@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,705 +1,705 @@
1
- import { NEEDLE_progressive } from "@needle-tools/gltf-progressive";
2
- import { Euler, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
3
-
4
- import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/index.js";
5
- import { hasProLicense } from "../../../engine/engine_license.js";
6
- import { serializable } from "../../../engine/engine_serialization.js";
7
- import { getFormattedDate, Progress } from "../../../engine/engine_time_utils.js";
8
- import { DeviceUtilities, getParam } from "../../../engine/engine_utils.js";
9
- import { WebXRButtonFactory } from "../../../engine/webcomponents/WebXRButtons.js";
10
- import { InternalUSDZRegistry } from "../../../engine/xr/usdz.js"
11
- import { InstancingHandler } from "../../../engine-components/RendererInstancing.js";
12
- import { Collider } from "../../Collider.js";
13
- import { Behaviour, GameObject } from "../../Component.js";
14
- import { ContactShadows } from "../../ContactShadows.js";
15
- import { GroundProjectedEnv } from "../../GroundProjection.js";
16
- import { Renderer } from "../../Renderer.js"
17
- import { Rigidbody } from "../../RigidBody.js";
18
- import { SpriteRenderer } from "../../SpriteRenderer.js";
19
- import { WebARSessionRoot } from "../../webxr/WebARSessionRoot.js";
20
- import { WebXR } from "../../webxr/WebXR.js";
21
- import { XRState, XRStateFlag } from "../../webxr/XRFlag.js";
22
- import type { IUSDExporterExtension } from "./Extension.js";
23
- import { AnimationExtension } from "./extensions/Animation.js"
24
- import { AudioExtension } from "./extensions/behavior/AudioExtension.js";
25
- import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
26
- import { PhysicsExtension } from "./extensions/behavior/PhysicsExtension.js"
27
- import { TextExtension } from "./extensions/USDZText.js";
28
- import { USDZUIExtension } from "./extensions/USDZUI.js";
29
- import { USDZExporter as ThreeUSDZExporter } from "./ThreeUSDZExporter.js";
30
- import { disableObjectsAtStart, registerAnimatorsImplictly, registerAudioSourcesImplictly } from "./utils/animationutils.js";
31
- import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
32
-
33
- const debug = getParam("debugusdz");
34
- const debugUsdzPruning = getParam("debugusdzpruning");
35
-
36
- /**
37
- * Custom branding for the QuickLook overlay, used by {@link USDZExporter}.
38
- */
39
- export class CustomBranding {
40
- /** The call to action button text. If not set, the button will close the QuickLook overlay. */
41
- @serializable()
42
- callToAction?: string;
43
- /** The title of the overlay. */
44
- @serializable()
45
- checkoutTitle?: string;
46
- /** The subtitle of the overlay. */
47
- @serializable()
48
- checkoutSubtitle?: string;
49
-
50
- /** if assigned the call to action button in quicklook will open the URL. Otherwise it will just close quicklook. */
51
- @serializable()
52
- callToActionURL?: string;
53
- }
54
-
55
- /**
56
- * Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
57
- * The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
58
- * The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
59
- * The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
60
- * The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.
61
- * @example
62
- * ```typescript
63
- * const usdz = new USDZExporter();
64
- * usdz.objectToExport = myObject;
65
- * usdz.autoExportAnimations = true;
66
- * usdz.autoExportAudioSources = true;
67
- * usdz.exportAsync();
68
- * ```
69
- * @category XR
70
- * @group Components
71
- */
72
- export class USDZExporter extends Behaviour {
73
-
74
- /**
75
- * Assign the object to export as USDZ file. If undefined or null, the whole scene will be exported.
76
- */
77
- @serializable(Object3D)
78
- objectToExport: Object3D | null | undefined = undefined;
79
-
80
- /** Collect all Animations/Animators automatically on export and emit them as playing at the start.
81
- * Animator state chains and loops will automatically be collected and exported in order as well.
82
- * If this setting is off, Animators need to be registered by components – for example from PlayAnimationOnClick.
83
- */
84
- @serializable()
85
- autoExportAnimations: boolean = true;
86
-
87
- /** Collect all AudioSources automatically on export and emit them as playing at the start.
88
- * They will loop according to their settings.
89
- * If this setting is off, Audio Sources need to be registered by components – for example from PlayAudioOnClick.
90
- */
91
- @serializable()
92
- autoExportAudioSources: boolean = true;
93
-
94
- @serializable()
95
- exportFileName: string | null | undefined = undefined;
96
-
97
- @serializable(URL)
98
- customUsdzFile: string | null | undefined = undefined;
99
-
100
- @serializable(CustomBranding)
101
- customBranding?: CustomBranding;
102
-
103
- // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
104
- @serializable()
105
- anchoringType: "plane" | "image" | "face" | "none" = "plane";
106
-
107
- @serializable()
108
- maxTextureSize: 256 | 512 | 1024 | 2048 | 4096 | 8192 = 2048;
109
-
110
- // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
111
- @serializable()
112
- planeAnchoringAlignment: "horizontal" | "vertical" | "any" = "horizontal";
113
-
114
- /** Enabling this option will export QuickLook-specific preliminary behaviours along with the USDZ files.
115
- * These extensions are only supported on QuickLook on iOS/visionOS/MacOS.
116
- * Keep this option off for general USDZ usage.
117
- */
118
- @serializable()
119
- interactive: boolean = true;
120
-
121
- /** Enabling this option will export the USDZ file with RealityKit physics components.
122
- * Rigidbody and Collider components will be converted to their RealityKit counterparts.
123
- * Physics are supported on QuickLook in iOS 18+ and VisionOS 1+.
124
- * Physics export is automatically turned off when there are no Rigidbody components anywhere on the exported object.
125
- */
126
- @serializable()
127
- physics: boolean = true;
128
-
129
- @serializable()
130
- allowCreateQuicklookButton: boolean = true;
131
-
132
- @serializable()
133
- quickLookCompatible: boolean = true;
134
-
135
- /**
136
- * Extensions to add custom behaviors and interactions to the USDZ file.
137
- * You can add your own extensions here by extending {@link IUSDExporterExtension}.
138
- */
139
- extensions: IUSDExporterExtension[] = [];
140
-
141
- private link!: HTMLAnchorElement;
142
- private button?: HTMLButtonElement;
143
-
144
- /** @internal */
145
- start() {
146
- if (debug) {
147
- console.log("USDZExporter", this);
148
- console.log("Debug USDZ Mode. Press 'T' to export")
149
- window.addEventListener("keydown", (evt) => {
150
- switch (evt.key) {
151
- case "t":
152
- this.exportAndOpen();
153
- break;
154
- }
155
- });
156
- }
157
-
158
- // fall back to this object or to the scene if it's empty and doesn't have a mesh
159
- if (!this.objectToExport)
160
- this.objectToExport = this.gameObject;
161
- if (!this.objectToExport?.children?.length && !(this.objectToExport as Mesh)?.isMesh)
162
- this.objectToExport = this.context.scene;
163
- }
164
-
165
- /** @internal */
166
- onEnable() {
167
- const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
168
- const ios = DeviceUtilities.isiOS() || DeviceUtilities.isiPad();
169
- if (!this.button && (debug || supportsQuickLook || ios)) {
170
- if (this.allowCreateQuicklookButton)
171
- this.button = this.createQuicklookButton();
172
-
173
- this.lastCallback = this.quicklookCallback.bind(this);
174
- this.link = ensureQuicklookLinkIsCreated(this.context, supportsQuickLook);
175
- this.link.addEventListener('message', this.lastCallback);
176
- }
177
- if (debug)
178
- showBalloonMessage("USDZ Exporter enabled: " + this.name);
179
-
180
- document.getElementById("open-in-ar")?.addEventListener("click", this.onClickedOpenInARElement);
181
- InternalUSDZRegistry.registerExporter(this);
182
- }
183
-
184
- /** @internal */
185
- onDisable() {
186
- this.button?.remove();
187
- this.link?.removeEventListener('message', this.lastCallback);
188
- if (debug)
189
- showBalloonMessage("USDZ Exporter disabled: " + this.name);
190
-
191
- document.getElementById("open-in-ar")?.removeEventListener("click", this.onClickedOpenInARElement);
192
- InternalUSDZRegistry.unregisterExporter(this);
193
- }
194
-
195
- private onClickedOpenInARElement = (evt) => {
196
- evt.preventDefault();
197
- this.exportAndOpen();
198
- }
199
-
200
- /**
201
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
202
- * Use the various public properties of USDZExporter to customize export behaviour.
203
- * @deprecated use {@link exportAndOpen} instead
204
- */
205
- async exportAsync() {
206
- return this.exportAndOpen();
207
- }
208
-
209
- /**
210
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
211
- * @returns a Promise<Blob> containing the USDZ file
212
- */
213
- async exportAndOpen() : Promise<Blob | null> {
214
-
215
- let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
216
- name += "-" + getFormattedDate(); // seems iOS caches the file in some cases, this ensures we always have a fresh file
217
-
218
- if (!hasProLicense()) {
219
- if (name !== "") name += "-";
220
- name += "MadeWithNeedle";
221
- }
222
-
223
- if (!this.link) this.link = ensureQuicklookLinkIsCreated(this.context, DeviceUtilities.supportsQuickLookAR());
224
-
225
- // ability to specify a custom USDZ file to be used instead of a dynamic one
226
- if (this.customUsdzFile) {
227
- if (debug) console.log("Exporting custom usdz", this.customUsdzFile)
228
- this.openInQuickLook(this.customUsdzFile, name);
229
- return null;
230
- }
231
-
232
- if (!this.objectToExport) {
233
- console.warn("No object to export", this);
234
- return null;
235
- }
236
-
237
- const blob = await this.export(this.objectToExport);
238
- if (!blob) {
239
- console.error("USDZ generation failed. Please report a bug", this);
240
- return null;
241
- }
242
-
243
- if (debug) console.log("USDZ generation done. Downloading as " + name);
244
-
245
- // TODO Potentially we have to detect QuickLook availability here,
246
- // and download the file instead. But browsers keep changing how they deal with non-user-initiated downloads...
247
- // https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/#:~:text=inside%20the%20anchor.-,Feature%20Detection,-To%20detect%20support
248
- /*
249
- if (!DeviceUtilities.supportsQuickLookAR())
250
- this.download(blob, name);
251
- else
252
- */
253
- this.openInQuickLook(blob, name);
254
-
255
- return blob;
256
- }
257
-
258
- /**
259
- * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
260
- * @returns a Promise<Blob> containing the USDZ file
261
- */
262
- async export(objectToExport: Object3D | undefined): Promise<Blob | null> {
263
- // make sure we have an object to export
264
- if (!objectToExport) {
265
- console.warn("No object to export");
266
- return null;
267
- }
268
-
269
- // if we are already exporting, wait for the current export to finish
270
- const taskForThisObject = this._currentExportTasks.get(objectToExport);
271
- if (taskForThisObject) {
272
- return taskForThisObject;
273
- }
274
-
275
- // start the export
276
- const task = this.internalExport(objectToExport);
277
- // store the task
278
- if (task instanceof Promise) {
279
- this._currentExportTasks.set(objectToExport, task);
280
- return task.then((blob) => {
281
- this._currentExportTasks.delete(objectToExport);
282
- return blob;
283
- }).catch((e) => {
284
- this._currentExportTasks.delete(objectToExport);
285
- console.error("Error during USDZ export – please report a bug!", e);
286
- return null;
287
- });
288
- }
289
-
290
- return task;
291
- }
292
-
293
- private readonly _currentExportTasks = new Map<Object3D, Promise<Blob | null>>();
294
- private _previousTimeScale: number = 1;
295
-
296
- private async internalExport(objectToExport: Object3D): Promise<Blob | null> {
297
-
298
- Progress.start("export-usdz", {
299
- onProgress: (progress) => {
300
- this.dispatchEvent(new CustomEvent("export-progress", { detail: { progress } }));
301
- }
302
- });
303
- Progress.report("export-usdz", { message: "Starting export", totalSteps: 40, currentStep: 0 });
304
- Progress.report("export-usdz", { message: "Load progressive textures", autoStep: 5 });
305
- Progress.start("export-usdz-textures", "export-usdz");
306
-
307
- // force Sprites to be created
308
- const sprites = GameObject.getComponentsInChildren(objectToExport, SpriteRenderer);
309
- for (const sprite of sprites) {
310
- if (sprite && sprite.enabled) {
311
- sprite.updateSprite(true); // force create
312
- }
313
- }
314
-
315
- // trigger progressive textures to be loaded:
316
- const renderers = GameObject.getComponentsInChildren(objectToExport, Renderer);
317
- const progressiveLoading = new Array<Promise<any>>();
318
- let progressiveTasks = 0;
319
- // TODO: it would be better to directly integrate this into the exporter and *on export* request the correct LOD level for textures and meshes instead of relying on the renderer etc
320
- for (const rend of renderers) {
321
- for (const mesh of rend.sharedMeshes) {
322
- if (mesh) {
323
- const task = NEEDLE_progressive.assignMeshLOD(mesh, 0);
324
- if (task instanceof Promise)
325
- progressiveLoading.push(new Promise<void>((resolve, reject) => {
326
- task.then(() => {
327
- progressiveTasks++;
328
- Progress.report("export-usdz-textures", { message: "Loaded progressive mesh", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
329
- resolve();
330
- }).catch((err) => reject(err));
331
- }));
332
- }
333
- }
334
- for (const mat of rend.sharedMaterials) {
335
- if (mat) {
336
- const task = NEEDLE_progressive.assignTextureLOD(mat, 0);
337
- if (task instanceof Promise)
338
- progressiveLoading.push(new Promise<void>((resolve, reject) => {
339
- task.then(() => {
340
- progressiveTasks++;
341
- Progress.report("export-usdz-textures", { message: "Loaded progressive texture", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
342
- resolve();
343
- }).catch((err) => reject(err));
344
- }));
345
- }
346
- }
347
- }
348
- if (debug) showBalloonMessage("Progressive Loading: " + progressiveLoading.length);
349
- await Promise.all(progressiveLoading);
350
- if (debug) showBalloonMessage("Progressive Loading: done");
351
- Progress.end("export-usdz-textures");
352
-
353
- // apply XRFlags
354
- const currentXRState = XRState.Global.Mask;
355
- XRState.Global.Set(XRStateFlag.AR);
356
-
357
- const exporter = new ThreeUSDZExporter();
358
- // We're creating a new animation extension on each export to avoid issues with multiple exports.
359
- // TODO we probably want to do that with all the extensions...
360
- // Ordering of extensions is important
361
- const animExt = new AnimationExtension(this.quickLookCompatible);
362
- let physicsExt: PhysicsExtension | undefined = undefined;
363
- const defaultExtensions: IUSDExporterExtension[] = [];
364
- if (this.interactive) {
365
- defaultExtensions.push(new BehaviorExtension());
366
- defaultExtensions.push(new AudioExtension());
367
-
368
- // If physics are enabled, and there are any Rigidbody components in the scene,
369
- // add the PhysicsExtension to the default extensions.
370
- if (globalThis["NEEDLE_USE_RAPIER"]) {
371
- const rigidbodies = GameObject.getComponentsInChildren(objectToExport, Rigidbody);
372
- if (rigidbodies.length > 0) {
373
- if (this.physics) {
374
- physicsExt = new PhysicsExtension();
375
- defaultExtensions.push(physicsExt);
376
- }
377
- else if (isDevEnvironment()) {
378
- console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.");
379
- }
380
- }
381
- }
382
- defaultExtensions.push(new TextExtension());
383
- defaultExtensions.push(new USDZUIExtension());
384
- }
385
- const extensions: any = [animExt, ...defaultExtensions, ...this.extensions];
386
-
387
- const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: objectToExport };
388
- Progress.report("export-usdz", "Invoking before-export");
389
- this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }));
390
-
391
- // make sure we apply the AR scale
392
- this.applyWebARSessionRoot();
393
-
394
- // freeze time
395
- this._previousTimeScale = this.context.time.timeScale;
396
- this.context.time.timeScale = 0;
397
-
398
- // Implicit registration and actions for Animators and Animation components
399
- // Currently, Animators properly build PlayAnimation actions, but Animation components don't.
400
-
401
- Progress.report("export-usdz", "auto export animations and audio sources");
402
- const implicitBehaviors = new Array<Object3D>();
403
- if (this.autoExportAnimations) {
404
- implicitBehaviors.push(...registerAnimatorsImplictly(objectToExport, animExt));
405
- }
406
- const audioExt = extensions.find(ext => ext.extensionName === "Audio");
407
- if (audioExt && this.autoExportAudioSources)
408
- implicitBehaviors.push(...registerAudioSourcesImplictly(objectToExport, audioExt as AudioExtension));
409
-
410
- //@ts-ignore
411
- exporter.debug = debug;
412
- exporter.pruneUnusedNodes = !debugUsdzPruning;
413
- const instancedRenderers = InstancingHandler.instance.objs.map(x => x.batchedMesh);
414
- exporter.keepObject = (object) => {
415
- let keep = true;
416
- // This explicitly removes geometry and material data from disabled renderers.
417
- // Note that this is different to the object itself being active –
418
- // here, we have an active object with a disabled renderer.
419
- const renderer = GameObject.getComponent(object, Renderer);
420
- if (renderer && !renderer.enabled) keep = false;
421
- // Check if this is an instancing container.
422
- // Instances are already included in the export.
423
- if (keep && instancedRenderers.includes(object as any)) keep = false;
424
- if (keep && GameObject.getComponentInParent(object, ContactShadows)) keep = false;
425
- if (keep && GameObject.getComponentInParent(object, GroundProjectedEnv)) keep = false;
426
- if (debug && !keep) console.log("USDZExporter: Discarding object", object);
427
- return keep;
428
- }
429
-
430
- exporter.beforeWritingDocument = () => {
431
- // Warn if there are any physics components on animated objects or their children
432
- if (isDevEnvironment() && animExt && physicsExt) {
433
- const animatedObjects = animExt.animatedRoots;
434
- for (const object of animatedObjects) {
435
- const rigidBodySources = GameObject.getComponentsInChildren(object, Rigidbody).filter(c => c.enabled);
436
- const colliderSources = GameObject.getComponents(object, Collider).filter(c => c.enabled && !c.isTrigger);
437
- if (rigidBodySources.length > 0 || colliderSources.length > 0) {
438
- console.error("An animated object has physics components in its child hierarchy. This can lead to undefined behaviour due to a bug in Apple's QuickLook (FB15925487). Remove the physics components from child objects or verify that you get the expected results.", object);
439
- }
440
- }
441
- }
442
- };
443
-
444
- // Collect invisible objects so that we can disable them if
445
- // - we're exporting for QuickLook
446
- // - and interactive behaviors are allowed.
447
- // When exporting for regular USD, we're supporting the "visibility" attribute anyways.
448
- const objectsToDisableAtSceneStart = new Array<Object3D>();
449
- if (this.objectToExport && this.quickLookCompatible && this.interactive) {
450
- this.objectToExport.traverse((obj) => {
451
- if (!obj.visible) {
452
- objectsToDisableAtSceneStart.push(obj);
453
- }
454
- });
455
- }
456
-
457
- const behaviorExt = extensions.find(ext => ext.extensionName === "Behaviour") as BehaviorExtension | undefined;
458
- if (this.interactive && behaviorExt && objectsToDisableAtSceneStart.length > 0) {
459
- behaviorExt.addBehavior(disableObjectsAtStart(objectsToDisableAtSceneStart));
460
- }
461
-
462
- let exportInvisible = true;
463
- // The only case where we want to strip out invisible objects is
464
- // when we're exporting for QuickLook and we're NOT adding interactive behaviors,
465
- // since QuickLook on iOS does not support "visibility" tokens.
466
- if (this.quickLookCompatible && !this.interactive)
467
- exportInvisible = false;
468
-
469
- // sanitize anchoring types
470
- if (this.anchoringType !== "plane" && this.anchoringType !== "none" && this.anchoringType !== "image" && this.anchoringType !== "face")
471
- this.anchoringType = "plane";
472
- if (this.planeAnchoringAlignment !== "horizontal" && this.planeAnchoringAlignment !== "vertical" && this.planeAnchoringAlignment !== "any")
473
- this.planeAnchoringAlignment = "horizontal";
474
-
475
- Progress.report("export-usdz", "Invoking exporter.parse");
476
-
477
- //@ts-ignore
478
- const arraybuffer = await exporter.parse(this.objectToExport, {
479
- ar: {
480
- anchoring: {
481
- type: this.anchoringType,
482
- },
483
- planeAnchoring: {
484
- alignment: this.planeAnchoringAlignment,
485
- },
486
- },
487
- extensions: extensions,
488
- quickLookCompatible: this.quickLookCompatible,
489
- maxTextureSize: this.maxTextureSize,
490
- exportInvisible: exportInvisible,
491
- });
492
-
493
- const blob = new Blob([arraybuffer], { type: 'model/vnd.usdz+zip' });
494
-
495
- this.revertWebARSessionRoot();
496
-
497
- // unfreeze time
498
- this.context.time.timeScale = this._previousTimeScale;
499
-
500
- Progress.report("export-usdz", "Invoking after-export");
501
-
502
- this.dispatchEvent(new CustomEvent("after-export", { detail: eventArgs }))
503
-
504
- // cleanup – implicit animation behaviors need to be removed again
505
- for (const go of implicitBehaviors) {
506
- GameObject.destroy(go);
507
- }
508
-
509
- // restore XR flags
510
- XRState.Global.Set(currentXRState);
511
-
512
- // second file: USDA (without assets)
513
- //@ts-ignore
514
- // const usda = exporter.lastUsda;
515
- // const blob2 = new Blob([usda], { type: 'text/plain' });
516
- // this.link.download = name + ".usda";
517
- // this.link.href = URL.createObjectURL(blob2);
518
- // this.link.click();
519
-
520
- Progress.end("export-usdz");
521
- return blob;
522
- }
523
-
524
- /**
525
- * Opens QuickLook on iOS/iPadOS/visionOS with the given content in AR mode.
526
- * @param content The URL to the .usdz or .reality file or a blob containing an USDZ file.
527
- * @param name Download filename
528
- */
529
- openInQuickLook(content: Blob | string, name: string) {
530
-
531
- const url = content instanceof Blob ? URL.createObjectURL(content) : content;
532
-
533
- // see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
534
- const overlay = this.buildQuicklookOverlay();
535
- if (debug) console.log("QuickLook Overlay", overlay);
536
- const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
537
- const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
538
- const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
539
- this.link.href = url + `#callToAction=${callToAction}&checkoutTitle=${checkoutTitle}&checkoutSubtitle=${checkoutSubtitle}&callToActionURL=${overlay.callToActionURL}`;
540
-
541
- if (!this.lastCallback) {
542
- this.lastCallback = this.quicklookCallback.bind(this)
543
- this.link.addEventListener('message', this.lastCallback);
544
- }
545
-
546
- // Open QuickLook
547
- this.link.download = name + ".usdz";
548
- this.link.click();
549
-
550
- // cleanup
551
- // TODO check if we can do that immediately or need to wait until the user returns
552
- // if (content instanceof Blob) URL.revokeObjectURL(url);
553
- }
554
-
555
- /**
556
- * Downloads the given blob as a file.
557
- */
558
- download(blob: Blob, name: string) {
559
- USDZExporter.save(blob, name);
560
- }
561
-
562
- // Matches GltfExport.save(blob, filename)
563
- private static save(blob, filename) {
564
- const link = document.createElement('a');
565
- link.style.display = 'none';
566
- document.body.appendChild(link); // Firefox workaround, see #6594
567
- if (typeof blob === "string")
568
- link.href = blob;
569
- else
570
- link.href = URL.createObjectURL(blob);
571
- link.download = filename;
572
- link.click();
573
- link.remove();
574
- // console.log(link.href);
575
- // URL.revokeObjectURL( url ); breaks Firefox...
576
- }
577
-
578
-
579
- private lastCallback?: any;
580
-
581
- private quicklookCallback(event: Event) {
582
- if ((event as any)?.data == '_apple_ar_quicklook_button_tapped') {
583
- if (debug) showBalloonWarning("Quicklook closed via call to action button");
584
- var evt = new CustomEvent("quicklook-button-tapped", { detail: this });
585
- this.dispatchEvent(evt);
586
- if (!evt.defaultPrevented) {
587
- const url = new URLSearchParams(this.link.href);
588
- if (url) {
589
- const callToActionURL = url.get("callToActionURL");
590
- if (debug)
591
- showBalloonMessage("Quicklook url: " + callToActionURL);
592
- if (callToActionURL) {
593
- if (!hasProLicense()) {
594
- console.warn("Quicklook closed: custom redirects require a Needle Engine Pro license: https://needle.tools/pricing", callToActionURL)
595
- }
596
- else {
597
- globalThis.open(callToActionURL, "_blank");
598
- }
599
- }
600
- }
601
- }
602
- }
603
- }
604
-
605
- private buildQuicklookOverlay(): CustomBranding {
606
- const obj: CustomBranding = {};
607
- if (this.customBranding) Object.assign(obj, this.customBranding);
608
- if (!hasProLicense()) {
609
- console.log("Custom Quicklook banner text requires pro license: https://needle.tools/pricing");
610
- obj.callToAction = "Close";
611
- obj.checkoutTitle = "🌵 Made with Needle";
612
- obj.checkoutSubtitle = "_";
613
- }
614
- const needsDefaultValues = obj.callToAction?.length || obj.checkoutTitle?.length || obj.checkoutSubtitle?.length;
615
- if (needsDefaultValues) {
616
- if (!obj.callToAction?.length)
617
- obj.callToAction = "\0";
618
- if (!obj.checkoutTitle?.length)
619
- obj.checkoutTitle = "\0";
620
- if (!obj.checkoutSubtitle?.length)
621
- obj.checkoutSubtitle = "\0";
622
- }
623
- // Use the quicklook-overlay event to customize the overlay
624
- this.dispatchEvent(new CustomEvent("quicklook-overlay", { detail: obj }));
625
- return obj;
626
- }
627
-
628
- private static invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
629
- private static invertForwardQuaternion = new Quaternion().setFromEuler(new Euler(0, Math.PI, 0));
630
-
631
- private _rootSessionRootWasAppliedTo: Object3D | null = null;
632
- private _rootPositionBeforeExport: Vector3 = new Vector3();
633
- private _rootRotationBeforeExport: Quaternion = new Quaternion();
634
- private _rootScaleBeforeExport: Vector3 = new Vector3();
635
-
636
- getARScaleAndTarget(): { scale: number, _invertForward: boolean, target: Object3D, sessionRoot: Object3D | null} {
637
- if (!this.objectToExport) return { scale: 1, _invertForward: false, target: this.gameObject, sessionRoot: null};
638
-
639
- const xr = GameObject.findObjectOfType(WebXR);
640
- let sessionRoot = GameObject.getComponentInParent(this.objectToExport, WebARSessionRoot);
641
- if(!sessionRoot) sessionRoot = GameObject.getComponentInChildren(this.objectToExport, WebARSessionRoot);
642
-
643
- let arScale = 1;
644
- let _invertForward = false;
645
- const target = this.objectToExport;
646
-
647
- // Note: when USDZ is exported, SessionRoot might not have the correct AR scale, since that is populated upon EnterXR from WebXR.
648
- if (xr) {
649
- arScale = xr.arScale;
650
- }
651
- else if (sessionRoot) {
652
- arScale = sessionRoot.arScale;
653
- // eslint-disable-next-line deprecation/deprecation
654
- _invertForward = sessionRoot.invertForward;
655
- }
656
-
657
- const scale = 1 / arScale;
658
- const result = { scale, _invertForward, target, sessionRoot: sessionRoot?.gameObject ?? null };
659
- return result;
660
- }
661
-
662
- private applyWebARSessionRoot() {
663
- if (!this.objectToExport) return;
664
-
665
- const { scale, _invertForward, target, sessionRoot } = this.getARScaleAndTarget();
666
- const sessionRootMatrixWorld = sessionRoot?.matrixWorld.clone().invert();
667
-
668
- this._rootSessionRootWasAppliedTo = target;
669
- this._rootPositionBeforeExport.copy(target.position);
670
- this._rootRotationBeforeExport.copy(target.quaternion);
671
- this._rootScaleBeforeExport.copy(target.scale);
672
-
673
- target.scale.multiplyScalar(scale);
674
- if (_invertForward)
675
- target.quaternion.multiply(USDZExporter.invertForwardQuaternion);
676
-
677
- // udate childs as well
678
- target.updateMatrix();
679
- target.updateMatrixWorld(true);
680
- if (sessionRoot && sessionRootMatrixWorld)
681
- target.matrix.premultiply(sessionRootMatrixWorld);
682
- }
683
-
684
- private revertWebARSessionRoot() {
685
- if (!this.objectToExport) return;
686
- if (!this._rootSessionRootWasAppliedTo) return;
687
-
688
- const target = this._rootSessionRootWasAppliedTo;
689
- target.position.copy(this._rootPositionBeforeExport);
690
- target.quaternion.copy(this._rootRotationBeforeExport);
691
- target.scale.copy(this._rootScaleBeforeExport);
692
-
693
- // udate childs as well
694
- target.updateMatrix();
695
- target.updateMatrixWorld(true);
696
- this._rootSessionRootWasAppliedTo = null;
697
- }
698
-
699
- private createQuicklookButton() {
700
- const buttoncontainer = WebXRButtonFactory.getOrCreate();
701
- const button = buttoncontainer.createQuicklookButton();
702
- if(!button.parentNode) this.context.menu.appendChild(button);
703
- return button;
704
- }
705
- }
1
+ import { NEEDLE_progressive } from "@needle-tools/gltf-progressive";
2
+ import { Euler, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
3
+
4
+ import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../../../engine/debug/index.js";
5
+ import { hasProLicense } from "../../../engine/engine_license.js";
6
+ import { serializable } from "../../../engine/engine_serialization.js";
7
+ import { getFormattedDate, Progress } from "../../../engine/engine_time_utils.js";
8
+ import { DeviceUtilities, getParam } from "../../../engine/engine_utils.js";
9
+ import { WebXRButtonFactory } from "../../../engine/webcomponents/WebXRButtons.js";
10
+ import { InternalUSDZRegistry } from "../../../engine/xr/usdz.js"
11
+ import { InstancingHandler } from "../../../engine-components/RendererInstancing.js";
12
+ import { Collider } from "../../Collider.js";
13
+ import { Behaviour, GameObject } from "../../Component.js";
14
+ import { ContactShadows } from "../../ContactShadows.js";
15
+ import { GroundProjectedEnv } from "../../GroundProjection.js";
16
+ import { Renderer } from "../../Renderer.js"
17
+ import { Rigidbody } from "../../RigidBody.js";
18
+ import { SpriteRenderer } from "../../SpriteRenderer.js";
19
+ import { WebARSessionRoot } from "../../webxr/WebARSessionRoot.js";
20
+ import { WebXR } from "../../webxr/WebXR.js";
21
+ import { XRState, XRStateFlag } from "../../webxr/XRFlag.js";
22
+ import type { IUSDExporterExtension } from "./Extension.js";
23
+ import { AnimationExtension } from "./extensions/Animation.js"
24
+ import { AudioExtension } from "./extensions/behavior/AudioExtension.js";
25
+ import { BehaviorExtension } from "./extensions/behavior/Behaviour.js";
26
+ import { PhysicsExtension } from "./extensions/behavior/PhysicsExtension.js"
27
+ import { TextExtension } from "./extensions/USDZText.js";
28
+ import { USDZUIExtension } from "./extensions/USDZUI.js";
29
+ import { USDZExporter as ThreeUSDZExporter } from "./ThreeUSDZExporter.js";
30
+ import { disableObjectsAtStart, registerAnimatorsImplictly, registerAudioSourcesImplictly } from "./utils/animationutils.js";
31
+ import { ensureQuicklookLinkIsCreated } from "./utils/quicklook.js";
32
+
33
+ const debug = getParam("debugusdz");
34
+ const debugUsdzPruning = getParam("debugusdzpruning");
35
+
36
+ /**
37
+ * Custom branding for the QuickLook overlay, used by {@link USDZExporter}.
38
+ */
39
+ export class CustomBranding {
40
+ /** The call to action button text. If not set, the button will close the QuickLook overlay. */
41
+ @serializable()
42
+ callToAction?: string;
43
+ /** The title of the overlay. */
44
+ @serializable()
45
+ checkoutTitle?: string;
46
+ /** The subtitle of the overlay. */
47
+ @serializable()
48
+ checkoutSubtitle?: string;
49
+
50
+ /** if assigned the call to action button in quicklook will open the URL. Otherwise it will just close quicklook. */
51
+ @serializable()
52
+ callToActionURL?: string;
53
+ }
54
+
55
+ /**
56
+ * Exports the current scene or a specific object as USDZ file and opens it in QuickLook on iOS/iPadOS/visionOS.
57
+ * The USDZ file is generated using the Needle Engine ThreeUSDZExporter.
58
+ * The exporter supports various extensions to add custom behaviors and interactions to the USDZ file.
59
+ * The exporter can automatically collect Animations and AudioSources and export them as playing at the start.
60
+ * The exporter can also add a custom QuickLook overlay with a call to action button and custom branding.
61
+ * @example
62
+ * ```typescript
63
+ * const usdz = new USDZExporter();
64
+ * usdz.objectToExport = myObject;
65
+ * usdz.autoExportAnimations = true;
66
+ * usdz.autoExportAudioSources = true;
67
+ * usdz.exportAsync();
68
+ * ```
69
+ * @category XR
70
+ * @group Components
71
+ */
72
+ export class USDZExporter extends Behaviour {
73
+
74
+ /**
75
+ * Assign the object to export as USDZ file. If undefined or null, the whole scene will be exported.
76
+ */
77
+ @serializable(Object3D)
78
+ objectToExport: Object3D | null | undefined = undefined;
79
+
80
+ /** Collect all Animations/Animators automatically on export and emit them as playing at the start.
81
+ * Animator state chains and loops will automatically be collected and exported in order as well.
82
+ * If this setting is off, Animators need to be registered by components – for example from PlayAnimationOnClick.
83
+ */
84
+ @serializable()
85
+ autoExportAnimations: boolean = true;
86
+
87
+ /** Collect all AudioSources automatically on export and emit them as playing at the start.
88
+ * They will loop according to their settings.
89
+ * If this setting is off, Audio Sources need to be registered by components – for example from PlayAudioOnClick.
90
+ */
91
+ @serializable()
92
+ autoExportAudioSources: boolean = true;
93
+
94
+ @serializable()
95
+ exportFileName: string | null | undefined = undefined;
96
+
97
+ @serializable(URL)
98
+ customUsdzFile: string | null | undefined = undefined;
99
+
100
+ @serializable(CustomBranding)
101
+ customBranding?: CustomBranding;
102
+
103
+ // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
104
+ @serializable()
105
+ anchoringType: "plane" | "image" | "face" | "none" = "plane";
106
+
107
+ @serializable()
108
+ maxTextureSize: 256 | 512 | 1024 | 2048 | 4096 | 8192 = 2048;
109
+
110
+ // Currently not exposed to integrations - not fully tested. Set from code (e.g. image tracking)
111
+ @serializable()
112
+ planeAnchoringAlignment: "horizontal" | "vertical" | "any" = "horizontal";
113
+
114
+ /** Enabling this option will export QuickLook-specific preliminary behaviours along with the USDZ files.
115
+ * These extensions are only supported on QuickLook on iOS/visionOS/MacOS.
116
+ * Keep this option off for general USDZ usage.
117
+ */
118
+ @serializable()
119
+ interactive: boolean = true;
120
+
121
+ /** Enabling this option will export the USDZ file with RealityKit physics components.
122
+ * Rigidbody and Collider components will be converted to their RealityKit counterparts.
123
+ * Physics are supported on QuickLook in iOS 18+ and VisionOS 1+.
124
+ * Physics export is automatically turned off when there are no Rigidbody components anywhere on the exported object.
125
+ */
126
+ @serializable()
127
+ physics: boolean = true;
128
+
129
+ @serializable()
130
+ allowCreateQuicklookButton: boolean = true;
131
+
132
+ @serializable()
133
+ quickLookCompatible: boolean = true;
134
+
135
+ /**
136
+ * Extensions to add custom behaviors and interactions to the USDZ file.
137
+ * You can add your own extensions here by extending {@link IUSDExporterExtension}.
138
+ */
139
+ extensions: IUSDExporterExtension[] = [];
140
+
141
+ private link!: HTMLAnchorElement;
142
+ private button?: HTMLButtonElement;
143
+
144
+ /** @internal */
145
+ start() {
146
+ if (debug) {
147
+ console.log("USDZExporter", this);
148
+ console.log("Debug USDZ Mode. Press 'T' to export")
149
+ window.addEventListener("keydown", (evt) => {
150
+ switch (evt.key) {
151
+ case "t":
152
+ this.exportAndOpen();
153
+ break;
154
+ }
155
+ });
156
+ }
157
+
158
+ // fall back to this object or to the scene if it's empty and doesn't have a mesh
159
+ if (!this.objectToExport)
160
+ this.objectToExport = this.gameObject;
161
+ if (!this.objectToExport?.children?.length && !(this.objectToExport as Mesh)?.isMesh)
162
+ this.objectToExport = this.context.scene;
163
+ }
164
+
165
+ /** @internal */
166
+ onEnable() {
167
+ const supportsQuickLook = DeviceUtilities.supportsQuickLookAR();
168
+ const ios = DeviceUtilities.isiOS() || DeviceUtilities.isiPad();
169
+ if (!this.button && (debug || supportsQuickLook || ios)) {
170
+ if (this.allowCreateQuicklookButton)
171
+ this.button = this.createQuicklookButton();
172
+
173
+ this.lastCallback = this.quicklookCallback.bind(this);
174
+ this.link = ensureQuicklookLinkIsCreated(this.context, supportsQuickLook);
175
+ this.link.addEventListener('message', this.lastCallback);
176
+ }
177
+ if (debug)
178
+ showBalloonMessage("USDZ Exporter enabled: " + this.name);
179
+
180
+ document.getElementById("open-in-ar")?.addEventListener("click", this.onClickedOpenInARElement);
181
+ InternalUSDZRegistry.registerExporter(this);
182
+ }
183
+
184
+ /** @internal */
185
+ onDisable() {
186
+ this.button?.remove();
187
+ this.link?.removeEventListener('message', this.lastCallback);
188
+ if (debug)
189
+ showBalloonMessage("USDZ Exporter disabled: " + this.name);
190
+
191
+ document.getElementById("open-in-ar")?.removeEventListener("click", this.onClickedOpenInARElement);
192
+ InternalUSDZRegistry.unregisterExporter(this);
193
+ }
194
+
195
+ private onClickedOpenInARElement = (evt) => {
196
+ evt.preventDefault();
197
+ this.exportAndOpen();
198
+ }
199
+
200
+ /**
201
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
202
+ * Use the various public properties of USDZExporter to customize export behaviour.
203
+ * @deprecated use {@link exportAndOpen} instead
204
+ */
205
+ async exportAsync() {
206
+ return this.exportAndOpen();
207
+ }
208
+
209
+ /**
210
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
211
+ * @returns a Promise<Blob> containing the USDZ file
212
+ */
213
+ async exportAndOpen() : Promise<Blob | null> {
214
+
215
+ let name = this.exportFileName ?? this.objectToExport?.name ?? this.name;
216
+ name += "-" + getFormattedDate(); // seems iOS caches the file in some cases, this ensures we always have a fresh file
217
+
218
+ if (!hasProLicense()) {
219
+ if (name !== "") name += "-";
220
+ name += "MadeWithNeedle";
221
+ }
222
+
223
+ if (!this.link) this.link = ensureQuicklookLinkIsCreated(this.context, DeviceUtilities.supportsQuickLookAR());
224
+
225
+ // ability to specify a custom USDZ file to be used instead of a dynamic one
226
+ if (this.customUsdzFile) {
227
+ if (debug) console.log("Exporting custom usdz", this.customUsdzFile)
228
+ this.openInQuickLook(this.customUsdzFile, name);
229
+ return null;
230
+ }
231
+
232
+ if (!this.objectToExport) {
233
+ console.warn("No object to export", this);
234
+ return null;
235
+ }
236
+
237
+ const blob = await this.export(this.objectToExport);
238
+ if (!blob) {
239
+ console.error("USDZ generation failed. Please report a bug", this);
240
+ return null;
241
+ }
242
+
243
+ if (debug) console.log("USDZ generation done. Downloading as " + name);
244
+
245
+ // TODO Potentially we have to detect QuickLook availability here,
246
+ // and download the file instead. But browsers keep changing how they deal with non-user-initiated downloads...
247
+ // https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/#:~:text=inside%20the%20anchor.-,Feature%20Detection,-To%20detect%20support
248
+ /*
249
+ if (!DeviceUtilities.supportsQuickLookAR())
250
+ this.download(blob, name);
251
+ else
252
+ */
253
+ this.openInQuickLook(blob, name);
254
+
255
+ return blob;
256
+ }
257
+
258
+ /**
259
+ * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
260
+ * @returns a Promise<Blob> containing the USDZ file
261
+ */
262
+ async export(objectToExport: Object3D | undefined): Promise<Blob | null> {
263
+ // make sure we have an object to export
264
+ if (!objectToExport) {
265
+ console.warn("No object to export");
266
+ return null;
267
+ }
268
+
269
+ // if we are already exporting, wait for the current export to finish
270
+ const taskForThisObject = this._currentExportTasks.get(objectToExport);
271
+ if (taskForThisObject) {
272
+ return taskForThisObject;
273
+ }
274
+
275
+ // start the export
276
+ const task = this.internalExport(objectToExport);
277
+ // store the task
278
+ if (task instanceof Promise) {
279
+ this._currentExportTasks.set(objectToExport, task);
280
+ return task.then((blob) => {
281
+ this._currentExportTasks.delete(objectToExport);
282
+ return blob;
283
+ }).catch((e) => {
284
+ this._currentExportTasks.delete(objectToExport);
285
+ console.error("Error during USDZ export – please report a bug!", e);
286
+ return null;
287
+ });
288
+ }
289
+
290
+ return task;
291
+ }
292
+
293
+ private readonly _currentExportTasks = new Map<Object3D, Promise<Blob | null>>();
294
+ private _previousTimeScale: number = 1;
295
+
296
+ private async internalExport(objectToExport: Object3D): Promise<Blob | null> {
297
+
298
+ Progress.start("export-usdz", {
299
+ onProgress: (progress) => {
300
+ this.dispatchEvent(new CustomEvent("export-progress", { detail: { progress } }));
301
+ }
302
+ });
303
+ Progress.report("export-usdz", { message: "Starting export", totalSteps: 40, currentStep: 0 });
304
+ Progress.report("export-usdz", { message: "Load progressive textures", autoStep: 5 });
305
+ Progress.start("export-usdz-textures", "export-usdz");
306
+
307
+ // force Sprites to be created
308
+ const sprites = GameObject.getComponentsInChildren(objectToExport, SpriteRenderer);
309
+ for (const sprite of sprites) {
310
+ if (sprite && sprite.enabled) {
311
+ sprite.updateSprite(true); // force create
312
+ }
313
+ }
314
+
315
+ // trigger progressive textures to be loaded:
316
+ const renderers = GameObject.getComponentsInChildren(objectToExport, Renderer);
317
+ const progressiveLoading = new Array<Promise<any>>();
318
+ let progressiveTasks = 0;
319
+ // TODO: it would be better to directly integrate this into the exporter and *on export* request the correct LOD level for textures and meshes instead of relying on the renderer etc
320
+ for (const rend of renderers) {
321
+ for (const mesh of rend.sharedMeshes) {
322
+ if (mesh) {
323
+ const task = NEEDLE_progressive.assignMeshLOD(mesh, 0);
324
+ if (task instanceof Promise)
325
+ progressiveLoading.push(new Promise<void>((resolve, reject) => {
326
+ task.then(() => {
327
+ progressiveTasks++;
328
+ Progress.report("export-usdz-textures", { message: "Loaded progressive mesh", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
329
+ resolve();
330
+ }).catch((err) => reject(err));
331
+ }));
332
+ }
333
+ }
334
+ for (const mat of rend.sharedMaterials) {
335
+ if (mat) {
336
+ const task = NEEDLE_progressive.assignTextureLOD(mat, 0);
337
+ if (task instanceof Promise)
338
+ progressiveLoading.push(new Promise<void>((resolve, reject) => {
339
+ task.then(() => {
340
+ progressiveTasks++;
341
+ Progress.report("export-usdz-textures", { message: "Loaded progressive texture", currentStep: progressiveTasks, totalSteps: progressiveLoading.length });
342
+ resolve();
343
+ }).catch((err) => reject(err));
344
+ }));
345
+ }
346
+ }
347
+ }
348
+ if (debug) showBalloonMessage("Progressive Loading: " + progressiveLoading.length);
349
+ await Promise.all(progressiveLoading);
350
+ if (debug) showBalloonMessage("Progressive Loading: done");
351
+ Progress.end("export-usdz-textures");
352
+
353
+ // apply XRFlags
354
+ const currentXRState = XRState.Global.Mask;
355
+ XRState.Global.Set(XRStateFlag.AR);
356
+
357
+ const exporter = new ThreeUSDZExporter();
358
+ // We're creating a new animation extension on each export to avoid issues with multiple exports.
359
+ // TODO we probably want to do that with all the extensions...
360
+ // Ordering of extensions is important
361
+ const animExt = new AnimationExtension(this.quickLookCompatible);
362
+ let physicsExt: PhysicsExtension | undefined = undefined;
363
+ const defaultExtensions: IUSDExporterExtension[] = [];
364
+ if (this.interactive) {
365
+ defaultExtensions.push(new BehaviorExtension());
366
+ defaultExtensions.push(new AudioExtension());
367
+
368
+ // If physics are enabled, and there are any Rigidbody components in the scene,
369
+ // add the PhysicsExtension to the default extensions.
370
+ if (globalThis["NEEDLE_USE_RAPIER"]) {
371
+ const rigidbodies = GameObject.getComponentsInChildren(objectToExport, Rigidbody);
372
+ if (rigidbodies.length > 0) {
373
+ if (this.physics) {
374
+ physicsExt = new PhysicsExtension();
375
+ defaultExtensions.push(physicsExt);
376
+ }
377
+ else if (isDevEnvironment()) {
378
+ console.warn("USDZExporter: Physics export is disabled, but there are active Rigidbody components in the scene. They will not be exported.");
379
+ }
380
+ }
381
+ }
382
+ defaultExtensions.push(new TextExtension());
383
+ defaultExtensions.push(new USDZUIExtension());
384
+ }
385
+ const extensions: any = [animExt, ...defaultExtensions, ...this.extensions];
386
+
387
+ const eventArgs = { self: this, exporter: exporter, extensions: extensions, object: objectToExport };
388
+ Progress.report("export-usdz", "Invoking before-export");
389
+ this.dispatchEvent(new CustomEvent("before-export", { detail: eventArgs }));
390
+
391
+ // make sure we apply the AR scale
392
+ this.applyWebARSessionRoot();
393
+
394
+ // freeze time
395
+ this._previousTimeScale = this.context.time.timeScale;
396
+ this.context.time.timeScale = 0;
397
+
398
+ // Implicit registration and actions for Animators and Animation components
399
+ // Currently, Animators properly build PlayAnimation actions, but Animation components don't.
400
+
401
+ Progress.report("export-usdz", "auto export animations and audio sources");
402
+ const implicitBehaviors = new Array<Object3D>();
403
+ if (this.autoExportAnimations) {
404
+ implicitBehaviors.push(...registerAnimatorsImplictly(objectToExport, animExt));
405
+ }
406
+ const audioExt = extensions.find(ext => ext.extensionName === "Audio");
407
+ if (audioExt && this.autoExportAudioSources)
408
+ implicitBehaviors.push(...registerAudioSourcesImplictly(objectToExport, audioExt as AudioExtension));
409
+
410
+ //@ts-ignore
411
+ exporter.debug = debug;
412
+ exporter.pruneUnusedNodes = !debugUsdzPruning;
413
+ const instancedRenderers = InstancingHandler.instance.objs.map(x => x.batchedMesh);
414
+ exporter.keepObject = (object) => {
415
+ let keep = true;
416
+ // This explicitly removes geometry and material data from disabled renderers.
417
+ // Note that this is different to the object itself being active –
418
+ // here, we have an active object with a disabled renderer.
419
+ const renderer = GameObject.getComponent(object, Renderer);
420
+ if (renderer && !renderer.enabled) keep = false;
421
+ // Check if this is an instancing container.
422
+ // Instances are already included in the export.
423
+ if (keep && instancedRenderers.includes(object as any)) keep = false;
424
+ if (keep && GameObject.getComponentInParent(object, ContactShadows)) keep = false;
425
+ if (keep && GameObject.getComponentInParent(object, GroundProjectedEnv)) keep = false;
426
+ if (debug && !keep) console.log("USDZExporter: Discarding object", object);
427
+ return keep;
428
+ }
429
+
430
+ exporter.beforeWritingDocument = () => {
431
+ // Warn if there are any physics components on animated objects or their children
432
+ if (isDevEnvironment() && animExt && physicsExt) {
433
+ const animatedObjects = animExt.animatedRoots;
434
+ for (const object of animatedObjects) {
435
+ const rigidBodySources = GameObject.getComponentsInChildren(object, Rigidbody).filter(c => c.enabled);
436
+ const colliderSources = GameObject.getComponents(object, Collider).filter(c => c.enabled && !c.isTrigger);
437
+ if (rigidBodySources.length > 0 || colliderSources.length > 0) {
438
+ console.error("An animated object has physics components in its child hierarchy. This can lead to undefined behaviour due to a bug in Apple's QuickLook (FB15925487). Remove the physics components from child objects or verify that you get the expected results.", object);
439
+ }
440
+ }
441
+ }
442
+ };
443
+
444
+ // Collect invisible objects so that we can disable them if
445
+ // - we're exporting for QuickLook
446
+ // - and interactive behaviors are allowed.
447
+ // When exporting for regular USD, we're supporting the "visibility" attribute anyways.
448
+ const objectsToDisableAtSceneStart = new Array<Object3D>();
449
+ if (this.objectToExport && this.quickLookCompatible && this.interactive) {
450
+ this.objectToExport.traverse((obj) => {
451
+ if (!obj.visible) {
452
+ objectsToDisableAtSceneStart.push(obj);
453
+ }
454
+ });
455
+ }
456
+
457
+ const behaviorExt = extensions.find(ext => ext.extensionName === "Behaviour") as BehaviorExtension | undefined;
458
+ if (this.interactive && behaviorExt && objectsToDisableAtSceneStart.length > 0) {
459
+ behaviorExt.addBehavior(disableObjectsAtStart(objectsToDisableAtSceneStart));
460
+ }
461
+
462
+ let exportInvisible = true;
463
+ // The only case where we want to strip out invisible objects is
464
+ // when we're exporting for QuickLook and we're NOT adding interactive behaviors,
465
+ // since QuickLook on iOS does not support "visibility" tokens.
466
+ if (this.quickLookCompatible && !this.interactive)
467
+ exportInvisible = false;
468
+
469
+ // sanitize anchoring types
470
+ if (this.anchoringType !== "plane" && this.anchoringType !== "none" && this.anchoringType !== "image" && this.anchoringType !== "face")
471
+ this.anchoringType = "plane";
472
+ if (this.planeAnchoringAlignment !== "horizontal" && this.planeAnchoringAlignment !== "vertical" && this.planeAnchoringAlignment !== "any")
473
+ this.planeAnchoringAlignment = "horizontal";
474
+
475
+ Progress.report("export-usdz", "Invoking exporter.parse");
476
+
477
+ //@ts-ignore
478
+ const arraybuffer = await exporter.parse(this.objectToExport, {
479
+ ar: {
480
+ anchoring: {
481
+ type: this.anchoringType,
482
+ },
483
+ planeAnchoring: {
484
+ alignment: this.planeAnchoringAlignment,
485
+ },
486
+ },
487
+ extensions: extensions,
488
+ quickLookCompatible: this.quickLookCompatible,
489
+ maxTextureSize: this.maxTextureSize,
490
+ exportInvisible: exportInvisible,
491
+ });
492
+
493
+ const blob = new Blob([arraybuffer], { type: 'model/vnd.usdz+zip' });
494
+
495
+ this.revertWebARSessionRoot();
496
+
497
+ // unfreeze time
498
+ this.context.time.timeScale = this._previousTimeScale;
499
+
500
+ Progress.report("export-usdz", "Invoking after-export");
501
+
502
+ this.dispatchEvent(new CustomEvent("after-export", { detail: eventArgs }))
503
+
504
+ // cleanup – implicit animation behaviors need to be removed again
505
+ for (const go of implicitBehaviors) {
506
+ GameObject.destroy(go);
507
+ }
508
+
509
+ // restore XR flags
510
+ XRState.Global.Set(currentXRState);
511
+
512
+ // second file: USDA (without assets)
513
+ //@ts-ignore
514
+ // const usda = exporter.lastUsda;
515
+ // const blob2 = new Blob([usda], { type: 'text/plain' });
516
+ // this.link.download = name + ".usda";
517
+ // this.link.href = URL.createObjectURL(blob2);
518
+ // this.link.click();
519
+
520
+ Progress.end("export-usdz");
521
+ return blob;
522
+ }
523
+
524
+ /**
525
+ * Opens QuickLook on iOS/iPadOS/visionOS with the given content in AR mode.
526
+ * @param content The URL to the .usdz or .reality file or a blob containing an USDZ file.
527
+ * @param name Download filename
528
+ */
529
+ openInQuickLook(content: Blob | string, name: string) {
530
+
531
+ const url = content instanceof Blob ? URL.createObjectURL(content) : content;
532
+
533
+ // see https://developer.apple.com/documentation/arkit/adding_an_apple_pay_button_or_a_custom_action_in_ar_quick_look
534
+ const overlay = this.buildQuicklookOverlay();
535
+ if (debug) console.log("QuickLook Overlay", overlay);
536
+ const callToAction = overlay.callToAction ? encodeURIComponent(overlay.callToAction) : "";
537
+ const checkoutTitle = overlay.checkoutTitle ? encodeURIComponent(overlay.checkoutTitle) : "";
538
+ const checkoutSubtitle = overlay.checkoutSubtitle ? encodeURIComponent(overlay.checkoutSubtitle) : "";
539
+ this.link.href = url + `#callToAction=${callToAction}&checkoutTitle=${checkoutTitle}&checkoutSubtitle=${checkoutSubtitle}&callToActionURL=${overlay.callToActionURL}`;
540
+
541
+ if (!this.lastCallback) {
542
+ this.lastCallback = this.quicklookCallback.bind(this)
543
+ this.link.addEventListener('message', this.lastCallback);
544
+ }
545
+
546
+ // Open QuickLook
547
+ this.link.download = name + ".usdz";
548
+ this.link.click();
549
+
550
+ // cleanup
551
+ // TODO check if we can do that immediately or need to wait until the user returns
552
+ // if (content instanceof Blob) URL.revokeObjectURL(url);
553
+ }
554
+
555
+ /**
556
+ * Downloads the given blob as a file.
557
+ */
558
+ download(blob: Blob, name: string) {
559
+ USDZExporter.save(blob, name);
560
+ }
561
+
562
+ // Matches GltfExport.save(blob, filename)
563
+ private static save(blob, filename) {
564
+ const link = document.createElement('a');
565
+ link.style.display = 'none';
566
+ document.body.appendChild(link); // Firefox workaround, see #6594
567
+ if (typeof blob === "string")
568
+ link.href = blob;
569
+ else
570
+ link.href = URL.createObjectURL(blob);
571
+ link.download = filename;
572
+ link.click();
573
+ link.remove();
574
+ // console.log(link.href);
575
+ // URL.revokeObjectURL( url ); breaks Firefox...
576
+ }
577
+
578
+
579
+ private lastCallback?: any;
580
+
581
+ private quicklookCallback(event: Event) {
582
+ if ((event as any)?.data == '_apple_ar_quicklook_button_tapped') {
583
+ if (debug) showBalloonWarning("Quicklook closed via call to action button");
584
+ var evt = new CustomEvent("quicklook-button-tapped", { detail: this });
585
+ this.dispatchEvent(evt);
586
+ if (!evt.defaultPrevented) {
587
+ const url = new URLSearchParams(this.link.href);
588
+ if (url) {
589
+ const callToActionURL = url.get("callToActionURL");
590
+ if (debug)
591
+ showBalloonMessage("Quicklook url: " + callToActionURL);
592
+ if (callToActionURL) {
593
+ if (!hasProLicense()) {
594
+ console.warn("Quicklook closed: custom redirects require a Needle Engine Pro license: https://needle.tools/pricing", callToActionURL)
595
+ }
596
+ else {
597
+ globalThis.open(callToActionURL, "_blank");
598
+ }
599
+ }
600
+ }
601
+ }
602
+ }
603
+ }
604
+
605
+ private buildQuicklookOverlay(): CustomBranding {
606
+ const obj: CustomBranding = {};
607
+ if (this.customBranding) Object.assign(obj, this.customBranding);
608
+ if (!hasProLicense()) {
609
+ console.log("Custom Quicklook banner text requires pro license: https://needle.tools/pricing");
610
+ obj.callToAction = "Close";
611
+ obj.checkoutTitle = "🌵 Made with Needle";
612
+ obj.checkoutSubtitle = "_";
613
+ }
614
+ const needsDefaultValues = obj.callToAction?.length || obj.checkoutTitle?.length || obj.checkoutSubtitle?.length;
615
+ if (needsDefaultValues) {
616
+ if (!obj.callToAction?.length)
617
+ obj.callToAction = "\0";
618
+ if (!obj.checkoutTitle?.length)
619
+ obj.checkoutTitle = "\0";
620
+ if (!obj.checkoutSubtitle?.length)
621
+ obj.checkoutSubtitle = "\0";
622
+ }
623
+ // Use the quicklook-overlay event to customize the overlay
624
+ this.dispatchEvent(new CustomEvent("quicklook-overlay", { detail: obj }));
625
+ return obj;
626
+ }
627
+
628
+ private static invertForwardMatrix = new Matrix4().makeRotationY(Math.PI);
629
+ private static invertForwardQuaternion = new Quaternion().setFromEuler(new Euler(0, Math.PI, 0));
630
+
631
+ private _rootSessionRootWasAppliedTo: Object3D | null = null;
632
+ private _rootPositionBeforeExport: Vector3 = new Vector3();
633
+ private _rootRotationBeforeExport: Quaternion = new Quaternion();
634
+ private _rootScaleBeforeExport: Vector3 = new Vector3();
635
+
636
+ getARScaleAndTarget(): { scale: number, _invertForward: boolean, target: Object3D, sessionRoot: Object3D | null} {
637
+ if (!this.objectToExport) return { scale: 1, _invertForward: false, target: this.gameObject, sessionRoot: null};
638
+
639
+ const xr = GameObject.findObjectOfType(WebXR);
640
+ let sessionRoot = GameObject.getComponentInParent(this.objectToExport, WebARSessionRoot);
641
+ if(!sessionRoot) sessionRoot = GameObject.getComponentInChildren(this.objectToExport, WebARSessionRoot);
642
+
643
+ let arScale = 1;
644
+ let _invertForward = false;
645
+ const target = this.objectToExport;
646
+
647
+ // Note: when USDZ is exported, SessionRoot might not have the correct AR scale, since that is populated upon EnterXR from WebXR.
648
+ if (xr) {
649
+ arScale = xr.arScale;
650
+ }
651
+ else if (sessionRoot) {
652
+ arScale = sessionRoot.arScale;
653
+ // eslint-disable-next-line deprecation/deprecation
654
+ _invertForward = sessionRoot.invertForward;
655
+ }
656
+
657
+ const scale = 1 / arScale;
658
+ const result = { scale, _invertForward, target, sessionRoot: sessionRoot?.gameObject ?? null };
659
+ return result;
660
+ }
661
+
662
+ private applyWebARSessionRoot() {
663
+ if (!this.objectToExport) return;
664
+
665
+ const { scale, _invertForward, target, sessionRoot } = this.getARScaleAndTarget();
666
+ const sessionRootMatrixWorld = sessionRoot?.matrixWorld.clone().invert();
667
+
668
+ this._rootSessionRootWasAppliedTo = target;
669
+ this._rootPositionBeforeExport.copy(target.position);
670
+ this._rootRotationBeforeExport.copy(target.quaternion);
671
+ this._rootScaleBeforeExport.copy(target.scale);
672
+
673
+ target.scale.multiplyScalar(scale);
674
+ if (_invertForward)
675
+ target.quaternion.multiply(USDZExporter.invertForwardQuaternion);
676
+
677
+ // udate childs as well
678
+ target.updateMatrix();
679
+ target.updateMatrixWorld(true);
680
+ if (sessionRoot && sessionRootMatrixWorld)
681
+ target.matrix.premultiply(sessionRootMatrixWorld);
682
+ }
683
+
684
+ private revertWebARSessionRoot() {
685
+ if (!this.objectToExport) return;
686
+ if (!this._rootSessionRootWasAppliedTo) return;
687
+
688
+ const target = this._rootSessionRootWasAppliedTo;
689
+ target.position.copy(this._rootPositionBeforeExport);
690
+ target.quaternion.copy(this._rootRotationBeforeExport);
691
+ target.scale.copy(this._rootScaleBeforeExport);
692
+
693
+ // udate childs as well
694
+ target.updateMatrix();
695
+ target.updateMatrixWorld(true);
696
+ this._rootSessionRootWasAppliedTo = null;
697
+ }
698
+
699
+ private createQuicklookButton() {
700
+ const buttoncontainer = WebXRButtonFactory.getOrCreate();
701
+ const button = buttoncontainer.createQuicklookButton();
702
+ if(!button.parentNode) this.context.menu.appendChild(button);
703
+ return button;
704
+ }
705
+ }