@oriro/orirocli 0.1.0

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Files changed (1149) hide show
  1. package/ATTRIBUTION.md +45 -0
  2. package/README.md +26 -0
  3. package/dist/cli.js +4570 -0
  4. package/package.json +63 -0
  5. package/skills/1password/SKILL.md +118 -0
  6. package/skills/1password/references/cli-examples.md +29 -0
  7. package/skills/1password/references/get-started.md +21 -0
  8. package/skills/algorithmic-art/LICENSE +21 -0
  9. package/skills/algorithmic-art/SKILL.md +446 -0
  10. package/skills/algorithmic-art/templates/generator_template.js +223 -0
  11. package/skills/algorithmic-art/templates/viewer.html +599 -0
  12. package/skills/apple-notes/SKILL.md +81 -0
  13. package/skills/apple-reminders/SKILL.md +122 -0
  14. package/skills/bear-notes/SKILL.md +111 -0
  15. package/skills/blogwatcher/SKILL.md +73 -0
  16. package/skills/blucli/SKILL.md +51 -0
  17. package/skills/brand-guidelines/LICENSE +21 -0
  18. package/skills/brand-guidelines/SKILL.md +76 -0
  19. package/skills/business/biz-analysis/LICENSE +21 -0
  20. package/skills/business/biz-analysis/SKILL.md +103 -0
  21. package/skills/business/biz-corporate-strategy/LICENSE +21 -0
  22. package/skills/business/biz-corporate-strategy/SKILL.md +76 -0
  23. package/skills/business/biz-customer-success/LICENSE +21 -0
  24. package/skills/business/biz-customer-success/SKILL.md +55 -0
  25. package/skills/business/biz-entrepreneurship/LICENSE +21 -0
  26. package/skills/business/biz-entrepreneurship/SKILL.md +72 -0
  27. package/skills/business/biz-hr/LICENSE +21 -0
  28. package/skills/business/biz-hr/SKILL.md +67 -0
  29. package/skills/business/biz-international/LICENSE +21 -0
  30. package/skills/business/biz-international/SKILL.md +51 -0
  31. package/skills/business/biz-leadership/LICENSE +21 -0
  32. package/skills/business/biz-leadership/SKILL.md +106 -0
  33. package/skills/business/biz-marketing-strategy/LICENSE +21 -0
  34. package/skills/business/biz-marketing-strategy/SKILL.md +119 -0
  35. package/skills/business/biz-negotiation/LICENSE +21 -0
  36. package/skills/business/biz-negotiation/SKILL.md +152 -0
  37. package/skills/business/biz-operations/LICENSE +21 -0
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  39. package/skills/business/biz-project/LICENSE +21 -0
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  41. package/skills/business/biz-risk/LICENSE +21 -0
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  43. package/skills/business/biz-sales/LICENSE +21 -0
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  45. package/skills/business/biz-startup-ops/LICENSE +21 -0
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  47. package/skills/business/biz-strategy/LICENSE +21 -0
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  49. package/skills/business/biz-supply-chain-advanced/LICENSE +21 -0
  50. package/skills/business/biz-supply-chain-advanced/SKILL.md +68 -0
  51. package/skills/business/fin-chartered-exams/LICENSE +21 -0
  52. package/skills/business/fin-chartered-exams/SKILL.md +69 -0
  53. package/skills/camsnap/SKILL.md +49 -0
  54. package/skills/canvas/SKILL.md +82 -0
  55. package/skills/canvas-design/LICENSE +21 -0
  56. package/skills/canvas-design/SKILL.md +140 -0
  57. package/skills/canvas-design/canvas-fonts/ArsenalSC-OFL.txt +93 -0
  58. package/skills/canvas-design/canvas-fonts/ArsenalSC-Regular.ttf +0 -0
  59. package/skills/canvas-design/canvas-fonts/BigShoulders-Bold.ttf +0 -0
  60. package/skills/canvas-design/canvas-fonts/BigShoulders-OFL.txt +93 -0
  61. package/skills/canvas-design/canvas-fonts/BigShoulders-Regular.ttf +0 -0
  62. package/skills/canvas-design/canvas-fonts/Boldonse-OFL.txt +93 -0
  63. package/skills/canvas-design/canvas-fonts/Boldonse-Regular.ttf +0 -0
  64. package/skills/canvas-design/canvas-fonts/BricolageGrotesque-Bold.ttf +0 -0
  65. package/skills/canvas-design/canvas-fonts/BricolageGrotesque-OFL.txt +93 -0
  66. package/skills/canvas-design/canvas-fonts/BricolageGrotesque-Regular.ttf +0 -0
  67. package/skills/canvas-design/canvas-fonts/CrimsonPro-Bold.ttf +0 -0
  68. package/skills/canvas-design/canvas-fonts/CrimsonPro-Italic.ttf +0 -0
  69. package/skills/canvas-design/canvas-fonts/CrimsonPro-OFL.txt +93 -0
  70. package/skills/canvas-design/canvas-fonts/CrimsonPro-Regular.ttf +0 -0
  71. package/skills/canvas-design/canvas-fonts/DMMono-OFL.txt +93 -0
  72. package/skills/canvas-design/canvas-fonts/DMMono-Regular.ttf +0 -0
  73. package/skills/canvas-design/canvas-fonts/EricaOne-OFL.txt +94 -0
  74. package/skills/canvas-design/canvas-fonts/EricaOne-Regular.ttf +0 -0
  75. package/skills/canvas-design/canvas-fonts/GeistMono-Bold.ttf +0 -0
  76. package/skills/canvas-design/canvas-fonts/GeistMono-OFL.txt +93 -0
  77. package/skills/canvas-design/canvas-fonts/GeistMono-Regular.ttf +0 -0
  78. package/skills/canvas-design/canvas-fonts/Gloock-OFL.txt +93 -0
  79. package/skills/canvas-design/canvas-fonts/Gloock-Regular.ttf +0 -0
  80. package/skills/canvas-design/canvas-fonts/IBMPlexMono-Bold.ttf +0 -0
  81. package/skills/canvas-design/canvas-fonts/IBMPlexMono-OFL.txt +93 -0
  82. package/skills/canvas-design/canvas-fonts/IBMPlexMono-Regular.ttf +0 -0
  83. package/skills/canvas-design/canvas-fonts/IBMPlexSerif-Bold.ttf +0 -0
  84. package/skills/canvas-design/canvas-fonts/IBMPlexSerif-BoldItalic.ttf +0 -0
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  86. package/skills/canvas-design/canvas-fonts/IBMPlexSerif-Regular.ttf +0 -0
  87. package/skills/canvas-design/canvas-fonts/InstrumentSans-Bold.ttf +0 -0
  88. package/skills/canvas-design/canvas-fonts/InstrumentSans-BoldItalic.ttf +0 -0
  89. package/skills/canvas-design/canvas-fonts/InstrumentSans-Italic.ttf +0 -0
  90. package/skills/canvas-design/canvas-fonts/InstrumentSans-OFL.txt +93 -0
  91. package/skills/canvas-design/canvas-fonts/InstrumentSans-Regular.ttf +0 -0
  92. package/skills/canvas-design/canvas-fonts/InstrumentSerif-Italic.ttf +0 -0
  93. package/skills/canvas-design/canvas-fonts/InstrumentSerif-Regular.ttf +0 -0
  94. package/skills/canvas-design/canvas-fonts/JetBrainsMono-Bold.ttf +0 -0
  95. package/skills/canvas-design/canvas-fonts/JetBrainsMono-OFL.txt +93 -0
  96. package/skills/canvas-design/canvas-fonts/JetBrainsMono-Regular.ttf +0 -0
  97. package/skills/canvas-design/canvas-fonts/Jura-Light.ttf +0 -0
  98. package/skills/canvas-design/canvas-fonts/Jura-Medium.ttf +0 -0
  99. package/skills/canvas-design/canvas-fonts/Jura-OFL.txt +93 -0
  100. package/skills/canvas-design/canvas-fonts/LibreBaskerville-OFL.txt +93 -0
  101. package/skills/canvas-design/canvas-fonts/LibreBaskerville-Regular.ttf +0 -0
  102. package/skills/canvas-design/canvas-fonts/Lora-Bold.ttf +0 -0
  103. package/skills/canvas-design/canvas-fonts/Lora-BoldItalic.ttf +0 -0
  104. package/skills/canvas-design/canvas-fonts/Lora-Italic.ttf +0 -0
  105. package/skills/canvas-design/canvas-fonts/Lora-OFL.txt +93 -0
  106. package/skills/canvas-design/canvas-fonts/Lora-Regular.ttf +0 -0
  107. package/skills/canvas-design/canvas-fonts/NationalPark-Bold.ttf +0 -0
  108. package/skills/canvas-design/canvas-fonts/NationalPark-OFL.txt +93 -0
  109. package/skills/canvas-design/canvas-fonts/NationalPark-Regular.ttf +0 -0
  110. package/skills/canvas-design/canvas-fonts/Outfit-Bold.ttf +0 -0
  111. package/skills/canvas-design/canvas-fonts/Outfit-OFL.txt +93 -0
  112. package/skills/canvas-design/canvas-fonts/Outfit-Regular.ttf +0 -0
  113. package/skills/canvas-design/canvas-fonts/PixelifySans-Medium.ttf +0 -0
  114. package/skills/canvas-design/canvas-fonts/PixelifySans-OFL.txt +93 -0
  115. package/skills/canvas-design/canvas-fonts/RedHatMono-Bold.ttf +0 -0
  116. package/skills/canvas-design/canvas-fonts/RedHatMono-OFL.txt +93 -0
  117. package/skills/canvas-design/canvas-fonts/RedHatMono-Regular.ttf +0 -0
  118. package/skills/canvas-design/canvas-fonts/Silkscreen-OFL.txt +93 -0
  119. package/skills/canvas-design/canvas-fonts/Silkscreen-Regular.ttf +0 -0
  120. package/skills/canvas-design/canvas-fonts/SmoochSans-Medium.ttf +0 -0
  121. package/skills/canvas-design/canvas-fonts/SmoochSans-OFL.txt +93 -0
  122. package/skills/canvas-design/canvas-fonts/Tektur-Medium.ttf +0 -0
  123. package/skills/canvas-design/canvas-fonts/Tektur-OFL.txt +93 -0
  124. package/skills/canvas-design/canvas-fonts/Tektur-Regular.ttf +0 -0
  125. package/skills/canvas-design/canvas-fonts/WorkSans-Bold.ttf +0 -0
  126. package/skills/canvas-design/canvas-fonts/WorkSans-BoldItalic.ttf +0 -0
  127. package/skills/canvas-design/canvas-fonts/WorkSans-Italic.ttf +0 -0
  128. package/skills/canvas-design/canvas-fonts/WorkSans-OFL.txt +93 -0
  129. package/skills/canvas-design/canvas-fonts/WorkSans-Regular.ttf +0 -0
  130. package/skills/canvas-design/canvas-fonts/YoungSerif-OFL.txt +93 -0
  131. package/skills/canvas-design/canvas-fonts/YoungSerif-Regular.ttf +0 -0
  132. package/skills/coding-agent/SKILL.md +146 -0
  133. package/skills/communication/comm-business-writing/LICENSE +21 -0
  134. package/skills/communication/comm-business-writing/SKILL.md +67 -0
  135. package/skills/communication/comm-cross-cultural/LICENSE +21 -0
  136. package/skills/communication/comm-cross-cultural/SKILL.md +88 -0
  137. package/skills/communication/comm-journalism/LICENSE +21 -0
  138. package/skills/communication/comm-journalism/SKILL.md +81 -0
  139. package/skills/communication/comm-linguistics/LICENSE +21 -0
  140. package/skills/communication/comm-linguistics/SKILL.md +82 -0
  141. package/skills/communication/comm-negotiation/LICENSE +21 -0
  142. package/skills/communication/comm-negotiation/SKILL.md +120 -0
  143. package/skills/communication/comm-presentations/LICENSE +21 -0
  144. package/skills/communication/comm-presentations/SKILL.md +93 -0
  145. package/skills/communication/comm-public-speaking/LICENSE +21 -0
  146. package/skills/communication/comm-public-speaking/SKILL.md +68 -0
  147. package/skills/communication/comm-writing/LICENSE +21 -0
  148. package/skills/communication/comm-writing/SKILL.md +69 -0
  149. package/skills/craft/ai-engineering/LICENSE +21 -0
  150. package/skills/craft/ai-engineering/SKILL.md +828 -0
  151. package/skills/craft/app-builder-guide/LICENSE +21 -0
  152. package/skills/craft/app-builder-guide/SKILL.md +332 -0
  153. package/skills/craft/become-an-ai-engineer-26/CONTRIBUTING.md +46 -0
  154. package/skills/craft/become-an-ai-engineer-26/LICENSE +21 -0
  155. package/skills/craft/become-an-ai-engineer-26/README.md +270 -0
  156. package/skills/craft/become-an-ai-engineer-26/SKILL.md +667 -0
  157. package/skills/craft/become-an-ai-engineer-26/community/BUILDS.md +13 -0
  158. package/skills/craft/become-an-ai-engineer-26/community/DISCUSSIONS.md +8 -0
  159. package/skills/craft/become-an-ai-engineer-26/phases/phase-0-mental-models/README.md +14 -0
  160. package/skills/craft/become-an-ai-engineer-26/phases/phase-0-mental-models/project/TEMPLATE.md +33 -0
  161. package/skills/craft/become-an-ai-engineer-26/phases/phase-1-first-agent/README.md +25 -0
  162. package/skills/craft/become-an-ai-engineer-26/phases/phase-1-first-agent/code/raw_loop.py +126 -0
  163. package/skills/craft/become-an-ai-engineer-26/phases/phase-2-architecture/README.md +17 -0
  164. package/skills/craft/become-an-ai-engineer-26/phases/phase-3-harness/README.md +17 -0
  165. package/skills/craft/become-an-ai-engineer-26/phases/phase-4-evals/README.md +21 -0
  166. package/skills/craft/become-an-ai-engineer-26/phases/phase-4-evals/code/.github/workflows/eval.yml +40 -0
  167. package/skills/craft/become-an-ai-engineer-26/phases/phase-5-production/README.md +16 -0
  168. package/skills/craft/become-an-ai-engineer-26/projects/1-mobile-app-slm/README.md +11 -0
  169. package/skills/craft/become-an-ai-engineer-26/projects/2-self-improving-coder/README.md +11 -0
  170. package/skills/craft/become-an-ai-engineer-26/projects/3-video-editor-agent/README.md +11 -0
  171. package/skills/craft/become-an-ai-engineer-26/projects/4-personal-life-os/README.md +12 -0
  172. package/skills/craft/become-an-ai-engineer-26/projects/5-enterprise-workflow/README.md +12 -0
  173. package/skills/craft/become-an-ai-engineer-26/references/benchmark-numbers.md +41 -0
  174. package/skills/craft/become-an-ai-engineer-26/references/mhc-stable-training.md +73 -0
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  176. package/skills/craft/become-an-ai-engineer-26/references/yarn-context-extension.md +123 -0
  177. package/skills/craft/codex-result-handling/LICENSE +21 -0
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  179. package/skills/craft/debug-and-build-methodology/LICENSE +21 -0
  180. package/skills/craft/debug-and-build-methodology/SKILL.md +432 -0
  181. package/skills/craft/design/LICENSE +21 -0
  182. package/skills/craft/design/SKILL.md +274 -0
  183. package/skills/craft/dev/LICENSE +21 -0
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  185. package/skills/craft/dev/release.md +85 -0
  186. package/skills/craft/dev/roll.md +50 -0
  187. package/skills/craft/doc-coauthoring/LICENSE +21 -0
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  189. package/skills/craft/focus/LICENSE +21 -0
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  191. package/skills/craft/focus/UPSTREAM_README.md +233 -0
  192. package/skills/craft/gh/LICENSE +21 -0
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  196. package/skills/craft/godmode/LICENSE +21 -0
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  202. package/skills/craft/google-ai-latest/LICENSE +21 -0
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  204. package/skills/craft/gpt-5-4-prompting/LICENSE +21 -0
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  216. package/skills/craft/image-generation-engineer/LICENSE +21 -0
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  243. package/skills/craft/playwright-cli/LICENSE +21 -0
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  1123. package/skills/trades/trades-cooking-pro/LICENSE +21 -0
  1124. package/skills/trades/trades-cooking-pro/SKILL.md +90 -0
  1125. package/skills/trades/trades-electrical/LICENSE +21 -0
  1126. package/skills/trades/trades-electrical/SKILL.md +146 -0
  1127. package/skills/trades/trades-hvac/LICENSE +21 -0
  1128. package/skills/trades/trades-hvac/SKILL.md +80 -0
  1129. package/skills/trades/trades-landscaping/LICENSE +21 -0
  1130. package/skills/trades/trades-landscaping/SKILL.md +60 -0
  1131. package/skills/trades/trades-metalworking/LICENSE +21 -0
  1132. package/skills/trades/trades-metalworking/SKILL.md +64 -0
  1133. package/skills/trades/trades-painting/LICENSE +21 -0
  1134. package/skills/trades/trades-painting/SKILL.md +70 -0
  1135. package/skills/trades/trades-plumbing/LICENSE +21 -0
  1136. package/skills/trades/trades-plumbing/SKILL.md +160 -0
  1137. package/skills/trades/trades-welding/LICENSE +21 -0
  1138. package/skills/trades/trades-welding/SKILL.md +82 -0
  1139. package/skills/trello/SKILL.md +112 -0
  1140. package/skills/video-frames/SKILL.md +50 -0
  1141. package/skills/video-frames/scripts/frame.sh +81 -0
  1142. package/skills/voice-call/SKILL.md +49 -0
  1143. package/skills/wacli/SKILL.md +76 -0
  1144. package/skills/weather/SKILL.md +91 -0
  1145. package/skills/web-artifacts-builder/LICENSE +21 -0
  1146. package/skills/web-artifacts-builder/SKILL.md +82 -0
  1147. package/skills/web-artifacts-builder/scripts/bundle-artifact.sh +54 -0
  1148. package/skills/web-artifacts-builder/scripts/init-artifact.sh +322 -0
  1149. package/skills/xurl/SKILL.md +124 -0
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 ORIRO.ai
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1,87 @@
1
+ ---
2
+ watermark: ORIRO
3
+ disable-model-invocation: true
4
+ name: creative-photography
5
+ provider: ORIRO.ai
6
+ copyright: Copyright (c) 2026 ORIRO.ai
7
+ description: >
8
+
9
+
10
+ Photography — exposure triangle, composition, lighting, camera settings, and photo editing basics.
11
+
12
+
13
+
14
+
15
+ Sources: Open educational resources, Canva Design School, MIT OCW Architecture, design classics.
16
+ ---
17
+
18
+ # Photography
19
+
20
+ ## The exposure triangle
21
+
22
+ Three settings that control exposure (how much light hits the sensor):
23
+
24
+ **ISO:** Sensor sensitivity to light.
25
+ Low ISO (100-400): Clean image. Use in good light.
26
+ High ISO (1600+): Noisy/grainy image. Use when light is low.
27
+ Exposure rule: Use lowest ISO that gives correct exposure.
28
+
29
+ **Aperture (f-stop):** Size of lens opening. Controls light AND depth of field.
30
+ f/1.4-f/2.8: Wide open. Lots of light. Shallow depth of field (background blur). Portraits.
31
+ f/8-f/11: Small opening. Less light. Large depth of field. Landscapes.
32
+ Counter-intuitive: Small f-number = wide aperture = more light.
33
+
34
+ **Shutter speed:** How long sensor is exposed to light.
35
+ Fast (1/500s+): Freezes motion. Sports. Needs good light.
36
+ Slow (1/30s or slower): Blurs motion. Needs tripod to avoid camera shake.
37
+ General rule: Shutter speed ≥ 1/focal length to avoid blur (1/50mm lens = 1/50s minimum).
38
+
39
+ **Exposure triangle balance:** Changing one setting requires changing others to maintain correct exposure.
40
+ Darker scene: Open aperture OR lower shutter speed OR raise ISO.
41
+ Use aperture priority for control over depth of field.
42
+ Use shutter priority for control over motion.
43
+
44
+ ## Composition
45
+
46
+ **Rule of thirds:** Divide frame into 3×3 grid. Place subjects/horizon on the lines or intersections. More dynamic than dead center.
47
+ **Leading lines:** Roads, fences, rivers that lead the eye through the frame.
48
+ **Framing:** Use elements in the scene (door, window, trees) to frame the subject.
49
+ **Foreground interest:** Include something close in landscape shots for depth.
50
+ **Negative space:** Empty space around subject draws attention to subject.
51
+ **Patterns and repetition:** Find them; then find one element that breaks them.
52
+ **Golden hour:** 30-60 min after sunrise and before sunset. Warm, directional light. Best for most subjects.
53
+
54
+ ## Lighting
55
+
56
+ **Direction:**
57
+ Front light (on-axis): Flat, even, shows color. Lacks drama.
58
+ Side light (90° off-axis): Reveals texture and shape. Dramatic.
59
+ Back light (behind subject): Creates silhouette or rim light.
60
+ **Quality:**
61
+ Hard light (small source, direct sun): Sharp shadows, high contrast.
62
+ Soft light (large source, overcast sky): Diffuse shadows, flattering for portraits.
63
+ **Modify light:** Move closer to light source to make it relatively larger and softer. Reflector to fill shadows.
64
+
65
+ ## Camera basics
66
+
67
+ **Auto vs. manual modes:**
68
+ P (Program): Auto exposure, some control. Safe starting point.
69
+ Av/A (Aperture Priority): You set aperture; camera sets shutter. Best for most situations.
70
+ Tv/S (Shutter Priority): You set shutter; camera sets aperture.
71
+ M (Manual): You control everything. Best when auto fails.
72
+
73
+ **Focus:** Auto-focus modes: Single AF (static subjects), Continuous AF (moving subjects). Focus point selection matters.
74
+
75
+ ## Basic editing workflow
76
+
77
+ **Exposure correction:** Fix overall brightness first.
78
+ **White balance:** Correct color cast (too orange = tungsten; too blue = daylight/cool).
79
+ **Shadows and highlights:** Recover detail in both.
80
+ **Contrast:** Add punch but don't overdo.
81
+ **Clarity:** Adds midtone contrast. Use sparingly.
82
+ **Saturation vs. Vibrance:** Vibrance selectively boosts less-saturated colors. Safer than saturation.
83
+ **Sharpening:** Moderate; only sharpen edges, not smooth areas.
84
+ **Noise reduction:** Required for high-ISO images.
85
+ **Crop and straighten:** Last step.
86
+
87
+ Sources: Cambridge in Colour (cambridgeincolour.com — free, comprehensive), Digital Photography School (free), DPReview education (free), Scott Kelby Lightroom guides (principles)
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 ORIRO.ai
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1,67 @@
1
+ ---
2
+ watermark: ORIRO
3
+ disable-model-invocation: true
4
+ name: creative-textile-science
5
+ provider: ORIRO.ai
6
+ copyright: Copyright (c) 2026 ORIRO.ai
7
+ description: >
8
+ Textile science — fiber types, fabric construction (weave and knit structures),
9
+ fabric properties, finishing processes, and sustainable textiles.
10
+ Sources: Textile Learner (free), AATCC education (free summaries).
11
+ ---
12
+
13
+ # Textile Science
14
+
15
+ ## Fiber classification
16
+
17
+ ### Natural fibers
18
+
19
+ **Cotton:** Cellulose. Comfortable, breathable, absorbent. Wrinkles easily. Washable.
20
+ **Linen:** Cellulose. Strong, crisp, cool. Wrinkles badly. Softens with washing.
21
+ **Wool:** Protein (keratin). Excellent insulation. Natural crimp traps air. Felts if agitated wet.
22
+ **Silk:** Protein (fibroin). Strongest natural fiber. Lustrous. Weakens in sunlight.
23
+ **Cashmere:** Undercoat of Cashmere goat. Ultra-soft. 2-3 micron diameter.
24
+
25
+ ### Synthetic fibers
26
+
27
+ **Polyester:** Most produced synthetic. Wrinkle-resistant, quick-drying. Hydrophobic.
28
+ **Nylon:** Strong, elastic, abrasion-resistant. Hosiery, activewear.
29
+ **Spandex/Elastane/Lycra:** 500-600% stretch and recovery. Always blended.
30
+ **Viscose/Rayon:** Regenerated cellulose. Natural-feel but weak.
31
+ **Lyocell/Tencel:** Most sustainable regenerated fiber. Closed-loop process.
32
+
33
+ ## Fabric construction
34
+
35
+ ### Weave structures
36
+
37
+ **Plain weave:** Each warp thread alternates over/under each weft. Muslin, poplin.
38
+ **Twill weave:** Diagonal rib visible. Denim (3×1 twill), chino, herringbone.
39
+ **Satin weave:** Long float before interlacing. Smooth, lustrous. Charmeuse.
40
+
41
+ ### Knit structures
42
+
43
+ **Jersey (single knit):** Most common T-shirt fabric. One face smooth, other looped.
44
+ **Rib knit (1×1, 2×2):** High stretch and recovery. Cuffs, neckbands.
45
+ **Interlock:** Double knit. Stable, smooth both sides.
46
+ **French terry:** Loops on inside. Sweatshirts, joggers.
47
+
48
+ ## Fabric properties
49
+
50
+ **Drapability:** How fabric falls. Silk chiffon drapes; canvas does not.
51
+ **Hand:** Softness, crispness, roughness, warmth. Critical for fashion selection.
52
+
53
+ ## Finishing processes
54
+
55
+ **Mercerization (cotton):** NaOH treatment. Increases luster, strength, dye uptake.
56
+ **Sanforization:** Pre-shrinking. Max 1% residual shrinkage.
57
+ **DWR coating:** Durable water repellent treatment.
58
+
59
+ ## Sustainable textiles
60
+
61
+ **Organic cotton:** No synthetic pesticides. GOTS certified.
62
+ **Recycled polyester (rPET):** From plastic bottles. Lower carbon footprint.
63
+ **Linen:** Low water use, minimal pesticides. Biodegradable.
64
+ **Greenwashing alert:** Bamboo viscose is NOT inherently sustainable.
65
+
66
+ Sources: Textile Learner (textilearner.com — free articles), AATCC (free summaries),
67
+ FTC Care Labeling requirements (free)
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 ORIRO.ai
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1,81 @@
1
+ ---
2
+ watermark: ORIRO
3
+ name: creative-ux
4
+ provider: ORIRO.ai
5
+ copyright: Copyright (c) 2026 ORIRO.ai
6
+ description: >
7
+
8
+ UX design — user research, information architecture, usability, accessibility, and human-centered design process.
9
+
10
+
11
+
12
+
13
+
14
+ Sources: Open educational resources, Canva Design School, MIT OCW Architecture, design classics.
15
+ ---
16
+
17
+ # UX Design
18
+
19
+ ## The UX design process
20
+
21
+ **Discover → Define → Develop → Deliver** (Double Diamond)
22
+ Or: **Empathize → Define → Ideate → Prototype → Test** (Design Thinking)
23
+
24
+ ## User research methods
25
+
26
+ ### Generative research (discover problems)
27
+
28
+ **User interviews:** Semi-structured conversations. 45-60 minutes. Ask about behaviors, not preferences. "Tell me about the last time you..." not "Would you like a feature that...?"
29
+ **Diary studies:** Participants document their own experiences over time. Captures context and patterns.
30
+ **Ethnographic observation:** Watch people in their actual environment. Reveals what they don't think to mention.
31
+ **Surveys:** Large-scale quantitative data. Good for measuring, not understanding.
32
+
33
+ ### Evaluative research (test solutions)
34
+
35
+ **Usability testing:** Watch 5 real users attempt specific tasks. More than 5 gives diminishing returns (Nielsen's law: 5 users find 85% of usability problems).
36
+ **A/B testing:** Compare two versions with real users. Need sufficient traffic for statistical validity.
37
+ **Tree testing:** Test information architecture by having users navigate without visual design.
38
+ **Card sorting:** Users group content into categories. Informs navigation structure.
39
+
40
+ ## Information architecture
41
+
42
+ **Navigation patterns:**
43
+ Hierarchical: Top nav → sub-nav → pages. Most common.
44
+ Hub-and-spoke: Central hub with spokes to features (iOS apps).
45
+ Flat: All pages accessible from everywhere. Works for small sites.
46
+ Faceted: Multiple filtering dimensions (e-commerce).
47
+
48
+ **Labeling:** Use the user's language, not company jargon. "My Bookings" not "Reservation Management."
49
+ **Search:** Required when navigation won't find items or users have specific needs. Good search vs. good navigation are complementary.
50
+
51
+ ## Usability heuristics (Nielsen)
52
+
53
+ 1. Visibility of system status: Show what's happening.
54
+ 2. Match between system and real world: Speak users' language.
55
+ 3. User control and freedom: Easy undo/redo.
56
+ 4. Consistency and standards: Follow platform conventions.
57
+ 5. Error prevention: Design to prevent errors.
58
+ 6. Recognition over recall: Show options; don't make users remember.
59
+ 7. Flexibility and efficiency: Shortcuts for expert users.
60
+ 8. Aesthetic and minimal design: Remove irrelevant information.
61
+ 9. Help recognize, diagnose, recover from errors: Plain-language error messages.
62
+ 10. Help and documentation: Easy to search and focused on tasks.
63
+
64
+ ## Accessibility (WCAG 2.1 principles — POUR)
65
+
66
+ **Perceivable:** Alt text for images. Captions for video. Sufficient color contrast. Text doesn't require color to understand.
67
+ **Operable:** Keyboard navigation. Skip links. No keyboard traps. Enough time to read content.
68
+ **Understandable:** Clear language. Consistent navigation. Input assistance (labels, error descriptions).
69
+ **Robust:** Compatible with current and future assistive technologies.
70
+
71
+ ## Prototyping
72
+
73
+ **Fidelity spectrum:**
74
+ Paper sketches: Fastest, cheapest. Test concepts.
75
+ Low-fi wireframes: Grayscale, no styling. Test layout and flow.
76
+ High-fi mockups: Pixel-perfect. Test visual design.
77
+ Interactive prototype: Clickable. Test interactions.
78
+ **Rule:** Use the lowest fidelity that answers your current question.
79
+ High-fi too early wastes time and invites feedback on aesthetics over structure.
80
+
81
+ Sources: Nielsen Norman Group (nngroup.com — extensive free resources), IDEO Design Thinking (designkit.org — free), Interaction Design Foundation (interaction-design.org), WCAG guidelines (w3.org/WAI — free)
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 ORIRO.ai
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1,84 @@
1
+ ---
2
+ watermark: ORIRO
3
+ disable-model-invocation: true
4
+ name: creative-video
5
+ provider: ORIRO.ai
6
+ copyright: Copyright (c) 2026 ORIRO.ai
7
+ description: >
8
+
9
+
10
+
11
+ Video production — shooting, editing, audio, color grading, storytelling, and distribution.
12
+
13
+
14
+
15
+ Sources: Open educational resources, Canva Design School, MIT OCW Architecture, design classics.
16
+ ---
17
+
18
+ # Video Production
19
+
20
+ ## The production process
21
+
22
+ **Pre-production:** Script, storyboard, shot list, location scouting, casting, scheduling.
23
+ **Production:** Shooting. Multiple takes, coverage (different angles), sound.
24
+ **Post-production:** Editing, color grading, sound design, graphics, export.
25
+
26
+ Pre-production investment pays off in production efficiency. "Fix it in post" is a trap.
27
+
28
+ ## Shooting fundamentals
29
+
30
+ ### Camera movement and support
31
+
32
+ **Tripod:** Stable shots. Foundation of professional video.
33
+ **Handheld:** Deliberate aesthetic choice (documentary feel, intimacy). Otherwise, stabilize.
34
+ **Gimbal:** Smooth movement while moving. Used for walk-and-talk, following subjects.
35
+ **Slider/dolly:** Horizontal or forward/backward movement. Cinematic.
36
+
37
+ ### Framing and shot types
38
+
39
+ **Extreme wide shot:** Establishes location context.
40
+ **Wide shot:** Shows full subject in environment.
41
+ **Medium shot:** Waist up. Standard interview shot.
42
+ **Close-up:** Face or detail. Emotional connection.
43
+ **Insert:** Detail shot (hands, objects). Used in editing for coverage.
44
+ **Rule of thirds in video:** Eyes in upper third. Headroom above, lead room in direction of gaze/movement.
45
+
46
+ ### Coverage for editing
47
+
48
+ The "180-degree rule": Keep camera on one side of a line between subjects. Crossing the line = disorienting cut.
49
+ **Cutaway shots:** B-roll that you cut to during A-roll (interview). Shot list: 3-5 B-roll shots for every 1 minute of finished video.
50
+ **Match cut:** Action continues across a cut from different angle. Requires shooting action beginning and end on each angle.
51
+
52
+ ## Audio — the most important element most people ignore
53
+
54
+ "People will tolerate bad video with good audio. They won't tolerate good video with bad audio."
55
+ **Microphone types:**
56
+ On-camera mic: Worst option for most interviews.
57
+ Directional (shotgun): Pointed at source. Good for run-and-gun.
58
+ Lavalier (lapel): Clip to clothing. Best for interviews. Natural sound.
59
+ **Rule of thumb:** Get microphone as close to source as possible.
60
+ **Monitor audio while recording:** Headphones on the camera operator or sound person.
61
+ **Room acoustics:** Hard surfaces cause reverb. Soft furnishings absorb sound. Avoid rooms with echo.
62
+
63
+ ## Editing principles
64
+
65
+ **Pacing:** Cut to the rhythm of the content, not the music.
66
+ **Cut on action:** Cut in the middle of a movement for seamless transitions.
67
+ **L-cut / J-cut:** Audio from next/previous scene overlaps the cut. Creates smooth transitions.
68
+ **Story drives editing:** Every cut must serve the story. If a shot doesn't add, cut it.
69
+ **30% rule:** Your first assembly cut will be about 30% longer than needed. Start cutting after you have an assembly.
70
+
71
+ ## Color grading
72
+
73
+ **Color correction:** Fix problems — exposure, white balance, matching shots.
74
+ **Color grading:** Stylize — create mood and look.
75
+ **LUTs (Look Up Tables):** Pre-built color grades. Apply as starting point; adjust.
76
+ **Skin tones:** Protected territory. Never green, blue, or magenta skin regardless of grade.
77
+
78
+ ## Export settings (common)
79
+
80
+ **YouTube/web:** H.264, 1080p, 8 Mbps for 1080p, 20 Mbps for 4K.
81
+ **Archive:** ProRes or DNxHD/HX (larger but higher quality).
82
+ **Frame rate:** Match what you shot. 24fps = cinematic. 30fps = standard broadcast. 60fps = smooth/sports.
83
+
84
+ Sources: No Film School (nofilmschool.com — free), DSLR Video Shooter (YouTube/free), Resolve official tutorials (DaVinci Resolve is free), FilmRiot (free education)
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 ORIRO.ai
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1,91 @@
1
+ ---
2
+ watermark: ORIRO
3
+ disable-model-invocation: true
4
+ name: creative-writing-craft
5
+ provider: ORIRO.ai
6
+ copyright: Copyright (c) 2026 ORIRO.ai
7
+ description: >
8
+
9
+
10
+
11
+
12
+
13
+ Creative writing — narrative structure, character, dialogue, voice, point of view, and the revision process.
14
+
15
+ Sources: Open educational resources, Canva Design School, MIT OCW Architecture, design classics.
16
+ ---
17
+
18
+ # Creative Writing Craft
19
+
20
+ ## Story structure
21
+
22
+ ### The three-act structure
23
+
24
+ Act 1 (25%): Introduce characters, world, and stakes. End with inciting incident that disrupts normal life.
25
+ Act 2 (50%): Rising action. Character pursues goal. Obstacles increase. Midpoint shifts stakes. All seems lost at 75%.
26
+ Act 3 (25%): Climax — character must change/choose. Resolution.
27
+
28
+ ### Story beats (Save the Cat — Blake Snyder)
29
+
30
+ Opening image → Theme stated → Set-up → Catalyst → Debate → Break into 2 → B-story → Fun and Games → Midpoint → Bad guys close in → All is lost → Dark night of the soul → Break into 3 → Finale → Closing image.
31
+
32
+ ### Conflict types (story engine)
33
+
34
+ **Person vs. Person:** External antagonist. Most visible conflict.
35
+ **Person vs. Self:** Internal struggle. Deepest and most resonant.
36
+ **Person vs. Nature/Society/Fate:** Larger forces.
37
+ Best stories have multiple levels operating simultaneously.
38
+
39
+ ## Character
40
+
41
+ **Want vs. Need:** What a character wants (external goal) vs. what they need (internal truth they must discover).
42
+ Great stories = character achieves/fails at want AND discovers their need (or doesn't — tragic arc).
43
+
44
+ **Ghost/wound:** The backstory event that created the character's flaw and misbelief.
45
+ Flaw is not a weakness — it's a limitation that prevents them from getting what they need.
46
+
47
+ **The lie the character believes:** False belief about themselves or the world that the story will challenge.
48
+ Harry Potter's lie: "I'm nobody special."
49
+ The story forces characters to confront and overcome (or not) their lie.
50
+
51
+ **Character in scenes:** Show character through choices under pressure. Not description. Not backstory dumps.
52
+ What does the character do when it costs them something? That's who they really are.
53
+
54
+ ## Point of view
55
+
56
+ **First person:** "I went to the store." Intimate. Limited to narrator's knowledge.
57
+ **Third person limited:** "She went to the store." Follows one character. Most flexible.
58
+ **Third person omniscient:** Access to all characters' thoughts. Difficult to handle well. Creates distance.
59
+ **Second person:** "You go to the store." Unusual, experimental. Used in some games/interactive fiction.
60
+ **Rule:** Stay in chosen POV consistently. Head-hopping within scenes = unprofessional and confusing.
61
+
62
+ ## Dialogue
63
+
64
+ **Purpose:** Reveals character, advances plot, creates conflict, conveys subtext.
65
+ **Subtext:** What's NOT said. Characters rarely say what they mean. "Fine." can mean many things.
66
+ **Read aloud test:** Clunky dialogue becomes obvious immediately.
67
+ **Attribution:** Use "said" and "asked" as attribution verbs — invisible to readers. Avoid "exclaimed," "hissed," "interjected."
68
+ **Beats:** Action beats replace attribution and anchor dialogue in physical reality.
69
+ "I don't know about that." She picked up her coffee cup, turned it slowly.
70
+
71
+ ## Prose craft
72
+
73
+ **Show, don't tell:** Don't report emotions — dramatize them.
74
+ Telling: "She was angry."
75
+ Showing: "She slapped the folder shut and shoved it across the table."
76
+
77
+ **Specificity:** Concrete details beat abstractions. Not "a car" — "a 1978 Ford Ranger, rust-eaten at the wheel arches."
78
+
79
+ **Sentence rhythm:** Vary sentence length. Short sentences create pace. Tension. Urgency. Longer sentences, with their subordinate clauses and qualifications, create a different rhythm, more meditative, allowing the reader to dwell.
80
+
81
+ **Kill your darlings:** Your favorite sentences are often the ones that must go — too self-conscious, slowing the story.
82
+
83
+ ## Revision
84
+
85
+ First drafts are not for readers. Revision is where writing happens.
86
+ **Distance:** Time between draft and revision (days minimum; weeks better). Cannot see your own work clearly immediately.
87
+ **Structure pass:** Does the story work at the macro level? Before fixing sentences.
88
+ **Line edit:** After structure is solid. Prose craft, clarity, voice.
89
+ **Read aloud:** Final pass. Catches rhythm problems, repetition, dialogue that doesn't sound human.
90
+
91
+ Sources: Strunk & White "The Elements of Style" (public domain older editions), Stephen King "On Writing" (principles), Robert McKee "Story" (principles), Story Grid (public resources), Blake Snyder "Save the Cat" (principles)
@@ -0,0 +1,56 @@
1
+ ---
2
+ provider: ORIRO.ai
3
+ copyright: Copyright (c) 2026 ORIRO.ai
4
+ watermark: ORIRO
5
+ name: diagram-maker
6
+ description: Create SVG/HTML or Excalidraw diagrams for concepts, architecture, flows, and whiteboards.
7
+ metadata: { "oriro": { "emoji": "🧭" } }
8
+ ---
9
+
10
+ # Diagram Maker
11
+
12
+ Create diagrams as artifacts, not prose. Choose one output mode:
13
+
14
+ - `clean-svg`: educational concepts, physical systems, processes, lifecycle, simple data flow.
15
+ - `architecture-svg`: software/cloud/infra topology, services, databases, queues, trust zones.
16
+ - `excalidraw`: editable hand-drawn whiteboard, flowchart, sequence, architecture sketch.
17
+
18
+ Routing
19
+
20
+ - User wants editable/collaborative: choose Excalidraw.
21
+ - User wants polished standalone browser output: choose SVG/HTML.
22
+ - Software architecture with infra components: choose architecture SVG.
23
+ - Science, product, process, concept map, physical object: choose clean SVG.
24
+ - Unsure: ask one short question only if output format matters; otherwise choose clean SVG.
25
+
26
+ Workflow
27
+
28
+ 1. Extract nodes, groups, labels, and directed relationships.
29
+ 2. Pick layout first: left-to-right, top-down, hub-spoke, swimlanes, layered stack, sequence.
30
+ 3. Keep labels short. Prefer 5-9 main elements over dense diagrams.
31
+ 4. Generate the file at the requested path, or `./diagram.html` / `./diagram.excalidraw`.
32
+ 5. Verify syntax by opening/parsing when feasible.
33
+
34
+ SVG/HTML rules
35
+
36
+ - Single standalone `.html` file with inline CSS and inline SVG.
37
+ - No external fonts, JS, images, gradients, glows, decorative blobs, or remote assets.
38
+ - Use semantic colors, not rainbow sequences: neutral, input, process, storage, external, risk.
39
+ - Draw connectors before nodes so arrows sit behind boxes.
40
+ - Every connector path has `fill="none"` and a marker arrow when directed.
41
+ - Leave 24px text padding inside boxes; do not let text touch borders.
42
+ - Legend only when symbols/colors are not obvious.
43
+
44
+ SVG template
45
+
46
+ Use `references/svg-template.md` as the wrapper and replace `<!-- SVG -->`.
47
+
48
+ Excalidraw rules
49
+
50
+ - Save `.excalidraw` JSON with `type`, `version`, `source`, `elements`, and `appState`.
51
+ - Use bound text for shape labels. Do not use a nonstandard `label` property.
52
+ - Keep bound text immediately after its container in the elements array.
53
+ - Minimum labeled shape: 120x60. Minimum body text: 16px.
54
+ - Use roughness `1`, `fontFamily: 1`, and simple fills.
55
+
56
+ For exact Excalidraw element snippets, read `references/excalidraw-patterns.md`.
@@ -0,0 +1,85 @@
1
+ # Excalidraw Patterns
2
+
3
+ Envelope:
4
+
5
+ ```json
6
+ {
7
+ "type": "excalidraw",
8
+ "version": 2,
9
+ "source": "oriro/diagram-maker",
10
+ "elements": [],
11
+ "appState": { "viewBackgroundColor": "#ffffff" }
12
+ }
13
+ ```
14
+
15
+ Labeled rounded rectangle:
16
+
17
+ ```json
18
+ {
19
+ "type": "rectangle",
20
+ "id": "svc",
21
+ "x": 100,
22
+ "y": 100,
23
+ "width": 180,
24
+ "height": 72,
25
+ "roundness": { "type": 3 },
26
+ "backgroundColor": "#a5d8ff",
27
+ "fillStyle": "solid",
28
+ "strokeWidth": 2,
29
+ "roughness": 1,
30
+ "opacity": 100,
31
+ "boundElements": [{ "id": "svc_text", "type": "text" }]
32
+ }
33
+ ```
34
+
35
+ Bound text:
36
+
37
+ ```json
38
+ {
39
+ "type": "text",
40
+ "id": "svc_text",
41
+ "x": 112,
42
+ "y": 124,
43
+ "width": 156,
44
+ "height": 24,
45
+ "text": "API service",
46
+ "originalText": "API service",
47
+ "fontSize": 20,
48
+ "fontFamily": 1,
49
+ "strokeColor": "#1e1e1e",
50
+ "textAlign": "center",
51
+ "verticalAlign": "middle",
52
+ "containerId": "svc",
53
+ "autoResize": true
54
+ }
55
+ ```
56
+
57
+ Bound arrow:
58
+
59
+ ```json
60
+ {
61
+ "type": "arrow",
62
+ "id": "a1",
63
+ "x": 280,
64
+ "y": 136,
65
+ "width": 140,
66
+ "height": 0,
67
+ "points": [
68
+ [0, 0],
69
+ [140, 0]
70
+ ],
71
+ "endArrowhead": "arrow",
72
+ "startBinding": { "elementId": "svc", "fixedPoint": [1, 0.5] },
73
+ "endBinding": { "elementId": "db", "fixedPoint": [0, 0.5] }
74
+ }
75
+ ```
76
+
77
+ Palette:
78
+
79
+ - Primary/input: `#a5d8ff`
80
+ - Process: `#d0bfff`
81
+ - Success/output: `#b2f2bb`
82
+ - Storage/data: `#c3fae8`
83
+ - External/warning: `#ffd8a8`
84
+ - Error/risk: `#ffc9c9`
85
+ - Note/decision: `#fff3bf`