@needle-tools/three 0.146.10 → 0.153.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +40124 -20919
  3. package/build/three.js +40120 -20914
  4. package/build/three.min.js +8 -6
  5. package/build/three.module.js +7298 -6003
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,513 +0,0 @@
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- ( function () {
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-
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- class MD2CharacterComplex {
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-
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- constructor() {
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-
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- this.scale = 1;
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-
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- // animation parameters
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-
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- this.animationFPS = 6;
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- this.transitionFrames = 15;
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-
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- // movement model parameters
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-
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- this.maxSpeed = 275;
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- this.maxReverseSpeed = - 275;
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- this.frontAcceleration = 600;
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- this.backAcceleration = 600;
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- this.frontDecceleration = 600;
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- this.angularSpeed = 2.5;
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-
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- // rig
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-
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- this.root = new THREE.Object3D();
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- this.meshBody = null;
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- this.meshWeapon = null;
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- this.controls = null;
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-
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- // skins
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-
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- this.skinsBody = [];
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- this.skinsWeapon = [];
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- this.weapons = [];
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- this.currentSkin = undefined;
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-
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- //
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-
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- this.onLoadComplete = function () {};
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-
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- // internals
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-
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- this.meshes = [];
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- this.animations = {};
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- this.loadCounter = 0;
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-
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- // internal movement control variables
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-
49
- this.speed = 0;
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- this.bodyOrientation = 0;
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- this.walkSpeed = this.maxSpeed;
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- this.crouchSpeed = this.maxSpeed * 0.5;
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-
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- // internal animation parameters
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-
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- this.activeAnimation = null;
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- this.oldAnimation = null;
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-
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- // API
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-
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- }
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-
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- enableShadows( enable ) {
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-
65
- for ( let i = 0; i < this.meshes.length; i ++ ) {
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-
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- this.meshes[ i ].castShadow = enable;
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- this.meshes[ i ].receiveShadow = enable;
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-
70
- }
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-
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- }
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- setVisible( enable ) {
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-
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- for ( let i = 0; i < this.meshes.length; i ++ ) {
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-
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- this.meshes[ i ].visible = enable;
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- this.meshes[ i ].visible = enable;
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-
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- }
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-
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- }
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- shareParts( original ) {
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-
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- this.animations = original.animations;
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- this.walkSpeed = original.walkSpeed;
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- this.crouchSpeed = original.crouchSpeed;
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- this.skinsBody = original.skinsBody;
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- this.skinsWeapon = original.skinsWeapon;
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-
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- // BODY
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-
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- const mesh = this._createPart( original.meshBody.geometry, this.skinsBody[ 0 ] );
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- mesh.scale.set( this.scale, this.scale, this.scale );
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- this.root.position.y = original.root.position.y;
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- this.root.add( mesh );
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- this.meshBody = mesh;
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- this.meshes.push( mesh );
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-
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- // WEAPONS
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- for ( let i = 0; i < original.weapons.length; i ++ ) {
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- const meshWeapon = this._createPart( original.weapons[ i ].geometry, this.skinsWeapon[ i ] );
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- meshWeapon.scale.set( this.scale, this.scale, this.scale );
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- meshWeapon.visible = false;
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- meshWeapon.name = original.weapons[ i ].name;
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- this.root.add( meshWeapon );
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- this.weapons[ i ] = meshWeapon;
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- this.meshWeapon = meshWeapon;
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- this.meshes.push( meshWeapon );
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-
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- }
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-
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- }
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- loadParts( config ) {
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-
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- const scope = this;
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- function loadTextures( baseUrl, textureUrls ) {
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- const textureLoader = new THREE.TextureLoader();
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- const textures = [];
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- for ( let i = 0; i < textureUrls.length; i ++ ) {
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- textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
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- textures[ i ].mapping = THREE.UVMapping;
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- textures[ i ].name = textureUrls[ i ];
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- textures[ i ].encoding = THREE.sRGBEncoding;
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-
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- }
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-
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- return textures;
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-
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- }
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-
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- function checkLoadingComplete() {
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- scope.loadCounter -= 1;
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- if ( scope.loadCounter === 0 ) scope.onLoadComplete();
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- }
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- this.animations = config.animations;
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- this.walkSpeed = config.walkSpeed;
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- this.crouchSpeed = config.crouchSpeed;
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- this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
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- const weaponsTextures = [];
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- for ( let i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];
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-
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- // SKINS
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-
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- this.skinsBody = loadTextures( config.baseUrl + 'skins/', config.skins );
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- this.skinsWeapon = loadTextures( config.baseUrl + 'skins/', weaponsTextures );
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-
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- // BODY
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- const loader = new THREE.MD2Loader();
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- loader.load( config.baseUrl + config.body, function ( geo ) {
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-
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- const boundingBox = new THREE.Box3();
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- boundingBox.setFromBufferAttribute( geo.attributes.position );
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- scope.root.position.y = - scope.scale * boundingBox.min.y;
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- const mesh = scope._createPart( geo, scope.skinsBody[ 0 ] );
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- mesh.scale.set( scope.scale, scope.scale, scope.scale );
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- scope.root.add( mesh );
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- scope.meshBody = mesh;
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- scope.meshes.push( mesh );
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- checkLoadingComplete();
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-
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- } );
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-
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- // WEAPONS
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- const generateCallback = function ( index, name ) {
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- return function ( geo ) {
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- const mesh = scope._createPart( geo, scope.skinsWeapon[ index ] );
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- mesh.scale.set( scope.scale, scope.scale, scope.scale );
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- mesh.visible = false;
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- mesh.name = name;
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- scope.root.add( mesh );
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- scope.weapons[ index ] = mesh;
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- scope.meshWeapon = mesh;
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- scope.meshes.push( mesh );
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- checkLoadingComplete();
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-
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- };
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-
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- };
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- for ( let i = 0; i < config.weapons.length; i ++ ) {
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- loader.load( config.baseUrl + config.weapons[ i ][ 0 ], generateCallback( i, config.weapons[ i ][ 0 ] ) );
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-
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- }
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-
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- }
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- setPlaybackRate( rate ) {
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-
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- if ( this.meshBody ) this.meshBody.duration = this.meshBody.baseDuration / rate;
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- if ( this.meshWeapon ) this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
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-
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- }
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- setWireframe( wireframeEnabled ) {
206
-
207
- if ( wireframeEnabled ) {
208
-
209
- if ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;
210
- if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;
211
-
212
- } else {
213
-
214
- if ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;
215
- if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;
216
-
217
- }
218
-
219
- }
220
- setSkin( index ) {
221
-
222
- if ( this.meshBody && this.meshBody.material.wireframe === false ) {
223
-
224
- this.meshBody.material.map = this.skinsBody[ index ];
225
- this.currentSkin = index;
226
-
227
- }
228
-
229
- }
230
- setWeapon( index ) {
231
-
232
- for ( let i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;
233
- const activeWeapon = this.weapons[ index ];
234
- if ( activeWeapon ) {
235
-
236
- activeWeapon.visible = true;
237
- this.meshWeapon = activeWeapon;
238
- if ( this.activeAnimation ) {
239
-
240
- activeWeapon.playAnimation( this.activeAnimation );
241
- this.meshWeapon.setAnimationTime( this.activeAnimation, this.meshBody.getAnimationTime( this.activeAnimation ) );
242
-
243
- }
244
-
245
- }
246
-
247
- }
248
- setAnimation( animationName ) {
249
-
250
- if ( animationName === this.activeAnimation || ! animationName ) return;
251
- if ( this.meshBody ) {
252
-
253
- this.meshBody.setAnimationWeight( animationName, 0 );
254
- this.meshBody.playAnimation( animationName );
255
- this.oldAnimation = this.activeAnimation;
256
- this.activeAnimation = animationName;
257
- this.blendCounter = this.transitionFrames;
258
-
259
- }
260
-
261
- if ( this.meshWeapon ) {
262
-
263
- this.meshWeapon.setAnimationWeight( animationName, 0 );
264
- this.meshWeapon.playAnimation( animationName );
265
-
266
- }
267
-
268
- }
269
- update( delta ) {
270
-
271
- if ( this.controls ) this.updateMovementModel( delta );
272
- if ( this.animations ) {
273
-
274
- this.updateBehaviors();
275
- this.updateAnimations( delta );
276
-
277
- }
278
-
279
- }
280
- updateAnimations( delta ) {
281
-
282
- let mix = 1;
283
- if ( this.blendCounter > 0 ) {
284
-
285
- mix = ( this.transitionFrames - this.blendCounter ) / this.transitionFrames;
286
- this.blendCounter -= 1;
287
-
288
- }
289
-
290
- if ( this.meshBody ) {
291
-
292
- this.meshBody.update( delta );
293
- this.meshBody.setAnimationWeight( this.activeAnimation, mix );
294
- this.meshBody.setAnimationWeight( this.oldAnimation, 1 - mix );
295
-
296
- }
297
-
298
- if ( this.meshWeapon ) {
299
-
300
- this.meshWeapon.update( delta );
301
- this.meshWeapon.setAnimationWeight( this.activeAnimation, mix );
302
- this.meshWeapon.setAnimationWeight( this.oldAnimation, 1 - mix );
303
-
304
- }
305
-
306
- }
307
- updateBehaviors() {
308
-
309
- const controls = this.controls;
310
- const animations = this.animations;
311
- let moveAnimation, idleAnimation;
312
-
313
- // crouch vs stand
314
-
315
- if ( controls.crouch ) {
316
-
317
- moveAnimation = animations[ 'crouchMove' ];
318
- idleAnimation = animations[ 'crouchIdle' ];
319
-
320
- } else {
321
-
322
- moveAnimation = animations[ 'move' ];
323
- idleAnimation = animations[ 'idle' ];
324
-
325
- }
326
-
327
- // actions
328
-
329
- if ( controls.jump ) {
330
-
331
- moveAnimation = animations[ 'jump' ];
332
- idleAnimation = animations[ 'jump' ];
333
-
334
- }
335
-
336
- if ( controls.attack ) {
337
-
338
- if ( controls.crouch ) {
339
-
340
- moveAnimation = animations[ 'crouchAttack' ];
341
- idleAnimation = animations[ 'crouchAttack' ];
342
-
343
- } else {
344
-
345
- moveAnimation = animations[ 'attack' ];
346
- idleAnimation = animations[ 'attack' ];
347
-
348
- }
349
-
350
- }
351
-
352
- // set animations
353
-
354
- if ( controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight ) {
355
-
356
- if ( this.activeAnimation !== moveAnimation ) {
357
-
358
- this.setAnimation( moveAnimation );
359
-
360
- }
361
-
362
- }
363
-
364
- if ( Math.abs( this.speed ) < 0.2 * this.maxSpeed && ! ( controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward ) ) {
365
-
366
- if ( this.activeAnimation !== idleAnimation ) {
367
-
368
- this.setAnimation( idleAnimation );
369
-
370
- }
371
-
372
- }
373
-
374
- // set animation direction
375
-
376
- if ( controls.moveForward ) {
377
-
378
- if ( this.meshBody ) {
379
-
380
- this.meshBody.setAnimationDirectionForward( this.activeAnimation );
381
- this.meshBody.setAnimationDirectionForward( this.oldAnimation );
382
-
383
- }
384
-
385
- if ( this.meshWeapon ) {
386
-
387
- this.meshWeapon.setAnimationDirectionForward( this.activeAnimation );
388
- this.meshWeapon.setAnimationDirectionForward( this.oldAnimation );
389
-
390
- }
391
-
392
- }
393
-
394
- if ( controls.moveBackward ) {
395
-
396
- if ( this.meshBody ) {
397
-
398
- this.meshBody.setAnimationDirectionBackward( this.activeAnimation );
399
- this.meshBody.setAnimationDirectionBackward( this.oldAnimation );
400
-
401
- }
402
-
403
- if ( this.meshWeapon ) {
404
-
405
- this.meshWeapon.setAnimationDirectionBackward( this.activeAnimation );
406
- this.meshWeapon.setAnimationDirectionBackward( this.oldAnimation );
407
-
408
- }
409
-
410
- }
411
-
412
- }
413
- updateMovementModel( delta ) {
414
-
415
- function exponentialEaseOut( k ) {
416
-
417
- return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
418
-
419
- }
420
-
421
- const controls = this.controls;
422
-
423
- // speed based on controls
424
-
425
- if ( controls.crouch ) this.maxSpeed = this.crouchSpeed; else this.maxSpeed = this.walkSpeed;
426
- this.maxReverseSpeed = - this.maxSpeed;
427
- if ( controls.moveForward ) this.speed = THREE.MathUtils.clamp( this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
428
- if ( controls.moveBackward ) this.speed = THREE.MathUtils.clamp( this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed );
429
-
430
- // orientation based on controls
431
- // (don't just stand while turning)
432
-
433
- const dir = 1;
434
- if ( controls.moveLeft ) {
435
-
436
- this.bodyOrientation += delta * this.angularSpeed;
437
- this.speed = THREE.MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
438
-
439
- }
440
-
441
- if ( controls.moveRight ) {
442
-
443
- this.bodyOrientation -= delta * this.angularSpeed;
444
- this.speed = THREE.MathUtils.clamp( this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed );
445
-
446
- }
447
-
448
- // speed decay
449
-
450
- if ( ! ( controls.moveForward || controls.moveBackward ) ) {
451
-
452
- if ( this.speed > 0 ) {
453
-
454
- const k = exponentialEaseOut( this.speed / this.maxSpeed );
455
- this.speed = THREE.MathUtils.clamp( this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed );
456
-
457
- } else {
458
-
459
- const k = exponentialEaseOut( this.speed / this.maxReverseSpeed );
460
- this.speed = THREE.MathUtils.clamp( this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0 );
461
-
462
- }
463
-
464
- }
465
-
466
- // displacement
467
-
468
- const forwardDelta = this.speed * delta;
469
- this.root.position.x += Math.sin( this.bodyOrientation ) * forwardDelta;
470
- this.root.position.z += Math.cos( this.bodyOrientation ) * forwardDelta;
471
-
472
- // steering
473
-
474
- this.root.rotation.y = this.bodyOrientation;
475
-
476
- }
477
-
478
- // internal
479
-
480
- _createPart( geometry, skinMap ) {
481
-
482
- const materialWireframe = new THREE.MeshLambertMaterial( {
483
- color: 0xffaa00,
484
- wireframe: true
485
- } );
486
- const materialTexture = new THREE.MeshLambertMaterial( {
487
- color: 0xffffff,
488
- wireframe: false,
489
- map: skinMap
490
- } );
491
-
492
- //
493
-
494
- const mesh = new THREE.MorphBlendMesh( geometry, materialTexture );
495
- mesh.rotation.y = - Math.PI / 2;
496
-
497
- //
498
-
499
- mesh.materialTexture = materialTexture;
500
- mesh.materialWireframe = materialWireframe;
501
-
502
- //
503
-
504
- mesh.autoCreateAnimations( this.animationFPS );
505
- return mesh;
506
-
507
- }
508
-
509
- }
510
-
511
- THREE.MD2CharacterComplex = MD2CharacterComplex;
512
-
513
- } )();
@@ -1,63 +0,0 @@
1
- ( function () {
2
-
3
- class MorphAnimMesh extends THREE.Mesh {
4
-
5
- constructor( geometry, material ) {
6
-
7
- super( geometry, material );
8
- this.type = 'MorphAnimMesh';
9
- this.mixer = new THREE.AnimationMixer( this );
10
- this.activeAction = null;
11
-
12
- }
13
- setDirectionForward() {
14
-
15
- this.mixer.timeScale = 1.0;
16
-
17
- }
18
- setDirectionBackward() {
19
-
20
- this.mixer.timeScale = - 1.0;
21
-
22
- }
23
- playAnimation( label, fps ) {
24
-
25
- if ( this.activeAction ) {
26
-
27
- this.activeAction.stop();
28
- this.activeAction = null;
29
-
30
- }
31
-
32
- const clip = THREE.AnimationClip.findByName( this, label );
33
- if ( clip ) {
34
-
35
- const action = this.mixer.clipAction( clip );
36
- action.timeScale = clip.tracks.length * fps / clip.duration;
37
- this.activeAction = action.play();
38
-
39
- } else {
40
-
41
- throw new Error( 'THREE.MorphAnimMesh: animations[' + label + '] undefined in .playAnimation()' );
42
-
43
- }
44
-
45
- }
46
- updateAnimation( delta ) {
47
-
48
- this.mixer.update( delta );
49
-
50
- }
51
- copy( source, recursive ) {
52
-
53
- super.copy( source, recursive );
54
- this.mixer = new THREE.AnimationMixer( this );
55
- return this;
56
-
57
- }
58
-
59
- }
60
-
61
- THREE.MorphAnimMesh = MorphAnimMesh;
62
-
63
- } )();