@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,560 +1,560 @@
1
- import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
- import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
-
4
- import { showBalloonWarning } from "../../engine/debug/index.js";
5
- // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
- import { MODULES } from "../../engine/engine_modules.js";
7
- import { Context } from "../../engine/engine_setup.js";
8
- import { Graphics } from "../../engine/engine_three_utils.js";
9
- import { Constructor } from "../../engine/engine_types.js";
10
- import { getParam } from "../../engine/engine_utils.js";
11
- import { Camera } from "../Camera.js";
12
- import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
13
- import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
14
- import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
15
-
16
- declare const NEEDLE_USE_POSTPROCESSING: boolean;
17
- globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
18
-
19
-
20
- const debug = getParam("debugpost");
21
-
22
- const activeKey = Symbol("needle:postprocessing-handler");
23
- const autoclearSetting = Symbol("needle:previous-autoclear-state");
24
- const previousToneMapping = Symbol("needle:previous-tone-mapping");
25
-
26
- /**
27
- * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
28
- */
29
- export class PostProcessingHandler {
30
-
31
- private _composer: EffectComposer | null = null;
32
- private _lastVolumeComponents?: PostProcessingEffect[];
33
- private readonly _effects: Array<PostprocessingEffectData> = [];
34
-
35
- /**
36
- * Returns true if a specific effect is currently active in the post processing stack.
37
- */
38
- getEffectIsActive(effect: Effect): boolean {
39
- if (!effect) return false;
40
- return this._isActive && this._effects.some(e => e.effect === effect);
41
- }
42
-
43
- get isActive() {
44
- return this._isActive;
45
- }
46
-
47
- get composer() {
48
- return this._composer;
49
- }
50
-
51
- private _isActive: boolean = false;
52
- private readonly context: Context;
53
-
54
- constructor(context: Context) {
55
- this.context = context;
56
- }
57
-
58
- apply(components: PostProcessingEffect[]): Promise<void> {
59
- if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
60
- if (debug) console.warn("Postprocessing is disabled via vite env setting");
61
- else console.debug("Postprocessing is disabled via vite env setting");
62
- return Promise.resolve();
63
- }
64
- if (!NEEDLE_USE_POSTPROCESSING) {
65
- if (debug) console.warn("Postprocessing is disabled via global vite define setting");
66
- else console.debug("Postprocessing is disabled via vite define");
67
- return Promise.resolve();
68
- }
69
-
70
- this._isActive = true;
71
- return this.onApply(this.context, components);
72
- }
73
-
74
- unapply(dispose: boolean = true) {
75
- if (debug) console.log("Unapplying postprocessing effects");
76
- this._isActive = false;
77
- if (this._lastVolumeComponents) {
78
- for (const component of this._lastVolumeComponents) {
79
- component.unapply();
80
- }
81
- this._lastVolumeComponents.length = 0;
82
- }
83
- const context = this.context;
84
- const active = context[activeKey] as PostProcessingHandler | null;
85
- if (active === this) {
86
- delete context[activeKey];
87
-
88
- // Restore the auto clear setting
89
- if (typeof context.renderer[autoclearSetting] === "boolean") {
90
- context.renderer.autoClear = context.renderer[autoclearSetting];
91
- }
92
- if (typeof context.renderer[previousToneMapping] === "number") {
93
- context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
94
- }
95
- }
96
-
97
- this._composer?.removeAllPasses();
98
- if (dispose) this._composer?.dispose();
99
-
100
- if (context.composer === this._composer) {
101
- context.composer = null;
102
- }
103
- }
104
-
105
- dispose() {
106
- this.unapply(true);
107
-
108
- for (const effect of this._effects) {
109
- effect.effect.dispose();
110
- }
111
- this._effects.length = 0;
112
- this._composer = null;
113
- }
114
-
115
- private async onApply(context: Context, components: PostProcessingEffect[]) {
116
-
117
- if (!components) return;
118
-
119
- // IMPORTANT
120
- // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
121
- await Promise.all([
122
- MODULES.POSTPROCESSING.load(),
123
- MODULES.POSTPROCESSING_AO.load(),
124
- // import("./Effects/Sharpening.effect")
125
- ]);
126
-
127
-
128
- // try {
129
- // internal_SetSharpeningEffectModule(modules[2]);
130
- // }
131
- // catch (err) {
132
- // console.error(err);
133
- // }
134
-
135
- context[activeKey] = this;
136
-
137
- if (debug) console.log("Apply Postprocessing Effects", components);
138
-
139
- this._lastVolumeComponents = [...components];
140
-
141
- // store all effects in an array to apply them all in one pass
142
- // const effects: Array<Effect | Pass> = [];
143
- this._effects.length = 0;
144
-
145
-
146
- // TODO: if an effect is added or removed during the loop this might not be correct anymore
147
- const ctx: PostProcessingEffectContext = {
148
- handler: this,
149
- components: this._lastVolumeComponents,
150
- }
151
- for (let i = 0; i < this._lastVolumeComponents.length; i++) {
152
- const component = this._lastVolumeComponents[i];
153
- //@ts-ignore
154
- component.context = context;
155
- if (component.apply) {
156
- if (component.active) {
157
- if (!context.mainCameraComponent) {
158
- console.error("No camera in scene found or available yet - can not create postprocessing effects");
159
- return;
160
- }
161
- // apply or collect effects
162
- const res = component.apply(ctx);
163
- if (!res) continue;
164
-
165
-
166
- if (Array.isArray(res)) {
167
- for (const effect of res) {
168
- this._effects.push({
169
- effect,
170
- typeName: component.typeName,
171
- priority: component.order
172
- });
173
- }
174
- }
175
- else {
176
- this._effects.push({
177
- effect: res,
178
- typeName: component.typeName,
179
- priority: component.order
180
- });
181
- }
182
- }
183
- }
184
- else {
185
- if (component.active)
186
- showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
187
- }
188
- }
189
-
190
- this.applyEffects(context);
191
- }
192
-
193
- private _anyPassHasDepth = false;
194
- private _anyPassHasNormal = false;
195
- private _hasSmaaEffect = false;
196
-
197
- get anyPassHasDepth() { return this._anyPassHasDepth; }
198
- get anyPassHasNormal() { return this._anyPassHasNormal; }
199
- get hasSmaaEffect() { return this._hasSmaaEffect; }
200
-
201
-
202
-
203
- private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
204
- private _customInputBufferId = 0;
205
- private _multisampling: number = 0;
206
- set multisampling(value: number) {
207
- this._multisampling = value;
208
- }
209
- get multisampling() {
210
- return this._multisampling;
211
- }
212
-
213
-
214
- /** Build composer passes */
215
- private applyEffects(context: Context) {
216
- // Reset state
217
- this._anyPassHasDepth = false;
218
- this._anyPassHasNormal = false;
219
- this._hasSmaaEffect = false;
220
-
221
- if (this._effects.length <= 0) {
222
- return;
223
- }
224
-
225
- const camera = context.mainCameraComponent as Camera;
226
- const renderer = context.renderer;
227
- const scene = context.scene;
228
- const cam = camera.threeCamera;
229
-
230
- // Store the auto clear setting because the postprocessing composer just disables it
231
- // and when we disable postprocessing we want to restore the original setting
232
- // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
233
- // First we need to get the previously set autoClear setting, if it exists
234
- if (typeof renderer[autoclearSetting] === "boolean") {
235
- renderer.autoClear = renderer[autoclearSetting];
236
- }
237
- renderer[autoclearSetting] = renderer.autoClear;
238
-
239
- if (typeof renderer[previousToneMapping] === "number") {
240
- renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
241
- }
242
- renderer[previousToneMapping] = renderer.toneMapping;
243
-
244
- // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
245
- if (renderer.toneMapping != NoToneMapping) {
246
- if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
247
- const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
248
- tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
249
- tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
250
- this._effects.push({
251
- typeName: "ToneMapping",
252
- effect: tonemapping,
253
- priority: PostProcessingEffectOrder.ToneMapping
254
- });
255
- }
256
- }
257
-
258
- // create composer and set active on context
259
- if (!this._composer) {
260
- // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
261
- this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
262
- frameBufferType: HalfFloatType,
263
- stencilBuffer: true,
264
- });
265
- }
266
-
267
- if (context.composer && context.composer !== this._composer) {
268
- console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
269
- }
270
-
271
- context.composer = this._composer;
272
- const composer = context.composer;
273
- composer.setMainCamera(cam);
274
- composer.setRenderer(renderer);
275
- composer.setMainScene(scene);
276
- composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
277
- composer.multisampling = 0; // Disable multisampling by default
278
-
279
- for (const prev of composer.passes)
280
- prev.dispose();
281
- composer.removeAllPasses();
282
-
283
- // Render to screen pass
284
- const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
285
- screenpass.name = "RenderPass";
286
- screenpass.mainScene = scene;
287
- composer.addPass(screenpass);
288
-
289
- const screenPassRender = screenpass.render;
290
- this._customInputBuffer?.dispose();
291
- this._customInputBuffer = null;
292
- screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
293
- if (!inputBuffer) return;
294
-
295
- // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
296
- // return;
297
-
298
- // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
299
- inputBuffer.samples = 0;
300
- if (outputBuffer) {
301
- outputBuffer.samples = 0;
302
- }
303
-
304
- // Make sure the input buffer is a WebGLRenderTarget with the correct settings
305
- if (!this._customInputBuffer
306
- || this._customInputBuffer.width !== inputBuffer.width
307
- || this._customInputBuffer.height !== inputBuffer.height
308
- || this._customInputBuffer.samples !== this._multisampling
309
- || this._customInputBuffer.texture.format !== inputBuffer.texture.format
310
- || this._customInputBuffer.texture.type !== HalfFloatType
311
- ) {
312
- this._customInputBuffer?.dispose();
313
-
314
- this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
315
- format: inputBuffer.texture.format,
316
- type: HalfFloatType,
317
- depthBuffer: inputBuffer.depthBuffer,
318
- depthTexture: inputBuffer.depthTexture
319
- ? new DepthTexture(inputBuffer.width, inputBuffer.height)
320
- : undefined,
321
- stencilBuffer: inputBuffer.stencilBuffer,
322
- samples: Math.max(0, this._multisampling),
323
- minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
324
- magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
325
- generateMipmaps: inputBuffer.texture.generateMipmaps,
326
- });
327
- this._customInputBufferId++;
328
- this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
329
- if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
330
- this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
331
- this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
332
- }
333
- // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
334
- if (this._customInputBuffer.samples > 0)
335
- (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
336
-
337
- if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
338
- }
339
- // Calling the original render function with the input buffer
340
- screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
341
- // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
342
- Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
343
- renderer,
344
- depthTexture: this._customInputBuffer.depthTexture,
345
- depthWrite: true,
346
- depthTest: true,
347
- });
348
- };
349
-
350
-
351
- try {
352
- orderEffects(this._effects);
353
-
354
- let foundTonemappingEffect = false;
355
- let activeTonemappingEffect: _TonemappingEffect | null = null;
356
- for (let i = this._effects.length - 1; i >= 0; i--) {
357
- const ef = this._effects[i].effect;
358
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
359
- // If we already have a tonemapping effect, we can skip this one
360
- if (foundTonemappingEffect) {
361
- if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
362
- this._effects.splice(i, 1);
363
- continue;
364
- }
365
- activeTonemappingEffect = ef;
366
- foundTonemappingEffect = true;
367
- }
368
- }
369
-
370
- const effectsToMerge: Array<Effect> = [];
371
- let hasConvolutionEffectInArray = false;
372
-
373
- for (let i = 0; i < this._effects.length; i++) {
374
- const entry = this._effects[i];
375
- const ef = entry.effect;
376
-
377
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
378
- this._hasSmaaEffect = true;
379
- }
380
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
381
- this._anyPassHasNormal = true;
382
- }
383
-
384
- // There can be only one tonemapping effect in the scene, so we skip all others
385
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
386
- // If we already have a tonemapping effect, we can skip this one
387
- continue;
388
- }
389
-
390
- // We can also not merge multiple effects of the same type in one pass
391
- // So we first need to create a new pass with whatever effects we have so far
392
- // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
393
- // const constructor = ef.constructor;
394
- // if (effectsToMerge.find(e => e.constructor === constructor)) {
395
- // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
396
- // }
397
-
398
-
399
-
400
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
401
- const attributes = ef.getAttributes();
402
- const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
403
- if (attributes & convolution) {
404
- if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
405
- if (hasConvolutionEffectInArray) {
406
- if (debug) console.log("[PostProcessing] Merging effects with convolution", effectsToMerge.map(e => e.name).join(", "));
407
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
408
- }
409
- hasConvolutionEffectInArray = true;
410
- }
411
- // Otherwise we can merge it
412
- effectsToMerge.push(ef as Effect);
413
- }
414
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
415
- hasConvolutionEffectInArray = false;
416
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
417
- ef.renderToScreen = false;
418
- composer.addPass(ef as Pass);
419
- }
420
- else {
421
- // seems some effects are not correctly typed, but three can deal with them,
422
- // so we might need to just pass them through
423
- hasConvolutionEffectInArray = false;
424
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
425
- composer.addPass(ef);
426
- }
427
-
428
- }
429
-
430
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
431
- }
432
- catch (e) {
433
- console.error("Error while applying postprocessing effects", e);
434
- composer.passes.forEach(p => p.dispose());
435
- composer.removeAllPasses();
436
- }
437
-
438
- // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
439
- let foundEnabled = false;
440
- for (let i = composer.passes.length - 1; i >= 0; i--) {
441
- const pass = composer.passes[i];
442
- let gammaCorrect = false;
443
- let renderToScreen = false;
444
- if (pass.enabled) {
445
- if (!foundEnabled) {
446
- gammaCorrect = true;
447
- renderToScreen = true;
448
- }
449
- foundEnabled = true;
450
- }
451
-
452
- pass.renderToScreen = renderToScreen;
453
-
454
- if ((pass as any)?.configuration !== undefined) {
455
- (pass as any).configuration.gammaCorrection = gammaCorrect;
456
- }
457
- else if ("autosetGamma" in pass) {
458
- // Some effects have a autosetGamma property that we can use to set the gamma correction
459
- pass.autosetGamma = gammaCorrect;
460
- }
461
-
462
-
463
- this._anyPassHasDepth ||= pass.needsDepthTexture;
464
-
465
- }
466
-
467
- // DEBUG LAND BELOW
468
- if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
469
- if (debug) this._onCreateEffectsDebug(this._composer!, cam);
470
- }
471
-
472
-
473
-
474
- /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
475
- private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
476
- if (effects.length > 0) {
477
- const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
478
- pass.name = effects.map(e => e.name).join(", ");
479
- pass.mainScene = scene;
480
- pass.enabled = true;
481
- pass.renderToScreen = false;
482
- composer.addPass(pass);
483
- effects.length = 0; // Clear effects after adding them to the pass
484
- }
485
- }
486
-
487
-
488
-
489
- private _menuEntry: HTMLSelectElement | null = null;
490
- private _passIndices: number[] | null = null;
491
-
492
- private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
493
- if (debug === "passes") {
494
- // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
495
- const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
496
- blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
497
- inverted: true,
498
- });
499
- depthEffect.name = "Depth Effect";
500
- const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
501
- depthPass.name = "Depth Effect Pass";
502
- depthPass.enabled = false;
503
- composer.passes.push(depthPass);
504
-
505
- if (this._passIndices !== null) {
506
- const newPasses = [composer.passes[0]];
507
- if (this._passIndices.length > 0) {
508
- newPasses.push(...this._passIndices
509
- .filter(x => x !== 0)
510
- .map(index => composer.passes[index])
511
- .filter(pass => pass)
512
- );
513
- }
514
- if (newPasses.length > 0) {
515
- console.log("[PostProcessing] Passes (selected) →", newPasses);
516
- }
517
- composer.passes.length = 0;
518
- for (const pass of newPasses) {
519
- pass.enabled = true;
520
- pass.renderToScreen = false; // allows automatic setting for the last pass
521
- composer.addPass(pass);
522
- }
523
- }
524
-
525
- const menu = this.context.menu;
526
- if (menu && this._passIndices === null) {
527
- if (this._menuEntry)
528
- this._menuEntry.remove();
529
-
530
- const select = document.createElement("select");
531
- select.multiple = true;
532
- const defaultOpt = document.createElement("option");
533
- defaultOpt.innerText = "Final Output";
534
- defaultOpt.value = "-1";
535
- select.appendChild(defaultOpt);
536
- for (const eff of composer.passes) {
537
- const opt = document.createElement("option");
538
- opt.innerText = eff.name;
539
- opt.value = `${composer.passes.indexOf(eff)}`;
540
- opt.title = eff.name;
541
- select.appendChild(opt);
542
- }
543
- menu.appendChild(select);
544
- this._menuEntry = select;
545
- select.addEventListener("change", () => {
546
- const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
547
- if (indices.length === 1 && indices[0] === -1) {
548
- this._passIndices = null;
549
- }
550
- else {
551
- this._passIndices = indices;
552
- }
553
- this.applyEffects(this.context);
554
- });
555
- }
556
- }
557
- }
558
-
559
- }
560
-
1
+ import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
+ import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
+
4
+ import { showBalloonWarning } from "../../engine/debug/index.js";
5
+ // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
+ import { MODULES } from "../../engine/engine_modules.js";
7
+ import { Context } from "../../engine/engine_setup.js";
8
+ import { Graphics } from "../../engine/engine_three_utils.js";
9
+ import { Constructor } from "../../engine/engine_types.js";
10
+ import { getParam } from "../../engine/engine_utils.js";
11
+ import { Camera } from "../Camera.js";
12
+ import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
13
+ import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
14
+ import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
15
+
16
+ declare const NEEDLE_USE_POSTPROCESSING: boolean;
17
+ globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
18
+
19
+
20
+ const debug = getParam("debugpost");
21
+
22
+ const activeKey = Symbol("needle:postprocessing-handler");
23
+ const autoclearSetting = Symbol("needle:previous-autoclear-state");
24
+ const previousToneMapping = Symbol("needle:previous-tone-mapping");
25
+
26
+ /**
27
+ * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
28
+ */
29
+ export class PostProcessingHandler {
30
+
31
+ private _composer: EffectComposer | null = null;
32
+ private _lastVolumeComponents?: PostProcessingEffect[];
33
+ private readonly _effects: Array<PostprocessingEffectData> = [];
34
+
35
+ /**
36
+ * Returns true if a specific effect is currently active in the post processing stack.
37
+ */
38
+ getEffectIsActive(effect: Effect): boolean {
39
+ if (!effect) return false;
40
+ return this._isActive && this._effects.some(e => e.effect === effect);
41
+ }
42
+
43
+ get isActive() {
44
+ return this._isActive;
45
+ }
46
+
47
+ get composer() {
48
+ return this._composer;
49
+ }
50
+
51
+ private _isActive: boolean = false;
52
+ private readonly context: Context;
53
+
54
+ constructor(context: Context) {
55
+ this.context = context;
56
+ }
57
+
58
+ apply(components: PostProcessingEffect[]): Promise<void> {
59
+ if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
60
+ if (debug) console.warn("Postprocessing is disabled via vite env setting");
61
+ else console.debug("Postprocessing is disabled via vite env setting");
62
+ return Promise.resolve();
63
+ }
64
+ if (!NEEDLE_USE_POSTPROCESSING) {
65
+ if (debug) console.warn("Postprocessing is disabled via global vite define setting");
66
+ else console.debug("Postprocessing is disabled via vite define");
67
+ return Promise.resolve();
68
+ }
69
+
70
+ this._isActive = true;
71
+ return this.onApply(this.context, components);
72
+ }
73
+
74
+ unapply(dispose: boolean = true) {
75
+ if (debug) console.log("Unapplying postprocessing effects");
76
+ this._isActive = false;
77
+ if (this._lastVolumeComponents) {
78
+ for (const component of this._lastVolumeComponents) {
79
+ component.unapply();
80
+ }
81
+ this._lastVolumeComponents.length = 0;
82
+ }
83
+ const context = this.context;
84
+ const active = context[activeKey] as PostProcessingHandler | null;
85
+ if (active === this) {
86
+ delete context[activeKey];
87
+
88
+ // Restore the auto clear setting
89
+ if (typeof context.renderer[autoclearSetting] === "boolean") {
90
+ context.renderer.autoClear = context.renderer[autoclearSetting];
91
+ }
92
+ if (typeof context.renderer[previousToneMapping] === "number") {
93
+ context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
94
+ }
95
+ }
96
+
97
+ this._composer?.removeAllPasses();
98
+ if (dispose) this._composer?.dispose();
99
+
100
+ if (context.composer === this._composer) {
101
+ context.composer = null;
102
+ }
103
+ }
104
+
105
+ dispose() {
106
+ this.unapply(true);
107
+
108
+ for (const effect of this._effects) {
109
+ effect.effect.dispose();
110
+ }
111
+ this._effects.length = 0;
112
+ this._composer = null;
113
+ }
114
+
115
+ private async onApply(context: Context, components: PostProcessingEffect[]) {
116
+
117
+ if (!components) return;
118
+
119
+ // IMPORTANT
120
+ // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
121
+ await Promise.all([
122
+ MODULES.POSTPROCESSING.load(),
123
+ MODULES.POSTPROCESSING_AO.load(),
124
+ // import("./Effects/Sharpening.effect")
125
+ ]);
126
+
127
+
128
+ // try {
129
+ // internal_SetSharpeningEffectModule(modules[2]);
130
+ // }
131
+ // catch (err) {
132
+ // console.error(err);
133
+ // }
134
+
135
+ context[activeKey] = this;
136
+
137
+ if (debug) console.log("Apply Postprocessing Effects", components);
138
+
139
+ this._lastVolumeComponents = [...components];
140
+
141
+ // store all effects in an array to apply them all in one pass
142
+ // const effects: Array<Effect | Pass> = [];
143
+ this._effects.length = 0;
144
+
145
+
146
+ // TODO: if an effect is added or removed during the loop this might not be correct anymore
147
+ const ctx: PostProcessingEffectContext = {
148
+ handler: this,
149
+ components: this._lastVolumeComponents,
150
+ }
151
+ for (let i = 0; i < this._lastVolumeComponents.length; i++) {
152
+ const component = this._lastVolumeComponents[i];
153
+ //@ts-ignore
154
+ component.context = context;
155
+ if (component.apply) {
156
+ if (component.active) {
157
+ if (!context.mainCameraComponent) {
158
+ console.error("No camera in scene found or available yet - can not create postprocessing effects");
159
+ return;
160
+ }
161
+ // apply or collect effects
162
+ const res = component.apply(ctx);
163
+ if (!res) continue;
164
+
165
+
166
+ if (Array.isArray(res)) {
167
+ for (const effect of res) {
168
+ this._effects.push({
169
+ effect,
170
+ typeName: component.typeName,
171
+ priority: component.order
172
+ });
173
+ }
174
+ }
175
+ else {
176
+ this._effects.push({
177
+ effect: res,
178
+ typeName: component.typeName,
179
+ priority: component.order
180
+ });
181
+ }
182
+ }
183
+ }
184
+ else {
185
+ if (component.active)
186
+ showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
187
+ }
188
+ }
189
+
190
+ this.applyEffects(context);
191
+ }
192
+
193
+ private _anyPassHasDepth = false;
194
+ private _anyPassHasNormal = false;
195
+ private _hasSmaaEffect = false;
196
+
197
+ get anyPassHasDepth() { return this._anyPassHasDepth; }
198
+ get anyPassHasNormal() { return this._anyPassHasNormal; }
199
+ get hasSmaaEffect() { return this._hasSmaaEffect; }
200
+
201
+
202
+
203
+ private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
204
+ private _customInputBufferId = 0;
205
+ private _multisampling: number = 0;
206
+ set multisampling(value: number) {
207
+ this._multisampling = value;
208
+ }
209
+ get multisampling() {
210
+ return this._multisampling;
211
+ }
212
+
213
+
214
+ /** Build composer passes */
215
+ private applyEffects(context: Context) {
216
+ // Reset state
217
+ this._anyPassHasDepth = false;
218
+ this._anyPassHasNormal = false;
219
+ this._hasSmaaEffect = false;
220
+
221
+ if (this._effects.length <= 0) {
222
+ return;
223
+ }
224
+
225
+ const camera = context.mainCameraComponent as Camera;
226
+ const renderer = context.renderer;
227
+ const scene = context.scene;
228
+ const cam = camera.threeCamera;
229
+
230
+ // Store the auto clear setting because the postprocessing composer just disables it
231
+ // and when we disable postprocessing we want to restore the original setting
232
+ // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
233
+ // First we need to get the previously set autoClear setting, if it exists
234
+ if (typeof renderer[autoclearSetting] === "boolean") {
235
+ renderer.autoClear = renderer[autoclearSetting];
236
+ }
237
+ renderer[autoclearSetting] = renderer.autoClear;
238
+
239
+ if (typeof renderer[previousToneMapping] === "number") {
240
+ renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
241
+ }
242
+ renderer[previousToneMapping] = renderer.toneMapping;
243
+
244
+ // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
245
+ if (renderer.toneMapping != NoToneMapping) {
246
+ if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
247
+ const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
248
+ tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
249
+ tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
250
+ this._effects.push({
251
+ typeName: "ToneMapping",
252
+ effect: tonemapping,
253
+ priority: PostProcessingEffectOrder.ToneMapping
254
+ });
255
+ }
256
+ }
257
+
258
+ // create composer and set active on context
259
+ if (!this._composer) {
260
+ // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
261
+ this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
262
+ frameBufferType: HalfFloatType,
263
+ stencilBuffer: true,
264
+ });
265
+ }
266
+
267
+ if (context.composer && context.composer !== this._composer) {
268
+ console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
269
+ }
270
+
271
+ context.composer = this._composer;
272
+ const composer = context.composer;
273
+ composer.setMainCamera(cam);
274
+ composer.setRenderer(renderer);
275
+ composer.setMainScene(scene);
276
+ composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
277
+ composer.multisampling = 0; // Disable multisampling by default
278
+
279
+ for (const prev of composer.passes)
280
+ prev.dispose();
281
+ composer.removeAllPasses();
282
+
283
+ // Render to screen pass
284
+ const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
285
+ screenpass.name = "RenderPass";
286
+ screenpass.mainScene = scene;
287
+ composer.addPass(screenpass);
288
+
289
+ const screenPassRender = screenpass.render;
290
+ this._customInputBuffer?.dispose();
291
+ this._customInputBuffer = null;
292
+ screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
293
+ if (!inputBuffer) return;
294
+
295
+ // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
296
+ // return;
297
+
298
+ // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
299
+ inputBuffer.samples = 0;
300
+ if (outputBuffer) {
301
+ outputBuffer.samples = 0;
302
+ }
303
+
304
+ // Make sure the input buffer is a WebGLRenderTarget with the correct settings
305
+ if (!this._customInputBuffer
306
+ || this._customInputBuffer.width !== inputBuffer.width
307
+ || this._customInputBuffer.height !== inputBuffer.height
308
+ || this._customInputBuffer.samples !== this._multisampling
309
+ || this._customInputBuffer.texture.format !== inputBuffer.texture.format
310
+ || this._customInputBuffer.texture.type !== HalfFloatType
311
+ ) {
312
+ this._customInputBuffer?.dispose();
313
+
314
+ this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
315
+ format: inputBuffer.texture.format,
316
+ type: HalfFloatType,
317
+ depthBuffer: inputBuffer.depthBuffer,
318
+ depthTexture: inputBuffer.depthTexture
319
+ ? new DepthTexture(inputBuffer.width, inputBuffer.height)
320
+ : undefined,
321
+ stencilBuffer: inputBuffer.stencilBuffer,
322
+ samples: Math.max(0, this._multisampling),
323
+ minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
324
+ magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
325
+ generateMipmaps: inputBuffer.texture.generateMipmaps,
326
+ });
327
+ this._customInputBufferId++;
328
+ this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
329
+ if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
330
+ this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
331
+ this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
332
+ }
333
+ // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
334
+ if (this._customInputBuffer.samples > 0)
335
+ (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
336
+
337
+ if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
338
+ }
339
+ // Calling the original render function with the input buffer
340
+ screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
341
+ // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
342
+ Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
343
+ renderer,
344
+ depthTexture: this._customInputBuffer.depthTexture,
345
+ depthWrite: true,
346
+ depthTest: true,
347
+ });
348
+ };
349
+
350
+
351
+ try {
352
+ orderEffects(this._effects);
353
+
354
+ let foundTonemappingEffect = false;
355
+ let activeTonemappingEffect: _TonemappingEffect | null = null;
356
+ for (let i = this._effects.length - 1; i >= 0; i--) {
357
+ const ef = this._effects[i].effect;
358
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
359
+ // If we already have a tonemapping effect, we can skip this one
360
+ if (foundTonemappingEffect) {
361
+ if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
362
+ this._effects.splice(i, 1);
363
+ continue;
364
+ }
365
+ activeTonemappingEffect = ef;
366
+ foundTonemappingEffect = true;
367
+ }
368
+ }
369
+
370
+ const effectsToMerge: Array<Effect> = [];
371
+ let hasConvolutionEffectInArray = false;
372
+
373
+ for (let i = 0; i < this._effects.length; i++) {
374
+ const entry = this._effects[i];
375
+ const ef = entry.effect;
376
+
377
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
378
+ this._hasSmaaEffect = true;
379
+ }
380
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
381
+ this._anyPassHasNormal = true;
382
+ }
383
+
384
+ // There can be only one tonemapping effect in the scene, so we skip all others
385
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
386
+ // If we already have a tonemapping effect, we can skip this one
387
+ continue;
388
+ }
389
+
390
+ // We can also not merge multiple effects of the same type in one pass
391
+ // So we first need to create a new pass with whatever effects we have so far
392
+ // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
393
+ // const constructor = ef.constructor;
394
+ // if (effectsToMerge.find(e => e.constructor === constructor)) {
395
+ // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
396
+ // }
397
+
398
+
399
+
400
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
401
+ const attributes = ef.getAttributes();
402
+ const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
403
+ if (attributes & convolution) {
404
+ if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
405
+ if (hasConvolutionEffectInArray) {
406
+ if (debug) console.log("[PostProcessing] Merging effects with convolution", effectsToMerge.map(e => e.name).join(", "));
407
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
408
+ }
409
+ hasConvolutionEffectInArray = true;
410
+ }
411
+ // Otherwise we can merge it
412
+ effectsToMerge.push(ef as Effect);
413
+ }
414
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
415
+ hasConvolutionEffectInArray = false;
416
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
417
+ ef.renderToScreen = false;
418
+ composer.addPass(ef as Pass);
419
+ }
420
+ else {
421
+ // seems some effects are not correctly typed, but three can deal with them,
422
+ // so we might need to just pass them through
423
+ hasConvolutionEffectInArray = false;
424
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
425
+ composer.addPass(ef);
426
+ }
427
+
428
+ }
429
+
430
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
431
+ }
432
+ catch (e) {
433
+ console.error("Error while applying postprocessing effects", e);
434
+ composer.passes.forEach(p => p.dispose());
435
+ composer.removeAllPasses();
436
+ }
437
+
438
+ // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
439
+ let foundEnabled = false;
440
+ for (let i = composer.passes.length - 1; i >= 0; i--) {
441
+ const pass = composer.passes[i];
442
+ let gammaCorrect = false;
443
+ let renderToScreen = false;
444
+ if (pass.enabled) {
445
+ if (!foundEnabled) {
446
+ gammaCorrect = true;
447
+ renderToScreen = true;
448
+ }
449
+ foundEnabled = true;
450
+ }
451
+
452
+ pass.renderToScreen = renderToScreen;
453
+
454
+ if ((pass as any)?.configuration !== undefined) {
455
+ (pass as any).configuration.gammaCorrection = gammaCorrect;
456
+ }
457
+ else if ("autosetGamma" in pass) {
458
+ // Some effects have a autosetGamma property that we can use to set the gamma correction
459
+ pass.autosetGamma = gammaCorrect;
460
+ }
461
+
462
+
463
+ this._anyPassHasDepth ||= pass.needsDepthTexture;
464
+
465
+ }
466
+
467
+ // DEBUG LAND BELOW
468
+ if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
469
+ if (debug) this._onCreateEffectsDebug(this._composer!, cam);
470
+ }
471
+
472
+
473
+
474
+ /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
475
+ private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
476
+ if (effects.length > 0) {
477
+ const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
478
+ pass.name = effects.map(e => e.name).join(", ");
479
+ pass.mainScene = scene;
480
+ pass.enabled = true;
481
+ pass.renderToScreen = false;
482
+ composer.addPass(pass);
483
+ effects.length = 0; // Clear effects after adding them to the pass
484
+ }
485
+ }
486
+
487
+
488
+
489
+ private _menuEntry: HTMLSelectElement | null = null;
490
+ private _passIndices: number[] | null = null;
491
+
492
+ private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
493
+ if (debug === "passes") {
494
+ // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
495
+ const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
496
+ blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
497
+ inverted: true,
498
+ });
499
+ depthEffect.name = "Depth Effect";
500
+ const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
501
+ depthPass.name = "Depth Effect Pass";
502
+ depthPass.enabled = false;
503
+ composer.passes.push(depthPass);
504
+
505
+ if (this._passIndices !== null) {
506
+ const newPasses = [composer.passes[0]];
507
+ if (this._passIndices.length > 0) {
508
+ newPasses.push(...this._passIndices
509
+ .filter(x => x !== 0)
510
+ .map(index => composer.passes[index])
511
+ .filter(pass => pass)
512
+ );
513
+ }
514
+ if (newPasses.length > 0) {
515
+ console.log("[PostProcessing] Passes (selected) →", newPasses);
516
+ }
517
+ composer.passes.length = 0;
518
+ for (const pass of newPasses) {
519
+ pass.enabled = true;
520
+ pass.renderToScreen = false; // allows automatic setting for the last pass
521
+ composer.addPass(pass);
522
+ }
523
+ }
524
+
525
+ const menu = this.context.menu;
526
+ if (menu && this._passIndices === null) {
527
+ if (this._menuEntry)
528
+ this._menuEntry.remove();
529
+
530
+ const select = document.createElement("select");
531
+ select.multiple = true;
532
+ const defaultOpt = document.createElement("option");
533
+ defaultOpt.innerText = "Final Output";
534
+ defaultOpt.value = "-1";
535
+ select.appendChild(defaultOpt);
536
+ for (const eff of composer.passes) {
537
+ const opt = document.createElement("option");
538
+ opt.innerText = eff.name;
539
+ opt.value = `${composer.passes.indexOf(eff)}`;
540
+ opt.title = eff.name;
541
+ select.appendChild(opt);
542
+ }
543
+ menu.appendChild(select);
544
+ this._menuEntry = select;
545
+ select.addEventListener("change", () => {
546
+ const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
547
+ if (indices.length === 1 && indices[0] === -1) {
548
+ this._passIndices = null;
549
+ }
550
+ else {
551
+ this._passIndices = indices;
552
+ }
553
+ this.applyEffects(this.context);
554
+ });
555
+ }
556
+ }
557
+ }
558
+
559
+ }
560
+