@needle-tools/three 0.146.10 → 0.153.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +40124 -20919
- package/build/three.js +40120 -20914
- package/build/three.min.js +8 -6
- package/build/three.module.js +7298 -6003
- package/build/three.module.min.js +7 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +26 -53
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
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- package/examples/js/shaders/BleachBypassShader.js +0 -62
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- package/examples/js/shaders/BokehShader2.js +0 -419
- package/examples/js/shaders/BrightnessContrastShader.js +0 -58
- package/examples/js/shaders/ColorCorrectionShader.js +0 -52
- package/examples/js/shaders/ColorifyShader.js +0 -47
- package/examples/js/shaders/ConvolutionShader.js +0 -92
- package/examples/js/shaders/CopyShader.js +0 -45
- package/examples/js/shaders/DOFMipMapShader.js +0 -60
- package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
- package/examples/js/shaders/DigitalGlitch.js +0 -127
- package/examples/js/shaders/DotScreenShader.js +0 -72
- package/examples/js/shaders/FXAAShader.js +0 -284
- package/examples/js/shaders/FilmShader.js +0 -110
- package/examples/js/shaders/FocusShader.js +0 -95
- package/examples/js/shaders/FreiChenShader.js +0 -93
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- package/examples/js/shaders/HalftoneShader.js +0 -336
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- package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
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- package/examples/js/shaders/KaleidoShader.js +0 -60
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- package/examples/js/shaders/RGBShiftShader.js +0 -56
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- package/examples/js/shaders/ToneMapShader.js +0 -84
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- package/examples/js/shaders/TriangleBlurShader.js +0 -70
- package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
- package/examples/js/shaders/VelocityShader.js +0 -126
- package/examples/js/shaders/VerticalBlurShader.js +0 -59
- package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
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- package/examples/js/utils/LDrawUtils.js +0 -179
- package/examples/js/utils/PackedPhongMaterial.js +0 -109
- package/examples/js/utils/SceneUtils.js +0 -214
- package/examples/js/utils/ShadowMapViewer.js +0 -183
- package/examples/js/utils/SkeletonUtils.js +0 -493
- package/examples/js/utils/UVsDebug.js +0 -143
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- package/examples/jsm/libs/OimoPhysics/index.js +0 -43
- package/examples/jsm/libs/flow.module.js +0 -4552
- package/examples/jsm/libs/tween.module.min.js +0 -3
- package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
- package/examples/jsm/loaders/IFCLoader.js +0 -2431
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/node-editor/NodeEditor.js +0 -857
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
- package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
- package/examples/jsm/node-editor/core/BaseNode.js +0 -96
- package/examples/jsm/node-editor/core/DataFile.js +0 -59
- package/examples/jsm/node-editor/core/FileEditor.js +0 -20
- package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
- package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
- package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
- package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
- package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
- package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
- package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
- package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
- package/examples/jsm/node-editor/math/DotEditor.js +0 -35
- package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/CodeNode.js +0 -50
- package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
- package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
- package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/physics/OimoPhysics.js +0 -231
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
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varying vec2 vUv;
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void main() {
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vec2 imageCoord = vUv;
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vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
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for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
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sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
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imageCoord += uImageIncrement;
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}
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gl_FragColor = sum;
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}`,
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buildKernel: function ( sigma ) {
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// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
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const kMaxKernelSize = 25;
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let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
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if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
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const halfWidth = ( kernelSize - 1 ) * 0.5;
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const values = new Array( kernelSize );
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let sum = 0.0;
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for ( let i = 0; i < kernelSize; ++ i ) {
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values[ i ] = gauss( i - halfWidth, sigma );
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}
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// normalize the kernel
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return values;
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function gauss( x, sigma ) {
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}
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THREE.ConvolutionShader = ConvolutionShader;
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} )();
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( function () {
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/**
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* Full-screen textured quad shader
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*/
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const CopyShader = {
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'opacity': {
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value: 1.0
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}
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform float opacity;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.a *= opacity;
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}`
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};
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THREE.CopyShader = CopyShader;
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} )();
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( function () {
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/**
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* Depth-of-field shader using mipmaps
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* - from Matt Handley @applmak
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* - requires power-of-2 sized render target with enabled mipmaps
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*/
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const DOFMipMapShader = {
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uniforms: {
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'tColor': {
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value: null
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},
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'tDepth': {
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value: null
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},
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'focus': {
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value: 1.0
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},
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'maxblur': {
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value: 1.0
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}
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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|
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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|
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}`,
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fragmentShader: /* glsl */`
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uniform float focus;
|
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|
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uniform float maxblur;
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|
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uniform sampler2D tColor;
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uniform sampler2D tDepth;
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|
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|
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42
|
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varying vec2 vUv;
|
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43
|
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|
|
44
|
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void main() {
|
|
45
|
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|
|
46
|
-
vec4 depth = texture2D( tDepth, vUv );
|
|
47
|
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|
|
48
|
-
float factor = depth.x - focus;
|
|
49
|
-
|
|
50
|
-
vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
|
|
51
|
-
|
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52
|
-
gl_FragColor = col;
|
|
53
|
-
gl_FragColor.a = 1.0;
|
|
54
|
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|
|
55
|
-
}`
|
|
56
|
-
};
|
|
57
|
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|
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58
|
-
THREE.DOFMipMapShader = DOFMipMapShader;
|
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|
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|
|
60
|
-
} )();
|
|
@@ -1,173 +0,0 @@
|
|
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1
|
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( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
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* TODO
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
const DepthLimitedBlurShader = {
|
|
8
|
-
defines: {
|
|
9
|
-
'KERNEL_RADIUS': 4,
|
|
10
|
-
'DEPTH_PACKING': 1,
|
|
11
|
-
'PERSPECTIVE_CAMERA': 1
|
|
12
|
-
},
|
|
13
|
-
uniforms: {
|
|
14
|
-
'tDiffuse': {
|
|
15
|
-
value: null
|
|
16
|
-
},
|
|
17
|
-
'size': {
|
|
18
|
-
value: new THREE.Vector2( 512, 512 )
|
|
19
|
-
},
|
|
20
|
-
'sampleUvOffsets': {
|
|
21
|
-
value: [ new THREE.Vector2( 0, 0 ) ]
|
|
22
|
-
},
|
|
23
|
-
'sampleWeights': {
|
|
24
|
-
value: [ 1.0 ]
|
|
25
|
-
},
|
|
26
|
-
'tDepth': {
|
|
27
|
-
value: null
|
|
28
|
-
},
|
|
29
|
-
'cameraNear': {
|
|
30
|
-
value: 10
|
|
31
|
-
},
|
|
32
|
-
'cameraFar': {
|
|
33
|
-
value: 1000
|
|
34
|
-
},
|
|
35
|
-
'depthCutoff': {
|
|
36
|
-
value: 10
|
|
37
|
-
}
|
|
38
|
-
},
|
|
39
|
-
vertexShader: /* glsl */`
|
|
40
|
-
|
|
41
|
-
#include <common>
|
|
42
|
-
|
|
43
|
-
uniform vec2 size;
|
|
44
|
-
|
|
45
|
-
varying vec2 vUv;
|
|
46
|
-
varying vec2 vInvSize;
|
|
47
|
-
|
|
48
|
-
void main() {
|
|
49
|
-
vUv = uv;
|
|
50
|
-
vInvSize = 1.0 / size;
|
|
51
|
-
|
|
52
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
53
|
-
}`,
|
|
54
|
-
fragmentShader: /* glsl */`
|
|
55
|
-
|
|
56
|
-
#include <common>
|
|
57
|
-
#include <packing>
|
|
58
|
-
|
|
59
|
-
uniform sampler2D tDiffuse;
|
|
60
|
-
uniform sampler2D tDepth;
|
|
61
|
-
|
|
62
|
-
uniform float cameraNear;
|
|
63
|
-
uniform float cameraFar;
|
|
64
|
-
uniform float depthCutoff;
|
|
65
|
-
|
|
66
|
-
uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];
|
|
67
|
-
uniform float sampleWeights[ KERNEL_RADIUS + 1 ];
|
|
68
|
-
|
|
69
|
-
varying vec2 vUv;
|
|
70
|
-
varying vec2 vInvSize;
|
|
71
|
-
|
|
72
|
-
float getDepth( const in vec2 screenPosition ) {
|
|
73
|
-
#if DEPTH_PACKING == 1
|
|
74
|
-
return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
|
|
75
|
-
#else
|
|
76
|
-
return texture2D( tDepth, screenPosition ).x;
|
|
77
|
-
#endif
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
float getViewZ( const in float depth ) {
|
|
81
|
-
#if PERSPECTIVE_CAMERA == 1
|
|
82
|
-
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
83
|
-
#else
|
|
84
|
-
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
85
|
-
#endif
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
void main() {
|
|
89
|
-
float depth = getDepth( vUv );
|
|
90
|
-
if( depth >= ( 1.0 - EPSILON ) ) {
|
|
91
|
-
discard;
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
float centerViewZ = -getViewZ( depth );
|
|
95
|
-
bool rBreak = false, lBreak = false;
|
|
96
|
-
|
|
97
|
-
float weightSum = sampleWeights[0];
|
|
98
|
-
vec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;
|
|
99
|
-
|
|
100
|
-
for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
|
|
101
|
-
|
|
102
|
-
float sampleWeight = sampleWeights[i];
|
|
103
|
-
vec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;
|
|
104
|
-
|
|
105
|
-
vec2 sampleUv = vUv + sampleUvOffset;
|
|
106
|
-
float viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
107
|
-
|
|
108
|
-
if( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;
|
|
109
|
-
|
|
110
|
-
if( ! rBreak ) {
|
|
111
|
-
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
112
|
-
weightSum += sampleWeight;
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
sampleUv = vUv - sampleUvOffset;
|
|
116
|
-
viewZ = -getViewZ( getDepth( sampleUv ) );
|
|
117
|
-
|
|
118
|
-
if( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;
|
|
119
|
-
|
|
120
|
-
if( ! lBreak ) {
|
|
121
|
-
diffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;
|
|
122
|
-
weightSum += sampleWeight;
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
gl_FragColor = diffuseSum / weightSum;
|
|
128
|
-
}`
|
|
129
|
-
};
|
|
130
|
-
const BlurShaderUtils = {
|
|
131
|
-
createSampleWeights: function ( kernelRadius, stdDev ) {
|
|
132
|
-
|
|
133
|
-
const weights = [];
|
|
134
|
-
for ( let i = 0; i <= kernelRadius; i ++ ) {
|
|
135
|
-
|
|
136
|
-
weights.push( gaussian( i, stdDev ) );
|
|
137
|
-
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
return weights;
|
|
141
|
-
|
|
142
|
-
},
|
|
143
|
-
createSampleOffsets: function ( kernelRadius, uvIncrement ) {
|
|
144
|
-
|
|
145
|
-
const offsets = [];
|
|
146
|
-
for ( let i = 0; i <= kernelRadius; i ++ ) {
|
|
147
|
-
|
|
148
|
-
offsets.push( uvIncrement.clone().multiplyScalar( i ) );
|
|
149
|
-
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
return offsets;
|
|
153
|
-
|
|
154
|
-
},
|
|
155
|
-
configure: function ( material, kernelRadius, stdDev, uvIncrement ) {
|
|
156
|
-
|
|
157
|
-
material.defines[ 'KERNEL_RADIUS' ] = kernelRadius;
|
|
158
|
-
material.uniforms[ 'sampleUvOffsets' ].value = BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );
|
|
159
|
-
material.uniforms[ 'sampleWeights' ].value = BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );
|
|
160
|
-
material.needsUpdate = true;
|
|
161
|
-
|
|
162
|
-
}
|
|
163
|
-
};
|
|
164
|
-
function gaussian( x, stdDev ) {
|
|
165
|
-
|
|
166
|
-
return Math.exp( - ( x * x ) / ( 2.0 * ( stdDev * stdDev ) ) ) / ( Math.sqrt( 2.0 * Math.PI ) * stdDev );
|
|
167
|
-
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
THREE.BlurShaderUtils = BlurShaderUtils;
|
|
171
|
-
THREE.DepthLimitedBlurShader = DepthLimitedBlurShader;
|
|
172
|
-
|
|
173
|
-
} )();
|
|
@@ -1,127 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* RGB Shift Shader
|
|
5
|
-
* Shifts red and blue channels from center in opposite directions
|
|
6
|
-
* Ported from http://kriss.cx/tom/2009/05/rgb-shift/
|
|
7
|
-
* by Tom Butterworth / http://kriss.cx/tom/
|
|
8
|
-
*
|
|
9
|
-
* amount: shift distance (1 is width of input)
|
|
10
|
-
* angle: shift angle in radians
|
|
11
|
-
*/
|
|
12
|
-
|
|
13
|
-
const DigitalGlitch = {
|
|
14
|
-
uniforms: {
|
|
15
|
-
'tDiffuse': {
|
|
16
|
-
value: null
|
|
17
|
-
},
|
|
18
|
-
//diffuse texture
|
|
19
|
-
'tDisp': {
|
|
20
|
-
value: null
|
|
21
|
-
},
|
|
22
|
-
//displacement texture for digital glitch squares
|
|
23
|
-
'byp': {
|
|
24
|
-
value: 0
|
|
25
|
-
},
|
|
26
|
-
//apply the glitch ?
|
|
27
|
-
'amount': {
|
|
28
|
-
value: 0.08
|
|
29
|
-
},
|
|
30
|
-
'angle': {
|
|
31
|
-
value: 0.02
|
|
32
|
-
},
|
|
33
|
-
'seed': {
|
|
34
|
-
value: 0.02
|
|
35
|
-
},
|
|
36
|
-
'seed_x': {
|
|
37
|
-
value: 0.02
|
|
38
|
-
},
|
|
39
|
-
//-1,1
|
|
40
|
-
'seed_y': {
|
|
41
|
-
value: 0.02
|
|
42
|
-
},
|
|
43
|
-
//-1,1
|
|
44
|
-
'distortion_x': {
|
|
45
|
-
value: 0.5
|
|
46
|
-
},
|
|
47
|
-
'distortion_y': {
|
|
48
|
-
value: 0.6
|
|
49
|
-
},
|
|
50
|
-
'col_s': {
|
|
51
|
-
value: 0.05
|
|
52
|
-
}
|
|
53
|
-
},
|
|
54
|
-
vertexShader: /* glsl */`
|
|
55
|
-
|
|
56
|
-
varying vec2 vUv;
|
|
57
|
-
void main() {
|
|
58
|
-
vUv = uv;
|
|
59
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
60
|
-
}`,
|
|
61
|
-
fragmentShader: /* glsl */`
|
|
62
|
-
|
|
63
|
-
uniform int byp; //should we apply the glitch ?
|
|
64
|
-
|
|
65
|
-
uniform sampler2D tDiffuse;
|
|
66
|
-
uniform sampler2D tDisp;
|
|
67
|
-
|
|
68
|
-
uniform float amount;
|
|
69
|
-
uniform float angle;
|
|
70
|
-
uniform float seed;
|
|
71
|
-
uniform float seed_x;
|
|
72
|
-
uniform float seed_y;
|
|
73
|
-
uniform float distortion_x;
|
|
74
|
-
uniform float distortion_y;
|
|
75
|
-
uniform float col_s;
|
|
76
|
-
|
|
77
|
-
varying vec2 vUv;
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
float rand(vec2 co){
|
|
81
|
-
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
void main() {
|
|
85
|
-
if(byp<1) {
|
|
86
|
-
vec2 p = vUv;
|
|
87
|
-
float xs = floor(gl_FragCoord.x / 0.5);
|
|
88
|
-
float ys = floor(gl_FragCoord.y / 0.5);
|
|
89
|
-
//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
|
|
90
|
-
float disp = texture2D(tDisp, p*seed*seed).r;
|
|
91
|
-
if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
|
|
92
|
-
if(seed_x>0.){
|
|
93
|
-
p.y = 1. - (p.y + distortion_y);
|
|
94
|
-
}
|
|
95
|
-
else {
|
|
96
|
-
p.y = distortion_y;
|
|
97
|
-
}
|
|
98
|
-
}
|
|
99
|
-
if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
|
|
100
|
-
if(seed_y>0.){
|
|
101
|
-
p.x=distortion_x;
|
|
102
|
-
}
|
|
103
|
-
else {
|
|
104
|
-
p.x = 1. - (p.x + distortion_x);
|
|
105
|
-
}
|
|
106
|
-
}
|
|
107
|
-
p.x+=disp*seed_x*(seed/5.);
|
|
108
|
-
p.y+=disp*seed_y*(seed/5.);
|
|
109
|
-
//base from RGB shift shader
|
|
110
|
-
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
|
111
|
-
vec4 cr = texture2D(tDiffuse, p + offset);
|
|
112
|
-
vec4 cga = texture2D(tDiffuse, p);
|
|
113
|
-
vec4 cb = texture2D(tDiffuse, p - offset);
|
|
114
|
-
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
|
115
|
-
//add noise
|
|
116
|
-
vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
|
|
117
|
-
gl_FragColor = gl_FragColor+ snow;
|
|
118
|
-
}
|
|
119
|
-
else {
|
|
120
|
-
gl_FragColor=texture2D (tDiffuse, vUv);
|
|
121
|
-
}
|
|
122
|
-
}`
|
|
123
|
-
};
|
|
124
|
-
|
|
125
|
-
THREE.DigitalGlitch = DigitalGlitch;
|
|
126
|
-
|
|
127
|
-
} )();
|