@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3768 -3768
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
- package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
- package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
- package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
- package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
- package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +166 -166
- package/lib/engine/engine_addressables.js +608 -608
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1672 -1672
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +91 -91
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +31 -31
- package/lib/engine/engine_lods.js +146 -146
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +784 -784
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +121 -121
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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- package/src/engine/engine_networking_utils.ts +23 -23
- package/src/engine/engine_networking_websocket.ts +2 -2
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- package/src/engine/xr/TempXRContext.ts +216 -216
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- package/src/engine-components/Joints.ts +52 -52
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- package/src/engine-components/Light.ts +558 -558
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- package/src/engine-components/Networking.ts +114 -114
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- package/src/engine-components/OrbitControls.ts +1074 -1074
- package/src/engine-components/PlayerColor.ts +103 -103
- package/src/engine-components/ReflectionProbe.ts +220 -220
- package/src/engine-components/Renderer.ts +903 -903
- package/src/engine-components/RendererInstancing.ts +855 -855
- package/src/engine-components/RendererLightmap.ts +198 -198
- package/src/engine-components/RigidBody.ts +526 -526
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- package/src/engine-components/ScreenCapture.ts +592 -592
- package/src/engine-components/ShadowCatcher.ts +172 -172
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- package/src/engine-components/SmoothFollow.ts +76 -76
- package/src/engine-components/SpatialTrigger.ts +229 -229
- package/src/engine-components/SpectatorCamera.ts +787 -787
- package/src/engine-components/SphereCollider.ts +1 -1
- package/src/engine-components/SpriteRenderer.ts +468 -468
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- package/src/engine-components/SyncedRoom.ts +380 -380
- package/src/engine-components/SyncedTransform.ts +383 -383
- package/src/engine-components/TestRunner.ts +118 -118
- package/src/engine-components/TransformGizmo.ts +219 -219
- package/src/engine-components/VideoPlayer.ts +1025 -1025
- package/src/engine-components/Voip.ts +363 -363
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- package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
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- package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
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- package/src/engine-components/debug/LogStats.ts +21 -21
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- package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
- package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
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- package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
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- package/src/engine-components/postprocessing/utils.ts +154 -154
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- package/src/engine-components/ui/RectTransform.ts +375 -375
- package/src/engine-components/ui/SpatialHtml.ts +79 -79
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/** The total number of frames that have passed (Read Only). Same as frame */
|
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get frameCount(): number;
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/** The time in seconds it took to complete the last frame (Read Only). */
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get realtimeSinceStartup(): number;
|
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/**
|
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* @returns {Number} FPS for this frame.
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* Note that this returns the raw value (e.g. 59.88023952362959) and will fluctuate a lot between frames.
|
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* If you want a more stable FPS, use `smoothedFps` instead.
|
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*/
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get fps(): number;
|
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/**
|
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* Approximated frames per second
|
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* @returns the smoothed FPS value over the last 60 frames with decimals.
|
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*/
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get smoothedFps(): number;
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/** The smoothed time in seconds it took to complete the last frame (Read Only). */
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get smoothedDeltaTime(): number;
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private clock;
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private _smoothedFps;
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private _smoothedDeltaTime;
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private readonly _fpsSamples;
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private _fpsSampleIndex;
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constructor();
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/** Step the time. This is called automatically by the Needle Engine Context.
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* @internal
|
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*/
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update(): void;
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}
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import { type ITime } from './engine_types.js';
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/**
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* Time is a class that provides time-related information.
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* It is created and used within the Needle Engine Context.
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*/
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export declare class Time implements ITime {
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/** The time in seconds since the start of Needle Engine. */
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get time(): number;
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private set time(value);
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private _time;
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/** The time in seconds it took to complete the last frame (Read Only). */
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get deltaTime(): number;
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private set deltaTime(value);
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private _deltaTime;
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/** The time in seconds it took to complete the last frame (Read Only). Timescale is not applied. */
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get deltaTimeUnscaled(): number;
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private _deltaTimeUnscaled;
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/** The scale at which time passes. This can be used for slow motion effects or to speed up time. */
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timeScale: number;
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/** same as frameCount */
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get frame(): number;
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private set frame(value);
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private _frame;
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/** The total number of frames that have passed (Read Only). Same as frame */
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get frameCount(): number;
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/** The time in seconds it took to complete the last frame (Read Only). */
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get realtimeSinceStartup(): number;
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/**
|
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* @returns {Number} FPS for this frame.
|
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* Note that this returns the raw value (e.g. 59.88023952362959) and will fluctuate a lot between frames.
|
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* If you want a more stable FPS, use `smoothedFps` instead.
|
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*/
|
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get fps(): number;
|
|
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|
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/**
|
|
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* Approximated frames per second
|
|
36
|
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* @returns the smoothed FPS value over the last 60 frames with decimals.
|
|
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|
+
*/
|
|
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|
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get smoothedFps(): number;
|
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|
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/** The smoothed time in seconds it took to complete the last frame (Read Only). */
|
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|
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get smoothedDeltaTime(): number;
|
|
41
|
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private clock;
|
|
42
|
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private _smoothedFps;
|
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|
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private _smoothedDeltaTime;
|
|
44
|
+
private readonly _fpsSamples;
|
|
45
|
+
private _fpsSampleIndex;
|
|
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|
+
constructor();
|
|
47
|
+
/** Step the time. This is called automatically by the Needle Engine Context.
|
|
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|
+
* @internal
|
|
49
|
+
*/
|
|
50
|
+
update(): void;
|
|
51
|
+
}
|
|
@@ -1,83 +1,83 @@
|
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1
|
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import { Clock } from 'three';
|
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2
|
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import { getParam } from './engine_utils.js';
|
|
3
|
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const timescaleUrl = getParam("timescale");
|
|
4
|
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let timeScale = 1;
|
|
5
|
-
if (typeof timescaleUrl === "number")
|
|
6
|
-
timeScale = timescaleUrl;
|
|
7
|
-
/**
|
|
8
|
-
* Time is a class that provides time-related information.
|
|
9
|
-
* It is created and used within the Needle Engine Context.
|
|
10
|
-
*/
|
|
11
|
-
export class Time {
|
|
12
|
-
/** The time in seconds since the start of Needle Engine. */
|
|
13
|
-
get time() { return this._time; }
|
|
14
|
-
set time(value) { this._time = value; }
|
|
15
|
-
_time = 0;
|
|
16
|
-
/** The time in seconds it took to complete the last frame (Read Only). */
|
|
17
|
-
get deltaTime() { return this._deltaTime; }
|
|
18
|
-
set deltaTime(value) { this._deltaTime = value; }
|
|
19
|
-
_deltaTime = 0;
|
|
20
|
-
/** The time in seconds it took to complete the last frame (Read Only). Timescale is not applied. */
|
|
21
|
-
get deltaTimeUnscaled() { return this._deltaTimeUnscaled; }
|
|
22
|
-
_deltaTimeUnscaled = 0;
|
|
23
|
-
/** The scale at which time passes. This can be used for slow motion effects or to speed up time. */
|
|
24
|
-
timeScale = 1;
|
|
25
|
-
/** same as frameCount */
|
|
26
|
-
get frame() { return this._frame; }
|
|
27
|
-
set frame(value) { this._frame = value; }
|
|
28
|
-
_frame = 0;
|
|
29
|
-
/** The total number of frames that have passed (Read Only). Same as frame */
|
|
30
|
-
get frameCount() { return this.frame; }
|
|
31
|
-
/** The time in seconds it took to complete the last frame (Read Only). */
|
|
32
|
-
get realtimeSinceStartup() {
|
|
33
|
-
return this.clock.elapsedTime;
|
|
34
|
-
}
|
|
35
|
-
/**
|
|
36
|
-
* @returns {Number} FPS for this frame.
|
|
37
|
-
* Note that this returns the raw value (e.g. 59.88023952362959) and will fluctuate a lot between frames.
|
|
38
|
-
* If you want a more stable FPS, use `smoothedFps` instead.
|
|
39
|
-
*/
|
|
40
|
-
get fps() {
|
|
41
|
-
return 1 / this.deltaTime;
|
|
42
|
-
}
|
|
43
|
-
/**
|
|
44
|
-
* Approximated frames per second
|
|
45
|
-
* @returns the smoothed FPS value over the last 60 frames with decimals.
|
|
46
|
-
*/
|
|
47
|
-
get smoothedFps() { return this._smoothedFps; }
|
|
48
|
-
/** The smoothed time in seconds it took to complete the last frame (Read Only). */
|
|
49
|
-
get smoothedDeltaTime() { return 1 / this._smoothedFps; }
|
|
50
|
-
clock = new Clock();
|
|
51
|
-
_smoothedFps = 0;
|
|
52
|
-
_smoothedDeltaTime = 0;
|
|
53
|
-
_fpsSamples = [];
|
|
54
|
-
_fpsSampleIndex = 0;
|
|
55
|
-
constructor() {
|
|
56
|
-
if (typeof timeScale === "number")
|
|
57
|
-
this.timeScale = timeScale;
|
|
58
|
-
}
|
|
59
|
-
/** Step the time. This is called automatically by the Needle Engine Context.
|
|
60
|
-
* @internal
|
|
61
|
-
*/
|
|
62
|
-
update() {
|
|
63
|
-
this.deltaTime = this.clock.getDelta();
|
|
64
|
-
// clamp delta time because if tab is not active clock.getDelta can get pretty big
|
|
65
|
-
this.deltaTime = Math.min(.1, this.deltaTime);
|
|
66
|
-
this._deltaTimeUnscaled = this.deltaTime;
|
|
67
|
-
if (this.deltaTime <= 0)
|
|
68
|
-
this.deltaTime = 0.000000000001;
|
|
69
|
-
this.deltaTime *= this.timeScale;
|
|
70
|
-
this.frame += 1;
|
|
71
|
-
this.time += this.deltaTime;
|
|
72
|
-
if (this._fpsSamples.length < 60)
|
|
73
|
-
this._fpsSamples.push(this.deltaTime);
|
|
74
|
-
else
|
|
75
|
-
this._fpsSamples[(this._fpsSampleIndex++) % 60] = this.deltaTime;
|
|
76
|
-
let sum = 0;
|
|
77
|
-
for (let i = 0; i < this._fpsSamples.length; i++)
|
|
78
|
-
sum += this._fpsSamples[i];
|
|
79
|
-
this._smoothedDeltaTime = sum / this._fpsSamples.length;
|
|
80
|
-
this._smoothedFps = 1 / this._smoothedDeltaTime;
|
|
81
|
-
}
|
|
82
|
-
}
|
|
1
|
+
import { Clock } from 'three';
|
|
2
|
+
import { getParam } from './engine_utils.js';
|
|
3
|
+
const timescaleUrl = getParam("timescale");
|
|
4
|
+
let timeScale = 1;
|
|
5
|
+
if (typeof timescaleUrl === "number")
|
|
6
|
+
timeScale = timescaleUrl;
|
|
7
|
+
/**
|
|
8
|
+
* Time is a class that provides time-related information.
|
|
9
|
+
* It is created and used within the Needle Engine Context.
|
|
10
|
+
*/
|
|
11
|
+
export class Time {
|
|
12
|
+
/** The time in seconds since the start of Needle Engine. */
|
|
13
|
+
get time() { return this._time; }
|
|
14
|
+
set time(value) { this._time = value; }
|
|
15
|
+
_time = 0;
|
|
16
|
+
/** The time in seconds it took to complete the last frame (Read Only). */
|
|
17
|
+
get deltaTime() { return this._deltaTime; }
|
|
18
|
+
set deltaTime(value) { this._deltaTime = value; }
|
|
19
|
+
_deltaTime = 0;
|
|
20
|
+
/** The time in seconds it took to complete the last frame (Read Only). Timescale is not applied. */
|
|
21
|
+
get deltaTimeUnscaled() { return this._deltaTimeUnscaled; }
|
|
22
|
+
_deltaTimeUnscaled = 0;
|
|
23
|
+
/** The scale at which time passes. This can be used for slow motion effects or to speed up time. */
|
|
24
|
+
timeScale = 1;
|
|
25
|
+
/** same as frameCount */
|
|
26
|
+
get frame() { return this._frame; }
|
|
27
|
+
set frame(value) { this._frame = value; }
|
|
28
|
+
_frame = 0;
|
|
29
|
+
/** The total number of frames that have passed (Read Only). Same as frame */
|
|
30
|
+
get frameCount() { return this.frame; }
|
|
31
|
+
/** The time in seconds it took to complete the last frame (Read Only). */
|
|
32
|
+
get realtimeSinceStartup() {
|
|
33
|
+
return this.clock.elapsedTime;
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* @returns {Number} FPS for this frame.
|
|
37
|
+
* Note that this returns the raw value (e.g. 59.88023952362959) and will fluctuate a lot between frames.
|
|
38
|
+
* If you want a more stable FPS, use `smoothedFps` instead.
|
|
39
|
+
*/
|
|
40
|
+
get fps() {
|
|
41
|
+
return 1 / this.deltaTime;
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Approximated frames per second
|
|
45
|
+
* @returns the smoothed FPS value over the last 60 frames with decimals.
|
|
46
|
+
*/
|
|
47
|
+
get smoothedFps() { return this._smoothedFps; }
|
|
48
|
+
/** The smoothed time in seconds it took to complete the last frame (Read Only). */
|
|
49
|
+
get smoothedDeltaTime() { return 1 / this._smoothedFps; }
|
|
50
|
+
clock = new Clock();
|
|
51
|
+
_smoothedFps = 0;
|
|
52
|
+
_smoothedDeltaTime = 0;
|
|
53
|
+
_fpsSamples = [];
|
|
54
|
+
_fpsSampleIndex = 0;
|
|
55
|
+
constructor() {
|
|
56
|
+
if (typeof timeScale === "number")
|
|
57
|
+
this.timeScale = timeScale;
|
|
58
|
+
}
|
|
59
|
+
/** Step the time. This is called automatically by the Needle Engine Context.
|
|
60
|
+
* @internal
|
|
61
|
+
*/
|
|
62
|
+
update() {
|
|
63
|
+
this.deltaTime = this.clock.getDelta();
|
|
64
|
+
// clamp delta time because if tab is not active clock.getDelta can get pretty big
|
|
65
|
+
this.deltaTime = Math.min(.1, this.deltaTime);
|
|
66
|
+
this._deltaTimeUnscaled = this.deltaTime;
|
|
67
|
+
if (this.deltaTime <= 0)
|
|
68
|
+
this.deltaTime = 0.000000000001;
|
|
69
|
+
this.deltaTime *= this.timeScale;
|
|
70
|
+
this.frame += 1;
|
|
71
|
+
this.time += this.deltaTime;
|
|
72
|
+
if (this._fpsSamples.length < 60)
|
|
73
|
+
this._fpsSamples.push(this.deltaTime);
|
|
74
|
+
else
|
|
75
|
+
this._fpsSamples[(this._fpsSampleIndex++) % 60] = this.deltaTime;
|
|
76
|
+
let sum = 0;
|
|
77
|
+
for (let i = 0; i < this._fpsSamples.length; i++)
|
|
78
|
+
sum += this._fpsSamples[i];
|
|
79
|
+
this._smoothedDeltaTime = sum / this._fpsSamples.length;
|
|
80
|
+
this._smoothedFps = 1 / this._smoothedDeltaTime;
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
83
|
//# sourceMappingURL=engine_time.js.map
|
|
@@ -1,88 +1,88 @@
|
|
|
1
|
-
/** Gets the date formatted as 20240220-161993. When no Date is passed in, the current local date is used. */
|
|
2
|
-
export declare function getFormattedDate(date?: Date): string;
|
|
3
|
-
declare type ProgressOptions = {
|
|
4
|
-
message?: string;
|
|
5
|
-
progress?: number;
|
|
6
|
-
autoStep?: boolean | number;
|
|
7
|
-
currentStep?: number;
|
|
8
|
-
totalSteps?: number;
|
|
9
|
-
};
|
|
10
|
-
declare type ProgressStartOptions = {
|
|
11
|
-
/** This progress scope will be nested below parentScope */
|
|
12
|
-
parentScope?: string;
|
|
13
|
-
/** Callback with progress in 0..1 range. */
|
|
14
|
-
onProgress?: (progress: number) => void;
|
|
15
|
-
/** Log timings using console.time() and console.timeLog(). */
|
|
16
|
-
logTimings?: boolean;
|
|
17
|
-
};
|
|
18
|
-
/** Progress reporting utility.
|
|
19
|
-
* See `Progress.start` for usage examples.
|
|
20
|
-
*/
|
|
21
|
-
export declare class Progress {
|
|
22
|
-
/** Start a new progress reporting scope. Make sure to close it with Progress.end.
|
|
23
|
-
* @param scope The scope to start progress reporting for.
|
|
24
|
-
* @param options Parent scope, onProgress callback and logging. If only a string is provided, it's used as parentScope.
|
|
25
|
-
* @example
|
|
26
|
-
* // Manual usage:
|
|
27
|
-
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
28
|
-
* Progress.report("export-usdz", { message: "Exporting object 1", currentStep: 1, totalSteps: 3 });
|
|
29
|
-
* Progress.report("export-usdz", { message: "Exporting object 2", currentStep: 2, totalSteps: 3 });
|
|
30
|
-
* Progress.report("export-usdz", { message: "Exporting object 3", currentStep: 3, totalSteps: 3 });
|
|
31
|
-
*
|
|
32
|
-
* // Auto step usage:
|
|
33
|
-
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
34
|
-
* Progress.report("export-usdz", { message: "Exporting objects", autoStep: true, totalSteps: 3 });
|
|
35
|
-
* Progress.report("export-usdz", "Exporting object 1");
|
|
36
|
-
* Progress.report("export-usdz", "Exporting object 2");
|
|
37
|
-
* Progress.report("export-usdz", "Exporting object 3");
|
|
38
|
-
* Progress.end("export-usdz");
|
|
39
|
-
*
|
|
40
|
-
* // Auto step with weights:
|
|
41
|
-
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
42
|
-
* Progress.report("export-usdz", { message: "Exporting objects", autoStep: true, totalSteps: 10 });
|
|
43
|
-
* Progress.report("export-usdz", { message: "Exporting object 1", autoStep: 8 }); // will advance to 80% progress
|
|
44
|
-
* Progress.report("export-usdz", "Exporting object 2"); // 90%
|
|
45
|
-
* Progress.report("export-usdz", "Exporting object 3"); // 100%
|
|
46
|
-
*
|
|
47
|
-
* // Child scopes:
|
|
48
|
-
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
49
|
-
* Progress.report("export-usdz", { message: "Overall export", autoStep: true, totalSteps: 2 });
|
|
50
|
-
* Progress.start("export-usdz-objects", "export-usdz");
|
|
51
|
-
* Progress.report("export-usdz-objects", { message: "Exporting objects", autoStep: true, totalSteps: 3 });
|
|
52
|
-
* Progress.report("export-usdz-objects", "Exporting object 1");
|
|
53
|
-
* Progress.report("export-usdz-objects", "Exporting object 2");
|
|
54
|
-
* Progress.report("export-usdz-objects", "Exporting object 3");
|
|
55
|
-
* Progress.end("export-usdz-objects");
|
|
56
|
-
* Progress.report("export-usdz", "Exporting materials");
|
|
57
|
-
* Progress.end("export-usdz");
|
|
58
|
-
*
|
|
59
|
-
* // Enable console logging:
|
|
60
|
-
* Progress.start("export-usdz", { logTimings: true });
|
|
61
|
-
*/
|
|
62
|
-
static start(scope: string, options?: ProgressStartOptions | string): void;
|
|
63
|
-
/** Report progress for a formerly started scope.
|
|
64
|
-
* @param scope The scope to report progress for.
|
|
65
|
-
* @param options Options for the progress report. If a string is passed, it will be used as the message.
|
|
66
|
-
* @example
|
|
67
|
-
* // auto step and show a message
|
|
68
|
-
* Progress.report("export-usdz", "Exporting object 1");
|
|
69
|
-
* // same as above
|
|
70
|
-
* Progress.report("export-usdz", { message: "Exporting object 1", autoStep: true });
|
|
71
|
-
* // show the current step and total steps and implicitly calculate progress as 10%
|
|
72
|
-
* Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
|
|
73
|
-
* // enable auto step mode, following calls that have autoStep true will increase currentStep automatically.
|
|
74
|
-
* Progress.report("export-usdz", { totalSteps: 20, autoStep: true });
|
|
75
|
-
* // show the progress as 50%
|
|
76
|
-
* Progress.report("export-usdz", { progress: 0.5 });
|
|
77
|
-
* // give this step a weight of 20, which changes how progress is calculated. Useful for steps that take longer and/or have child scopes.
|
|
78
|
-
* Progress.report("export-usdz", { message. "Long process", autoStep: 20 });
|
|
79
|
-
* // show the current step and total steps and implicitly calculate progress as 10%
|
|
80
|
-
* Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
|
|
81
|
-
*/
|
|
82
|
-
static report(scope: string, options?: ProgressOptions | string): void;
|
|
83
|
-
/** End a formerly started scope. This will also report the progress as 100%.
|
|
84
|
-
* @remarks Will warn if any child scope is still running (progress < 1).
|
|
85
|
-
*/
|
|
86
|
-
static end(scope: string): void;
|
|
87
|
-
}
|
|
88
|
-
export {};
|
|
1
|
+
/** Gets the date formatted as 20240220-161993. When no Date is passed in, the current local date is used. */
|
|
2
|
+
export declare function getFormattedDate(date?: Date): string;
|
|
3
|
+
declare type ProgressOptions = {
|
|
4
|
+
message?: string;
|
|
5
|
+
progress?: number;
|
|
6
|
+
autoStep?: boolean | number;
|
|
7
|
+
currentStep?: number;
|
|
8
|
+
totalSteps?: number;
|
|
9
|
+
};
|
|
10
|
+
declare type ProgressStartOptions = {
|
|
11
|
+
/** This progress scope will be nested below parentScope */
|
|
12
|
+
parentScope?: string;
|
|
13
|
+
/** Callback with progress in 0..1 range. */
|
|
14
|
+
onProgress?: (progress: number) => void;
|
|
15
|
+
/** Log timings using console.time() and console.timeLog(). */
|
|
16
|
+
logTimings?: boolean;
|
|
17
|
+
};
|
|
18
|
+
/** Progress reporting utility.
|
|
19
|
+
* See `Progress.start` for usage examples.
|
|
20
|
+
*/
|
|
21
|
+
export declare class Progress {
|
|
22
|
+
/** Start a new progress reporting scope. Make sure to close it with Progress.end.
|
|
23
|
+
* @param scope The scope to start progress reporting for.
|
|
24
|
+
* @param options Parent scope, onProgress callback and logging. If only a string is provided, it's used as parentScope.
|
|
25
|
+
* @example
|
|
26
|
+
* // Manual usage:
|
|
27
|
+
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
28
|
+
* Progress.report("export-usdz", { message: "Exporting object 1", currentStep: 1, totalSteps: 3 });
|
|
29
|
+
* Progress.report("export-usdz", { message: "Exporting object 2", currentStep: 2, totalSteps: 3 });
|
|
30
|
+
* Progress.report("export-usdz", { message: "Exporting object 3", currentStep: 3, totalSteps: 3 });
|
|
31
|
+
*
|
|
32
|
+
* // Auto step usage:
|
|
33
|
+
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
34
|
+
* Progress.report("export-usdz", { message: "Exporting objects", autoStep: true, totalSteps: 3 });
|
|
35
|
+
* Progress.report("export-usdz", "Exporting object 1");
|
|
36
|
+
* Progress.report("export-usdz", "Exporting object 2");
|
|
37
|
+
* Progress.report("export-usdz", "Exporting object 3");
|
|
38
|
+
* Progress.end("export-usdz");
|
|
39
|
+
*
|
|
40
|
+
* // Auto step with weights:
|
|
41
|
+
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
42
|
+
* Progress.report("export-usdz", { message: "Exporting objects", autoStep: true, totalSteps: 10 });
|
|
43
|
+
* Progress.report("export-usdz", { message: "Exporting object 1", autoStep: 8 }); // will advance to 80% progress
|
|
44
|
+
* Progress.report("export-usdz", "Exporting object 2"); // 90%
|
|
45
|
+
* Progress.report("export-usdz", "Exporting object 3"); // 100%
|
|
46
|
+
*
|
|
47
|
+
* // Child scopes:
|
|
48
|
+
* Progress.start("export-usdz", undefined, (progress) => console.log("Progress: " + progress));
|
|
49
|
+
* Progress.report("export-usdz", { message: "Overall export", autoStep: true, totalSteps: 2 });
|
|
50
|
+
* Progress.start("export-usdz-objects", "export-usdz");
|
|
51
|
+
* Progress.report("export-usdz-objects", { message: "Exporting objects", autoStep: true, totalSteps: 3 });
|
|
52
|
+
* Progress.report("export-usdz-objects", "Exporting object 1");
|
|
53
|
+
* Progress.report("export-usdz-objects", "Exporting object 2");
|
|
54
|
+
* Progress.report("export-usdz-objects", "Exporting object 3");
|
|
55
|
+
* Progress.end("export-usdz-objects");
|
|
56
|
+
* Progress.report("export-usdz", "Exporting materials");
|
|
57
|
+
* Progress.end("export-usdz");
|
|
58
|
+
*
|
|
59
|
+
* // Enable console logging:
|
|
60
|
+
* Progress.start("export-usdz", { logTimings: true });
|
|
61
|
+
*/
|
|
62
|
+
static start(scope: string, options?: ProgressStartOptions | string): void;
|
|
63
|
+
/** Report progress for a formerly started scope.
|
|
64
|
+
* @param scope The scope to report progress for.
|
|
65
|
+
* @param options Options for the progress report. If a string is passed, it will be used as the message.
|
|
66
|
+
* @example
|
|
67
|
+
* // auto step and show a message
|
|
68
|
+
* Progress.report("export-usdz", "Exporting object 1");
|
|
69
|
+
* // same as above
|
|
70
|
+
* Progress.report("export-usdz", { message: "Exporting object 1", autoStep: true });
|
|
71
|
+
* // show the current step and total steps and implicitly calculate progress as 10%
|
|
72
|
+
* Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
|
|
73
|
+
* // enable auto step mode, following calls that have autoStep true will increase currentStep automatically.
|
|
74
|
+
* Progress.report("export-usdz", { totalSteps: 20, autoStep: true });
|
|
75
|
+
* // show the progress as 50%
|
|
76
|
+
* Progress.report("export-usdz", { progress: 0.5 });
|
|
77
|
+
* // give this step a weight of 20, which changes how progress is calculated. Useful for steps that take longer and/or have child scopes.
|
|
78
|
+
* Progress.report("export-usdz", { message. "Long process", autoStep: 20 });
|
|
79
|
+
* // show the current step and total steps and implicitly calculate progress as 10%
|
|
80
|
+
* Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
|
|
81
|
+
*/
|
|
82
|
+
static report(scope: string, options?: ProgressOptions | string): void;
|
|
83
|
+
/** End a formerly started scope. This will also report the progress as 100%.
|
|
84
|
+
* @remarks Will warn if any child scope is still running (progress < 1).
|
|
85
|
+
*/
|
|
86
|
+
static end(scope: string): void;
|
|
87
|
+
}
|
|
88
|
+
export {};
|