@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3768 -3768
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
- package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
- package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
- package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
- package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
- package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +166 -166
- package/lib/engine/engine_addressables.js +608 -608
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1672 -1672
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +91 -91
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +31 -31
- package/lib/engine/engine_lods.js +146 -146
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +784 -784
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +121 -121
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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constructor(root: Object3D, head: Object3D, leftHand: Object3D | null, rigthHand: Object3D | null);
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}
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/**
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* Handles loading and instantiating avatar models from various sources.
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* Provides functionality to find and extract important parts of an avatar (head, hands).
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*
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* Debug mode can be enabled with the URL parameter `?debugavatar`,
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* which will log detailed information about avatar loading and configuration.
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*/
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export declare class AvatarLoader {
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private readonly avatarRegistryUrl;
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/**
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* Retrieves or creates a new avatar instance from an ID or existing Object3D.
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* @param context The application context
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* @param avatarId Either a string ID to load an avatar or an existing Object3D to use as avatar
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* @returns Promise resolving to an AvatarModel if successful, or null if failed
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*/
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getOrCreateNewAvatarInstance(context: Context, avatarId: string | Object3D): Promise<AvatarModel | null>;
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/**
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* Loads an avatar model from a file or registry using the provided ID.
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* @param context The engine context
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* @param avatarId The ID of the avatar to load
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* @returns Promise resolving to the loaded avatar's Object3D, or null if failed
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*/
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private loadAvatar;
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/**
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* Caches an avatar model for reuse.
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* @param _id The ID to associate with the model
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* @param _model The avatar model to cache
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*/
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private cacheModel;
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/**
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* Analyzes an Object3D to find avatar parts (head, hands) based on naming conventions.
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* @param obj The Object3D to search for avatar parts
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* @returns A structured AvatarModel with references to found parts
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*/
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private findAvatar;
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/**
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* Recursively searches for an avatar part by name within an Object3D hierarchy.
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* @param obj The Object3D to search within
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* @param searchString Array of strings that should all be present in the object name
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* @returns The found Object3D part or null if not found
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*/
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private findAvatarPart;
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|
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/**
|
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* Handles HTTP response errors from avatar loading operations.
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|
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* @param response The fetch API response to check
|
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|
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* @returns The response if it was ok
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* @throws Error with status text if response was not ok
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*/
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private handleCustomAvatarErrors;
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|
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}
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1
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+
import { Object3D } from "three";
|
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+
import { Context } from "../engine/engine_setup.js";
|
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3
|
+
/**
|
|
4
|
+
* Represents an avatar model with head and hands references.
|
|
5
|
+
* Used for representing characters in 3D space.
|
|
6
|
+
*/
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|
7
|
+
export declare class AvatarModel {
|
|
8
|
+
/** The root object of the avatar model */
|
|
9
|
+
root: Object3D;
|
|
10
|
+
/** The head object of the avatar model */
|
|
11
|
+
head: Object3D;
|
|
12
|
+
/** The left hand object of the avatar model, if available */
|
|
13
|
+
leftHand: Object3D | null;
|
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14
|
+
/** The right hand object of the avatar model, if available */
|
|
15
|
+
rigthHand: Object3D | null;
|
|
16
|
+
/**
|
|
17
|
+
* Checks if the avatar model has a valid configuration.
|
|
18
|
+
* An avatar is considered valid if it has a head.
|
|
19
|
+
* @returns Whether the avatar has a valid setup
|
|
20
|
+
*/
|
|
21
|
+
get isValid(): boolean;
|
|
22
|
+
/**
|
|
23
|
+
* Creates a new avatar model.
|
|
24
|
+
* @param root The root object of the avatar
|
|
25
|
+
* @param head The head object of the avatar
|
|
26
|
+
* @param leftHand The left hand object of the avatar
|
|
27
|
+
* @param rigthHand The right hand object of the avatar
|
|
28
|
+
*/
|
|
29
|
+
constructor(root: Object3D, head: Object3D, leftHand: Object3D | null, rigthHand: Object3D | null);
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Handles loading and instantiating avatar models from various sources.
|
|
33
|
+
* Provides functionality to find and extract important parts of an avatar (head, hands).
|
|
34
|
+
*
|
|
35
|
+
* Debug mode can be enabled with the URL parameter `?debugavatar`,
|
|
36
|
+
* which will log detailed information about avatar loading and configuration.
|
|
37
|
+
*/
|
|
38
|
+
export declare class AvatarLoader {
|
|
39
|
+
private readonly avatarRegistryUrl;
|
|
40
|
+
/**
|
|
41
|
+
* Retrieves or creates a new avatar instance from an ID or existing Object3D.
|
|
42
|
+
* @param context The application context
|
|
43
|
+
* @param avatarId Either a string ID to load an avatar or an existing Object3D to use as avatar
|
|
44
|
+
* @returns Promise resolving to an AvatarModel if successful, or null if failed
|
|
45
|
+
*/
|
|
46
|
+
getOrCreateNewAvatarInstance(context: Context, avatarId: string | Object3D): Promise<AvatarModel | null>;
|
|
47
|
+
/**
|
|
48
|
+
* Loads an avatar model from a file or registry using the provided ID.
|
|
49
|
+
* @param context The engine context
|
|
50
|
+
* @param avatarId The ID of the avatar to load
|
|
51
|
+
* @returns Promise resolving to the loaded avatar's Object3D, or null if failed
|
|
52
|
+
*/
|
|
53
|
+
private loadAvatar;
|
|
54
|
+
/**
|
|
55
|
+
* Caches an avatar model for reuse.
|
|
56
|
+
* @param _id The ID to associate with the model
|
|
57
|
+
* @param _model The avatar model to cache
|
|
58
|
+
*/
|
|
59
|
+
private cacheModel;
|
|
60
|
+
/**
|
|
61
|
+
* Analyzes an Object3D to find avatar parts (head, hands) based on naming conventions.
|
|
62
|
+
* @param obj The Object3D to search for avatar parts
|
|
63
|
+
* @returns A structured AvatarModel with references to found parts
|
|
64
|
+
*/
|
|
65
|
+
private findAvatar;
|
|
66
|
+
/**
|
|
67
|
+
* Recursively searches for an avatar part by name within an Object3D hierarchy.
|
|
68
|
+
* @param obj The Object3D to search within
|
|
69
|
+
* @param searchString Array of strings that should all be present in the object name
|
|
70
|
+
* @returns The found Object3D part or null if not found
|
|
71
|
+
*/
|
|
72
|
+
private findAvatarPart;
|
|
73
|
+
/**
|
|
74
|
+
* Handles HTTP response errors from avatar loading operations.
|
|
75
|
+
* @param response The fetch API response to check
|
|
76
|
+
* @returns The response if it was ok
|
|
77
|
+
* @throws Error with status text if response was not ok
|
|
78
|
+
*/
|
|
79
|
+
private handleCustomAvatarErrors;
|
|
80
|
+
}
|
|
@@ -1,232 +1,232 @@
|
|
|
1
|
-
import { Box3, Vector3 } from "three";
|
|
2
|
-
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
|
3
|
-
import { InstantiateOptions } from "../engine/engine_gameobject.js";
|
|
4
|
-
import { getLoader } from "../engine/engine_gltf.js";
|
|
5
|
-
import * as loaders from "../engine/engine_loaders.gltf.js";
|
|
6
|
-
import * as utils from "../engine/engine_utils.js";
|
|
7
|
-
import { GameObject } from "./Component.js";
|
|
8
|
-
const debug = utils.getParam("debugavatar");
|
|
9
|
-
/**
|
|
10
|
-
* Represents an avatar model with head and hands references.
|
|
11
|
-
* Used for representing characters in 3D space.
|
|
12
|
-
*/
|
|
13
|
-
export class AvatarModel {
|
|
14
|
-
/** The root object of the avatar model */
|
|
15
|
-
root;
|
|
16
|
-
/** The head object of the avatar model */
|
|
17
|
-
head;
|
|
18
|
-
/** The left hand object of the avatar model, if available */
|
|
19
|
-
leftHand;
|
|
20
|
-
/** The right hand object of the avatar model, if available */
|
|
21
|
-
rigthHand;
|
|
22
|
-
/**
|
|
23
|
-
* Checks if the avatar model has a valid configuration.
|
|
24
|
-
* An avatar is considered valid if it has a head.
|
|
25
|
-
* @returns Whether the avatar has a valid setup
|
|
26
|
-
*/
|
|
27
|
-
get isValid() {
|
|
28
|
-
return this.head !== null && this.head !== undefined;
|
|
29
|
-
}
|
|
30
|
-
/**
|
|
31
|
-
* Creates a new avatar model.
|
|
32
|
-
* @param root The root object of the avatar
|
|
33
|
-
* @param head The head object of the avatar
|
|
34
|
-
* @param leftHand The left hand object of the avatar
|
|
35
|
-
* @param rigthHand The right hand object of the avatar
|
|
36
|
-
*/
|
|
37
|
-
constructor(root, head, leftHand, rigthHand) {
|
|
38
|
-
this.root = root;
|
|
39
|
-
this.head = head;
|
|
40
|
-
this.leftHand = leftHand;
|
|
41
|
-
this.rigthHand = rigthHand;
|
|
42
|
-
this.root?.traverse(h => h.layers.set(2));
|
|
43
|
-
// this.head?.traverse(h => h.layers.set(2));
|
|
44
|
-
// this.leftHand?.traverse(h => h.layers.set(2));
|
|
45
|
-
// this.rigthHand?.traverse(h => h.layers.set(2));
|
|
46
|
-
}
|
|
47
|
-
}
|
|
48
|
-
/**
|
|
49
|
-
* Handles loading and instantiating avatar models from various sources.
|
|
50
|
-
* Provides functionality to find and extract important parts of an avatar (head, hands).
|
|
51
|
-
*
|
|
52
|
-
* Debug mode can be enabled with the URL parameter `?debugavatar`,
|
|
53
|
-
* which will log detailed information about avatar loading and configuration.
|
|
54
|
-
*/
|
|
55
|
-
export class AvatarLoader {
|
|
56
|
-
avatarRegistryUrl = null;
|
|
57
|
-
// private loader: GLTFLoader | null;
|
|
58
|
-
// private avatarModelCache: Map<string, AvatarModel | null> = new Map<string, AvatarModel | null>();
|
|
59
|
-
/**
|
|
60
|
-
* Retrieves or creates a new avatar instance from an ID or existing Object3D.
|
|
61
|
-
* @param context The application context
|
|
62
|
-
* @param avatarId Either a string ID to load an avatar or an existing Object3D to use as avatar
|
|
63
|
-
* @returns Promise resolving to an AvatarModel if successful, or null if failed
|
|
64
|
-
*/
|
|
65
|
-
async getOrCreateNewAvatarInstance(context, avatarId) {
|
|
66
|
-
if (!avatarId) {
|
|
67
|
-
console.error("Can not create avatar: failed to provide id or root object");
|
|
68
|
-
return null;
|
|
69
|
-
}
|
|
70
|
-
let root = null;
|
|
71
|
-
if (typeof avatarId === "string") {
|
|
72
|
-
root = await this.loadAvatar(context, avatarId);
|
|
73
|
-
if (!root) {
|
|
74
|
-
const opts = new InstantiateOptions();
|
|
75
|
-
// opts.parent = context.scene.uuid;
|
|
76
|
-
root = GameObject.instantiate(utils.tryFindObject(avatarId, context.scene), opts);
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
else
|
|
80
|
-
root = avatarId;
|
|
81
|
-
if (!root) {
|
|
82
|
-
return null;
|
|
83
|
-
}
|
|
84
|
-
const model = this.findAvatar(root);
|
|
85
|
-
// model.assignRandomColors();
|
|
86
|
-
// this.cacheModel(avatarId, model);
|
|
87
|
-
if (model.isValid) {
|
|
88
|
-
if (debug)
|
|
89
|
-
console.log("[Custom Avatar] valid config", avatarId, debug ? model : "");
|
|
90
|
-
return model;
|
|
91
|
-
}
|
|
92
|
-
else {
|
|
93
|
-
console.warn("[Custom Avatar] config isn't valid", avatarId, debug ? model : "");
|
|
94
|
-
return null;
|
|
95
|
-
}
|
|
96
|
-
}
|
|
97
|
-
/**
|
|
98
|
-
* Loads an avatar model from a file or registry using the provided ID.
|
|
99
|
-
* @param context The engine context
|
|
100
|
-
* @param avatarId The ID of the avatar to load
|
|
101
|
-
* @returns Promise resolving to the loaded avatar's Object3D, or null if failed
|
|
102
|
-
*/
|
|
103
|
-
async loadAvatar(context, avatarId) {
|
|
104
|
-
console.assert(avatarId !== undefined && avatarId !== null && typeof avatarId === "string", "Avatar id must not be null");
|
|
105
|
-
if (avatarId.length <= 0)
|
|
106
|
-
return null;
|
|
107
|
-
if (!avatarId)
|
|
108
|
-
return null;
|
|
109
|
-
if (debug)
|
|
110
|
-
console.log("[Custom Avatar] " + avatarId + ", loading...");
|
|
111
|
-
// should probably be done by the server?!
|
|
112
|
-
if (!avatarId.endsWith(".glb"))
|
|
113
|
-
avatarId += ".glb";
|
|
114
|
-
// for the demo we use the storage backend we uploaded the avatar to (by file drop)
|
|
115
|
-
if (this.avatarRegistryUrl === null) {
|
|
116
|
-
// try loading avatar from local file
|
|
117
|
-
const download_res = await fetch("./" + avatarId);
|
|
118
|
-
let bin = null;
|
|
119
|
-
if (download_res.ok) {
|
|
120
|
-
const blob = await download_res.blob();
|
|
121
|
-
if (blob)
|
|
122
|
-
bin = await blob.arrayBuffer();
|
|
123
|
-
}
|
|
124
|
-
if (!bin) {
|
|
125
|
-
// bin = await BlobStorage.download(avatarId, avatarId, 0, "no url here go away", true);
|
|
126
|
-
return null;
|
|
127
|
-
}
|
|
128
|
-
const gltf = await getLoader().parseSync(context, bin, null, 0);
|
|
129
|
-
return gltf?.scene ?? null;
|
|
130
|
-
}
|
|
131
|
-
// if (this.avatarModelCache.has(avatarId)) {
|
|
132
|
-
// console.log("[Custom Avatar] " + avatarId + ", found in cache");
|
|
133
|
-
// return new Promise((res, _) => {
|
|
134
|
-
// var model = this.avatarModelCache.get(avatarId)?.createNewInstance();
|
|
135
|
-
// res(model);
|
|
136
|
-
// });
|
|
137
|
-
// }
|
|
138
|
-
// return null;
|
|
139
|
-
const loader = new GLTFLoader();
|
|
140
|
-
loaders.addDracoAndKTX2Loaders(loader, context);
|
|
141
|
-
// TODO: cache binary (fetch finary from model gallery and use binary method)
|
|
142
|
-
return new Promise((resolve, _reject) => {
|
|
143
|
-
const url = this.avatarRegistryUrl + "/" + avatarId;
|
|
144
|
-
loader.load(url, async (gltf) => {
|
|
145
|
-
await getLoader().createBuiltinComponents(context, url, gltf, null, undefined);
|
|
146
|
-
resolve(gltf.scene);
|
|
147
|
-
}, progress => {
|
|
148
|
-
if (debug)
|
|
149
|
-
console.log("[Custom Avatar] " + (progress.loaded / progress.total * 100) + '% loaded of ' + (progress.total / 1024) + "kB");
|
|
150
|
-
}, error => {
|
|
151
|
-
console.error("[Custom Avatar] " + "Error when loading: " + error);
|
|
152
|
-
resolve(null);
|
|
153
|
-
});
|
|
154
|
-
});
|
|
155
|
-
}
|
|
156
|
-
/**
|
|
157
|
-
* Caches an avatar model for reuse.
|
|
158
|
-
* @param _id The ID to associate with the model
|
|
159
|
-
* @param _model The avatar model to cache
|
|
160
|
-
*/
|
|
161
|
-
cacheModel(_id, _model) {
|
|
162
|
-
// this.avatarModelCache.set(id, model);
|
|
163
|
-
}
|
|
164
|
-
/**
|
|
165
|
-
* Analyzes an Object3D to find avatar parts (head, hands) based on naming conventions.
|
|
166
|
-
* @param obj The Object3D to search for avatar parts
|
|
167
|
-
* @returns A structured AvatarModel with references to found parts
|
|
168
|
-
*/
|
|
169
|
-
findAvatar(obj) {
|
|
170
|
-
const root = obj;
|
|
171
|
-
let searchIn = root;
|
|
172
|
-
// some GLTFs have a "scene" root it seems, others don't, we skip the root here if there's only one child
|
|
173
|
-
if (searchIn.children.length == 1)
|
|
174
|
-
searchIn = obj.children[0];
|
|
175
|
-
let head = this.findAvatarPart(searchIn, ["head"]);
|
|
176
|
-
const leftHand = this.findAvatarPart(searchIn, ["left", "hand"]);
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177
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-
const rightHand = this.findAvatarPart(searchIn, ["right", "hand"]);
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178
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if (!head) {
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// very last fallback, entire root is used as head
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head = root;
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// normalize size, if the object isn't properly setup the scale might be totally off
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const boundsSize = new Vector3();
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183
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new Box3().setFromObject(head).getSize(boundsSize);
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184
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-
const maxAxis = Math.max(boundsSize.x, boundsSize.y, boundsSize.z);
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185
|
-
console.warn("[Custom Avatar] " + "Normalizing head scale, it's too big: " + maxAxis + " meters! Should be < 0.3m");
|
|
186
|
-
if (maxAxis > 0.3) {
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187
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-
head.scale.multiplyScalar(1.0 / maxAxis * 0.3);
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|
-
}
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|
189
|
-
}
|
|
190
|
-
const model = new AvatarModel(root, head, leftHand, rightHand);
|
|
191
|
-
return model;
|
|
192
|
-
}
|
|
193
|
-
/**
|
|
194
|
-
* Recursively searches for an avatar part by name within an Object3D hierarchy.
|
|
195
|
-
* @param obj The Object3D to search within
|
|
196
|
-
* @param searchString Array of strings that should all be present in the object name
|
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197
|
-
* @returns The found Object3D part or null if not found
|
|
198
|
-
*/
|
|
199
|
-
findAvatarPart(obj, searchString) {
|
|
200
|
-
const name = obj.name.toLowerCase();
|
|
201
|
-
let matchesAll = true;
|
|
202
|
-
for (const str of searchString) {
|
|
203
|
-
if (!matchesAll)
|
|
204
|
-
break;
|
|
205
|
-
if (name.indexOf(str) === -1)
|
|
206
|
-
matchesAll = false;
|
|
207
|
-
}
|
|
208
|
-
if (matchesAll)
|
|
209
|
-
return obj;
|
|
210
|
-
if (obj.children) {
|
|
211
|
-
for (const child of obj.children) {
|
|
212
|
-
const found = this.findAvatarPart(child, searchString);
|
|
213
|
-
if (found)
|
|
214
|
-
return found;
|
|
215
|
-
}
|
|
216
|
-
}
|
|
217
|
-
return null;
|
|
218
|
-
}
|
|
219
|
-
/**
|
|
220
|
-
* Handles HTTP response errors from avatar loading operations.
|
|
221
|
-
* @param response The fetch API response to check
|
|
222
|
-
* @returns The response if it was ok
|
|
223
|
-
* @throws Error with status text if response was not ok
|
|
224
|
-
*/
|
|
225
|
-
handleCustomAvatarErrors(response) {
|
|
226
|
-
if (!response.ok) {
|
|
227
|
-
throw Error(response.statusText);
|
|
228
|
-
}
|
|
229
|
-
return response;
|
|
230
|
-
}
|
|
231
|
-
}
|
|
1
|
+
import { Box3, Vector3 } from "three";
|
|
2
|
+
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
|
|
3
|
+
import { InstantiateOptions } from "../engine/engine_gameobject.js";
|
|
4
|
+
import { getLoader } from "../engine/engine_gltf.js";
|
|
5
|
+
import * as loaders from "../engine/engine_loaders.gltf.js";
|
|
6
|
+
import * as utils from "../engine/engine_utils.js";
|
|
7
|
+
import { GameObject } from "./Component.js";
|
|
8
|
+
const debug = utils.getParam("debugavatar");
|
|
9
|
+
/**
|
|
10
|
+
* Represents an avatar model with head and hands references.
|
|
11
|
+
* Used for representing characters in 3D space.
|
|
12
|
+
*/
|
|
13
|
+
export class AvatarModel {
|
|
14
|
+
/** The root object of the avatar model */
|
|
15
|
+
root;
|
|
16
|
+
/** The head object of the avatar model */
|
|
17
|
+
head;
|
|
18
|
+
/** The left hand object of the avatar model, if available */
|
|
19
|
+
leftHand;
|
|
20
|
+
/** The right hand object of the avatar model, if available */
|
|
21
|
+
rigthHand;
|
|
22
|
+
/**
|
|
23
|
+
* Checks if the avatar model has a valid configuration.
|
|
24
|
+
* An avatar is considered valid if it has a head.
|
|
25
|
+
* @returns Whether the avatar has a valid setup
|
|
26
|
+
*/
|
|
27
|
+
get isValid() {
|
|
28
|
+
return this.head !== null && this.head !== undefined;
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Creates a new avatar model.
|
|
32
|
+
* @param root The root object of the avatar
|
|
33
|
+
* @param head The head object of the avatar
|
|
34
|
+
* @param leftHand The left hand object of the avatar
|
|
35
|
+
* @param rigthHand The right hand object of the avatar
|
|
36
|
+
*/
|
|
37
|
+
constructor(root, head, leftHand, rigthHand) {
|
|
38
|
+
this.root = root;
|
|
39
|
+
this.head = head;
|
|
40
|
+
this.leftHand = leftHand;
|
|
41
|
+
this.rigthHand = rigthHand;
|
|
42
|
+
this.root?.traverse(h => h.layers.set(2));
|
|
43
|
+
// this.head?.traverse(h => h.layers.set(2));
|
|
44
|
+
// this.leftHand?.traverse(h => h.layers.set(2));
|
|
45
|
+
// this.rigthHand?.traverse(h => h.layers.set(2));
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
/**
|
|
49
|
+
* Handles loading and instantiating avatar models from various sources.
|
|
50
|
+
* Provides functionality to find and extract important parts of an avatar (head, hands).
|
|
51
|
+
*
|
|
52
|
+
* Debug mode can be enabled with the URL parameter `?debugavatar`,
|
|
53
|
+
* which will log detailed information about avatar loading and configuration.
|
|
54
|
+
*/
|
|
55
|
+
export class AvatarLoader {
|
|
56
|
+
avatarRegistryUrl = null;
|
|
57
|
+
// private loader: GLTFLoader | null;
|
|
58
|
+
// private avatarModelCache: Map<string, AvatarModel | null> = new Map<string, AvatarModel | null>();
|
|
59
|
+
/**
|
|
60
|
+
* Retrieves or creates a new avatar instance from an ID or existing Object3D.
|
|
61
|
+
* @param context The application context
|
|
62
|
+
* @param avatarId Either a string ID to load an avatar or an existing Object3D to use as avatar
|
|
63
|
+
* @returns Promise resolving to an AvatarModel if successful, or null if failed
|
|
64
|
+
*/
|
|
65
|
+
async getOrCreateNewAvatarInstance(context, avatarId) {
|
|
66
|
+
if (!avatarId) {
|
|
67
|
+
console.error("Can not create avatar: failed to provide id or root object");
|
|
68
|
+
return null;
|
|
69
|
+
}
|
|
70
|
+
let root = null;
|
|
71
|
+
if (typeof avatarId === "string") {
|
|
72
|
+
root = await this.loadAvatar(context, avatarId);
|
|
73
|
+
if (!root) {
|
|
74
|
+
const opts = new InstantiateOptions();
|
|
75
|
+
// opts.parent = context.scene.uuid;
|
|
76
|
+
root = GameObject.instantiate(utils.tryFindObject(avatarId, context.scene), opts);
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
else
|
|
80
|
+
root = avatarId;
|
|
81
|
+
if (!root) {
|
|
82
|
+
return null;
|
|
83
|
+
}
|
|
84
|
+
const model = this.findAvatar(root);
|
|
85
|
+
// model.assignRandomColors();
|
|
86
|
+
// this.cacheModel(avatarId, model);
|
|
87
|
+
if (model.isValid) {
|
|
88
|
+
if (debug)
|
|
89
|
+
console.log("[Custom Avatar] valid config", avatarId, debug ? model : "");
|
|
90
|
+
return model;
|
|
91
|
+
}
|
|
92
|
+
else {
|
|
93
|
+
console.warn("[Custom Avatar] config isn't valid", avatarId, debug ? model : "");
|
|
94
|
+
return null;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Loads an avatar model from a file or registry using the provided ID.
|
|
99
|
+
* @param context The engine context
|
|
100
|
+
* @param avatarId The ID of the avatar to load
|
|
101
|
+
* @returns Promise resolving to the loaded avatar's Object3D, or null if failed
|
|
102
|
+
*/
|
|
103
|
+
async loadAvatar(context, avatarId) {
|
|
104
|
+
console.assert(avatarId !== undefined && avatarId !== null && typeof avatarId === "string", "Avatar id must not be null");
|
|
105
|
+
if (avatarId.length <= 0)
|
|
106
|
+
return null;
|
|
107
|
+
if (!avatarId)
|
|
108
|
+
return null;
|
|
109
|
+
if (debug)
|
|
110
|
+
console.log("[Custom Avatar] " + avatarId + ", loading...");
|
|
111
|
+
// should probably be done by the server?!
|
|
112
|
+
if (!avatarId.endsWith(".glb"))
|
|
113
|
+
avatarId += ".glb";
|
|
114
|
+
// for the demo we use the storage backend we uploaded the avatar to (by file drop)
|
|
115
|
+
if (this.avatarRegistryUrl === null) {
|
|
116
|
+
// try loading avatar from local file
|
|
117
|
+
const download_res = await fetch("./" + avatarId);
|
|
118
|
+
let bin = null;
|
|
119
|
+
if (download_res.ok) {
|
|
120
|
+
const blob = await download_res.blob();
|
|
121
|
+
if (blob)
|
|
122
|
+
bin = await blob.arrayBuffer();
|
|
123
|
+
}
|
|
124
|
+
if (!bin) {
|
|
125
|
+
// bin = await BlobStorage.download(avatarId, avatarId, 0, "no url here go away", true);
|
|
126
|
+
return null;
|
|
127
|
+
}
|
|
128
|
+
const gltf = await getLoader().parseSync(context, bin, null, 0);
|
|
129
|
+
return gltf?.scene ?? null;
|
|
130
|
+
}
|
|
131
|
+
// if (this.avatarModelCache.has(avatarId)) {
|
|
132
|
+
// console.log("[Custom Avatar] " + avatarId + ", found in cache");
|
|
133
|
+
// return new Promise((res, _) => {
|
|
134
|
+
// var model = this.avatarModelCache.get(avatarId)?.createNewInstance();
|
|
135
|
+
// res(model);
|
|
136
|
+
// });
|
|
137
|
+
// }
|
|
138
|
+
// return null;
|
|
139
|
+
const loader = new GLTFLoader();
|
|
140
|
+
loaders.addDracoAndKTX2Loaders(loader, context);
|
|
141
|
+
// TODO: cache binary (fetch finary from model gallery and use binary method)
|
|
142
|
+
return new Promise((resolve, _reject) => {
|
|
143
|
+
const url = this.avatarRegistryUrl + "/" + avatarId;
|
|
144
|
+
loader.load(url, async (gltf) => {
|
|
145
|
+
await getLoader().createBuiltinComponents(context, url, gltf, null, undefined);
|
|
146
|
+
resolve(gltf.scene);
|
|
147
|
+
}, progress => {
|
|
148
|
+
if (debug)
|
|
149
|
+
console.log("[Custom Avatar] " + (progress.loaded / progress.total * 100) + '% loaded of ' + (progress.total / 1024) + "kB");
|
|
150
|
+
}, error => {
|
|
151
|
+
console.error("[Custom Avatar] " + "Error when loading: " + error);
|
|
152
|
+
resolve(null);
|
|
153
|
+
});
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
/**
|
|
157
|
+
* Caches an avatar model for reuse.
|
|
158
|
+
* @param _id The ID to associate with the model
|
|
159
|
+
* @param _model The avatar model to cache
|
|
160
|
+
*/
|
|
161
|
+
cacheModel(_id, _model) {
|
|
162
|
+
// this.avatarModelCache.set(id, model);
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* Analyzes an Object3D to find avatar parts (head, hands) based on naming conventions.
|
|
166
|
+
* @param obj The Object3D to search for avatar parts
|
|
167
|
+
* @returns A structured AvatarModel with references to found parts
|
|
168
|
+
*/
|
|
169
|
+
findAvatar(obj) {
|
|
170
|
+
const root = obj;
|
|
171
|
+
let searchIn = root;
|
|
172
|
+
// some GLTFs have a "scene" root it seems, others don't, we skip the root here if there's only one child
|
|
173
|
+
if (searchIn.children.length == 1)
|
|
174
|
+
searchIn = obj.children[0];
|
|
175
|
+
let head = this.findAvatarPart(searchIn, ["head"]);
|
|
176
|
+
const leftHand = this.findAvatarPart(searchIn, ["left", "hand"]);
|
|
177
|
+
const rightHand = this.findAvatarPart(searchIn, ["right", "hand"]);
|
|
178
|
+
if (!head) {
|
|
179
|
+
// very last fallback, entire root is used as head
|
|
180
|
+
head = root;
|
|
181
|
+
// normalize size, if the object isn't properly setup the scale might be totally off
|
|
182
|
+
const boundsSize = new Vector3();
|
|
183
|
+
new Box3().setFromObject(head).getSize(boundsSize);
|
|
184
|
+
const maxAxis = Math.max(boundsSize.x, boundsSize.y, boundsSize.z);
|
|
185
|
+
console.warn("[Custom Avatar] " + "Normalizing head scale, it's too big: " + maxAxis + " meters! Should be < 0.3m");
|
|
186
|
+
if (maxAxis > 0.3) {
|
|
187
|
+
head.scale.multiplyScalar(1.0 / maxAxis * 0.3);
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
const model = new AvatarModel(root, head, leftHand, rightHand);
|
|
191
|
+
return model;
|
|
192
|
+
}
|
|
193
|
+
/**
|
|
194
|
+
* Recursively searches for an avatar part by name within an Object3D hierarchy.
|
|
195
|
+
* @param obj The Object3D to search within
|
|
196
|
+
* @param searchString Array of strings that should all be present in the object name
|
|
197
|
+
* @returns The found Object3D part or null if not found
|
|
198
|
+
*/
|
|
199
|
+
findAvatarPart(obj, searchString) {
|
|
200
|
+
const name = obj.name.toLowerCase();
|
|
201
|
+
let matchesAll = true;
|
|
202
|
+
for (const str of searchString) {
|
|
203
|
+
if (!matchesAll)
|
|
204
|
+
break;
|
|
205
|
+
if (name.indexOf(str) === -1)
|
|
206
|
+
matchesAll = false;
|
|
207
|
+
}
|
|
208
|
+
if (matchesAll)
|
|
209
|
+
return obj;
|
|
210
|
+
if (obj.children) {
|
|
211
|
+
for (const child of obj.children) {
|
|
212
|
+
const found = this.findAvatarPart(child, searchString);
|
|
213
|
+
if (found)
|
|
214
|
+
return found;
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
return null;
|
|
218
|
+
}
|
|
219
|
+
/**
|
|
220
|
+
* Handles HTTP response errors from avatar loading operations.
|
|
221
|
+
* @param response The fetch API response to check
|
|
222
|
+
* @returns The response if it was ok
|
|
223
|
+
* @throws Error with status text if response was not ok
|
|
224
|
+
*/
|
|
225
|
+
handleCustomAvatarErrors(response) {
|
|
226
|
+
if (!response.ok) {
|
|
227
|
+
throw Error(response.statusText);
|
|
228
|
+
}
|
|
229
|
+
return response;
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
232
|
//# sourceMappingURL=AvatarLoader.js.map
|