@needle-tools/three 0.146.10 → 0.153.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +40124 -20919
- package/build/three.js +40120 -20914
- package/build/three.min.js +8 -6
- package/build/three.module.js +7298 -6003
- package/build/three.module.min.js +7 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +26 -53
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
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- package/examples/js/shaders/TriangleBlurShader.js +0 -70
- package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
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- package/examples/jsm/libs/OimoPhysics/index.js +0 -43
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- package/examples/jsm/libs/tween.module.min.js +0 -3
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- package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/node-editor/NodeEditor.js +0 -857
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
- package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
- package/examples/jsm/node-editor/core/BaseNode.js +0 -96
- package/examples/jsm/node-editor/core/DataFile.js +0 -59
- package/examples/jsm/node-editor/core/FileEditor.js +0 -20
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- package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
- package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
- package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
- package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
- package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
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- package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
- package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
- package/examples/jsm/node-editor/math/DotEditor.js +0 -35
- package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/CodeNode.js +0 -50
- package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
- package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
- package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/physics/OimoPhysics.js +0 -231
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
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- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
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- /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
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if( weightSum == 0.0 ) discard;
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void main() {
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float centerDepth = getDepth( vUv );
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discard;
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float centerViewZ = getViewZ( centerDepth );
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vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );
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float ambientOcclusion = getAmbientOcclusion( viewPosition );
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gl_FragColor = getDefaultColor( vUv );
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}`
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( function () {
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/**
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* WebGL port of Subpixel Morphological Antialiasing (SMAA) v2.8
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* Preset: SMAA 1x Medium (with color edge detection)
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* https://github.com/iryoku/smaa/releases/tag/v2.8
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*/
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const SMAAEdgesShader = {
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defines: {
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'resolution': {
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value: new THREE.Vector2( 1 / 1024, 1 / 512 )
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}
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},
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vertexShader: /* glsl */`
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uniform vec2 resolution;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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void SMAAEdgeDetectionVS( vec2 texcoord ) {
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vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
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vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component
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}
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void main() {
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vUv = uv;
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SMAAEdgeDetectionVS( vUv );
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
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vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
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// Calculate color deltas:
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vec4 delta;
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vec3 C = texture2D( colorTex, texcoord ).rgb;
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vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;
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vec3 t = abs( C - Cleft );
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delta.x = max( max( t.r, t.g ), t.b );
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vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;
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t = abs( C - Ctop );
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delta.y = max( max( t.r, t.g ), t.b );
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// We do the usual threshold:
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vec2 edges = step( threshold, delta.xy );
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// Then discard if there is no edge:
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if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )
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discard;
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// Calculate right and bottom deltas:
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vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;
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t = abs( C - Cright );
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delta.z = max( max( t.r, t.g ), t.b );
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vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;
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t = abs( C - Cbottom );
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delta.w = max( max( t.r, t.g ), t.b );
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// Calculate the maximum delta in the direct neighborhood:
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float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );
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// Calculate left-left and top-top deltas:
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vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;
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t = abs( C - Cleftleft );
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delta.z = max( max( t.r, t.g ), t.b );
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vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;
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|
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t = abs( C - Ctoptop );
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|
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delta.w = max( max( t.r, t.g ), t.b );
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|
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|
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|
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// Calculate the final maximum delta:
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maxDelta = max( max( maxDelta, delta.z ), delta.w );
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|
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// Local contrast adaptation in action:
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|
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edges.xy *= step( 0.5 * maxDelta, delta.xy );
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return vec4( edges, 0.0, 0.0 );
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}
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void main() {
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gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
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|
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}`
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};
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|
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|
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const SMAAWeightsShader = {
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|
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defines: {
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110
|
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'SMAA_MAX_SEARCH_STEPS': '8',
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'SMAA_AREATEX_MAX_DISTANCE': '16',
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'SMAA_AREATEX_PIXEL_SIZE': '( 1.0 / vec2( 160.0, 560.0 ) )',
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'SMAA_AREATEX_SUBTEX_SIZE': '( 1.0 / 7.0 )'
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},
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'tArea': {
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value: null
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},
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'tSearch': {
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value: null
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},
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'resolution': {
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value: new THREE.Vector2( 1 / 1024, 1 / 512 )
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}
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},
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vertexShader: /* glsl */`
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uniform vec2 resolution;
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varying vec2 vUv;
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varying vec4 vOffset[ 3 ];
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varying vec2 vPixcoord;
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137
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-
void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
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|
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vPixcoord = texcoord / resolution;
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|
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140
|
-
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
|
141
|
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vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components
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|
142
|
-
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components
|
|
143
|
-
|
|
144
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// And these for the searches, they indicate the ends of the loops:
|
|
145
|
-
vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );
|
|
146
|
-
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
void main() {
|
|
150
|
-
|
|
151
|
-
vUv = uv;
|
|
152
|
-
|
|
153
|
-
SMAABlendingWeightCalculationVS( vUv );
|
|
154
|
-
|
|
155
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
156
|
-
|
|
157
|
-
}`,
|
|
158
|
-
fragmentShader: /* glsl */`
|
|
159
|
-
|
|
160
|
-
#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
|
|
161
|
-
|
|
162
|
-
uniform sampler2D tDiffuse;
|
|
163
|
-
uniform sampler2D tArea;
|
|
164
|
-
uniform sampler2D tSearch;
|
|
165
|
-
uniform vec2 resolution;
|
|
166
|
-
|
|
167
|
-
varying vec2 vUv;
|
|
168
|
-
varying vec4 vOffset[3];
|
|
169
|
-
varying vec2 vPixcoord;
|
|
170
|
-
|
|
171
|
-
#if __VERSION__ == 100
|
|
172
|
-
vec2 round( vec2 x ) {
|
|
173
|
-
return sign( x ) * floor( abs( x ) + 0.5 );
|
|
174
|
-
}
|
|
175
|
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#endif
|
|
176
|
-
|
|
177
|
-
float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
|
178
|
-
// Not required if searchTex accesses are set to point:
|
|
179
|
-
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
|
180
|
-
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
|
181
|
-
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
|
182
|
-
e.r = bias + e.r * scale;
|
|
183
|
-
return 255.0 * texture2D( searchTex, e, 0.0 ).r;
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
187
|
-
/**
|
|
188
|
-
* @PSEUDO_GATHER4
|
|
189
|
-
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
|
190
|
-
* sample between edge, thus fetching four edges in a row.
|
|
191
|
-
* Sampling with different offsets in each direction allows to disambiguate
|
|
192
|
-
* which edges are active from the four fetched ones.
|
|
193
|
-
*/
|
|
194
|
-
vec2 e = vec2( 0.0, 1.0 );
|
|
195
|
-
|
|
196
|
-
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
197
|
-
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
198
|
-
texcoord -= vec2( 2.0, 0.0 ) * resolution;
|
|
199
|
-
if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
// We correct the previous (-0.25, -0.125) offset we applied:
|
|
203
|
-
texcoord.x += 0.25 * resolution.x;
|
|
204
|
-
|
|
205
|
-
// The searches are bias by 1, so adjust the coords accordingly:
|
|
206
|
-
texcoord.x += resolution.x;
|
|
207
|
-
|
|
208
|
-
// Disambiguate the length added by the last step:
|
|
209
|
-
texcoord.x += 2.0 * resolution.x; // Undo last step
|
|
210
|
-
texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
|
|
211
|
-
|
|
212
|
-
return texcoord.x;
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
216
|
-
vec2 e = vec2( 0.0, 1.0 );
|
|
217
|
-
|
|
218
|
-
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
219
|
-
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
220
|
-
texcoord += vec2( 2.0, 0.0 ) * resolution;
|
|
221
|
-
if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
texcoord.x -= 0.25 * resolution.x;
|
|
225
|
-
texcoord.x -= resolution.x;
|
|
226
|
-
texcoord.x -= 2.0 * resolution.x;
|
|
227
|
-
texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
|
|
228
|
-
|
|
229
|
-
return texcoord.x;
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
233
|
-
vec2 e = vec2( 1.0, 0.0 );
|
|
234
|
-
|
|
235
|
-
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
236
|
-
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
237
|
-
texcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
238
|
-
if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
texcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
242
|
-
texcoord.y -= resolution.y; // WebGL port note: Changed sign
|
|
243
|
-
texcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign
|
|
244
|
-
texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign
|
|
245
|
-
|
|
246
|
-
return texcoord.y;
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
250
|
-
vec2 e = vec2( 1.0, 0.0 );
|
|
251
|
-
|
|
252
|
-
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
253
|
-
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
254
|
-
texcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
255
|
-
if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
texcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
259
|
-
texcoord.y += resolution.y; // WebGL port note: Changed sign
|
|
260
|
-
texcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign
|
|
261
|
-
texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign
|
|
262
|
-
|
|
263
|
-
return texcoord.y;
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
|
|
267
|
-
// Rounding prevents precision errors of bilinear filtering:
|
|
268
|
-
vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;
|
|
269
|
-
|
|
270
|
-
// We do a scale and bias for mapping to texel space:
|
|
271
|
-
texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );
|
|
272
|
-
|
|
273
|
-
// Move to proper place, according to the subpixel offset:
|
|
274
|
-
texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
|
|
275
|
-
|
|
276
|
-
return texture2D( areaTex, texcoord, 0.0 ).rg;
|
|
277
|
-
}
|
|
278
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-
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279
|
-
vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {
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280
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-
vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );
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281
|
-
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282
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-
vec2 e = texture2D( edgesTex, texcoord ).rg;
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283
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-
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284
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if ( e.g > 0.0 ) { // Edge at north
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285
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vec2 d;
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286
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-
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287
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// Find the distance to the left:
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288
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vec2 coords;
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289
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coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );
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290
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coords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
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291
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d.x = coords.x;
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292
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-
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293
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// Now fetch the left crossing edges, two at a time using bilinear
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294
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// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
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295
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// discern what value each edge has:
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296
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float e1 = texture2D( edgesTex, coords, 0.0 ).r;
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297
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-
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298
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// Find the distance to the right:
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299
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coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
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300
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d.y = coords.x;
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301
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-
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302
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// We want the distances to be in pixel units (doing this here allow to
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303
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// better interleave arithmetic and memory accesses):
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304
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d = d / resolution.x - pixcoord.x;
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305
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-
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306
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// SMAAArea below needs a sqrt, as the areas texture is compressed
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307
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// quadratically:
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308
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vec2 sqrt_d = sqrt( abs( d ) );
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309
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-
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310
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// Fetch the right crossing edges:
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311
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coords.y -= 1.0 * resolution.y; // WebGL port note: Added
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312
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float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;
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313
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-
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314
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// Ok, we know how this pattern looks like, now it is time for getting
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315
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// the actual area:
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316
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weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
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317
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}
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318
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-
|
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319
|
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if ( e.r > 0.0 ) { // Edge at west
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320
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vec2 d;
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321
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-
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322
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// Find the distance to the top:
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323
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vec2 coords;
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324
|
-
|
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325
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coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );
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326
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coords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;
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327
|
-
d.x = coords.y;
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|
328
|
-
|
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329
|
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// Fetch the top crossing edges:
|
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330
|
-
float e1 = texture2D( edgesTex, coords, 0.0 ).g;
|
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331
|
-
|
|
332
|
-
// Find the distance to the bottom:
|
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333
|
-
coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
|
|
334
|
-
d.y = coords.y;
|
|
335
|
-
|
|
336
|
-
// We want the distances to be in pixel units:
|
|
337
|
-
d = d / resolution.y - pixcoord.y;
|
|
338
|
-
|
|
339
|
-
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
340
|
-
// quadratically:
|
|
341
|
-
vec2 sqrt_d = sqrt( abs( d ) );
|
|
342
|
-
|
|
343
|
-
// Fetch the bottom crossing edges:
|
|
344
|
-
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
345
|
-
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;
|
|
346
|
-
|
|
347
|
-
// Get the area for this direction:
|
|
348
|
-
weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
return weights;
|
|
352
|
-
}
|
|
353
|
-
|
|
354
|
-
void main() {
|
|
355
|
-
|
|
356
|
-
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
|
357
|
-
|
|
358
|
-
}`
|
|
359
|
-
};
|
|
360
|
-
const SMAABlendShader = {
|
|
361
|
-
uniforms: {
|
|
362
|
-
'tDiffuse': {
|
|
363
|
-
value: null
|
|
364
|
-
},
|
|
365
|
-
'tColor': {
|
|
366
|
-
value: null
|
|
367
|
-
},
|
|
368
|
-
'resolution': {
|
|
369
|
-
value: new THREE.Vector2( 1 / 1024, 1 / 512 )
|
|
370
|
-
}
|
|
371
|
-
},
|
|
372
|
-
vertexShader: /* glsl */`
|
|
373
|
-
|
|
374
|
-
uniform vec2 resolution;
|
|
375
|
-
|
|
376
|
-
varying vec2 vUv;
|
|
377
|
-
varying vec4 vOffset[ 2 ];
|
|
378
|
-
|
|
379
|
-
void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
|
|
380
|
-
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
|
381
|
-
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
void main() {
|
|
385
|
-
|
|
386
|
-
vUv = uv;
|
|
387
|
-
|
|
388
|
-
SMAANeighborhoodBlendingVS( vUv );
|
|
389
|
-
|
|
390
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
391
|
-
|
|
392
|
-
}`,
|
|
393
|
-
fragmentShader: /* glsl */`
|
|
394
|
-
|
|
395
|
-
uniform sampler2D tDiffuse;
|
|
396
|
-
uniform sampler2D tColor;
|
|
397
|
-
uniform vec2 resolution;
|
|
398
|
-
|
|
399
|
-
varying vec2 vUv;
|
|
400
|
-
varying vec4 vOffset[ 2 ];
|
|
401
|
-
|
|
402
|
-
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
|
403
|
-
// Fetch the blending weights for current pixel:
|
|
404
|
-
vec4 a;
|
|
405
|
-
a.xz = texture2D( blendTex, texcoord ).xz;
|
|
406
|
-
a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
|
|
407
|
-
a.w = texture2D( blendTex, offset[ 1 ].xy ).a;
|
|
408
|
-
|
|
409
|
-
// Is there any blending weight with a value greater than 0.0?
|
|
410
|
-
if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {
|
|
411
|
-
return texture2D( colorTex, texcoord, 0.0 );
|
|
412
|
-
} else {
|
|
413
|
-
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
|
414
|
-
// favor blending by choosing the line with the maximum weight for each
|
|
415
|
-
// direction:
|
|
416
|
-
vec2 offset;
|
|
417
|
-
offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
|
|
418
|
-
offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
|
|
419
|
-
|
|
420
|
-
// Then we go in the direction that has the maximum weight:
|
|
421
|
-
if ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical
|
|
422
|
-
offset.y = 0.0;
|
|
423
|
-
} else {
|
|
424
|
-
offset.x = 0.0;
|
|
425
|
-
}
|
|
426
|
-
|
|
427
|
-
// Fetch the opposite color and lerp by hand:
|
|
428
|
-
vec4 C = texture2D( colorTex, texcoord, 0.0 );
|
|
429
|
-
texcoord += sign( offset ) * resolution;
|
|
430
|
-
vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
|
|
431
|
-
float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
|
|
432
|
-
|
|
433
|
-
// WebGL port note: Added gamma correction
|
|
434
|
-
C.xyz = pow(C.xyz, vec3(2.2));
|
|
435
|
-
Cop.xyz = pow(Cop.xyz, vec3(2.2));
|
|
436
|
-
vec4 mixed = mix(C, Cop, s);
|
|
437
|
-
mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
|
|
438
|
-
|
|
439
|
-
return mixed;
|
|
440
|
-
}
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
void main() {
|
|
444
|
-
|
|
445
|
-
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
|
446
|
-
|
|
447
|
-
}`
|
|
448
|
-
};
|
|
449
|
-
|
|
450
|
-
THREE.SMAABlendShader = SMAABlendShader;
|
|
451
|
-
THREE.SMAAEdgesShader = SMAAEdgesShader;
|
|
452
|
-
THREE.SMAAWeightsShader = SMAAWeightsShader;
|
|
453
|
-
|
|
454
|
-
} )();
|