@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,608 +1,608 @@
1
- import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
- import { debugExtension } from "../engine/engine_default_parameters.js";
3
- import { addLog, LogType } from "./debug/debug_overlay.js";
4
- import { isLocalNetwork } from "./engine_networking_utils.js";
5
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
- import { getParam } from "./engine_utils.js";
7
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
- const debug = getParam("debugserializer");
9
- // internal helper class that we can ask for registered type serializers
10
- // register your own type by deriving from ITypeSerializer and calling helper.register
11
- class SerializationHelper {
12
- register(type, ser) {
13
- if (this.typeMap.has(type)) {
14
- const existing = this.typeMap.get(type);
15
- if (existing === ser)
16
- return;
17
- if (debug)
18
- console.warn("Type: " + type + " is already registered", ser, existing);
19
- }
20
- if (debug)
21
- console.log("Register type serializer", ser.name, ser, type);
22
- this.typeMap.set(type, ser);
23
- }
24
- /** type > serializer map */
25
- typeMap = new Map();
26
- getSerializer(type) {
27
- if (!type)
28
- return undefined;
29
- return this.typeMap.get(type);
30
- }
31
- getSerializerForConstructor(type, level = 0) {
32
- if (level > 20)
33
- return undefined;
34
- if (!type || !type.constructor) {
35
- if (debug)
36
- console.log("invalid type");
37
- return undefined;
38
- }
39
- const name = type.name;
40
- const res = this.getSerializer(type);
41
- if (res !== undefined) {
42
- if (debug)
43
- console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
- return res;
45
- }
46
- const parent = Object.getPrototypeOf(type);
47
- if (parent && parent !== type) {
48
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
- if (resultFromChildren) {
50
- const prot = parent.constructor || parent.prototype;
51
- if (debug)
52
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
- // register sub type
54
- this.register(prot, resultFromChildren);
55
- }
56
- return resultFromChildren;
57
- }
58
- if (debug)
59
- console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
- return undefined;
61
- }
62
- }
63
- export const helper = new SerializationHelper();
64
- /**
65
- * implement and call super(<type string or array>) with the type names this serializer can handle
66
- * for example:
67
- * class ColorSerializer extends TypeSerializer {
68
- * constructor() {
69
- * super("Color")
70
- * }
71
- * }
72
- */
73
- export class TypeSerializer {
74
- name;
75
- // register<T>(c: Constructor<T> | Constructor<T>[])
76
- // {
77
- // if (Array.isArray(c)) {
78
- // for (const t of c) {
79
- // helper.register(t.name, this);
80
- // }
81
- // }
82
- // else {
83
- // helper.register(c.name, this);
84
- // }
85
- // }
86
- constructor(type, name) {
87
- this.name = name;
88
- if (Array.isArray(type)) {
89
- for (const key of type) {
90
- helper.register(key, this);
91
- }
92
- }
93
- else
94
- helper.register(type, this);
95
- }
96
- }
97
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
- export class ImplementationInformation {
99
- isDevMode = isLocalNetwork();
100
- cache = {};
101
- /** only call when assigning values for the very first time */
102
- registerDefinedKeys(typeName, type) {
103
- if (!this.isDevMode)
104
- return;
105
- if (this.cache[typeName] === undefined) {
106
- this.cache[typeName] = Object.keys(type);
107
- const serializable = type;
108
- // also register all fields that are annotated with @serializable
109
- if (serializable.$serializedTypes) {
110
- const keys = Object.keys(serializable.$serializedTypes);
111
- if (keys)
112
- this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
- }
114
- if (debug)
115
- console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
- }
117
- }
118
- getDefinedKey(typeName, key) {
119
- if (this.cache[typeName] === undefined)
120
- return false;
121
- const keys = this.cache[typeName];
122
- const res = keys.includes(key);
123
- return res;
124
- }
125
- }
126
- // passed to serializers
127
- export class SerializationContext {
128
- root;
129
- gltf;
130
- /** the url of the glb that is currently being loaded */
131
- gltfId;
132
- object;
133
- target;
134
- nodeId;
135
- nodeToObject;
136
- objectToNode;
137
- context;
138
- path;
139
- type;
140
- /** the serializable attribute for this field (target.path) */
141
- serializable;
142
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
- implementationInformation;
144
- constructor(root) {
145
- this.root = root;
146
- }
147
- }
148
- ;
149
- export function serializeObject(obj, context) {
150
- const types = obj.$serializedTypes;
151
- if (types === undefined)
152
- return null;
153
- const res = {};
154
- for (const key in types) {
155
- const val = obj[key];
156
- // if the object bein serialized is some type of object check if we have special handling registered for it
157
- if (val !== undefined && val !== null && typeof val === "object") {
158
- // get type name
159
- // get registered serialization handler
160
- const ser = helper.getSerializerForConstructor(val);
161
- if (ser) {
162
- // serialize data using that handler
163
- res[key] = ser.onSerialize(val, context);
164
- continue;
165
- }
166
- }
167
- res[key] = val;
168
- }
169
- // TODO move this to a helper function and do a reverse lookup once
170
- // instead of doing it for each object
171
- function getComponentName(component) {
172
- const typeNames = TypeStore["_types"];
173
- for (const [typeName, typeVal] of typeNames) {
174
- if (typeVal === obj.constructor) {
175
- return typeName;
176
- }
177
- }
178
- return component.__name || component.constructor.name;
179
- }
180
- // name is the component type
181
- res["name"] = getComponentName(obj);
182
- // serialize guid
183
- if (typeof obj["guid"] === "string")
184
- res["guid"] = obj["guid"];
185
- return res;
186
- }
187
- const buffer = [];
188
- function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
- if (!obj)
190
- return typeInfoObject;
191
- if (typeof obj.$serializedTypes === "object") {
192
- if (!typeInfoObject)
193
- typeInfoObject = {};
194
- Object.assign(typeInfoObject, obj.$serializedTypes);
195
- }
196
- const parentTarget = Object.getPrototypeOf(obj);
197
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
- }
199
- export function deserializeObject(obj, serializedData, context) {
200
- if (!obj)
201
- return false;
202
- context.target = obj;
203
- if (obj.onBeforeDeserialize !== undefined) {
204
- const res = obj.onBeforeDeserialize(serializedData, context);
205
- if (typeof res === "boolean")
206
- return res;
207
- }
208
- // const typeInfo = obj.$serializedTypes;
209
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
- if (serializedData) {
211
- // restore guid (see serializeObject)
212
- if (typeof serializedData["guid"] === "string")
213
- obj["guid"] = serializedData["guid"];
214
- if (typeInfo) {
215
- for (const key in typeInfo) {
216
- const serializedEntryInfo = typeInfo[key];
217
- const data = serializedData[key];
218
- if (debug)
219
- console.log(key, data, obj, serializedEntryInfo);
220
- if (obj[key] !== undefined && data === undefined) {
221
- // if a field is marked as serialized and has some default value
222
- // but no data was serialized do not override the default value with undefined
223
- continue;
224
- }
225
- context.type = undefined;
226
- context.path = key;
227
- context.serializable = serializedEntryInfo;
228
- if (obj.onBeforeDeserializeMember !== undefined) {
229
- // callback to the instance, if it returns true assume it's done all the things itself
230
- if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
- continue;
232
- }
233
- if (serializedEntryInfo === null) {
234
- obj[key] = data;
235
- // if(typeof data === "string"){
236
- // const serializer = helper.getSerializerForConstructor(String);
237
- // const res = serializer?.onDeserialize(data, context);
238
- // if(res !== undefined) obj[key] = res;
239
- // }
240
- }
241
- else {
242
- if (Array.isArray(serializedEntryInfo)) {
243
- for (let i = 0; i < serializedEntryInfo.length; i++) {
244
- const typeInfoOrConstructor = serializedEntryInfo[i];
245
- const res = tryResolve(typeInfoOrConstructor);
246
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
- obj[key] = res;
248
- break;
249
- }
250
- }
251
- }
252
- else {
253
- obj[key] = tryResolve(serializedEntryInfo);
254
- }
255
- buffer.length = 0;
256
- }
257
- if (obj.onAfterDeserializeMember !== undefined) {
258
- obj.onAfterDeserializeMember(key, data, context);
259
- }
260
- function tryResolve(typeInfoOrConstructor) {
261
- const typeInformationOrConstructor = typeInfoOrConstructor;
262
- // if the entry does specify an object of type ITypeInformation and has the type field set
263
- const type = typeInformationOrConstructor.type;
264
- if (type) {
265
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
- }
267
- // it can also just contain a constructor
268
- else {
269
- const constructor = typeInfoOrConstructor;
270
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
- }
272
- }
273
- }
274
- }
275
- // ***
276
- // the code below could be used to implictly assign serialized data if they are primitive types
277
- // if we decide not to do this we always have to write out all the $serializedTypes
278
- // ***
279
- implictlyAssignPrimitiveTypes(obj, serializedData);
280
- }
281
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
- if (obj.onAfterDeserialize !== undefined) {
283
- obj.onAfterDeserialize(serializedData, context);
284
- }
285
- return true;
286
- }
287
- const blockChecks = getParam("noerrors");
288
- function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
- if (blockChecks)
290
- return;
291
- if (!serializedData)
292
- return;
293
- if (!isLocalNetwork())
294
- return;
295
- if (!obj)
296
- return;
297
- // ignore builtin components that we dont want to check
298
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
- return;
300
- const typeName = obj.constructor?.name;
301
- // test if any object reference is missing serializable
302
- const ownKeys = Object.getOwnPropertyNames(serializedData);
303
- for (const key of ownKeys) {
304
- if (key === "sourceId")
305
- continue;
306
- const value = obj[key];
307
- if (value == null)
308
- continue;
309
- const serialized = serializedData[key];
310
- // check if the field is defined in the class
311
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
- // if the field is defined but the defined key is uppercase we need to show a warning
313
- // because all fields are serialized in lowercase
314
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
- }
319
- continue;
320
- }
321
- if (serialized === undefined || serialized === null)
322
- continue;
323
- if (typeof serialized === "object") {
324
- if (value === undefined || !value.isObject3D) {
325
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
- if (serialized["could_not_resolve"]) {
327
- continue;
328
- }
329
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
- if (!hasOtherKeys) {
331
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
- console.warn(typeName, key, obj[key], obj);
333
- continue;
334
- }
335
- }
336
- else if (!Array.isArray(value)) {
337
- // we can check the constructor name because this is dev only
338
- const valueName = value.constructor?.name;
339
- if (valueName === "Object") {
340
- if (!value.constructor["did_warn:missing_serializable"]) {
341
- value.constructor["did_warn:missing_serializable"] = true;
342
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
- console.warn(warning + `\n${key}:`, serialized, valueName);
344
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
- }
346
- }
347
- }
348
- }
349
- }
350
- if (typeof value === "string") {
351
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
- console.warn(typeName, key, obj[key], obj);
354
- continue;
355
- }
356
- }
357
- }
358
- }
359
- function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
- // implictly assign serialized primitive fields
361
- for (const key of Object.keys(serializedData)) {
362
- const data = serializedData[key];
363
- if (typeof data === "object" && data !== null && data !== undefined) {
364
- const member = obj[key];
365
- if (!member) {
366
- if (debug)
367
- console.log(key, "is undefined on", obj);
368
- continue;
369
- }
370
- for (const key of Object.keys(data)) {
371
- const targetMember = member[key];
372
- // implictly assign number, string, boolean if they are undefined
373
- if (targetMember !== undefined)
374
- continue;
375
- // resolve serialized primitive types
376
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
- const prop = tryFindPropertyDescriptor(member, key);
378
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
- if (debug)
380
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
- continue;
382
- }
383
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
- member[key] = data[key];
385
- }
386
- }
387
- }
388
- }
389
- }
390
- function tryFindPropertyDescriptor(obj, key) {
391
- while (obj) {
392
- const desc = Object.getOwnPropertyDescriptor(obj, key);
393
- if (desc)
394
- return desc;
395
- obj = Object.getPrototypeOf(obj);
396
- }
397
- return undefined;
398
- }
399
- function isPrimitiveType(val) {
400
- switch (typeof val) {
401
- case "number":
402
- case "string":
403
- case "boolean":
404
- return true;
405
- }
406
- return false;
407
- }
408
- function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
- // e.g. @serializable((data) => { })
410
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
- let type = typeOrConstructor;
412
- if (typeIsFunction) {
413
- // it's possible to assign a function to serializable to dynamically say which type we expect
414
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
- try {
416
- const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
- type = resolvedType;
418
- typeIsFunction = false;
419
- if (type === null || type === undefined)
420
- return;
421
- }
422
- catch (err) {
423
- console.error("Error in callback", err, data);
424
- }
425
- }
426
- context.type = type;
427
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
- // then we dont need to do anything else
429
- if (!typeIsFunction && currentValue) {
430
- if (currentValue instanceof Material)
431
- return currentValue;
432
- if (currentValue instanceof Mesh)
433
- return currentValue;
434
- if (currentValue instanceof BufferGeometry)
435
- return currentValue;
436
- if (currentValue instanceof AnimationClip)
437
- return currentValue;
438
- // We need to call the RenderTexture deserializer so we can not just return here:
439
- // if (currentValue instanceof Texture) return currentValue;
440
- // So this has now been moved down below the deserializer code
441
- }
442
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
443
- // https://linear.app/needle/issue/NE-5350
444
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
445
- // try to resolve the serializer for a type only once
446
- if (!typeContext) {
447
- typeContext = {
448
- serializer: helper.getSerializerForConstructor(type)
449
- };
450
- }
451
- // if the value was already resolved via the persistent asset extension dont try to override that again
452
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
453
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
454
- if (currentValue["__concreteInstance"]) {
455
- return currentValue["__concreteInstance"];
456
- }
457
- const serializableInstance = currentValue;
458
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
459
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
460
- if (serializableInstance.$serializedTypes) {
461
- deserializeObject(serializableInstance, data, context);
462
- }
463
- if (currentValue && type !== undefined) {
464
- try {
465
- let instance = null;
466
- // It's still possible that the type has an explicit serializer
467
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
468
- // we have this for @serializable(AnimatorController)
469
- if (typeContext.serializer) {
470
- instance = typeContext.serializer.onDeserialize(data, context);
471
- }
472
- if (!instance) {
473
- // we create a concrete instance for a persistent asset here
474
- // hence we want to have the same instance across all usages of this asset
475
- instance = new type();
476
- if (debugExtension)
477
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
478
- assign(instance, currentValue);
479
- }
480
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
481
- currentValue["__concreteInstance"] = instance;
482
- currentValue = instance;
483
- }
484
- catch (err) {
485
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
486
- }
487
- }
488
- return currentValue;
489
- }
490
- // if the type is an array resolve each entries recursively
491
- if (Array.isArray(data)) {
492
- const newArr = [];
493
- for (let i = 0; i < data.length; i++) {
494
- const obj = data[i];
495
- // debugger;
496
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
497
- newArr.push(res);
498
- }
499
- // return value;
500
- return newArr;
501
- }
502
- const ser = typeContext?.serializer;
503
- if (ser) {
504
- return ser.onDeserialize(data, context);
505
- }
506
- // console.log(type.prototype.get("$serializedTypes"));
507
- // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
508
- if (currentValue instanceof Texture)
509
- return currentValue;
510
- let instance = undefined;
511
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
512
- // if the data is already a threejs object we dont want to create a new instance
513
- // e.g. if we have a serialized class with a serializable(Material)
514
- instance = data;
515
- }
516
- else {
517
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
518
- if (data === undefined)
519
- return undefined;
520
- if (data === null) {
521
- // Dont implictly create instances for three types that are not assigned
522
- // see: https://github.com/needle-tools/needle-tiny/issues/637
523
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
524
- return null;
525
- }
526
- }
527
- try {
528
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
529
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
530
- instance = new type(...setBuffer(data));
531
- }
532
- catch (err) {
533
- console.error("Error creating " + context.path, context.target, err);
534
- return;
535
- }
536
- }
537
- // recurse if the deserialized member also implements Iserializable
538
- const serializableInstance = instance;
539
- if (serializableInstance.$serializedTypes) {
540
- deserializeObject(serializableInstance, data, context);
541
- }
542
- return instance;
543
- }
544
- function setBuffer(value) {
545
- buffer.length = 0;
546
- if (typeof value === "object" && value !== null && value !== undefined) {
547
- for (const key of Object.keys(value)) {
548
- buffer.push(value[key]);
549
- }
550
- }
551
- return buffer;
552
- }
553
- /** set to true while assigning properties during instantiation.
554
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
555
- export const $isAssigningProperties = Symbol("assigned component properties");
556
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
557
- export function assign(target, source, info, opts) {
558
- if (source === undefined || source === null)
559
- return;
560
- if (target === undefined || target === null)
561
- return;
562
- const onlyDeclared = false;
563
- // if (onlyDeclared === true && target.constructor) {
564
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
565
- // onlyDeclared = false;
566
- // }
567
- // if (onlyDeclared !== true && target.constructor) {
568
- // if (target.constructor[STRICT_MARKER] === true)
569
- // onlyDeclared = true;
570
- // }
571
- // if (onlyDeclared === undefined)
572
- // onlyDeclared = true;
573
- // if (developmentMode)
574
- // onlyDeclared = false;
575
- target[$isAssigningProperties] = true;
576
- const typeName = target.constructor?.name ?? "unknown";
577
- // register the keys that the actual type has defined
578
- // this will be used later when checking if deserialization has assigned all properties
579
- // or if anything could not be deserialized to warn the user
580
- info?.registerDefinedKeys(typeName, target);
581
- for (const key of Object.keys(source)) {
582
- const desc = getPropertyDescriptor(target, key);
583
- if (onlyDeclared && desc === undefined)
584
- continue;
585
- if (typeof desc?.value == "function") {
586
- // arrow functions are defined as properties on the object
587
- continue;
588
- }
589
- if (!desc || desc.writable === true) {
590
- const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
591
- target[key] = value;
592
- }
593
- else if (desc?.set !== undefined) {
594
- const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
595
- target[key] = value;
596
- }
597
- }
598
- delete target[$isAssigningProperties];
599
- }
600
- // we need to recurse because the property might be defined in a base class
601
- function getPropertyDescriptor(obj, prop) {
602
- let desc;
603
- do {
604
- desc = Object.getOwnPropertyDescriptor(obj, prop);
605
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
606
- return desc;
607
- }
1
+ import { AnimationClip, BufferGeometry, Material, Mesh, Texture } from "three";
2
+ import { debugExtension } from "../engine/engine_default_parameters.js";
3
+ import { addLog, LogType } from "./debug/debug_overlay.js";
4
+ import { isLocalNetwork } from "./engine_networking_utils.js";
5
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
6
+ import { getParam } from "./engine_utils.js";
7
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
8
+ const debug = getParam("debugserializer");
9
+ // internal helper class that we can ask for registered type serializers
10
+ // register your own type by deriving from ITypeSerializer and calling helper.register
11
+ class SerializationHelper {
12
+ register(type, ser) {
13
+ if (this.typeMap.has(type)) {
14
+ const existing = this.typeMap.get(type);
15
+ if (existing === ser)
16
+ return;
17
+ if (debug)
18
+ console.warn("Type: " + type + " is already registered", ser, existing);
19
+ }
20
+ if (debug)
21
+ console.log("Register type serializer", ser.name, ser, type);
22
+ this.typeMap.set(type, ser);
23
+ }
24
+ /** type > serializer map */
25
+ typeMap = new Map();
26
+ getSerializer(type) {
27
+ if (!type)
28
+ return undefined;
29
+ return this.typeMap.get(type);
30
+ }
31
+ getSerializerForConstructor(type, level = 0) {
32
+ if (level > 20)
33
+ return undefined;
34
+ if (!type || !type.constructor) {
35
+ if (debug)
36
+ console.log("invalid type");
37
+ return undefined;
38
+ }
39
+ const name = type.name;
40
+ const res = this.getSerializer(type);
41
+ if (res !== undefined) {
42
+ if (debug)
43
+ console.log("FOUND SERIALIZER", res?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
44
+ return res;
45
+ }
46
+ const parent = Object.getPrototypeOf(type);
47
+ if (parent && parent !== type) {
48
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
49
+ if (resultFromChildren) {
50
+ const prot = parent.constructor || parent.prototype;
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
53
+ // register sub type
54
+ this.register(prot, resultFromChildren);
55
+ }
56
+ return resultFromChildren;
57
+ }
58
+ if (debug)
59
+ console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
60
+ return undefined;
61
+ }
62
+ }
63
+ export const helper = new SerializationHelper();
64
+ /**
65
+ * implement and call super(<type string or array>) with the type names this serializer can handle
66
+ * for example:
67
+ * class ColorSerializer extends TypeSerializer {
68
+ * constructor() {
69
+ * super("Color")
70
+ * }
71
+ * }
72
+ */
73
+ export class TypeSerializer {
74
+ name;
75
+ // register<T>(c: Constructor<T> | Constructor<T>[])
76
+ // {
77
+ // if (Array.isArray(c)) {
78
+ // for (const t of c) {
79
+ // helper.register(t.name, this);
80
+ // }
81
+ // }
82
+ // else {
83
+ // helper.register(c.name, this);
84
+ // }
85
+ // }
86
+ constructor(type, name) {
87
+ this.name = name;
88
+ if (Array.isArray(type)) {
89
+ for (const key of type) {
90
+ helper.register(key, this);
91
+ }
92
+ }
93
+ else
94
+ helper.register(type, this);
95
+ }
96
+ }
97
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
98
+ export class ImplementationInformation {
99
+ isDevMode = isLocalNetwork();
100
+ cache = {};
101
+ /** only call when assigning values for the very first time */
102
+ registerDefinedKeys(typeName, type) {
103
+ if (!this.isDevMode)
104
+ return;
105
+ if (this.cache[typeName] === undefined) {
106
+ this.cache[typeName] = Object.keys(type);
107
+ const serializable = type;
108
+ // also register all fields that are annotated with @serializable
109
+ if (serializable.$serializedTypes) {
110
+ const keys = Object.keys(serializable.$serializedTypes);
111
+ if (keys)
112
+ this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
113
+ }
114
+ if (debug)
115
+ console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
116
+ }
117
+ }
118
+ getDefinedKey(typeName, key) {
119
+ if (this.cache[typeName] === undefined)
120
+ return false;
121
+ const keys = this.cache[typeName];
122
+ const res = keys.includes(key);
123
+ return res;
124
+ }
125
+ }
126
+ // passed to serializers
127
+ export class SerializationContext {
128
+ root;
129
+ gltf;
130
+ /** the url of the glb that is currently being loaded */
131
+ gltfId;
132
+ object;
133
+ target;
134
+ nodeId;
135
+ nodeToObject;
136
+ objectToNode;
137
+ context;
138
+ path;
139
+ type;
140
+ /** the serializable attribute for this field (target.path) */
141
+ serializable;
142
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
143
+ implementationInformation;
144
+ constructor(root) {
145
+ this.root = root;
146
+ }
147
+ }
148
+ ;
149
+ export function serializeObject(obj, context) {
150
+ const types = obj.$serializedTypes;
151
+ if (types === undefined)
152
+ return null;
153
+ const res = {};
154
+ for (const key in types) {
155
+ const val = obj[key];
156
+ // if the object bein serialized is some type of object check if we have special handling registered for it
157
+ if (val !== undefined && val !== null && typeof val === "object") {
158
+ // get type name
159
+ // get registered serialization handler
160
+ const ser = helper.getSerializerForConstructor(val);
161
+ if (ser) {
162
+ // serialize data using that handler
163
+ res[key] = ser.onSerialize(val, context);
164
+ continue;
165
+ }
166
+ }
167
+ res[key] = val;
168
+ }
169
+ // TODO move this to a helper function and do a reverse lookup once
170
+ // instead of doing it for each object
171
+ function getComponentName(component) {
172
+ const typeNames = TypeStore["_types"];
173
+ for (const [typeName, typeVal] of typeNames) {
174
+ if (typeVal === obj.constructor) {
175
+ return typeName;
176
+ }
177
+ }
178
+ return component.__name || component.constructor.name;
179
+ }
180
+ // name is the component type
181
+ res["name"] = getComponentName(obj);
182
+ // serialize guid
183
+ if (typeof obj["guid"] === "string")
184
+ res["guid"] = obj["guid"];
185
+ return res;
186
+ }
187
+ const buffer = [];
188
+ function collectSerializedTypesInBaseTypes(obj, typeInfoObject) {
189
+ if (!obj)
190
+ return typeInfoObject;
191
+ if (typeof obj.$serializedTypes === "object") {
192
+ if (!typeInfoObject)
193
+ typeInfoObject = {};
194
+ Object.assign(typeInfoObject, obj.$serializedTypes);
195
+ }
196
+ const parentTarget = Object.getPrototypeOf(obj);
197
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
198
+ }
199
+ export function deserializeObject(obj, serializedData, context) {
200
+ if (!obj)
201
+ return false;
202
+ context.target = obj;
203
+ if (obj.onBeforeDeserialize !== undefined) {
204
+ const res = obj.onBeforeDeserialize(serializedData, context);
205
+ if (typeof res === "boolean")
206
+ return res;
207
+ }
208
+ // const typeInfo = obj.$serializedTypes;
209
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
210
+ if (serializedData) {
211
+ // restore guid (see serializeObject)
212
+ if (typeof serializedData["guid"] === "string")
213
+ obj["guid"] = serializedData["guid"];
214
+ if (typeInfo) {
215
+ for (const key in typeInfo) {
216
+ const serializedEntryInfo = typeInfo[key];
217
+ const data = serializedData[key];
218
+ if (debug)
219
+ console.log(key, data, obj, serializedEntryInfo);
220
+ if (obj[key] !== undefined && data === undefined) {
221
+ // if a field is marked as serialized and has some default value
222
+ // but no data was serialized do not override the default value with undefined
223
+ continue;
224
+ }
225
+ context.type = undefined;
226
+ context.path = key;
227
+ context.serializable = serializedEntryInfo;
228
+ if (obj.onBeforeDeserializeMember !== undefined) {
229
+ // callback to the instance, if it returns true assume it's done all the things itself
230
+ if (obj.onBeforeDeserializeMember(key, data, context) === true)
231
+ continue;
232
+ }
233
+ if (serializedEntryInfo === null) {
234
+ obj[key] = data;
235
+ // if(typeof data === "string"){
236
+ // const serializer = helper.getSerializerForConstructor(String);
237
+ // const res = serializer?.onDeserialize(data, context);
238
+ // if(res !== undefined) obj[key] = res;
239
+ // }
240
+ }
241
+ else {
242
+ if (Array.isArray(serializedEntryInfo)) {
243
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
244
+ const typeInfoOrConstructor = serializedEntryInfo[i];
245
+ const res = tryResolve(typeInfoOrConstructor);
246
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
247
+ obj[key] = res;
248
+ break;
249
+ }
250
+ }
251
+ }
252
+ else {
253
+ obj[key] = tryResolve(serializedEntryInfo);
254
+ }
255
+ buffer.length = 0;
256
+ }
257
+ if (obj.onAfterDeserializeMember !== undefined) {
258
+ obj.onAfterDeserializeMember(key, data, context);
259
+ }
260
+ function tryResolve(typeInfoOrConstructor) {
261
+ const typeInformationOrConstructor = typeInfoOrConstructor;
262
+ // if the entry does specify an object of type ITypeInformation and has the type field set
263
+ const type = typeInformationOrConstructor.type;
264
+ if (type) {
265
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
266
+ }
267
+ // it can also just contain a constructor
268
+ else {
269
+ const constructor = typeInfoOrConstructor;
270
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
271
+ }
272
+ }
273
+ }
274
+ }
275
+ // ***
276
+ // the code below could be used to implictly assign serialized data if they are primitive types
277
+ // if we decide not to do this we always have to write out all the $serializedTypes
278
+ // ***
279
+ implictlyAssignPrimitiveTypes(obj, serializedData);
280
+ }
281
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
282
+ if (obj.onAfterDeserialize !== undefined) {
283
+ obj.onAfterDeserialize(serializedData, context);
284
+ }
285
+ return true;
286
+ }
287
+ const blockChecks = getParam("noerrors");
288
+ function checkObjectAssignments(obj, serializedData, implementationInformation) {
289
+ if (blockChecks)
290
+ return;
291
+ if (!serializedData)
292
+ return;
293
+ if (!isLocalNetwork())
294
+ return;
295
+ if (!obj)
296
+ return;
297
+ // ignore builtin components that we dont want to check
298
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true)
299
+ return;
300
+ const typeName = obj.constructor?.name;
301
+ // test if any object reference is missing serializable
302
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
303
+ for (const key of ownKeys) {
304
+ if (key === "sourceId")
305
+ continue;
306
+ const value = obj[key];
307
+ if (value == null)
308
+ continue;
309
+ const serialized = serializedData[key];
310
+ // check if the field is defined in the class
311
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
312
+ // if the field is defined but the defined key is uppercase we need to show a warning
313
+ // because all fields are serialized in lowercase
314
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
315
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
316
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
317
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
318
+ }
319
+ continue;
320
+ }
321
+ if (serialized === undefined || serialized === null)
322
+ continue;
323
+ if (typeof serialized === "object") {
324
+ if (value === undefined || !value.isObject3D) {
325
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
326
+ if (serialized["could_not_resolve"]) {
327
+ continue;
328
+ }
329
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
330
+ if (!hasOtherKeys) {
331
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
332
+ console.warn(typeName, key, obj[key], obj);
333
+ continue;
334
+ }
335
+ }
336
+ else if (!Array.isArray(value)) {
337
+ // we can check the constructor name because this is dev only
338
+ const valueName = value.constructor?.name;
339
+ if (valueName === "Object") {
340
+ if (!value.constructor["did_warn:missing_serializable"]) {
341
+ value.constructor["did_warn:missing_serializable"] = true;
342
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
343
+ console.warn(warning + `\n${key}:`, serialized, valueName);
344
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
345
+ }
346
+ }
347
+ }
348
+ }
349
+ }
350
+ if (typeof value === "string") {
351
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
352
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
353
+ console.warn(typeName, key, obj[key], obj);
354
+ continue;
355
+ }
356
+ }
357
+ }
358
+ }
359
+ function implictlyAssignPrimitiveTypes(obj, serializedData) {
360
+ // implictly assign serialized primitive fields
361
+ for (const key of Object.keys(serializedData)) {
362
+ const data = serializedData[key];
363
+ if (typeof data === "object" && data !== null && data !== undefined) {
364
+ const member = obj[key];
365
+ if (!member) {
366
+ if (debug)
367
+ console.log(key, "is undefined on", obj);
368
+ continue;
369
+ }
370
+ for (const key of Object.keys(data)) {
371
+ const targetMember = member[key];
372
+ // implictly assign number, string, boolean if they are undefined
373
+ if (targetMember !== undefined)
374
+ continue;
375
+ // resolve serialized primitive types
376
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
377
+ const prop = tryFindPropertyDescriptor(member, key);
378
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
379
+ if (debug)
380
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
381
+ continue;
382
+ }
383
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
384
+ member[key] = data[key];
385
+ }
386
+ }
387
+ }
388
+ }
389
+ }
390
+ function tryFindPropertyDescriptor(obj, key) {
391
+ while (obj) {
392
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
393
+ if (desc)
394
+ return desc;
395
+ obj = Object.getPrototypeOf(obj);
396
+ }
397
+ return undefined;
398
+ }
399
+ function isPrimitiveType(val) {
400
+ switch (typeof val) {
401
+ case "number":
402
+ case "string":
403
+ case "boolean":
404
+ return true;
405
+ }
406
+ return false;
407
+ }
408
+ function deserializeObjectWithType(data, typeOrConstructor, context, typeContext, currentValue) {
409
+ // e.g. @serializable((data) => { })
410
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
411
+ let type = typeOrConstructor;
412
+ if (typeIsFunction) {
413
+ // it's possible to assign a function to serializable to dynamically say which type we expect
414
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
415
+ try {
416
+ const resolvedType = typeOrConstructor?.call(typeOrConstructor, currentValue);
417
+ type = resolvedType;
418
+ typeIsFunction = false;
419
+ if (type === null || type === undefined)
420
+ return;
421
+ }
422
+ catch (err) {
423
+ console.error("Error in callback", err, data);
424
+ }
425
+ }
426
+ context.type = type;
427
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
428
+ // then we dont need to do anything else
429
+ if (!typeIsFunction && currentValue) {
430
+ if (currentValue instanceof Material)
431
+ return currentValue;
432
+ if (currentValue instanceof Mesh)
433
+ return currentValue;
434
+ if (currentValue instanceof BufferGeometry)
435
+ return currentValue;
436
+ if (currentValue instanceof AnimationClip)
437
+ return currentValue;
438
+ // We need to call the RenderTexture deserializer so we can not just return here:
439
+ // if (currentValue instanceof Texture) return currentValue;
440
+ // So this has now been moved down below the deserializer code
441
+ }
442
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
443
+ // https://linear.app/needle/issue/NE-5350
444
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
445
+ // try to resolve the serializer for a type only once
446
+ if (!typeContext) {
447
+ typeContext = {
448
+ serializer: helper.getSerializerForConstructor(type)
449
+ };
450
+ }
451
+ // if the value was already resolved via the persistent asset extension dont try to override that again
452
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
453
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
454
+ if (currentValue["__concreteInstance"]) {
455
+ return currentValue["__concreteInstance"];
456
+ }
457
+ const serializableInstance = currentValue;
458
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
459
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
460
+ if (serializableInstance.$serializedTypes) {
461
+ deserializeObject(serializableInstance, data, context);
462
+ }
463
+ if (currentValue && type !== undefined) {
464
+ try {
465
+ let instance = null;
466
+ // It's still possible that the type has an explicit serializer
467
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
468
+ // we have this for @serializable(AnimatorController)
469
+ if (typeContext.serializer) {
470
+ instance = typeContext.serializer.onDeserialize(data, context);
471
+ }
472
+ if (!instance) {
473
+ // we create a concrete instance for a persistent asset here
474
+ // hence we want to have the same instance across all usages of this asset
475
+ instance = new type();
476
+ if (debugExtension)
477
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
478
+ assign(instance, currentValue);
479
+ }
480
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
481
+ currentValue["__concreteInstance"] = instance;
482
+ currentValue = instance;
483
+ }
484
+ catch (err) {
485
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
486
+ }
487
+ }
488
+ return currentValue;
489
+ }
490
+ // if the type is an array resolve each entries recursively
491
+ if (Array.isArray(data)) {
492
+ const newArr = [];
493
+ for (let i = 0; i < data.length; i++) {
494
+ const obj = data[i];
495
+ // debugger;
496
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj);
497
+ newArr.push(res);
498
+ }
499
+ // return value;
500
+ return newArr;
501
+ }
502
+ const ser = typeContext?.serializer;
503
+ if (ser) {
504
+ return ser.onDeserialize(data, context);
505
+ }
506
+ // console.log(type.prototype.get("$serializedTypes"));
507
+ // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
508
+ if (currentValue instanceof Texture)
509
+ return currentValue;
510
+ let instance = undefined;
511
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
512
+ // if the data is already a threejs object we dont want to create a new instance
513
+ // e.g. if we have a serialized class with a serializable(Material)
514
+ instance = data;
515
+ }
516
+ else {
517
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
518
+ if (data === undefined)
519
+ return undefined;
520
+ if (data === null) {
521
+ // Dont implictly create instances for three types that are not assigned
522
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
523
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
524
+ return null;
525
+ }
526
+ }
527
+ try {
528
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
529
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
530
+ instance = new type(...setBuffer(data));
531
+ }
532
+ catch (err) {
533
+ console.error("Error creating " + context.path, context.target, err);
534
+ return;
535
+ }
536
+ }
537
+ // recurse if the deserialized member also implements Iserializable
538
+ const serializableInstance = instance;
539
+ if (serializableInstance.$serializedTypes) {
540
+ deserializeObject(serializableInstance, data, context);
541
+ }
542
+ return instance;
543
+ }
544
+ function setBuffer(value) {
545
+ buffer.length = 0;
546
+ if (typeof value === "object" && value !== null && value !== undefined) {
547
+ for (const key of Object.keys(value)) {
548
+ buffer.push(value[key]);
549
+ }
550
+ }
551
+ return buffer;
552
+ }
553
+ /** set to true while assigning properties during instantiation.
554
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
555
+ export const $isAssigningProperties = Symbol("assigned component properties");
556
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
557
+ export function assign(target, source, info, opts) {
558
+ if (source === undefined || source === null)
559
+ return;
560
+ if (target === undefined || target === null)
561
+ return;
562
+ const onlyDeclared = false;
563
+ // if (onlyDeclared === true && target.constructor) {
564
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
565
+ // onlyDeclared = false;
566
+ // }
567
+ // if (onlyDeclared !== true && target.constructor) {
568
+ // if (target.constructor[STRICT_MARKER] === true)
569
+ // onlyDeclared = true;
570
+ // }
571
+ // if (onlyDeclared === undefined)
572
+ // onlyDeclared = true;
573
+ // if (developmentMode)
574
+ // onlyDeclared = false;
575
+ target[$isAssigningProperties] = true;
576
+ const typeName = target.constructor?.name ?? "unknown";
577
+ // register the keys that the actual type has defined
578
+ // this will be used later when checking if deserialization has assigned all properties
579
+ // or if anything could not be deserialized to warn the user
580
+ info?.registerDefinedKeys(typeName, target);
581
+ for (const key of Object.keys(source)) {
582
+ const desc = getPropertyDescriptor(target, key);
583
+ if (onlyDeclared && desc === undefined)
584
+ continue;
585
+ if (typeof desc?.value == "function") {
586
+ // arrow functions are defined as properties on the object
587
+ continue;
588
+ }
589
+ if (!desc || desc.writable === true) {
590
+ const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
591
+ target[key] = value;
592
+ }
593
+ else if (desc?.set !== undefined) {
594
+ const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
595
+ target[key] = value;
596
+ }
597
+ }
598
+ delete target[$isAssigningProperties];
599
+ }
600
+ // we need to recurse because the property might be defined in a base class
601
+ function getPropertyDescriptor(obj, prop) {
602
+ let desc;
603
+ do {
604
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
605
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
606
+ return desc;
607
+ }
608
608
  //# sourceMappingURL=engine_serialization_core.js.map