@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,558 +1,558 @@
1
- import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
-
3
- import { Mathf } from "../engine/engine_math.js";
4
- import { serializable } from "../engine/engine_serialization_decorator.js";
5
- import { IAnimationComponent } from "../engine/engine_types.js";
6
- import { getParam } from "../engine/engine_utils.js";
7
- import { MixerEvent } from "./Animator.js";
8
- import { Behaviour } from "./Component.js";
9
-
10
- const debug = getParam("debuganimation");
11
-
12
- export declare type PlayOptions = {
13
- /**
14
- * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
- */
16
- fadeDuration?: number;
17
- /**
18
- * If true, the animation will loop
19
- */
20
- loop?: boolean;
21
- /**
22
- * If true, will stop all other animations before playing this one
23
- * @default true
24
- */
25
- exclusive?: boolean;
26
- /**
27
- * The animation start time in seconds
28
- */
29
- startTime?: number;
30
- /**
31
- * The animation end time in seconds
32
- */
33
- endTime?: number;
34
- /**
35
- * If true, the animation will clamp when finished
36
- */
37
- clampWhenFinished?: boolean;
38
- /**
39
- * Animation playback speed. This is a multiplier to the animation speed
40
- * @default 1
41
- */
42
- speed?: number;
43
- /**
44
- * Animation playback speed range. This will override speed
45
- * @default undefined
46
- */
47
- minMaxSpeed?: Vec2;
48
- /**
49
- * The normalized offset to start the animation at. This will override startTime
50
- * @default undefined
51
- */
52
- minMaxOffsetNormalized?: Vec2;
53
- }
54
-
55
-
56
- declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
-
58
- class Vec2 { x!: number; y!: number }
59
-
60
- /**
61
- * Animation component to play animations on a GameObject
62
- * @category Animation and Sequencing
63
- * @group Components
64
- */
65
- export class Animation extends Behaviour implements IAnimationComponent {
66
-
67
- get isAnimationComponent(): boolean { return true; }
68
- addClip(clip: AnimationClip) {
69
- if (!this.animations) this.animations = [];
70
- this.animations.push(clip);
71
- }
72
-
73
- /**
74
- * If true, the animation will start playing when the component is enabled
75
- */
76
- @serializable()
77
- playAutomatically: boolean = true;
78
-
79
- /**
80
- * If true, the animation will start at a random time. This is used when the animation component is enabled
81
- * @default true
82
- */
83
- @serializable()
84
- randomStartTime: boolean = true;
85
-
86
- /**
87
- * The animation min-max speed range
88
- * @default undefined
89
- */
90
- @serializable(Vec2)
91
- minMaxSpeed?: Vec2;
92
-
93
- /**
94
- * The normalized offset to start the animation at. This will override startTime
95
- * @default undefined
96
- */
97
- @serializable(Vec2)
98
- minMaxOffsetNormalized?: Vec2;
99
-
100
- /**
101
- * Set to true to loop the animation
102
- * @default true
103
- */
104
- @serializable()
105
- loop: boolean = true;
106
-
107
- /**
108
- * If true, the animation will clamp when finished
109
- */
110
- @serializable()
111
- clampWhenFinished: boolean = false;
112
-
113
- /**
114
- * The time in seconds of the first running animation action
115
- * @default 0
116
- */
117
- get time() {
118
- if (this.actions) {
119
- for (const action of this.actions) {
120
- if (action.isRunning()) return action.time;
121
- }
122
- }
123
- return 0;
124
- }
125
- set time(val: number) {
126
- if (this.actions) {
127
- for (const act of this.actions) {
128
- act.time = val;
129
- }
130
- }
131
- }
132
-
133
- private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
134
- /**
135
- * Get the first animation clip in the animations array
136
- */
137
- get clip(): AnimationClip | null {
138
- return this.animations?.length ? this.animations[0] : null;
139
- }
140
- /**
141
- * Set the first animation clip in the animations array
142
- */
143
- set clip(val: AnimationClip | null) {
144
- if (!this.__didAwake) {
145
- if (debug) console.warn("Assign clip during serialization", val);
146
- this._tempAnimationClipBeforeGameObjectExisted = val;
147
- return;
148
- }
149
- if (!val) return;
150
- // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
151
- if (!this.gameObject.animations) this.gameObject.animations = [];
152
- if (this.animations.includes(val)) return;
153
- if (this.animations.length > 0) {
154
- this.animations.splice(0, 0, val);
155
- }
156
- else
157
- this.animations.push(val);
158
- }
159
-
160
- @serializable(AnimationClip)
161
- set clips(animations: AnimationClip[]) {
162
- this.animations = animations;
163
- }
164
-
165
- private _tempAnimationsArray: AnimationClip[] | undefined;
166
- set animations(animations: AnimationClip[]) {
167
- if (animations === null || animations === undefined || !Array.isArray(animations)) return;
168
- if (this.gameObject)
169
- this.gameObject.animations = animations;
170
- else {
171
- this._tempAnimationsArray = animations;
172
- }
173
- }
174
- get animations(): AnimationClip[] {
175
- return this.gameObject.animations || this._tempAnimationsArray || [];
176
- }
177
-
178
- private mixer: AnimationMixer | undefined = undefined;
179
-
180
- /**
181
- * The animation actions
182
- */
183
- get actions(): Array<AnimationAction> {
184
- return this._actions;
185
- }
186
- set actions(val: Array<AnimationAction>) {
187
- this._actions = val;
188
- }
189
- private _actions!: Array<AnimationAction>;
190
- private _handles!: AnimationHandle[];
191
-
192
- /** @internal */
193
- awake() {
194
- this.mixer = undefined;
195
- if (debug) console.log("Animation Awake", this.name, this);
196
- if (this._tempAnimationsArray) {
197
- this.animations = this._tempAnimationsArray;
198
- this._tempAnimationsArray = undefined;
199
- }
200
- if (this._tempAnimationClipBeforeGameObjectExisted) {
201
- this.clip = this._tempAnimationClipBeforeGameObjectExisted;
202
- this._tempAnimationClipBeforeGameObjectExisted = null;
203
- }
204
- // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
205
- this.actions = [];
206
- this._handles = [];
207
- }
208
- /** @internal */
209
- onEnable(): void {
210
- if (this.playAutomatically && this.animations?.length > 0) {
211
- const index = Math.floor(Math.random() * this.animations.length);
212
- const animation = this.animations[index];
213
- this.play(index, {
214
- exclusive: true,
215
- fadeDuration: 0,
216
- startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
217
- loop: this.loop,
218
- clampWhenFinished: this.clampWhenFinished
219
- });
220
- }
221
- }
222
- /** @internal */
223
- update() {
224
- if (!this.mixer) return;
225
- this.mixer.update(this.context.time.deltaTime);
226
- this._handles.forEach(h => h.update());
227
- }
228
- /** @internal */
229
- onDisable(): void {
230
- if (this.mixer) {
231
- this.mixer.stopAllAction();
232
- }
233
- }
234
- /** @internal */
235
- onDestroy(): void {
236
- this.context.animations.unregisterAnimationMixer(this.mixer);
237
- }
238
-
239
- /** Get an animation action by the animation clip name */
240
- getAction(name: string): AnimationAction | null {
241
- return this.actions?.find(a => a.getClip().name === name) || null;
242
- }
243
-
244
- /** Is any animation playing? */
245
- get isPlaying() {
246
- if (this.actions) {
247
- for (let i = 0; i < this.actions.length; i++) {
248
- if (this.actions[i].isRunning())
249
- return true;
250
- }
251
- }
252
- return false;
253
- }
254
-
255
- /** Stops all currently playing animations */
256
- stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
257
- if (this.actions) {
258
- for (const act of this.actions) {
259
- if (opts?.fadeDuration) {
260
- act.fadeOut(opts.fadeDuration);
261
- }
262
- else {
263
- act.stop();
264
- }
265
- }
266
- }
267
- }
268
-
269
- /**
270
- * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
271
- */
272
- stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
273
- if (clip === undefined) {
274
- this.stopAll();
275
- return;
276
- }
277
- else if (typeof clip === "number") {
278
- if (clip >= this.animations.length) {
279
- if (debug) console.log("No animation at index", clip)
280
- return;
281
- }
282
- clip = this.animations[clip];
283
- }
284
- else if (typeof clip === "string") {
285
- clip = this.animations.find(a => a.name === clip);
286
- }
287
- if (!clip) {
288
- console.error("Could not find clip", clip)
289
- return;
290
- }
291
- const act = this.actions.find(a => a.getClip() === clip);
292
- if (!act) {
293
- console.error("Could not find action", clip)
294
- return;
295
- }
296
- if (opts?.fadeDuration) {
297
- act.fadeOut(opts.fadeDuration);
298
- }
299
- else {
300
- act.stop();
301
- }
302
- }
303
-
304
- /**
305
- * Pause all animations or a specific animation clip or index
306
- * @param clip optional animation clip, index or name, if undefined all animations will be paused
307
- * @param unpause if true, the animation will be resumed
308
- */
309
- pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
310
- if (clip === undefined) {
311
- for (const act of this.actions) {
312
- act.paused = !unpause;
313
- }
314
- return;
315
- }
316
- else if (typeof clip === "number") {
317
- if (clip >= this.animations.length) {
318
- if (debug) console.log("No animation at index", clip)
319
- return;
320
- }
321
- clip = this.animations[clip];
322
- }
323
- else if (typeof clip === "string") {
324
- clip = this.animations.find(a => a.name === clip);
325
- }
326
- if (!clip) {
327
- console.error("Could not find clip", clip)
328
- return;
329
- }
330
- const act = this.actions.find(a => a.getClip() === clip);
331
- if (!act) {
332
- console.error("Could not find action", clip)
333
- return;
334
- }
335
- act.paused = !unpause;
336
- }
337
-
338
- /**
339
- * Resume all paused animations.
340
- * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
341
- */
342
- resume() {
343
- for (const act of this.actions) {
344
- act.paused = false;
345
- }
346
- }
347
-
348
- /**
349
- * Play an animation clip or an clip at the specified index.
350
- * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
351
- * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
352
- * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
353
- */
354
- play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
355
- if (debug) console.log("PLAY", clipOrNumber)
356
- this.ensureMixer();
357
- if (!this.mixer) {
358
- if (debug) console.warn("Missing mixer", this);
359
- return;
360
- }
361
- if (clipOrNumber === undefined) clipOrNumber = 0;
362
- let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
363
- if (typeof clipOrNumber === 'number') {
364
- if (clipOrNumber >= this.animations.length) {
365
- if (debug) console.log("No animation at index", clipOrNumber)
366
- return;
367
- }
368
- clip = this.animations[clipOrNumber];
369
- }
370
- else if (typeof clipOrNumber === "string") {
371
- clip = this.animations.find(a => a.name === clipOrNumber);
372
- }
373
- if (!clip) {
374
- console.error("Could not find clip", clipOrNumber)
375
- return;
376
- }
377
-
378
- if (!options) options = {};
379
-
380
- for (const act of this.actions) {
381
- if (act.getClip() === clip) {
382
- return this.internalOnPlay(act, options);
383
- }
384
- }
385
- if (!clip.tracks) {
386
- console.warn("Clip is no AnimationClip", clip)
387
- return;
388
- }
389
- const act = this.mixer.clipAction(clip);
390
- this.actions.push(act);
391
- return this.internalOnPlay(act, options);
392
- }
393
-
394
- private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
395
- var existing = this.actions.find(a => a === action);
396
- if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
397
- const handle = this.tryFindHandle(action);
398
- if (existing.paused) {
399
- existing.paused = false;
400
- }
401
- if (handle) return handle.waitForFinish();
402
- }
403
-
404
- // Assign defaults
405
- if (options.loop === undefined) options.loop = this.loop;
406
- if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
407
- if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
408
- if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
409
-
410
- // Reset currently running animations
411
- const stopOther = options?.exclusive ?? true;
412
- if (stopOther) {
413
- for (const act of this.actions) {
414
- if (act != existing) {
415
- if (options.fadeDuration) {
416
- act.fadeOut(options.fadeDuration);
417
- }
418
- else {
419
- act.stop();
420
- }
421
- }
422
- }
423
- }
424
- if (options?.fadeDuration) {
425
- action.fadeIn(options.fadeDuration);
426
- }
427
- action.enabled = true;
428
-
429
- // Apply start time
430
- if (options?.startTime != undefined) {
431
- action.time = options.startTime;
432
- }
433
- // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
434
- else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
435
- const clip = action.getClip();
436
- action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
437
- }
438
- // If the animation is at the end, reset the time
439
- else if(action.time >= action.getClip().duration) {
440
- action.time = 0;
441
- }
442
-
443
- // Apply speed
444
- if (options?.minMaxSpeed) {
445
- action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
446
- }
447
- else {
448
- action.timeScale = options?.speed ?? 1;
449
- }
450
-
451
- // Apply looping
452
- if (options?.loop != undefined) {
453
- action.loop = options.loop ? LoopRepeat : LoopOnce;
454
- }
455
- else action.loop = LoopOnce;
456
- if (options?.clampWhenFinished) {
457
- action.clampWhenFinished = true;
458
- }
459
-
460
-
461
- action.paused = false;
462
- action.play();
463
-
464
- if (debug) console.log("PLAY", action.getClip().name, action)
465
- const handle = new AnimationHandle(action, this.mixer!, options, _ => {
466
- this._handles.splice(this._handles.indexOf(handle), 1);
467
- });
468
- this._handles.push(handle);
469
- return handle.waitForFinish();
470
- }
471
-
472
- private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
473
- for (const handle of this._handles) {
474
- if (handle.action === action)
475
- return handle;
476
- }
477
- return undefined;
478
- }
479
-
480
-
481
- private ensureMixer() {
482
- if (!this.mixer) {
483
- // try getting the animation mixer from the assigned gameobject
484
- const key = "animationMixer";
485
- if (this.gameObject[key]) {
486
- this.mixer = this.gameObject[key];
487
- }
488
- if (!this.mixer || !this.mixer.clipAction) {
489
- this.mixer = new AnimationMixer(this.gameObject);
490
- this.gameObject[key] = this.mixer;
491
- }
492
- }
493
- this.context.animations.registerAnimationMixer(this.mixer);
494
- }
495
- }
496
-
497
-
498
- class AnimationHandle {
499
- readonly mixer: AnimationMixer;
500
- readonly action: AnimationAction;
501
-
502
- private promise: Promise<AnimationAction> | null = null;
503
-
504
- private _options?: PlayOptions | undefined;
505
- private _resolveCallback: Function | null = null;
506
- private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
507
-
508
- constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
509
- this.action = action;
510
- this.mixer = mixer;
511
- this._resolvedOrRejectedCallback = onDone;
512
- this._options = opts;
513
- }
514
-
515
- waitForFinish(): Promise<AnimationAction> {
516
- if (this.promise) return this.promise;
517
- this.promise = new Promise((res) => {
518
- this._resolveCallback = res;
519
- });
520
- // this.mixer.addEventListener('loop', this.onLoop);
521
- this.mixer.addEventListener('finished', this.onFinished as any);
522
- return this.promise;
523
- }
524
-
525
- update() {
526
- if (!this._options) return;
527
- if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
528
- if (this._options.loop === true) {
529
- this.action.time = this._options.startTime ?? 0;
530
- }
531
- else {
532
- this.action.time = this._options.endTime;
533
- this.action.timeScale = 0;
534
- this.onResolve();
535
- }
536
- }
537
- }
538
-
539
- private onResolve() {
540
- this.dispose();
541
- this._resolvedOrRejectedCallback?.call(this, this);
542
- this._resolveCallback?.call(this, this.action);
543
- }
544
-
545
- // private onLoop = (_evt: MixerEvent) => {
546
- // }
547
-
548
- private onFinished = (evt: MixerEvent) => {
549
- if (evt.action === this.action) {
550
- this.onResolve();
551
- }
552
- }
553
-
554
- private dispose() {
555
- // this.mixer.removeEventListener('loop', this.onLoop);
556
- this.mixer.removeEventListener('finished', this.onFinished as any);
557
- }
1
+ import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
+
3
+ import { Mathf } from "../engine/engine_math.js";
4
+ import { serializable } from "../engine/engine_serialization_decorator.js";
5
+ import { IAnimationComponent } from "../engine/engine_types.js";
6
+ import { getParam } from "../engine/engine_utils.js";
7
+ import { MixerEvent } from "./Animator.js";
8
+ import { Behaviour } from "./Component.js";
9
+
10
+ const debug = getParam("debuganimation");
11
+
12
+ export declare type PlayOptions = {
13
+ /**
14
+ * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
+ */
16
+ fadeDuration?: number;
17
+ /**
18
+ * If true, the animation will loop
19
+ */
20
+ loop?: boolean;
21
+ /**
22
+ * If true, will stop all other animations before playing this one
23
+ * @default true
24
+ */
25
+ exclusive?: boolean;
26
+ /**
27
+ * The animation start time in seconds
28
+ */
29
+ startTime?: number;
30
+ /**
31
+ * The animation end time in seconds
32
+ */
33
+ endTime?: number;
34
+ /**
35
+ * If true, the animation will clamp when finished
36
+ */
37
+ clampWhenFinished?: boolean;
38
+ /**
39
+ * Animation playback speed. This is a multiplier to the animation speed
40
+ * @default 1
41
+ */
42
+ speed?: number;
43
+ /**
44
+ * Animation playback speed range. This will override speed
45
+ * @default undefined
46
+ */
47
+ minMaxSpeed?: Vec2;
48
+ /**
49
+ * The normalized offset to start the animation at. This will override startTime
50
+ * @default undefined
51
+ */
52
+ minMaxOffsetNormalized?: Vec2;
53
+ }
54
+
55
+
56
+ declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
+
58
+ class Vec2 { x!: number; y!: number }
59
+
60
+ /**
61
+ * Animation component to play animations on a GameObject
62
+ * @category Animation and Sequencing
63
+ * @group Components
64
+ */
65
+ export class Animation extends Behaviour implements IAnimationComponent {
66
+
67
+ get isAnimationComponent(): boolean { return true; }
68
+ addClip(clip: AnimationClip) {
69
+ if (!this.animations) this.animations = [];
70
+ this.animations.push(clip);
71
+ }
72
+
73
+ /**
74
+ * If true, the animation will start playing when the component is enabled
75
+ */
76
+ @serializable()
77
+ playAutomatically: boolean = true;
78
+
79
+ /**
80
+ * If true, the animation will start at a random time. This is used when the animation component is enabled
81
+ * @default true
82
+ */
83
+ @serializable()
84
+ randomStartTime: boolean = true;
85
+
86
+ /**
87
+ * The animation min-max speed range
88
+ * @default undefined
89
+ */
90
+ @serializable(Vec2)
91
+ minMaxSpeed?: Vec2;
92
+
93
+ /**
94
+ * The normalized offset to start the animation at. This will override startTime
95
+ * @default undefined
96
+ */
97
+ @serializable(Vec2)
98
+ minMaxOffsetNormalized?: Vec2;
99
+
100
+ /**
101
+ * Set to true to loop the animation
102
+ * @default true
103
+ */
104
+ @serializable()
105
+ loop: boolean = true;
106
+
107
+ /**
108
+ * If true, the animation will clamp when finished
109
+ */
110
+ @serializable()
111
+ clampWhenFinished: boolean = false;
112
+
113
+ /**
114
+ * The time in seconds of the first running animation action
115
+ * @default 0
116
+ */
117
+ get time() {
118
+ if (this.actions) {
119
+ for (const action of this.actions) {
120
+ if (action.isRunning()) return action.time;
121
+ }
122
+ }
123
+ return 0;
124
+ }
125
+ set time(val: number) {
126
+ if (this.actions) {
127
+ for (const act of this.actions) {
128
+ act.time = val;
129
+ }
130
+ }
131
+ }
132
+
133
+ private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
134
+ /**
135
+ * Get the first animation clip in the animations array
136
+ */
137
+ get clip(): AnimationClip | null {
138
+ return this.animations?.length ? this.animations[0] : null;
139
+ }
140
+ /**
141
+ * Set the first animation clip in the animations array
142
+ */
143
+ set clip(val: AnimationClip | null) {
144
+ if (!this.__didAwake) {
145
+ if (debug) console.warn("Assign clip during serialization", val);
146
+ this._tempAnimationClipBeforeGameObjectExisted = val;
147
+ return;
148
+ }
149
+ if (!val) return;
150
+ // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
151
+ if (!this.gameObject.animations) this.gameObject.animations = [];
152
+ if (this.animations.includes(val)) return;
153
+ if (this.animations.length > 0) {
154
+ this.animations.splice(0, 0, val);
155
+ }
156
+ else
157
+ this.animations.push(val);
158
+ }
159
+
160
+ @serializable(AnimationClip)
161
+ set clips(animations: AnimationClip[]) {
162
+ this.animations = animations;
163
+ }
164
+
165
+ private _tempAnimationsArray: AnimationClip[] | undefined;
166
+ set animations(animations: AnimationClip[]) {
167
+ if (animations === null || animations === undefined || !Array.isArray(animations)) return;
168
+ if (this.gameObject)
169
+ this.gameObject.animations = animations;
170
+ else {
171
+ this._tempAnimationsArray = animations;
172
+ }
173
+ }
174
+ get animations(): AnimationClip[] {
175
+ return this.gameObject.animations || this._tempAnimationsArray || [];
176
+ }
177
+
178
+ private mixer: AnimationMixer | undefined = undefined;
179
+
180
+ /**
181
+ * The animation actions
182
+ */
183
+ get actions(): Array<AnimationAction> {
184
+ return this._actions;
185
+ }
186
+ set actions(val: Array<AnimationAction>) {
187
+ this._actions = val;
188
+ }
189
+ private _actions!: Array<AnimationAction>;
190
+ private _handles!: AnimationHandle[];
191
+
192
+ /** @internal */
193
+ awake() {
194
+ this.mixer = undefined;
195
+ if (debug) console.log("Animation Awake", this.name, this);
196
+ if (this._tempAnimationsArray) {
197
+ this.animations = this._tempAnimationsArray;
198
+ this._tempAnimationsArray = undefined;
199
+ }
200
+ if (this._tempAnimationClipBeforeGameObjectExisted) {
201
+ this.clip = this._tempAnimationClipBeforeGameObjectExisted;
202
+ this._tempAnimationClipBeforeGameObjectExisted = null;
203
+ }
204
+ // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
205
+ this.actions = [];
206
+ this._handles = [];
207
+ }
208
+ /** @internal */
209
+ onEnable(): void {
210
+ if (this.playAutomatically && this.animations?.length > 0) {
211
+ const index = Math.floor(Math.random() * this.animations.length);
212
+ const animation = this.animations[index];
213
+ this.play(index, {
214
+ exclusive: true,
215
+ fadeDuration: 0,
216
+ startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
217
+ loop: this.loop,
218
+ clampWhenFinished: this.clampWhenFinished
219
+ });
220
+ }
221
+ }
222
+ /** @internal */
223
+ update() {
224
+ if (!this.mixer) return;
225
+ this.mixer.update(this.context.time.deltaTime);
226
+ this._handles.forEach(h => h.update());
227
+ }
228
+ /** @internal */
229
+ onDisable(): void {
230
+ if (this.mixer) {
231
+ this.mixer.stopAllAction();
232
+ }
233
+ }
234
+ /** @internal */
235
+ onDestroy(): void {
236
+ this.context.animations.unregisterAnimationMixer(this.mixer);
237
+ }
238
+
239
+ /** Get an animation action by the animation clip name */
240
+ getAction(name: string): AnimationAction | null {
241
+ return this.actions?.find(a => a.getClip().name === name) || null;
242
+ }
243
+
244
+ /** Is any animation playing? */
245
+ get isPlaying() {
246
+ if (this.actions) {
247
+ for (let i = 0; i < this.actions.length; i++) {
248
+ if (this.actions[i].isRunning())
249
+ return true;
250
+ }
251
+ }
252
+ return false;
253
+ }
254
+
255
+ /** Stops all currently playing animations */
256
+ stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
257
+ if (this.actions) {
258
+ for (const act of this.actions) {
259
+ if (opts?.fadeDuration) {
260
+ act.fadeOut(opts.fadeDuration);
261
+ }
262
+ else {
263
+ act.stop();
264
+ }
265
+ }
266
+ }
267
+ }
268
+
269
+ /**
270
+ * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
271
+ */
272
+ stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
273
+ if (clip === undefined) {
274
+ this.stopAll();
275
+ return;
276
+ }
277
+ else if (typeof clip === "number") {
278
+ if (clip >= this.animations.length) {
279
+ if (debug) console.log("No animation at index", clip)
280
+ return;
281
+ }
282
+ clip = this.animations[clip];
283
+ }
284
+ else if (typeof clip === "string") {
285
+ clip = this.animations.find(a => a.name === clip);
286
+ }
287
+ if (!clip) {
288
+ console.error("Could not find clip", clip)
289
+ return;
290
+ }
291
+ const act = this.actions.find(a => a.getClip() === clip);
292
+ if (!act) {
293
+ console.error("Could not find action", clip)
294
+ return;
295
+ }
296
+ if (opts?.fadeDuration) {
297
+ act.fadeOut(opts.fadeDuration);
298
+ }
299
+ else {
300
+ act.stop();
301
+ }
302
+ }
303
+
304
+ /**
305
+ * Pause all animations or a specific animation clip or index
306
+ * @param clip optional animation clip, index or name, if undefined all animations will be paused
307
+ * @param unpause if true, the animation will be resumed
308
+ */
309
+ pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
310
+ if (clip === undefined) {
311
+ for (const act of this.actions) {
312
+ act.paused = !unpause;
313
+ }
314
+ return;
315
+ }
316
+ else if (typeof clip === "number") {
317
+ if (clip >= this.animations.length) {
318
+ if (debug) console.log("No animation at index", clip)
319
+ return;
320
+ }
321
+ clip = this.animations[clip];
322
+ }
323
+ else if (typeof clip === "string") {
324
+ clip = this.animations.find(a => a.name === clip);
325
+ }
326
+ if (!clip) {
327
+ console.error("Could not find clip", clip)
328
+ return;
329
+ }
330
+ const act = this.actions.find(a => a.getClip() === clip);
331
+ if (!act) {
332
+ console.error("Could not find action", clip)
333
+ return;
334
+ }
335
+ act.paused = !unpause;
336
+ }
337
+
338
+ /**
339
+ * Resume all paused animations.
340
+ * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
341
+ */
342
+ resume() {
343
+ for (const act of this.actions) {
344
+ act.paused = false;
345
+ }
346
+ }
347
+
348
+ /**
349
+ * Play an animation clip or an clip at the specified index.
350
+ * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
351
+ * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
352
+ * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
353
+ */
354
+ play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
355
+ if (debug) console.log("PLAY", clipOrNumber)
356
+ this.ensureMixer();
357
+ if (!this.mixer) {
358
+ if (debug) console.warn("Missing mixer", this);
359
+ return;
360
+ }
361
+ if (clipOrNumber === undefined) clipOrNumber = 0;
362
+ let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
363
+ if (typeof clipOrNumber === 'number') {
364
+ if (clipOrNumber >= this.animations.length) {
365
+ if (debug) console.log("No animation at index", clipOrNumber)
366
+ return;
367
+ }
368
+ clip = this.animations[clipOrNumber];
369
+ }
370
+ else if (typeof clipOrNumber === "string") {
371
+ clip = this.animations.find(a => a.name === clipOrNumber);
372
+ }
373
+ if (!clip) {
374
+ console.error("Could not find clip", clipOrNumber)
375
+ return;
376
+ }
377
+
378
+ if (!options) options = {};
379
+
380
+ for (const act of this.actions) {
381
+ if (act.getClip() === clip) {
382
+ return this.internalOnPlay(act, options);
383
+ }
384
+ }
385
+ if (!clip.tracks) {
386
+ console.warn("Clip is no AnimationClip", clip)
387
+ return;
388
+ }
389
+ const act = this.mixer.clipAction(clip);
390
+ this.actions.push(act);
391
+ return this.internalOnPlay(act, options);
392
+ }
393
+
394
+ private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
395
+ var existing = this.actions.find(a => a === action);
396
+ if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
397
+ const handle = this.tryFindHandle(action);
398
+ if (existing.paused) {
399
+ existing.paused = false;
400
+ }
401
+ if (handle) return handle.waitForFinish();
402
+ }
403
+
404
+ // Assign defaults
405
+ if (options.loop === undefined) options.loop = this.loop;
406
+ if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
407
+ if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
408
+ if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
409
+
410
+ // Reset currently running animations
411
+ const stopOther = options?.exclusive ?? true;
412
+ if (stopOther) {
413
+ for (const act of this.actions) {
414
+ if (act != existing) {
415
+ if (options.fadeDuration) {
416
+ act.fadeOut(options.fadeDuration);
417
+ }
418
+ else {
419
+ act.stop();
420
+ }
421
+ }
422
+ }
423
+ }
424
+ if (options?.fadeDuration) {
425
+ action.fadeIn(options.fadeDuration);
426
+ }
427
+ action.enabled = true;
428
+
429
+ // Apply start time
430
+ if (options?.startTime != undefined) {
431
+ action.time = options.startTime;
432
+ }
433
+ // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
434
+ else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
435
+ const clip = action.getClip();
436
+ action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
437
+ }
438
+ // If the animation is at the end, reset the time
439
+ else if(action.time >= action.getClip().duration) {
440
+ action.time = 0;
441
+ }
442
+
443
+ // Apply speed
444
+ if (options?.minMaxSpeed) {
445
+ action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
446
+ }
447
+ else {
448
+ action.timeScale = options?.speed ?? 1;
449
+ }
450
+
451
+ // Apply looping
452
+ if (options?.loop != undefined) {
453
+ action.loop = options.loop ? LoopRepeat : LoopOnce;
454
+ }
455
+ else action.loop = LoopOnce;
456
+ if (options?.clampWhenFinished) {
457
+ action.clampWhenFinished = true;
458
+ }
459
+
460
+
461
+ action.paused = false;
462
+ action.play();
463
+
464
+ if (debug) console.log("PLAY", action.getClip().name, action)
465
+ const handle = new AnimationHandle(action, this.mixer!, options, _ => {
466
+ this._handles.splice(this._handles.indexOf(handle), 1);
467
+ });
468
+ this._handles.push(handle);
469
+ return handle.waitForFinish();
470
+ }
471
+
472
+ private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
473
+ for (const handle of this._handles) {
474
+ if (handle.action === action)
475
+ return handle;
476
+ }
477
+ return undefined;
478
+ }
479
+
480
+
481
+ private ensureMixer() {
482
+ if (!this.mixer) {
483
+ // try getting the animation mixer from the assigned gameobject
484
+ const key = "animationMixer";
485
+ if (this.gameObject[key]) {
486
+ this.mixer = this.gameObject[key];
487
+ }
488
+ if (!this.mixer || !this.mixer.clipAction) {
489
+ this.mixer = new AnimationMixer(this.gameObject);
490
+ this.gameObject[key] = this.mixer;
491
+ }
492
+ }
493
+ this.context.animations.registerAnimationMixer(this.mixer);
494
+ }
495
+ }
496
+
497
+
498
+ class AnimationHandle {
499
+ readonly mixer: AnimationMixer;
500
+ readonly action: AnimationAction;
501
+
502
+ private promise: Promise<AnimationAction> | null = null;
503
+
504
+ private _options?: PlayOptions | undefined;
505
+ private _resolveCallback: Function | null = null;
506
+ private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
507
+
508
+ constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
509
+ this.action = action;
510
+ this.mixer = mixer;
511
+ this._resolvedOrRejectedCallback = onDone;
512
+ this._options = opts;
513
+ }
514
+
515
+ waitForFinish(): Promise<AnimationAction> {
516
+ if (this.promise) return this.promise;
517
+ this.promise = new Promise((res) => {
518
+ this._resolveCallback = res;
519
+ });
520
+ // this.mixer.addEventListener('loop', this.onLoop);
521
+ this.mixer.addEventListener('finished', this.onFinished as any);
522
+ return this.promise;
523
+ }
524
+
525
+ update() {
526
+ if (!this._options) return;
527
+ if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
528
+ if (this._options.loop === true) {
529
+ this.action.time = this._options.startTime ?? 0;
530
+ }
531
+ else {
532
+ this.action.time = this._options.endTime;
533
+ this.action.timeScale = 0;
534
+ this.onResolve();
535
+ }
536
+ }
537
+ }
538
+
539
+ private onResolve() {
540
+ this.dispose();
541
+ this._resolvedOrRejectedCallback?.call(this, this);
542
+ this._resolveCallback?.call(this, this.action);
543
+ }
544
+
545
+ // private onLoop = (_evt: MixerEvent) => {
546
+ // }
547
+
548
+ private onFinished = (evt: MixerEvent) => {
549
+ if (evt.action === this.action) {
550
+ this.onResolve();
551
+ }
552
+ }
553
+
554
+ private dispose() {
555
+ // this.mixer.removeEventListener('loop', this.onLoop);
556
+ this.mixer.removeEventListener('finished', this.onFinished as any);
557
+ }
558
558
  }