const { length } = chord(wall);
149
+ const regions = { a: [], b: [] };
150
+ for (const face of ['a', 'b']) {
151
+ regions[face] = (wall.faceRegions ?? [])
152
+ .filter((region) => region.face === face && !regionIsEmpty(region))
153
+ .slice(-WALL_FACE_REGION_LIMIT);
154
+ }
155
+ const spans = { a: [], b: [] };
156
+ const finishZones = zones.filter((zone) => zone.wallMaterial !== undefined ||
157
+ zone.wallOverrides?.some((entry) => entry.wallId === wall.id));
158
+ if (finishZones.length > 0) {
159
+ const byId = new Map(finishZones.map((zone) => [zone.id, zone]));
160
+ for (const span of getWallZoneSpans(wall, finishZones)) {
161
+ const zone = byId.get(span.zoneId);
162
+ const override = zone.wallOverrides?.find((entry) => entry.wallId === wall.id && entry.face === span.face);
163
+ const ref = override?.finish ?? zone.wallMaterial;
164
+ if (ref === undefined)
165
+ continue;
166
+ // A span reaching a wall end runs past it, over the mitred corner of the face.
167
+ spans[span.face].push({
168
+ zoneId: zone.id,
169
+ u0: span.t0 <= SPLIT_EPSILON ? Number.NEGATIVE_INFINITY : span.t0 * length,
170
+ u1: span.t1 >= 1 - SPLIT_EPSILON ? Number.POSITIVE_INFINITY : span.t1 * length,
171
+ ref,
172
+ source: override ? 'override' : 'zone',
173
+ });
174
+ }
175
+ }
176
+ const all = [...regions.a, ...regions.b];
177
+ const allSpans = [...spans.a, ...spans.b];
178
+ const inside = (value) => value !== undefined && value > SPLIT_EPSILON && value < length - SPLIT_EPSILON;
179
+ const uSplits = uniqueSorted([
180
+ ...all.flatMap((region) => [region.u0, region.u1].filter(inside)),
181
+ ...allSpans.flatMap((span) => [span.u0, span.u1].filter(inside)),
182
+ ]);
183
+ const vSplits = uniqueSorted(all.flatMap((region) => [region.v0, region.v1].filter((value) => value !== undefined)));
184
+ // Always their own entries, even when a ref equals a face slot: index 1 / 2
185
+ // must stay the face chains alone, so a face-slot preview never repaints a
186
+ // region. Equal materials still share a batch run (canonical batch key).
187
+ const refs = [
188
+ ...new Set([...all.map((region) => region.finish), ...allSpans.map((span) => span.ref)]),
189
+ ].sort();
190
+ return {
191
+ length,
192
+ plain: all.length === 0 && allSpans.length === 0,
193
+ regions,
194
+ spans,
195
+ uSplits,
196
+ vSplits,
197
+ refs,
198
+ };
199
+ }
200
+ function within(value, low, high) {
201
+ return (low === undefined || value >= low) && (high === undefined || value < high);
202
+ }
203
+ /**
204
+ * The finish at station `u` (m from the wall start) and height `v` (m above the
205
+ * face's own base) of one face. `{ source: 'slot' }` means the wall's own face
206
+ * chain: `slots[face]` → legacy inline finish → the kind default.
207
+ */
208
+ export function resolveWallFinish(layout, face, u, v) {
209
+ const regions = layout.regions[face];
210
+ for (let index = regions.length - 1; index >= 0; index -= 1) {
211
+ const region = regions[index];
212
+ if (within(u, region.u0, region.u1) && within(v, region.v0, region.v1))
213
+ return { source: 'region', ref: region.finish, regionId: region.id };
214
+ }
215
+ for (const span of layout.spans[face]) {
216
+ if (u >= span.u0 && u < span.u1)
217
+ return { source: span.source, ref: span.ref, zoneId: span.zoneId };
218
+ }
219
+ return { source: 'slot' };
220
+ }
221
+ /** Palette index for a resolved finish: 1 / 2 for a face chain, 3.. for `layout.refs`. */
222
+ export function wallFinishMaterialIndex(layout, face, hit) {
223
+ if (hit.source === 'slot')
224
+ return face === 'a' ? 1 : 2;
225
+ const index = layout.refs.indexOf(hit.ref);
226
+ return index < 0 ? (face === 'a' ? 1 : 2) : 3 + index;
227
+ }
228
+ export function resolveWallFaceChain(wall, face) {
229
+ const ref = wall.slots?.[face];
230
+ if (ref)
231
+ return { kind: 'ref', ref };
232
+ const spec = getEffectiveWallFaceMaterial(wall, face);
233
+ if (spec.materialPreset || spec.material)
234
+ return { kind: 'legacy', spec };
235
+ return { kind: 'default', ref: WALL_SLOT_DEFAULT[face] };
236
+ }
237
+ export function wallRegionRole(regionId) {
238
+ return `region:${regionId}`;
239
+ }
240
+ /** "This room's walls": paints the zone's `wallMaterial`. */
241
+ export function wallRoomFinishRole(zoneId) {
242
+ return `room:${zoneId}`;
243
+ }
244
+ /** "This wall face" inside a room: paints a zone `wallOverrides` entry. */
245
+ export function wallRoomFaceRole(zoneId, face) {
246
+ return `room:${zoneId}/${face}`;
247
+ }
248
+ export function parseWallPaintRole(role, isSlot) {
249
+ if (isSlot(role))
250
+ return { kind: 'slot', slotId: role };
251
+ if (role.startsWith('region:')) {
252
+ const regionId = role.slice('region:'.length);
253
+ return regionId ? { kind: 'region', regionId } : null;
254
+ }
255
+ if (!role.startsWith('room:'))
256
+ return null;
257
+ const rest = role.slice('room:'.length);
258
+ const slash = rest.indexOf('/');
259
+ if (slash < 0)
260
+ return rest ? { kind: 'room', zoneId: rest } : null;
261
+ const zoneId = rest.slice(0, slash);
262
+ const face = rest.slice(slash + 1);
263
+ return zoneId && (face === 'a' || face === 'b') ? { kind: 'room-face', zoneId, face } : null;
264
+ }
@@ -1,8 +1,11 @@
1
1
  import type { WallNode } from '../../schema/index.js';
2
2
  import { type Point2D, type WallMiterData } from './wall-mitering.js';
3
+ export { faceOnLine, justificationForFaceOnLine } from './wall-frame.js';
3
4
  export { calculateLevelMiters, type Point2D, type WallMiterData } from './wall-mitering.js';
5
+ export { roomSideFaces } from './wall-room-sides.js';
4
6
  export declare const DEFAULT_WALL_THICKNESS = 0.1;
5
7
  export declare const DEFAULT_WALL_HEIGHT = 2.5;
8
+ export declare const CURVED_WALL_SURFACE_SEGMENTS = 24;
6
9
  export declare function getWallThickness(wallNode: WallNode): number;
7
10
  export declare function getWallPlanFootprint(wallNode: WallNode, miterData: WallMiterData): Point2D[];
8
11
  //# sourceMappingURL=wall-footprint.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"wall-footprint.d.ts","sourceRoot":"","sources":["../../../src/systems/wall/wall-footprint.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAA;AAG5C,OAAO,EAEL,KAAK,OAAO,EAEZ,KAAK,aAAa,EACnB,MAAM,iBAAiB,CAAA;AAExB,OAAO,EAAE,UAAU,EAAE,0BAA0B,EAAE,MAAM,cAAc,CAAA;AACrE,OAAO,EAAE,oBAAoB,EAAE,KAAK,OAAO,EAAE,KAAK,aAAa,EAAE,MAAM,iBAAiB,CAAA;AACxF,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AAEjD,eAAO,MAAM,sBAAsB,MAAM,CAAA;AACzC,eAAO,MAAM,mBAAmB,MAAM,CAAA;AACtC,eAAO,MAAM,4BAA4B,KAAK,CAAA;AAE9C,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE3D;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,aAAa,GAAG,OAAO,EAAE,CA4D5F"}
@@ -1,9 +1,12 @@
1
1
  import { getWallSurfacePolygon, isCurvedWall } from './wall-curve.js';
2
+ import { getWallFaceOffsets } from './wall-frame.js';
2
3
  import { getWallMiterBoundaryPoints, pointToKey, } from './wall-mitering.js';
4
+ export { faceOnLine, justificationForFaceOnLine } from './wall-frame.js';
3
5
  export { calculateLevelMiters } from './wall-mitering.js';
6
+ export { roomSideFaces } from './wall-room-sides.js';
4
7
  export const DEFAULT_WALL_THICKNESS = 0.1;
5
8
  export const DEFAULT_WALL_HEIGHT = 2.5;
6
- const CURVED_WALL_SURFACE_SEGMENTS = 24;
9
+ export const CURVED_WALL_SURFACE_SEGMENTS = 24;
7
10
  export function getWallThickness(wallNode) {
8
11
  return wallNode.thickness ?? DEFAULT_WALL_THICKNESS;
9
12
  }
@@ -11,8 +14,7 @@ export function getWallPlanFootprint(wallNode, miterData) {
11
14
  const { junctionData } = miterData;
12
15
  const wallStart = { x: wallNode.start[0], y: wallNode.start[1] };
13
16
  const wallEnd = { x: wallNode.end[0], y: wallNode.end[1] };
14
- const thickness = getWallThickness(wallNode);
15
- const halfT = thickness / 2;
17
+ const { a, b } = getWallFaceOffsets(wallNode);
16
18
  const v = { x: wallEnd.x - wallStart.x, y: wallEnd.y - wallStart.y };
17
19
  const L = Math.sqrt(v.x * v.x + v.y * v.y);
18
20
  if (L < 1e-9) {
@@ -37,28 +39,28 @@ export function getWallPlanFootprint(wallNode, miterData) {
37
39
  });
38
40
  }
39
41
  const pStartLeft = startJunction?.left || {
40
- x: wallStart.x + nUnit.x * halfT,
41
- y: wallStart.y + nUnit.y * halfT,
42
+ x: wallStart.x + nUnit.x * a,
43
+ y: wallStart.y + nUnit.y * a,
42
44
  };
43
45
  const pStartRight = startJunction?.right || {
44
- x: wallStart.x - nUnit.x * halfT,
45
- y: wallStart.y - nUnit.y * halfT,
46
+ x: wallStart.x - nUnit.x * -b,
47
+ y: wallStart.y - nUnit.y * -b,
46
48
  };
47
49
  const pEndLeft = endJunction?.right || {
48
- x: wallEnd.x + nUnit.x * halfT,
49
- y: wallEnd.y + nUnit.y * halfT,
50
+ x: wallEnd.x + nUnit.x * a,
51
+ y: wallEnd.y + nUnit.y * a,
50
52
  };
51
53
  const pEndRight = endJunction?.left || {
52
- x: wallEnd.x - nUnit.x * halfT,
53
- y: wallEnd.y - nUnit.y * halfT,
54
+ x: wallEnd.x - nUnit.x * -b,
55
+ y: wallEnd.y - nUnit.y * -b,
54
56
  };
55
57
  const polygon = [pStartRight, pEndRight];
56
58
  if (endJunction) {
57
- polygon.push(wallEnd);
59
+ polygon.push(endJunction.closing ?? wallEnd);
58
60
  }
59
61
  polygon.push(pEndLeft, pStartLeft);
60
62
  if (startJunction) {
61
- polygon.push(wallStart);
63
+ polygon.push(startJunction.closing ?? wallStart);
62
64
  }
63
65
  return polygon;
64
66
  }
@@ -0,0 +1,45 @@
1
+ import type { SceneNodes } from '../../lib/structure-kernel.js';
2
+ import type { WallNode } from '../../schema/nodes/wall.js';
3
+ import type { Point2D } from './wall-mitering.js';
4
+ export type WallJustification = 'a' | 'b';
5
+ export type WallFaceOffsets = {
6
+ a: number;
7
+ b: number;
8
+ };
9
+ type WallFrame = Pick<WallNode, 'thickness' | 'justification'>;
10
+ type WallLine = WallFrame & Pick<WallNode, 'start' | 'end'>;
11
+ export declare function getWallFaceOffsets(wall: WallFrame): WallFaceOffsets;
12
+ export declare function getWallBodyCenterOffset(wall: WallFrame): number;
13
+ export declare function getWallBodyLine(wall: WallLine): {
14
+ start: Point2D;
15
+ end: Point2D;
16
+ };
17
+ export declare function getWallFaceLine(wall: WallLine, face: WallJustification): {
18
+ start: Point2D;
19
+ end: Point2D;
20
+ };
21
+ export declare function getWallLocalFaceZ(wall: WallFrame, face: WallJustification): number;
22
+ /**
23
+ * Which physical face a point on the wall mesh lies on, from wall-local
24
+ * coordinates (x along the chord, z toward its left) — never from the material
25
+ * a face happens to draw with. Curved walls use the arc's own frame, so a point
26
+ * near an arc end is judged against the curve, not the chord. Returns null for
27
+ * caps and tops (the surface normal is not across the wall) and for points too
28
+ * close to the body centre to call.
29
+ */
30
+ export declare function getWallFaceAtLocalPoint(wall: WallLine & Pick<WallNode, 'curveOffset'>, localPosition: readonly [number, number, number], localNormal?: readonly [number, number, number]): WallJustification | null;
31
+ export declare function faceOnLine(wall: Pick<WallNode, 'justification'>): 'a' | 'b' | 'center';
32
+ export declare function justificationForFaceOnLine(face: 'a' | 'b' | 'center'): WallJustification | undefined;
33
+ export declare function buildWallJustificationPatch(justification: WallJustification | undefined): Pick<WallNode, 'justification'>;
34
+ /**
35
+ * Turns a wall around. Face `a` becomes `b`, so everything keyed by face swaps
36
+ * with it, and region stations are re-measured from the new start. Zone
37
+ * `wallOverrides` live on zones; callers reversing a wall swap those too.
38
+ */
39
+ export declare function reverseWallDirection(wall: WallNode): Partial<WallNode>;
40
+ export declare function planWallJustification(nodes: SceneNodes, wallId: string, justification: WallJustification | undefined): Array<{
41
+ id: WallNode['id'];
42
+ data: Pick<WallNode, 'justification'>;
43
+ }>;
44
+ export {};
45
+ //# sourceMappingURL=wall-frame.d.ts.map
@@ -0,0 +1 @@
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