@needle-tools/three 0.146.10 → 0.153.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +40124 -20919
  3. package/build/three.js +40120 -20914
  4. package/build/three.min.js +8 -6
  5. package/build/three.module.js +7298 -6003
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  316. package/examples/jsm/shaders/BokehShader2.js +3 -0
  317. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  318. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  319. package/examples/jsm/shaders/CopyShader.js +2 -0
  320. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  321. package/examples/jsm/shaders/ExposureShader.js +44 -0
  322. package/examples/jsm/shaders/FilmShader.js +2 -0
  323. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  324. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  325. package/examples/jsm/shaders/MMDToonShader.js +15 -4
  326. package/examples/jsm/shaders/OutputShader.js +61 -0
  327. package/examples/jsm/shaders/RGBShiftShader.js +4 -2
  328. package/examples/jsm/shaders/SepiaShader.js +2 -0
  329. package/examples/jsm/shaders/ToonShader.js +13 -5
  330. package/examples/jsm/shaders/VelocityShader.js +1 -1
  331. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  332. package/examples/jsm/shaders/VignetteShader.js +2 -0
  333. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  334. package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
  335. package/examples/jsm/utils/LDrawUtils.js +4 -4
  336. package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
  337. package/examples/jsm/utils/SceneUtils.js +8 -4
  338. package/examples/jsm/utils/SkeletonUtils.js +27 -210
  339. package/examples/jsm/utils/TextureUtils.js +41 -40
  340. package/examples/jsm/webxr/VRButton.js +1 -2
  341. package/examples/jsm/webxr/XRButton.js +198 -0
  342. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  343. package/examples/jsm/webxr/XRPlanes.js +100 -0
  344. package/package.json +34 -87
  345. package/src/Three.Legacy.js +19 -110
  346. package/src/Three.js +4 -3
  347. package/src/animation/AnimationUtils.js +13 -1
  348. package/src/audio/Audio.js +7 -2
  349. package/src/audio/PositionalAudio.js +8 -0
  350. package/src/cameras/Camera.js +5 -0
  351. package/src/cameras/CubeCamera.js +76 -13
  352. package/src/cameras/OrthographicCamera.js +1 -1
  353. package/src/cameras/PerspectiveCamera.js +1 -1
  354. package/src/constants.js +22 -2
  355. package/src/core/BufferAttribute.js +150 -9
  356. package/src/core/BufferGeometry.js +4 -10
  357. package/src/core/GLBufferAttribute.js +2 -0
  358. package/src/core/InterleavedBufferAttribute.js +5 -5
  359. package/src/core/Object3D.js +37 -8
  360. package/src/extras/DataUtils.js +7 -1
  361. package/src/extras/ImageUtils.js +2 -2
  362. package/src/extras/PMREMGenerator.js +5 -5
  363. package/src/extras/core/Curve.js +1 -1
  364. package/src/extras/curves/LineCurve.js +6 -4
  365. package/src/extras/curves/LineCurve3.js +13 -0
  366. package/src/geometries/BoxGeometry.js +10 -0
  367. package/src/geometries/CircleGeometry.js +11 -1
  368. package/src/geometries/ConeGeometry.js +1 -1
  369. package/src/geometries/CylinderGeometry.js +11 -1
  370. package/src/geometries/EdgesGeometry.js +10 -0
  371. package/src/geometries/ExtrudeGeometry.js +11 -1
  372. package/src/geometries/LatheGeometry.js +10 -0
  373. package/src/geometries/PlaneGeometry.js +10 -0
  374. package/src/geometries/PolyhedronGeometry.js +11 -1
  375. package/src/geometries/RingGeometry.js +11 -1
  376. package/src/geometries/ShapeGeometry.js +11 -1
  377. package/src/geometries/SphereGeometry.js +12 -2
  378. package/src/geometries/TorusGeometry.js +11 -1
  379. package/src/geometries/TorusKnotGeometry.js +10 -0
  380. package/src/geometries/TubeGeometry.js +10 -0
  381. package/src/geometries/WireframeGeometry.js +10 -0
  382. package/src/helpers/Box3Helper.js +1 -2
  383. package/src/lights/DirectionalLight.js +1 -1
  384. package/src/lights/HemisphereLight.js +1 -1
  385. package/src/lights/SpotLight.js +1 -1
  386. package/src/loaders/AudioLoader.js +14 -8
  387. package/src/loaders/CubeTextureLoader.js +2 -0
  388. package/src/loaders/DataTextureLoader.js +5 -1
  389. package/src/loaders/MaterialLoader.js +8 -0
  390. package/src/loaders/ObjectLoader.js +10 -2
  391. package/src/materials/LineBasicMaterial.js +4 -0
  392. package/src/materials/Material.js +16 -4
  393. package/src/materials/MeshDistanceMaterial.js +0 -9
  394. package/src/materials/MeshPhysicalMaterial.js +32 -6
  395. package/src/materials/ShaderMaterial.js +6 -1
  396. package/src/math/Box2.js +3 -2
  397. package/src/math/Box3.js +49 -64
  398. package/src/math/Color.js +88 -66
  399. package/src/math/ColorManagement.js +75 -16
  400. package/src/math/Euler.js +2 -11
  401. package/src/math/Frustum.js +29 -5
  402. package/src/math/MathUtils.js +43 -1
  403. package/src/math/Matrix3.js +26 -6
  404. package/src/math/Matrix4.js +74 -19
  405. package/src/math/Plane.js +2 -2
  406. package/src/math/Quaternion.js +6 -0
  407. package/src/math/Ray.js +7 -7
  408. package/src/math/Triangle.js +37 -7
  409. package/src/math/Vector2.js +16 -0
  410. package/src/math/Vector3.js +10 -0
  411. package/src/math/interpolants/CubicInterpolant.js +1 -2
  412. package/src/objects/InstancedMesh.js +82 -1
  413. package/src/objects/Mesh.js +108 -76
  414. package/src/objects/Skeleton.js +1 -1
  415. package/src/objects/SkinnedMesh.js +123 -8
  416. package/src/objects/Sprite.js +1 -1
  417. package/src/renderers/WebGLCubeRenderTarget.js +12 -3
  418. package/src/renderers/WebGLMultipleRenderTargets.js +4 -2
  419. package/src/renderers/WebGLRenderTarget.js +14 -2
  420. package/src/renderers/WebGLRenderer.js +1433 -1236
  421. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +1 -1
  422. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +1 -1
  423. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +0 -271
  424. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +5 -5
  425. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +2 -10
  426. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +5 -5
  427. package/src/renderers/shaders/ShaderChunk/common.glsl.js +32 -0
  428. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +1 -1
  429. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +1 -1
  430. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +1 -1
  431. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  432. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +1 -1
  433. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  434. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +10 -2
  435. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +11 -11
  436. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +39 -13
  437. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +306 -10
  438. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -10
  439. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +9 -1
  440. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +10 -2
  441. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +1 -1
  442. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +32 -10
  443. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +5 -13
  444. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +7 -7
  445. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -2
  446. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +11 -5
  447. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +1 -1
  448. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +4 -11
  449. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +2 -2
  450. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +39 -34
  451. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +1 -1
  452. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  453. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +5 -5
  454. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +101 -16
  455. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +113 -1
  456. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +134 -6
  457. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +116 -1
  458. package/src/renderers/shaders/ShaderChunk.js +0 -6
  459. package/src/renderers/shaders/ShaderLib/background.glsl.js +0 -8
  460. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +5 -0
  461. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +1 -4
  462. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +0 -3
  463. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +3 -3
  464. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -3
  465. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +16 -12
  466. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -3
  467. package/src/renderers/shaders/ShaderLib/points.glsl.js +13 -0
  468. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +5 -0
  469. package/src/renderers/shaders/ShaderLib.js +18 -4
  470. package/src/renderers/shaders/UniformsLib.js +27 -15
  471. package/src/renderers/shaders/UniformsUtils.js +12 -3
  472. package/src/renderers/webgl/WebGLBackground.js +23 -12
  473. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  474. package/src/renderers/webgl/WebGLCapabilities.js +1 -2
  475. package/src/renderers/webgl/WebGLClipping.js +7 -3
  476. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  477. package/src/renderers/webgl/WebGLInfo.js +0 -1
  478. package/src/renderers/webgl/WebGLLights.js +2 -2
  479. package/src/renderers/webgl/WebGLMaterials.js +123 -234
  480. package/src/renderers/webgl/WebGLMorphtargets.js +1 -1
  481. package/src/renderers/webgl/WebGLProgram.js +130 -48
  482. package/src/renderers/webgl/WebGLPrograms.js +210 -130
  483. package/src/renderers/webgl/WebGLRenderStates.js +2 -2
  484. package/src/renderers/webgl/WebGLShadowMap.js +40 -27
  485. package/src/renderers/webgl/WebGLState.js +23 -9
  486. package/src/renderers/webgl/WebGLTextures.js +39 -19
  487. package/src/renderers/webgl/WebGLUniformsGroups.js +74 -33
  488. package/src/renderers/webgl/WebGLUtils.js +41 -29
  489. package/src/renderers/webxr/WebXRController.js +3 -0
  490. package/src/renderers/webxr/WebXRManager.js +89 -141
  491. package/src/scenes/Scene.js +4 -6
  492. package/src/textures/CompressedTexture.js +2 -2
  493. package/src/textures/CubeTexture.js +2 -2
  494. package/src/textures/DataTexture.js +2 -2
  495. package/src/textures/DepthTexture.js +22 -0
  496. package/src/textures/FramebufferTexture.js +1 -3
  497. package/src/textures/Source.js +4 -0
  498. package/src/textures/Texture.js +43 -13
  499. package/src/utils.js +13 -1
  500. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
  501. package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
  502. package/examples/fonts/open-sans/open-sans.css +0 -9
  503. package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
  504. package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +0 -3966
  505. package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
  506. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
  507. package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
  508. package/examples/fonts/tabler-icons/tabler-icons.min.css +0 -4
  509. package/examples/js/animation/AnimationClipCreator.js +0 -89
  510. package/examples/js/animation/CCDIKSolver.js +0 -416
  511. package/examples/js/animation/MMDAnimationHelper.js +0 -1046
  512. package/examples/js/animation/MMDPhysics.js +0 -1174
  513. package/examples/js/cameras/CinematicCamera.js +0 -168
  514. package/examples/js/controls/ArcballControls.js +0 -2770
  515. package/examples/js/controls/DragControls.js +0 -205
  516. package/examples/js/controls/FirstPersonControls.js +0 -312
  517. package/examples/js/controls/FlyControls.js +0 -321
  518. package/examples/js/controls/OrbitControls.js +0 -1065
  519. package/examples/js/controls/PointerLockControls.js +0 -144
  520. package/examples/js/controls/TrackballControls.js +0 -729
  521. package/examples/js/controls/TransformControls.js +0 -1301
  522. package/examples/js/csm/CSM.js +0 -347
  523. package/examples/js/csm/CSMFrustum.js +0 -127
  524. package/examples/js/csm/CSMHelper.js +0 -165
  525. package/examples/js/csm/CSMShader.js +0 -253
  526. package/examples/js/curves/CurveExtras.js +0 -348
  527. package/examples/js/curves/NURBSCurve.js +0 -63
  528. package/examples/js/curves/NURBSSurface.js +0 -48
  529. package/examples/js/curves/NURBSUtils.js +0 -439
  530. package/examples/js/effects/AnaglyphEffect.js +0 -86
  531. package/examples/js/effects/AsciiEffect.js +0 -260
  532. package/examples/js/effects/OutlineEffect.js +0 -450
  533. package/examples/js/effects/ParallaxBarrierEffect.js +0 -62
  534. package/examples/js/effects/PeppersGhostEffect.js +0 -139
  535. package/examples/js/effects/StereoEffect.js +0 -46
  536. package/examples/js/environments/DebugEnvironment.js +0 -53
  537. package/examples/js/environments/RoomEnvironment.js +0 -124
  538. package/examples/js/exporters/ColladaExporter.js +0 -487
  539. package/examples/js/exporters/DRACOExporter.js +0 -212
  540. package/examples/js/exporters/EXRExporter.js +0 -455
  541. package/examples/js/exporters/GLTFExporter.js +0 -2425
  542. package/examples/js/exporters/MMDExporter.js +0 -187
  543. package/examples/js/exporters/OBJExporter.js +0 -260
  544. package/examples/js/exporters/PLYExporter.js +0 -427
  545. package/examples/js/exporters/STLExporter.js +0 -188
  546. package/examples/js/exporters/USDZExporter.js +0 -608
  547. package/examples/js/geometries/BoxLineGeometry.js +0 -59
  548. package/examples/js/geometries/ConvexGeometry.js +0 -53
  549. package/examples/js/geometries/DecalGeometry.js +0 -324
  550. package/examples/js/geometries/LightningStrike.js +0 -861
  551. package/examples/js/geometries/ParametricGeometries.js +0 -216
  552. package/examples/js/geometries/ParametricGeometry.js +0 -121
  553. package/examples/js/geometries/RoundedBoxGeometry.js +0 -142
  554. package/examples/js/geometries/TeapotGeometry.js +0 -335
  555. package/examples/js/geometries/TextGeometry.js +0 -53
  556. package/examples/js/helpers/LightProbeHelper.js +0 -48
  557. package/examples/js/helpers/OctreeHelper.js +0 -76
  558. package/examples/js/helpers/PositionalAudioHelper.js +0 -91
  559. package/examples/js/helpers/RectAreaLightHelper.js +0 -73
  560. package/examples/js/helpers/VertexNormalsHelper.js +0 -74
  561. package/examples/js/helpers/VertexTangentsHelper.js +0 -68
  562. package/examples/js/helpers/ViewHelper.js +0 -281
  563. package/examples/js/interactive/HTMLMesh.js +0 -497
  564. package/examples/js/interactive/InteractiveGroup.js +0 -95
  565. package/examples/js/interactive/SelectionBox.js +0 -195
  566. package/examples/js/interactive/SelectionHelper.js +0 -83
  567. package/examples/js/libs/chevrotain.min.js +0 -3
  568. package/examples/js/libs/draco/draco_decoder.js +0 -52
  569. package/examples/js/libs/draco/draco_decoder.wasm +0 -0
  570. package/examples/js/libs/draco/draco_wasm_wrapper.js +0 -104
  571. package/examples/js/libs/draco/gltf/draco_decoder.js +0 -48
  572. package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
  573. package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +0 -104
  574. package/examples/js/libs/fflate.min.js +0 -7
  575. package/examples/js/libs/ktx-parse.umd.js +0 -1
  576. package/examples/js/libs/meshopt_decoder.js +0 -188
  577. package/examples/js/libs/opentype.min.js +0 -1
  578. package/examples/js/libs/stats.min.js +0 -5
  579. package/examples/js/lights/LightProbeGenerator.js +0 -221
  580. package/examples/js/lights/RectAreaLightUniformsLib.js +0 -60
  581. package/examples/js/lines/Line2.js +0 -19
  582. package/examples/js/lines/LineGeometry.js +0 -69
  583. package/examples/js/lines/LineMaterial.js +0 -635
  584. package/examples/js/lines/LineSegments2.js +0 -311
  585. package/examples/js/lines/LineSegmentsGeometry.js +0 -198
  586. package/examples/js/lines/Wireframe.js +0 -47
  587. package/examples/js/lines/WireframeGeometry2.js +0 -20
  588. package/examples/js/loaders/3DMLoader.js +0 -1273
  589. package/examples/js/loaders/3MFLoader.js +0 -1306
  590. package/examples/js/loaders/AMFLoader.js +0 -504
  591. package/examples/js/loaders/BVHLoader.js +0 -395
  592. package/examples/js/loaders/BasisTextureLoader.js +0 -706
  593. package/examples/js/loaders/ColladaLoader.js +0 -3663
  594. package/examples/js/loaders/DDSLoader.js +0 -244
  595. package/examples/js/loaders/DRACOLoader.js +0 -511
  596. package/examples/js/loaders/EXRLoader.js +0 -2039
  597. package/examples/js/loaders/FBXLoader.js +0 -3680
  598. package/examples/js/loaders/FontLoader.js +0 -160
  599. package/examples/js/loaders/GCodeLoader.js +0 -255
  600. package/examples/js/loaders/GLTFLoader.js +0 -4108
  601. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -87
  602. package/examples/js/loaders/KMZLoader.js +0 -121
  603. package/examples/js/loaders/KTXLoader.js +0 -159
  604. package/examples/js/loaders/LDrawLoader.js +0 -2263
  605. package/examples/js/loaders/LUT3dlLoader.js +0 -135
  606. package/examples/js/loaders/LUTCubeLoader.js +0 -132
  607. package/examples/js/loaders/LWOLoader.js +0 -901
  608. package/examples/js/loaders/LogLuvLoader.js +0 -715
  609. package/examples/js/loaders/LottieLoader.js +0 -62
  610. package/examples/js/loaders/MD2Loader.js +0 -248
  611. package/examples/js/loaders/MDDLoader.js +0 -91
  612. package/examples/js/loaders/MMDLoader.js +0 -1915
  613. package/examples/js/loaders/MTLLoader.js +0 -472
  614. package/examples/js/loaders/MaterialXLoader.js +0 -392
  615. package/examples/js/loaders/NRRDLoader.js +0 -609
  616. package/examples/js/loaders/OBJLoader.js +0 -789
  617. package/examples/js/loaders/PCDLoader.js +0 -413
  618. package/examples/js/loaders/PDBLoader.js +0 -317
  619. package/examples/js/loaders/PLYLoader.js +0 -532
  620. package/examples/js/loaders/PRWMLoader.js +0 -249
  621. package/examples/js/loaders/PVRLoader.js +0 -218
  622. package/examples/js/loaders/RGBELoader.js +0 -442
  623. package/examples/js/loaders/RGBMLoader.js +0 -1354
  624. package/examples/js/loaders/STLLoader.js +0 -364
  625. package/examples/js/loaders/SVGLoader.js +0 -2783
  626. package/examples/js/loaders/TDSLoader.js +0 -992
  627. package/examples/js/loaders/TGALoader.js +0 -484
  628. package/examples/js/loaders/TIFFLoader.js +0 -30
  629. package/examples/js/loaders/TTFLoader.js +0 -203
  630. package/examples/js/loaders/TiltLoader.js +0 -459
  631. package/examples/js/loaders/VOXLoader.js +0 -240
  632. package/examples/js/loaders/VRMLLoader.js +0 -3140
  633. package/examples/js/loaders/VTKLoader.js +0 -1078
  634. package/examples/js/loaders/XYZLoader.js +0 -89
  635. package/examples/js/loaders/lwo/IFFParser.js +0 -1067
  636. package/examples/js/loaders/lwo/LWO2Parser.js +0 -397
  637. package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
  638. package/examples/js/materials/MeshGouraudMaterial.js +0 -387
  639. package/examples/js/math/Capsule.js +0 -103
  640. package/examples/js/math/ColorConverter.js +0 -33
  641. package/examples/js/math/ConvexHull.js +0 -1154
  642. package/examples/js/math/ImprovedNoise.js +0 -66
  643. package/examples/js/math/Lut.js +0 -164
  644. package/examples/js/math/MeshSurfaceSampler.js +0 -171
  645. package/examples/js/math/OBB.js +0 -382
  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
  658. package/examples/js/misc/Volume.js +0 -437
  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  679. package/examples/js/postprocessing/BloomPass.js +0 -135
  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
  682. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  683. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  684. package/examples/js/postprocessing/EffectComposer.js +0 -272
  685. package/examples/js/postprocessing/FilmPass.js +0 -52
  686. package/examples/js/postprocessing/GlitchPass.js +0 -104
  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
  688. package/examples/js/postprocessing/LUTPass.js +0 -171
  689. package/examples/js/postprocessing/MaskPass.js +0 -95
  690. package/examples/js/postprocessing/OutlinePass.js +0 -598
  691. package/examples/js/postprocessing/Pass.js +0 -72
  692. package/examples/js/postprocessing/RenderPass.js +0 -70
  693. package/examples/js/postprocessing/SAOPass.js +0 -374
  694. package/examples/js/postprocessing/SMAAPass.js +0 -170
  695. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  696. package/examples/js/postprocessing/SSAOPass.js +0 -365
  697. package/examples/js/postprocessing/SSRPass.js +0 -567
  698. package/examples/js/postprocessing/SavePass.js +0 -59
  699. package/examples/js/postprocessing/ShaderPass.js +0 -64
  700. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  701. package/examples/js/postprocessing/TexturePass.js +0 -49
  702. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  703. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  704. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  705. package/examples/js/renderers/Projector.js +0 -818
  706. package/examples/js/renderers/SVGRenderer.js +0 -491
  707. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  708. package/examples/js/shaders/AfterimageShader.js +0 -60
  709. package/examples/js/shaders/BasicShader.js +0 -27
  710. package/examples/js/shaders/BleachBypassShader.js +0 -62
  711. package/examples/js/shaders/BlendShader.js +0 -54
  712. package/examples/js/shaders/BokehShader.js +0 -156
  713. package/examples/js/shaders/BokehShader2.js +0 -419
  714. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  715. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  716. package/examples/js/shaders/ColorifyShader.js +0 -47
  717. package/examples/js/shaders/ConvolutionShader.js +0 -92
  718. package/examples/js/shaders/CopyShader.js +0 -45
  719. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  720. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  721. package/examples/js/shaders/DigitalGlitch.js +0 -127
  722. package/examples/js/shaders/DotScreenShader.js +0 -72
  723. package/examples/js/shaders/FXAAShader.js +0 -284
  724. package/examples/js/shaders/FilmShader.js +0 -110
  725. package/examples/js/shaders/FocusShader.js +0 -95
  726. package/examples/js/shaders/FreiChenShader.js +0 -93
  727. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  728. package/examples/js/shaders/GodRaysShader.js +0 -284
  729. package/examples/js/shaders/HalftoneShader.js +0 -336
  730. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  731. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  732. package/examples/js/shaders/HueSaturationShader.js +0 -69
  733. package/examples/js/shaders/KaleidoShader.js +0 -60
  734. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  735. package/examples/js/shaders/LuminosityShader.js +0 -46
  736. package/examples/js/shaders/MMDToonShader.js +0 -96
  737. package/examples/js/shaders/MirrorShader.js +0 -56
  738. package/examples/js/shaders/NormalMapShader.js +0 -55
  739. package/examples/js/shaders/RGBShiftShader.js +0 -56
  740. package/examples/js/shaders/SAOShader.js +0 -209
  741. package/examples/js/shaders/SMAAShader.js +0 -454
  742. package/examples/js/shaders/SSAOShader.js +0 -295
  743. package/examples/js/shaders/SSRShader.js +0 -381
  744. package/examples/js/shaders/SepiaShader.js +0 -52
  745. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  746. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  747. package/examples/js/shaders/TechnicolorShader.js +0 -43
  748. package/examples/js/shaders/ToneMapShader.js +0 -84
  749. package/examples/js/shaders/ToonShader.js +0 -335
  750. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  751. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  752. package/examples/js/shaders/VelocityShader.js +0 -126
  753. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  754. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  755. package/examples/js/shaders/VignetteShader.js +0 -53
  756. package/examples/js/shaders/VolumeShader.js +0 -296
  757. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  758. package/examples/js/textures/FlakesTexture.js +0 -40
  759. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  760. package/examples/js/utils/CameraUtils.js +0 -71
  761. package/examples/js/utils/GPUStatsPanel.js +0 -125
  762. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  763. package/examples/js/utils/GeometryUtils.js +0 -168
  764. package/examples/js/utils/LDrawUtils.js +0 -179
  765. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  766. package/examples/js/utils/SceneUtils.js +0 -214
  767. package/examples/js/utils/ShadowMapViewer.js +0 -183
  768. package/examples/js/utils/SkeletonUtils.js +0 -493
  769. package/examples/js/utils/UVsDebug.js +0 -143
  770. package/examples/js/utils/WorkerPool.js +0 -105
  771. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  774. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  775. package/examples/jsm/libs/flow.module.js +0 -4552
  776. package/examples/jsm/libs/tween.module.min.js +0 -3
  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  778. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  799. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  800. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  801. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  802. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  803. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  804. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  805. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  822. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  829. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  830. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  831. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  832. package/examples/jsm/objects/LightningStorm.js +0 -245
  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  835. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  836. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  837. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  838. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  839. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  840. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  841. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  842. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  843. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  844. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  845. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  846. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  847. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  848. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  849. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  851. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  855. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  856. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  857. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  858. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  859. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  861. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  862. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,209 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * TODO
5
- */
6
-
7
- const SAOShader = {
8
- defines: {
9
- 'NUM_SAMPLES': 7,
10
- 'NUM_RINGS': 4,
11
- 'NORMAL_TEXTURE': 0,
12
- 'DIFFUSE_TEXTURE': 0,
13
- 'DEPTH_PACKING': 1,
14
- 'PERSPECTIVE_CAMERA': 1
15
- },
16
- uniforms: {
17
- 'tDepth': {
18
- value: null
19
- },
20
- 'tDiffuse': {
21
- value: null
22
- },
23
- 'tNormal': {
24
- value: null
25
- },
26
- 'size': {
27
- value: new THREE.Vector2( 512, 512 )
28
- },
29
- 'cameraNear': {
30
- value: 1
31
- },
32
- 'cameraFar': {
33
- value: 100
34
- },
35
- 'cameraProjectionMatrix': {
36
- value: new THREE.Matrix4()
37
- },
38
- 'cameraInverseProjectionMatrix': {
39
- value: new THREE.Matrix4()
40
- },
41
- 'scale': {
42
- value: 1.0
43
- },
44
- 'intensity': {
45
- value: 0.1
46
- },
47
- 'bias': {
48
- value: 0.5
49
- },
50
- 'minResolution': {
51
- value: 0.0
52
- },
53
- 'kernelRadius': {
54
- value: 100.0
55
- },
56
- 'randomSeed': {
57
- value: 0.0
58
- }
59
- },
60
- vertexShader: /* glsl */`
61
-
62
- varying vec2 vUv;
63
-
64
- void main() {
65
- vUv = uv;
66
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
67
- }`,
68
- fragmentShader: /* glsl */`
69
-
70
- #include <common>
71
-
72
- varying vec2 vUv;
73
-
74
- #if DIFFUSE_TEXTURE == 1
75
- uniform sampler2D tDiffuse;
76
- #endif
77
-
78
- uniform sampler2D tDepth;
79
-
80
- #if NORMAL_TEXTURE == 1
81
- uniform sampler2D tNormal;
82
- #endif
83
-
84
- uniform float cameraNear;
85
- uniform float cameraFar;
86
- uniform mat4 cameraProjectionMatrix;
87
- uniform mat4 cameraInverseProjectionMatrix;
88
-
89
- uniform float scale;
90
- uniform float intensity;
91
- uniform float bias;
92
- uniform float kernelRadius;
93
- uniform float minResolution;
94
- uniform vec2 size;
95
- uniform float randomSeed;
96
-
97
- // RGBA depth
98
-
99
- #include <packing>
100
-
101
- vec4 getDefaultColor( const in vec2 screenPosition ) {
102
- #if DIFFUSE_TEXTURE == 1
103
- return texture2D( tDiffuse, vUv );
104
- #else
105
- return vec4( 1.0 );
106
- #endif
107
- }
108
-
109
- float getDepth( const in vec2 screenPosition ) {
110
- #if DEPTH_PACKING == 1
111
- return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
112
- #else
113
- return texture2D( tDepth, screenPosition ).x;
114
- #endif
115
- }
116
-
117
- float getViewZ( const in float depth ) {
118
- #if PERSPECTIVE_CAMERA == 1
119
- return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
120
- #else
121
- return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
122
- #endif
123
- }
124
-
125
- vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {
126
- float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];
127
- vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );
128
- clipPosition *= clipW; // unprojection.
129
-
130
- return ( cameraInverseProjectionMatrix * clipPosition ).xyz;
131
- }
132
-
133
- vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {
134
- #if NORMAL_TEXTURE == 1
135
- return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );
136
- #else
137
- return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );
138
- #endif
139
- }
140
-
141
- float scaleDividedByCameraFar;
142
- float minResolutionMultipliedByCameraFar;
143
-
144
- float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {
145
- vec3 viewDelta = sampleViewPosition - centerViewPosition;
146
- float viewDistance = length( viewDelta );
147
- float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;
148
-
149
- return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );
150
- }
151
-
152
- // moving costly divides into consts
153
- const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );
154
- const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );
155
-
156
- float getAmbientOcclusion( const in vec3 centerViewPosition ) {
157
- // precompute some variables require in getOcclusion.
158
- scaleDividedByCameraFar = scale / cameraFar;
159
- minResolutionMultipliedByCameraFar = minResolution * cameraFar;
160
- vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );
161
-
162
- // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/
163
- float angle = rand( vUv + randomSeed ) * PI2;
164
- vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;
165
- vec2 radiusStep = radius;
166
-
167
- float occlusionSum = 0.0;
168
- float weightSum = 0.0;
169
-
170
- for( int i = 0; i < NUM_SAMPLES; i ++ ) {
171
- vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;
172
- radius += radiusStep;
173
- angle += ANGLE_STEP;
174
-
175
- float sampleDepth = getDepth( sampleUv );
176
- if( sampleDepth >= ( 1.0 - EPSILON ) ) {
177
- continue;
178
- }
179
-
180
- float sampleViewZ = getViewZ( sampleDepth );
181
- vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );
182
- occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );
183
- weightSum += 1.0;
184
- }
185
-
186
- if( weightSum == 0.0 ) discard;
187
-
188
- return occlusionSum * ( intensity / weightSum );
189
- }
190
-
191
- void main() {
192
- float centerDepth = getDepth( vUv );
193
- if( centerDepth >= ( 1.0 - EPSILON ) ) {
194
- discard;
195
- }
196
-
197
- float centerViewZ = getViewZ( centerDepth );
198
- vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );
199
-
200
- float ambientOcclusion = getAmbientOcclusion( viewPosition );
201
-
202
- gl_FragColor = getDefaultColor( vUv );
203
- gl_FragColor.xyz *= 1.0 - ambientOcclusion;
204
- }`
205
- };
206
-
207
- THREE.SAOShader = SAOShader;
208
-
209
- } )();
@@ -1,454 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * WebGL port of Subpixel Morphological Antialiasing (SMAA) v2.8
5
- * Preset: SMAA 1x Medium (with color edge detection)
6
- * https://github.com/iryoku/smaa/releases/tag/v2.8
7
- */
8
-
9
- const SMAAEdgesShader = {
10
- defines: {
11
- 'SMAA_THRESHOLD': '0.1'
12
- },
13
- uniforms: {
14
- 'tDiffuse': {
15
- value: null
16
- },
17
- 'resolution': {
18
- value: new THREE.Vector2( 1 / 1024, 1 / 512 )
19
- }
20
- },
21
- vertexShader: /* glsl */`
22
-
23
- uniform vec2 resolution;
24
-
25
- varying vec2 vUv;
26
- varying vec4 vOffset[ 3 ];
27
-
28
- void SMAAEdgeDetectionVS( vec2 texcoord ) {
29
- vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
30
- vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
31
- vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component
32
- }
33
-
34
- void main() {
35
-
36
- vUv = uv;
37
-
38
- SMAAEdgeDetectionVS( vUv );
39
-
40
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
41
-
42
- }`,
43
- fragmentShader: /* glsl */`
44
-
45
- uniform sampler2D tDiffuse;
46
-
47
- varying vec2 vUv;
48
- varying vec4 vOffset[ 3 ];
49
-
50
- vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
51
- vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
52
-
53
- // Calculate color deltas:
54
- vec4 delta;
55
- vec3 C = texture2D( colorTex, texcoord ).rgb;
56
-
57
- vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;
58
- vec3 t = abs( C - Cleft );
59
- delta.x = max( max( t.r, t.g ), t.b );
60
-
61
- vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;
62
- t = abs( C - Ctop );
63
- delta.y = max( max( t.r, t.g ), t.b );
64
-
65
- // We do the usual threshold:
66
- vec2 edges = step( threshold, delta.xy );
67
-
68
- // Then discard if there is no edge:
69
- if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )
70
- discard;
71
-
72
- // Calculate right and bottom deltas:
73
- vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;
74
- t = abs( C - Cright );
75
- delta.z = max( max( t.r, t.g ), t.b );
76
-
77
- vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;
78
- t = abs( C - Cbottom );
79
- delta.w = max( max( t.r, t.g ), t.b );
80
-
81
- // Calculate the maximum delta in the direct neighborhood:
82
- float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );
83
-
84
- // Calculate left-left and top-top deltas:
85
- vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;
86
- t = abs( C - Cleftleft );
87
- delta.z = max( max( t.r, t.g ), t.b );
88
-
89
- vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;
90
- t = abs( C - Ctoptop );
91
- delta.w = max( max( t.r, t.g ), t.b );
92
-
93
- // Calculate the final maximum delta:
94
- maxDelta = max( max( maxDelta, delta.z ), delta.w );
95
-
96
- // Local contrast adaptation in action:
97
- edges.xy *= step( 0.5 * maxDelta, delta.xy );
98
-
99
- return vec4( edges, 0.0, 0.0 );
100
- }
101
-
102
- void main() {
103
-
104
- gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
105
-
106
- }`
107
- };
108
- const SMAAWeightsShader = {
109
- defines: {
110
- 'SMAA_MAX_SEARCH_STEPS': '8',
111
- 'SMAA_AREATEX_MAX_DISTANCE': '16',
112
- 'SMAA_AREATEX_PIXEL_SIZE': '( 1.0 / vec2( 160.0, 560.0 ) )',
113
- 'SMAA_AREATEX_SUBTEX_SIZE': '( 1.0 / 7.0 )'
114
- },
115
- uniforms: {
116
- 'tDiffuse': {
117
- value: null
118
- },
119
- 'tArea': {
120
- value: null
121
- },
122
- 'tSearch': {
123
- value: null
124
- },
125
- 'resolution': {
126
- value: new THREE.Vector2( 1 / 1024, 1 / 512 )
127
- }
128
- },
129
- vertexShader: /* glsl */`
130
-
131
- uniform vec2 resolution;
132
-
133
- varying vec2 vUv;
134
- varying vec4 vOffset[ 3 ];
135
- varying vec2 vPixcoord;
136
-
137
- void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
138
- vPixcoord = texcoord / resolution;
139
-
140
- // We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
141
- vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components
142
- vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components
143
-
144
- // And these for the searches, they indicate the ends of the loops:
145
- vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );
146
-
147
- }
148
-
149
- void main() {
150
-
151
- vUv = uv;
152
-
153
- SMAABlendingWeightCalculationVS( vUv );
154
-
155
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
156
-
157
- }`,
158
- fragmentShader: /* glsl */`
159
-
160
- #define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
161
-
162
- uniform sampler2D tDiffuse;
163
- uniform sampler2D tArea;
164
- uniform sampler2D tSearch;
165
- uniform vec2 resolution;
166
-
167
- varying vec2 vUv;
168
- varying vec4 vOffset[3];
169
- varying vec2 vPixcoord;
170
-
171
- #if __VERSION__ == 100
172
- vec2 round( vec2 x ) {
173
- return sign( x ) * floor( abs( x ) + 0.5 );
174
- }
175
- #endif
176
-
177
- float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
178
- // Not required if searchTex accesses are set to point:
179
- // float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
180
- // e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
181
- // e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
182
- e.r = bias + e.r * scale;
183
- return 255.0 * texture2D( searchTex, e, 0.0 ).r;
184
- }
185
-
186
- float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
187
- /**
188
- * @PSEUDO_GATHER4
189
- * This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
190
- * sample between edge, thus fetching four edges in a row.
191
- * Sampling with different offsets in each direction allows to disambiguate
192
- * which edges are active from the four fetched ones.
193
- */
194
- vec2 e = vec2( 0.0, 1.0 );
195
-
196
- for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
197
- e = texture2D( edgesTex, texcoord, 0.0 ).rg;
198
- texcoord -= vec2( 2.0, 0.0 ) * resolution;
199
- if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
200
- }
201
-
202
- // We correct the previous (-0.25, -0.125) offset we applied:
203
- texcoord.x += 0.25 * resolution.x;
204
-
205
- // The searches are bias by 1, so adjust the coords accordingly:
206
- texcoord.x += resolution.x;
207
-
208
- // Disambiguate the length added by the last step:
209
- texcoord.x += 2.0 * resolution.x; // Undo last step
210
- texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
211
-
212
- return texcoord.x;
213
- }
214
-
215
- float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
216
- vec2 e = vec2( 0.0, 1.0 );
217
-
218
- for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
219
- e = texture2D( edgesTex, texcoord, 0.0 ).rg;
220
- texcoord += vec2( 2.0, 0.0 ) * resolution;
221
- if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
222
- }
223
-
224
- texcoord.x -= 0.25 * resolution.x;
225
- texcoord.x -= resolution.x;
226
- texcoord.x -= 2.0 * resolution.x;
227
- texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
228
-
229
- return texcoord.x;
230
- }
231
-
232
- float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
233
- vec2 e = vec2( 1.0, 0.0 );
234
-
235
- for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
236
- e = texture2D( edgesTex, texcoord, 0.0 ).rg;
237
- texcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
238
- if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
239
- }
240
-
241
- texcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign
242
- texcoord.y -= resolution.y; // WebGL port note: Changed sign
243
- texcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign
244
- texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign
245
-
246
- return texcoord.y;
247
- }
248
-
249
- float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
250
- vec2 e = vec2( 1.0, 0.0 );
251
-
252
- for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
253
- e = texture2D( edgesTex, texcoord, 0.0 ).rg;
254
- texcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
255
- if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
256
- }
257
-
258
- texcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign
259
- texcoord.y += resolution.y; // WebGL port note: Changed sign
260
- texcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign
261
- texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign
262
-
263
- return texcoord.y;
264
- }
265
-
266
- vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
267
- // Rounding prevents precision errors of bilinear filtering:
268
- vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;
269
-
270
- // We do a scale and bias for mapping to texel space:
271
- texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );
272
-
273
- // Move to proper place, according to the subpixel offset:
274
- texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
275
-
276
- return texture2D( areaTex, texcoord, 0.0 ).rg;
277
- }
278
-
279
- vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {
280
- vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );
281
-
282
- vec2 e = texture2D( edgesTex, texcoord ).rg;
283
-
284
- if ( e.g > 0.0 ) { // Edge at north
285
- vec2 d;
286
-
287
- // Find the distance to the left:
288
- vec2 coords;
289
- coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );
290
- coords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
291
- d.x = coords.x;
292
-
293
- // Now fetch the left crossing edges, two at a time using bilinear
294
- // filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
295
- // discern what value each edge has:
296
- float e1 = texture2D( edgesTex, coords, 0.0 ).r;
297
-
298
- // Find the distance to the right:
299
- coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
300
- d.y = coords.x;
301
-
302
- // We want the distances to be in pixel units (doing this here allow to
303
- // better interleave arithmetic and memory accesses):
304
- d = d / resolution.x - pixcoord.x;
305
-
306
- // SMAAArea below needs a sqrt, as the areas texture is compressed
307
- // quadratically:
308
- vec2 sqrt_d = sqrt( abs( d ) );
309
-
310
- // Fetch the right crossing edges:
311
- coords.y -= 1.0 * resolution.y; // WebGL port note: Added
312
- float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;
313
-
314
- // Ok, we know how this pattern looks like, now it is time for getting
315
- // the actual area:
316
- weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
317
- }
318
-
319
- if ( e.r > 0.0 ) { // Edge at west
320
- vec2 d;
321
-
322
- // Find the distance to the top:
323
- vec2 coords;
324
-
325
- coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );
326
- coords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;
327
- d.x = coords.y;
328
-
329
- // Fetch the top crossing edges:
330
- float e1 = texture2D( edgesTex, coords, 0.0 ).g;
331
-
332
- // Find the distance to the bottom:
333
- coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
334
- d.y = coords.y;
335
-
336
- // We want the distances to be in pixel units:
337
- d = d / resolution.y - pixcoord.y;
338
-
339
- // SMAAArea below needs a sqrt, as the areas texture is compressed
340
- // quadratically:
341
- vec2 sqrt_d = sqrt( abs( d ) );
342
-
343
- // Fetch the bottom crossing edges:
344
- coords.y -= 1.0 * resolution.y; // WebGL port note: Added
345
- float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;
346
-
347
- // Get the area for this direction:
348
- weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
349
- }
350
-
351
- return weights;
352
- }
353
-
354
- void main() {
355
-
356
- gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
357
-
358
- }`
359
- };
360
- const SMAABlendShader = {
361
- uniforms: {
362
- 'tDiffuse': {
363
- value: null
364
- },
365
- 'tColor': {
366
- value: null
367
- },
368
- 'resolution': {
369
- value: new THREE.Vector2( 1 / 1024, 1 / 512 )
370
- }
371
- },
372
- vertexShader: /* glsl */`
373
-
374
- uniform vec2 resolution;
375
-
376
- varying vec2 vUv;
377
- varying vec4 vOffset[ 2 ];
378
-
379
- void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
380
- vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
381
- vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
382
- }
383
-
384
- void main() {
385
-
386
- vUv = uv;
387
-
388
- SMAANeighborhoodBlendingVS( vUv );
389
-
390
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
391
-
392
- }`,
393
- fragmentShader: /* glsl */`
394
-
395
- uniform sampler2D tDiffuse;
396
- uniform sampler2D tColor;
397
- uniform vec2 resolution;
398
-
399
- varying vec2 vUv;
400
- varying vec4 vOffset[ 2 ];
401
-
402
- vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
403
- // Fetch the blending weights for current pixel:
404
- vec4 a;
405
- a.xz = texture2D( blendTex, texcoord ).xz;
406
- a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
407
- a.w = texture2D( blendTex, offset[ 1 ].xy ).a;
408
-
409
- // Is there any blending weight with a value greater than 0.0?
410
- if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {
411
- return texture2D( colorTex, texcoord, 0.0 );
412
- } else {
413
- // Up to 4 lines can be crossing a pixel (one through each edge). We
414
- // favor blending by choosing the line with the maximum weight for each
415
- // direction:
416
- vec2 offset;
417
- offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
418
- offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
419
-
420
- // Then we go in the direction that has the maximum weight:
421
- if ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical
422
- offset.y = 0.0;
423
- } else {
424
- offset.x = 0.0;
425
- }
426
-
427
- // Fetch the opposite color and lerp by hand:
428
- vec4 C = texture2D( colorTex, texcoord, 0.0 );
429
- texcoord += sign( offset ) * resolution;
430
- vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
431
- float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
432
-
433
- // WebGL port note: Added gamma correction
434
- C.xyz = pow(C.xyz, vec3(2.2));
435
- Cop.xyz = pow(Cop.xyz, vec3(2.2));
436
- vec4 mixed = mix(C, Cop, s);
437
- mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
438
-
439
- return mixed;
440
- }
441
- }
442
-
443
- void main() {
444
-
445
- gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
446
-
447
- }`
448
- };
449
-
450
- THREE.SMAABlendShader = SMAABlendShader;
451
- THREE.SMAAEdgesShader = SMAAEdgesShader;
452
- THREE.SMAAWeightsShader = SMAAWeightsShader;
453
-
454
- } )();