@pascal-app/core 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1098) hide show
  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +235 -0
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -0
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +129 -0
  4. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts +4 -0
  5. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/build-room-cases.js +635 -0
  7. package/dist/agent-operations/__fixtures__/cases.d.ts +52 -0
  8. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -0
  9. package/dist/agent-operations/__fixtures__/cases.js +689 -0
  10. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts +7 -0
  11. package/dist/agent-operations/__fixtures__/find-by-type-cases.d.ts.map +1 -0
  12. package/dist/agent-operations/__fixtures__/find-by-type-cases.js +21 -0
  13. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts +17 -0
  14. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -0
  15. package/dist/agent-operations/__fixtures__/place-items-cases.js +506 -0
  16. package/dist/agent-operations/__fixtures__/room-cases.d.ts +3 -0
  17. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -0
  18. package/dist/agent-operations/__fixtures__/room-cases.js +338 -0
  19. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts +5 -0
  20. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -0
  21. package/dist/agent-operations/__fixtures__/search-assets-cases.js +137 -0
  22. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +6 -0
  23. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -0
  24. package/dist/agent-operations/__fixtures__/structure-cases.js +588 -0
  25. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +3 -0
  26. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -0
  27. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +302 -0
  28. package/dist/agent-operations/achieved.d.ts +16 -0
  29. package/dist/agent-operations/achieved.d.ts.map +1 -0
  30. package/dist/agent-operations/achieved.js +28 -0
  31. package/dist/agent-operations/add-column.d.ts +23 -0
  32. package/dist/agent-operations/add-column.d.ts.map +1 -0
  33. package/dist/agent-operations/add-column.js +97 -0
  34. package/dist/agent-operations/add-level.d.ts +14 -0
  35. package/dist/agent-operations/add-level.d.ts.map +1 -0
  36. package/dist/agent-operations/add-level.js +94 -0
  37. package/dist/agent-operations/add-object.d.ts +114 -0
  38. package/dist/agent-operations/add-object.d.ts.map +1 -0
  39. package/dist/agent-operations/add-object.js +361 -0
  40. package/dist/agent-operations/add-wall.d.ts +15 -0
  41. package/dist/agent-operations/add-wall.d.ts.map +1 -0
  42. package/dist/agent-operations/add-wall.js +47 -0
  43. package/dist/agent-operations/apply-changes.d.ts +16 -0
  44. package/dist/agent-operations/apply-changes.d.ts.map +1 -0
  45. package/dist/agent-operations/apply-changes.js +93 -0
  46. package/dist/agent-operations/apply-outcome.d.ts +15 -0
  47. package/dist/agent-operations/apply-outcome.d.ts.map +1 -0
  48. package/dist/agent-operations/apply-outcome.js +18 -0
  49. package/dist/agent-operations/collections.d.ts +28 -0
  50. package/dist/agent-operations/collections.d.ts.map +1 -0
  51. package/dist/agent-operations/collections.js +130 -0
  52. package/dist/agent-operations/create-room.d.ts +36 -0
  53. package/dist/agent-operations/create-room.d.ts.map +1 -0
  54. package/dist/agent-operations/create-room.js +177 -0
  55. package/dist/agent-operations/create-stair.d.ts +33 -0
  56. package/dist/agent-operations/create-stair.d.ts.map +1 -0
  57. package/dist/agent-operations/create-stair.js +247 -0
  58. package/dist/agent-operations/delete-node.d.ts +6 -0
  59. package/dist/agent-operations/delete-node.d.ts.map +1 -0
  60. package/dist/agent-operations/delete-node.js +9 -0
  61. package/dist/agent-operations/door-clearance.d.ts +135 -0
  62. package/dist/agent-operations/door-clearance.d.ts.map +1 -0
  63. package/dist/agent-operations/door-clearance.js +334 -0
  64. package/dist/agent-operations/duplicate-level.d.ts +12 -0
  65. package/dist/agent-operations/duplicate-level.d.ts.map +1 -0
  66. package/dist/agent-operations/duplicate-level.js +54 -0
  67. package/dist/agent-operations/find-by-type.d.ts +11 -0
  68. package/dist/agent-operations/find-by-type.d.ts.map +1 -0
  69. package/dist/agent-operations/find-by-type.js +94 -0
  70. package/dist/agent-operations/furnish-room.d.ts +18 -0
  71. package/dist/agent-operations/furnish-room.d.ts.map +1 -0
  72. package/dist/agent-operations/furnish-room.js +259 -0
  73. package/dist/agent-operations/get-node.d.ts +9 -0
  74. package/dist/agent-operations/get-node.d.ts.map +1 -0
  75. package/dist/agent-operations/get-node.js +33 -0
  76. package/dist/agent-operations/hosted-services.d.ts +13 -0
  77. package/dist/agent-operations/hosted-services.d.ts.map +1 -0
  78. package/dist/agent-operations/hosted-services.js +22 -0
  79. package/dist/agent-operations/index.d.ts +277 -0
  80. package/dist/agent-operations/index.d.ts.map +1 -0
  81. package/dist/agent-operations/index.js +80 -0
  82. package/dist/agent-operations/layout-clearance.d.ts +108 -0
  83. package/dist/agent-operations/layout-clearance.d.ts.map +1 -0
  84. package/dist/agent-operations/layout-clearance.js +190 -0
  85. package/dist/agent-operations/level-reads.d.ts +33 -0
  86. package/dist/agent-operations/level-reads.d.ts.map +1 -0
  87. package/dist/agent-operations/level-reads.js +161 -0
  88. package/dist/agent-operations/level-target.d.ts +11 -0
  89. package/dist/agent-operations/level-target.d.ts.map +1 -0
  90. package/dist/agent-operations/level-target.js +29 -0
  91. package/dist/agent-operations/list-levels.d.ts +4 -0
  92. package/dist/agent-operations/list-levels.d.ts.map +1 -0
  93. package/dist/agent-operations/list-levels.js +31 -0
  94. package/dist/agent-operations/material-preset.d.ts +11 -0
  95. package/dist/agent-operations/material-preset.d.ts.map +1 -0
  96. package/dist/agent-operations/material-preset.js +74 -0
  97. package/dist/agent-operations/material-refs.d.ts +24 -0
  98. package/dist/agent-operations/material-refs.d.ts.map +1 -0
  99. package/dist/agent-operations/material-refs.js +100 -0
  100. package/dist/agent-operations/node-patch.d.ts +3 -0
  101. package/dist/agent-operations/node-patch.d.ts.map +1 -0
  102. package/dist/agent-operations/node-patch.js +114 -0
  103. package/dist/agent-operations/paint.d.ts +21 -0
  104. package/dist/agent-operations/paint.d.ts.map +1 -0
  105. package/dist/agent-operations/paint.js +219 -0
  106. package/dist/agent-operations/place-items.d.ts +20 -0
  107. package/dist/agent-operations/place-items.d.ts.map +1 -0
  108. package/dist/agent-operations/place-items.js +226 -0
  109. package/dist/agent-operations/plan-geometry.d.ts +24 -0
  110. package/dist/agent-operations/plan-geometry.d.ts.map +1 -0
  111. package/dist/agent-operations/plan-geometry.js +94 -0
  112. package/dist/agent-operations/room-structure.d.ts +87 -0
  113. package/dist/agent-operations/room-structure.d.ts.map +1 -0
  114. package/dist/agent-operations/room-structure.js +144 -0
  115. package/dist/agent-operations/scene-materials.d.ts +15 -0
  116. package/dist/agent-operations/scene-materials.d.ts.map +1 -0
  117. package/dist/agent-operations/scene-materials.js +62 -0
  118. package/dist/agent-operations/scene-measure.d.ts +73 -0
  119. package/dist/agent-operations/scene-measure.d.ts.map +1 -0
  120. package/dist/agent-operations/scene-measure.js +73 -0
  121. package/dist/agent-operations/scene-queries.d.ts +4510 -0
  122. package/dist/agent-operations/scene-queries.d.ts.map +1 -0
  123. package/dist/agent-operations/scene-queries.js +84 -0
  124. package/dist/agent-operations/scene-view.d.ts +98 -0
  125. package/dist/agent-operations/scene-view.d.ts.map +1 -0
  126. package/dist/agent-operations/scene-view.js +559 -0
  127. package/dist/agent-operations/search-assets.d.ts +14 -0
  128. package/dist/agent-operations/search-assets.d.ts.map +1 -0
  129. package/dist/agent-operations/search-assets.js +42 -0
  130. package/dist/agent-operations/search-materials.d.ts +12 -0
  131. package/dist/agent-operations/search-materials.d.ts.map +1 -0
  132. package/dist/agent-operations/search-materials.js +111 -0
  133. package/dist/agent-operations/stairs.d.ts +5 -0
  134. package/dist/agent-operations/stairs.d.ts.map +1 -0
  135. package/dist/agent-operations/stairs.js +70 -0
  136. package/dist/agent-operations/types.d.ts +59 -0
  137. package/dist/agent-operations/types.d.ts.map +1 -0
  138. package/dist/agent-operations/types.js +1 -0
  139. package/dist/agent-operations/verify-scene.d.ts +50 -0
  140. package/dist/agent-operations/verify-scene.d.ts.map +1 -0
  141. package/dist/agent-operations/verify-scene.js +369 -0
  142. package/dist/agent-operations/wall-opening.d.ts +65 -0
  143. package/dist/agent-operations/wall-opening.d.ts.map +1 -0
  144. package/dist/agent-operations/wall-opening.js +55 -0
  145. package/dist/agent-tools/achieved.d.ts +9 -0
  146. package/dist/agent-tools/achieved.d.ts.map +1 -0
  147. package/dist/agent-tools/achieved.js +8 -0
  148. package/dist/agent-tools/add-object.d.ts +43 -0
  149. package/dist/agent-tools/add-object.d.ts.map +1 -0
  150. package/dist/agent-tools/add-object.js +86 -0
  151. package/dist/agent-tools/assets.d.ts +13 -0
  152. package/dist/agent-tools/assets.d.ts.map +1 -0
  153. package/dist/agent-tools/assets.js +18 -0
  154. package/dist/agent-tools/clear-scene.d.ts +10 -0
  155. package/dist/agent-tools/clear-scene.d.ts.map +1 -0
  156. package/dist/agent-tools/clear-scene.js +9 -0
  157. package/dist/agent-tools/collections.d.ts +35 -0
  158. package/dist/agent-tools/collections.d.ts.map +1 -0
  159. package/dist/agent-tools/collections.js +31 -0
  160. package/dist/agent-tools/columns.d.ts +44 -0
  161. package/dist/agent-tools/columns.d.ts.map +1 -0
  162. package/dist/agent-tools/columns.js +59 -0
  163. package/dist/agent-tools/contract.d.ts +68 -0
  164. package/dist/agent-tools/contract.d.ts.map +1 -0
  165. package/dist/agent-tools/contract.js +1 -0
  166. package/dist/agent-tools/create-room.d.ts +63 -0
  167. package/dist/agent-tools/create-room.d.ts.map +1 -0
  168. package/dist/agent-tools/create-room.js +90 -0
  169. package/dist/agent-tools/find-by-type.d.ts +11 -0
  170. package/dist/agent-tools/find-by-type.d.ts.map +1 -0
  171. package/dist/agent-tools/find-by-type.js +14 -0
  172. package/dist/agent-tools/furnish-room.d.ts +26 -0
  173. package/dist/agent-tools/furnish-room.d.ts.map +1 -0
  174. package/dist/agent-tools/furnish-room.js +35 -0
  175. package/dist/agent-tools/hosted-services.d.ts +402 -0
  176. package/dist/agent-tools/hosted-services.d.ts.map +1 -0
  177. package/dist/agent-tools/hosted-services.js +148 -0
  178. package/dist/agent-tools/index.d.ts +864 -0
  179. package/dist/agent-tools/index.d.ts.map +1 -0
  180. package/dist/agent-tools/index.js +82 -0
  181. package/dist/agent-tools/levels.d.ts +72 -0
  182. package/dist/agent-tools/levels.d.ts.map +1 -0
  183. package/dist/agent-tools/levels.js +76 -0
  184. package/dist/agent-tools/measurement.d.ts +37 -0
  185. package/dist/agent-tools/measurement.d.ts.map +1 -0
  186. package/dist/agent-tools/measurement.js +94 -0
  187. package/dist/agent-tools/node-id.d.ts +3 -0
  188. package/dist/agent-tools/node-id.d.ts.map +1 -0
  189. package/dist/agent-tools/node-id.js +2 -0
  190. package/dist/agent-tools/nodes.d.ts +17 -0
  191. package/dist/agent-tools/nodes.d.ts.map +1 -0
  192. package/dist/agent-tools/nodes.js +13 -0
  193. package/dist/agent-tools/paint.d.ts +46 -0
  194. package/dist/agent-tools/paint.d.ts.map +1 -0
  195. package/dist/agent-tools/paint.js +29 -0
  196. package/dist/agent-tools/place-items.d.ts +19 -0
  197. package/dist/agent-tools/place-items.d.ts.map +1 -0
  198. package/dist/agent-tools/place-items.js +29 -0
  199. package/dist/agent-tools/refusal.d.ts +20 -0
  200. package/dist/agent-tools/refusal.d.ts.map +1 -0
  201. package/dist/agent-tools/refusal.js +29 -0
  202. package/dist/agent-tools/room-structure.d.ts +438 -0
  203. package/dist/agent-tools/room-structure.d.ts.map +1 -0
  204. package/dist/agent-tools/room-structure.js +207 -0
  205. package/dist/agent-tools/search-materials.d.ts +20 -0
  206. package/dist/agent-tools/search-materials.d.ts.map +1 -0
  207. package/dist/agent-tools/search-materials.js +32 -0
  208. package/dist/agent-tools/stairs.d.ts +86 -0
  209. package/dist/agent-tools/stairs.d.ts.map +1 -0
  210. package/dist/agent-tools/stairs.js +103 -0
  211. package/dist/agent-tools/verify-scene.d.ts +13 -0
  212. package/dist/agent-tools/verify-scene.d.ts.map +1 -0
  213. package/dist/agent-tools/verify-scene.js +21 -0
  214. package/dist/agent-tools/view-scene.d.ts +43 -0
  215. package/dist/agent-tools/view-scene.d.ts.map +1 -0
  216. package/dist/agent-tools/view-scene.js +80 -0
  217. package/dist/agent-tools/wall-openings.d.ts +163 -0
  218. package/dist/agent-tools/wall-openings.d.ts.map +1 -0
  219. package/dist/agent-tools/wall-openings.js +144 -0
  220. package/dist/agent-tools/walls.d.ts +21 -0
  221. package/dist/agent-tools/walls.d.ts.map +1 -0
  222. package/dist/agent-tools/walls.js +30 -0
  223. package/dist/agent-tools/write-target.d.ts +12 -0
  224. package/dist/agent-tools/write-target.d.ts.map +1 -0
  225. package/dist/agent-tools/write-target.js +10 -0
  226. package/dist/building/__fixtures__/wall-opening-cases.d.ts +736 -0
  227. package/dist/building/__fixtures__/wall-opening-cases.d.ts.map +1 -0
  228. package/dist/building/__fixtures__/wall-opening-cases.js +307 -0
  229. package/dist/building/door-types.d.ts +22 -0
  230. package/dist/building/door-types.d.ts.map +1 -0
  231. package/dist/building/door-types.js +167 -0
  232. package/dist/building/floor-item-fit.d.ts +38 -0
  233. package/dist/building/floor-item-fit.d.ts.map +1 -0
  234. package/dist/building/floor-item-fit.js +47 -0
  235. package/dist/building/index.d.ts +7 -0
  236. package/dist/building/index.d.ts.map +1 -0
  237. package/dist/building/index.js +6 -0
  238. package/dist/building/level-duplication.d.ts +8983 -0
  239. package/dist/building/level-duplication.d.ts.map +1 -0
  240. package/dist/building/level-duplication.js +314 -0
  241. package/dist/building/opening-style-presets.d.ts +46 -0
  242. package/dist/building/opening-style-presets.d.ts.map +1 -0
  243. package/dist/building/opening-style-presets.js +195 -0
  244. package/dist/building/wall-openings.d.ts +445 -0
  245. package/dist/building/wall-openings.d.ts.map +1 -0
  246. package/dist/building/wall-openings.js +231 -0
  247. package/dist/building/window-types.d.ts +17 -0
  248. package/dist/building/window-types.d.ts.map +1 -0
  249. package/dist/building/window-types.js +31 -0
  250. package/dist/commands/structure/apply-zone-transform.d.ts +23 -0
  251. package/dist/commands/structure/apply-zone-transform.d.ts.map +1 -0
  252. package/dist/commands/structure/apply-zone-transform.js +55 -0
  253. package/dist/commands/structure/create-mezzanine.d.ts +12 -0
  254. package/dist/commands/structure/create-mezzanine.d.ts.map +1 -0
  255. package/dist/commands/structure/create-mezzanine.js +46 -0
  256. package/dist/commands/structure/create-zone.d.ts +32 -0
  257. package/dist/commands/structure/create-zone.d.ts.map +1 -0
  258. package/dist/commands/structure/create-zone.js +126 -0
  259. package/dist/commands/structure/delete-zone.d.ts +51 -0
  260. package/dist/commands/structure/delete-zone.d.ts.map +1 -0
  261. package/dist/commands/structure/delete-zone.js +354 -0
  262. package/dist/commands/structure/divide-zone.d.ts +38 -0
  263. package/dist/commands/structure/divide-zone.d.ts.map +1 -0
  264. package/dist/commands/structure/divide-zone.js +186 -0
  265. package/dist/commands/structure/duplicate-zone.d.ts +7 -0
  266. package/dist/commands/structure/duplicate-zone.d.ts.map +1 -0
  267. package/dist/commands/structure/duplicate-zone.js +21 -0
  268. package/dist/commands/structure/floor-opening.d.ts +36 -0
  269. package/dist/commands/structure/floor-opening.d.ts.map +1 -0
  270. package/dist/commands/structure/floor-opening.js +124 -0
  271. package/dist/commands/structure/index.d.ts +22 -0
  272. package/dist/commands/structure/index.d.ts.map +1 -0
  273. package/dist/commands/structure/index.js +20 -0
  274. package/dist/commands/structure/lock-outside-faces.d.ts +12 -0
  275. package/dist/commands/structure/lock-outside-faces.d.ts.map +1 -0
  276. package/dist/commands/structure/lock-outside-faces.js +32 -0
  277. package/dist/commands/structure/merge-zones.d.ts +5 -0
  278. package/dist/commands/structure/merge-zones.d.ts.map +1 -0
  279. package/dist/commands/structure/merge-zones.js +22 -0
  280. package/dist/commands/structure/mezzanine-content.d.ts +16 -0
  281. package/dist/commands/structure/mezzanine-content.d.ts.map +1 -0
  282. package/dist/commands/structure/mezzanine-content.js +109 -0
  283. package/dist/commands/structure/plan-mezzanine-stair.d.ts +7 -0
  284. package/dist/commands/structure/plan-mezzanine-stair.d.ts.map +1 -0
  285. package/dist/commands/structure/plan-mezzanine-stair.js +127 -0
  286. package/dist/commands/structure/plan-wall-deletion.d.ts +9 -0
  287. package/dist/commands/structure/plan-wall-deletion.d.ts.map +1 -0
  288. package/dist/commands/structure/plan-wall-deletion.js +151 -0
  289. package/dist/commands/structure/rebase-floor-reference.d.ts +7 -0
  290. package/dist/commands/structure/rebase-floor-reference.d.ts.map +1 -0
  291. package/dist/commands/structure/rebase-floor-reference.js +90 -0
  292. package/dist/commands/structure/resize-mezzanine.d.ts +8 -0
  293. package/dist/commands/structure/resize-mezzanine.d.ts.map +1 -0
  294. package/dist/commands/structure/resize-mezzanine.js +43 -0
  295. package/dist/commands/structure/rotate-zone.d.ts +8 -0
  296. package/dist/commands/structure/rotate-zone.d.ts.map +1 -0
  297. package/dist/commands/structure/rotate-zone.js +28 -0
  298. package/dist/commands/structure/set-floor-foundation.d.ts +62 -0
  299. package/dist/commands/structure/set-floor-foundation.d.ts.map +1 -0
  300. package/dist/commands/structure/set-floor-foundation.js +162 -0
  301. package/dist/commands/structure/set-room-floor-construction.d.ts +8 -0
  302. package/dist/commands/structure/set-room-floor-construction.d.ts.map +1 -0
  303. package/dist/commands/structure/set-room-floor-construction.js +72 -0
  304. package/dist/commands/structure/set-wall-geometry.d.ts +10 -0
  305. package/dist/commands/structure/set-wall-geometry.d.ts.map +1 -0
  306. package/dist/commands/structure/set-wall-geometry.js +52 -0
  307. package/dist/commands/structure/set-zone-edges.d.ts +14 -0
  308. package/dist/commands/structure/set-zone-edges.d.ts.map +1 -0
  309. package/dist/commands/structure/set-zone-edges.js +143 -0
  310. package/dist/commands/structure/set-zone-intent.d.ts +39 -0
  311. package/dist/commands/structure/set-zone-intent.d.ts.map +1 -0
  312. package/dist/commands/structure/set-zone-intent.js +125 -0
  313. package/dist/commands/structure/shared.d.ts +4512 -0
  314. package/dist/commands/structure/shared.d.ts.map +1 -0
  315. package/dist/commands/structure/shared.js +102 -0
  316. package/dist/commands/structure/transform-zone.d.ts +23 -0
  317. package/dist/commands/structure/transform-zone.d.ts.map +1 -0
  318. package/dist/commands/structure/transform-zone.js +472 -0
  319. package/dist/commands/structure/validate-mezzanine.d.ts +5 -0
  320. package/dist/commands/structure/validate-mezzanine.d.ts.map +1 -0
  321. package/dist/commands/structure/validate-mezzanine.js +46 -0
  322. package/dist/commands/structure/zone-crossings.d.ts +8 -0
  323. package/dist/commands/structure/zone-crossings.d.ts.map +1 -0
  324. package/dist/commands/structure/zone-crossings.js +162 -0
  325. package/dist/commands/structure/zone-drop.d.ts +4 -0
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  989. package/dist/systems/wall/wall-layer-bands.js +109 -0
  990. package/dist/systems/wall/wall-merge.d.ts +20 -1
  991. package/dist/systems/wall/wall-merge.d.ts.map +1 -1
  992. package/dist/systems/wall/wall-merge.js +189 -18
  993. package/dist/systems/wall/wall-mitering.d.ts +6 -5
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  995. package/dist/systems/wall/wall-mitering.js +70 -20
  996. package/dist/systems/wall/wall-operations.d.ts +1 -1
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  998. package/dist/systems/wall/wall-operations.js +2 -1
  999. package/dist/systems/wall/wall-paint-plan.d.ts +30 -0
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  1001. package/dist/systems/wall/wall-paint-plan.js +167 -0
  1002. package/dist/systems/wall/wall-room-sides.d.ts +6 -0
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  1004. package/dist/systems/wall/wall-room-sides.js +14 -0
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  1007. package/dist/systems/wall/wall-step-openings.js +32 -0
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  1023. package/dist/utils/floor-follow-migration.d.ts +3 -0
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  1050. package/dist/utils/load-migration.d.ts +28 -0
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  1080. package/dist/utils/wall-assembly-migration.d.ts +14 -0
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  1089. package/dist/validation/validate-build-json.d.ts +2 -0
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  1093. package/dist/services/surface-hosting-procedural-parity.fixtures.d.ts +0 -13
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  1098. package/dist/services/surface-hosting-shelf-parity.fixtures.js +0 -3127
@@ -0,0 +1,445 @@
1
+ import { type AnyNode, type AnyNodeId, type CompiledGeometryScript, type GeometryScriptParamValue, type WallNode } from '../schema/index.js';
2
+ import type { DoorType, WindowType } from '../schema/nodes/opening-types.js';
3
+ type Nodes = Readonly<Record<string, AnyNode>>;
4
+ /**
5
+ * Available wall-local Y span for an opening hosted on `wall`: the wall's resolved top (storey
6
+ * plane for plane-bound walls, stored height for explicit ones) minus the wall's elected slab
7
+ * base, the ceiling an opening's top edge must stay under.
8
+ */
9
+ export declare function resolveWallOpeningCeiling(wall: WallNode, nodes: Readonly<Record<AnyNodeId, AnyNode>>): number;
10
+ /** A door's centre: slid along the wall to stay on it, standing on the floor. */
11
+ export declare function clampDoorToWall(wall: WallNode, localX: number, width: number, height: number): {
12
+ clampedX: number;
13
+ clampedY: number;
14
+ };
15
+ /** A window's centre: slid to stay on the wall, and between the floor and the wall's ceiling. */
16
+ export declare function clampWindowToWall(wall: WallNode, localX: number, localY: number, width: number, height: number, nodes: Readonly<Record<AnyNodeId, AnyNode>>): {
17
+ clampedX: number;
18
+ clampedY: number;
19
+ };
20
+ /**
21
+ * The first child of the wall (door, window, or wall-mounted item) that a rectangle centred on
22
+ * (`clampedX`, `clampedY`) would overlap. Items store their bottom Y; doors and windows their
23
+ * centre Y.
24
+ */
25
+ export declare function findWallChildOverlap(wallId: string, nodes: Nodes, clampedX: number, clampedY: number, width: number, height: number, ignoreId?: string): AnyNode | null;
26
+ /** Whether a placement collides; a missing wall counts as blocked, as in the editor's tools. */
27
+ export declare function hasWallChildOverlap(wallId: string, nodes: Nodes, clampedX: number, clampedY: number, width: number, height: number, ignoreId?: string): boolean;
28
+ export type WallOpeningInput = {
29
+ name?: string;
30
+ description?: string;
31
+ category?: string;
32
+ tags?: string[];
33
+ kind: 'door' | 'window';
34
+ wallId?: string;
35
+ t?: number;
36
+ position?: number;
37
+ width?: number;
38
+ height?: number;
39
+ sillHeight?: number;
40
+ hingesSide?: 'left' | 'right';
41
+ swingDirection?: 'inward' | 'outward';
42
+ /** A door, or a passage with no leaf (a cased opening, an arch), as the editor's door panel. */
43
+ openingKind?: 'door' | 'opening';
44
+ style?: string;
45
+ force?: boolean;
46
+ openingShape?: 'rectangle' | 'rounded' | 'arch';
47
+ archHeight?: number;
48
+ cornerRadius?: number;
49
+ doorType?: DoorType;
50
+ windowType?: WindowType;
51
+ columns?: number;
52
+ rows?: number;
53
+ /** A compiled script the opening is built from; its bounds set width and height. */
54
+ compiled?: CompiledGeometryScript;
55
+ code?: string;
56
+ params?: Record<string, GeometryScriptParamValue>;
57
+ };
58
+ /**
59
+ * Plan a door or window on a wall with the editor's rules, or refuse with a code: the one
60
+ * operation behind `add_door` / `add_window` on every agent surface. The caller creates
61
+ * `node` under `wallId`.
62
+ */
63
+ /**
64
+ * Which way a door on `wall` faces: out, when the wall knows its outside. A door's swing and a
65
+ * garage door's track run behind its facing (a garage door's track once ran on the street), so a door facing out opens and rolls inside, whichever way the wall was drawn. A wall
66
+ * that does not know its outside, or an inside wall, keeps its front.
67
+ */
68
+ export declare function doorFacing(wall: Pick<WallNode, 'frontSide' | 'backSide'>): {
69
+ side?: 'front' | 'back';
70
+ rotation: [number, number, number];
71
+ };
72
+ /** The face a door placed by hand takes: out on an outside wall, else the face hovered. */
73
+ export declare const placedDoorFace: (wall: Pick<WallNode, "frontSide" | "backSide">, hovered: "front" | "back") => "front" | "back";
74
+ export declare function planWallOpening(nodes: Nodes, input: WallOpeningInput): {
75
+ sillHeight?: number | undefined;
76
+ node: {
77
+ object: "node";
78
+ parentId: string | null;
79
+ visible: boolean;
80
+ metadata: Record<string, unknown>;
81
+ id: `door_${string}`;
82
+ type: "door";
83
+ position: [number, number, number];
84
+ rotation: [number, number, number];
85
+ floorThresholdVersion: 0 | 1;
86
+ width: number;
87
+ height: number;
88
+ constructionType: "masonry" | "framed";
89
+ dimensionReference: "nominal" | "rough-opening" | "masonry-opening" | "finish-opening";
90
+ doorCategory: "interior" | "garage";
91
+ doorType: "double" | "hinged" | "french" | "folding" | "pocket" | "barn" | "sliding" | "garage-sectional" | "garage-rollup" | "garage-tiltup";
92
+ leafCount: 2 | 1 | 3 | 4;
93
+ operationState: number;
94
+ slideDirection: "left" | "right";
95
+ trackStyle: "visible" | "none" | "pocket" | "overhead";
96
+ garagePanelCount: number;
97
+ openingKind: "door" | "opening";
98
+ openingShape: "rectangle" | "rounded" | "arch";
99
+ openingRadiusMode: "all" | "individual";
100
+ openingTopRadii: [number, number];
101
+ cornerRadius: number;
102
+ archHeight: number;
103
+ openingRevealRadius: number;
104
+ frameThickness: number;
105
+ frameDepth: number;
106
+ threshold: boolean;
107
+ thresholdHeight: number;
108
+ hingesSide: "left" | "right";
109
+ swingDirection: "inward" | "outward";
110
+ swingAngle: number;
111
+ segments: {
112
+ type: "glass" | "empty" | "panel";
113
+ heightRatio: number;
114
+ columnRatios: number[];
115
+ dividerThickness: number;
116
+ panelDepth: number;
117
+ panelInset: number;
118
+ }[];
119
+ handle: boolean;
120
+ handleHeight: number;
121
+ handleSide: "left" | "right";
122
+ contentPadding: [number, number];
123
+ doorCloser: boolean;
124
+ panicBar: boolean;
125
+ panicBarHeight: number;
126
+ name?: string | undefined;
127
+ camera?: {
128
+ position: [number, number, number];
129
+ target: [number, number, number];
130
+ mode: "perspective" | "orthographic";
131
+ fov?: number | undefined;
132
+ zoom?: number | undefined;
133
+ } | undefined;
134
+ provenance?: {
135
+ refs: {
136
+ id: string;
137
+ ns?: string | undefined;
138
+ role?: "primary" | "piece" | "absorbed" | "alias" | "derived" | undefined;
139
+ }[];
140
+ lineage?: {
141
+ op: "import" | "split" | "merge" | "duplicate" | "convert" | "promote" | "make-independent" | "attach";
142
+ fromIds: string[];
143
+ } | undefined;
144
+ } | undefined;
145
+ material?: {
146
+ id?: string | undefined;
147
+ preset?: "custom" | "white" | "brick" | "concrete" | "wood" | "glass" | "metal" | "plaster" | "tile" | "marble" | undefined;
148
+ properties?: {
149
+ color: string;
150
+ roughness: number;
151
+ metalness: number;
152
+ opacity: number;
153
+ transparent: boolean;
154
+ side: "front" | "back" | "double";
155
+ } | undefined;
156
+ texture?: {
157
+ url: string;
158
+ repeat?: [number, number] | undefined;
159
+ scale?: number | undefined;
160
+ } | undefined;
161
+ } | undefined;
162
+ slots?: Record<string, string> | undefined;
163
+ source?: {
164
+ kind: "script";
165
+ language: "three" | "bpy";
166
+ script: string;
167
+ params: Record<string, string | number | boolean>;
168
+ artifact: string;
169
+ manifest: {
170
+ bounds: {
171
+ min: [number, number, number];
172
+ max: [number, number, number];
173
+ };
174
+ params: {
175
+ id: string;
176
+ kind: "string" | "number" | "boolean";
177
+ default: string | number | boolean;
178
+ label?: string | undefined;
179
+ min?: number | undefined;
180
+ max?: number | undefined;
181
+ step?: number | undefined;
182
+ unit?: string | undefined;
183
+ options?: string[] | undefined;
184
+ }[];
185
+ parts: {
186
+ id: string;
187
+ label?: string | undefined;
188
+ type?: string | undefined;
189
+ bounds?: {
190
+ min: [number, number, number];
191
+ max: [number, number, number];
192
+ } | undefined;
193
+ }[];
194
+ surfaces: {
195
+ y: number;
196
+ polygon: [number, number][];
197
+ part?: string | undefined;
198
+ }[];
199
+ slots: {
200
+ id: string;
201
+ label?: string | undefined;
202
+ color?: string | undefined;
203
+ roughness?: number | undefined;
204
+ metalness?: number | undefined;
205
+ transparent?: boolean | undefined;
206
+ emissive?: boolean | undefined;
207
+ }[];
208
+ anchors: {
209
+ id: string;
210
+ position: [number, number, number];
211
+ normal?: [number, number, number] | undefined;
212
+ }[];
213
+ lights: {
214
+ id: string;
215
+ position: [number, number, number];
216
+ color: string;
217
+ intensity: number;
218
+ distance?: number | undefined;
219
+ }[];
220
+ undersides: {
221
+ polygon: [number, number][];
222
+ plane: [number, number, number, number];
223
+ part?: string | undefined;
224
+ }[];
225
+ animations: {
226
+ name: string;
227
+ duration: number;
228
+ }[];
229
+ cutout: boolean;
230
+ collider: boolean;
231
+ triangles: number;
232
+ cutters?: {
233
+ host: "wall" | "slab" | "ceiling" | "mounted";
234
+ polygon: number[][];
235
+ minY: number;
236
+ maxY: number;
237
+ }[] | undefined;
238
+ };
239
+ meta?: {
240
+ description?: string | undefined;
241
+ category?: string | undefined;
242
+ tags?: string[] | undefined;
243
+ parent?: string | undefined;
244
+ } | undefined;
245
+ images?: {
246
+ artifact: string;
247
+ thumbnail: string;
248
+ floorPlan: string;
249
+ } | undefined;
250
+ } | undefined;
251
+ side?: "front" | "back" | undefined;
252
+ verticalAnchor?: "wall" | "floor" | undefined;
253
+ wallId?: string | undefined;
254
+ roofSegmentId?: string | undefined;
255
+ roofFace?: "left" | "right" | "front" | "back" | undefined;
256
+ mark?: string | undefined;
257
+ roughOpeningWidth?: number | undefined;
258
+ roughOpeningHeight?: number | undefined;
259
+ masonryOpeningWidth?: number | undefined;
260
+ masonryOpeningHeight?: number | undefined;
261
+ finishOpeningWidth?: number | undefined;
262
+ finishOpeningHeight?: number | undefined;
263
+ } | {
264
+ object: "node";
265
+ parentId: string | null;
266
+ visible: boolean;
267
+ metadata: Record<string, unknown>;
268
+ id: `window_${string}`;
269
+ type: "window";
270
+ position: [number, number, number];
271
+ rotation: [number, number, number];
272
+ floorThresholdVersion: 0 | 1;
273
+ width: number;
274
+ height: number;
275
+ constructionType: "masonry" | "framed";
276
+ dimensionReference: "nominal" | "rough-opening" | "masonry-opening" | "finish-opening";
277
+ openingKind: "window" | "opening";
278
+ windowType: "fixed" | "sliding" | "casement" | "awning" | "hopper" | "single-hung" | "double-hung" | "bay" | "bow" | "louvered";
279
+ operationState: number;
280
+ awningDirection: "up" | "down";
281
+ casementStyle: "french" | "single";
282
+ hingesSide: "left" | "right";
283
+ openingShape: "rectangle" | "rounded" | "arch";
284
+ openingRadiusMode: "all" | "individual";
285
+ openingCornerRadii: [number, number, number, number];
286
+ cornerRadius: number;
287
+ archHeight: number;
288
+ openingRevealRadius: number;
289
+ frameThickness: number;
290
+ frameDepth: number;
291
+ columnRatios: number[];
292
+ rowRatios: number[];
293
+ columnDividerThickness: number;
294
+ rowDividerThickness: number;
295
+ sill: boolean;
296
+ sillDepth: number;
297
+ sillThickness: number;
298
+ name?: string | undefined;
299
+ camera?: {
300
+ position: [number, number, number];
301
+ target: [number, number, number];
302
+ mode: "perspective" | "orthographic";
303
+ fov?: number | undefined;
304
+ zoom?: number | undefined;
305
+ } | undefined;
306
+ provenance?: {
307
+ refs: {
308
+ id: string;
309
+ ns?: string | undefined;
310
+ role?: "primary" | "piece" | "absorbed" | "alias" | "derived" | undefined;
311
+ }[];
312
+ lineage?: {
313
+ op: "import" | "split" | "merge" | "duplicate" | "convert" | "promote" | "make-independent" | "attach";
314
+ fromIds: string[];
315
+ } | undefined;
316
+ } | undefined;
317
+ material?: {
318
+ id?: string | undefined;
319
+ preset?: "custom" | "white" | "brick" | "concrete" | "wood" | "glass" | "metal" | "plaster" | "tile" | "marble" | undefined;
320
+ properties?: {
321
+ color: string;
322
+ roughness: number;
323
+ metalness: number;
324
+ opacity: number;
325
+ transparent: boolean;
326
+ side: "front" | "back" | "double";
327
+ } | undefined;
328
+ texture?: {
329
+ url: string;
330
+ repeat?: [number, number] | undefined;
331
+ scale?: number | undefined;
332
+ } | undefined;
333
+ } | undefined;
334
+ slots?: Record<string, string> | undefined;
335
+ source?: {
336
+ kind: "script";
337
+ language: "three" | "bpy";
338
+ script: string;
339
+ params: Record<string, string | number | boolean>;
340
+ artifact: string;
341
+ manifest: {
342
+ bounds: {
343
+ min: [number, number, number];
344
+ max: [number, number, number];
345
+ };
346
+ params: {
347
+ id: string;
348
+ kind: "string" | "number" | "boolean";
349
+ default: string | number | boolean;
350
+ label?: string | undefined;
351
+ min?: number | undefined;
352
+ max?: number | undefined;
353
+ step?: number | undefined;
354
+ unit?: string | undefined;
355
+ options?: string[] | undefined;
356
+ }[];
357
+ parts: {
358
+ id: string;
359
+ label?: string | undefined;
360
+ type?: string | undefined;
361
+ bounds?: {
362
+ min: [number, number, number];
363
+ max: [number, number, number];
364
+ } | undefined;
365
+ }[];
366
+ surfaces: {
367
+ y: number;
368
+ polygon: [number, number][];
369
+ part?: string | undefined;
370
+ }[];
371
+ slots: {
372
+ id: string;
373
+ label?: string | undefined;
374
+ color?: string | undefined;
375
+ roughness?: number | undefined;
376
+ metalness?: number | undefined;
377
+ transparent?: boolean | undefined;
378
+ emissive?: boolean | undefined;
379
+ }[];
380
+ anchors: {
381
+ id: string;
382
+ position: [number, number, number];
383
+ normal?: [number, number, number] | undefined;
384
+ }[];
385
+ lights: {
386
+ id: string;
387
+ position: [number, number, number];
388
+ color: string;
389
+ intensity: number;
390
+ distance?: number | undefined;
391
+ }[];
392
+ undersides: {
393
+ polygon: [number, number][];
394
+ plane: [number, number, number, number];
395
+ part?: string | undefined;
396
+ }[];
397
+ animations: {
398
+ name: string;
399
+ duration: number;
400
+ }[];
401
+ cutout: boolean;
402
+ collider: boolean;
403
+ triangles: number;
404
+ cutters?: {
405
+ host: "wall" | "slab" | "ceiling" | "mounted";
406
+ polygon: number[][];
407
+ minY: number;
408
+ maxY: number;
409
+ }[] | undefined;
410
+ };
411
+ meta?: {
412
+ description?: string | undefined;
413
+ category?: string | undefined;
414
+ tags?: string[] | undefined;
415
+ parent?: string | undefined;
416
+ } | undefined;
417
+ images?: {
418
+ artifact: string;
419
+ thumbnail: string;
420
+ floorPlan: string;
421
+ } | undefined;
422
+ } | undefined;
423
+ side?: "front" | "back" | undefined;
424
+ verticalAnchor?: "wall" | "floor" | undefined;
425
+ wallId?: string | undefined;
426
+ dormerId?: string | undefined;
427
+ dormerFace?: "left" | "right" | "front" | "back" | undefined;
428
+ roofSegmentId?: string | undefined;
429
+ roofFace?: "left" | "right" | "front" | "back" | undefined;
430
+ mark?: string | undefined;
431
+ roughOpeningWidth?: number | undefined;
432
+ roughOpeningHeight?: number | undefined;
433
+ masonryOpeningWidth?: number | undefined;
434
+ masonryOpeningHeight?: number | undefined;
435
+ finishOpeningWidth?: number | undefined;
436
+ finishOpeningHeight?: number | undefined;
437
+ };
438
+ wallId: string;
439
+ localX: number;
440
+ t: number;
441
+ wallLength: number;
442
+ clamped: boolean;
443
+ };
444
+ export {};
445
+ //# sourceMappingURL=wall-openings.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,231 @@
1
+ import { refuseParamsWithoutScript } from '../agent-operations/add-object.js';
2
+ import { refuse } from '../agent-tools/refusal.js';
3
+ import { matchScriptSlotsToLibrary, scriptedSize, scriptSource } from '../lib/geometry-script-node.js';
4
+ import { wallSupportForNodes } from '../lib/opening-floor-datum.js';
5
+ import { DoorNode, getScaledDimensions, WindowNode, } from '../schema/index.js';
6
+ import { getCurtainWallConfig } from '../schema/nodes/curtain-wall.js';
7
+ import { getWallPlaneTop } from '../services/storey.js';
8
+ import { resolveWallExteriorSide } from '../systems/wall/wall-assembly.js';
9
+ import { getWallCurveLength, isCurvedWall } from '../systems/wall/wall-curve.js';
10
+ import { resolveWallTop } from '../systems/wall/wall-top.js';
11
+ import { doorStyleLook, getWindowStyleOverrides, } from './opening-style-presets.js';
12
+ import { windowTakesStyle } from './window-types.js';
13
+ /** 1 µm: below any buildable difference, above floating-point noise. */
14
+ const TOUCHING = 1e-6;
15
+ const lengthOf = (wall) => Math.hypot(wall.end[0] - wall.start[0], wall.end[1] - wall.start[1]);
16
+ /**
17
+ * Available wall-local Y span for an opening hosted on `wall`: the wall's resolved top (storey
18
+ * plane for plane-bound walls, stored height for explicit ones) minus the wall's elected slab
19
+ * base, the ceiling an opening's top edge must stay under.
20
+ */
21
+ export function resolveWallOpeningCeiling(wall, nodes) {
22
+ const support = wallSupportForNodes(wall, nodes);
23
+ return (resolveWallTop(wall, getWallPlaneTop(wall, wall.parentId ?? '', nodes), support.elevation) - support.elevation);
24
+ }
25
+ /** A curtain wall keeps its perimeter frame clear of openings. */
26
+ const openingMargin = (wall) => wall.wallType === 'curtain' ? getCurtainWallConfig(wall).perimeterWidth : 0;
27
+ /** A door's centre: slid along the wall to stay on it, standing on the floor. */
28
+ export function clampDoorToWall(wall, localX, width, height) {
29
+ const margin = openingMargin(wall);
30
+ const length = getWallCurveLength(wall);
31
+ const clampedX = Math.max(margin + width / 2, Math.min(length - margin - width / 2, localX));
32
+ return { clampedX, clampedY: height / 2 };
33
+ }
34
+ /** A window's centre: slid to stay on the wall, and between the floor and the wall's ceiling. */
35
+ export function clampWindowToWall(wall, localX, localY, width, height, nodes) {
36
+ const ceiling = resolveWallOpeningCeiling(wall, nodes);
37
+ const margin = openingMargin(wall);
38
+ const length = getWallCurveLength(wall);
39
+ const clampedX = Math.max(margin + width / 2, Math.min(length - margin - width / 2, localX));
40
+ const clampedY = Math.max(margin + height / 2, Math.min(ceiling - margin - height / 2, localY));
41
+ return { clampedX, clampedY };
42
+ }
43
+ /**
44
+ * The first child of the wall (door, window, or wall-mounted item) that a rectangle centred on
45
+ * (`clampedX`, `clampedY`) would overlap. Items store their bottom Y; doors and windows their
46
+ * centre Y.
47
+ */
48
+ export function findWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height, ignoreId) {
49
+ const wallNode = nodes[wallId];
50
+ if (!wallNode)
51
+ return null;
52
+ const newBottom = clampedY - height / 2;
53
+ const newTop = clampedY + height / 2;
54
+ const newLeft = clampedX - width / 2;
55
+ const newRight = clampedX + width / 2;
56
+ for (const childId of Array.isArray(wallNode.children) ? wallNode.children : []) {
57
+ if (childId === ignoreId)
58
+ continue;
59
+ const child = nodes[childId];
60
+ if (!child || child.metadata.isTransient)
61
+ continue;
62
+ let childLeft;
63
+ let childRight;
64
+ let childBottom;
65
+ let childTop;
66
+ if (child.type === 'item') {
67
+ const item = child;
68
+ if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side')
69
+ continue;
70
+ const [w, h] = getScaledDimensions(item);
71
+ childLeft = item.position[0] - w / 2;
72
+ childRight = item.position[0] + w / 2;
73
+ childBottom = item.position[1];
74
+ childTop = item.position[1] + h;
75
+ }
76
+ else if (child.type === 'window' || child.type === 'door') {
77
+ const opening = child;
78
+ childLeft = opening.position[0] - opening.width / 2;
79
+ childRight = opening.position[0] + opening.width / 2;
80
+ childBottom = opening.position[1] - opening.height / 2;
81
+ childTop = opening.position[1] + opening.height / 2;
82
+ }
83
+ else {
84
+ continue;
85
+ }
86
+ // Edges that meet are not an overlap, even when a decimal position lands them a hair apart.
87
+ if (newLeft < childRight - TOUCHING &&
88
+ newRight > childLeft + TOUCHING &&
89
+ newBottom < childTop - TOUCHING &&
90
+ newTop > childBottom + TOUCHING)
91
+ return child;
92
+ }
93
+ return null;
94
+ }
95
+ /** Whether a placement collides; a missing wall counts as blocked, as in the editor's tools. */
96
+ export function hasWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height, ignoreId) {
97
+ if (!nodes[wallId])
98
+ return true;
99
+ return findWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height, ignoreId) !== null;
100
+ }
101
+ const equalRatios = (count) => Array.from({ length: count }, () => 1 / count);
102
+ const DEFAULTS = {
103
+ door: { width: 0.9, height: 2.1 },
104
+ window: { width: 1.5, height: 1.5, sillHeight: 0.9 },
105
+ };
106
+ const metres = (value) => `${value.toFixed(2)} m`;
107
+ /**
108
+ * Plan a door or window on a wall with the editor's rules, or refuse with a code: the one
109
+ * operation behind `add_door` / `add_window` on every agent surface. The caller creates
110
+ * `node` under `wallId`.
111
+ */
112
+ /**
113
+ * Which way a door on `wall` faces: out, when the wall knows its outside. A door's swing and a
114
+ * garage door's track run behind its facing (a garage door's track once ran on the street), so a door facing out opens and rolls inside, whichever way the wall was drawn. A wall
115
+ * that does not know its outside, or an inside wall, keeps its front.
116
+ */
117
+ export function doorFacing(wall) {
118
+ const outside = resolveWallExteriorSide(wall);
119
+ if (outside === -1)
120
+ return { side: 'back', rotation: [0, Math.PI, 0] };
121
+ if (outside === 1)
122
+ return { side: 'front', rotation: [0, 0, 0] };
123
+ return { rotation: [0, 0, 0] };
124
+ }
125
+ /** The face a door placed by hand takes: out on an outside wall, else the face hovered. */
126
+ export const placedDoorFace = (wall, hovered) => doorFacing(wall).side ?? hovered;
127
+ export function planWallOpening(nodes, input) {
128
+ refuseParamsWithoutScript(nodes, input);
129
+ const { kind, wallId } = input;
130
+ if (!wallId)
131
+ refuse('wall_required', `Say which wall the ${kind} goes on (wallId), or pass nodeId to rebuild one.`);
132
+ const host = nodes[wallId];
133
+ if (!host)
134
+ refuse('wall_not_found', `Wall not found: ${wallId}.`, { wallId });
135
+ if (host.type !== 'wall')
136
+ refuse('not_a_wall', `Node ${wallId} is a ${host.type}, not a wall.`, {
137
+ wallId,
138
+ type: host.type,
139
+ });
140
+ const wall = host;
141
+ if (isCurvedWall(wall))
142
+ refuse('curved_wall', `Wall ${wallId} is curved; doors and windows go on straight walls, as in the editor.`, { wallId });
143
+ const { t, position } = input;
144
+ if (t !== undefined && position !== undefined && Math.abs(t - position) > 1e-9)
145
+ refuse('conflicting_position', `t (${t}) and position (${position}) disagree; they are the same field, pass one.`, { t, position });
146
+ const along = t ?? position;
147
+ if (along === undefined)
148
+ refuse('position_required', 'Say where on the wall: t (or position) from 0 at its start to 1 at its end.');
149
+ // The renderer draws a style's panes on a Fixed window only; an operable window draws its own
150
+ // sashes, so a style there would be written and never seen.
151
+ const windowType = input.windowType ?? 'fixed';
152
+ if (kind === 'window' && input.style && !windowTakesStyle(windowType))
153
+ refuse('style_needs_fixed_window', `A window style shapes a Fixed window's panes; a ${windowType} window draws its own sashes, so the style would not show. Pass windowType 'fixed' with the style, or drop the style.`, { windowType, style: input.style });
154
+ const { compiled } = input;
155
+ if (compiled && compiled.mount !== 'wall')
156
+ refuse('wrong_mount', `A ${kind}'s script uses mount 'wall'.`, { mount: compiled.mount });
157
+ const [scriptedWidth, scriptedHeight] = compiled ? scriptedSize(compiled.manifest) : [];
158
+ const width = scriptedWidth ?? input.width ?? DEFAULTS[kind].width;
159
+ const height = scriptedHeight ?? input.height ?? DEFAULTS[kind].height;
160
+ const wallLength = lengthOf(wall);
161
+ if (wallLength < width)
162
+ refuse('wall_too_short', `Wall ${wallId} is ${metres(wallLength)} long, too short for a ${metres(width)} ${kind}.`, { wallId, wallLength, width });
163
+ const rawX = along * wallLength;
164
+ const sillHeight = input.sillHeight ?? DEFAULTS.window.sillHeight;
165
+ const rawY = kind === 'door' ? height / 2 : sillHeight + height / 2;
166
+ const { clampedX, clampedY } = kind === 'door'
167
+ ? clampDoorToWall(wall, rawX, width, height)
168
+ : clampWindowToWall(wall, rawX, rawY, width, height, nodes);
169
+ if (!input.force) {
170
+ const blocking = findWallChildOverlap(wallId, nodes, clampedX, clampedY, width, height);
171
+ if (blocking) {
172
+ const span = blocking.type === 'item'
173
+ ? getScaledDimensions(blocking)[0]
174
+ : blocking.width;
175
+ const center = blocking.position[0];
176
+ refuse('opening_overlap', `A ${metres(width)} ${kind} at ${metres(clampedX)} on wall ${wallId} would overlap ${blocking.type} ${blocking.id} (${metres(center - span / 2)}–${metres(center + span / 2)}). Move it along the wall, or, if the person asked for the overlap, pass force, like holding Alt in the editor.`, { wallId, blockingId: blocking.id });
177
+ }
178
+ }
179
+ const levelId = wall.parentId;
180
+ const siblings = Object.values(nodes).filter((node) => {
181
+ if (node.type !== kind)
182
+ return false;
183
+ const parent = node.parentId ? nodes[node.parentId] : undefined;
184
+ return parent?.parentId === levelId;
185
+ }).length;
186
+ const base = {
187
+ ...(compiled?.nodeId ? { id: compiled.nodeId } : {}),
188
+ name: input.name ?? `${kind === 'door' ? 'Door' : 'Window'} ${siblings + 1}`,
189
+ position: [clampedX, clampedY, 0],
190
+ rotation: [0, 0, 0],
191
+ wallId,
192
+ parentId: wallId,
193
+ width,
194
+ height,
195
+ ...(input.openingShape ? { openingShape: input.openingShape } : {}),
196
+ ...(input.archHeight === undefined ? {} : { archHeight: Math.min(input.archHeight, height) }),
197
+ ...(input.cornerRadius === undefined ? {} : { cornerRadius: input.cornerRadius }),
198
+ ...(compiled
199
+ ? {
200
+ source: scriptSource(compiled, input),
201
+ slots: matchScriptSlotsToLibrary(compiled.manifest),
202
+ }
203
+ : {}),
204
+ };
205
+ const node = kind === 'door'
206
+ ? DoorNode.parse({
207
+ ...base,
208
+ ...doorFacing(wall),
209
+ hingesSide: input.hingesSide ?? 'left',
210
+ swingDirection: input.swingDirection ?? 'inward',
211
+ ...(input.style ? doorStyleLook(input.style) : {}),
212
+ ...(input.doorType ? { doorType: input.doorType } : {}),
213
+ ...(input.openingKind ? { openingKind: input.openingKind } : {}),
214
+ })
215
+ : WindowNode.parse({
216
+ ...base,
217
+ ...getWindowStyleOverrides(input.style),
218
+ ...(input.windowType ? { windowType: input.windowType } : {}),
219
+ ...(input.columns ? { columnRatios: equalRatios(input.columns) } : {}),
220
+ ...(input.rows ? { rowRatios: equalRatios(input.rows) } : {}),
221
+ });
222
+ return {
223
+ node,
224
+ wallId,
225
+ localX: clampedX,
226
+ t: along,
227
+ wallLength,
228
+ clamped: Math.abs(clampedX - rawX) > 1e-9 || Math.abs(clampedY - rawY) > 1e-9,
229
+ ...(kind === 'window' ? { sillHeight: clampedY - height / 2 } : {}),
230
+ };
231
+ }