@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,507 +1,507 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
- import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
- import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
- import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
- import { Gizmos } from "../../../engine/engine_gizmos.js";
13
- import { Mathf } from "../../../engine/engine_math.js";
14
- import { serializable } from "../../../engine/engine_serialization.js";
15
- import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
- import { getParam } from "../../../engine/engine_utils.js";
17
- import { Behaviour, GameObject } from "../../Component.js";
18
- import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
- import { TeleportTarget } from "../TeleportTarget.js";
20
- const debug = getParam("debugwebxr");
21
- /**
22
- * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
- * @category XR
24
- * @group Components
25
- */
26
- export class XRControllerMovement extends Behaviour {
27
- /** Movement speed in meters per second
28
- * @default 1.5
29
- */
30
- movementSpeed = 1.5;
31
- /** How many degrees to rotate the XR rig when using the rotation trigger
32
- * @default 30
33
- */
34
- rotationStep = 30;
35
- /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
- * @default true
37
- */
38
- useTeleport = true;
39
- /**
40
- * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
- * @default true
42
- */
43
- usePinchToTeleport = true;
44
- /** Enable to only allow teleporting on objects with a teleport target component
45
- * @default false
46
- */
47
- useTeleportTarget = false;
48
- /** Enable to fade out the scene when teleporting
49
- * @default false
50
- */
51
- useTeleportFade = false;
52
- /** enable to visualize controller rays in the 3D scene
53
- * @default true
54
- */
55
- showRays = true;
56
- /** enable to visualize pointer targets in the 3D scene
57
- * @default false
58
- */
59
- showHits = true;
60
- isXRMovementHandler = true;
61
- xrSessionMode = "immersive-vr";
62
- _didApplyRotation = false;
63
- _didTeleport = false;
64
- onUpdateXR(args) {
65
- const rig = args.xr.rig;
66
- if (!rig?.gameObject)
67
- return;
68
- // in AR pass through mode we dont want to move the rig
69
- if (args.xr.isPassThrough) {
70
- return;
71
- }
72
- const movementController = args.xr.leftController;
73
- const teleportController = args.xr.rightController;
74
- if (movementController)
75
- this.onHandleMovement(movementController, rig.gameObject);
76
- if (teleportController) {
77
- this.onHandleRotation(teleportController, rig.gameObject);
78
- if (this.useTeleport)
79
- this.onHandleTeleport(teleportController, rig.gameObject);
80
- }
81
- }
82
- onLeaveXR(_) {
83
- for (const line of this._lines) {
84
- line.removeFromParent();
85
- }
86
- for (const disc of this._hitDiscs) {
87
- disc?.removeFromParent();
88
- }
89
- }
90
- onBeforeRender() {
91
- if (this.context.xr?.running) {
92
- if (this.showRays)
93
- this.renderRays(this.context.xr);
94
- if (this.showHits)
95
- this.renderHits(this.context.xr);
96
- }
97
- }
98
- onHandleMovement(controller, rig) {
99
- const stick = controller.getStick("xr-standard-thumbstick");
100
- if (stick.x != 0 || stick.y != 0) {
101
- const vec = getTempVector(stick.x, 0, stick.y);
102
- vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
- const scale = getWorldScale(rig);
104
- vec.multiplyScalar(scale.x);
105
- vec.applyQuaternion(controller.xr.poseOrientation);
106
- vec.y = 0;
107
- vec.applyQuaternion(rig.worldQuaternion);
108
- rig.position.add(vec);
109
- // if we dont do this here the XRControllerModel will be frame-delayed
110
- // maybe we need to introduce a priority order for XR components
111
- // TODO: would be better if this script would just run at the beginning of the frame
112
- rig.updateWorldMatrix(false, false);
113
- for (const ch of rig.children)
114
- ch.updateWorldMatrix(false, false);
115
- }
116
- }
117
- onHandleRotation(controller, rig) {
118
- // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
- if (controller["_isMxInk"])
120
- return;
121
- const stick = controller.getStick("xr-standard-thumbstick");
122
- const rotationInput = stick.x;
123
- if (this._didApplyRotation) {
124
- if (Math.abs(rotationInput) < .3) {
125
- this._didApplyRotation = false;
126
- }
127
- }
128
- else if (Math.abs(rotationInput) > .5) {
129
- this._didApplyRotation = true;
130
- const dir = rotationInput > 0 ? 1 : -1;
131
- // store user worldpos
132
- const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
- rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
- // apply user offset so we rotate around the user
135
- const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
- const diff = end_worldpos.sub(start_worldpos);
137
- diff.y = 0;
138
- rig.position.sub(diff);
139
- }
140
- }
141
- _teleportBuffer = new Array();
142
- onHandleTeleport(controller, rig) {
143
- let teleportInput = 0;
144
- if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
- // prevent pinch teleport while the primary input is in use
146
- const pointerId = controller.getPointerId("primary");
147
- if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
- return;
149
- }
150
- const pinch = controller.getGesture("pinch");
151
- if (pinch) {
152
- teleportInput = pinch.value;
153
- }
154
- }
155
- else {
156
- teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
- }
158
- if (this._didTeleport) {
159
- if (teleportInput >= 0 && teleportInput < .4) {
160
- this._didTeleport = false;
161
- }
162
- else if (teleportInput < 0 && teleportInput > -.4) {
163
- this._didTeleport = false;
164
- }
165
- }
166
- else if (teleportInput > .8) {
167
- this._didTeleport = true;
168
- const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
- if (hit && hit.object instanceof GroundedSkybox) {
170
- const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
- // Make sure we can only teleport on the ground / floor plane
172
- if (dot_up !== undefined && dot_up < 0.4) {
173
- return;
174
- }
175
- }
176
- let point = hit?.point;
177
- // If we didnt hit an object in the scene use the ground plane
178
- if (!point && !this.useTeleportTarget) {
179
- if (!this._plane) {
180
- this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
- }
182
- const currentPosition = rig.worldPosition;
183
- this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
- const ray = controller.ray;
185
- point = currentPosition.clone();
186
- this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
- if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
- point = null;
189
- }
190
- }
191
- if (point) {
192
- if (this.useTeleportTarget) {
193
- const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
- if (!teleportTarget)
195
- return;
196
- }
197
- const cloned = point.clone();
198
- if (debug)
199
- Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
- // remove user XR rig position
201
- const positionInRig = this.context.mainCamera?.position;
202
- if (positionInRig) {
203
- const vec = this.context.xr?.getUserOffsetInRig();
204
- if (vec) {
205
- vec.y = 0;
206
- cloned.sub(vec);
207
- if (debug)
208
- Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
- }
210
- }
211
- this._teleportBuffer.push(rig.matrix.clone());
212
- if (this._teleportBuffer.length > 10) {
213
- this._teleportBuffer.shift();
214
- }
215
- if (this.useTeleportFade) {
216
- controller.xr.fadeTransition()?.then(() => {
217
- rig.worldPosition = cloned;
218
- });
219
- }
220
- else {
221
- rig.worldPosition = cloned;
222
- }
223
- }
224
- }
225
- else if (teleportInput < -.8) {
226
- this._didTeleport = true;
227
- if (this._teleportBuffer.length > 0) {
228
- // get latest teleport position
229
- const prev = this._teleportBuffer.pop();
230
- if (prev) {
231
- prev.decompose(rig.position, rig.quaternion, rig.scale);
232
- }
233
- }
234
- }
235
- }
236
- _plane = null;
237
- _lines = [];
238
- _hitDiscs = [];
239
- _hitDistances = [];
240
- _lastHitDistances = [];
241
- renderRays(session) {
242
- for (let i = 0; i < this._lines.length; i++) {
243
- const line = this._lines[i];
244
- if (line)
245
- line.visible = false;
246
- }
247
- for (let i = 0; i < session.controllers.length; i++) {
248
- const ctrl = session.controllers[i];
249
- let line = this._lines[i];
250
- if (!ctrl.connected || !ctrl.isTracking ||
251
- !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
- !ctrl.hasSelectEvent) {
253
- if (line)
254
- line.visible = false;
255
- continue;
256
- }
257
- if (!line) {
258
- line = this.createRayLineObject();
259
- line.scale.z = .5;
260
- this._lines[i] = line;
261
- }
262
- ctrl.updateRayWorldPosition();
263
- ctrl.updateRayWorldQuaternion();
264
- const pos = ctrl.rayWorldPosition;
265
- const rot = ctrl.rayWorldQuaternion;
266
- line.position.copy(pos);
267
- line.quaternion.copy(rot);
268
- const scale = session.rigScale;
269
- const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
- const distance = this._lastHitDistances[i];
271
- const hasHit = this._hitDistances[i] != null;
272
- const dist = distance != null ? distance : scale;
273
- line.scale.set(scale, scale, dist);
274
- line.visible = true;
275
- line.layers.disableAll();
276
- line.layers.enable(2);
277
- let targetOpacity = line.material.opacity;
278
- if (forceShowRay) {
279
- targetOpacity = 1;
280
- }
281
- else if (this.showHits && dist < session.rigScale * 0.5) {
282
- targetOpacity = 0;
283
- }
284
- else if (ctrl.getButton("primary")?.pressed) {
285
- targetOpacity = .5;
286
- }
287
- else {
288
- targetOpacity = hasHit ? .2 : .1;
289
- }
290
- line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
- if (line.parent !== this.context.scene)
292
- this.context.scene.add(line);
293
- }
294
- }
295
- renderHits(session) {
296
- for (const disc of this._hitDiscs) {
297
- if (!disc)
298
- continue;
299
- const ctrl = disc["controller"];
300
- if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
- disc.visible = false;
302
- continue;
303
- }
304
- }
305
- for (let i = 0; i < session.controllers.length; i++) {
306
- const ctrl = session.controllers[i];
307
- if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
- continue;
309
- let disc = this._hitDiscs[i];
310
- let runRaycast = true;
311
- // Check if the primary input button is in use
312
- const pointerId = ctrl.getPointerId("primary");
313
- if (pointerId != undefined) {
314
- const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
- // if the input is being used then we hide the ray
316
- if (isCurrentlyUsed) {
317
- if (disc)
318
- disc.visible = false;
319
- this._hitDistances[i] = null;
320
- this._lastHitDistances[i] = 0;
321
- runRaycast = false;
322
- }
323
- }
324
- // save performance by only raycasting every nth frame
325
- const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
- if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
- runRaycast = false;
328
- }
329
- if (!runRaycast) {
330
- const disc = this._hitDiscs[i];
331
- // if the disc had a hit last frame, we can update it here
332
- if (disc && disc.visible && disc["hit"]) {
333
- this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
- }
335
- continue;
336
- }
337
- const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
- let hit = hits.find(hit => {
339
- if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
- return true;
341
- // Only render hits on interactable objects
342
- return this.isObjectWithInteractiveComponent(hit.object);
343
- });
344
- // Fallback to use the first hit
345
- if (!hit) {
346
- hit = hits[0];
347
- }
348
- if (disc) // save the hit object on the disc
349
- {
350
- disc["controller"] = ctrl;
351
- disc["hit"] = hit;
352
- }
353
- this._hitDistances[i] = hit?.distance || null;
354
- if (hit) {
355
- this._lastHitDistances[i] = hit.distance;
356
- const rigScale = (session.rigScale ?? 1);
357
- if (debug) {
358
- Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
- Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
- }
361
- if (!disc) {
362
- disc = this.createHitPointObject();
363
- this._hitDiscs[i] = disc;
364
- }
365
- disc["hit"] = hit;
366
- // hide the disc if the hit point is too close
367
- disc.visible = hit.distance > rigScale * 0.05;
368
- let size = (.01 * (rigScale + hit.distance));
369
- const primaryPressed = ctrl.getButton("primary")?.pressed;
370
- if (primaryPressed)
371
- size *= 1.1;
372
- disc.scale.set(size, size, size);
373
- disc.layers.set(2);
374
- let targetOpacity = disc.material.opacity;
375
- if (primaryPressed) {
376
- targetOpacity = 1;
377
- }
378
- else {
379
- targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
- }
381
- disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
- if (disc.visible) {
383
- if (hit.normal) {
384
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
- const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
- disc.quaternion.setFromUnitVectors(up, worldNormal);
387
- }
388
- else {
389
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
- }
391
- if (disc.parent !== this.context.scene) {
392
- this.context.scene.add(disc);
393
- }
394
- }
395
- }
396
- else {
397
- if (this._hitDiscs[i]) {
398
- this._hitDiscs[i].visible = false;
399
- }
400
- }
401
- }
402
- }
403
- isObjectWithInteractiveComponent(object, level = 0) {
404
- if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
- return true;
406
- if (object.isScene)
407
- return false;
408
- if (object.parent)
409
- return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
- return false;
411
- }
412
- updateHitPointerPosition(ctrl, pt, distance) {
413
- const targetPos = getTempVector(ctrl.rayWorldPosition);
414
- targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
- pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
- }
417
- hitPointRaycastFilter = (obj) => {
418
- // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
- if (obj.type === "SkinnedMesh")
420
- return "continue in children";
421
- return true;
422
- };
423
- /** create an object to visualize hit points in the scene */
424
- createHitPointObject() {
425
- // var container = new Object3D();
426
- const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
- new MeshBasicMaterial({
428
- color: 0xeeeeee,
429
- opacity: .7,
430
- transparent: true,
431
- depthTest: false,
432
- depthWrite: false,
433
- side: DoubleSide,
434
- }));
435
- mesh.layers.disableAll();
436
- mesh.layers.enable(2);
437
- // container.add(disc);
438
- // const disc2 = new Mesh(
439
- // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
- // new MeshBasicMaterial({
441
- // color: 0x000000,
442
- // opacity: .2,
443
- // transparent: true,
444
- // side: DoubleSide,
445
- // })
446
- // );
447
- // disc2.layers.disableAll();
448
- // disc2.layers.enable(2);
449
- // disc2.position.y = .01;
450
- // container.add(disc2);
451
- return mesh;
452
- }
453
- /** create an object to visualize controller rays */
454
- createRayLineObject() {
455
- const line = new Line2();
456
- line.layers.disableAll();
457
- line.layers.enable(2);
458
- const geometry = new LineGeometry();
459
- line.geometry = geometry;
460
- const positions = new Float32Array(9);
461
- positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
- geometry.setPositions(positions);
463
- const colors = new Float32Array(9);
464
- colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
- geometry.setColors(colors);
466
- const mat = new LineMaterial({
467
- color: 0xffffff,
468
- vertexColors: true,
469
- worldUnits: true,
470
- linewidth: .004,
471
- transparent: true,
472
- depthWrite: false,
473
- // TODO: this doesnt work with passthrough
474
- blending: AdditiveBlending,
475
- dashed: false,
476
- // alphaToCoverage: true,
477
- });
478
- line.material = mat;
479
- return line;
480
- }
481
- }
482
- __decorate([
483
- serializable()
484
- ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
- __decorate([
486
- serializable()
487
- ], XRControllerMovement.prototype, "rotationStep", void 0);
488
- __decorate([
489
- serializable()
490
- ], XRControllerMovement.prototype, "useTeleport", void 0);
491
- __decorate([
492
- serializable()
493
- ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
- __decorate([
495
- serializable()
496
- ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
- __decorate([
498
- serializable()
499
- ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
- __decorate([
501
- serializable()
502
- ], XRControllerMovement.prototype, "showRays", void 0);
503
- __decorate([
504
- serializable()
505
- ], XRControllerMovement.prototype, "showHits", void 0);
506
- const up = new Vector3(0, 1, 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
+ import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
+ import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
+ import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
13
+ import { Mathf } from "../../../engine/engine_math.js";
14
+ import { serializable } from "../../../engine/engine_serialization.js";
15
+ import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
+ import { getParam } from "../../../engine/engine_utils.js";
17
+ import { Behaviour, GameObject } from "../../Component.js";
18
+ import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
+ import { TeleportTarget } from "../TeleportTarget.js";
20
+ const debug = getParam("debugwebxr");
21
+ /**
22
+ * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
+ * @category XR
24
+ * @group Components
25
+ */
26
+ export class XRControllerMovement extends Behaviour {
27
+ /** Movement speed in meters per second
28
+ * @default 1.5
29
+ */
30
+ movementSpeed = 1.5;
31
+ /** How many degrees to rotate the XR rig when using the rotation trigger
32
+ * @default 30
33
+ */
34
+ rotationStep = 30;
35
+ /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
+ * @default true
37
+ */
38
+ useTeleport = true;
39
+ /**
40
+ * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
+ * @default true
42
+ */
43
+ usePinchToTeleport = true;
44
+ /** Enable to only allow teleporting on objects with a teleport target component
45
+ * @default false
46
+ */
47
+ useTeleportTarget = false;
48
+ /** Enable to fade out the scene when teleporting
49
+ * @default false
50
+ */
51
+ useTeleportFade = false;
52
+ /** enable to visualize controller rays in the 3D scene
53
+ * @default true
54
+ */
55
+ showRays = true;
56
+ /** enable to visualize pointer targets in the 3D scene
57
+ * @default false
58
+ */
59
+ showHits = true;
60
+ isXRMovementHandler = true;
61
+ xrSessionMode = "immersive-vr";
62
+ _didApplyRotation = false;
63
+ _didTeleport = false;
64
+ onUpdateXR(args) {
65
+ const rig = args.xr.rig;
66
+ if (!rig?.gameObject)
67
+ return;
68
+ // in AR pass through mode we dont want to move the rig
69
+ if (args.xr.isPassThrough) {
70
+ return;
71
+ }
72
+ const movementController = args.xr.leftController;
73
+ const teleportController = args.xr.rightController;
74
+ if (movementController)
75
+ this.onHandleMovement(movementController, rig.gameObject);
76
+ if (teleportController) {
77
+ this.onHandleRotation(teleportController, rig.gameObject);
78
+ if (this.useTeleport)
79
+ this.onHandleTeleport(teleportController, rig.gameObject);
80
+ }
81
+ }
82
+ onLeaveXR(_) {
83
+ for (const line of this._lines) {
84
+ line.removeFromParent();
85
+ }
86
+ for (const disc of this._hitDiscs) {
87
+ disc?.removeFromParent();
88
+ }
89
+ }
90
+ onBeforeRender() {
91
+ if (this.context.xr?.running) {
92
+ if (this.showRays)
93
+ this.renderRays(this.context.xr);
94
+ if (this.showHits)
95
+ this.renderHits(this.context.xr);
96
+ }
97
+ }
98
+ onHandleMovement(controller, rig) {
99
+ const stick = controller.getStick("xr-standard-thumbstick");
100
+ if (stick.x != 0 || stick.y != 0) {
101
+ const vec = getTempVector(stick.x, 0, stick.y);
102
+ vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
+ const scale = getWorldScale(rig);
104
+ vec.multiplyScalar(scale.x);
105
+ vec.applyQuaternion(controller.xr.poseOrientation);
106
+ vec.y = 0;
107
+ vec.applyQuaternion(rig.worldQuaternion);
108
+ rig.position.add(vec);
109
+ // if we dont do this here the XRControllerModel will be frame-delayed
110
+ // maybe we need to introduce a priority order for XR components
111
+ // TODO: would be better if this script would just run at the beginning of the frame
112
+ rig.updateWorldMatrix(false, false);
113
+ for (const ch of rig.children)
114
+ ch.updateWorldMatrix(false, false);
115
+ }
116
+ }
117
+ onHandleRotation(controller, rig) {
118
+ // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
+ if (controller["_isMxInk"])
120
+ return;
121
+ const stick = controller.getStick("xr-standard-thumbstick");
122
+ const rotationInput = stick.x;
123
+ if (this._didApplyRotation) {
124
+ if (Math.abs(rotationInput) < .3) {
125
+ this._didApplyRotation = false;
126
+ }
127
+ }
128
+ else if (Math.abs(rotationInput) > .5) {
129
+ this._didApplyRotation = true;
130
+ const dir = rotationInput > 0 ? 1 : -1;
131
+ // store user worldpos
132
+ const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
+ rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
+ // apply user offset so we rotate around the user
135
+ const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
+ const diff = end_worldpos.sub(start_worldpos);
137
+ diff.y = 0;
138
+ rig.position.sub(diff);
139
+ }
140
+ }
141
+ _teleportBuffer = new Array();
142
+ onHandleTeleport(controller, rig) {
143
+ let teleportInput = 0;
144
+ if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
+ // prevent pinch teleport while the primary input is in use
146
+ const pointerId = controller.getPointerId("primary");
147
+ if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
+ return;
149
+ }
150
+ const pinch = controller.getGesture("pinch");
151
+ if (pinch) {
152
+ teleportInput = pinch.value;
153
+ }
154
+ }
155
+ else {
156
+ teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
+ }
158
+ if (this._didTeleport) {
159
+ if (teleportInput >= 0 && teleportInput < .4) {
160
+ this._didTeleport = false;
161
+ }
162
+ else if (teleportInput < 0 && teleportInput > -.4) {
163
+ this._didTeleport = false;
164
+ }
165
+ }
166
+ else if (teleportInput > .8) {
167
+ this._didTeleport = true;
168
+ const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
+ if (hit && hit.object instanceof GroundedSkybox) {
170
+ const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
+ // Make sure we can only teleport on the ground / floor plane
172
+ if (dot_up !== undefined && dot_up < 0.4) {
173
+ return;
174
+ }
175
+ }
176
+ let point = hit?.point;
177
+ // If we didnt hit an object in the scene use the ground plane
178
+ if (!point && !this.useTeleportTarget) {
179
+ if (!this._plane) {
180
+ this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
+ }
182
+ const currentPosition = rig.worldPosition;
183
+ this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
+ const ray = controller.ray;
185
+ point = currentPosition.clone();
186
+ this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
+ if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
+ point = null;
189
+ }
190
+ }
191
+ if (point) {
192
+ if (this.useTeleportTarget) {
193
+ const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
+ if (!teleportTarget)
195
+ return;
196
+ }
197
+ const cloned = point.clone();
198
+ if (debug)
199
+ Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
+ // remove user XR rig position
201
+ const positionInRig = this.context.mainCamera?.position;
202
+ if (positionInRig) {
203
+ const vec = this.context.xr?.getUserOffsetInRig();
204
+ if (vec) {
205
+ vec.y = 0;
206
+ cloned.sub(vec);
207
+ if (debug)
208
+ Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
+ }
210
+ }
211
+ this._teleportBuffer.push(rig.matrix.clone());
212
+ if (this._teleportBuffer.length > 10) {
213
+ this._teleportBuffer.shift();
214
+ }
215
+ if (this.useTeleportFade) {
216
+ controller.xr.fadeTransition()?.then(() => {
217
+ rig.worldPosition = cloned;
218
+ });
219
+ }
220
+ else {
221
+ rig.worldPosition = cloned;
222
+ }
223
+ }
224
+ }
225
+ else if (teleportInput < -.8) {
226
+ this._didTeleport = true;
227
+ if (this._teleportBuffer.length > 0) {
228
+ // get latest teleport position
229
+ const prev = this._teleportBuffer.pop();
230
+ if (prev) {
231
+ prev.decompose(rig.position, rig.quaternion, rig.scale);
232
+ }
233
+ }
234
+ }
235
+ }
236
+ _plane = null;
237
+ _lines = [];
238
+ _hitDiscs = [];
239
+ _hitDistances = [];
240
+ _lastHitDistances = [];
241
+ renderRays(session) {
242
+ for (let i = 0; i < this._lines.length; i++) {
243
+ const line = this._lines[i];
244
+ if (line)
245
+ line.visible = false;
246
+ }
247
+ for (let i = 0; i < session.controllers.length; i++) {
248
+ const ctrl = session.controllers[i];
249
+ let line = this._lines[i];
250
+ if (!ctrl.connected || !ctrl.isTracking ||
251
+ !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
+ !ctrl.hasSelectEvent) {
253
+ if (line)
254
+ line.visible = false;
255
+ continue;
256
+ }
257
+ if (!line) {
258
+ line = this.createRayLineObject();
259
+ line.scale.z = .5;
260
+ this._lines[i] = line;
261
+ }
262
+ ctrl.updateRayWorldPosition();
263
+ ctrl.updateRayWorldQuaternion();
264
+ const pos = ctrl.rayWorldPosition;
265
+ const rot = ctrl.rayWorldQuaternion;
266
+ line.position.copy(pos);
267
+ line.quaternion.copy(rot);
268
+ const scale = session.rigScale;
269
+ const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
+ const distance = this._lastHitDistances[i];
271
+ const hasHit = this._hitDistances[i] != null;
272
+ const dist = distance != null ? distance : scale;
273
+ line.scale.set(scale, scale, dist);
274
+ line.visible = true;
275
+ line.layers.disableAll();
276
+ line.layers.enable(2);
277
+ let targetOpacity = line.material.opacity;
278
+ if (forceShowRay) {
279
+ targetOpacity = 1;
280
+ }
281
+ else if (this.showHits && dist < session.rigScale * 0.5) {
282
+ targetOpacity = 0;
283
+ }
284
+ else if (ctrl.getButton("primary")?.pressed) {
285
+ targetOpacity = .5;
286
+ }
287
+ else {
288
+ targetOpacity = hasHit ? .2 : .1;
289
+ }
290
+ line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
+ if (line.parent !== this.context.scene)
292
+ this.context.scene.add(line);
293
+ }
294
+ }
295
+ renderHits(session) {
296
+ for (const disc of this._hitDiscs) {
297
+ if (!disc)
298
+ continue;
299
+ const ctrl = disc["controller"];
300
+ if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
+ disc.visible = false;
302
+ continue;
303
+ }
304
+ }
305
+ for (let i = 0; i < session.controllers.length; i++) {
306
+ const ctrl = session.controllers[i];
307
+ if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
+ continue;
309
+ let disc = this._hitDiscs[i];
310
+ let runRaycast = true;
311
+ // Check if the primary input button is in use
312
+ const pointerId = ctrl.getPointerId("primary");
313
+ if (pointerId != undefined) {
314
+ const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
+ // if the input is being used then we hide the ray
316
+ if (isCurrentlyUsed) {
317
+ if (disc)
318
+ disc.visible = false;
319
+ this._hitDistances[i] = null;
320
+ this._lastHitDistances[i] = 0;
321
+ runRaycast = false;
322
+ }
323
+ }
324
+ // save performance by only raycasting every nth frame
325
+ const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
+ if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
+ runRaycast = false;
328
+ }
329
+ if (!runRaycast) {
330
+ const disc = this._hitDiscs[i];
331
+ // if the disc had a hit last frame, we can update it here
332
+ if (disc && disc.visible && disc["hit"]) {
333
+ this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
+ }
335
+ continue;
336
+ }
337
+ const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
+ let hit = hits.find(hit => {
339
+ if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
+ return true;
341
+ // Only render hits on interactable objects
342
+ return this.isObjectWithInteractiveComponent(hit.object);
343
+ });
344
+ // Fallback to use the first hit
345
+ if (!hit) {
346
+ hit = hits[0];
347
+ }
348
+ if (disc) // save the hit object on the disc
349
+ {
350
+ disc["controller"] = ctrl;
351
+ disc["hit"] = hit;
352
+ }
353
+ this._hitDistances[i] = hit?.distance || null;
354
+ if (hit) {
355
+ this._lastHitDistances[i] = hit.distance;
356
+ const rigScale = (session.rigScale ?? 1);
357
+ if (debug) {
358
+ Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
+ Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
+ }
361
+ if (!disc) {
362
+ disc = this.createHitPointObject();
363
+ this._hitDiscs[i] = disc;
364
+ }
365
+ disc["hit"] = hit;
366
+ // hide the disc if the hit point is too close
367
+ disc.visible = hit.distance > rigScale * 0.05;
368
+ let size = (.01 * (rigScale + hit.distance));
369
+ const primaryPressed = ctrl.getButton("primary")?.pressed;
370
+ if (primaryPressed)
371
+ size *= 1.1;
372
+ disc.scale.set(size, size, size);
373
+ disc.layers.set(2);
374
+ let targetOpacity = disc.material.opacity;
375
+ if (primaryPressed) {
376
+ targetOpacity = 1;
377
+ }
378
+ else {
379
+ targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
+ }
381
+ disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
+ if (disc.visible) {
383
+ if (hit.normal) {
384
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
+ const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
+ disc.quaternion.setFromUnitVectors(up, worldNormal);
387
+ }
388
+ else {
389
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
+ }
391
+ if (disc.parent !== this.context.scene) {
392
+ this.context.scene.add(disc);
393
+ }
394
+ }
395
+ }
396
+ else {
397
+ if (this._hitDiscs[i]) {
398
+ this._hitDiscs[i].visible = false;
399
+ }
400
+ }
401
+ }
402
+ }
403
+ isObjectWithInteractiveComponent(object, level = 0) {
404
+ if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
+ return true;
406
+ if (object.isScene)
407
+ return false;
408
+ if (object.parent)
409
+ return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
+ return false;
411
+ }
412
+ updateHitPointerPosition(ctrl, pt, distance) {
413
+ const targetPos = getTempVector(ctrl.rayWorldPosition);
414
+ targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
+ pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
+ }
417
+ hitPointRaycastFilter = (obj) => {
418
+ // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
+ if (obj.type === "SkinnedMesh")
420
+ return "continue in children";
421
+ return true;
422
+ };
423
+ /** create an object to visualize hit points in the scene */
424
+ createHitPointObject() {
425
+ // var container = new Object3D();
426
+ const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
+ new MeshBasicMaterial({
428
+ color: 0xeeeeee,
429
+ opacity: .7,
430
+ transparent: true,
431
+ depthTest: false,
432
+ depthWrite: false,
433
+ side: DoubleSide,
434
+ }));
435
+ mesh.layers.disableAll();
436
+ mesh.layers.enable(2);
437
+ // container.add(disc);
438
+ // const disc2 = new Mesh(
439
+ // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
+ // new MeshBasicMaterial({
441
+ // color: 0x000000,
442
+ // opacity: .2,
443
+ // transparent: true,
444
+ // side: DoubleSide,
445
+ // })
446
+ // );
447
+ // disc2.layers.disableAll();
448
+ // disc2.layers.enable(2);
449
+ // disc2.position.y = .01;
450
+ // container.add(disc2);
451
+ return mesh;
452
+ }
453
+ /** create an object to visualize controller rays */
454
+ createRayLineObject() {
455
+ const line = new Line2();
456
+ line.layers.disableAll();
457
+ line.layers.enable(2);
458
+ const geometry = new LineGeometry();
459
+ line.geometry = geometry;
460
+ const positions = new Float32Array(9);
461
+ positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
+ geometry.setPositions(positions);
463
+ const colors = new Float32Array(9);
464
+ colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
+ geometry.setColors(colors);
466
+ const mat = new LineMaterial({
467
+ color: 0xffffff,
468
+ vertexColors: true,
469
+ worldUnits: true,
470
+ linewidth: .004,
471
+ transparent: true,
472
+ depthWrite: false,
473
+ // TODO: this doesnt work with passthrough
474
+ blending: AdditiveBlending,
475
+ dashed: false,
476
+ // alphaToCoverage: true,
477
+ });
478
+ line.material = mat;
479
+ return line;
480
+ }
481
+ }
482
+ __decorate([
483
+ serializable()
484
+ ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
+ __decorate([
486
+ serializable()
487
+ ], XRControllerMovement.prototype, "rotationStep", void 0);
488
+ __decorate([
489
+ serializable()
490
+ ], XRControllerMovement.prototype, "useTeleport", void 0);
491
+ __decorate([
492
+ serializable()
493
+ ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
+ __decorate([
495
+ serializable()
496
+ ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
+ __decorate([
498
+ serializable()
499
+ ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
+ __decorate([
501
+ serializable()
502
+ ], XRControllerMovement.prototype, "showRays", void 0);
503
+ __decorate([
504
+ serializable()
505
+ ], XRControllerMovement.prototype, "showHits", void 0);
506
+ const up = new Vector3(0, 1, 0);
507
507
  //# sourceMappingURL=XRControllerMovement.js.map