@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +121 -121
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +52 -52
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +480 -480
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +2 -2
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/npm.js +15 -15
  676. package/plugins/common/timers.js +7 -7
  677. package/plugins/common/version.js +37 -37
  678. package/plugins/gltf-packer.mjs +1 -1
  679. package/plugins/next/alias.cjs +39 -39
  680. package/plugins/next/license.cjs +24 -24
  681. package/plugins/next/meshbvhworker.cjs +18 -18
  682. package/plugins/next/next.js +141 -141
  683. package/plugins/types/index.d.ts +2 -2
  684. package/plugins/types/license.d.ts +24 -24
  685. package/plugins/types/needleConfig.d.ts +27 -27
  686. package/plugins/types/next.d.ts +2 -2
  687. package/plugins/types/userconfig.d.ts +120 -120
  688. package/plugins/types/vite.d.ts +13 -13
  689. package/plugins/types/webmanifest.d.ts +32 -32
  690. package/plugins/vite/alias.js +174 -174
  691. package/plugins/vite/asap.js +251 -251
  692. package/plugins/vite/build-pipeline.js +371 -371
  693. package/plugins/vite/build.js +19 -19
  694. package/plugins/vite/buildinfo.js +41 -41
  695. package/plugins/vite/config.js +106 -106
  696. package/plugins/vite/copyfiles.js +138 -138
  697. package/plugins/vite/defines.js +70 -70
  698. package/plugins/vite/dependencies.js +232 -232
  699. package/plugins/vite/dependency-watcher.js +237 -237
  700. package/plugins/vite/drop-client.js +76 -76
  701. package/plugins/vite/drop.js +87 -87
  702. package/plugins/vite/editor-connection.js +124 -124
  703. package/plugins/vite/facebook-instant-games.js +102 -102
  704. package/plugins/vite/gzip.js +5 -5
  705. package/plugins/vite/imports-logger.js +143 -143
  706. package/plugins/vite/index.js +143 -143
  707. package/plugins/vite/license.js +56 -56
  708. package/plugins/vite/local-files.js +440 -440
  709. package/plugins/vite/meta.js +163 -163
  710. package/plugins/vite/npm.js +7 -7
  711. package/plugins/vite/peer.js +29 -29
  712. package/plugins/vite/poster-client.js +73 -73
  713. package/plugins/vite/poster.js +79 -79
  714. package/plugins/vite/pwa.js +604 -604
  715. package/plugins/vite/reload-client.js +15 -15
  716. package/plugins/vite/reload.js +351 -351
  717. package/plugins/vite/server.js +66 -66
  718. package/plugins/vite/transform-codegen.js +55 -55
  719. package/plugins/vite/transform.js +31 -31
  720. package/plugins/vite/vite-4.4-hack.js +31 -31
  721. package/src/asap/needle-asap.ts +111 -111
  722. package/src/asap/sessiongranted.ts +75 -75
  723. package/src/asap/utils.ts +4 -4
  724. package/src/engine/analytics/index.ts +10 -10
  725. package/src/engine/analytics/lcp.ts +35 -35
  726. package/src/engine/api.ts +82 -82
  727. package/src/engine/assets/index.ts +59 -59
  728. package/src/engine/assets/static.js +5 -5
  729. package/src/engine/codegen/register_types.ts +300 -300
  730. package/src/engine/debug/debug.ts +51 -51
  731. package/src/engine/debug/debug_console.ts +333 -333
  732. package/src/engine/debug/debug_overlay.ts +332 -332
  733. package/src/engine/debug/debug_spatial_console.ts +429 -429
  734. package/src/engine/debug/index.ts +1 -1
  735. package/src/engine/engine_addressables.ts +680 -680
  736. package/src/engine/engine_animation.ts +145 -145
  737. package/src/engine/engine_application.ts +113 -113
  738. package/src/engine/engine_assetdatabase.ts +389 -389
  739. package/src/engine/engine_audio.ts +24 -24
  740. package/src/engine/engine_camera.ts +39 -39
  741. package/src/engine/engine_components.ts +366 -366
  742. package/src/engine/engine_components_internal.ts +40 -40
  743. package/src/engine/engine_constants.ts +52 -52
  744. package/src/engine/engine_context.ts +1823 -1823
  745. package/src/engine/engine_context_registry.ts +129 -129
  746. package/src/engine/engine_coroutine.ts +54 -54
  747. package/src/engine/engine_create_objects.ts +411 -411
  748. package/src/engine/engine_default_parameters.ts +3 -3
  749. package/src/engine/engine_editor-sync.ts +28 -28
  750. package/src/engine/engine_fileloader.js +9 -9
  751. package/src/engine/engine_gameobject.ts +712 -712
  752. package/src/engine/engine_generic_utils.js +13 -13
  753. package/src/engine/engine_gizmos.ts +577 -577
  754. package/src/engine/engine_gltf.ts +29 -29
  755. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  756. package/src/engine/engine_hot_reload.ts +210 -210
  757. package/src/engine/engine_input.ts +1500 -1500
  758. package/src/engine/engine_input_utils.ts +23 -23
  759. package/src/engine/engine_instancing.ts +45 -45
  760. package/src/engine/engine_license.ts +386 -386
  761. package/src/engine/engine_lifecycle_api.ts +113 -113
  762. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  763. package/src/engine/engine_lightdata.ts +117 -117
  764. package/src/engine/engine_loaders.callbacks.ts +136 -136
  765. package/src/engine/engine_loaders.gltf.ts +82 -82
  766. package/src/engine/engine_loaders.ts +378 -378
  767. package/src/engine/engine_lods.ts +168 -168
  768. package/src/engine/engine_mainloop_utils.ts +472 -472
  769. package/src/engine/engine_math.ts +282 -282
  770. package/src/engine/engine_modules.ts +83 -83
  771. package/src/engine/engine_networking.ts +862 -862
  772. package/src/engine/engine_networking_auto.ts +352 -352
  773. package/src/engine/engine_networking_blob.ts +275 -275
  774. package/src/engine/engine_networking_files.ts +217 -217
  775. package/src/engine/engine_networking_files_default_components.ts +58 -58
  776. package/src/engine/engine_networking_instantiate.ts +419 -419
  777. package/src/engine/engine_networking_peer.ts +159 -159
  778. package/src/engine/engine_networking_streams.ts +713 -713
  779. package/src/engine/engine_networking_types.ts +24 -24
  780. package/src/engine/engine_networking_utils.ts +23 -23
  781. package/src/engine/engine_networking_websocket.ts +2 -2
  782. package/src/engine/engine_patcher.ts +199 -199
  783. package/src/engine/engine_physics.ts +783 -783
  784. package/src/engine/engine_physics.types.ts +46 -46
  785. package/src/engine/engine_physics_rapier.ts +1577 -1577
  786. package/src/engine/engine_playerview.ts +80 -80
  787. package/src/engine/engine_scenelighting.ts +294 -294
  788. package/src/engine/engine_serialization.ts +2 -2
  789. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  790. package/src/engine/engine_serialization_core.ts +720 -720
  791. package/src/engine/engine_serialization_decorator.ts +80 -80
  792. package/src/engine/engine_setup.ts +1 -1
  793. package/src/engine/engine_shaders.ts +267 -267
  794. package/src/engine/engine_shims.ts +32 -32
  795. package/src/engine/engine_test_utils.ts +109 -109
  796. package/src/engine/engine_texture.ts +82 -82
  797. package/src/engine/engine_three_utils.ts +925 -925
  798. package/src/engine/engine_time.ts +94 -94
  799. package/src/engine/engine_time_utils.ts +237 -237
  800. package/src/engine/engine_tonemapping.ts +208 -208
  801. package/src/engine/engine_types.ts +730 -730
  802. package/src/engine/engine_typestore.ts +63 -63
  803. package/src/engine/engine_util_decorator.ts +136 -136
  804. package/src/engine/engine_utils.ts +1115 -1115
  805. package/src/engine/engine_utils_format.ts +273 -273
  806. package/src/engine/engine_utils_screenshot.ts +708 -708
  807. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  808. package/src/engine/export/gltf/Writers.ts +34 -34
  809. package/src/engine/export/gltf/index.ts +158 -158
  810. package/src/engine/export/index.ts +2 -2
  811. package/src/engine/export/state.ts +19 -19
  812. package/src/engine/export/utils.ts +9 -9
  813. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  814. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  815. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  816. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  817. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  818. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  819. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  820. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  821. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  822. package/src/engine/extensions/extension_resolver.ts +4 -4
  823. package/src/engine/extensions/extension_utils.ts +166 -166
  824. package/src/engine/extensions/extensions.ts +140 -140
  825. package/src/engine/extensions/index.ts +5 -5
  826. package/src/engine/extensions/usage_tracker.ts +100 -100
  827. package/src/engine/js-extensions/Camera.ts +37 -37
  828. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  829. package/src/engine/js-extensions/Layers.ts +23 -23
  830. package/src/engine/js-extensions/Object3D.ts +296 -296
  831. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  832. package/src/engine/js-extensions/Vector.ts +18 -18
  833. package/src/engine/js-extensions/index.ts +4 -4
  834. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  835. package/src/engine/shaders/shaderData.ts +67 -67
  836. package/src/engine/tests/test_utils.ts +63 -63
  837. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  838. package/src/engine/webcomponents/api.ts +6 -6
  839. package/src/engine/webcomponents/buttons.ts +292 -292
  840. package/src/engine/webcomponents/fonts.ts +41 -41
  841. package/src/engine/webcomponents/icons.ts +57 -57
  842. package/src/engine/webcomponents/index.ts +1 -1
  843. package/src/engine/webcomponents/logo-element.ts +78 -78
  844. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  845. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  846. package/src/engine/webcomponents/needle-button.ts +181 -181
  847. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  848. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  849. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  850. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  851. package/src/engine/webcomponents/needle-engine.ts +860 -860
  852. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  853. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  854. package/src/engine/xr/NeedleXRSync.ts +220 -220
  855. package/src/engine/xr/SceneTransition.ts +78 -78
  856. package/src/engine/xr/TempXRContext.ts +216 -216
  857. package/src/engine/xr/XRRig.ts +9 -9
  858. package/src/engine/xr/api.ts +5 -5
  859. package/src/engine/xr/events.ts +102 -102
  860. package/src/engine/xr/internal.ts +34 -34
  861. package/src/engine/xr/usdz.ts +30 -30
  862. package/src/engine/xr/utils.ts +39 -39
  863. package/src/engine-components/AlignmentConstraint.ts +36 -36
  864. package/src/engine-components/Animation.ts +557 -557
  865. package/src/engine-components/AnimationCurve.ts +150 -150
  866. package/src/engine-components/AnimationUtils.ts +28 -28
  867. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  868. package/src/engine-components/Animator.ts +397 -397
  869. package/src/engine-components/AnimatorController.ts +1293 -1293
  870. package/src/engine-components/AudioListener.ts +92 -92
  871. package/src/engine-components/AudioSource.ts +644 -644
  872. package/src/engine-components/AvatarLoader.ts +263 -263
  873. package/src/engine-components/AxesHelper.ts +59 -59
  874. package/src/engine-components/BasicIKConstraint.ts +54 -54
  875. package/src/engine-components/BoxCollider.ts +1 -1
  876. package/src/engine-components/BoxHelperComponent.ts +114 -114
  877. package/src/engine-components/Camera.ts +719 -719
  878. package/src/engine-components/CameraUtils.ts +136 -136
  879. package/src/engine-components/CharacterController.ts +253 -253
  880. package/src/engine-components/Collider.ts +374 -374
  881. package/src/engine-components/Component.ts +1297 -1297
  882. package/src/engine-components/ContactShadows.ts +506 -506
  883. package/src/engine-components/DeleteBox.ts +62 -62
  884. package/src/engine-components/DeviceFlag.ts +46 -46
  885. package/src/engine-components/DragControls.ts +1623 -1623
  886. package/src/engine-components/DropListener.ts +713 -713
  887. package/src/engine-components/Duplicatable.ts +198 -198
  888. package/src/engine-components/EventList.ts +266 -266
  889. package/src/engine-components/EventTrigger.ts +74 -74
  890. package/src/engine-components/EventType.ts +22 -22
  891. package/src/engine-components/Fog.ts +60 -60
  892. package/src/engine-components/Gizmos.ts +56 -56
  893. package/src/engine-components/GridHelper.ts +48 -48
  894. package/src/engine-components/GroundProjection.ts +356 -356
  895. package/src/engine-components/Interactable.ts +14 -14
  896. package/src/engine-components/Joints.ts +52 -52
  897. package/src/engine-components/LODGroup.ts +153 -153
  898. package/src/engine-components/Light.ts +558 -558
  899. package/src/engine-components/LookAtConstraint.ts +25 -25
  900. package/src/engine-components/NeedleMenu.ts +84 -84
  901. package/src/engine-components/NestedGltf.ts +86 -86
  902. package/src/engine-components/Networking.ts +114 -114
  903. package/src/engine-components/OffsetConstraint.ts +60 -60
  904. package/src/engine-components/OrbitControls.ts +1074 -1074
  905. package/src/engine-components/PlayerColor.ts +103 -103
  906. package/src/engine-components/ReflectionProbe.ts +220 -220
  907. package/src/engine-components/Renderer.ts +903 -903
  908. package/src/engine-components/RendererInstancing.ts +855 -855
  909. package/src/engine-components/RendererLightmap.ts +198 -198
  910. package/src/engine-components/RigidBody.ts +526 -526
  911. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  912. package/src/engine-components/ScreenCapture.ts +592 -592
  913. package/src/engine-components/ShadowCatcher.ts +172 -172
  914. package/src/engine-components/Skybox.ts +475 -475
  915. package/src/engine-components/SmoothFollow.ts +76 -76
  916. package/src/engine-components/SpatialTrigger.ts +229 -229
  917. package/src/engine-components/SpectatorCamera.ts +787 -787
  918. package/src/engine-components/SphereCollider.ts +1 -1
  919. package/src/engine-components/SpriteRenderer.ts +468 -468
  920. package/src/engine-components/SyncedCamera.ts +220 -220
  921. package/src/engine-components/SyncedRoom.ts +380 -380
  922. package/src/engine-components/SyncedTransform.ts +383 -383
  923. package/src/engine-components/TestRunner.ts +118 -118
  924. package/src/engine-components/TransformGizmo.ts +219 -219
  925. package/src/engine-components/VideoPlayer.ts +1025 -1025
  926. package/src/engine-components/Voip.ts +363 -363
  927. package/src/engine-components/api.ts +60 -60
  928. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  929. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  930. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  931. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  932. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  933. package/src/engine-components/codegen/components.ts +217 -217
  934. package/src/engine-components/debug/LogStats.ts +21 -21
  935. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  936. package/src/engine-components/export/usdz/Extension.ts +24 -24
  937. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  938. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  939. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  940. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  941. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  942. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  943. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  944. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  945. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  946. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  947. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  948. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  949. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  950. package/src/engine-components/export/usdz/index.ts +2 -2
  951. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  952. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  953. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  954. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  955. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  956. package/src/engine-components/particlesystem/api.ts +1 -1
  957. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +57 -57
  958. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  959. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  960. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  961. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  962. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  963. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  964. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  965. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  966. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  967. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  968. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  969. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  970. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  971. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  972. package/src/engine-components/postprocessing/PostProcessingHandler.ts +560 -560
  973. package/src/engine-components/postprocessing/Volume.ts +426 -426
  974. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  975. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  976. package/src/engine-components/postprocessing/index.ts +5 -5
  977. package/src/engine-components/postprocessing/utils.ts +154 -154
  978. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  979. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  980. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  981. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  982. package/src/engine-components/timeline/index.ts +3 -3
  983. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  984. package/src/engine-components/ui/Button.ts +307 -307
  985. package/src/engine-components/ui/Canvas.ts +419 -419
  986. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  987. package/src/engine-components/ui/EventSystem.ts +854 -854
  988. package/src/engine-components/ui/Graphic.ts +275 -275
  989. package/src/engine-components/ui/Image.ts +112 -112
  990. package/src/engine-components/ui/InputField.ts +321 -321
  991. package/src/engine-components/ui/Interfaces.ts +57 -57
  992. package/src/engine-components/ui/Layout.ts +334 -334
  993. package/src/engine-components/ui/Outline.ts +13 -13
  994. package/src/engine-components/ui/PointerEvents.ts +206 -206
  995. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  996. package/src/engine-components/ui/Raycaster.ts +102 -102
  997. package/src/engine-components/ui/RectTransform.ts +375 -375
  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,855 +1,855 @@
1
- import { BatchedMesh, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, RawShaderMaterial } from "three";
2
-
3
- import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
4
- import { Gizmos } from "../engine/engine_gizmos.js";
5
- import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
6
- import { Context } from "../engine/engine_setup.js";
7
- import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
8
- import { NEEDLE_progressive } from "../engine/extensions/index.js";
9
- import { GameObject } from "./Component.js";
10
- import type { Renderer } from "./Renderer.js";
11
-
12
- const debugInstancing = getParam("debuginstancing");
13
-
14
- declare class InstancingSetupArgs {
15
- rend: Renderer;
16
- foundMeshes: number;
17
- useMatrixWorldAutoUpdate: boolean;
18
- };
19
-
20
- /**
21
- * Handles instancing for Needle Engine.
22
- */
23
- export class InstancingHandler {
24
- static readonly instance: InstancingHandler = new InstancingHandler();
25
-
26
- /** This is the initial instance count when creating a new instancing structure.
27
- * Override this and the number of max instances that you expect for a given object.
28
- * The larger the value the more objects can be added without having to resize but it will also consume more memory.
29
- * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
- * @default 4
31
- * @returns The initial instance count
32
- * */
33
- static getStartInstanceCount = (_obj: Object3D) => {
34
- return 4;
35
- };
36
-
37
- public objs: InstancedMeshRenderer[] = [];
38
-
39
- public setup(renderer: Renderer, obj: Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
40
- : InstanceHandle[] | null {
41
-
42
- // make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
43
- renderer.applySettings(obj);
44
- const res = this.tryCreateOrAddInstance(obj, context, args);
45
- if (res) {
46
- if (handlesArray === null) handlesArray = [];
47
- handlesArray.push(res);
48
- // load texture lods
49
- NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
-
51
- // Load mesh lods
52
- // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
- for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
- const mesh = renderer.sharedMeshes[i];
55
- const geometry = mesh.geometry;
56
- NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
- if (lod && renderer.activeAndEnabled && geometry != lod) {
58
- res.setGeometry(lod);
59
- }
60
- });
61
- }
62
- }
63
-
64
- else if (level <= 0 && obj.type !== "Mesh") {
65
- const nextLevel = level + 1;
66
- for (const ch of obj.children) {
67
- handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
68
- }
69
- }
70
-
71
- if (level === 0) {
72
- // For multi material objects we only want to track the root object's matrix
73
- if (args.useMatrixWorldAutoUpdate && handlesArray && handlesArray.length >= 0) {
74
- this.autoUpdateInstanceMatrix(obj);
75
- }
76
- }
77
-
78
- return handlesArray;
79
- }
80
-
81
- private tryCreateOrAddInstance(obj: Object3D, context: Context, args: InstancingSetupArgs): InstanceHandle | null {
82
- if (obj.type === "Mesh") {
83
- const index = args.foundMeshes;
84
- args.foundMeshes += 1;
85
- if (!args.rend.enableInstancing) return null;
86
- if (args.rend.enableInstancing === true) {
87
- // instancing is enabled globally
88
- // continue....
89
- }
90
- else {
91
- if (index >= args.rend.enableInstancing.length) {
92
- if (debugInstancing) console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
93
- return null;
94
- }
95
- if (!args.rend.enableInstancing[index]) {
96
- // instancing is disabled
97
- // console.log("Instancing is disabled", obj);
98
- return null;
99
- }
100
- }
101
- // instancing is enabled:
102
- const mesh = obj as Mesh;
103
- // const geo = mesh.geometry as BufferGeometry;
104
- const mat = mesh.material as Material;
105
-
106
- for (const i of this.objs) {
107
- if (!i.canAdd(mesh.geometry, mat)) continue;
108
- const handle = i.addInstance(mesh);
109
- return handle;
110
- }
111
- let maxInstances = InstancingHandler.getStartInstanceCount(obj);
112
- if (!maxInstances || maxInstances < 0) {
113
- maxInstances = 4;
114
- }
115
- let name = obj.name;
116
- if (!name?.length) name = makeIdFromRandomWords();
117
- const i = new InstancedMeshRenderer(name, mesh.geometry, mat, maxInstances, context);
118
- this.objs.push(i);
119
- const handle = i.addInstance(mesh);
120
- return handle;
121
- }
122
- return null;
123
- }
124
-
125
- private autoUpdateInstanceMatrix(obj: Object3D) {
126
- const original = obj.matrixWorld["multiplyMatrices"].bind(obj.matrixWorld);
127
- const previousMatrix: Matrix4 = obj.matrixWorld.clone();
128
- const matrixChangeWrapper = (a: Matrix4, b: Matrix4) => {
129
- const newMatrixWorld = original(a, b);
130
- if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
131
- previousMatrix.copy(newMatrixWorld)
132
- obj[NEED_UPDATE_INSTANCE_KEY] = true;
133
- }
134
- return newMatrixWorld;
135
- };
136
- obj.matrixWorld["multiplyMatrices"] = matrixChangeWrapper;
137
- // wrap matrixWorldNeedsUpdate
138
- // let originalMatrixWorldNeedsUpdate = obj.matrixWorldNeedsUpdate;
139
- // Object.defineProperty(obj, "matrixWorldNeedsUpdate", {
140
- // get: () => {
141
- // return originalMatrixWorldNeedsUpdate;
142
- // },
143
- // set: (value: boolean) => {
144
- // if(value) console.warn("SET MATRIX WORLD NEEDS UPDATE");
145
- // originalMatrixWorldNeedsUpdate = value;
146
- // }
147
- // });
148
- }
149
- }
150
-
151
- /**
152
- * The instance handle is used to interface with the mesh that is rendered using instancing.
153
- */
154
- export class InstanceHandle {
155
-
156
- static readonly all: InstanceHandle[] = [];
157
-
158
- /** The name of the object */
159
- get name(): string {
160
- return this.object.name;
161
- }
162
- get isActive() {
163
- return this.__instanceIndex >= 0;
164
- }
165
- get vertexCount() {
166
- return this.object.geometry.attributes.position.count;
167
- }
168
- get maxVertexCount() {
169
- // we get the max of the estimated MAX lod vertex count and the actual vertex count
170
- return Math.max(this.meshInformation.vertexCount, this.vertexCount);
171
- }
172
- get reservedVertexCount() {
173
- return this.__reservedVertexRange;
174
- }
175
- get indexCount() {
176
- return this.object.geometry.index ? this.object.geometry.index.count : 0;
177
- }
178
- get maxIndexCount() {
179
- // we get the max of the estimated MAX lod index count and the actual index count
180
- return Math.max(this.meshInformation.indexCount, this.indexCount);
181
- }
182
- get reservedIndexCount() {
183
- return this.__reservedIndexRange;
184
- }
185
-
186
- /** The object that is being instanced */
187
- readonly object: Mesh;
188
-
189
- /** The instancer/BatchedMesh that is rendering this object*/
190
- readonly renderer: InstancedMeshRenderer;
191
-
192
- /** @internal */
193
- __instanceIndex: number = -1;
194
- /** @internal */
195
- __reservedVertexRange: number = 0;
196
- /** @internal */
197
- __reservedIndexRange: number = 0;
198
- __geometryIndex: number = -1;
199
-
200
- /** The mesh information of the object - this tries to also calculate the LOD info */
201
- readonly meshInformation: MeshInformation;
202
-
203
- constructor(originalObject: Mesh, instancer: InstancedMeshRenderer) {
204
- this.__instanceIndex = -1;
205
- this.object = originalObject;
206
- this.renderer = instancer;
207
- originalObject[$instancingRenderer] = instancer;
208
- // TODO: this doesn't have LOD information *yet* in some cases - hence we can not rely on it for the max vertex counts
209
- this.meshInformation = getMeshInformation(originalObject.geometry);
210
- InstanceHandle.all.push(this);
211
- }
212
-
213
- /** Calculates the mesh information again
214
- * @returns true if the vertex count or index count has changed
215
- */
216
- updateMeshInformation(): boolean {
217
- const newMeshInformation = getMeshInformation(this.object.geometry);
218
- const oldVertexCount = this.meshInformation.vertexCount;
219
- const oldIndexCount = this.meshInformation.indexCount;
220
- Object.assign(this.meshInformation, newMeshInformation);
221
- return oldVertexCount !== this.meshInformation.vertexCount || oldIndexCount !== this.meshInformation.indexCount;
222
- }
223
-
224
- /** Updates the matrix from the rendered object. Will also call updateWorldMatrix internally */
225
- updateInstanceMatrix(updateChildren: boolean = false, updateMatrix: boolean = true) {
226
- if (this.__instanceIndex < 0) return;
227
- if (updateMatrix) this.object.updateWorldMatrix(true, updateChildren);
228
- this.renderer.updateInstance(this.object.matrixWorld, this.__instanceIndex);
229
- }
230
- /** Updates the matrix of the instance */
231
- setMatrix(matrix: Matrix4) {
232
- if (this.__instanceIndex < 0) return;
233
- this.renderer.updateInstance(matrix, this.__instanceIndex);
234
- }
235
-
236
- /** Can be used to change the geometry of this instance */
237
- setGeometry(geo: BufferGeometry) {
238
- if (this.__geometryIndex < 0) return false;
239
-
240
- const self = this;
241
-
242
- if (this.vertexCount > this.__reservedVertexRange) {
243
- return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved vertex range is too small: ${this.__reservedVertexRange.toLocaleString()} < ${this.vertexCount.toLocaleString()} vertices for ${this.name}`);
244
-
245
- }
246
- if (this.indexCount > this.__reservedIndexRange) {
247
- return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved index range is too small: ${this.__reservedIndexRange.toLocaleString()} < ${this.indexCount.toLocaleString()} indices for ${this.name}`);
248
- }
249
-
250
-
251
- return this.renderer.updateGeometry(geo, this.__geometryIndex);
252
-
253
- function handleInvalidRange(error: string): boolean {
254
- if (self.updateMeshInformation()) {
255
- // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0xff0000, 5);
256
- self.renderer.remove(self, true);
257
- // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0x33ff00, 5);
258
- // self.object.scale.multiplyScalar(10);
259
- if (self.renderer.add(self)) {
260
- return true;
261
- }
262
- }
263
- if (isDevEnvironment() || debugInstancing) {
264
- console.error(error);
265
- }
266
- return false;
267
- }
268
- }
269
-
270
- /** Adds this object to the instancing renderer (effectively activating instancing) */
271
- add() {
272
- if (this.__instanceIndex >= 0) return;
273
- this.renderer.add(this);
274
- GameObject.markAsInstancedRendered(this.object, true);
275
- }
276
-
277
- /** Removes this object from the instancing renderer
278
- * @param delete_ If true, the instance handle will be removed from the global list
279
- */
280
- remove(delete_: boolean) {
281
- if (this.__instanceIndex < 0) return;
282
- this.renderer.remove(this, delete_);
283
- GameObject.markAsInstancedRendered(this.object, false);
284
- if (delete_) {
285
- const i = InstanceHandle.all.indexOf(this);
286
- if (i >= 0) {
287
- InstanceHandle.all.splice(i, 1);
288
- }
289
- }
290
- }
291
- }
292
-
293
- class InstancedMeshRenderer {
294
- /** The three instanced mesh
295
- * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
296
- */
297
- get batchedMesh() {
298
- return this._batchedMesh;
299
- }
300
- get visible(): boolean {
301
- return this._batchedMesh.visible;
302
- }
303
- set visible(val: boolean) {
304
- this._batchedMesh.visible = val;
305
- }
306
- get castShadow(): boolean {
307
- return this._batchedMesh.castShadow;
308
- }
309
- set castShadow(val: boolean) {
310
- this._batchedMesh.castShadow = val;
311
- }
312
- set receiveShadow(val: boolean) {
313
- this._batchedMesh.receiveShadow = val;
314
- }
315
-
316
- /** If true, the instancer is allowed to grow when the max instance count is reached */
317
- allowResize: boolean = true;
318
-
319
- /** The name of the instancer */
320
- name: string = "";
321
-
322
- /** The added geometry */
323
- readonly geometry: BufferGeometry;
324
-
325
- /** The material used for the instanced mesh */
326
- readonly material: Material;
327
-
328
- /** The current number of instances */
329
- get count(): number { return this._currentInstanceCount; }
330
-
331
- /** Update the bounding box and sphere of the instanced mesh
332
- * @param box If true, update the bounding box
333
- * @param sphere If true, update the bounding sphere
334
- */
335
- updateBounds(box: boolean = true, sphere: boolean = true) {
336
- this._needUpdateBounds = false;
337
- if (box)
338
- this._batchedMesh.computeBoundingBox();
339
- if (sphere)
340
- this._batchedMesh.computeBoundingSphere();
341
- if (debugInstancing && this._batchedMesh.boundingSphere) {
342
- const sphere = this._batchedMesh.boundingSphere;
343
- // const worldPos = this._batchedMesh.worldPosition.add(sphere.center);
344
- // const worldRadius = sphere!.radius;
345
- Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0x00ff00);
346
- }
347
- }
348
-
349
- private _context: Context;
350
- private _batchedMesh: BatchedMesh;
351
- private _handles: (InstanceHandle | null)[] = [];
352
- private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
353
- private _maxInstanceCount: number;
354
-
355
- private _currentInstanceCount = 0;
356
- private _currentVertexCount = 0;
357
- private _currentIndexCount = 0;
358
-
359
- private _maxVertexCount: number;
360
- private _maxIndexCount: number;
361
-
362
- private static nullMatrix: Matrix4 = new Matrix4();
363
-
364
- /** Check if the geometry can be added to this instancer
365
- * @param geometry The geometry to check
366
- * @param material The material of the geometry
367
- * @returns true if the geometry can be added
368
- */
369
- canAdd(geometry: BufferGeometry, material: Material): boolean {
370
-
371
- if (this._maxVertexCount > 10_000_000) return false;
372
-
373
- // The material instance must match
374
- // perhaps at some point later we *could* check if it's the same shader and properties but this would be risky
375
- if (material !== this.material) {
376
- const canMergeMaterial = false;
377
- // if (material.type === this.material.type) {
378
- // switch (material.type) {
379
- // case "MeshStandardMaterial":
380
- // // check if the material properties are the same
381
- // const m0 = this.material as MeshStandardMaterial;
382
- // const m1 = material as MeshStandardMaterial;
383
- // if(m0.map !== m1.map) return false;
384
- // // if(m0.color.equals(m1.color) === false) return false;
385
- // if(m0.roughness !== m1.roughness) return false;
386
- // if(m0.metalness !== m1.metalness) return false;
387
- // if(m0.envMap !== m1.envMap) return false;
388
- // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
389
- // if(m0.lightMap !== m1.lightMap) return false;
390
- // if(m0.lightMapIntensity !== m1.lightMapIntensity) return false;
391
- // if(m0.aoMap !== m1.aoMap) return false;
392
- // if(m0.aoMapIntensity !== m1.aoMapIntensity) return false;
393
- // if(m0.emissive.equals(m1.emissive) === false) return false;
394
- // if(m0.emissiveIntensity !== m1.emissiveIntensity) return false;
395
- // if(m0.emissiveMap !== m1.emissiveMap) return false;
396
- // if(m0.bumpMap !== m1.bumpMap) return false;
397
- // if(m0.bumpScale !== m1.bumpScale) return false;
398
- // if(m0.normalMap !== m1.normalMap) return false;
399
- // if(m0.normalScale.equals(m1.normalScale) === false) return false;
400
- // if(m0.displacementMap !== m1.displacementMap) return false;
401
- // if(m0.displacementScale !== m1.displacementScale) return false;
402
- // if(m0.displacementBias !== m1.displacementBias) return false;
403
- // if(m0.roughnessMap !== m1.roughnessMap) return false;
404
- // if(m0.metalnessMap !== m1.metalnessMap) return false;
405
- // if(m0.alphaMap !== m1.alphaMap) return false;
406
- // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
407
- // canMergeMaterial = true;
408
- // break;
409
- // }
410
- // }
411
- if (!canMergeMaterial) {
412
- return false;
413
- }
414
- }
415
-
416
- // if(this.geometry !== _geometry) return false;
417
-
418
- // console.log(geometry.name, geometry.uuid);
419
-
420
- if (!this.validateGeometry(geometry)) return false;
421
-
422
- // const validationMethod = this.inst["_validateGeometry"];
423
- // if (!validationMethod) throw new Error("InstancedMesh does not have a _validateGeometry method");
424
- // try {
425
- // validationMethod.call(this.inst, _geometry);
426
- // }
427
- // catch (err) {
428
- // // console.error(err);
429
- // return false;
430
- // }
431
-
432
- const hasSpace = !this.mustGrow(geometry);
433
- if (hasSpace) return true;
434
- if (this.allowResize) return true;
435
-
436
- return false;
437
- }
438
-
439
- private _needUpdateBounds: boolean = false;
440
- private _debugMaterial: MeshStandardMaterial | null = null;
441
-
442
- constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
- this.name = name;
444
- this.geometry = geo;
445
- this.material = material;
446
- this._context = context;
447
- this._maxInstanceCount = Math.max(2, initialMaxCount);
448
- if (debugInstancing) {
449
- this._debugMaterial = createDebugMaterial();
450
- }
451
- const estimate = this.tryEstimateVertexCountSize(this._maxInstanceCount, [geo], initialMaxCount);
452
- this._maxVertexCount = estimate.vertexCount;
453
- this._maxIndexCount = estimate.indexCount;
454
- this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
455
- // this.inst = new InstancedMesh(geo, material, count);
456
- this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
- // this.inst.count = 0;
458
- this._batchedMesh.visible = true;
459
- this._context.scene.add(this._batchedMesh);
460
-
461
- // Not handled by RawShaderMaterial, so we need to set the define explicitly.
462
- // Edge case: theoretically some users of the material could use it in an
463
- // instanced fashion, and some others not. In that case, the material would not
464
- // be able to be shared between the two use cases. We could probably add a
465
- // onBeforeRender call for the InstancedMesh and set the define there.
466
- // Same would apply if we support skinning -
467
- // there we would have to split instanced batches so that the ones using skinning
468
- // are all in the same batch.
469
- if (material instanceof RawShaderMaterial) {
470
- material.defines["USE_INSTANCING"] = true;
471
- material.needsUpdate = true;
472
- }
473
-
474
- context.pre_render_callbacks.push(this.onBeforeRender);
475
- context.post_render_callbacks.push(this.onAfterRender);
476
-
477
- if (debugInstancing) {
478
- console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
- }
480
- }
481
-
482
- dispose() {
483
- if (debugInstancing) console.warn("Dispose instanced renderer", this.name);
484
- this._context.scene.remove(this._batchedMesh);
485
- this._batchedMesh.dispose();
486
- this._batchedMesh = null as any;
487
- this._handles = [];
488
- }
489
-
490
- addInstance(obj: Mesh): InstanceHandle | null {
491
-
492
- const handle = new InstanceHandle(obj, this);
493
-
494
- if (obj.castShadow === true && this._batchedMesh.castShadow === false) {
495
- this._batchedMesh.castShadow = true;
496
- }
497
- if (obj.receiveShadow === true && this._batchedMesh.receiveShadow === false) {
498
- this._batchedMesh.receiveShadow = true;
499
- }
500
-
501
- try {
502
- this.add(handle);
503
- }
504
- catch (e) {
505
- console.error(`Failed adding mesh to instancing (object name: \"${obj.name}\", instances: ${this._currentInstanceCount.toLocaleString()}/${this._maxInstanceCount.toLocaleString()}, vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()}, indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()})\n`, e);
506
- if (isDevEnvironment()) {
507
- showBalloonError("Failed instancing mesh. See the browser console for details.");
508
- debugger;
509
- }
510
- return null;
511
- }
512
-
513
- return handle;
514
- }
515
-
516
-
517
- add(handle: InstanceHandle) {
518
- const geo = handle.object.geometry as BufferGeometry;
519
-
520
- if (!geo || !geo.attributes) {
521
- console.error("Cannot add object to instancing without geometry", handle.name);
522
- return false;
523
- }
524
-
525
- if (this.mustGrow(geo)) {
526
- if (this.allowResize) {
527
- this.grow(geo);
528
- }
529
- else {
530
- console.error("Cannot add instance, max count reached", this.name, this.count, this._maxInstanceCount);
531
- return false;
532
- }
533
- }
534
-
535
- handle.object.updateWorldMatrix(true, true);
536
- this.addGeometry(handle);
537
- this._handles[handle.__instanceIndex] = handle;
538
- this._currentInstanceCount += 1;
539
-
540
- this.markNeedsUpdate();
541
-
542
- if (this._currentInstanceCount > 0)
543
- this._batchedMesh.visible = true;
544
-
545
- return true;
546
- }
547
-
548
- remove(handle: InstanceHandle, delete_: boolean) {
549
- if (!handle) {
550
- return;
551
- }
552
- if (handle.__instanceIndex < 0 || this._handles[handle.__instanceIndex] != handle || this._currentInstanceCount <= 0) {
553
- // console.warn("Cannot remove instance, handle is invalid", handle.name);
554
- return;
555
- }
556
-
557
- this.removeGeometry(handle, delete_);
558
- this._handles[handle.__instanceIndex] = null;
559
- handle.__instanceIndex = -1;
560
-
561
- if (this._currentInstanceCount > 0) {
562
- this._currentInstanceCount -= 1;
563
- }
564
-
565
- if (this._currentInstanceCount <= 0)
566
- this._batchedMesh.visible = false;
567
-
568
- this.markNeedsUpdate();
569
- }
570
-
571
- updateInstance(mat: Matrix4, index: number) {
572
- this._batchedMesh.setMatrixAt(index, mat);
573
- this.markNeedsUpdate();
574
- }
575
-
576
- updateGeometry(geo: BufferGeometry, geometryIndex: number): boolean {
577
- if (!this.validateGeometry(geo)) {
578
- return false;
579
- }
580
-
581
- if (this.mustGrow()) {
582
- this.grow(geo);
583
- }
584
- if (debugInstancing)
585
- console.debug("[Instancing] UPDATE GEOMETRY at " + geometryIndex, this._batchedMesh["_geometryCount"], geo.name, getMeshInformation(geo), geo.attributes.position.count, geo.index ? geo.index.count : 0);
586
-
587
- this._batchedMesh.setGeometryAt(geometryIndex, geo);
588
- // for LOD mesh updates we need to make sure to save the geometry index
589
- this._geometryIds.set(geo, geometryIndex);
590
- this.markNeedsUpdate();
591
- return true;
592
- }
593
-
594
- private onBeforeRender = () => {
595
- // ensure the instanced mesh is rendered / has correct layers
596
- this._batchedMesh.layers.enableAll();
597
-
598
- if (this._needUpdateBounds && this._batchedMesh[$instancingAutoUpdateBounds] === true) {
599
- if (debugInstancing === "verbose") console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate);
600
- this.updateBounds();
601
- }
602
- }
603
-
604
- private onAfterRender = () => {
605
- // hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
606
- this._batchedMesh.layers.disableAll();
607
- }
608
-
609
- private validateGeometry(geometry: BufferGeometry): boolean {
610
- const batchGeometry = this.geometry;
611
-
612
- for (const attributeName in batchGeometry.attributes) {
613
- if (attributeName === "batchId") {
614
- continue;
615
- }
616
- if (!geometry.hasAttribute(attributeName)) {
617
- if (isDevEnvironment())
618
- console.warn(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
619
- // geometry.setAttribute(attributeName, batchGeometry.getAttribute(attributeName).clone());
620
- return false;
621
- // throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
622
- }
623
- // const srcAttribute = geometry.getAttribute(attributeName);
624
- // const dstAttribute = batchGeometry.getAttribute(attributeName);
625
- // if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) {
626
- // if (debugInstancing) throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');
627
- // return false;
628
- // }
629
- }
630
- return true;
631
- }
632
-
633
- private markNeedsUpdate() {
634
- if (debugInstancing === "verbose") {
635
- console.warn("Marking instanced mesh dirty", this.name);
636
- }
637
- this._needUpdateBounds = true;
638
- // this.inst.instanceMatrix.needsUpdate = true;
639
- }
640
-
641
- /**
642
- * @param geo The geometry to add (if none is provided it means the geometry is already added and just updated)
643
- */
644
- private mustGrow(geo?: BufferGeometry): boolean {
645
- if (this.count >= this._maxInstanceCount) return true;
646
- if (!geo || !geo.attributes) return false;
647
- const meshInfo = getMeshInformation(geo);
648
- const newVertexCount = meshInfo.vertexCount;
649
- const newIndexCount = meshInfo.indexCount;
650
- return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
- }
652
-
653
- private grow(geometry: BufferGeometry) {
654
- const growFactor = 2;
655
- const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
-
657
- // create a new BatchedMesh instance
658
- const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
- // const indices = geometry.index ? geometry.index.count : 0;
660
- const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
- const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
662
-
663
- if (debugInstancing) {
664
- const geometryInfo = getMeshInformation(geometry);
665
- console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
666
- this._debugMaterial = createDebugMaterial();
667
- }
668
- else if (isDevEnvironment()) {
669
- console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
670
- }
671
-
672
- this._maxVertexCount = newMaxVertexCount;
673
- this._maxIndexCount = newMaxIndexCount;
674
- const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
675
- newInst.layers = this._batchedMesh.layers;
676
- newInst.castShadow = this._batchedMesh.castShadow;
677
- newInst.receiveShadow = this._batchedMesh.receiveShadow;
678
- newInst.visible = this._batchedMesh.visible;
679
- newInst[$instancingAutoUpdateBounds] = this._batchedMesh[$instancingAutoUpdateBounds];
680
- newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
681
- newInst.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate;
682
- newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
683
- newInst.matrixWorld.copy(this._batchedMesh.matrixWorld);
684
- newInst.matrix.copy(this._batchedMesh.matrix);
685
-
686
- // dispose the old batched mesh
687
- this._batchedMesh.dispose();
688
- this._batchedMesh.removeFromParent();
689
- this._geometryIds.clear();
690
-
691
- this._batchedMesh = newInst;
692
- this._maxInstanceCount = newSize;
693
-
694
- // since we have a new batched mesh we need to re-add all the instances
695
- // fixes https://linear.app/needle/issue/NE-5711
696
-
697
- // add current instances to new instanced mesh
698
- const original = [...this._handles];
699
- this._handles = [];
700
- for (const handle of original) {
701
- if (handle && handle.__instanceIndex >= 0) {
702
- this.addGeometry(handle);
703
- this._handles[handle.__instanceIndex] = handle;
704
- }
705
- }
706
-
707
- this._context.scene.add(newInst);
708
- }
709
-
710
- private tryEstimateVertexCountSize(newMaxInstances: number, _newGeometries?: BufferGeometry[], newGeometriesFactor: number = 1): MeshInformation {
711
- /** Used geometries and how many instances use them */
712
- const usedGeometries = new Map<BufferGeometry, MeshInformation & { count: number }>();
713
- for (const handle of this._handles) {
714
- if (handle && handle.__instanceIndex >= 0 && handle.object.geometry) {
715
- if (!usedGeometries.has(handle.object.geometry as BufferGeometry)) {
716
- const data = getMeshInformation(handle.object.geometry as BufferGeometry);
717
- const meshinfo = { count: 1, ...data };
718
- usedGeometries.set(handle.object.geometry as BufferGeometry, meshinfo);
719
- }
720
- else {
721
- const entry = usedGeometries.get(handle.object.geometry as BufferGeometry)!;
722
- entry.count += 1;
723
- }
724
-
725
- }
726
- }
727
-
728
- // then calculate the total vertex count
729
- let totalVertices = 0;
730
- let totalIndices = 0;
731
- // let maxVertices = 0;
732
- for (const [_geo, data] of usedGeometries) {
733
- totalVertices += data.vertexCount * data.count;
734
- totalIndices += data.indexCount * data.count;
735
- // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
- }
737
- // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
- const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
- let maxVertexCount = averageVerts * newMaxInstances;
740
- const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
- let maxIndexCount = averageIndices * newMaxInstances * 2;
742
-
743
- // if new geometries are provided we *know* that they will be added
744
- // so we make sure to include them in the calculation
745
- if (_newGeometries) {
746
- for (const geo of _newGeometries) {
747
- const meshinfo = getMeshInformation(geo);
748
- if (meshinfo != null) {
749
- maxVertexCount += meshinfo.vertexCount * newGeometriesFactor;
750
- maxIndexCount += meshinfo.indexCount * newGeometriesFactor;
751
- }
752
-
753
- }
754
- }
755
-
756
- return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
- }
758
-
759
-
760
- private addGeometry(handle: InstanceHandle) {
761
-
762
- const obj = handle.object;
763
- const geo = obj.geometry as BufferGeometry;
764
- if (!geo) {
765
- // if the geometry is null we cannot add it
766
- return;
767
- }
768
-
769
- // otherwise add more geometry / instances
770
- let geometryId = this._geometryIds.get(geo);
771
- if (geometryId === undefined || geometryId === null) {
772
- if (debugInstancing)
773
- console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
774
-
775
- geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
- this._geometryIds.set(geo, geometryId);
777
- }
778
- else {
779
- if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
- }
781
- this._currentVertexCount += handle.maxVertexCount;
782
- this._currentIndexCount += handle.maxIndexCount;
783
- const i = this._batchedMesh.addInstance(geometryId);
784
- handle.__geometryIndex = geometryId;
785
- handle.__instanceIndex = i;
786
- handle.__reservedVertexRange = handle.maxVertexCount;
787
- handle.__reservedIndexRange = handle.maxIndexCount;
788
- this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
- if (debugInstancing)
790
- console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
791
-
792
- }
793
-
794
-
795
- private removeGeometry(handle: InstanceHandle, _del: boolean) {
796
- if (handle.__instanceIndex < 0) {
797
- console.warn("Cannot remove geometry, instance index is invalid", handle.name);
798
- return;
799
- }
800
- // deleteGeometry is currently not useable since there's no optimize method
801
- // https://github.com/mrdoob/three.js/issues/27985
802
- // if (del)
803
- // this.inst.deleteGeometry(handle.__instanceIndex);
804
- // else
805
- // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
- if(debugInstancing) {
807
- console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
- }
809
- this._batchedMesh.deleteInstance(handle.__instanceIndex);
810
- }
811
- }
812
-
813
- declare type BucketInfo = {
814
- geometryIndex: number;
815
- vertexCount: number;
816
- indexCount: number;
817
- }
818
-
819
- declare type MeshInformation = {
820
- vertexCount: number;
821
- indexCount: number;
822
- }
823
-
824
- function getMeshInformation(geo: BufferGeometry): MeshInformation {
825
- if (!geo) {
826
- if (isDevEnvironment()) console.error("Cannot get mesh information from null geometry");
827
- return { vertexCount: 0, indexCount: 0 };
828
- }
829
- let vertexCount = geo.attributes?.position?.count || 0;
830
- let indexCount = geo.index ? geo.index.count : 0;
831
- const lodInfo = NEEDLE_progressive.getMeshLODInformation(geo);
832
- if (lodInfo) {
833
- const lod0 = lodInfo.lods[0];
834
- let lod0Count = lod0.vertexCount;
835
- let lod0IndexCount = lod0.indexCount;
836
- // add some wiggle room: https://linear.app/needle/issue/NE-4505
837
- const extra = Math.min(200, Math.ceil(lod0Count * .05));
838
- lod0Count += extra;
839
- lod0IndexCount += 20;
840
- vertexCount = Math.max(vertexCount, lod0Count);
841
- indexCount = Math.max(indexCount, lod0IndexCount);
842
- }
843
- vertexCount = Math.ceil(vertexCount);
844
- indexCount = Math.ceil(indexCount);
845
- return { vertexCount, indexCount };
846
- }
847
-
848
- function createDebugMaterial() {
849
- const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
850
- mat.emissive = mat.color;
851
- mat.emissiveIntensity = .3;
852
- if (getParam("wireframe"))
853
- mat.wireframe = true;
854
- return mat;
855
- }
1
+ import { BatchedMesh, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, RawShaderMaterial } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
4
+ import { Gizmos } from "../engine/engine_gizmos.js";
5
+ import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
6
+ import { Context } from "../engine/engine_setup.js";
7
+ import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
8
+ import { NEEDLE_progressive } from "../engine/extensions/index.js";
9
+ import { GameObject } from "./Component.js";
10
+ import type { Renderer } from "./Renderer.js";
11
+
12
+ const debugInstancing = getParam("debuginstancing");
13
+
14
+ declare class InstancingSetupArgs {
15
+ rend: Renderer;
16
+ foundMeshes: number;
17
+ useMatrixWorldAutoUpdate: boolean;
18
+ };
19
+
20
+ /**
21
+ * Handles instancing for Needle Engine.
22
+ */
23
+ export class InstancingHandler {
24
+ static readonly instance: InstancingHandler = new InstancingHandler();
25
+
26
+ /** This is the initial instance count when creating a new instancing structure.
27
+ * Override this and the number of max instances that you expect for a given object.
28
+ * The larger the value the more objects can be added without having to resize but it will also consume more memory.
29
+ * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
+ * @default 4
31
+ * @returns The initial instance count
32
+ * */
33
+ static getStartInstanceCount = (_obj: Object3D) => {
34
+ return 4;
35
+ };
36
+
37
+ public objs: InstancedMeshRenderer[] = [];
38
+
39
+ public setup(renderer: Renderer, obj: Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
40
+ : InstanceHandle[] | null {
41
+
42
+ // make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
43
+ renderer.applySettings(obj);
44
+ const res = this.tryCreateOrAddInstance(obj, context, args);
45
+ if (res) {
46
+ if (handlesArray === null) handlesArray = [];
47
+ handlesArray.push(res);
48
+ // load texture lods
49
+ NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
+
51
+ // Load mesh lods
52
+ // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
+ for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
+ const mesh = renderer.sharedMeshes[i];
55
+ const geometry = mesh.geometry;
56
+ NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
+ if (lod && renderer.activeAndEnabled && geometry != lod) {
58
+ res.setGeometry(lod);
59
+ }
60
+ });
61
+ }
62
+ }
63
+
64
+ else if (level <= 0 && obj.type !== "Mesh") {
65
+ const nextLevel = level + 1;
66
+ for (const ch of obj.children) {
67
+ handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
68
+ }
69
+ }
70
+
71
+ if (level === 0) {
72
+ // For multi material objects we only want to track the root object's matrix
73
+ if (args.useMatrixWorldAutoUpdate && handlesArray && handlesArray.length >= 0) {
74
+ this.autoUpdateInstanceMatrix(obj);
75
+ }
76
+ }
77
+
78
+ return handlesArray;
79
+ }
80
+
81
+ private tryCreateOrAddInstance(obj: Object3D, context: Context, args: InstancingSetupArgs): InstanceHandle | null {
82
+ if (obj.type === "Mesh") {
83
+ const index = args.foundMeshes;
84
+ args.foundMeshes += 1;
85
+ if (!args.rend.enableInstancing) return null;
86
+ if (args.rend.enableInstancing === true) {
87
+ // instancing is enabled globally
88
+ // continue....
89
+ }
90
+ else {
91
+ if (index >= args.rend.enableInstancing.length) {
92
+ if (debugInstancing) console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
93
+ return null;
94
+ }
95
+ if (!args.rend.enableInstancing[index]) {
96
+ // instancing is disabled
97
+ // console.log("Instancing is disabled", obj);
98
+ return null;
99
+ }
100
+ }
101
+ // instancing is enabled:
102
+ const mesh = obj as Mesh;
103
+ // const geo = mesh.geometry as BufferGeometry;
104
+ const mat = mesh.material as Material;
105
+
106
+ for (const i of this.objs) {
107
+ if (!i.canAdd(mesh.geometry, mat)) continue;
108
+ const handle = i.addInstance(mesh);
109
+ return handle;
110
+ }
111
+ let maxInstances = InstancingHandler.getStartInstanceCount(obj);
112
+ if (!maxInstances || maxInstances < 0) {
113
+ maxInstances = 4;
114
+ }
115
+ let name = obj.name;
116
+ if (!name?.length) name = makeIdFromRandomWords();
117
+ const i = new InstancedMeshRenderer(name, mesh.geometry, mat, maxInstances, context);
118
+ this.objs.push(i);
119
+ const handle = i.addInstance(mesh);
120
+ return handle;
121
+ }
122
+ return null;
123
+ }
124
+
125
+ private autoUpdateInstanceMatrix(obj: Object3D) {
126
+ const original = obj.matrixWorld["multiplyMatrices"].bind(obj.matrixWorld);
127
+ const previousMatrix: Matrix4 = obj.matrixWorld.clone();
128
+ const matrixChangeWrapper = (a: Matrix4, b: Matrix4) => {
129
+ const newMatrixWorld = original(a, b);
130
+ if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
131
+ previousMatrix.copy(newMatrixWorld)
132
+ obj[NEED_UPDATE_INSTANCE_KEY] = true;
133
+ }
134
+ return newMatrixWorld;
135
+ };
136
+ obj.matrixWorld["multiplyMatrices"] = matrixChangeWrapper;
137
+ // wrap matrixWorldNeedsUpdate
138
+ // let originalMatrixWorldNeedsUpdate = obj.matrixWorldNeedsUpdate;
139
+ // Object.defineProperty(obj, "matrixWorldNeedsUpdate", {
140
+ // get: () => {
141
+ // return originalMatrixWorldNeedsUpdate;
142
+ // },
143
+ // set: (value: boolean) => {
144
+ // if(value) console.warn("SET MATRIX WORLD NEEDS UPDATE");
145
+ // originalMatrixWorldNeedsUpdate = value;
146
+ // }
147
+ // });
148
+ }
149
+ }
150
+
151
+ /**
152
+ * The instance handle is used to interface with the mesh that is rendered using instancing.
153
+ */
154
+ export class InstanceHandle {
155
+
156
+ static readonly all: InstanceHandle[] = [];
157
+
158
+ /** The name of the object */
159
+ get name(): string {
160
+ return this.object.name;
161
+ }
162
+ get isActive() {
163
+ return this.__instanceIndex >= 0;
164
+ }
165
+ get vertexCount() {
166
+ return this.object.geometry.attributes.position.count;
167
+ }
168
+ get maxVertexCount() {
169
+ // we get the max of the estimated MAX lod vertex count and the actual vertex count
170
+ return Math.max(this.meshInformation.vertexCount, this.vertexCount);
171
+ }
172
+ get reservedVertexCount() {
173
+ return this.__reservedVertexRange;
174
+ }
175
+ get indexCount() {
176
+ return this.object.geometry.index ? this.object.geometry.index.count : 0;
177
+ }
178
+ get maxIndexCount() {
179
+ // we get the max of the estimated MAX lod index count and the actual index count
180
+ return Math.max(this.meshInformation.indexCount, this.indexCount);
181
+ }
182
+ get reservedIndexCount() {
183
+ return this.__reservedIndexRange;
184
+ }
185
+
186
+ /** The object that is being instanced */
187
+ readonly object: Mesh;
188
+
189
+ /** The instancer/BatchedMesh that is rendering this object*/
190
+ readonly renderer: InstancedMeshRenderer;
191
+
192
+ /** @internal */
193
+ __instanceIndex: number = -1;
194
+ /** @internal */
195
+ __reservedVertexRange: number = 0;
196
+ /** @internal */
197
+ __reservedIndexRange: number = 0;
198
+ __geometryIndex: number = -1;
199
+
200
+ /** The mesh information of the object - this tries to also calculate the LOD info */
201
+ readonly meshInformation: MeshInformation;
202
+
203
+ constructor(originalObject: Mesh, instancer: InstancedMeshRenderer) {
204
+ this.__instanceIndex = -1;
205
+ this.object = originalObject;
206
+ this.renderer = instancer;
207
+ originalObject[$instancingRenderer] = instancer;
208
+ // TODO: this doesn't have LOD information *yet* in some cases - hence we can not rely on it for the max vertex counts
209
+ this.meshInformation = getMeshInformation(originalObject.geometry);
210
+ InstanceHandle.all.push(this);
211
+ }
212
+
213
+ /** Calculates the mesh information again
214
+ * @returns true if the vertex count or index count has changed
215
+ */
216
+ updateMeshInformation(): boolean {
217
+ const newMeshInformation = getMeshInformation(this.object.geometry);
218
+ const oldVertexCount = this.meshInformation.vertexCount;
219
+ const oldIndexCount = this.meshInformation.indexCount;
220
+ Object.assign(this.meshInformation, newMeshInformation);
221
+ return oldVertexCount !== this.meshInformation.vertexCount || oldIndexCount !== this.meshInformation.indexCount;
222
+ }
223
+
224
+ /** Updates the matrix from the rendered object. Will also call updateWorldMatrix internally */
225
+ updateInstanceMatrix(updateChildren: boolean = false, updateMatrix: boolean = true) {
226
+ if (this.__instanceIndex < 0) return;
227
+ if (updateMatrix) this.object.updateWorldMatrix(true, updateChildren);
228
+ this.renderer.updateInstance(this.object.matrixWorld, this.__instanceIndex);
229
+ }
230
+ /** Updates the matrix of the instance */
231
+ setMatrix(matrix: Matrix4) {
232
+ if (this.__instanceIndex < 0) return;
233
+ this.renderer.updateInstance(matrix, this.__instanceIndex);
234
+ }
235
+
236
+ /** Can be used to change the geometry of this instance */
237
+ setGeometry(geo: BufferGeometry) {
238
+ if (this.__geometryIndex < 0) return false;
239
+
240
+ const self = this;
241
+
242
+ if (this.vertexCount > this.__reservedVertexRange) {
243
+ return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved vertex range is too small: ${this.__reservedVertexRange.toLocaleString()} < ${this.vertexCount.toLocaleString()} vertices for ${this.name}`);
244
+
245
+ }
246
+ if (this.indexCount > this.__reservedIndexRange) {
247
+ return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved index range is too small: ${this.__reservedIndexRange.toLocaleString()} < ${this.indexCount.toLocaleString()} indices for ${this.name}`);
248
+ }
249
+
250
+
251
+ return this.renderer.updateGeometry(geo, this.__geometryIndex);
252
+
253
+ function handleInvalidRange(error: string): boolean {
254
+ if (self.updateMeshInformation()) {
255
+ // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0xff0000, 5);
256
+ self.renderer.remove(self, true);
257
+ // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0x33ff00, 5);
258
+ // self.object.scale.multiplyScalar(10);
259
+ if (self.renderer.add(self)) {
260
+ return true;
261
+ }
262
+ }
263
+ if (isDevEnvironment() || debugInstancing) {
264
+ console.error(error);
265
+ }
266
+ return false;
267
+ }
268
+ }
269
+
270
+ /** Adds this object to the instancing renderer (effectively activating instancing) */
271
+ add() {
272
+ if (this.__instanceIndex >= 0) return;
273
+ this.renderer.add(this);
274
+ GameObject.markAsInstancedRendered(this.object, true);
275
+ }
276
+
277
+ /** Removes this object from the instancing renderer
278
+ * @param delete_ If true, the instance handle will be removed from the global list
279
+ */
280
+ remove(delete_: boolean) {
281
+ if (this.__instanceIndex < 0) return;
282
+ this.renderer.remove(this, delete_);
283
+ GameObject.markAsInstancedRendered(this.object, false);
284
+ if (delete_) {
285
+ const i = InstanceHandle.all.indexOf(this);
286
+ if (i >= 0) {
287
+ InstanceHandle.all.splice(i, 1);
288
+ }
289
+ }
290
+ }
291
+ }
292
+
293
+ class InstancedMeshRenderer {
294
+ /** The three instanced mesh
295
+ * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
296
+ */
297
+ get batchedMesh() {
298
+ return this._batchedMesh;
299
+ }
300
+ get visible(): boolean {
301
+ return this._batchedMesh.visible;
302
+ }
303
+ set visible(val: boolean) {
304
+ this._batchedMesh.visible = val;
305
+ }
306
+ get castShadow(): boolean {
307
+ return this._batchedMesh.castShadow;
308
+ }
309
+ set castShadow(val: boolean) {
310
+ this._batchedMesh.castShadow = val;
311
+ }
312
+ set receiveShadow(val: boolean) {
313
+ this._batchedMesh.receiveShadow = val;
314
+ }
315
+
316
+ /** If true, the instancer is allowed to grow when the max instance count is reached */
317
+ allowResize: boolean = true;
318
+
319
+ /** The name of the instancer */
320
+ name: string = "";
321
+
322
+ /** The added geometry */
323
+ readonly geometry: BufferGeometry;
324
+
325
+ /** The material used for the instanced mesh */
326
+ readonly material: Material;
327
+
328
+ /** The current number of instances */
329
+ get count(): number { return this._currentInstanceCount; }
330
+
331
+ /** Update the bounding box and sphere of the instanced mesh
332
+ * @param box If true, update the bounding box
333
+ * @param sphere If true, update the bounding sphere
334
+ */
335
+ updateBounds(box: boolean = true, sphere: boolean = true) {
336
+ this._needUpdateBounds = false;
337
+ if (box)
338
+ this._batchedMesh.computeBoundingBox();
339
+ if (sphere)
340
+ this._batchedMesh.computeBoundingSphere();
341
+ if (debugInstancing && this._batchedMesh.boundingSphere) {
342
+ const sphere = this._batchedMesh.boundingSphere;
343
+ // const worldPos = this._batchedMesh.worldPosition.add(sphere.center);
344
+ // const worldRadius = sphere!.radius;
345
+ Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0x00ff00);
346
+ }
347
+ }
348
+
349
+ private _context: Context;
350
+ private _batchedMesh: BatchedMesh;
351
+ private _handles: (InstanceHandle | null)[] = [];
352
+ private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
353
+ private _maxInstanceCount: number;
354
+
355
+ private _currentInstanceCount = 0;
356
+ private _currentVertexCount = 0;
357
+ private _currentIndexCount = 0;
358
+
359
+ private _maxVertexCount: number;
360
+ private _maxIndexCount: number;
361
+
362
+ private static nullMatrix: Matrix4 = new Matrix4();
363
+
364
+ /** Check if the geometry can be added to this instancer
365
+ * @param geometry The geometry to check
366
+ * @param material The material of the geometry
367
+ * @returns true if the geometry can be added
368
+ */
369
+ canAdd(geometry: BufferGeometry, material: Material): boolean {
370
+
371
+ if (this._maxVertexCount > 10_000_000) return false;
372
+
373
+ // The material instance must match
374
+ // perhaps at some point later we *could* check if it's the same shader and properties but this would be risky
375
+ if (material !== this.material) {
376
+ const canMergeMaterial = false;
377
+ // if (material.type === this.material.type) {
378
+ // switch (material.type) {
379
+ // case "MeshStandardMaterial":
380
+ // // check if the material properties are the same
381
+ // const m0 = this.material as MeshStandardMaterial;
382
+ // const m1 = material as MeshStandardMaterial;
383
+ // if(m0.map !== m1.map) return false;
384
+ // // if(m0.color.equals(m1.color) === false) return false;
385
+ // if(m0.roughness !== m1.roughness) return false;
386
+ // if(m0.metalness !== m1.metalness) return false;
387
+ // if(m0.envMap !== m1.envMap) return false;
388
+ // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
389
+ // if(m0.lightMap !== m1.lightMap) return false;
390
+ // if(m0.lightMapIntensity !== m1.lightMapIntensity) return false;
391
+ // if(m0.aoMap !== m1.aoMap) return false;
392
+ // if(m0.aoMapIntensity !== m1.aoMapIntensity) return false;
393
+ // if(m0.emissive.equals(m1.emissive) === false) return false;
394
+ // if(m0.emissiveIntensity !== m1.emissiveIntensity) return false;
395
+ // if(m0.emissiveMap !== m1.emissiveMap) return false;
396
+ // if(m0.bumpMap !== m1.bumpMap) return false;
397
+ // if(m0.bumpScale !== m1.bumpScale) return false;
398
+ // if(m0.normalMap !== m1.normalMap) return false;
399
+ // if(m0.normalScale.equals(m1.normalScale) === false) return false;
400
+ // if(m0.displacementMap !== m1.displacementMap) return false;
401
+ // if(m0.displacementScale !== m1.displacementScale) return false;
402
+ // if(m0.displacementBias !== m1.displacementBias) return false;
403
+ // if(m0.roughnessMap !== m1.roughnessMap) return false;
404
+ // if(m0.metalnessMap !== m1.metalnessMap) return false;
405
+ // if(m0.alphaMap !== m1.alphaMap) return false;
406
+ // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
407
+ // canMergeMaterial = true;
408
+ // break;
409
+ // }
410
+ // }
411
+ if (!canMergeMaterial) {
412
+ return false;
413
+ }
414
+ }
415
+
416
+ // if(this.geometry !== _geometry) return false;
417
+
418
+ // console.log(geometry.name, geometry.uuid);
419
+
420
+ if (!this.validateGeometry(geometry)) return false;
421
+
422
+ // const validationMethod = this.inst["_validateGeometry"];
423
+ // if (!validationMethod) throw new Error("InstancedMesh does not have a _validateGeometry method");
424
+ // try {
425
+ // validationMethod.call(this.inst, _geometry);
426
+ // }
427
+ // catch (err) {
428
+ // // console.error(err);
429
+ // return false;
430
+ // }
431
+
432
+ const hasSpace = !this.mustGrow(geometry);
433
+ if (hasSpace) return true;
434
+ if (this.allowResize) return true;
435
+
436
+ return false;
437
+ }
438
+
439
+ private _needUpdateBounds: boolean = false;
440
+ private _debugMaterial: MeshStandardMaterial | null = null;
441
+
442
+ constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
+ this.name = name;
444
+ this.geometry = geo;
445
+ this.material = material;
446
+ this._context = context;
447
+ this._maxInstanceCount = Math.max(2, initialMaxCount);
448
+ if (debugInstancing) {
449
+ this._debugMaterial = createDebugMaterial();
450
+ }
451
+ const estimate = this.tryEstimateVertexCountSize(this._maxInstanceCount, [geo], initialMaxCount);
452
+ this._maxVertexCount = estimate.vertexCount;
453
+ this._maxIndexCount = estimate.indexCount;
454
+ this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
455
+ // this.inst = new InstancedMesh(geo, material, count);
456
+ this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
+ // this.inst.count = 0;
458
+ this._batchedMesh.visible = true;
459
+ this._context.scene.add(this._batchedMesh);
460
+
461
+ // Not handled by RawShaderMaterial, so we need to set the define explicitly.
462
+ // Edge case: theoretically some users of the material could use it in an
463
+ // instanced fashion, and some others not. In that case, the material would not
464
+ // be able to be shared between the two use cases. We could probably add a
465
+ // onBeforeRender call for the InstancedMesh and set the define there.
466
+ // Same would apply if we support skinning -
467
+ // there we would have to split instanced batches so that the ones using skinning
468
+ // are all in the same batch.
469
+ if (material instanceof RawShaderMaterial) {
470
+ material.defines["USE_INSTANCING"] = true;
471
+ material.needsUpdate = true;
472
+ }
473
+
474
+ context.pre_render_callbacks.push(this.onBeforeRender);
475
+ context.post_render_callbacks.push(this.onAfterRender);
476
+
477
+ if (debugInstancing) {
478
+ console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
+ }
480
+ }
481
+
482
+ dispose() {
483
+ if (debugInstancing) console.warn("Dispose instanced renderer", this.name);
484
+ this._context.scene.remove(this._batchedMesh);
485
+ this._batchedMesh.dispose();
486
+ this._batchedMesh = null as any;
487
+ this._handles = [];
488
+ }
489
+
490
+ addInstance(obj: Mesh): InstanceHandle | null {
491
+
492
+ const handle = new InstanceHandle(obj, this);
493
+
494
+ if (obj.castShadow === true && this._batchedMesh.castShadow === false) {
495
+ this._batchedMesh.castShadow = true;
496
+ }
497
+ if (obj.receiveShadow === true && this._batchedMesh.receiveShadow === false) {
498
+ this._batchedMesh.receiveShadow = true;
499
+ }
500
+
501
+ try {
502
+ this.add(handle);
503
+ }
504
+ catch (e) {
505
+ console.error(`Failed adding mesh to instancing (object name: \"${obj.name}\", instances: ${this._currentInstanceCount.toLocaleString()}/${this._maxInstanceCount.toLocaleString()}, vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()}, indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()})\n`, e);
506
+ if (isDevEnvironment()) {
507
+ showBalloonError("Failed instancing mesh. See the browser console for details.");
508
+ debugger;
509
+ }
510
+ return null;
511
+ }
512
+
513
+ return handle;
514
+ }
515
+
516
+
517
+ add(handle: InstanceHandle) {
518
+ const geo = handle.object.geometry as BufferGeometry;
519
+
520
+ if (!geo || !geo.attributes) {
521
+ console.error("Cannot add object to instancing without geometry", handle.name);
522
+ return false;
523
+ }
524
+
525
+ if (this.mustGrow(geo)) {
526
+ if (this.allowResize) {
527
+ this.grow(geo);
528
+ }
529
+ else {
530
+ console.error("Cannot add instance, max count reached", this.name, this.count, this._maxInstanceCount);
531
+ return false;
532
+ }
533
+ }
534
+
535
+ handle.object.updateWorldMatrix(true, true);
536
+ this.addGeometry(handle);
537
+ this._handles[handle.__instanceIndex] = handle;
538
+ this._currentInstanceCount += 1;
539
+
540
+ this.markNeedsUpdate();
541
+
542
+ if (this._currentInstanceCount > 0)
543
+ this._batchedMesh.visible = true;
544
+
545
+ return true;
546
+ }
547
+
548
+ remove(handle: InstanceHandle, delete_: boolean) {
549
+ if (!handle) {
550
+ return;
551
+ }
552
+ if (handle.__instanceIndex < 0 || this._handles[handle.__instanceIndex] != handle || this._currentInstanceCount <= 0) {
553
+ // console.warn("Cannot remove instance, handle is invalid", handle.name);
554
+ return;
555
+ }
556
+
557
+ this.removeGeometry(handle, delete_);
558
+ this._handles[handle.__instanceIndex] = null;
559
+ handle.__instanceIndex = -1;
560
+
561
+ if (this._currentInstanceCount > 0) {
562
+ this._currentInstanceCount -= 1;
563
+ }
564
+
565
+ if (this._currentInstanceCount <= 0)
566
+ this._batchedMesh.visible = false;
567
+
568
+ this.markNeedsUpdate();
569
+ }
570
+
571
+ updateInstance(mat: Matrix4, index: number) {
572
+ this._batchedMesh.setMatrixAt(index, mat);
573
+ this.markNeedsUpdate();
574
+ }
575
+
576
+ updateGeometry(geo: BufferGeometry, geometryIndex: number): boolean {
577
+ if (!this.validateGeometry(geo)) {
578
+ return false;
579
+ }
580
+
581
+ if (this.mustGrow()) {
582
+ this.grow(geo);
583
+ }
584
+ if (debugInstancing)
585
+ console.debug("[Instancing] UPDATE GEOMETRY at " + geometryIndex, this._batchedMesh["_geometryCount"], geo.name, getMeshInformation(geo), geo.attributes.position.count, geo.index ? geo.index.count : 0);
586
+
587
+ this._batchedMesh.setGeometryAt(geometryIndex, geo);
588
+ // for LOD mesh updates we need to make sure to save the geometry index
589
+ this._geometryIds.set(geo, geometryIndex);
590
+ this.markNeedsUpdate();
591
+ return true;
592
+ }
593
+
594
+ private onBeforeRender = () => {
595
+ // ensure the instanced mesh is rendered / has correct layers
596
+ this._batchedMesh.layers.enableAll();
597
+
598
+ if (this._needUpdateBounds && this._batchedMesh[$instancingAutoUpdateBounds] === true) {
599
+ if (debugInstancing === "verbose") console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate);
600
+ this.updateBounds();
601
+ }
602
+ }
603
+
604
+ private onAfterRender = () => {
605
+ // hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
606
+ this._batchedMesh.layers.disableAll();
607
+ }
608
+
609
+ private validateGeometry(geometry: BufferGeometry): boolean {
610
+ const batchGeometry = this.geometry;
611
+
612
+ for (const attributeName in batchGeometry.attributes) {
613
+ if (attributeName === "batchId") {
614
+ continue;
615
+ }
616
+ if (!geometry.hasAttribute(attributeName)) {
617
+ if (isDevEnvironment())
618
+ console.warn(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
619
+ // geometry.setAttribute(attributeName, batchGeometry.getAttribute(attributeName).clone());
620
+ return false;
621
+ // throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
622
+ }
623
+ // const srcAttribute = geometry.getAttribute(attributeName);
624
+ // const dstAttribute = batchGeometry.getAttribute(attributeName);
625
+ // if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) {
626
+ // if (debugInstancing) throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');
627
+ // return false;
628
+ // }
629
+ }
630
+ return true;
631
+ }
632
+
633
+ private markNeedsUpdate() {
634
+ if (debugInstancing === "verbose") {
635
+ console.warn("Marking instanced mesh dirty", this.name);
636
+ }
637
+ this._needUpdateBounds = true;
638
+ // this.inst.instanceMatrix.needsUpdate = true;
639
+ }
640
+
641
+ /**
642
+ * @param geo The geometry to add (if none is provided it means the geometry is already added and just updated)
643
+ */
644
+ private mustGrow(geo?: BufferGeometry): boolean {
645
+ if (this.count >= this._maxInstanceCount) return true;
646
+ if (!geo || !geo.attributes) return false;
647
+ const meshInfo = getMeshInformation(geo);
648
+ const newVertexCount = meshInfo.vertexCount;
649
+ const newIndexCount = meshInfo.indexCount;
650
+ return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
+ }
652
+
653
+ private grow(geometry: BufferGeometry) {
654
+ const growFactor = 2;
655
+ const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
+
657
+ // create a new BatchedMesh instance
658
+ const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
+ // const indices = geometry.index ? geometry.index.count : 0;
660
+ const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
+ const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
662
+
663
+ if (debugInstancing) {
664
+ const geometryInfo = getMeshInformation(geometry);
665
+ console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
666
+ this._debugMaterial = createDebugMaterial();
667
+ }
668
+ else if (isDevEnvironment()) {
669
+ console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
670
+ }
671
+
672
+ this._maxVertexCount = newMaxVertexCount;
673
+ this._maxIndexCount = newMaxIndexCount;
674
+ const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
675
+ newInst.layers = this._batchedMesh.layers;
676
+ newInst.castShadow = this._batchedMesh.castShadow;
677
+ newInst.receiveShadow = this._batchedMesh.receiveShadow;
678
+ newInst.visible = this._batchedMesh.visible;
679
+ newInst[$instancingAutoUpdateBounds] = this._batchedMesh[$instancingAutoUpdateBounds];
680
+ newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
681
+ newInst.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate;
682
+ newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
683
+ newInst.matrixWorld.copy(this._batchedMesh.matrixWorld);
684
+ newInst.matrix.copy(this._batchedMesh.matrix);
685
+
686
+ // dispose the old batched mesh
687
+ this._batchedMesh.dispose();
688
+ this._batchedMesh.removeFromParent();
689
+ this._geometryIds.clear();
690
+
691
+ this._batchedMesh = newInst;
692
+ this._maxInstanceCount = newSize;
693
+
694
+ // since we have a new batched mesh we need to re-add all the instances
695
+ // fixes https://linear.app/needle/issue/NE-5711
696
+
697
+ // add current instances to new instanced mesh
698
+ const original = [...this._handles];
699
+ this._handles = [];
700
+ for (const handle of original) {
701
+ if (handle && handle.__instanceIndex >= 0) {
702
+ this.addGeometry(handle);
703
+ this._handles[handle.__instanceIndex] = handle;
704
+ }
705
+ }
706
+
707
+ this._context.scene.add(newInst);
708
+ }
709
+
710
+ private tryEstimateVertexCountSize(newMaxInstances: number, _newGeometries?: BufferGeometry[], newGeometriesFactor: number = 1): MeshInformation {
711
+ /** Used geometries and how many instances use them */
712
+ const usedGeometries = new Map<BufferGeometry, MeshInformation & { count: number }>();
713
+ for (const handle of this._handles) {
714
+ if (handle && handle.__instanceIndex >= 0 && handle.object.geometry) {
715
+ if (!usedGeometries.has(handle.object.geometry as BufferGeometry)) {
716
+ const data = getMeshInformation(handle.object.geometry as BufferGeometry);
717
+ const meshinfo = { count: 1, ...data };
718
+ usedGeometries.set(handle.object.geometry as BufferGeometry, meshinfo);
719
+ }
720
+ else {
721
+ const entry = usedGeometries.get(handle.object.geometry as BufferGeometry)!;
722
+ entry.count += 1;
723
+ }
724
+
725
+ }
726
+ }
727
+
728
+ // then calculate the total vertex count
729
+ let totalVertices = 0;
730
+ let totalIndices = 0;
731
+ // let maxVertices = 0;
732
+ for (const [_geo, data] of usedGeometries) {
733
+ totalVertices += data.vertexCount * data.count;
734
+ totalIndices += data.indexCount * data.count;
735
+ // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
+ }
737
+ // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
+ const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
+ let maxVertexCount = averageVerts * newMaxInstances;
740
+ const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
+ let maxIndexCount = averageIndices * newMaxInstances * 2;
742
+
743
+ // if new geometries are provided we *know* that they will be added
744
+ // so we make sure to include them in the calculation
745
+ if (_newGeometries) {
746
+ for (const geo of _newGeometries) {
747
+ const meshinfo = getMeshInformation(geo);
748
+ if (meshinfo != null) {
749
+ maxVertexCount += meshinfo.vertexCount * newGeometriesFactor;
750
+ maxIndexCount += meshinfo.indexCount * newGeometriesFactor;
751
+ }
752
+
753
+ }
754
+ }
755
+
756
+ return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
+ }
758
+
759
+
760
+ private addGeometry(handle: InstanceHandle) {
761
+
762
+ const obj = handle.object;
763
+ const geo = obj.geometry as BufferGeometry;
764
+ if (!geo) {
765
+ // if the geometry is null we cannot add it
766
+ return;
767
+ }
768
+
769
+ // otherwise add more geometry / instances
770
+ let geometryId = this._geometryIds.get(geo);
771
+ if (geometryId === undefined || geometryId === null) {
772
+ if (debugInstancing)
773
+ console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
774
+
775
+ geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
+ this._geometryIds.set(geo, geometryId);
777
+ }
778
+ else {
779
+ if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
+ }
781
+ this._currentVertexCount += handle.maxVertexCount;
782
+ this._currentIndexCount += handle.maxIndexCount;
783
+ const i = this._batchedMesh.addInstance(geometryId);
784
+ handle.__geometryIndex = geometryId;
785
+ handle.__instanceIndex = i;
786
+ handle.__reservedVertexRange = handle.maxVertexCount;
787
+ handle.__reservedIndexRange = handle.maxIndexCount;
788
+ this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
+ if (debugInstancing)
790
+ console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
791
+
792
+ }
793
+
794
+
795
+ private removeGeometry(handle: InstanceHandle, _del: boolean) {
796
+ if (handle.__instanceIndex < 0) {
797
+ console.warn("Cannot remove geometry, instance index is invalid", handle.name);
798
+ return;
799
+ }
800
+ // deleteGeometry is currently not useable since there's no optimize method
801
+ // https://github.com/mrdoob/three.js/issues/27985
802
+ // if (del)
803
+ // this.inst.deleteGeometry(handle.__instanceIndex);
804
+ // else
805
+ // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
+ if(debugInstancing) {
807
+ console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
+ }
809
+ this._batchedMesh.deleteInstance(handle.__instanceIndex);
810
+ }
811
+ }
812
+
813
+ declare type BucketInfo = {
814
+ geometryIndex: number;
815
+ vertexCount: number;
816
+ indexCount: number;
817
+ }
818
+
819
+ declare type MeshInformation = {
820
+ vertexCount: number;
821
+ indexCount: number;
822
+ }
823
+
824
+ function getMeshInformation(geo: BufferGeometry): MeshInformation {
825
+ if (!geo) {
826
+ if (isDevEnvironment()) console.error("Cannot get mesh information from null geometry");
827
+ return { vertexCount: 0, indexCount: 0 };
828
+ }
829
+ let vertexCount = geo.attributes?.position?.count || 0;
830
+ let indexCount = geo.index ? geo.index.count : 0;
831
+ const lodInfo = NEEDLE_progressive.getMeshLODInformation(geo);
832
+ if (lodInfo) {
833
+ const lod0 = lodInfo.lods[0];
834
+ let lod0Count = lod0.vertexCount;
835
+ let lod0IndexCount = lod0.indexCount;
836
+ // add some wiggle room: https://linear.app/needle/issue/NE-4505
837
+ const extra = Math.min(200, Math.ceil(lod0Count * .05));
838
+ lod0Count += extra;
839
+ lod0IndexCount += 20;
840
+ vertexCount = Math.max(vertexCount, lod0Count);
841
+ indexCount = Math.max(indexCount, lod0IndexCount);
842
+ }
843
+ vertexCount = Math.ceil(vertexCount);
844
+ indexCount = Math.ceil(indexCount);
845
+ return { vertexCount, indexCount };
846
+ }
847
+
848
+ function createDebugMaterial() {
849
+ const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
850
+ mat.emissive = mat.color;
851
+ mat.emissiveIntensity = .3;
852
+ if (getParam("wireframe"))
853
+ mat.wireframe = true;
854
+ return mat;
855
+ }