@needle-tools/three 0.146.10 → 0.153.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +40124 -20919
  3. package/build/three.js +40120 -20914
  4. package/build/three.min.js +8 -6
  5. package/build/three.module.js +7298 -6003
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
  658. package/examples/js/misc/Volume.js +0 -437
  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  679. package/examples/js/postprocessing/BloomPass.js +0 -135
  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
  682. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  683. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  684. package/examples/js/postprocessing/EffectComposer.js +0 -272
  685. package/examples/js/postprocessing/FilmPass.js +0 -52
  686. package/examples/js/postprocessing/GlitchPass.js +0 -104
  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
  688. package/examples/js/postprocessing/LUTPass.js +0 -171
  689. package/examples/js/postprocessing/MaskPass.js +0 -95
  690. package/examples/js/postprocessing/OutlinePass.js +0 -598
  691. package/examples/js/postprocessing/Pass.js +0 -72
  692. package/examples/js/postprocessing/RenderPass.js +0 -70
  693. package/examples/js/postprocessing/SAOPass.js +0 -374
  694. package/examples/js/postprocessing/SMAAPass.js +0 -170
  695. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  696. package/examples/js/postprocessing/SSAOPass.js +0 -365
  697. package/examples/js/postprocessing/SSRPass.js +0 -567
  698. package/examples/js/postprocessing/SavePass.js +0 -59
  699. package/examples/js/postprocessing/ShaderPass.js +0 -64
  700. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  701. package/examples/js/postprocessing/TexturePass.js +0 -49
  702. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  703. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  704. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  705. package/examples/js/renderers/Projector.js +0 -818
  706. package/examples/js/renderers/SVGRenderer.js +0 -491
  707. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  708. package/examples/js/shaders/AfterimageShader.js +0 -60
  709. package/examples/js/shaders/BasicShader.js +0 -27
  710. package/examples/js/shaders/BleachBypassShader.js +0 -62
  711. package/examples/js/shaders/BlendShader.js +0 -54
  712. package/examples/js/shaders/BokehShader.js +0 -156
  713. package/examples/js/shaders/BokehShader2.js +0 -419
  714. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  715. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  716. package/examples/js/shaders/ColorifyShader.js +0 -47
  717. package/examples/js/shaders/ConvolutionShader.js +0 -92
  718. package/examples/js/shaders/CopyShader.js +0 -45
  719. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  720. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  721. package/examples/js/shaders/DigitalGlitch.js +0 -127
  722. package/examples/js/shaders/DotScreenShader.js +0 -72
  723. package/examples/js/shaders/FXAAShader.js +0 -284
  724. package/examples/js/shaders/FilmShader.js +0 -110
  725. package/examples/js/shaders/FocusShader.js +0 -95
  726. package/examples/js/shaders/FreiChenShader.js +0 -93
  727. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  728. package/examples/js/shaders/GodRaysShader.js +0 -284
  729. package/examples/js/shaders/HalftoneShader.js +0 -336
  730. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  731. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  732. package/examples/js/shaders/HueSaturationShader.js +0 -69
  733. package/examples/js/shaders/KaleidoShader.js +0 -60
  734. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  735. package/examples/js/shaders/LuminosityShader.js +0 -46
  736. package/examples/js/shaders/MMDToonShader.js +0 -96
  737. package/examples/js/shaders/MirrorShader.js +0 -56
  738. package/examples/js/shaders/NormalMapShader.js +0 -55
  739. package/examples/js/shaders/RGBShiftShader.js +0 -56
  740. package/examples/js/shaders/SAOShader.js +0 -209
  741. package/examples/js/shaders/SMAAShader.js +0 -454
  742. package/examples/js/shaders/SSAOShader.js +0 -295
  743. package/examples/js/shaders/SSRShader.js +0 -381
  744. package/examples/js/shaders/SepiaShader.js +0 -52
  745. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  746. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  747. package/examples/js/shaders/TechnicolorShader.js +0 -43
  748. package/examples/js/shaders/ToneMapShader.js +0 -84
  749. package/examples/js/shaders/ToonShader.js +0 -335
  750. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  751. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  752. package/examples/js/shaders/VelocityShader.js +0 -126
  753. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  754. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  755. package/examples/js/shaders/VignetteShader.js +0 -53
  756. package/examples/js/shaders/VolumeShader.js +0 -296
  757. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  758. package/examples/js/textures/FlakesTexture.js +0 -40
  759. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  760. package/examples/js/utils/CameraUtils.js +0 -71
  761. package/examples/js/utils/GPUStatsPanel.js +0 -125
  762. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  763. package/examples/js/utils/GeometryUtils.js +0 -168
  764. package/examples/js/utils/LDrawUtils.js +0 -179
  765. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  766. package/examples/js/utils/SceneUtils.js +0 -214
  767. package/examples/js/utils/ShadowMapViewer.js +0 -183
  768. package/examples/js/utils/SkeletonUtils.js +0 -493
  769. package/examples/js/utils/UVsDebug.js +0 -143
  770. package/examples/js/utils/WorkerPool.js +0 -105
  771. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  774. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  775. package/examples/jsm/libs/flow.module.js +0 -4552
  776. package/examples/jsm/libs/tween.module.min.js +0 -3
  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  778. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  799. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  800. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  801. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  802. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  803. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  804. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  805. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  822. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  829. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  830. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  831. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  832. package/examples/jsm/objects/LightningStorm.js +0 -245
  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  835. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  836. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  837. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  838. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  839. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  840. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  841. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  842. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  843. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  844. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  845. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  846. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  847. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  848. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  849. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  851. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  855. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  856. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  857. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  858. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  859. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  861. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  862. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,98 +1,89 @@
1
- import Node from '../core/Node.js';
2
- import { attribute, float } from '../shadernode/ShaderNodeBaseElements.js';
3
- import { MathUtils, InstancedBufferAttribute } from 'three';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
+ import { getValueType } from '../core/NodeUtils.js';
3
+ import { buffer } from '../accessors/BufferNode.js';
4
+ //import { bufferAttribute } from '../accessors/BufferAttributeNode.js';
5
+ import { instanceIndex } from '../core/InstanceIndexNode.js';
6
+ import { nodeProxy, float } from '../shadernode/ShaderNode.js';
7
+
8
+ import { Vector4, MathUtils } from 'three';
9
+
10
+ let min = null;
11
+ let max = null;
4
12
 
5
13
  class RangeNode extends Node {
6
14
 
7
- constructor( min, max ) {
15
+ constructor( minNode = float(), maxNode = float() ) {
8
16
 
9
17
  super();
10
18
 
11
- this.min = min;
12
- this.max = max;
19
+ this.minNode = minNode;
20
+ this.maxNode = maxNode;
13
21
 
14
22
  }
15
23
 
16
- getVectorLength() {
17
-
18
- const min = this.min;
24
+ getVectorLength( builder ) {
19
25
 
20
- let length = 1;
26
+ const minLength = builder.getTypeLength( getValueType( this.minNode.value ) );
27
+ const maxLength = builder.getTypeLength( getValueType( this.maxNode.value ) );
21
28
 
22
- if ( min.isVector2 ) length = 2;
23
- else if ( min.isVector3 ) length = 3;
24
- else if ( min.isVector4 ) length = 4;
25
- else if ( min.isColor ) length = 3;
26
-
27
- return length;
29
+ return minLength > maxLength ? minLength : maxLength;
28
30
 
29
31
  }
30
32
 
31
33
  getNodeType( builder ) {
32
34
 
33
- return ( builder.object.isInstancedMesh === true ) ? builder.getTypeFromLength( this.getVectorLength() ) : 'float';
35
+ return builder.object.isInstancedMesh === true ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float';
34
36
 
35
37
  }
36
38
 
37
39
  construct( builder ) {
38
40
 
39
- const { min, max } = this;
40
- const { object, geometry } = builder;
41
+ const object = builder.object;
41
42
 
42
43
  let output = null;
43
44
 
44
45
  if ( object.isInstancedMesh === true ) {
45
46
 
46
- const vectorLength = this.getVectorLength();
47
- const attributeName = 'node' + this.id;
48
-
49
- const length = vectorLength * object.count;
50
- const array = new Float32Array( length );
51
-
52
- const attributeGeometry = geometry.getAttribute( attributeName );
53
-
54
- if ( attributeGeometry === undefined || attributeGeometry.array.length < length ) {
55
-
56
- if ( vectorLength === 1 ) {
47
+ let minValue = this.minNode.value;
48
+ let maxValue = this.maxNode.value;
57
49
 
58
- for ( let i = 0; i < length; i ++ ) {
50
+ const minLength = builder.getTypeLength( getValueType( minValue ) );
51
+ const maxLength = builder.getTypeLength( getValueType( maxValue ) );
59
52
 
60
- array[ i ] = MathUtils.lerp( min, max, Math.random() );
53
+ min = min || new Vector4();
54
+ max = max || new Vector4();
61
55
 
62
- }
56
+ min.setScalar( 0 );
57
+ max.setScalar( 0 );
63
58
 
64
- } else if ( min.isColor ) {
59
+ if ( minLength === 1 ) min.setScalar( minValue );
60
+ else if ( minValue.isColor ) min.set( minValue.r, minValue.g, minValue.b );
61
+ else min.set( minValue.x, minValue.y, minValue.z || 0, minValue.w || 0 );
65
62
 
66
- for ( let i = 0; i < length; i += 3 ) {
63
+ if ( maxLength === 1 ) max.setScalar( maxValue );
64
+ else if ( maxValue.isColor ) max.set( maxValue.r, maxValue.g, maxValue.b );
65
+ else max.set( maxValue.x, maxValue.y, maxValue.z || 0, maxValue.w || 0 );
67
66
 
68
- array[ i ] = MathUtils.lerp( min.r, max.r, Math.random() );
69
- array[ i + 1 ] = MathUtils.lerp( min.g, max.g, Math.random() );
70
- array[ i + 2 ] = MathUtils.lerp( min.b, max.b, Math.random() );
67
+ const stride = 4;
71
68
 
72
- }
73
-
74
- } else {
75
-
76
- for ( let i = 0; i < length; i ++ ) {
77
-
78
- const index = i % vectorLength;
79
-
80
- const minValue = min.getComponent( index );
81
- const maxValue = max.getComponent( index );
82
-
83
- array[ i ] = MathUtils.lerp( minValue, maxValue, Math.random() );
69
+ const length = stride * object.count;
70
+ const array = new Float32Array( length );
84
71
 
85
- }
72
+ for ( let i = 0; i < length; i ++ ) {
86
73
 
87
- }
74
+ const index = i % stride;
88
75
 
89
- geometry.setAttribute( attributeName, new InstancedBufferAttribute( array, vectorLength ) );
76
+ const minElementValue = min.getComponent( index );
77
+ const maxElementValue = max.getComponent( index );
90
78
 
91
- geometry.dispose();
79
+ array[ i ] = MathUtils.lerp( minElementValue, maxElementValue, Math.random() );
92
80
 
93
81
  }
94
82
 
95
- output = attribute( attributeName, builder.getTypeFromLength( vectorLength ) );
83
+ const nodeType = this.getNodeType( builder );
84
+
85
+ output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType );
86
+ //output = bufferAttribute( array, 'vec4', 4, 0 ).convert( nodeType );
96
87
 
97
88
  } else {
98
89
 
@@ -107,3 +98,7 @@ class RangeNode extends Node {
107
98
  }
108
99
 
109
100
  export default RangeNode;
101
+
102
+ export const range = nodeProxy( RangeNode );
103
+
104
+ addNodeClass( RangeNode );
@@ -1,5 +1,6 @@
1
- import Node from '../core/Node.js';
1
+ import Node, { addNodeClass } from '../core/Node.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
+ import { addNodeElement, nodeObject } from '../shadernode/ShaderNode.js';
3
4
 
4
5
  class ComputeNode extends Node {
5
6
 
@@ -52,7 +53,7 @@ class ComputeNode extends Node {
52
53
 
53
54
  if ( snippet !== '' ) {
54
55
 
55
- builder.addFlowCode( snippet );
56
+ builder.addLineFlowCode( snippet );
56
57
 
57
58
  }
58
59
 
@@ -63,3 +64,9 @@ class ComputeNode extends Node {
63
64
  }
64
65
 
65
66
  export default ComputeNode;
67
+
68
+ export const compute = ( node, count, workgroupSize ) => nodeObject( new ComputeNode( nodeObject( node ), count, workgroupSize ) );
69
+
70
+ addNodeElement( 'compute', compute );
71
+
72
+ addNodeClass( ComputeNode );
@@ -1,5 +1,5 @@
1
1
  import LightingNode from './LightingNode.js';
2
- import { float, add, mul, sub } from '../shadernode/ShaderNodeElements.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
3
 
4
4
  class AONode extends LightingNode {
5
5
 
@@ -14,12 +14,14 @@ class AONode extends LightingNode {
14
14
  construct( builder ) {
15
15
 
16
16
  const aoIntensity = 1;
17
- const aoNode = add( mul( sub( float( this.aoNode ), 1.0 ), aoIntensity ), 1.0 );
17
+ const aoNode = this.aoNode.sub( 1.0 ).mul( aoIntensity ).add( 1.0 );
18
18
 
19
- builder.context.ambientOcclusion.mul( aoNode );
19
+ builder.context.ambientOcclusion.mulAssign( aoNode );
20
20
 
21
21
  }
22
22
 
23
23
  }
24
24
 
25
25
  export default AONode;
26
+
27
+ addNodeClass( AONode );
@@ -0,0 +1,27 @@
1
+ import AnalyticLightNode from './AnalyticLightNode.js';
2
+ import { addLightNode } from './LightsNode.js';
3
+ import { addNodeClass } from '../core/Node.js';
4
+
5
+ import { AmbientLight } from 'three';
6
+
7
+ class AmbientLightNode extends AnalyticLightNode {
8
+
9
+ constructor( light = null ) {
10
+
11
+ super( light );
12
+
13
+ }
14
+
15
+ construct( { context } ) {
16
+
17
+ context.irradiance.addAssign( this.colorNode );
18
+
19
+ }
20
+
21
+ }
22
+
23
+ export default AmbientLightNode;
24
+
25
+ addLightNode( AmbientLight, AmbientLightNode );
26
+
27
+ addNodeClass( AmbientLightNode );
@@ -1,8 +1,17 @@
1
1
  import LightingNode from './LightingNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
- import { uniform } from '../shadernode/ShaderNodeElements.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { vec3 } from '../shadernode/ShaderNode.js';
6
+ import { reference } from '../accessors/ReferenceNode.js';
7
+ import { texture } from '../accessors/TextureNode.js';
8
+ import { positionWorld } from '../accessors/PositionNode.js';
9
+ //import { step } from '../math/MathNode.js';
10
+ import { cond } from '../math/CondNode.js';
4
11
 
5
- import { Color } from 'three';
12
+ import { Color, DepthTexture, NearestFilter } from 'three';
13
+
14
+ let depthMaterial = null;
6
15
 
7
16
  class AnalyticLightNode extends LightingNode {
8
17
 
@@ -10,11 +19,15 @@ class AnalyticLightNode extends LightingNode {
10
19
 
11
20
  super();
12
21
 
13
- this.updateType = NodeUpdateType.OBJECT;
22
+ this.updateType = NodeUpdateType.FRAME;
14
23
 
15
24
  this.light = light;
16
25
 
17
- this.colorNode = uniform( new Color() );
26
+ this.rtt = null;
27
+ this.shadowNode = null;
28
+
29
+ this.color = new Color();
30
+ this.colorNode = uniform( this.color );
18
31
 
19
32
  }
20
33
 
@@ -24,14 +37,110 @@ class AnalyticLightNode extends LightingNode {
24
37
 
25
38
  }
26
39
 
40
+ constructShadow( builder ) {
41
+
42
+ let shadowNode = this.shadowNode;
43
+
44
+ if ( shadowNode === null ) {
45
+
46
+ if ( depthMaterial === null ) depthMaterial = builder.createNodeMaterial( 'MeshBasicNodeMaterial' );
47
+
48
+ const shadow = this.light.shadow;
49
+ const rtt = builder.getRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
50
+
51
+ const depthTexture = new DepthTexture();
52
+ depthTexture.minFilter = NearestFilter;
53
+ depthTexture.magFilter = NearestFilter;
54
+ depthTexture.image.width = shadow.mapSize.width;
55
+ depthTexture.image.height = shadow.mapSize.height;
56
+ //depthTexture.compareFunction = THREE.LessCompare;
57
+
58
+ rtt.depthTexture = depthTexture;
59
+
60
+ shadow.camera.updateProjectionMatrix();
61
+
62
+ //
63
+
64
+ const bias = reference( 'bias', 'float', shadow );
65
+
66
+ //const diffuseFactor = normalView.dot( objectViewPosition( this.light ).sub( positionView ).normalize().negate() );
67
+ //bias = mix( bias, 0, diffuseFactor );
68
+
69
+ let shadowCoord = uniform( shadow.matrix ).mul( positionWorld );
70
+ shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
71
+
72
+ shadowCoord = vec3(
73
+ shadowCoord.x,
74
+ shadowCoord.y.oneMinus(),
75
+ shadowCoord.z
76
+ );
77
+
78
+ // @TODO: Optimize using WebGPU compare-sampler
79
+
80
+ let depth = texture( depthTexture, shadowCoord.xy );
81
+ depth = depth.mul( .5 ).add( .5 ).add( bias );
82
+
83
+ shadowNode = cond( shadowCoord.z.lessThan( depth ).or( shadowCoord.y.lessThan( .000001 ) /*@TODO: find the cause and remove it soon */ ), 1, 0 );
84
+ //shadowNode = step( shadowCoord.z, depth );
85
+
86
+ //
87
+
88
+ this.rtt = rtt;
89
+ this.colorNode = this.colorNode.mul( shadowNode );
90
+
91
+ this.shadowNode = shadowNode;
92
+
93
+ //
94
+
95
+ this.updateBeforeType = NodeUpdateType.RENDER;
96
+
97
+ }
98
+
99
+ }
100
+
101
+ construct( builder ) {
102
+
103
+ if ( this.light.castShadow ) this.constructShadow( builder );
104
+
105
+ }
106
+
107
+ updateShadow( frame ) {
108
+
109
+ const { rtt, light } = this;
110
+ const { renderer, scene } = frame;
111
+
112
+ scene.overrideMaterial = depthMaterial;
113
+
114
+ rtt.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
115
+
116
+ light.shadow.updateMatrices( light );
117
+
118
+ renderer.setRenderTarget( rtt );
119
+ renderer.render( scene, light.shadow.camera );
120
+ renderer.setRenderTarget( null );
121
+
122
+ scene.overrideMaterial = null;
123
+
124
+ }
125
+
126
+ updateBefore( frame ) {
127
+
128
+ const { light } = this;
129
+
130
+ if ( light.castShadow ) this.updateShadow( frame );
131
+
132
+ }
133
+
27
134
  update( /*frame*/ ) {
28
135
 
29
136
  const { light } = this;
30
137
 
31
- this.colorNode.value.copy( light.color ).multiplyScalar( light.intensity );
138
+ this.color.copy( light.color ).multiplyScalar( light.intensity );
32
139
 
33
140
  }
34
141
 
35
142
  }
36
143
 
37
144
  export default AnalyticLightNode;
145
+
146
+ addNodeClass( AnalyticLightNode );
@@ -0,0 +1,43 @@
1
+ import AnalyticLightNode from './AnalyticLightNode.js';
2
+ import { lightTargetDirection } from './LightNode.js';
3
+ import { addLightNode } from './LightsNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+
6
+ import { DirectionalLight } from 'three';
7
+
8
+ class DirectionalLightNode extends AnalyticLightNode {
9
+
10
+ constructor( light = null ) {
11
+
12
+ super( light );
13
+
14
+ }
15
+
16
+ construct( builder ) {
17
+
18
+ super.construct( builder );
19
+
20
+ const lightColor = this.colorNode;
21
+ const lightDirection = lightTargetDirection( this.light );
22
+ const lightingModelFunctionNode = builder.context.lightingModelNode;
23
+ const reflectedLight = builder.context.reflectedLight;
24
+
25
+ if ( lightingModelFunctionNode && lightingModelFunctionNode.direct ) {
26
+
27
+ lightingModelFunctionNode.direct.call( {
28
+ lightDirection,
29
+ lightColor,
30
+ reflectedLight
31
+ }, builder );
32
+
33
+ }
34
+
35
+ }
36
+
37
+ }
38
+
39
+ export default DirectionalLightNode;
40
+
41
+ addLightNode( DirectionalLight, DirectionalLightNode );
42
+
43
+ addNodeClass( DirectionalLightNode );
@@ -1,19 +1,16 @@
1
1
  import LightingNode from './LightingNode.js';
2
- import ContextNode from '../core/ContextNode.js';
3
- import MaxMipLevelNode from '../utils/MaxMipLevelNode.js';
4
- import { ShaderNode, float, add, mul, div, log2, clamp, roughness, reflect, mix, positionViewDirection, negate, normalize, transformedNormalView, transformedNormalWorld, transformDirection, cameraViewMatrix } from '../shadernode/ShaderNodeElements.js';
5
-
6
- // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
7
- const getSpecularMIPLevel = new ShaderNode( ( { texture, levelNode } ) => {
8
-
9
- const maxMIPLevelScalar = new MaxMipLevelNode( texture );
10
-
11
- const sigma = div( mul( Math.PI, mul( levelNode, levelNode ) ), add( 1.0, levelNode ) );
12
- const desiredMIPLevel = add( maxMIPLevelScalar, log2( sigma ) );
13
-
14
- return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );
15
-
16
- } );
2
+ import { cache } from '../core/CacheNode.js';
3
+ import { context } from '../core/ContextNode.js';
4
+ import { roughness } from '../core/PropertyNode.js';
5
+ import { equirectUV } from '../utils/EquirectUVNode.js';
6
+ import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
7
+ import { cameraViewMatrix } from '../accessors/CameraNode.js';
8
+ import { transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
9
+ import { positionViewDirection } from '../accessors/PositionNode.js';
10
+ import { addNodeClass } from '../core/Node.js';
11
+ import { float, vec2 } from '../shadernode/ShaderNode.js';
12
+ import { cubeTexture } from '../accessors/CubeTextureNode.js';
13
+ import { reference } from '../accessors/ReferenceNode.js';
17
14
 
18
15
  class EnvironmentNode extends LightingNode {
19
16
 
@@ -27,36 +24,123 @@ class EnvironmentNode extends LightingNode {
27
24
 
28
25
  construct( builder ) {
29
26
 
30
- const envNode = this.envNode;
27
+ let envNode = this.envNode;
31
28
  const properties = builder.getNodeProperties( this );
32
29
 
33
- let reflectVec = reflect( negate( positionViewDirection ), transformedNormalView );
34
- reflectVec = normalize( mix( reflectVec, transformedNormalView, mul( roughness, roughness ) ) );
35
- reflectVec = transformDirection( reflectVec, cameraViewMatrix );
30
+ if ( envNode.isTextureNode && envNode.value.isCubeTexture !== true ) {
31
+
32
+ const texture = envNode.value;
33
+ const renderer = builder.renderer;
34
+
35
+ // @TODO: Add dispose logic here
36
+ const cubeRTT = builder.getCubeRenderTarget( 512 ).fromEquirectangularTexture( renderer, texture );
37
+
38
+ envNode = cubeTexture( cubeRTT.texture );
39
+
40
+ }
41
+
42
+ let reflectVec;
43
+ let radianceTextureUVNode;
44
+ let irradianceTextureUVNode;
45
+
46
+ const radianceContext = context( envNode, {
47
+ getUVNode: ( textureNode ) => {
48
+
49
+ let node = null;
50
+
51
+ if ( reflectVec === undefined ) {
52
+
53
+ reflectVec = positionViewDirection.negate().reflect( transformedNormalView );
54
+ reflectVec = roughness.mul( roughness ).mix( reflectVec, transformedNormalView ).normalize();
55
+ reflectVec = reflectVec.transformDirection( cameraViewMatrix );
56
+
57
+ }
58
+
59
+ if ( textureNode.isCubeTextureNode ) {
60
+
61
+ node = reflectVec;
62
+
63
+ } else if ( textureNode.isTextureNode ) {
64
+
65
+ if ( radianceTextureUVNode === undefined ) {
66
+
67
+ // @TODO: Needed PMREM
68
+
69
+ radianceTextureUVNode = equirectUV( reflectVec );
70
+
71
+ }
72
+
73
+ node = radianceTextureUVNode;
74
+
75
+ }
76
+
77
+ return node;
36
78
 
37
- const radianceContext = new ContextNode( envNode, {
38
- tempRead: false,
39
- uvNode: reflectVec,
40
- levelNode: roughness,
41
- levelShaderNode: getSpecularMIPLevel
79
+ },
80
+ getSamplerLevelNode: () => {
81
+
82
+ return roughness;
83
+
84
+ },
85
+ getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
86
+
87
+ return specularMIPLevel( textureNode, levelNode );
88
+
89
+ }
42
90
  } );
43
91
 
44
- const irradianceContext = new ContextNode( envNode, {
45
- tempRead: false,
46
- uvNode: transformedNormalWorld,
47
- levelNode: float( 1 ),
48
- levelShaderNode: getSpecularMIPLevel
92
+ const irradianceContext = context( envNode, {
93
+ getUVNode: ( textureNode ) => {
94
+
95
+ let node = null;
96
+
97
+ if ( textureNode.isCubeTextureNode ) {
98
+
99
+ node = transformedNormalWorld;
100
+
101
+ } else if ( textureNode.isTextureNode ) {
102
+
103
+ if ( irradianceTextureUVNode === undefined ) {
104
+
105
+ // @TODO: Needed PMREM
106
+
107
+ irradianceTextureUVNode = equirectUV( transformedNormalWorld );
108
+ irradianceTextureUVNode = vec2( irradianceTextureUVNode.x, irradianceTextureUVNode.y.oneMinus() );
109
+
110
+ }
111
+
112
+ node = irradianceTextureUVNode;
113
+
114
+ }
115
+
116
+ return node;
117
+
118
+ },
119
+ getSamplerLevelNode: () => {
120
+
121
+ return float( 1 );
122
+
123
+ },
124
+ getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
125
+
126
+ return specularMIPLevel( textureNode, levelNode );
127
+
128
+ }
49
129
  } );
50
130
 
51
- // it's used to cache the construct only if necessary: See `CubeTextureNode.getConstructReference()`
52
- radianceContext.context.environmentContext = radianceContext;
53
- irradianceContext.context.environmentContext = irradianceContext;
131
+ //
132
+
133
+ const isolateRadianceFlowContext = cache( radianceContext );
54
134
 
55
- builder.context.radiance.add( radianceContext );
135
+ //
56
136
 
57
- builder.context.iblIrradiance.add( mul( Math.PI, irradianceContext ) );
137
+ const intensity = reference( 'envMapIntensity', 'float', builder.material );
58
138
 
59
- properties.radianceContext = radianceContext;
139
+ builder.context.radiance.addAssign( isolateRadianceFlowContext.mul( intensity ) );
140
+
141
+ builder.context.iblIrradiance.addAssign( irradianceContext.mul( Math.PI ).mul( intensity ) );
142
+
143
+ properties.radianceContext = isolateRadianceFlowContext;
60
144
  properties.irradianceContext = irradianceContext;
61
145
 
62
146
  }
@@ -64,3 +148,5 @@ class EnvironmentNode extends LightingNode {
64
148
  }
65
149
 
66
150
  export default EnvironmentNode;
151
+
152
+ addNodeClass( EnvironmentNode );
@@ -1,7 +1,10 @@
1
1
  import AnalyticLightNode from './AnalyticLightNode.js';
2
- import LightsNode from './LightsNode.js';
3
- import Object3DNode from '../accessors/Object3DNode.js';
4
- import { uniform, add, mul, dot, mix, normalize, normalView } from '../shadernode/ShaderNodeElements.js';
2
+ import { addLightNode } from './LightsNode.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { mix } from '../math/MathNode.js';
5
+ import { normalView } from '../accessors/NormalNode.js';
6
+ import { objectPosition } from '../accessors/Object3DNode.js';
7
+ import { addNodeClass } from '../core/Node.js';
5
8
 
6
9
  import { Color, HemisphereLight } from 'three';
7
10
 
@@ -11,8 +14,8 @@ class HemisphereLightNode extends AnalyticLightNode {
11
14
 
12
15
  super( light );
13
16
 
14
- this.lightPositionNode = new Object3DNode( Object3DNode.POSITION );
15
- this.lightDirectionNode = normalize( this.lightPositionNode );
17
+ this.lightPositionNode = objectPosition( light );
18
+ this.lightDirectionNode = this.lightPositionNode.normalize();
16
19
 
17
20
  this.groundColorNode = uniform( new Color() );
18
21
 
@@ -34,17 +37,19 @@ class HemisphereLightNode extends AnalyticLightNode {
34
37
 
35
38
  const { colorNode, groundColorNode, lightDirectionNode } = this;
36
39
 
37
- const dotNL = dot( normalView, lightDirectionNode );
38
- const hemiDiffuseWeight = add( mul( 0.5, dotNL ), 0.5 );
40
+ const dotNL = normalView.dot( lightDirectionNode );
41
+ const hemiDiffuseWeight = dotNL.mul( 0.5 ).add( 0.5 );
39
42
 
40
43
  const irradiance = mix( groundColorNode, colorNode, hemiDiffuseWeight );
41
44
 
42
- builder.context.irradiance.add( irradiance );
45
+ builder.context.irradiance.addAssign( irradiance );
43
46
 
44
47
  }
45
48
 
46
49
  }
47
50
 
48
- LightsNode.setReference( HemisphereLight, HemisphereLightNode );
49
-
50
51
  export default HemisphereLightNode;
52
+
53
+ addLightNode( HemisphereLight, HemisphereLightNode );
54
+
55
+ addNodeClass( HemisphereLightNode );