@needle-tools/three 0.146.10 → 0.153.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +40124 -20919
  3. package/build/three.js +40120 -20914
  4. package/build/three.min.js +8 -6
  5. package/build/three.module.js +7298 -6003
  6. package/build/three.module.min.js +7 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +26 -53
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
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  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
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  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
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  685. package/examples/js/postprocessing/FilmPass.js +0 -52
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  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
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  711. package/examples/js/shaders/BlendShader.js +0 -54
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  733. package/examples/js/shaders/KaleidoShader.js +0 -60
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  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
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  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -1,309 +0,0 @@
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- ( function () {
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-
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- // Original src: https://github.com/zz85/threejs-path-flow
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- const CHANNELS = 4;
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- const TEXTURE_WIDTH = 1024;
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- const TEXTURE_HEIGHT = 4;
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-
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- /**
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- * Make a new THREE.DataTexture to store the descriptions of the curves.
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- *
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- * @param { number } numberOfCurves the number of curves needed to be described by this texture.
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- */
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- function initSplineTexture( numberOfCurves = 1 ) {
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-
15
- const dataArray = new Float32Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );
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- const dataTexture = new THREE.DataTexture( dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, THREE.RGBAFormat, THREE.FloatType );
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- dataTexture.wrapS = THREE.RepeatWrapping;
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- dataTexture.wrapY = THREE.RepeatWrapping;
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- dataTexture.magFilter = THREE.NearestFilter;
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- dataTexture.needsUpdate = true;
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- return dataTexture;
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-
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- }
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-
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- /**
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- * Write the curve description to the data texture
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- *
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- * @param { THREE.DataTexture } texture The THREE.DataTexture to write to
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- * @param { Curve } splineCurve The curve to describe
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- * @param { number } offset Which curve slot to write to
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- */
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- function updateSplineTexture( texture, splineCurve, offset = 0 ) {
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-
34
- const numberOfPoints = Math.floor( TEXTURE_WIDTH * ( TEXTURE_HEIGHT / 4 ) );
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- splineCurve.arcLengthDivisions = numberOfPoints / 2;
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- splineCurve.updateArcLengths();
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- const points = splineCurve.getSpacedPoints( numberOfPoints );
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- const frenetFrames = splineCurve.computeFrenetFrames( numberOfPoints, true );
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- for ( let i = 0; i < numberOfPoints; i ++ ) {
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-
41
- const rowOffset = Math.floor( i / TEXTURE_WIDTH );
42
- const rowIndex = i % TEXTURE_WIDTH;
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- let pt = points[ i ];
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- setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset );
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- pt = frenetFrames.tangents[ i ];
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- setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset );
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- pt = frenetFrames.normals[ i ];
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- setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset );
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- pt = frenetFrames.binormals[ i ];
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- setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset );
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-
52
- }
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-
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- texture.needsUpdate = true;
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-
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- }
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-
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- function setTextureValue( texture, index, x, y, z, o ) {
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-
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- const image = texture.image;
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- const {
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- data
63
- } = image;
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- const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
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- data[ index * CHANNELS + i + 0 ] = x;
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- data[ index * CHANNELS + i + 1 ] = y;
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- data[ index * CHANNELS + i + 2 ] = z;
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- data[ index * CHANNELS + i + 3 ] = 1;
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-
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- }
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-
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- /**
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- * Create a new set of uniforms for describing the curve modifier
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- *
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- * @param { THREE.DataTexture } Texture which holds the curve description
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- */
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- function getUniforms( splineTexture ) {
78
-
79
- const uniforms = {
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- spineTexture: {
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- value: splineTexture
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- },
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- pathOffset: {
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- type: 'f',
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- value: 0
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- },
87
- // time of path curve
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- pathSegment: {
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- type: 'f',
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- value: 1
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- },
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- // fractional length of path
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- spineOffset: {
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- type: 'f',
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- value: 161
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- },
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- spineLength: {
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- type: 'f',
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- value: 400
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- },
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- flow: {
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- type: 'i',
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- value: 1
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- }
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- };
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- return uniforms;
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-
108
- }
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-
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- function modifyShader( material, uniforms, numberOfCurves = 1 ) {
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-
112
- if ( material.__ok ) return;
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- material.__ok = true;
114
- material.onBeforeCompile = shader => {
115
-
116
- if ( shader.__modified ) return;
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- shader.__modified = true;
118
- Object.assign( shader.uniforms, uniforms );
119
- const vertexShader = `
120
- uniform sampler2D spineTexture;
121
- uniform float pathOffset;
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- uniform float pathSegment;
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- uniform float spineOffset;
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- uniform float spineLength;
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- uniform int flow;
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-
127
- float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
128
- float textureStacks = ${TEXTURE_HEIGHT / 4}.;
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-
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- ${shader.vertexShader}
131
- `
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- // chunk import moved in front of modified shader below
133
- .replace( '#include <beginnormal_vertex>', '' )
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-
135
- // vec3 transformedNormal declaration overriden below
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- .replace( '#include <defaultnormal_vertex>', '' )
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-
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- // vec3 transformed declaration overriden below
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- .replace( '#include <begin_vertex>', '' )
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-
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- // shader override
142
- .replace( /void\s*main\s*\(\)\s*\{/, `
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- void main() {
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- #include <beginnormal_vertex>
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-
146
- vec4 worldPos = modelMatrix * vec4(position, 1.);
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-
148
- bool bend = flow > 0;
149
- float xWeight = bend ? 0. : 1.;
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-
151
- #ifdef USE_INSTANCING
152
- float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
153
- float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
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- float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
155
- float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
156
- #else
157
- float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
158
- float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
159
- #endif
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-
161
- mt = mod(mt, textureStacks);
162
- float rowOffset = floor(mt);
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-
164
- #ifdef USE_INSTANCING
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- rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
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- #endif
167
-
168
- vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
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- vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
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- vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
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- vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
172
- mat3 basis = mat3(a, b, c);
173
-
174
- vec3 transformed = basis
175
- * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
176
- + spinePos;
177
-
178
- vec3 transformedNormal = normalMatrix * (basis * objectNormal);
179
- ` ).replace( '#include <project_vertex>', `vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
180
- gl_Position = projectionMatrix * mvPosition;` );
181
- shader.vertexShader = vertexShader;
182
-
183
- };
184
-
185
- }
186
-
187
- /**
188
- * A helper class for making meshes bend aroudn curves
189
- */
190
- class Flow {
191
-
192
- /**
193
- * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
194
- * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
195
- */
196
- constructor( mesh, numberOfCurves = 1 ) {
197
-
198
- const obj3D = mesh.clone();
199
- const splineTexure = initSplineTexture( numberOfCurves );
200
- const uniforms = getUniforms( splineTexure );
201
- obj3D.traverse( function ( child ) {
202
-
203
- if ( child instanceof THREE.Mesh || child instanceof THREE.InstancedMesh ) {
204
-
205
- child.material = child.material.clone();
206
- modifyShader( child.material, uniforms, numberOfCurves );
207
-
208
- }
209
-
210
- } );
211
- this.curveArray = new Array( numberOfCurves );
212
- this.curveLengthArray = new Array( numberOfCurves );
213
- this.object3D = obj3D;
214
- this.splineTexure = splineTexure;
215
- this.uniforms = uniforms;
216
-
217
- }
218
- updateCurve( index, curve ) {
219
-
220
- if ( index >= this.curveArray.length ) throw Error( 'Index out of range for Flow' );
221
- const curveLength = curve.getLength();
222
- this.uniforms.spineLength.value = curveLength;
223
- this.curveLengthArray[ index ] = curveLength;
224
- this.curveArray[ index ] = curve;
225
- updateSplineTexture( this.splineTexure, curve, index );
226
-
227
- }
228
- moveAlongCurve( amount ) {
229
-
230
- this.uniforms.pathOffset.value += amount;
231
-
232
- }
233
-
234
- }
235
- const matrix = new THREE.Matrix4();
236
-
237
- /**
238
- * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
239
- */
240
- class InstancedFlow extends Flow {
241
-
242
- /**
243
- *
244
- * @param {number} count The number of instanced elements
245
- * @param {number} curveCount The number of curves to preallocate for
246
- * @param {Geometry} geometry The geometry to use for the instanced mesh
247
- * @param {Material} material The material to use for the instanced mesh
248
- */
249
- constructor( count, curveCount, geometry, material ) {
250
-
251
- const mesh = new THREE.InstancedMesh( geometry, material, count );
252
- mesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage );
253
- super( mesh, curveCount );
254
- this.offsets = new Array( count ).fill( 0 );
255
- this.whichCurve = new Array( count ).fill( 0 );
256
-
257
- }
258
-
259
- /**
260
- * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
261
- * This writes that information to the matrix and marks it as needing update.
262
- *
263
- * @param {number} index of the instanced element to update
264
- */
265
- writeChanges( index ) {
266
-
267
- matrix.makeTranslation( this.curveLengthArray[ this.whichCurve[ index ] ], this.whichCurve[ index ], this.offsets[ index ] );
268
- this.object3D.setMatrixAt( index, matrix );
269
- this.object3D.instanceMatrix.needsUpdate = true;
270
-
271
- }
272
-
273
- /**
274
- * Move an individual element along the curve by a specific amount
275
- *
276
- * @param {number} index Which element to update
277
- * @param {number} offset Move by how much
278
- */
279
- moveIndividualAlongCurve( index, offset ) {
280
-
281
- this.offsets[ index ] += offset;
282
- this.writeChanges( index );
283
-
284
- }
285
-
286
- /**
287
- * Select which curve to use for an element
288
- *
289
- * @param {number} index the index of the instanced element to update
290
- * @param {number} curveNo the index of the curve it should use
291
- */
292
- setCurve( index, curveNo ) {
293
-
294
- if ( isNaN( curveNo ) ) throw Error( 'curve index being set is Not a Number (NaN)' );
295
- this.whichCurve[ index ] = curveNo;
296
- this.writeChanges( index );
297
-
298
- }
299
-
300
- }
301
-
302
- THREE.Flow = Flow;
303
- THREE.InstancedFlow = InstancedFlow;
304
- THREE.getUniforms = getUniforms;
305
- THREE.initSplineTexture = initSplineTexture;
306
- THREE.modifyShader = modifyShader;
307
- THREE.updateSplineTexture = updateSplineTexture;
308
-
309
- } )();
@@ -1,228 +0,0 @@
1
- ( function () {
2
-
3
- const _A = new THREE.Vector3();
4
- const _B = new THREE.Vector3();
5
- const _C = new THREE.Vector3();
6
- class EdgeSplitModifier {
7
-
8
- modify( geometry, cutOffAngle, tryKeepNormals = true ) {
9
-
10
- function computeNormals() {
11
-
12
- normals = new Float32Array( indexes.length * 3 );
13
- for ( let i = 0; i < indexes.length; i += 3 ) {
14
-
15
- let index = indexes[ i ];
16
- _A.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );
17
- index = indexes[ i + 1 ];
18
- _B.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );
19
- index = indexes[ i + 2 ];
20
- _C.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );
21
- _C.sub( _B );
22
- _A.sub( _B );
23
- const normal = _C.cross( _A ).normalize();
24
- for ( let j = 0; j < 3; j ++ ) {
25
-
26
- normals[ 3 * ( i + j ) ] = normal.x;
27
- normals[ 3 * ( i + j ) + 1 ] = normal.y;
28
- normals[ 3 * ( i + j ) + 2 ] = normal.z;
29
-
30
- }
31
-
32
- }
33
-
34
- }
35
-
36
- function mapPositionsToIndexes() {
37
-
38
- pointToIndexMap = Array( positions.length / 3 );
39
- for ( let i = 0; i < indexes.length; i ++ ) {
40
-
41
- const index = indexes[ i ];
42
- if ( pointToIndexMap[ index ] == null ) {
43
-
44
- pointToIndexMap[ index ] = [];
45
-
46
- }
47
-
48
- pointToIndexMap[ index ].push( i );
49
-
50
- }
51
-
52
- }
53
-
54
- function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
55
-
56
- _A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();
57
- const result = {
58
- splitGroup: [],
59
- currentGroup: [ firstIndex ]
60
- };
61
- for ( const j of indexes ) {
62
-
63
- if ( j !== firstIndex ) {
64
-
65
- _B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();
66
- if ( _B.dot( _A ) < cutOff ) {
67
-
68
- result.splitGroup.push( j );
69
-
70
- } else {
71
-
72
- result.currentGroup.push( j );
73
-
74
- }
75
-
76
- }
77
-
78
- }
79
-
80
- return result;
81
-
82
- }
83
-
84
- function edgeSplit( indexes, cutOff, original = null ) {
85
-
86
- if ( indexes.length === 0 ) return;
87
- const groupResults = [];
88
- for ( const index of indexes ) {
89
-
90
- groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
91
-
92
- }
93
-
94
- let result = groupResults[ 0 ];
95
- for ( const groupResult of groupResults ) {
96
-
97
- if ( groupResult.currentGroup.length > result.currentGroup.length ) {
98
-
99
- result = groupResult;
100
-
101
- }
102
-
103
- }
104
-
105
- if ( original != null ) {
106
-
107
- splitIndexes.push( {
108
- original: original,
109
- indexes: result.currentGroup
110
- } );
111
-
112
- }
113
-
114
- if ( result.splitGroup.length ) {
115
-
116
- edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
117
-
118
- }
119
-
120
- }
121
-
122
- let hadNormals = false;
123
- let oldNormals = null;
124
- if ( geometry.attributes.normal ) {
125
-
126
- hadNormals = true;
127
- geometry = geometry.clone();
128
- if ( tryKeepNormals === true && geometry.index !== null ) {
129
-
130
- oldNormals = geometry.attributes.normal.array;
131
-
132
- }
133
-
134
- geometry.deleteAttribute( 'normal' );
135
-
136
- }
137
-
138
- if ( geometry.index == null ) {
139
-
140
- geometry = THREE.BufferGeometryUtils.mergeVertices( geometry );
141
-
142
- }
143
-
144
- const indexes = geometry.index.array;
145
- const positions = geometry.getAttribute( 'position' ).array;
146
- let normals;
147
- let pointToIndexMap;
148
- computeNormals();
149
- mapPositionsToIndexes();
150
- const splitIndexes = [];
151
- for ( const vertexIndexes of pointToIndexMap ) {
152
-
153
- edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
154
-
155
- }
156
-
157
- const newAttributes = {};
158
- for ( const name of Object.keys( geometry.attributes ) ) {
159
-
160
- const oldAttribute = geometry.attributes[ name ];
161
- const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );
162
- newArray.set( oldAttribute.array );
163
- newAttributes[ name ] = new THREE.BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );
164
-
165
- }
166
-
167
- const newIndexes = new Uint32Array( indexes.length );
168
- newIndexes.set( indexes );
169
- for ( let i = 0; i < splitIndexes.length; i ++ ) {
170
-
171
- const split = splitIndexes[ i ];
172
- const index = indexes[ split.original ];
173
- for ( const attribute of Object.values( newAttributes ) ) {
174
-
175
- for ( let j = 0; j < attribute.itemSize; j ++ ) {
176
-
177
- attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] = attribute.array[ index * attribute.itemSize + j ];
178
-
179
- }
180
-
181
- }
182
-
183
- for ( const j of split.indexes ) {
184
-
185
- newIndexes[ j ] = indexes.length + i;
186
-
187
- }
188
-
189
- }
190
-
191
- geometry = new THREE.BufferGeometry();
192
- geometry.setIndex( new THREE.BufferAttribute( newIndexes, 1 ) );
193
- for ( const name of Object.keys( newAttributes ) ) {
194
-
195
- geometry.setAttribute( name, newAttributes[ name ] );
196
-
197
- }
198
-
199
- if ( hadNormals ) {
200
-
201
- geometry.computeVertexNormals();
202
- if ( oldNormals !== null ) {
203
-
204
- const changedNormals = new Array( oldNormals.length / 3 ).fill( false );
205
- for ( const splitData of splitIndexes ) changedNormals[ splitData.original ] = true;
206
- for ( let i = 0; i < changedNormals.length; i ++ ) {
207
-
208
- if ( changedNormals[ i ] === false ) {
209
-
210
- for ( let j = 0; j < 3; j ++ ) geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];
211
-
212
- }
213
-
214
- }
215
-
216
- }
217
-
218
- }
219
-
220
- return geometry;
221
-
222
- }
223
-
224
- }
225
-
226
- THREE.EdgeSplitModifier = EdgeSplitModifier;
227
-
228
- } )();