@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3768 -3768
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
- package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
- package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
- package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
- package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
- package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +166 -166
- package/lib/engine/engine_addressables.js +608 -608
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1672 -1672
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +91 -91
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +31 -31
- package/lib/engine/engine_lods.js +146 -146
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +784 -784
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +121 -121
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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* Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
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/** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
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/** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
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Performance = 0,
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Low = 1,
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/** Screen Space Ambient Occlusion (SSAO) effect.
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get pass(): N8AOPostPass;
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gammaCorrection: boolean;
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/** The most important parameter for your ambient occlusion effect.
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* Should be set to how far you want the occlusion to extend from a given object.
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* Set it too low, and AO becomes an edge detector.
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* Too high, and the AO becomes "soft" and might not highlight the details you want.
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* The radius should be one or two magnitudes less than scene scale:
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*/
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aoRadius: VolumeParameter;
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/** The second most important parameter for your ambient occlusion effect.
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* Controls how fast the ambient occlusion fades away with distance in proportion to its radius.
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* Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
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* Decreasing it reduces "haloing" artifacts and improves the accuracy of your occlusion,
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* but making it too small makes the ambient occlusion disappear entirely.
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* @default 1
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*/
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falloff: VolumeParameter;
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/** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
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* which has the effect of darkening areas with more ambient occlusion.
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* Useful to make the effect more pronounced.
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* An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable,
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* whereas one of 5 produces heavily prominent ambient occlusion.
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* @default 1
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*/
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intensity: VolumeParameter;
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/** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
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* to offer a crude approximation of global illumination.
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* Recommended in scenes where bounced light has a uniform "color",
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* for instance a scene that is predominantly lit by a blue sky.
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* The color is expected to be in the sRGB color space, and is automatically converted to linear space for you.
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* Keep the color pretty dark for sensible results.
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* @default new Color(0, 0, 0)
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*/
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color: VolumeParameter;
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/** If you want the AO to calculate the radius based on screen space, you can do so by setting configuration.screenSpaceRadius to true.
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* This is useful for scenes where the camera is moving across different scales a lot,
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* or for scenes where the camera is very close to the objects.
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* @default false
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*/
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screenspaceRadius: boolean;
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/**
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* The quality of the ambient occlusion effect.
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* @default ScreenSpaceAmbientOcclusionN8QualityMode.Medium
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*/
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quality: ScreenSpaceAmbientOcclusionN8QualityMode;
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private _ssao?;
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}
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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import { PostProcessingEffect } from "../PostProcessingEffect.js";
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import { registerCustomEffectType } from "../VolumeProfile.js";
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const debugN8AO = getParam("debugN8AO");
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// https://github.com/N8python/n8ao
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/**See (N8AO documentation)[https://github.com/N8python/n8ao] */
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export var ScreenSpaceAmbientOcclusionN8QualityMode;
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(function (ScreenSpaceAmbientOcclusionN8QualityMode) {
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ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Performance"] = 0] = "Performance";
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ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Low"] = 1] = "Low";
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ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Medium"] = 2] = "Medium";
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ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["High"] = 3] = "High";
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ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Ultra"] = 4] = "Ultra";
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})(ScreenSpaceAmbientOcclusionN8QualityMode || (ScreenSpaceAmbientOcclusionN8QualityMode = {}));
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|
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/** Screen Space Ambient Occlusion (SSAO) effect.
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|
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* @category Effects
|
|
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|
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* @group Components
|
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|
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* @link [N8AO documentation](https://github.com/N8python/n8ao)
|
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|
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*/
|
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|
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export class ScreenSpaceAmbientOcclusionN8 extends PostProcessingEffect {
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get typeName() {
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|
-
return "ScreenSpaceAmbientOcclusionN8";
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|
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}
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|
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get pass() {
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|
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return this._ssao;
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|
-
}
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|
-
gammaCorrection = true;
|
|
39
|
-
/** The most important parameter for your ambient occlusion effect.
|
|
40
|
-
* Controls the radius/size of the ambient occlusion in world units.
|
|
41
|
-
* Should be set to how far you want the occlusion to extend from a given object.
|
|
42
|
-
* Set it too low, and AO becomes an edge detector.
|
|
43
|
-
* Too high, and the AO becomes "soft" and might not highlight the details you want.
|
|
44
|
-
* The radius should be one or two magnitudes less than scene scale:
|
|
45
|
-
* if your scene is 10 units across, the radius should be between 0.1 and 1. If its 100, 1 to 10.
|
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* @default 1
|
|
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|
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*/
|
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48
|
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aoRadius = new VolumeParameter(1);
|
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|
-
/** The second most important parameter for your ambient occlusion effect.
|
|
50
|
-
* Controls how fast the ambient occlusion fades away with distance in proportion to its radius.
|
|
51
|
-
* Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
|
|
52
|
-
* Decreasing it reduces "haloing" artifacts and improves the accuracy of your occlusion,
|
|
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|
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* but making it too small makes the ambient occlusion disappear entirely.
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* @default 1
|
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*/
|
|
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falloff = new VolumeParameter(1);
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|
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/** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
|
|
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|
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* which has the effect of darkening areas with more ambient occlusion.
|
|
59
|
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* Useful to make the effect more pronounced.
|
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|
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* An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable,
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* whereas one of 5 produces heavily prominent ambient occlusion.
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* @default 1
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*/
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intensity = new VolumeParameter(1);
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|
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/** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
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* to offer a crude approximation of global illumination.
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|
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|
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* Recommended in scenes where bounced light has a uniform "color",
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* for instance a scene that is predominantly lit by a blue sky.
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* The color is expected to be in the sRGB color space, and is automatically converted to linear space for you.
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* Keep the color pretty dark for sensible results.
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* @default new Color(0, 0, 0)
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*/
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color = new VolumeParameter(new Color(0, 0, 0));
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/** If you want the AO to calculate the radius based on screen space, you can do so by setting configuration.screenSpaceRadius to true.
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* This is useful for scenes where the camera is moving across different scales a lot,
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*/
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screenspaceRadius = false;
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/**
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* The quality of the ambient occlusion effect.
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* @default ScreenSpaceAmbientOcclusionN8QualityMode.Medium
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*/
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quality = ScreenSpaceAmbientOcclusionN8QualityMode.Medium;
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_ssao;
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|
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onValidate() {
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|
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if (this._ssao) {
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|
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this._ssao.setQualityMode(ScreenSpaceAmbientOcclusionN8QualityMode[this.quality]);
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|
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this._ssao.configuration.gammaCorrection = this.gammaCorrection;
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this._ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
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}
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}
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onCreateEffect() {
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const cam = this.context.mainCamera;
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|
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const width = this.context.domWidth;
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|
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const height = this.context.domHeight;
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const ssao = this._ssao = new MODULES.POSTPROCESSING_AO.MODULE.N8AOPostPass(this.context.scene, cam, width, height);
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ssao.name = "SSAO N8";
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const mode = ScreenSpaceAmbientOcclusionN8QualityMode[this.quality];
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ssao.setQualityMode(mode);
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ssao.configuration.transparencyAware = false;
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const renderTarget = new WebGLRenderTarget(width, height);
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ssao.configuration.beautyRenderTarget = renderTarget;
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// // If you just want a depth buffer
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ssao.configuration.gammaCorrection = this.gammaCorrection;
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ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
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if (debugN8AO) {
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ssao.enableDebugMode();
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console.log(ssao);
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setInterval(() => {
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console.log("SSAO", ssao.lastTime);
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}, 1000);
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setInterval(() => {
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// ssao.enabled = !ssao.enabled;
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console.log("SSAO", ssao.enabled, { ssao, autoRenderBeauty: ssao.configuration.autoRenderBeauty });
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}, 4000);
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}
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this.intensity.onValueChanged = newValue => {
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ssao.configuration.intensity = newValue;
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};
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this.falloff.onValueChanged = newValue => {
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ssao.configuration.distanceFalloff = newValue;
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};
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this.aoRadius.onValueChanged = newValue => {
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ssao.configuration.aoRadius = newValue;
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};
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this.color.onValueChanged = newValue => {
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|
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if (!ssao.color)
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|
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ssao.color = new Color();
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|
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ssao.configuration.color.copy(newValue);
|
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|
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};
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|
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// const normalPass = new MODULES.POSTPROCESSING.MODULE.NormalPass(this.context.scene, cam);
|
|
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|
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// const depthDownsamplingPass = new MODULES.POSTPROCESSING.MODULE.DepthDownsamplingPass({
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|
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// normalBuffer: normalPass.texture,
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|
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// resolutionScale: .1
|
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|
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// });
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|
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// const arr = new Array();
|
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|
-
// arr.push(normalPass);
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|
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// arr.push(depthDownsamplingPass);
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|
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// arr.push(ssao);
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|
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return ssao;
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|
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}
|
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|
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}
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__decorate([
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validate(),
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serializable()
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], ScreenSpaceAmbientOcclusionN8.prototype, "gammaCorrection", void 0);
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__decorate([
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serializable(VolumeParameter)
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], ScreenSpaceAmbientOcclusionN8.prototype, "aoRadius", void 0);
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__decorate([
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serializable(VolumeParameter)
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], ScreenSpaceAmbientOcclusionN8.prototype, "falloff", void 0);
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__decorate([
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serializable(VolumeParameter)
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], ScreenSpaceAmbientOcclusionN8.prototype, "intensity", void 0);
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__decorate([
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serializable(VolumeParameter)
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], ScreenSpaceAmbientOcclusionN8.prototype, "color", void 0);
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__decorate([
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validate(),
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serializable()
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], ScreenSpaceAmbientOcclusionN8.prototype, "screenspaceRadius", void 0);
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__decorate([
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validate(),
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serializable()
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], ScreenSpaceAmbientOcclusionN8.prototype, "quality", void 0);
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registerCustomEffectType("ScreenSpaceAmbientOcclusionN8", ScreenSpaceAmbientOcclusionN8);
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1
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+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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2
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+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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3
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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4
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+
return c > 3 && r && Object.defineProperty(target, key, r), r;
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6
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+
};
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7
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+
import { Color, WebGLRenderTarget } from "three";
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8
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+
import { MODULES } from "../../../engine/engine_modules.js";
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9
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+
import { serializable } from "../../../engine/engine_serialization.js";
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10
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import { validate } from "../../../engine/engine_util_decorator.js";
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11
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import { getParam } from "../../../engine/engine_utils.js";
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12
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+
import { PostProcessingEffect } from "../PostProcessingEffect.js";
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13
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import { VolumeParameter } from "../VolumeParameter.js";
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14
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+
import { registerCustomEffectType } from "../VolumeProfile.js";
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15
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+
const debugN8AO = getParam("debugN8AO");
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16
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+
// https://github.com/N8python/n8ao
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/**See (N8AO documentation)[https://github.com/N8python/n8ao] */
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export var ScreenSpaceAmbientOcclusionN8QualityMode;
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(function (ScreenSpaceAmbientOcclusionN8QualityMode) {
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+
ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Performance"] = 0] = "Performance";
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21
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+
ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Low"] = 1] = "Low";
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22
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+
ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Medium"] = 2] = "Medium";
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23
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+
ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["High"] = 3] = "High";
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24
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+
ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Ultra"] = 4] = "Ultra";
|
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25
|
+
})(ScreenSpaceAmbientOcclusionN8QualityMode || (ScreenSpaceAmbientOcclusionN8QualityMode = {}));
|
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26
|
+
/** Screen Space Ambient Occlusion (SSAO) effect.
|
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27
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+
* @category Effects
|
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28
|
+
* @group Components
|
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29
|
+
* @link [N8AO documentation](https://github.com/N8python/n8ao)
|
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30
|
+
*/
|
|
31
|
+
export class ScreenSpaceAmbientOcclusionN8 extends PostProcessingEffect {
|
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32
|
+
get typeName() {
|
|
33
|
+
return "ScreenSpaceAmbientOcclusionN8";
|
|
34
|
+
}
|
|
35
|
+
get pass() {
|
|
36
|
+
return this._ssao;
|
|
37
|
+
}
|
|
38
|
+
gammaCorrection = true;
|
|
39
|
+
/** The most important parameter for your ambient occlusion effect.
|
|
40
|
+
* Controls the radius/size of the ambient occlusion in world units.
|
|
41
|
+
* Should be set to how far you want the occlusion to extend from a given object.
|
|
42
|
+
* Set it too low, and AO becomes an edge detector.
|
|
43
|
+
* Too high, and the AO becomes "soft" and might not highlight the details you want.
|
|
44
|
+
* The radius should be one or two magnitudes less than scene scale:
|
|
45
|
+
* if your scene is 10 units across, the radius should be between 0.1 and 1. If its 100, 1 to 10.
|
|
46
|
+
* @default 1
|
|
47
|
+
*/
|
|
48
|
+
aoRadius = new VolumeParameter(1);
|
|
49
|
+
/** The second most important parameter for your ambient occlusion effect.
|
|
50
|
+
* Controls how fast the ambient occlusion fades away with distance in proportion to its radius.
|
|
51
|
+
* Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
|
|
52
|
+
* Decreasing it reduces "haloing" artifacts and improves the accuracy of your occlusion,
|
|
53
|
+
* but making it too small makes the ambient occlusion disappear entirely.
|
|
54
|
+
* @default 1
|
|
55
|
+
*/
|
|
56
|
+
falloff = new VolumeParameter(1);
|
|
57
|
+
/** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
|
|
58
|
+
* which has the effect of darkening areas with more ambient occlusion.
|
|
59
|
+
* Useful to make the effect more pronounced.
|
|
60
|
+
* An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable,
|
|
61
|
+
* whereas one of 5 produces heavily prominent ambient occlusion.
|
|
62
|
+
* @default 1
|
|
63
|
+
*/
|
|
64
|
+
intensity = new VolumeParameter(1);
|
|
65
|
+
/** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
|
|
66
|
+
* to offer a crude approximation of global illumination.
|
|
67
|
+
* Recommended in scenes where bounced light has a uniform "color",
|
|
68
|
+
* for instance a scene that is predominantly lit by a blue sky.
|
|
69
|
+
* The color is expected to be in the sRGB color space, and is automatically converted to linear space for you.
|
|
70
|
+
* Keep the color pretty dark for sensible results.
|
|
71
|
+
* @default new Color(0, 0, 0)
|
|
72
|
+
*/
|
|
73
|
+
color = new VolumeParameter(new Color(0, 0, 0));
|
|
74
|
+
/** If you want the AO to calculate the radius based on screen space, you can do so by setting configuration.screenSpaceRadius to true.
|
|
75
|
+
* This is useful for scenes where the camera is moving across different scales a lot,
|
|
76
|
+
* or for scenes where the camera is very close to the objects.
|
|
77
|
+
* @default false
|
|
78
|
+
*/
|
|
79
|
+
screenspaceRadius = false;
|
|
80
|
+
/**
|
|
81
|
+
* The quality of the ambient occlusion effect.
|
|
82
|
+
* @default ScreenSpaceAmbientOcclusionN8QualityMode.Medium
|
|
83
|
+
*/
|
|
84
|
+
quality = ScreenSpaceAmbientOcclusionN8QualityMode.Medium;
|
|
85
|
+
_ssao;
|
|
86
|
+
onValidate() {
|
|
87
|
+
if (this._ssao) {
|
|
88
|
+
this._ssao.setQualityMode(ScreenSpaceAmbientOcclusionN8QualityMode[this.quality]);
|
|
89
|
+
this._ssao.configuration.gammaCorrection = this.gammaCorrection;
|
|
90
|
+
this._ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
onCreateEffect() {
|
|
94
|
+
const cam = this.context.mainCamera;
|
|
95
|
+
const width = this.context.domWidth;
|
|
96
|
+
const height = this.context.domHeight;
|
|
97
|
+
const ssao = this._ssao = new MODULES.POSTPROCESSING_AO.MODULE.N8AOPostPass(this.context.scene, cam, width, height);
|
|
98
|
+
ssao.name = "SSAO N8";
|
|
99
|
+
const mode = ScreenSpaceAmbientOcclusionN8QualityMode[this.quality];
|
|
100
|
+
ssao.setQualityMode(mode);
|
|
101
|
+
ssao.configuration.transparencyAware = false;
|
|
102
|
+
// ssao.needsSwap = false;
|
|
103
|
+
const renderTarget = new WebGLRenderTarget(width, height);
|
|
104
|
+
ssao.configuration.beautyRenderTarget = renderTarget;
|
|
105
|
+
ssao.configuration.autoRenderBeauty = false;
|
|
106
|
+
// // If you just want a depth buffer
|
|
107
|
+
// renderTarget.depthTexture = new DepthTexture(width, height, UnsignedIntType);
|
|
108
|
+
// renderTarget.depthTexture.format = DepthFormat;
|
|
109
|
+
// // If you want a depth buffer and a stencil buffer
|
|
110
|
+
// renderTarget.depthTexture = new DepthTexture(width, height, UnsignedInt248Type);
|
|
111
|
+
// renderTarget.depthTexture.format = DepthStencilFormat;
|
|
112
|
+
ssao.configuration.gammaCorrection = this.gammaCorrection;
|
|
113
|
+
ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
|
|
114
|
+
if (debugN8AO) {
|
|
115
|
+
// ssao.debug = debugN8AO;
|
|
116
|
+
ssao.enableDebugMode();
|
|
117
|
+
console.log(ssao);
|
|
118
|
+
setInterval(() => {
|
|
119
|
+
console.log("SSAO", ssao.lastTime);
|
|
120
|
+
}, 1000);
|
|
121
|
+
setInterval(() => {
|
|
122
|
+
// ssao.enabled = !ssao.enabled;
|
|
123
|
+
console.log("SSAO", ssao.enabled, { ssao, autoRenderBeauty: ssao.configuration.autoRenderBeauty });
|
|
124
|
+
}, 4000);
|
|
125
|
+
}
|
|
126
|
+
this.intensity.onValueChanged = newValue => {
|
|
127
|
+
ssao.configuration.intensity = newValue;
|
|
128
|
+
};
|
|
129
|
+
this.falloff.onValueChanged = newValue => {
|
|
130
|
+
ssao.configuration.distanceFalloff = newValue;
|
|
131
|
+
};
|
|
132
|
+
this.aoRadius.onValueChanged = newValue => {
|
|
133
|
+
ssao.configuration.aoRadius = newValue;
|
|
134
|
+
};
|
|
135
|
+
this.color.onValueChanged = newValue => {
|
|
136
|
+
if (!ssao.color)
|
|
137
|
+
ssao.color = new Color();
|
|
138
|
+
ssao.configuration.color.copy(newValue);
|
|
139
|
+
};
|
|
140
|
+
// const normalPass = new MODULES.POSTPROCESSING.MODULE.NormalPass(this.context.scene, cam);
|
|
141
|
+
// const depthDownsamplingPass = new MODULES.POSTPROCESSING.MODULE.DepthDownsamplingPass({
|
|
142
|
+
// normalBuffer: normalPass.texture,
|
|
143
|
+
// resolutionScale: .1
|
|
144
|
+
// });
|
|
145
|
+
// const arr = new Array();
|
|
146
|
+
// arr.push(normalPass);
|
|
147
|
+
// arr.push(depthDownsamplingPass);
|
|
148
|
+
// arr.push(ssao);
|
|
149
|
+
return ssao;
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
__decorate([
|
|
153
|
+
validate(),
|
|
154
|
+
serializable()
|
|
155
|
+
], ScreenSpaceAmbientOcclusionN8.prototype, "gammaCorrection", void 0);
|
|
156
|
+
__decorate([
|
|
157
|
+
serializable(VolumeParameter)
|
|
158
|
+
], ScreenSpaceAmbientOcclusionN8.prototype, "aoRadius", void 0);
|
|
159
|
+
__decorate([
|
|
160
|
+
serializable(VolumeParameter)
|
|
161
|
+
], ScreenSpaceAmbientOcclusionN8.prototype, "falloff", void 0);
|
|
162
|
+
__decorate([
|
|
163
|
+
serializable(VolumeParameter)
|
|
164
|
+
], ScreenSpaceAmbientOcclusionN8.prototype, "intensity", void 0);
|
|
165
|
+
__decorate([
|
|
166
|
+
serializable(VolumeParameter)
|
|
167
|
+
], ScreenSpaceAmbientOcclusionN8.prototype, "color", void 0);
|
|
168
|
+
__decorate([
|
|
169
|
+
validate(),
|
|
170
|
+
serializable()
|
|
171
|
+
], ScreenSpaceAmbientOcclusionN8.prototype, "screenspaceRadius", void 0);
|
|
172
|
+
__decorate([
|
|
173
|
+
validate(),
|
|
174
|
+
serializable()
|
|
175
|
+
], ScreenSpaceAmbientOcclusionN8.prototype, "quality", void 0);
|
|
176
|
+
registerCustomEffectType("ScreenSpaceAmbientOcclusionN8", ScreenSpaceAmbientOcclusionN8);
|
|
177
177
|
//# sourceMappingURL=ScreenspaceAmbientOcclusionN8.js.map
|
|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
import { PostProcessingEffect } from "../PostProcessingEffect.js";
|
|
2
|
-
/**
|
|
3
|
-
* @category Effects
|
|
4
|
-
* @group Components
|
|
5
|
-
*/
|
|
6
|
-
export declare class SharpeningEffect extends PostProcessingEffect {
|
|
7
|
-
get typeName(): string;
|
|
8
|
-
order: number | undefined;
|
|
9
|
-
private _effect?;
|
|
10
|
-
onCreateEffect(): any;
|
|
11
|
-
private get effect();
|
|
12
|
-
set amount(value: number);
|
|
13
|
-
get amount(): number;
|
|
14
|
-
private _amount;
|
|
15
|
-
set radius(value: number);
|
|
16
|
-
get radius(): number;
|
|
17
|
-
private _radius;
|
|
18
|
-
}
|
|
1
|
+
import { PostProcessingEffect } from "../PostProcessingEffect.js";
|
|
2
|
+
/**
|
|
3
|
+
* @category Effects
|
|
4
|
+
* @group Components
|
|
5
|
+
*/
|
|
6
|
+
export declare class SharpeningEffect extends PostProcessingEffect {
|
|
7
|
+
get typeName(): string;
|
|
8
|
+
order: number | undefined;
|
|
9
|
+
private _effect?;
|
|
10
|
+
onCreateEffect(): any;
|
|
11
|
+
private get effect();
|
|
12
|
+
set amount(value: number);
|
|
13
|
+
get amount(): number;
|
|
14
|
+
private _amount;
|
|
15
|
+
set radius(value: number);
|
|
16
|
+
get radius(): number;
|
|
17
|
+
private _radius;
|
|
18
|
+
}
|