@needle-tools/three 0.146.10 → 0.153.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +40124 -20919
  3. package/build/three.js +40120 -20914
  4. package/build/three.min.js +8 -6
  5. package/build/three.module.js +7298 -6003
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
  658. package/examples/js/misc/Volume.js +0 -437
  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  679. package/examples/js/postprocessing/BloomPass.js +0 -135
  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
  682. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  683. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  684. package/examples/js/postprocessing/EffectComposer.js +0 -272
  685. package/examples/js/postprocessing/FilmPass.js +0 -52
  686. package/examples/js/postprocessing/GlitchPass.js +0 -104
  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
  688. package/examples/js/postprocessing/LUTPass.js +0 -171
  689. package/examples/js/postprocessing/MaskPass.js +0 -95
  690. package/examples/js/postprocessing/OutlinePass.js +0 -598
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  692. package/examples/js/postprocessing/RenderPass.js +0 -70
  693. package/examples/js/postprocessing/SAOPass.js +0 -374
  694. package/examples/js/postprocessing/SMAAPass.js +0 -170
  695. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  696. package/examples/js/postprocessing/SSAOPass.js +0 -365
  697. package/examples/js/postprocessing/SSRPass.js +0 -567
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  699. package/examples/js/postprocessing/ShaderPass.js +0 -64
  700. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  701. package/examples/js/postprocessing/TexturePass.js +0 -49
  702. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  703. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  704. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  705. package/examples/js/renderers/Projector.js +0 -818
  706. package/examples/js/renderers/SVGRenderer.js +0 -491
  707. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  708. package/examples/js/shaders/AfterimageShader.js +0 -60
  709. package/examples/js/shaders/BasicShader.js +0 -27
  710. package/examples/js/shaders/BleachBypassShader.js +0 -62
  711. package/examples/js/shaders/BlendShader.js +0 -54
  712. package/examples/js/shaders/BokehShader.js +0 -156
  713. package/examples/js/shaders/BokehShader2.js +0 -419
  714. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  715. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  716. package/examples/js/shaders/ColorifyShader.js +0 -47
  717. package/examples/js/shaders/ConvolutionShader.js +0 -92
  718. package/examples/js/shaders/CopyShader.js +0 -45
  719. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  720. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  721. package/examples/js/shaders/DigitalGlitch.js +0 -127
  722. package/examples/js/shaders/DotScreenShader.js +0 -72
  723. package/examples/js/shaders/FXAAShader.js +0 -284
  724. package/examples/js/shaders/FilmShader.js +0 -110
  725. package/examples/js/shaders/FocusShader.js +0 -95
  726. package/examples/js/shaders/FreiChenShader.js +0 -93
  727. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  728. package/examples/js/shaders/GodRaysShader.js +0 -284
  729. package/examples/js/shaders/HalftoneShader.js +0 -336
  730. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  731. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  732. package/examples/js/shaders/HueSaturationShader.js +0 -69
  733. package/examples/js/shaders/KaleidoShader.js +0 -60
  734. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  735. package/examples/js/shaders/LuminosityShader.js +0 -46
  736. package/examples/js/shaders/MMDToonShader.js +0 -96
  737. package/examples/js/shaders/MirrorShader.js +0 -56
  738. package/examples/js/shaders/NormalMapShader.js +0 -55
  739. package/examples/js/shaders/RGBShiftShader.js +0 -56
  740. package/examples/js/shaders/SAOShader.js +0 -209
  741. package/examples/js/shaders/SMAAShader.js +0 -454
  742. package/examples/js/shaders/SSAOShader.js +0 -295
  743. package/examples/js/shaders/SSRShader.js +0 -381
  744. package/examples/js/shaders/SepiaShader.js +0 -52
  745. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  746. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  747. package/examples/js/shaders/TechnicolorShader.js +0 -43
  748. package/examples/js/shaders/ToneMapShader.js +0 -84
  749. package/examples/js/shaders/ToonShader.js +0 -335
  750. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  751. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  752. package/examples/js/shaders/VelocityShader.js +0 -126
  753. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  754. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  755. package/examples/js/shaders/VignetteShader.js +0 -53
  756. package/examples/js/shaders/VolumeShader.js +0 -296
  757. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  758. package/examples/js/textures/FlakesTexture.js +0 -40
  759. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  760. package/examples/js/utils/CameraUtils.js +0 -71
  761. package/examples/js/utils/GPUStatsPanel.js +0 -125
  762. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  763. package/examples/js/utils/GeometryUtils.js +0 -168
  764. package/examples/js/utils/LDrawUtils.js +0 -179
  765. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  766. package/examples/js/utils/SceneUtils.js +0 -214
  767. package/examples/js/utils/ShadowMapViewer.js +0 -183
  768. package/examples/js/utils/SkeletonUtils.js +0 -493
  769. package/examples/js/utils/UVsDebug.js +0 -143
  770. package/examples/js/utils/WorkerPool.js +0 -105
  771. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  774. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  775. package/examples/jsm/libs/flow.module.js +0 -4552
  776. package/examples/jsm/libs/tween.module.min.js +0 -3
  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  778. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  799. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  800. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  801. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  802. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  803. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  804. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  805. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  822. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  829. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  830. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  831. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  832. package/examples/jsm/objects/LightningStorm.js +0 -245
  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  835. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  836. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  837. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  838. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  839. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  840. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  841. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  842. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  843. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  844. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  845. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  846. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  847. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  848. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  849. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  851. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  855. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  856. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  857. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  858. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  859. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  861. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  862. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -42,21 +42,27 @@ vec2 unpackRGBATo2Half( vec4 v ) {
42
42
  return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
43
43
  }
44
44
 
45
- // NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions
45
+ // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
46
46
 
47
47
  float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
48
+ // -near maps to 0; -far maps to 1
48
49
  return ( viewZ + near ) / ( near - far );
49
50
  }
50
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
51
- return linearClipZ * ( near - far ) - near;
51
+
52
+ float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
53
+ // maps orthographic depth in [ 0, 1 ] to viewZ
54
+ return depth * ( near - far ) - near;
52
55
  }
53
56
 
54
57
  // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
55
58
 
56
59
  float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
60
+ // -near maps to 0; -far maps to 1
57
61
  return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
58
62
  }
59
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
60
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
63
+
64
+ float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
65
+ // maps perspective depth in [ 0, 1 ] to viewZ
66
+ return ( near * far ) / ( ( far - near ) * depth - far );
61
67
  }
62
68
  `;
@@ -3,7 +3,7 @@ float roughnessFactor = roughness;
3
3
 
4
4
  #ifdef USE_ROUGHNESSMAP
5
5
 
6
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
6
+ vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
7
7
 
8
8
  // reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
9
9
  roughnessFactor *= texelRoughness.g;
@@ -1,13 +1,13 @@
1
1
  export default /* glsl */`
2
2
  #if NUM_SPOT_LIGHT_COORDS > 0
3
3
 
4
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
4
+ varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
5
5
 
6
6
  #endif
7
7
 
8
8
  #if NUM_SPOT_LIGHT_MAPS > 0
9
9
 
10
- uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
10
+ uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
11
11
 
12
12
  #endif
13
13
 
@@ -110,15 +110,8 @@ export default /* glsl */`
110
110
  shadowCoord.xyz /= shadowCoord.w;
111
111
  shadowCoord.z += shadowBias;
112
112
 
113
- // if ( something && something ) breaks ATI OpenGL shader compiler
114
- // if ( all( something, something ) ) using this instead
115
-
116
- bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
117
- bool inFrustum = all( inFrustumVec );
118
-
119
- bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
120
-
121
- bool frustumTest = all( frustumTestVec );
113
+ bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
114
+ bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
122
115
 
123
116
  if ( frustumTest ) {
124
117
 
@@ -2,8 +2,8 @@ export default /* glsl */`
2
2
 
3
3
  #if NUM_SPOT_LIGHT_COORDS > 0
4
4
 
5
- uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
6
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
5
+ uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
6
+ varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
7
7
 
8
8
  #endif
9
9
 
@@ -1,53 +1,38 @@
1
1
  export default /* glsl */`
2
- #if defined( USE_SHADOWMAP ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
3
2
 
4
- #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_COORDS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
3
+ #if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
5
4
 
6
- // Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
7
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
8
- vec4 shadowWorldPosition;
5
+ // Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
6
+ vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
7
+ vec4 shadowWorldPosition;
9
8
 
10
- #endif
11
-
12
- #if NUM_DIR_LIGHT_SHADOWS > 0
13
-
14
- #pragma unroll_loop_start
15
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
16
-
17
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
18
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
19
-
20
- }
21
- #pragma unroll_loop_end
9
+ #endif
22
10
 
23
- #endif
11
+ #if defined( USE_SHADOWMAP )
24
12
 
25
- #if NUM_SPOT_LIGHT_COORDS > 0
13
+ #if NUM_DIR_LIGHT_SHADOWS > 0
26
14
 
27
- #pragma unroll_loop_start
28
- for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
15
+ #pragma unroll_loop_start
16
+ for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
29
17
 
30
- shadowWorldPosition = worldPosition;
31
- #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
32
- shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
33
- #endif
34
- vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
18
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
19
+ vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
35
20
 
36
- }
37
- #pragma unroll_loop_end
21
+ }
22
+ #pragma unroll_loop_end
38
23
 
39
24
  #endif
40
25
 
41
26
  #if NUM_POINT_LIGHT_SHADOWS > 0
42
27
 
43
- #pragma unroll_loop_start
44
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
28
+ #pragma unroll_loop_start
29
+ for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
45
30
 
46
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
47
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
31
+ shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
32
+ vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
48
33
 
49
- }
50
- #pragma unroll_loop_end
34
+ }
35
+ #pragma unroll_loop_end
51
36
 
52
37
  #endif
53
38
 
@@ -60,4 +45,24 @@ export default /* glsl */`
60
45
  */
61
46
 
62
47
  #endif
48
+
49
+ // spot lights can be evaluated without active shadow mapping (when SpotLight.map is used)
50
+
51
+ #if NUM_SPOT_LIGHT_COORDS > 0
52
+
53
+ #pragma unroll_loop_start
54
+ for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
55
+
56
+ shadowWorldPosition = worldPosition;
57
+ #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
58
+ shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
59
+ #endif
60
+ vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
61
+
62
+ }
63
+ #pragma unroll_loop_end
64
+
65
+ #endif
66
+
67
+
63
68
  `;
@@ -3,7 +3,7 @@ float specularStrength;
3
3
 
4
4
  #ifdef USE_SPECULARMAP
5
5
 
6
- vec4 texelSpecular = texture2D( specularMap, vUv );
6
+ vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
7
7
  specularStrength = texelSpecular.r;
8
8
 
9
9
  #else
@@ -9,7 +9,7 @@ uniform float toneMappingExposure;
9
9
  // exposure only
10
10
  vec3 LinearToneMapping( vec3 color ) {
11
11
 
12
- return toneMappingExposure * color;
12
+ return saturate( toneMappingExposure * color );
13
13
 
14
14
  }
15
15
 
@@ -9,13 +9,13 @@ export default /* glsl */`
9
9
 
10
10
  #ifdef USE_TRANSMISSIONMAP
11
11
 
12
- material.transmission *= texture2D( transmissionMap, vUv ).r;
12
+ material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
13
13
 
14
14
  #endif
15
15
 
16
16
  #ifdef USE_THICKNESSMAP
17
17
 
18
- material.thickness *= texture2D( thicknessMap, vUv ).g;
18
+ material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
19
19
 
20
20
  #endif
21
21
 
@@ -23,14 +23,14 @@ export default /* glsl */`
23
23
  vec3 v = normalize( cameraPosition - pos );
24
24
  vec3 n = inverseTransformDirection( normal, viewMatrix );
25
25
 
26
- vec4 transmission = getIBLVolumeRefraction(
26
+ vec4 transmitted = getIBLVolumeRefraction(
27
27
  n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
28
28
  pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
29
29
  material.attenuationColor, material.attenuationDistance );
30
30
 
31
- material.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );
31
+ material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
32
32
 
33
- totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );
33
+ totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
34
34
 
35
35
  #endif
36
36
  `;
@@ -29,6 +29,95 @@ export default /* glsl */`
29
29
 
30
30
  varying vec3 vWorldPosition;
31
31
 
32
+ // Mipped Bicubic Texture Filtering by N8
33
+ // https://www.shadertoy.com/view/Dl2SDW
34
+
35
+ float w0( float a ) {
36
+
37
+ return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
38
+
39
+ }
40
+
41
+ float w1( float a ) {
42
+
43
+ return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
44
+
45
+ }
46
+
47
+ float w2( float a ){
48
+
49
+ return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
50
+
51
+ }
52
+
53
+ float w3( float a ) {
54
+
55
+ return ( 1.0 / 6.0 ) * ( a * a * a );
56
+
57
+ }
58
+
59
+ // g0 and g1 are the two amplitude functions
60
+ float g0( float a ) {
61
+
62
+ return w0( a ) + w1( a );
63
+
64
+ }
65
+
66
+ float g1( float a ) {
67
+
68
+ return w2( a ) + w3( a );
69
+
70
+ }
71
+
72
+ // h0 and h1 are the two offset functions
73
+ float h0( float a ) {
74
+
75
+ return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
76
+
77
+ }
78
+
79
+ float h1( float a ) {
80
+
81
+ return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
82
+
83
+ }
84
+
85
+ vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
86
+
87
+ uv = uv * texelSize.zw + 0.5;
88
+
89
+ vec2 iuv = floor( uv );
90
+ vec2 fuv = fract( uv );
91
+
92
+ float g0x = g0( fuv.x );
93
+ float g1x = g1( fuv.x );
94
+ float h0x = h0( fuv.x );
95
+ float h1x = h1( fuv.x );
96
+ float h0y = h0( fuv.y );
97
+ float h1y = h1( fuv.y );
98
+
99
+ vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
100
+ vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
101
+ vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
102
+ vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
103
+
104
+ return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
105
+ g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
106
+
107
+ }
108
+
109
+ vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
110
+
111
+ vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
112
+ vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
113
+ vec2 fLodSizeInv = 1.0 / fLodSize;
114
+ vec2 cLodSizeInv = 1.0 / cLodSize;
115
+ vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
116
+ vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
117
+ return mix( fSample, cSample, fract( lod ) );
118
+
119
+ }
120
+
32
121
  vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
33
122
 
34
123
  // Direction of refracted light.
@@ -55,33 +144,24 @@ export default /* glsl */`
55
144
 
56
145
  vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
57
146
 
58
- float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
59
-
60
- #ifdef texture2DLodEXT
61
-
62
- return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
63
-
64
- #else
65
-
66
- return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
67
-
68
- #endif
147
+ float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
148
+ return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
69
149
 
70
150
  }
71
151
 
72
- vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
152
+ vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
73
153
 
74
154
  if ( isinf( attenuationDistance ) ) {
75
155
 
76
156
  // Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
77
- return radiance;
157
+ return vec3( 1.0 );
78
158
 
79
159
  } else {
80
160
 
81
161
  // Compute light attenuation using Beer's law.
82
162
  vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
83
163
  vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law
84
- return transmittance * radiance;
164
+ return transmittance;
85
165
 
86
166
  }
87
167
 
@@ -104,12 +184,17 @@ export default /* glsl */`
104
184
  // Sample framebuffer to get pixel the refracted ray hits.
105
185
  vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
106
186
 
107
- vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
187
+ vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
188
+ vec3 attenuatedColor = transmittance * transmittedLight.rgb;
108
189
 
109
190
  // Get the specular component.
110
191
  vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
111
192
 
112
- return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
193
+ // As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
194
+ // of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
195
+ float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
196
+
197
+ return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
113
198
 
114
199
  }
115
200
  #endif
@@ -1,7 +1,119 @@
1
1
  export default /* glsl */`
2
- #if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
2
+ #ifdef USE_UV
3
3
 
4
4
  varying vec2 vUv;
5
5
 
6
+ #endif
7
+ #ifdef USE_MAP
8
+
9
+ varying vec2 vMapUv;
10
+
11
+ #endif
12
+ #ifdef USE_ALPHAMAP
13
+
14
+ varying vec2 vAlphaMapUv;
15
+
16
+ #endif
17
+ #ifdef USE_LIGHTMAP
18
+
19
+ varying vec2 vLightMapUv;
20
+
21
+ #endif
22
+ #ifdef USE_AOMAP
23
+
24
+ varying vec2 vAoMapUv;
25
+
26
+ #endif
27
+ #ifdef USE_BUMPMAP
28
+
29
+ varying vec2 vBumpMapUv;
30
+
31
+ #endif
32
+ #ifdef USE_NORMALMAP
33
+
34
+ varying vec2 vNormalMapUv;
35
+
36
+ #endif
37
+ #ifdef USE_EMISSIVEMAP
38
+
39
+ varying vec2 vEmissiveMapUv;
40
+
41
+ #endif
42
+ #ifdef USE_METALNESSMAP
43
+
44
+ varying vec2 vMetalnessMapUv;
45
+
46
+ #endif
47
+ #ifdef USE_ROUGHNESSMAP
48
+
49
+ varying vec2 vRoughnessMapUv;
50
+
51
+ #endif
52
+ #ifdef USE_ANISOTROPYMAP
53
+
54
+ varying vec2 vAnisotropyMapUv;
55
+
56
+ #endif
57
+ #ifdef USE_CLEARCOATMAP
58
+
59
+ varying vec2 vClearcoatMapUv;
60
+
61
+ #endif
62
+ #ifdef USE_CLEARCOAT_NORMALMAP
63
+
64
+ varying vec2 vClearcoatNormalMapUv;
65
+
66
+ #endif
67
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
68
+
69
+ varying vec2 vClearcoatRoughnessMapUv;
70
+
71
+ #endif
72
+ #ifdef USE_IRIDESCENCEMAP
73
+
74
+ varying vec2 vIridescenceMapUv;
75
+
76
+ #endif
77
+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
78
+
79
+ varying vec2 vIridescenceThicknessMapUv;
80
+
81
+ #endif
82
+ #ifdef USE_SHEEN_COLORMAP
83
+
84
+ varying vec2 vSheenColorMapUv;
85
+
86
+ #endif
87
+ #ifdef USE_SHEEN_ROUGHNESSMAP
88
+
89
+ varying vec2 vSheenRoughnessMapUv;
90
+
91
+ #endif
92
+ #ifdef USE_SPECULARMAP
93
+
94
+ varying vec2 vSpecularMapUv;
95
+
96
+ #endif
97
+ #ifdef USE_SPECULAR_COLORMAP
98
+
99
+ varying vec2 vSpecularColorMapUv;
100
+
101
+ #endif
102
+ #ifdef USE_SPECULAR_INTENSITYMAP
103
+
104
+ varying vec2 vSpecularIntensityMapUv;
105
+
106
+ #endif
107
+ #ifdef USE_TRANSMISSIONMAP
108
+
109
+ uniform mat3 transmissionMapTransform;
110
+ varying vec2 vTransmissionMapUv;
111
+
112
+ #endif
113
+ #ifdef USE_THICKNESSMAP
114
+
115
+ uniform mat3 thicknessMapTransform;
116
+ varying vec2 vThicknessMapUv;
117
+
6
118
  #endif
7
119
  `;
@@ -1,17 +1,145 @@
1
1
  export default /* glsl */`
2
2
  #ifdef USE_UV
3
3
 
4
- #ifdef UVS_VERTEX_ONLY
4
+ varying vec2 vUv;
5
5
 
6
- vec2 vUv;
6
+ #endif
7
+ #ifdef USE_MAP
8
+
9
+ uniform mat3 mapTransform;
10
+ varying vec2 vMapUv;
11
+
12
+ #endif
13
+ #ifdef USE_ALPHAMAP
14
+
15
+ uniform mat3 alphaMapTransform;
16
+ varying vec2 vAlphaMapUv;
17
+
18
+ #endif
19
+ #ifdef USE_LIGHTMAP
20
+
21
+ uniform mat3 lightMapTransform;
22
+ varying vec2 vLightMapUv;
23
+
24
+ #endif
25
+ #ifdef USE_AOMAP
26
+
27
+ uniform mat3 aoMapTransform;
28
+ varying vec2 vAoMapUv;
29
+
30
+ #endif
31
+ #ifdef USE_BUMPMAP
32
+
33
+ uniform mat3 bumpMapTransform;
34
+ varying vec2 vBumpMapUv;
35
+
36
+ #endif
37
+ #ifdef USE_NORMALMAP
38
+
39
+ uniform mat3 normalMapTransform;
40
+ varying vec2 vNormalMapUv;
41
+
42
+ #endif
43
+ #ifdef USE_DISPLACEMENTMAP
44
+
45
+ uniform mat3 displacementMapTransform;
46
+ varying vec2 vDisplacementMapUv;
47
+
48
+ #endif
49
+ #ifdef USE_EMISSIVEMAP
50
+
51
+ uniform mat3 emissiveMapTransform;
52
+ varying vec2 vEmissiveMapUv;
53
+
54
+ #endif
55
+ #ifdef USE_METALNESSMAP
56
+
57
+ uniform mat3 metalnessMapTransform;
58
+ varying vec2 vMetalnessMapUv;
59
+
60
+ #endif
61
+ #ifdef USE_ROUGHNESSMAP
62
+
63
+ uniform mat3 roughnessMapTransform;
64
+ varying vec2 vRoughnessMapUv;
65
+
66
+ #endif
67
+ #ifdef USE_ANISOTROPYMAP
68
+
69
+ uniform mat3 anisotropyMapTransform;
70
+ varying vec2 vAnisotropyMapUv;
7
71
 
8
- #else
72
+ #endif
73
+ #ifdef USE_CLEARCOATMAP
74
+
75
+ uniform mat3 clearcoatMapTransform;
76
+ varying vec2 vClearcoatMapUv;
77
+
78
+ #endif
79
+ #ifdef USE_CLEARCOAT_NORMALMAP
80
+
81
+ uniform mat3 clearcoatNormalMapTransform;
82
+ varying vec2 vClearcoatNormalMapUv;
83
+
84
+ #endif
85
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
86
+
87
+ uniform mat3 clearcoatRoughnessMapTransform;
88
+ varying vec2 vClearcoatRoughnessMapUv;
89
+
90
+ #endif
91
+ #ifdef USE_SHEEN_COLORMAP
92
+
93
+ uniform mat3 sheenColorMapTransform;
94
+ varying vec2 vSheenColorMapUv;
95
+
96
+ #endif
97
+ #ifdef USE_SHEEN_ROUGHNESSMAP
98
+
99
+ uniform mat3 sheenRoughnessMapTransform;
100
+ varying vec2 vSheenRoughnessMapUv;
101
+
102
+ #endif
103
+ #ifdef USE_IRIDESCENCEMAP
9
104
 
10
- varying vec2 vUv;
105
+ uniform mat3 iridescenceMapTransform;
106
+ varying vec2 vIridescenceMapUv;
11
107
 
12
- #endif
108
+ #endif
109
+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
110
+
111
+ uniform mat3 iridescenceThicknessMapTransform;
112
+ varying vec2 vIridescenceThicknessMapUv;
113
+
114
+ #endif
115
+ #ifdef USE_SPECULARMAP
116
+
117
+ uniform mat3 specularMapTransform;
118
+ varying vec2 vSpecularMapUv;
119
+
120
+ #endif
121
+ #ifdef USE_SPECULAR_COLORMAP
122
+
123
+ uniform mat3 specularColorMapTransform;
124
+ varying vec2 vSpecularColorMapUv;
125
+
126
+ #endif
127
+ #ifdef USE_SPECULAR_INTENSITYMAP
128
+
129
+ uniform mat3 specularIntensityMapTransform;
130
+ varying vec2 vSpecularIntensityMapUv;
131
+
132
+ #endif
133
+ #ifdef USE_TRANSMISSIONMAP
134
+
135
+ uniform mat3 transmissionMapTransform;
136
+ varying vec2 vTransmissionMapUv;
137
+
138
+ #endif
139
+ #ifdef USE_THICKNESSMAP
13
140
 
14
- uniform mat3 uvTransform;
141
+ uniform mat3 thicknessMapTransform;
142
+ varying vec2 vThicknessMapUv;
15
143
 
16
144
  #endif
17
145
  `;