@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
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  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,474 +1,474 @@
1
- import { Color, CompressedTexture, Euler, LinearSRGBColorSpace, Object3D, RGBAFormat, Texture, WebGLRenderTarget } from "three";
2
-
3
- import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
4
- import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
5
- import { CallInfo, EventList } from "../engine-components/EventList.js";
6
- import { AssetReference } from "./engine_addressables.js";
7
- import { debugExtension } from "./engine_default_parameters.js";
8
- import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
9
- import { RenderTexture } from "./engine_texture.js";
10
- import { IComponent } from "./engine_types.js";
11
- import { resolveUrl } from "./engine_utils.js";
12
- import { RGBAColor } from "./js-extensions/index.js";
13
-
14
- // export class SourcePath {
15
- // src?:string
16
- // };
17
-
18
- // class SourcePathSerializer extends TypeSerializer{
19
- // constructor(){
20
- // super(SourcePath);
21
- // }
22
- // onDeserialize(data: any, _context: SerializationContext) {
23
- // if(data.src && typeof data.src === "string"){
24
- // return data.src;
25
- // }
26
- // }
27
- // onSerialize(_data: any, _context: SerializationContext) {
28
-
29
- // }
30
- // }
31
- // new SourcePathSerializer();
32
-
33
- class ColorSerializer extends TypeSerializer {
34
- constructor() {
35
- super([Color, RGBAColor], "ColorSerializer")
36
- }
37
- onDeserialize(data: any): Color | RGBAColor | void {
38
- if (data === undefined || data === null) return;
39
- if (data.a !== undefined) {
40
- return new RGBAColor(data.r, data.g, data.b, data.a);
41
- }
42
- else if (data.alpha !== undefined) {
43
- return new RGBAColor(data.r, data.g, data.b, data.alpha);
44
- }
45
- return new Color(data.r, data.g, data.b);
46
- }
47
- onSerialize(data: any): any | void {
48
- if (data === undefined || data === null) return;
49
- if (data.a !== undefined)
50
- return { r: data.r, g: data.g, b: data.b, a: data.a }
51
- else
52
- return { r: data.r, g: data.g, b: data.b }
53
- }
54
- }
55
- export const colorSerializer = new ColorSerializer();
56
-
57
- class EulerSerializer extends TypeSerializer {
58
- constructor() {
59
- super([Euler], "EulerSerializer");
60
- }
61
- onDeserialize(data: any, _context: SerializationContext) {
62
- if (data === undefined || data === null) return undefined;
63
- if (data.order) {
64
- return new Euler(data.x, data.y, data.z, data.order);
65
- }
66
- else if (data.x != undefined) {
67
- return new Euler(data.x, data.y, data.z);
68
- }
69
- return undefined;
70
- }
71
- onSerialize(data: any, _context: SerializationContext) {
72
- return { x: data.x, y: data.y, z: data.z, order: data.order };
73
- }
74
- }
75
- export const euler = new EulerSerializer();
76
-
77
- declare type ObjectData = {
78
- node?: number;
79
- guid?: string;
80
- }
81
- class ObjectSerializer extends TypeSerializer {
82
- constructor() {
83
- super(Object3D, "ObjectSerializer");
84
- }
85
-
86
- onSerialize(data: any, context: SerializationContext) {
87
- if (context.objectToNode !== undefined && data.uuid) {
88
- const node = context.objectToNode[data.uuid];
89
- if (debugExtension)
90
- console.log(node, data.name, data.uuid);
91
- return { node: node }
92
- }
93
- return undefined;
94
- }
95
-
96
- onDeserialize(data: ObjectData | string | null, context: SerializationContext) {
97
-
98
- if (typeof data === "string") {
99
- if (data.endsWith(".glb") || data.endsWith(".gltf")) {
100
- // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
101
- if (context.serializable instanceof Array) {
102
- if (context.serializable.includes(AssetReference)) return undefined;
103
- }
104
- if (isDevEnvironment())
105
- showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
106
- const scriptname = context.target?.constructor?.name;
107
- console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
108
- }
109
- // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
110
- // if(data.startsWith("/nodes/")){
111
- // const node = parseInt(data.substring("/nodes/".length));
112
- // if (context.nodeToObject) {
113
- // const res = context.nodeToObject[node];
114
- // if (debugExtension)
115
- // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
116
- // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
117
- // return res;
118
- // }
119
- // }
120
- return undefined;
121
- }
122
-
123
- if (data) {
124
- if (data.node !== undefined && context.nodeToObject) {
125
- const res = context.nodeToObject[data.node];
126
- if (debugExtension)
127
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
128
- if (!res) console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
129
- return res;
130
- }
131
- else if (data.guid) {
132
- if (!context.context) {
133
- console.error("Missing context");
134
- return undefined;
135
- }
136
- // it is possible that the object is not yet loaded
137
- // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
138
- // we need a way to wait for all components to be created before we can resolve those references
139
- // independent of order of loading
140
- let res: GameObject | Behaviour | undefined | null = undefined;
141
- // first try to search in the current gltf scene (if any)
142
- const gltfScene = context.gltf?.scene;
143
- if (gltfScene) {
144
- res = GameObject.findByGuid(data.guid, gltfScene);
145
- }
146
- // if not found, search in the whole scene
147
- if (!res) {
148
- res = GameObject.findByGuid(data.guid, context.context.scene);
149
- }
150
- if (!res) {
151
- if (isDevEnvironment() || debugExtension)
152
- console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
153
- data["could_not_resolve"] = true;
154
- }
155
- else {
156
- if (res && (res as IComponent).isComponent === true) {
157
- if(debugExtension) console.warn("Deserialized object reference is a component");
158
- res = (res as IComponent).gameObject;
159
- }
160
- if (debugExtension)
161
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
162
- }
163
- return res;
164
- }
165
- }
166
- return undefined;
167
- }
168
- }
169
- export const objectSerializer = new ObjectSerializer();
170
-
171
-
172
- class ComponentSerializer extends TypeSerializer {
173
-
174
- constructor() {
175
- super([Component, Behaviour], "ComponentSerializer");
176
- }
177
-
178
- onSerialize(data: any, _context: SerializationContext) {
179
- if (data?.guid) {
180
- return { guid: data.guid }
181
- }
182
- return undefined;
183
- }
184
-
185
- onDeserialize(data: any, context: SerializationContext) {
186
- if (data?.guid) {
187
-
188
- // it's a workaround for VolumeParameter having a guid as well. Generally we will probably never have to resolve a component in the scene when it's coming from the persistent asset extension (like in the case for postprocessing volume parameters)
189
- if (data.___persistentAsset) {
190
- if(debugExtension) console.log("Skipping component deserialization because it's a persistent asset", data);
191
- return undefined;
192
- }
193
-
194
- const currentPath = context.path;
195
- // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
196
- // because here the components are created but dont have their former guid assigned
197
- // and will later in the stack just get a newly generated guid
198
- if (debugExtension)
199
- console.log(data.guid, context.root, context.object, context.target);
200
- // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
201
- // if we would search JUST the scene those references would NEVER be resolved
202
- let res = this.findObjectForGuid(data.guid, context.root);
203
- if (res) {
204
- return res;
205
- }
206
- if (context.context) {
207
- // if not found within the gltf use the provided context scene
208
- // to find references outside
209
- res = this.findObjectForGuid(data.guid, context.context?.scene);
210
- if (res) return res;
211
- }
212
- if (isDevEnvironment() || debugExtension) {
213
- console.warn("Could not resolve component reference: \"" + currentPath + "\" using guid " + data.guid, context.target);
214
- }
215
- data["could_not_resolve"] = true;
216
- return undefined;
217
- }
218
- // if (data?.node !== undefined && context.nodeToObject) {
219
- // return context.nodeToObject[data.node];
220
- // }
221
- return undefined;
222
- }
223
-
224
- findObjectForGuid(guid: string, root: Object3D): any {
225
- // recursively search root
226
- // need to check the root object too
227
- if (root["guid"] === guid) return root;
228
-
229
- const res = GameObject.foreachComponent(root, (c) => {
230
- if (c.guid === guid) return c;
231
- return undefined;
232
- }, false);
233
- if (res !== undefined)
234
- return res;
235
-
236
- // if not found, search in children
237
- for (let i = 0; i < root.children.length; i++) {
238
- const child = root.children[i];
239
- const res = this.findObjectForGuid(guid, child);
240
- if (res) return res;
241
- }
242
- }
243
- }
244
- export const componentSerializer = new ComponentSerializer();
245
-
246
-
247
- declare class EventListData {
248
- type: string;
249
- calls: Array<EventListCall>;
250
- }
251
- declare type EventListCall = {
252
- method: string,
253
- target: string,
254
- argument?: any,
255
- arguments?: Array<any>,
256
- enabled?: boolean,
257
- }
258
-
259
- const $eventListDebugInfo = Symbol("eventListDebugInfo");
260
-
261
- class EventListSerializer extends TypeSerializer {
262
- constructor() {
263
- super([EventList]);
264
- }
265
-
266
- onSerialize(_data: EventList<any>, _context: SerializationContext): EventListData | undefined {
267
- console.log("TODO: SERIALIZE EVENT");
268
- return undefined;
269
- }
270
-
271
- onDeserialize(data: EventListData, context: SerializationContext): EventList<any> | undefined | null {
272
- // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
273
- if (typeof data === "function") {
274
- const evtList = new EventList([new CallInfo(data, null, [], true)]);
275
- return evtList;
276
- }
277
- else if (data && data.type === "EventList") {
278
- if (debugExtension)
279
- console.log("DESERIALIZE EVENT", data);
280
- const fns = new Array<CallInfo>();
281
- if (data.calls && Array.isArray(data.calls)) {
282
- for (const call of data.calls) {
283
- if (debugExtension)
284
- console.log(call);
285
- let target = componentSerializer.findObjectForGuid(call.target, context.root);
286
- // if the object is not found in the current glb try find it in the whole scene
287
- if (!target && context.context?.scene) {
288
- target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
289
- }
290
- const hasMethod = call.method?.length > 0;
291
- if (target && hasMethod) {
292
- const printWarningMethodNotFound = () => {
293
- const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
294
- if (typeof target[uppercaseMethodName] === "function") {
295
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
296
- showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
297
- return;
298
- }
299
- else {
300
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
301
- }
302
- }
303
- const method = target[call.method];
304
- if (typeof method !== "function") {
305
- let foundMethod = false;
306
- let currentPrototype = target;
307
- // test if the target method is actually a property setter
308
- while (currentPrototype) {
309
- const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
310
- if (desc && (desc.writable === true || desc.set)) {
311
- foundMethod = true;
312
- break;
313
- }
314
- currentPrototype = Object.getPrototypeOf(currentPrototype);
315
- }
316
- if (!foundMethod && (isDevEnvironment() || debugExtension))
317
- printWarningMethodNotFound();
318
- }
319
- }
320
-
321
- function deserializeArgument(arg: any) {
322
- if (typeof arg === "object") {
323
- // Try to deserialize the call argument to either a object or a component reference
324
- let argRes = objectSerializer.onDeserialize(arg, context);
325
- if (!argRes) argRes = componentSerializer.onDeserialize(arg, context);
326
- if (argRes) return argRes;
327
- }
328
- return arg;
329
- }
330
-
331
- if (target) {
332
- let args = call.argument;
333
- if (args !== undefined) {
334
- args = deserializeArgument(args);
335
- }
336
- else if (call.arguments !== undefined) {
337
- args = call.arguments.map(deserializeArgument);
338
- }
339
- const method = target[call.method];
340
- if (!method) {
341
- console.warn(`EventList method not found: \"${call.method}\" on ${target?.name}`);
342
- }
343
- else {
344
- if (args !== undefined && !Array.isArray(args)) {
345
- args = [args];
346
- }
347
- // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
348
- // const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
349
- const fn = new CallInfo(target, call.method, args, call.enabled);
350
- fns.push(fn);
351
- }
352
- }
353
- else if (isDevEnvironment()) {
354
- console.warn("[Debug] EventList: Could not find event listener in scene", call, context.object, data);
355
- }
356
- }
357
- }
358
- const evt = new EventList(fns);
359
-
360
- if (debugExtension)
361
- console.log(evt);
362
-
363
- const eventListOwner = context.target;
364
- if (eventListOwner !== undefined && context.path !== undefined) {
365
- evt.setEventTarget(context.path, eventListOwner);
366
- }
367
-
368
- return evt;
369
- }
370
- return undefined;
371
- }
372
-
373
- // private createEventMethod(target: object, methodName: string, args?: any): Function | undefined {
374
-
375
- // return function (...forwardedArgs: any[]) {
376
- // const method = target[methodName];
377
- // if (typeof method === "function") {
378
- // if (args !== undefined) {
379
- // // we now have support for creating event methods with multiple arguments
380
- // // an argument can not be an array right now - so if we receive an array we assume it's the array of arguments that we want to call the method with
381
- // // this means ["test", true] will invoke the method like this: myFunction("test", true)
382
- // if (Array.isArray(args))
383
- // method?.call(target, ...args);
384
- // // in any other case (when we just have one argument) we just call the method with the argument
385
- // // we can not use ...args by default becaue that would break string arguments (it would then just use the first character)
386
- // else
387
- // method?.call(target, args);
388
- // }
389
- // else // support invoking EventList with any number of arguments (if none were declared in unity)
390
- // method?.call(target, ...forwardedArgs);
391
- // }
392
- // else // the target "method" can be a property too
393
- // {
394
- // target[methodName] = args;
395
- // }
396
- // };
397
- // }
398
- }
399
- export const eventListSerializer = new EventListSerializer();
400
-
401
-
402
- /** Map<Clone, Original> texture. This is used for compressed textures (or when the GLTFLoader is cloning RenderTextures)
403
- * It's a weak map so we don't have to worry about memory leaks
404
- */
405
- const cloneOriginalMap = new WeakMap<Texture, Texture>();
406
- const textureClone = Texture.prototype.clone;
407
- Texture.prototype.clone = function () {
408
- const clone = textureClone.call(this);
409
- if (!cloneOriginalMap.has(clone)) {
410
- cloneOriginalMap.set(clone, this);
411
- }
412
- return clone;
413
- }
414
-
415
- export class RenderTextureSerializer extends TypeSerializer {
416
- constructor() {
417
- super([RenderTexture, WebGLRenderTarget]);
418
- }
419
-
420
- onSerialize(_data: any, _context: SerializationContext) {
421
- }
422
-
423
- onDeserialize(data: any, context: SerializationContext) {
424
- if (data instanceof Texture && context.type === RenderTexture) {
425
- let tex = data as Texture;
426
- // If this is a cloned render texture we want to map it back to the original texture
427
- // See https://linear.app/needle/issue/NE-5530
428
- if (cloneOriginalMap.has(tex)) {
429
- const original = cloneOriginalMap.get(tex)!;
430
- tex = original;
431
- }
432
- tex.isRenderTargetTexture = true;
433
- tex.flipY = true;
434
- tex.offset.y = 1;
435
- tex.repeat.y = -1;
436
- tex.needsUpdate = true;
437
- // when we have a compressed texture using mipmaps causes error in threejs because the bindframebuffer call will then try to set an array of framebuffers https://linear.app/needle/issue/NE-4294
438
- tex.mipmaps = [];
439
- if (tex instanceof CompressedTexture) {
440
- //@ts-ignore
441
- tex["isCompressedTexture"] = false;
442
- //@ts-ignore
443
- tex.format = RGBAFormat;
444
- }
445
-
446
- const rt = new RenderTexture(tex.image.width, tex.image.height, {
447
- colorSpace: LinearSRGBColorSpace,
448
- });
449
- rt.texture = tex;
450
- return rt;
451
- }
452
- return undefined;
453
- }
454
- }
455
- new RenderTextureSerializer();
456
-
457
-
458
- export class UriSerializer extends TypeSerializer {
459
- constructor() {
460
- super([URL]);
461
- }
462
-
463
- onSerialize(_data: string, _context: SerializationContext) {
464
- return null;
465
- }
466
-
467
- onDeserialize(data: string, _context: SerializationContext) {
468
- if (typeof data === "string" && data.length > 0) {
469
- return resolveUrl(_context.gltfId, data);
470
- }
471
- return undefined;
472
- }
473
- }
1
+ import { Color, CompressedTexture, Euler, LinearSRGBColorSpace, Object3D, RGBAFormat, Texture, WebGLRenderTarget } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
4
+ import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
5
+ import { CallInfo, EventList } from "../engine-components/EventList.js";
6
+ import { AssetReference } from "./engine_addressables.js";
7
+ import { debugExtension } from "./engine_default_parameters.js";
8
+ import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
9
+ import { RenderTexture } from "./engine_texture.js";
10
+ import { IComponent } from "./engine_types.js";
11
+ import { resolveUrl } from "./engine_utils.js";
12
+ import { RGBAColor } from "./js-extensions/index.js";
13
+
14
+ // export class SourcePath {
15
+ // src?:string
16
+ // };
17
+
18
+ // class SourcePathSerializer extends TypeSerializer{
19
+ // constructor(){
20
+ // super(SourcePath);
21
+ // }
22
+ // onDeserialize(data: any, _context: SerializationContext) {
23
+ // if(data.src && typeof data.src === "string"){
24
+ // return data.src;
25
+ // }
26
+ // }
27
+ // onSerialize(_data: any, _context: SerializationContext) {
28
+
29
+ // }
30
+ // }
31
+ // new SourcePathSerializer();
32
+
33
+ class ColorSerializer extends TypeSerializer {
34
+ constructor() {
35
+ super([Color, RGBAColor], "ColorSerializer")
36
+ }
37
+ onDeserialize(data: any): Color | RGBAColor | void {
38
+ if (data === undefined || data === null) return;
39
+ if (data.a !== undefined) {
40
+ return new RGBAColor(data.r, data.g, data.b, data.a);
41
+ }
42
+ else if (data.alpha !== undefined) {
43
+ return new RGBAColor(data.r, data.g, data.b, data.alpha);
44
+ }
45
+ return new Color(data.r, data.g, data.b);
46
+ }
47
+ onSerialize(data: any): any | void {
48
+ if (data === undefined || data === null) return;
49
+ if (data.a !== undefined)
50
+ return { r: data.r, g: data.g, b: data.b, a: data.a }
51
+ else
52
+ return { r: data.r, g: data.g, b: data.b }
53
+ }
54
+ }
55
+ export const colorSerializer = new ColorSerializer();
56
+
57
+ class EulerSerializer extends TypeSerializer {
58
+ constructor() {
59
+ super([Euler], "EulerSerializer");
60
+ }
61
+ onDeserialize(data: any, _context: SerializationContext) {
62
+ if (data === undefined || data === null) return undefined;
63
+ if (data.order) {
64
+ return new Euler(data.x, data.y, data.z, data.order);
65
+ }
66
+ else if (data.x != undefined) {
67
+ return new Euler(data.x, data.y, data.z);
68
+ }
69
+ return undefined;
70
+ }
71
+ onSerialize(data: any, _context: SerializationContext) {
72
+ return { x: data.x, y: data.y, z: data.z, order: data.order };
73
+ }
74
+ }
75
+ export const euler = new EulerSerializer();
76
+
77
+ declare type ObjectData = {
78
+ node?: number;
79
+ guid?: string;
80
+ }
81
+ class ObjectSerializer extends TypeSerializer {
82
+ constructor() {
83
+ super(Object3D, "ObjectSerializer");
84
+ }
85
+
86
+ onSerialize(data: any, context: SerializationContext) {
87
+ if (context.objectToNode !== undefined && data.uuid) {
88
+ const node = context.objectToNode[data.uuid];
89
+ if (debugExtension)
90
+ console.log(node, data.name, data.uuid);
91
+ return { node: node }
92
+ }
93
+ return undefined;
94
+ }
95
+
96
+ onDeserialize(data: ObjectData | string | null, context: SerializationContext) {
97
+
98
+ if (typeof data === "string") {
99
+ if (data.endsWith(".glb") || data.endsWith(".gltf")) {
100
+ // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
101
+ if (context.serializable instanceof Array) {
102
+ if (context.serializable.includes(AssetReference)) return undefined;
103
+ }
104
+ if (isDevEnvironment())
105
+ showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
106
+ const scriptname = context.target?.constructor?.name;
107
+ console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
108
+ }
109
+ // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
110
+ // if(data.startsWith("/nodes/")){
111
+ // const node = parseInt(data.substring("/nodes/".length));
112
+ // if (context.nodeToObject) {
113
+ // const res = context.nodeToObject[node];
114
+ // if (debugExtension)
115
+ // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
116
+ // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
117
+ // return res;
118
+ // }
119
+ // }
120
+ return undefined;
121
+ }
122
+
123
+ if (data) {
124
+ if (data.node !== undefined && context.nodeToObject) {
125
+ const res = context.nodeToObject[data.node];
126
+ if (debugExtension)
127
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
128
+ if (!res) console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
129
+ return res;
130
+ }
131
+ else if (data.guid) {
132
+ if (!context.context) {
133
+ console.error("Missing context");
134
+ return undefined;
135
+ }
136
+ // it is possible that the object is not yet loaded
137
+ // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
138
+ // we need a way to wait for all components to be created before we can resolve those references
139
+ // independent of order of loading
140
+ let res: GameObject | Behaviour | undefined | null = undefined;
141
+ // first try to search in the current gltf scene (if any)
142
+ const gltfScene = context.gltf?.scene;
143
+ if (gltfScene) {
144
+ res = GameObject.findByGuid(data.guid, gltfScene);
145
+ }
146
+ // if not found, search in the whole scene
147
+ if (!res) {
148
+ res = GameObject.findByGuid(data.guid, context.context.scene);
149
+ }
150
+ if (!res) {
151
+ if (isDevEnvironment() || debugExtension)
152
+ console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
153
+ data["could_not_resolve"] = true;
154
+ }
155
+ else {
156
+ if (res && (res as IComponent).isComponent === true) {
157
+ if(debugExtension) console.warn("Deserialized object reference is a component");
158
+ res = (res as IComponent).gameObject;
159
+ }
160
+ if (debugExtension)
161
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
162
+ }
163
+ return res;
164
+ }
165
+ }
166
+ return undefined;
167
+ }
168
+ }
169
+ export const objectSerializer = new ObjectSerializer();
170
+
171
+
172
+ class ComponentSerializer extends TypeSerializer {
173
+
174
+ constructor() {
175
+ super([Component, Behaviour], "ComponentSerializer");
176
+ }
177
+
178
+ onSerialize(data: any, _context: SerializationContext) {
179
+ if (data?.guid) {
180
+ return { guid: data.guid }
181
+ }
182
+ return undefined;
183
+ }
184
+
185
+ onDeserialize(data: any, context: SerializationContext) {
186
+ if (data?.guid) {
187
+
188
+ // it's a workaround for VolumeParameter having a guid as well. Generally we will probably never have to resolve a component in the scene when it's coming from the persistent asset extension (like in the case for postprocessing volume parameters)
189
+ if (data.___persistentAsset) {
190
+ if(debugExtension) console.log("Skipping component deserialization because it's a persistent asset", data);
191
+ return undefined;
192
+ }
193
+
194
+ const currentPath = context.path;
195
+ // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
196
+ // because here the components are created but dont have their former guid assigned
197
+ // and will later in the stack just get a newly generated guid
198
+ if (debugExtension)
199
+ console.log(data.guid, context.root, context.object, context.target);
200
+ // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
201
+ // if we would search JUST the scene those references would NEVER be resolved
202
+ let res = this.findObjectForGuid(data.guid, context.root);
203
+ if (res) {
204
+ return res;
205
+ }
206
+ if (context.context) {
207
+ // if not found within the gltf use the provided context scene
208
+ // to find references outside
209
+ res = this.findObjectForGuid(data.guid, context.context?.scene);
210
+ if (res) return res;
211
+ }
212
+ if (isDevEnvironment() || debugExtension) {
213
+ console.warn("Could not resolve component reference: \"" + currentPath + "\" using guid " + data.guid, context.target);
214
+ }
215
+ data["could_not_resolve"] = true;
216
+ return undefined;
217
+ }
218
+ // if (data?.node !== undefined && context.nodeToObject) {
219
+ // return context.nodeToObject[data.node];
220
+ // }
221
+ return undefined;
222
+ }
223
+
224
+ findObjectForGuid(guid: string, root: Object3D): any {
225
+ // recursively search root
226
+ // need to check the root object too
227
+ if (root["guid"] === guid) return root;
228
+
229
+ const res = GameObject.foreachComponent(root, (c) => {
230
+ if (c.guid === guid) return c;
231
+ return undefined;
232
+ }, false);
233
+ if (res !== undefined)
234
+ return res;
235
+
236
+ // if not found, search in children
237
+ for (let i = 0; i < root.children.length; i++) {
238
+ const child = root.children[i];
239
+ const res = this.findObjectForGuid(guid, child);
240
+ if (res) return res;
241
+ }
242
+ }
243
+ }
244
+ export const componentSerializer = new ComponentSerializer();
245
+
246
+
247
+ declare class EventListData {
248
+ type: string;
249
+ calls: Array<EventListCall>;
250
+ }
251
+ declare type EventListCall = {
252
+ method: string,
253
+ target: string,
254
+ argument?: any,
255
+ arguments?: Array<any>,
256
+ enabled?: boolean,
257
+ }
258
+
259
+ const $eventListDebugInfo = Symbol("eventListDebugInfo");
260
+
261
+ class EventListSerializer extends TypeSerializer {
262
+ constructor() {
263
+ super([EventList]);
264
+ }
265
+
266
+ onSerialize(_data: EventList<any>, _context: SerializationContext): EventListData | undefined {
267
+ console.log("TODO: SERIALIZE EVENT");
268
+ return undefined;
269
+ }
270
+
271
+ onDeserialize(data: EventListData, context: SerializationContext): EventList<any> | undefined | null {
272
+ // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
273
+ if (typeof data === "function") {
274
+ const evtList = new EventList([new CallInfo(data, null, [], true)]);
275
+ return evtList;
276
+ }
277
+ else if (data && data.type === "EventList") {
278
+ if (debugExtension)
279
+ console.log("DESERIALIZE EVENT", data);
280
+ const fns = new Array<CallInfo>();
281
+ if (data.calls && Array.isArray(data.calls)) {
282
+ for (const call of data.calls) {
283
+ if (debugExtension)
284
+ console.log(call);
285
+ let target = componentSerializer.findObjectForGuid(call.target, context.root);
286
+ // if the object is not found in the current glb try find it in the whole scene
287
+ if (!target && context.context?.scene) {
288
+ target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
289
+ }
290
+ const hasMethod = call.method?.length > 0;
291
+ if (target && hasMethod) {
292
+ const printWarningMethodNotFound = () => {
293
+ const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
294
+ if (typeof target[uppercaseMethodName] === "function") {
295
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
296
+ showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
297
+ return;
298
+ }
299
+ else {
300
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
301
+ }
302
+ }
303
+ const method = target[call.method];
304
+ if (typeof method !== "function") {
305
+ let foundMethod = false;
306
+ let currentPrototype = target;
307
+ // test if the target method is actually a property setter
308
+ while (currentPrototype) {
309
+ const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
310
+ if (desc && (desc.writable === true || desc.set)) {
311
+ foundMethod = true;
312
+ break;
313
+ }
314
+ currentPrototype = Object.getPrototypeOf(currentPrototype);
315
+ }
316
+ if (!foundMethod && (isDevEnvironment() || debugExtension))
317
+ printWarningMethodNotFound();
318
+ }
319
+ }
320
+
321
+ function deserializeArgument(arg: any) {
322
+ if (typeof arg === "object") {
323
+ // Try to deserialize the call argument to either a object or a component reference
324
+ let argRes = objectSerializer.onDeserialize(arg, context);
325
+ if (!argRes) argRes = componentSerializer.onDeserialize(arg, context);
326
+ if (argRes) return argRes;
327
+ }
328
+ return arg;
329
+ }
330
+
331
+ if (target) {
332
+ let args = call.argument;
333
+ if (args !== undefined) {
334
+ args = deserializeArgument(args);
335
+ }
336
+ else if (call.arguments !== undefined) {
337
+ args = call.arguments.map(deserializeArgument);
338
+ }
339
+ const method = target[call.method];
340
+ if (!method) {
341
+ console.warn(`EventList method not found: \"${call.method}\" on ${target?.name}`);
342
+ }
343
+ else {
344
+ if (args !== undefined && !Array.isArray(args)) {
345
+ args = [args];
346
+ }
347
+ // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
348
+ // const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
349
+ const fn = new CallInfo(target, call.method, args, call.enabled);
350
+ fns.push(fn);
351
+ }
352
+ }
353
+ else if (isDevEnvironment()) {
354
+ console.warn("[Debug] EventList: Could not find event listener in scene", call, context.object, data);
355
+ }
356
+ }
357
+ }
358
+ const evt = new EventList(fns);
359
+
360
+ if (debugExtension)
361
+ console.log(evt);
362
+
363
+ const eventListOwner = context.target;
364
+ if (eventListOwner !== undefined && context.path !== undefined) {
365
+ evt.setEventTarget(context.path, eventListOwner);
366
+ }
367
+
368
+ return evt;
369
+ }
370
+ return undefined;
371
+ }
372
+
373
+ // private createEventMethod(target: object, methodName: string, args?: any): Function | undefined {
374
+
375
+ // return function (...forwardedArgs: any[]) {
376
+ // const method = target[methodName];
377
+ // if (typeof method === "function") {
378
+ // if (args !== undefined) {
379
+ // // we now have support for creating event methods with multiple arguments
380
+ // // an argument can not be an array right now - so if we receive an array we assume it's the array of arguments that we want to call the method with
381
+ // // this means ["test", true] will invoke the method like this: myFunction("test", true)
382
+ // if (Array.isArray(args))
383
+ // method?.call(target, ...args);
384
+ // // in any other case (when we just have one argument) we just call the method with the argument
385
+ // // we can not use ...args by default becaue that would break string arguments (it would then just use the first character)
386
+ // else
387
+ // method?.call(target, args);
388
+ // }
389
+ // else // support invoking EventList with any number of arguments (if none were declared in unity)
390
+ // method?.call(target, ...forwardedArgs);
391
+ // }
392
+ // else // the target "method" can be a property too
393
+ // {
394
+ // target[methodName] = args;
395
+ // }
396
+ // };
397
+ // }
398
+ }
399
+ export const eventListSerializer = new EventListSerializer();
400
+
401
+
402
+ /** Map<Clone, Original> texture. This is used for compressed textures (or when the GLTFLoader is cloning RenderTextures)
403
+ * It's a weak map so we don't have to worry about memory leaks
404
+ */
405
+ const cloneOriginalMap = new WeakMap<Texture, Texture>();
406
+ const textureClone = Texture.prototype.clone;
407
+ Texture.prototype.clone = function () {
408
+ const clone = textureClone.call(this);
409
+ if (!cloneOriginalMap.has(clone)) {
410
+ cloneOriginalMap.set(clone, this);
411
+ }
412
+ return clone;
413
+ }
414
+
415
+ export class RenderTextureSerializer extends TypeSerializer {
416
+ constructor() {
417
+ super([RenderTexture, WebGLRenderTarget]);
418
+ }
419
+
420
+ onSerialize(_data: any, _context: SerializationContext) {
421
+ }
422
+
423
+ onDeserialize(data: any, context: SerializationContext) {
424
+ if (data instanceof Texture && context.type === RenderTexture) {
425
+ let tex = data as Texture;
426
+ // If this is a cloned render texture we want to map it back to the original texture
427
+ // See https://linear.app/needle/issue/NE-5530
428
+ if (cloneOriginalMap.has(tex)) {
429
+ const original = cloneOriginalMap.get(tex)!;
430
+ tex = original;
431
+ }
432
+ tex.isRenderTargetTexture = true;
433
+ tex.flipY = true;
434
+ tex.offset.y = 1;
435
+ tex.repeat.y = -1;
436
+ tex.needsUpdate = true;
437
+ // when we have a compressed texture using mipmaps causes error in threejs because the bindframebuffer call will then try to set an array of framebuffers https://linear.app/needle/issue/NE-4294
438
+ tex.mipmaps = [];
439
+ if (tex instanceof CompressedTexture) {
440
+ //@ts-ignore
441
+ tex["isCompressedTexture"] = false;
442
+ //@ts-ignore
443
+ tex.format = RGBAFormat;
444
+ }
445
+
446
+ const rt = new RenderTexture(tex.image.width, tex.image.height, {
447
+ colorSpace: LinearSRGBColorSpace,
448
+ });
449
+ rt.texture = tex;
450
+ return rt;
451
+ }
452
+ return undefined;
453
+ }
454
+ }
455
+ new RenderTextureSerializer();
456
+
457
+
458
+ export class UriSerializer extends TypeSerializer {
459
+ constructor() {
460
+ super([URL]);
461
+ }
462
+
463
+ onSerialize(_data: string, _context: SerializationContext) {
464
+ return null;
465
+ }
466
+
467
+ onDeserialize(data: string, _context: SerializationContext) {
468
+ if (typeof data === "string" && data.length > 0) {
469
+ return resolveUrl(_context.gltfId, data);
470
+ }
471
+ return undefined;
472
+ }
473
+ }
474
474
  new UriSerializer();