@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +121 -121
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +52 -52
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +480 -480
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +2 -2
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/npm.js +15 -15
  676. package/plugins/common/timers.js +7 -7
  677. package/plugins/common/version.js +37 -37
  678. package/plugins/gltf-packer.mjs +1 -1
  679. package/plugins/next/alias.cjs +39 -39
  680. package/plugins/next/license.cjs +24 -24
  681. package/plugins/next/meshbvhworker.cjs +18 -18
  682. package/plugins/next/next.js +141 -141
  683. package/plugins/types/index.d.ts +2 -2
  684. package/plugins/types/license.d.ts +24 -24
  685. package/plugins/types/needleConfig.d.ts +27 -27
  686. package/plugins/types/next.d.ts +2 -2
  687. package/plugins/types/userconfig.d.ts +120 -120
  688. package/plugins/types/vite.d.ts +13 -13
  689. package/plugins/types/webmanifest.d.ts +32 -32
  690. package/plugins/vite/alias.js +174 -174
  691. package/plugins/vite/asap.js +251 -251
  692. package/plugins/vite/build-pipeline.js +371 -371
  693. package/plugins/vite/build.js +19 -19
  694. package/plugins/vite/buildinfo.js +41 -41
  695. package/plugins/vite/config.js +106 -106
  696. package/plugins/vite/copyfiles.js +138 -138
  697. package/plugins/vite/defines.js +70 -70
  698. package/plugins/vite/dependencies.js +232 -232
  699. package/plugins/vite/dependency-watcher.js +237 -237
  700. package/plugins/vite/drop-client.js +76 -76
  701. package/plugins/vite/drop.js +87 -87
  702. package/plugins/vite/editor-connection.js +124 -124
  703. package/plugins/vite/facebook-instant-games.js +102 -102
  704. package/plugins/vite/gzip.js +5 -5
  705. package/plugins/vite/imports-logger.js +143 -143
  706. package/plugins/vite/index.js +143 -143
  707. package/plugins/vite/license.js +56 -56
  708. package/plugins/vite/local-files.js +440 -440
  709. package/plugins/vite/meta.js +163 -163
  710. package/plugins/vite/npm.js +7 -7
  711. package/plugins/vite/peer.js +29 -29
  712. package/plugins/vite/poster-client.js +73 -73
  713. package/plugins/vite/poster.js +79 -79
  714. package/plugins/vite/pwa.js +604 -604
  715. package/plugins/vite/reload-client.js +15 -15
  716. package/plugins/vite/reload.js +351 -351
  717. package/plugins/vite/server.js +66 -66
  718. package/plugins/vite/transform-codegen.js +55 -55
  719. package/plugins/vite/transform.js +31 -31
  720. package/plugins/vite/vite-4.4-hack.js +31 -31
  721. package/src/asap/needle-asap.ts +111 -111
  722. package/src/asap/sessiongranted.ts +75 -75
  723. package/src/asap/utils.ts +4 -4
  724. package/src/engine/analytics/index.ts +10 -10
  725. package/src/engine/analytics/lcp.ts +35 -35
  726. package/src/engine/api.ts +82 -82
  727. package/src/engine/assets/index.ts +59 -59
  728. package/src/engine/assets/static.js +5 -5
  729. package/src/engine/codegen/register_types.ts +300 -300
  730. package/src/engine/debug/debug.ts +51 -51
  731. package/src/engine/debug/debug_console.ts +333 -333
  732. package/src/engine/debug/debug_overlay.ts +332 -332
  733. package/src/engine/debug/debug_spatial_console.ts +429 -429
  734. package/src/engine/debug/index.ts +1 -1
  735. package/src/engine/engine_addressables.ts +680 -680
  736. package/src/engine/engine_animation.ts +145 -145
  737. package/src/engine/engine_application.ts +113 -113
  738. package/src/engine/engine_assetdatabase.ts +389 -389
  739. package/src/engine/engine_audio.ts +24 -24
  740. package/src/engine/engine_camera.ts +39 -39
  741. package/src/engine/engine_components.ts +366 -366
  742. package/src/engine/engine_components_internal.ts +40 -40
  743. package/src/engine/engine_constants.ts +52 -52
  744. package/src/engine/engine_context.ts +1823 -1823
  745. package/src/engine/engine_context_registry.ts +129 -129
  746. package/src/engine/engine_coroutine.ts +54 -54
  747. package/src/engine/engine_create_objects.ts +411 -411
  748. package/src/engine/engine_default_parameters.ts +3 -3
  749. package/src/engine/engine_editor-sync.ts +28 -28
  750. package/src/engine/engine_fileloader.js +9 -9
  751. package/src/engine/engine_gameobject.ts +712 -712
  752. package/src/engine/engine_generic_utils.js +13 -13
  753. package/src/engine/engine_gizmos.ts +577 -577
  754. package/src/engine/engine_gltf.ts +29 -29
  755. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  756. package/src/engine/engine_hot_reload.ts +210 -210
  757. package/src/engine/engine_input.ts +1500 -1500
  758. package/src/engine/engine_input_utils.ts +23 -23
  759. package/src/engine/engine_instancing.ts +45 -45
  760. package/src/engine/engine_license.ts +386 -386
  761. package/src/engine/engine_lifecycle_api.ts +113 -113
  762. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  763. package/src/engine/engine_lightdata.ts +117 -117
  764. package/src/engine/engine_loaders.callbacks.ts +136 -136
  765. package/src/engine/engine_loaders.gltf.ts +82 -82
  766. package/src/engine/engine_loaders.ts +378 -378
  767. package/src/engine/engine_lods.ts +168 -168
  768. package/src/engine/engine_mainloop_utils.ts +472 -472
  769. package/src/engine/engine_math.ts +282 -282
  770. package/src/engine/engine_modules.ts +83 -83
  771. package/src/engine/engine_networking.ts +862 -862
  772. package/src/engine/engine_networking_auto.ts +352 -352
  773. package/src/engine/engine_networking_blob.ts +275 -275
  774. package/src/engine/engine_networking_files.ts +217 -217
  775. package/src/engine/engine_networking_files_default_components.ts +58 -58
  776. package/src/engine/engine_networking_instantiate.ts +419 -419
  777. package/src/engine/engine_networking_peer.ts +159 -159
  778. package/src/engine/engine_networking_streams.ts +713 -713
  779. package/src/engine/engine_networking_types.ts +24 -24
  780. package/src/engine/engine_networking_utils.ts +23 -23
  781. package/src/engine/engine_networking_websocket.ts +2 -2
  782. package/src/engine/engine_patcher.ts +199 -199
  783. package/src/engine/engine_physics.ts +783 -783
  784. package/src/engine/engine_physics.types.ts +46 -46
  785. package/src/engine/engine_physics_rapier.ts +1577 -1577
  786. package/src/engine/engine_playerview.ts +80 -80
  787. package/src/engine/engine_scenelighting.ts +294 -294
  788. package/src/engine/engine_serialization.ts +2 -2
  789. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  790. package/src/engine/engine_serialization_core.ts +720 -720
  791. package/src/engine/engine_serialization_decorator.ts +80 -80
  792. package/src/engine/engine_setup.ts +1 -1
  793. package/src/engine/engine_shaders.ts +267 -267
  794. package/src/engine/engine_shims.ts +32 -32
  795. package/src/engine/engine_test_utils.ts +109 -109
  796. package/src/engine/engine_texture.ts +82 -82
  797. package/src/engine/engine_three_utils.ts +925 -925
  798. package/src/engine/engine_time.ts +94 -94
  799. package/src/engine/engine_time_utils.ts +237 -237
  800. package/src/engine/engine_tonemapping.ts +208 -208
  801. package/src/engine/engine_types.ts +730 -730
  802. package/src/engine/engine_typestore.ts +63 -63
  803. package/src/engine/engine_util_decorator.ts +136 -136
  804. package/src/engine/engine_utils.ts +1115 -1115
  805. package/src/engine/engine_utils_format.ts +273 -273
  806. package/src/engine/engine_utils_screenshot.ts +708 -708
  807. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  808. package/src/engine/export/gltf/Writers.ts +34 -34
  809. package/src/engine/export/gltf/index.ts +158 -158
  810. package/src/engine/export/index.ts +2 -2
  811. package/src/engine/export/state.ts +19 -19
  812. package/src/engine/export/utils.ts +9 -9
  813. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  814. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  815. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  816. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  817. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  818. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  819. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  820. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  821. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  822. package/src/engine/extensions/extension_resolver.ts +4 -4
  823. package/src/engine/extensions/extension_utils.ts +166 -166
  824. package/src/engine/extensions/extensions.ts +140 -140
  825. package/src/engine/extensions/index.ts +5 -5
  826. package/src/engine/extensions/usage_tracker.ts +100 -100
  827. package/src/engine/js-extensions/Camera.ts +37 -37
  828. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  829. package/src/engine/js-extensions/Layers.ts +23 -23
  830. package/src/engine/js-extensions/Object3D.ts +296 -296
  831. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  832. package/src/engine/js-extensions/Vector.ts +18 -18
  833. package/src/engine/js-extensions/index.ts +4 -4
  834. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  835. package/src/engine/shaders/shaderData.ts +67 -67
  836. package/src/engine/tests/test_utils.ts +63 -63
  837. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  838. package/src/engine/webcomponents/api.ts +6 -6
  839. package/src/engine/webcomponents/buttons.ts +292 -292
  840. package/src/engine/webcomponents/fonts.ts +41 -41
  841. package/src/engine/webcomponents/icons.ts +57 -57
  842. package/src/engine/webcomponents/index.ts +1 -1
  843. package/src/engine/webcomponents/logo-element.ts +78 -78
  844. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  845. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  846. package/src/engine/webcomponents/needle-button.ts +181 -181
  847. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  848. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  849. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  850. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  851. package/src/engine/webcomponents/needle-engine.ts +860 -860
  852. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  853. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  854. package/src/engine/xr/NeedleXRSync.ts +220 -220
  855. package/src/engine/xr/SceneTransition.ts +78 -78
  856. package/src/engine/xr/TempXRContext.ts +216 -216
  857. package/src/engine/xr/XRRig.ts +9 -9
  858. package/src/engine/xr/api.ts +5 -5
  859. package/src/engine/xr/events.ts +102 -102
  860. package/src/engine/xr/internal.ts +34 -34
  861. package/src/engine/xr/usdz.ts +30 -30
  862. package/src/engine/xr/utils.ts +39 -39
  863. package/src/engine-components/AlignmentConstraint.ts +36 -36
  864. package/src/engine-components/Animation.ts +557 -557
  865. package/src/engine-components/AnimationCurve.ts +150 -150
  866. package/src/engine-components/AnimationUtils.ts +28 -28
  867. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  868. package/src/engine-components/Animator.ts +397 -397
  869. package/src/engine-components/AnimatorController.ts +1293 -1293
  870. package/src/engine-components/AudioListener.ts +92 -92
  871. package/src/engine-components/AudioSource.ts +644 -644
  872. package/src/engine-components/AvatarLoader.ts +263 -263
  873. package/src/engine-components/AxesHelper.ts +59 -59
  874. package/src/engine-components/BasicIKConstraint.ts +54 -54
  875. package/src/engine-components/BoxCollider.ts +1 -1
  876. package/src/engine-components/BoxHelperComponent.ts +114 -114
  877. package/src/engine-components/Camera.ts +719 -719
  878. package/src/engine-components/CameraUtils.ts +136 -136
  879. package/src/engine-components/CharacterController.ts +253 -253
  880. package/src/engine-components/Collider.ts +374 -374
  881. package/src/engine-components/Component.ts +1297 -1297
  882. package/src/engine-components/ContactShadows.ts +506 -506
  883. package/src/engine-components/DeleteBox.ts +62 -62
  884. package/src/engine-components/DeviceFlag.ts +46 -46
  885. package/src/engine-components/DragControls.ts +1623 -1623
  886. package/src/engine-components/DropListener.ts +713 -713
  887. package/src/engine-components/Duplicatable.ts +198 -198
  888. package/src/engine-components/EventList.ts +266 -266
  889. package/src/engine-components/EventTrigger.ts +74 -74
  890. package/src/engine-components/EventType.ts +22 -22
  891. package/src/engine-components/Fog.ts +60 -60
  892. package/src/engine-components/Gizmos.ts +56 -56
  893. package/src/engine-components/GridHelper.ts +48 -48
  894. package/src/engine-components/GroundProjection.ts +356 -356
  895. package/src/engine-components/Interactable.ts +14 -14
  896. package/src/engine-components/Joints.ts +52 -52
  897. package/src/engine-components/LODGroup.ts +153 -153
  898. package/src/engine-components/Light.ts +558 -558
  899. package/src/engine-components/LookAtConstraint.ts +25 -25
  900. package/src/engine-components/NeedleMenu.ts +84 -84
  901. package/src/engine-components/NestedGltf.ts +86 -86
  902. package/src/engine-components/Networking.ts +114 -114
  903. package/src/engine-components/OffsetConstraint.ts +60 -60
  904. package/src/engine-components/OrbitControls.ts +1074 -1074
  905. package/src/engine-components/PlayerColor.ts +103 -103
  906. package/src/engine-components/ReflectionProbe.ts +220 -220
  907. package/src/engine-components/Renderer.ts +903 -903
  908. package/src/engine-components/RendererInstancing.ts +855 -855
  909. package/src/engine-components/RendererLightmap.ts +198 -198
  910. package/src/engine-components/RigidBody.ts +526 -526
  911. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  912. package/src/engine-components/ScreenCapture.ts +592 -592
  913. package/src/engine-components/ShadowCatcher.ts +172 -172
  914. package/src/engine-components/Skybox.ts +475 -475
  915. package/src/engine-components/SmoothFollow.ts +76 -76
  916. package/src/engine-components/SpatialTrigger.ts +229 -229
  917. package/src/engine-components/SpectatorCamera.ts +787 -787
  918. package/src/engine-components/SphereCollider.ts +1 -1
  919. package/src/engine-components/SpriteRenderer.ts +468 -468
  920. package/src/engine-components/SyncedCamera.ts +220 -220
  921. package/src/engine-components/SyncedRoom.ts +380 -380
  922. package/src/engine-components/SyncedTransform.ts +383 -383
  923. package/src/engine-components/TestRunner.ts +118 -118
  924. package/src/engine-components/TransformGizmo.ts +219 -219
  925. package/src/engine-components/VideoPlayer.ts +1025 -1025
  926. package/src/engine-components/Voip.ts +363 -363
  927. package/src/engine-components/api.ts +60 -60
  928. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  929. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  930. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  931. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  932. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  933. package/src/engine-components/codegen/components.ts +217 -217
  934. package/src/engine-components/debug/LogStats.ts +21 -21
  935. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  936. package/src/engine-components/export/usdz/Extension.ts +24 -24
  937. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  938. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  939. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  940. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  941. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  942. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  943. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  944. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  945. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  946. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  947. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  948. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  949. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  950. package/src/engine-components/export/usdz/index.ts +2 -2
  951. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  952. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  953. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  954. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  955. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  956. package/src/engine-components/particlesystem/api.ts +1 -1
  957. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +57 -57
  958. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  959. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  960. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  961. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  962. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  963. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  964. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  965. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  966. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  967. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  968. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  969. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  970. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  971. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  972. package/src/engine-components/postprocessing/PostProcessingHandler.ts +560 -560
  973. package/src/engine-components/postprocessing/Volume.ts +426 -426
  974. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  975. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  976. package/src/engine-components/postprocessing/index.ts +5 -5
  977. package/src/engine-components/postprocessing/utils.ts +154 -154
  978. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  979. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  980. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  981. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  982. package/src/engine-components/timeline/index.ts +3 -3
  983. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  984. package/src/engine-components/ui/Button.ts +307 -307
  985. package/src/engine-components/ui/Canvas.ts +419 -419
  986. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  987. package/src/engine-components/ui/EventSystem.ts +854 -854
  988. package/src/engine-components/ui/Graphic.ts +275 -275
  989. package/src/engine-components/ui/Image.ts +112 -112
  990. package/src/engine-components/ui/InputField.ts +321 -321
  991. package/src/engine-components/ui/Interfaces.ts +57 -57
  992. package/src/engine-components/ui/Layout.ts +334 -334
  993. package/src/engine-components/ui/Outline.ts +13 -13
  994. package/src/engine-components/ui/PointerEvents.ts +206 -206
  995. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  996. package/src/engine-components/ui/Raycaster.ts +102 -102
  997. package/src/engine-components/ui/RectTransform.ts +375 -375
  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1177 +1,1177 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AxesHelper, BackSide, FrontSide, LinearSRGBColorSpace, Material, Mesh, MeshBasicMaterial, NormalBlending, Object3D, PlaneGeometry, Quaternion, Vector3 } from "three";
8
- import { BatchedParticleRenderer, ConstantColor, ConstantValue, ParticleSystem as _ParticleSystem, RenderMode, TrailParticle, Vector4 as QVector4 } from "three.quarks";
9
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
10
- import { Mathf } from "../../engine/engine_math.js";
11
- // https://github.dev/creativelifeform/three-nebula
12
- // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
13
- import { serializable } from "../../engine/engine_serialization.js";
14
- import { assign } from "../../engine/engine_serialization_core.js";
15
- import { createFlatTexture } from "../../engine/engine_shaders.js";
16
- import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../engine/engine_three_utils.js";
17
- import { getParam } from "../../engine/engine_utils.js";
18
- import { NEEDLE_progressive } from "../../engine/extensions/NEEDLE_progressive.js";
19
- import { RGBAColor } from "../../engine/js-extensions/index.js";
20
- import { Behaviour, GameObject } from "../Component.js";
21
- import { ColorBySpeedModule, ColorOverLifetimeModule, EmissionModule, InheritVelocityModule, LimitVelocityOverLifetimeModule, MainModule, NoiseModule, ParticleBurst, ParticleSystemRenderMode, ParticleSystemScalingMode, ParticleSystemSimulationSpace, RotationBySpeedModule, RotationOverLifetimeModule, ShapeModule, SizeBySpeedModule, SizeOverLifetimeModule, TextureSheetAnimationModule, TrailModule, VelocityOverLifetimeModule } from "./ParticleSystemModules.js";
22
- import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
23
- const debug = getParam("debugparticles");
24
- const suppressProgressiveLoading = getParam("noprogressive");
25
- const debugProgressiveLoading = getParam("debugprogressive");
26
- export var SubEmitterType;
27
- (function (SubEmitterType) {
28
- SubEmitterType[SubEmitterType["Birth"] = 0] = "Birth";
29
- SubEmitterType[SubEmitterType["Collision"] = 1] = "Collision";
30
- SubEmitterType[SubEmitterType["Death"] = 2] = "Death";
31
- SubEmitterType[SubEmitterType["Trigger"] = 3] = "Trigger";
32
- SubEmitterType[SubEmitterType["Manual"] = 4] = "Manual";
33
- })(SubEmitterType || (SubEmitterType = {}));
34
- /** @internal */
35
- export class ParticleSystemRenderer extends Behaviour {
36
- renderMode;
37
- particleMaterial;
38
- trailMaterial;
39
- // @serializable(Mesh)
40
- particleMesh;
41
- maxParticleSize;
42
- minParticleSize;
43
- velocityScale;
44
- cameraVelocityScale;
45
- lengthScale;
46
- start() {
47
- if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
48
- if (isDevEnvironment()) {
49
- const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
50
- console.warn(msg);
51
- // showBalloonWarning(msg);
52
- }
53
- }
54
- }
55
- get transparent() {
56
- const res = this.particleMaterial?.transparent ?? false;
57
- // console.log(res, this.particleMaterial);
58
- return res;
59
- }
60
- getMaterial(trailEnabled = false) {
61
- let material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
62
- if (material) {
63
- if (material.type === "MeshStandardMaterial") {
64
- if (debug)
65
- console.debug("ParticleSystemRenderer.getMaterial: MeshStandardMaterial detected, converting to MeshBasicMaterial. See https://github.com/Alchemist0823/three.quarks/issues/101");
66
- if ("map" in material && material.map) {
67
- material.map.colorSpace = LinearSRGBColorSpace;
68
- material.map.premultiplyAlpha = false;
69
- }
70
- const newMaterial = new MeshBasicMaterial();
71
- newMaterial.copy(material);
72
- if (trailEnabled)
73
- this.trailMaterial = newMaterial;
74
- else
75
- this.particleMaterial = newMaterial;
76
- }
77
- if (material.map) {
78
- material.map.colorSpace = LinearSRGBColorSpace;
79
- material.map.premultiplyAlpha = false;
80
- }
81
- if (trailEnabled) {
82
- // the particle material for trails must be DoubleSide or BackSide (since otherwise the trail is invisible)
83
- if (material.side === FrontSide) {
84
- // don't modify the assigned material
85
- material = material.clone();
86
- material.side = BackSide;
87
- if (trailEnabled)
88
- this.trailMaterial = material;
89
- else
90
- this.particleMaterial = material;
91
- }
92
- }
93
- }
94
- // progressive load on start
95
- // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
96
- if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
97
- material["_didRequestTextureLOD"] = 0;
98
- if (debugProgressiveLoading) {
99
- console.log("Load material LOD", material.name);
100
- }
101
- NEEDLE_progressive.assignTextureLOD(material, 0);
102
- }
103
- return material;
104
- }
105
- getMesh(_renderMode) {
106
- let geo = null;
107
- if (!geo) {
108
- if (this.particleMesh instanceof Mesh) {
109
- geo = this.particleMesh.geometry;
110
- }
111
- if (geo === null) {
112
- geo = new PlaneGeometry(1, 1);
113
- // Flip UVs horizontally
114
- const uv = geo.attributes.uv;
115
- for (let i = 0; i < uv.count; i++) {
116
- uv.setX(i, 1 - uv.getX(i));
117
- }
118
- }
119
- }
120
- const res = new Mesh(geo, this.getMaterial());
121
- return res;
122
- }
123
- }
124
- __decorate([
125
- serializable()
126
- ], ParticleSystemRenderer.prototype, "renderMode", void 0);
127
- __decorate([
128
- serializable(Material)
129
- ], ParticleSystemRenderer.prototype, "particleMaterial", void 0);
130
- __decorate([
131
- serializable(Material)
132
- ], ParticleSystemRenderer.prototype, "trailMaterial", void 0);
133
- __decorate([
134
- serializable()
135
- ], ParticleSystemRenderer.prototype, "maxParticleSize", void 0);
136
- __decorate([
137
- serializable()
138
- ], ParticleSystemRenderer.prototype, "minParticleSize", void 0);
139
- __decorate([
140
- serializable()
141
- ], ParticleSystemRenderer.prototype, "velocityScale", void 0);
142
- __decorate([
143
- serializable()
144
- ], ParticleSystemRenderer.prototype, "cameraVelocityScale", void 0);
145
- __decorate([
146
- serializable()
147
- ], ParticleSystemRenderer.prototype, "lengthScale", void 0);
148
- class MinMaxCurveFunction {
149
- _curve;
150
- _factor;
151
- constructor(curve, factor = 1) {
152
- this._curve = curve;
153
- this._factor = factor;
154
- }
155
- type = "function";
156
- startGen(_memory) {
157
- // ...
158
- }
159
- genValue(_memory, t) {
160
- return this._curve.evaluate(t, Math.random()) * this._factor;
161
- }
162
- toJSON() {
163
- throw new Error("Method not implemented.");
164
- }
165
- clone() {
166
- throw new Error("Method not implemented.");
167
- }
168
- }
169
- class MinMaxGradientFunction {
170
- _curve;
171
- constructor(curve) { this._curve = curve; }
172
- type = "function";
173
- startGen(_memory) {
174
- throw new Error("Method not implemented.");
175
- }
176
- genColor(_memory, color, t) {
177
- const col = this._curve.evaluate(t, Math.random());
178
- // TODO: incoming color should probably be blended?
179
- color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1);
180
- return color;
181
- }
182
- toJSON() {
183
- throw new Error("Method not implemented.");
184
- }
185
- clone() {
186
- throw new Error("Method not implemented.");
187
- }
188
- }
189
- class BaseValueGenerator {
190
- type = "value";
191
- toJSON() {
192
- throw new Error("Method not implemented.");
193
- }
194
- clone() {
195
- throw new Error("Method not implemented.");
196
- }
197
- startGen(_memory) { }
198
- system;
199
- constructor(system) {
200
- this.system = system;
201
- }
202
- }
203
- class TextureSheetStartFrameGenerator extends BaseValueGenerator {
204
- genValue() {
205
- return this.system.textureSheetAnimation.getStartIndex();
206
- }
207
- }
208
- class ParticleSystemEmissionOverTime extends BaseValueGenerator {
209
- _lastPosition = new Vector3();
210
- _lastDistance = 0;
211
- update() {
212
- const currentPosition = getWorldPosition(this.system.gameObject);
213
- this._lastDistance = this._lastPosition.distanceTo(currentPosition);
214
- this._lastPosition.copy(currentPosition);
215
- }
216
- genValue() {
217
- if (!this.system.isPlaying)
218
- return 0;
219
- if (!this.system.emission.enabled)
220
- return 0;
221
- if (this.system.currentParticles >= this.system.maxParticles)
222
- return 0;
223
- // emission over time
224
- let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
225
- // if(this.system.currentParticles + emission > this.system.maxParticles)
226
- // emission = (this.system.maxParticles - this.system.currentParticles);
227
- // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
228
- if (this.system.deltaTime > 0) {
229
- const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
230
- const meterPerSecond = this._lastDistance / this.system.deltaTime;
231
- let distanceEmissionValue = meterPerSecond * distanceEmission;
232
- if (!Number.isFinite(distanceEmissionValue))
233
- distanceEmissionValue = 0;
234
- emission += distanceEmissionValue;
235
- }
236
- const burst = this.system.emission.getBurst();
237
- if (burst > 0)
238
- emission += burst / this.system.deltaTime;
239
- const maxEmission = (this.system.maxParticles - this.system.currentParticles);
240
- return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
241
- }
242
- }
243
- class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
244
- genValue() {
245
- if (!this.system.isPlaying)
246
- return 0;
247
- // this seems not be called yet
248
- return 0;
249
- // if (this.system.currentParticles >= this.system.maxParticles) return 0;
250
- // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
251
- // return emission;
252
- }
253
- }
254
- export class ParticleSystemBaseBehaviour {
255
- system;
256
- get context() { return this.system.context; }
257
- constructor(ps) {
258
- this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
259
- if (ps)
260
- this.system = ps;
261
- }
262
- type;
263
- initialize(_particle) { }
264
- update(_particle, _delta) { }
265
- frameUpdate(_delta) { }
266
- toJSON() { throw new Error("Method not implemented."); }
267
- clone() { throw new Error("Method not implemented."); }
268
- reset() { }
269
- }
270
- const $startFrame = Symbol("startFrame");
271
- class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
272
- type = "NeedleTextureSheet";
273
- // initialize(_particle: Particle): void {
274
- // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
275
- // }
276
- update(particle, _delta) {
277
- const sheet = this.system.textureSheetAnimation;
278
- if (sheet.enabled) {
279
- const t01 = particle.age / particle.life;
280
- const index = sheet.evaluate(t01);
281
- if (index !== undefined)
282
- particle.uvTile = index;
283
- }
284
- }
285
- }
286
- const $particleRotation = Symbol("particleRotation");
287
- class RotationBehaviour extends ParticleSystemBaseBehaviour {
288
- type = "NeedleRotation";
289
- initialize(particle) {
290
- particle[$particleRotation] = Math.random();
291
- }
292
- update(particle, delta) {
293
- if (particle.rotation === undefined)
294
- return;
295
- const t = particle.age / particle.life;
296
- if (typeof particle.rotation === "number") {
297
- if (this.system.rotationOverLifetime.enabled) {
298
- particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
299
- }
300
- else {
301
- if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
302
- particle.rotation = Math.PI;
303
- }
304
- if (this.system.rotationBySpeed.enabled) {
305
- const speed = particle.velocity.length();
306
- particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
307
- }
308
- }
309
- else {
310
- // const quat = particle.rotation as Quaternion;
311
- // TODO: implement rotation by speed for quaternions
312
- }
313
- }
314
- }
315
- const $sizeLerpFactor = Symbol("sizeLerpFactor");
316
- const localScaleVec3 = new Vector3();
317
- class SizeBehaviour extends ParticleSystemBaseBehaviour {
318
- type = "NeedleSize";
319
- _minSize = 0;
320
- _maxSize = 1;
321
- initialize(particle) {
322
- particle[$sizeLerpFactor] = Math.random();
323
- this._minSize = this.system.renderer.minParticleSize;
324
- this._maxSize = this.system.renderer.maxParticleSize;
325
- }
326
- update(particle, _delta) {
327
- const age01 = particle.age / particle.life;
328
- let size = 1;
329
- if (this.system.sizeOverLifetime.enabled)
330
- size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
331
- let scaleFactor = 1;
332
- if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
333
- scaleFactor = this.system.worldScale.x / this.system.cameraScale;
334
- const newSize = getTempVector(particle.startSize).multiplyScalar(size * scaleFactor);
335
- particle.size.set(newSize.x, newSize.y, newSize.z);
336
- if (this.system.localspace) {
337
- const scale = getLocalSimulationScale(this.system, localScaleVec3);
338
- particle.size.x *= scale.x;
339
- particle.size.y *= scale.y;
340
- particle.size.z *= scale.z;
341
- }
342
- // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
343
- // so for now it's disabled again
344
- // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
345
- }
346
- }
347
- export const $particleLife = Symbol("particleLife");
348
- const $trailLifetime = Symbol("trailLifetime");
349
- const $trailStartLength = Symbol("trailStartLength");
350
- const $trailWidthRandom = Symbol("trailWidthRandom");
351
- class TrailBehaviour extends ParticleSystemBaseBehaviour {
352
- type = "NeedleTrail";
353
- initialize(particle) {
354
- if (particle instanceof TrailParticle) {
355
- particle[$particleLife] = particle.life;
356
- if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
357
- particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
358
- particle.life += particle[$trailLifetime];
359
- }
360
- particle[$trailStartLength] = particle.length;
361
- particle[$trailWidthRandom] = Math.random();
362
- }
363
- }
364
- update(particle) {
365
- if (this.system.trails?.enabled && particle instanceof TrailParticle) {
366
- const trailParticle = particle;
367
- const age01 = particle.age / particle[$particleLife];
368
- const iter = particle.previous.values();
369
- const length = particle.previous.length;
370
- // const maxAge = this.system.trails.lifetime.
371
- for (let i = 0; i < length; i++) {
372
- const cur = iter.next();
373
- const state = cur.value;
374
- const pos01 = 1 - (i / (length - 1));
375
- const size = particle.size;
376
- if (size.x <= 0 && !this.system.trails.sizeAffectsWidth) {
377
- // Not sure where we get to 100* from, tested in SOC trong com
378
- const newSize = 20 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
379
- size.x = newSize;
380
- size.y = newSize;
381
- size.z = newSize;
382
- }
383
- state.size = this.system.trails.getWidth(size.x, age01, pos01, trailParticle[$trailWidthRandom]);
384
- state.color.copy(particle.color);
385
- this.system.trails.getColor(state.color, age01, pos01);
386
- }
387
- // particle.life = particle.age + .1;
388
- if (particle.age > particle[$particleLife]) {
389
- particle.velocity.set(0, 0, 0);
390
- const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
391
- trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
392
- }
393
- }
394
- }
395
- }
396
- const $startVelocity = Symbol("startVelocity");
397
- const $gravityFactor = Symbol("gravityModifier");
398
- const $gravitySpeed = Symbol("gravitySpeed");
399
- const $velocityLerpFactor = Symbol("velocity lerp factor");
400
- const temp3 = new Vector3();
401
- const temp4 = new Quaternion();
402
- class VelocityBehaviour extends ParticleSystemBaseBehaviour {
403
- type = "NeedleVelocity";
404
- _gravityDirection = new Vector3();
405
- initialize(particle) {
406
- const simulationSpeed = this.system.main.simulationSpeed;
407
- particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
408
- const dir = this.system.shape.getDirection(particle, particle.position);
409
- particle.velocity.x = dir.x * particle.startSpeed;
410
- particle.velocity.y = dir.y * particle.startSpeed;
411
- particle.velocity.z = dir.z * particle.startSpeed;
412
- if (this.system.inheritVelocity?.enabled) {
413
- this.system.inheritVelocity.applyInitial(particle.velocity);
414
- }
415
- if (!particle[$startVelocity])
416
- particle[$startVelocity] = particle.velocity.clone();
417
- else
418
- particle[$startVelocity].copy(particle.velocity);
419
- const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
420
- particle[$gravityFactor] = gravityFactor * simulationSpeed;
421
- particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5;
422
- particle[$velocityLerpFactor] = Math.random();
423
- this.system.velocityOverLifetime?.init(particle);
424
- this._gravityDirection.set(0, -1, 0);
425
- if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
426
- this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
427
- }
428
- update(particle, delta) {
429
- //////////////////////
430
- // calculate speed
431
- const baseVelocity = particle[$startVelocity];
432
- const gravityFactor = particle[$gravityFactor];
433
- if (gravityFactor !== 0) {
434
- const factor = gravityFactor * particle[$gravitySpeed];
435
- temp3.copy(this._gravityDirection).multiplyScalar(factor);
436
- particle[$gravitySpeed] += delta * .05;
437
- baseVelocity.add(temp3);
438
- }
439
- particle.velocity.copy(baseVelocity);
440
- const t01 = particle.age / particle.life;
441
- if (this.system.inheritVelocity?.enabled) {
442
- this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
443
- }
444
- const noise = this.system.noise;
445
- if (noise.enabled) {
446
- noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
447
- }
448
- //////////////////////
449
- // evaluate by speed modules
450
- const sizeBySpeed = this.system.sizeBySpeed;
451
- if (sizeBySpeed?.enabled) {
452
- particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
453
- }
454
- const colorBySpeed = this.system.colorBySpeed;
455
- if (colorBySpeed?.enabled) {
456
- colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
457
- }
458
- //////////////////////
459
- // limit or modify speed
460
- const velocity = this.system.velocityOverLifetime;
461
- if (velocity.enabled) {
462
- velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
463
- }
464
- const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
465
- if (limitVelocityOverLifetime.enabled) {
466
- // const factor = this.system.worldScale.x;
467
- limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
468
- }
469
- if (this.system.worldspace) {
470
- const ws = this.system.worldScale;
471
- particle.velocity.x *= ws.x;
472
- particle.velocity.y *= ws.y;
473
- particle.velocity.z *= ws.z;
474
- }
475
- }
476
- }
477
- const $colorLerpFactor = Symbol("colorLerpFactor");
478
- const tempColor = new RGBAColor(1, 1, 1, 1);
479
- const col = new RGBAColor(1, 1, 1, 1);
480
- class ColorBehaviour extends ParticleSystemBaseBehaviour {
481
- type = "NeedleColor";
482
- initialize(_particle) {
483
- }
484
- _init(particle) {
485
- const materialColor = this.system.renderer.particleMaterial;
486
- col.copy(this.system.main.startColor.evaluate(Math.random()));
487
- if (materialColor?.color) {
488
- tempColor.copy(materialColor.color);
489
- col.multiply(tempColor);
490
- }
491
- col.convertLinearToSRGB();
492
- particle.startColor.set(col.r, col.g, col.b, col.alpha);
493
- particle.color.copy(particle.startColor);
494
- particle[$colorLerpFactor] = Math.random();
495
- }
496
- update(particle, _delta) {
497
- if (particle.age === 0)
498
- this._init(particle);
499
- if (this.system.colorOverLifetime.enabled) {
500
- const t = particle.age / particle.life;
501
- const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
502
- particle.color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1).multiply(particle.startColor);
503
- }
504
- else {
505
- particle.color.copy(particle.startColor);
506
- }
507
- }
508
- }
509
- class ParticleSystemInterface {
510
- system;
511
- emission;
512
- get anim() {
513
- return this.system.textureSheetAnimation;
514
- }
515
- constructor(system) {
516
- this.system = system;
517
- this.emission = new ParticleSystemEmissionOverTime(this.system);
518
- }
519
- get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
520
- get material() { return this.system.renderer.getMaterial(this.system.trails.enabled); }
521
- get layers() { return this.system.gameObject.layers; }
522
- update() {
523
- this.emission.update();
524
- }
525
- autoDestroy;
526
- get looping() { return this.system.main.loop; }
527
- get duration() { return this.system.duration; }
528
- get shape() { return this.system.shape; }
529
- get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
530
- get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
531
- get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
532
- get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
533
- startLength; /** start length is for trails */
534
- get startColor() { return new ConstantColor(new QVector4(1, 1, 1, 1)); }
535
- get emissionOverTime() { return this.emission; }
536
- /** this is not supported yet */
537
- get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
538
- /** not used - burst is controled via emissionOverTime */
539
- emissionBursts;
540
- onlyUsedByOther;
541
- behaviors = [];
542
- get instancingGeometry() {
543
- return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
544
- }
545
- get renderMode() {
546
- if (this.system.trails["enabled"] === true) {
547
- return RenderMode.Trail;
548
- }
549
- switch (this.system.renderer.renderMode) {
550
- case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
551
- case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
552
- case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
553
- case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
554
- case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
555
- }
556
- return RenderMode.BillBoard;
557
- }
558
- rendererEmitterSettings = {
559
- startLength: new ConstantValue(220),
560
- followLocalOrigin: false,
561
- };
562
- get speedFactor() {
563
- let factor = this.system.main.simulationSpeed;
564
- if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
565
- factor *= this.system.renderer.velocityScale ?? 1;
566
- }
567
- return factor;
568
- }
569
- flatWhiteTexture;
570
- clonedTexture = { original: undefined, clone: undefined };
571
- get texture() {
572
- const mat = this.material;
573
- if (mat && mat["map"]) {
574
- const original = mat["map"];
575
- // cache the last original one so we're not creating tons of clones
576
- if (this.clonedTexture.original !== original || !this.clonedTexture.clone) {
577
- const tex = original.clone();
578
- tex.premultiplyAlpha = false;
579
- tex.colorSpace = LinearSRGBColorSpace;
580
- this.clonedTexture.original = original;
581
- this.clonedTexture.clone = tex;
582
- }
583
- return this.clonedTexture.clone;
584
- }
585
- if (!this.flatWhiteTexture)
586
- this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1);
587
- return this.flatWhiteTexture;
588
- }
589
- get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
590
- get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined; }
591
- get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined; }
592
- get renderOrder() { return 1; }
593
- get blending() { return this.system.renderer.particleMaterial?.blending ?? NormalBlending; }
594
- get transparent() { return this.system.renderer.transparent; }
595
- get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
596
- }
597
- class ParticlesEmissionState {
598
- burstParticleIndex = 0;
599
- burstParticleCount = 0;
600
- isBursting = false;
601
- travelDistance = 0;
602
- previousWorldPos;
603
- burstIndex = 0;
604
- burstWaveIndex = 0;
605
- time = 0;
606
- waitEmiting = 0;
607
- }
608
- /**
609
- * The ParticleSystem component efficiently handles the motion and rendering of many individual particles.
610
- *
611
- * You can add custom behaviours to the particle system to fully customize the behaviour of the particles. See {@link ParticleSystemBaseBehaviour} and {@link ParticleSystem.addBehaviour} for more information.
612
- *
613
- * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
614
- *
615
- * @category Rendering
616
- * @group Components
617
- */
618
- export class ParticleSystem extends Behaviour {
619
- play(includeChildren = false) {
620
- if (includeChildren) {
621
- GameObject.foreachComponent(this.gameObject, comp => {
622
- if (comp instanceof ParticleSystem && comp !== this) {
623
- comp.play(false);
624
- }
625
- }, true);
626
- }
627
- this._isPlaying = true;
628
- // https://github.com/Alchemist0823/three.quarks/pull/35
629
- if (this._particleSystem) {
630
- this._particleSystem["emissionState"].time = 0;
631
- this._particleSystem["emitEnded"] = false;
632
- }
633
- this.emission?.reset();
634
- }
635
- pause(includeChildren = true) {
636
- if (includeChildren) {
637
- GameObject.foreachComponent(this.gameObject, comp => {
638
- if (comp instanceof ParticleSystem && comp !== this) {
639
- comp.pause(false);
640
- }
641
- }, true);
642
- }
643
- this._isPlaying = false;
644
- }
645
- /** clear=true removes all emitted particles */
646
- stop(includeChildren = true, clear = false) {
647
- if (includeChildren) {
648
- GameObject.foreachComponent(this.gameObject, comp => {
649
- if (comp instanceof ParticleSystem && comp !== this) {
650
- comp.stop(false, clear);
651
- }
652
- }, true);
653
- }
654
- this._isPlaying = false;
655
- this._time = 0;
656
- if (clear)
657
- this.reset();
658
- }
659
- /** remove emitted particles and reset time */
660
- reset() {
661
- this._time = 0;
662
- if (this._particleSystem) {
663
- this._particleSystem.particleNum = 0;
664
- this._particleSystem["emissionState"].time = 0;
665
- this._particleSystem["emitEnded"] = false;
666
- this.emission?.reset();
667
- }
668
- }
669
- _state;
670
- emit(count) {
671
- if (this._particleSystem) {
672
- // we need to call update the matrices etc e.g. if we call emit from a physics callback
673
- this.onUpdate();
674
- count = Math.min(count, this.maxParticles - this.currentParticles);
675
- if (!this._state)
676
- this._state = new ParticlesEmissionState();
677
- this._state.waitEmiting = count;
678
- this._state.time = 0;
679
- const emitEndedState = this._particleSystem["emitEnded"];
680
- this._particleSystem["emitEnded"] = false;
681
- this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld);
682
- this._particleSystem["emitEnded"] = emitEndedState;
683
- }
684
- }
685
- get playOnAwake() {
686
- return this.main.playOnAwake;
687
- }
688
- set playOnAwake(val) {
689
- this.main.playOnAwake = val;
690
- }
691
- colorOverLifetime;
692
- main;
693
- emission;
694
- sizeOverLifetime;
695
- shape;
696
- noise;
697
- trails;
698
- velocityOverLifetime;
699
- limitVelocityOverLifetime;
700
- inheritVelocity;
701
- colorBySpeed;
702
- textureSheetAnimation;
703
- rotationOverLifetime;
704
- rotationBySpeed;
705
- sizeBySpeed;
706
- get renderer() {
707
- return this._renderer;
708
- }
709
- get isPlaying() { return this._isPlaying; }
710
- get currentParticles() {
711
- return this._particleSystem?.particleNum ?? 0;
712
- }
713
- get maxParticles() {
714
- return this.main.maxParticles;
715
- }
716
- get time() {
717
- return this._time;
718
- }
719
- get duration() {
720
- return this.main.duration;
721
- }
722
- get deltaTime() {
723
- return this.context.time.deltaTime * this.main.simulationSpeed;
724
- }
725
- get scale() {
726
- return this.gameObject.scale.x;
727
- }
728
- get cameraScale() {
729
- return this._cameraScale;
730
- }
731
- _cameraScale = 1;
732
- get container() {
733
- return this._container;
734
- }
735
- get worldspace() {
736
- return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
737
- }
738
- get localspace() {
739
- return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
740
- }
741
- __worldQuaternion = new Quaternion();
742
- get worldQuaternion() {
743
- return this.__worldQuaternion;
744
- }
745
- _worldQuaternionInverted = new Quaternion();
746
- get worldQuaternionInverted() {
747
- return this._worldQuaternionInverted;
748
- }
749
- _worldScale = new Vector3();
750
- get worldScale() {
751
- return this._worldScale;
752
- }
753
- _worldPositionFrame = -1;
754
- _worldPos = new Vector3();
755
- get worldPos() {
756
- if (this._worldPositionFrame !== this.context.time.frame) {
757
- this._worldPositionFrame = this.context.time.frame;
758
- getWorldPosition(this.gameObject, this._worldPos);
759
- }
760
- return this._worldPos;
761
- }
762
- get matrixWorld() {
763
- return this._container.matrixWorld;
764
- }
765
- get isSubsystem() {
766
- return this._isUsedAsSubsystem;
767
- }
768
- /** Add a custom quarks behaviour to the particle system.
769
- * You can add a quarks.Behaviour type or derive from {@link ParticleSystemBaseBehaviour}
770
- * @link https://github.com/Alchemist0823/three.quarks
771
- * @example
772
- * ```typescript
773
- * class MyBehaviour extends ParticleSystemBaseBehaviour {
774
- * initialize(particle: Particle) {
775
- * // initialize the particle
776
- * }
777
- * update(particle: Particle, delta: number) {
778
- * // do something with the particle
779
- * }
780
- * }
781
- *
782
- * const system = gameObject.getComponent(ParticleSystem);
783
- * system.addBehaviour(new MyBehaviour());
784
- * ```
785
- */
786
- addBehaviour(particleSystemBehaviour) {
787
- if (!this._particleSystem) {
788
- return false;
789
- }
790
- if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
791
- particleSystemBehaviour.system = this;
792
- }
793
- if (debug)
794
- console.debug("Add custom ParticleSystem Behaviour", particleSystemBehaviour);
795
- this._particleSystem.addBehavior(particleSystemBehaviour);
796
- return true;
797
- }
798
- /** Remove a custom quarks behaviour from the particle system. **/
799
- removeBehaviour(particleSystemBehaviour) {
800
- if (!this._particleSystem) {
801
- return false;
802
- }
803
- const behaviours = this._particleSystem.behaviors;
804
- const index = behaviours.indexOf(particleSystemBehaviour);
805
- if (index !== -1) {
806
- if (isDevEnvironment() || debug)
807
- console.debug("Remove custom ParticleSystem Behaviour", index, particleSystemBehaviour);
808
- behaviours.splice(index, 1);
809
- return true;
810
- }
811
- return true;
812
- }
813
- /** Removes all behaviours from the particle system
814
- * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
815
- */
816
- removeAllBehaviours() {
817
- if (!this._particleSystem) {
818
- return false;
819
- }
820
- this._particleSystem.behaviors.length = 0;
821
- return true;
822
- }
823
- /** Get the underlying three.quarks particle system behaviours. This can be used to fully customize the behaviour of the particles. */
824
- get behaviours() {
825
- if (!this._particleSystem)
826
- return null;
827
- return this._particleSystem.behaviors;
828
- }
829
- /** Get access to the underlying quarks particle system if you need more control
830
- * @link https://github.com/Alchemist0823/three.quarks
831
- */
832
- get particleSystem() {
833
- return this._particleSystem ?? null;
834
- }
835
- _renderer;
836
- _batchSystem;
837
- _particleSystem;
838
- _interface;
839
- // private _system!: System;
840
- // private _emitter: Emitter;
841
- // private _size!: SizeBehaviour;
842
- _container;
843
- _time = 0;
844
- _isPlaying = true;
845
- _isUsedAsSubsystem = false;
846
- _didPreWarm = false;
847
- /** called from deserialization */
848
- set bursts(arr) {
849
- for (let i = 0; i < arr.length; i++) {
850
- const burst = arr[i];
851
- if ((burst instanceof ParticleBurst) === false) {
852
- const instance = new ParticleBurst();
853
- assign(instance, burst);
854
- arr[i] = instance;
855
- }
856
- }
857
- this._bursts = arr;
858
- }
859
- _bursts;
860
- /** called from deserialization */
861
- set subEmitterSystems(arr) {
862
- for (let i = 0; i < arr.length; i++) {
863
- const sub = arr[i];
864
- if ((sub instanceof SubEmitterSystem) === false) {
865
- const instance = new SubEmitterSystem();
866
- assign(instance, sub);
867
- arr[i] = instance;
868
- }
869
- }
870
- if (debug && arr.length > 0) {
871
- console.log("SubEmitters: ", arr, this);
872
- }
873
- this._subEmitterSystems = arr;
874
- }
875
- _subEmitterSystems;
876
- /** @internal */
877
- onAfterDeserialize(_) {
878
- // doing this here to get a chance to resolve the subemitter guid
879
- if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
880
- for (const sub of this._subEmitterSystems) {
881
- sub._deserialize(this.context, this.gameObject);
882
- }
883
- }
884
- }
885
- /** @internal */
886
- awake() {
887
- this._worldPositionFrame = -1;
888
- this._renderer = this.gameObject.getComponent(ParticleSystemRenderer);
889
- if (!this.main) {
890
- throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
891
- }
892
- this._container = new Object3D();
893
- this._container.matrixAutoUpdate = false;
894
- // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
895
- // this.gameObject.add(this._container);
896
- // }
897
- // else
898
- {
899
- this.context.scene.add(this._container);
900
- }
901
- // else this._container = this.context.scene;
902
- this._batchSystem = new BatchedParticleRenderer();
903
- this._batchSystem.name = this.gameObject.name;
904
- this._container.add(this._batchSystem);
905
- this._interface = new ParticleSystemInterface(this);
906
- this._particleSystem = new _ParticleSystem(this._interface);
907
- this._particleSystem.addBehavior(new SizeBehaviour(this));
908
- this._particleSystem.addBehavior(new ColorBehaviour(this));
909
- this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
910
- this._particleSystem.addBehavior(new RotationBehaviour(this));
911
- this._particleSystem.addBehavior(new VelocityBehaviour(this));
912
- this._particleSystem.addBehavior(new TrailBehaviour(this));
913
- this._batchSystem.addSystem(this._particleSystem);
914
- const emitter = this._particleSystem.emitter;
915
- this.context.scene.add(emitter);
916
- if (this.inheritVelocity.system && this.inheritVelocity.system !== this) {
917
- this.inheritVelocity = this.inheritVelocity.clone();
918
- }
919
- this.inheritVelocity.awake(this);
920
- if (debug) {
921
- console.log(this);
922
- this.gameObject.add(new AxesHelper(1));
923
- }
924
- }
925
- /** @internal */
926
- start() {
927
- this.addSubParticleSystems();
928
- this.updateLayers();
929
- if (this.renderer.particleMesh instanceof Mesh && this._interface.renderMode == RenderMode.Mesh) {
930
- NEEDLE_progressive.assignMeshLOD(this.renderer.particleMesh, 0).then(geo => {
931
- if (geo && this.particleSystem && this._interface.renderMode == RenderMode.Mesh) {
932
- this.particleSystem.instancingGeometry = geo;
933
- }
934
- });
935
- }
936
- }
937
- /** @internal */
938
- onDestroy() {
939
- this._container?.removeFromParent();
940
- this._batchSystem?.removeFromParent();
941
- this._particleSystem?.emitter.removeFromParent();
942
- this._particleSystem?.dispose();
943
- }
944
- /** @internal */
945
- onEnable() {
946
- if (!this.main)
947
- return;
948
- if (this.inheritVelocity)
949
- this.inheritVelocity.system = this;
950
- if (this._batchSystem)
951
- this._batchSystem.visible = true;
952
- if (this.playOnAwake)
953
- this.play();
954
- this._isPlaying = this.playOnAwake;
955
- }
956
- onDisable() {
957
- if (this._batchSystem)
958
- this._batchSystem.visible = false;
959
- }
960
- /** @internal */
961
- onBeforeRender() {
962
- if (!this.main)
963
- return;
964
- if (this._didPreWarm === false && this.main?.prewarm === true) {
965
- this._didPreWarm = true;
966
- this.preWarm();
967
- }
968
- this.onUpdate();
969
- this.onSimulate(this.deltaTime);
970
- }
971
- preWarm() {
972
- if (!this.emission?.enabled)
973
- return;
974
- const emission = this.emission.rateOverTime.getMax();
975
- if (emission <= 0)
976
- return;
977
- const dt = 1 / 60;
978
- const duration = this.main.duration;
979
- const lifetime = this.main.startLifetime.getMax();
980
- const maxDurationToPrewarm = 1000;
981
- const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
982
- const framesToSimulate = Math.ceil(timeToSimulate / dt);
983
- const startTime = Date.now();
984
- if (debug)
985
- console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
986
- for (let i = 0; i < framesToSimulate; i++) {
987
- if (this.currentParticles >= this.maxParticles)
988
- break;
989
- const timePassed = Date.now() - startTime;
990
- if (timePassed > 2000) {
991
- console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
992
- break;
993
- }
994
- this.onUpdate();
995
- this.onSimulate(dt);
996
- }
997
- }
998
- _lastBatchesCount = -1;
999
- onSimulate(dt) {
1000
- if (this._batchSystem) {
1001
- let needsUpdate = this.context.time.frameCount % 60 === 0;
1002
- if (this._lastBatchesCount !== this._batchSystem.batches.length) {
1003
- this._lastBatchesCount = this._batchSystem.batches.length;
1004
- needsUpdate = true;
1005
- }
1006
- // Updating layers on batches
1007
- // TODO: figure out a better way to do this
1008
- // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
1009
- if (needsUpdate) {
1010
- this.updateLayers();
1011
- }
1012
- this._batchSystem.update(dt);
1013
- }
1014
- this._time += dt;
1015
- if (this._time > this.duration)
1016
- this._time = 0;
1017
- }
1018
- updateLayers() {
1019
- if (this._batchSystem) {
1020
- for (let i = 0; i < this._batchSystem.batches.length; i++) {
1021
- const batch = this._batchSystem.batches[i];
1022
- batch.layers.disableAll();
1023
- const layer = this.layer;
1024
- batch.layers.mask = 1 << layer;
1025
- }
1026
- }
1027
- }
1028
- // private lastMaterialVersion: number = -1;
1029
- onUpdate() {
1030
- if (this._bursts) {
1031
- this.emission.bursts = this._bursts;
1032
- delete this._bursts;
1033
- }
1034
- if (!this._isPlaying)
1035
- return;
1036
- // sprite materials must be scaled in AR
1037
- const cam = this.context.mainCamera;
1038
- if (cam) {
1039
- const scale = getWorldScale(cam);
1040
- this._cameraScale = scale.x;
1041
- }
1042
- const isLocalSpace = !this.worldspace;
1043
- const source = this.gameObject;
1044
- getWorldQuaternion(source, this.__worldQuaternion);
1045
- this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
1046
- getWorldScale(this.gameObject, this._worldScale);
1047
- // Handle LOCALSPACE
1048
- if (isLocalSpace && this._container && this.gameObject?.parent) {
1049
- const scale = getLocalSimulationScale(this, temp3);
1050
- this._container.matrix.makeScale(scale.x, scale.y, scale.z);
1051
- this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
1052
- this._container.matrix.setPosition(this.worldPos);
1053
- this._container.matrix.scale(this.gameObject.scale);
1054
- }
1055
- this.emission.system = this;
1056
- this._interface.update();
1057
- this.shape.onUpdate(this, this.context, this.main.simulationSpace, this.gameObject);
1058
- this.noise.update(this.context);
1059
- this.inheritVelocity?.update(this.context);
1060
- this.velocityOverLifetime.update(this);
1061
- }
1062
- addSubParticleSystems() {
1063
- if (this._subEmitterSystems && this._particleSystem) {
1064
- for (const sys of this._subEmitterSystems) {
1065
- // Make sure the particle system is created
1066
- if (sys.particleSystem) {
1067
- if (sys.particleSystem.__internalAwake)
1068
- sys.particleSystem.__internalAwake();
1069
- else if (isDevEnvironment())
1070
- console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
1071
- }
1072
- const system = sys.particleSystem?._particleSystem;
1073
- if (system) {
1074
- sys.particleSystem._isUsedAsSubsystem = true;
1075
- // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
1076
- const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem, system);
1077
- sub.emitterType = sys.type;
1078
- sub.emitterProbability = sys.emitProbability;
1079
- this._particleSystem.addBehavior(sub);
1080
- }
1081
- else if (debug)
1082
- console.warn("Could not add SubParticleSystem", sys, this);
1083
- }
1084
- }
1085
- }
1086
- }
1087
- __decorate([
1088
- serializable(ColorOverLifetimeModule)
1089
- ], ParticleSystem.prototype, "colorOverLifetime", void 0);
1090
- __decorate([
1091
- serializable(MainModule)
1092
- ], ParticleSystem.prototype, "main", void 0);
1093
- __decorate([
1094
- serializable(EmissionModule)
1095
- ], ParticleSystem.prototype, "emission", void 0);
1096
- __decorate([
1097
- serializable(SizeOverLifetimeModule)
1098
- ], ParticleSystem.prototype, "sizeOverLifetime", void 0);
1099
- __decorate([
1100
- serializable(ShapeModule)
1101
- ], ParticleSystem.prototype, "shape", void 0);
1102
- __decorate([
1103
- serializable(NoiseModule)
1104
- ], ParticleSystem.prototype, "noise", void 0);
1105
- __decorate([
1106
- serializable(TrailModule)
1107
- ], ParticleSystem.prototype, "trails", void 0);
1108
- __decorate([
1109
- serializable(VelocityOverLifetimeModule)
1110
- ], ParticleSystem.prototype, "velocityOverLifetime", void 0);
1111
- __decorate([
1112
- serializable(LimitVelocityOverLifetimeModule)
1113
- ], ParticleSystem.prototype, "limitVelocityOverLifetime", void 0);
1114
- __decorate([
1115
- serializable(InheritVelocityModule)
1116
- ], ParticleSystem.prototype, "inheritVelocity", void 0);
1117
- __decorate([
1118
- serializable(ColorBySpeedModule)
1119
- ], ParticleSystem.prototype, "colorBySpeed", void 0);
1120
- __decorate([
1121
- serializable(TextureSheetAnimationModule)
1122
- ], ParticleSystem.prototype, "textureSheetAnimation", void 0);
1123
- __decorate([
1124
- serializable(RotationOverLifetimeModule)
1125
- ], ParticleSystem.prototype, "rotationOverLifetime", void 0);
1126
- __decorate([
1127
- serializable(RotationBySpeedModule)
1128
- ], ParticleSystem.prototype, "rotationBySpeed", void 0);
1129
- __decorate([
1130
- serializable(SizeBySpeedModule)
1131
- ], ParticleSystem.prototype, "sizeBySpeed", void 0);
1132
- /** @internal */
1133
- export class SubEmitterSystem {
1134
- particleSystem;
1135
- emitProbability = 1;
1136
- properties;
1137
- type;
1138
- _deserialize(_context, gameObject) {
1139
- const ps = this.particleSystem;
1140
- if (ps instanceof ParticleSystem)
1141
- return;
1142
- let guid = "";
1143
- if (ps && typeof ps["guid"] === "string") {
1144
- guid = ps["guid"];
1145
- // subemitter MUST be a child of the particle system
1146
- this.particleSystem = GameObject.findByGuid(guid, gameObject);
1147
- }
1148
- if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1149
- console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1150
- }
1151
- }
1152
- }
1153
- function getLocalSimulationScale(system, vec) {
1154
- vec.set(1, 1, 1);
1155
- if (system.gameObject.parent && system.localspace) {
1156
- switch (system.main.scalingMode) {
1157
- case ParticleSystemScalingMode.Local:
1158
- vec = getWorldScale(system.gameObject.parent, vec);
1159
- vec.x = 1 / vec.x;
1160
- vec.y = 1 / vec.y;
1161
- vec.z = 1 / vec.z;
1162
- break;
1163
- default:
1164
- if (!system["unsupported_scaling_mode"]) {
1165
- system["unsupported_scaling_mode"] = true;
1166
- const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1167
- if (isDevEnvironment())
1168
- showBalloonWarning(msg);
1169
- console.warn(msg, system.name, system);
1170
- }
1171
- vec = getWorldScale(system.gameObject, vec);
1172
- break;
1173
- }
1174
- }
1175
- return vec;
1176
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AxesHelper, BackSide, FrontSide, LinearSRGBColorSpace, Material, Mesh, MeshBasicMaterial, NormalBlending, Object3D, PlaneGeometry, Quaternion, Vector3 } from "three";
8
+ import { BatchedParticleRenderer, ConstantColor, ConstantValue, ParticleSystem as _ParticleSystem, RenderMode, TrailParticle, Vector4 as QVector4 } from "three.quarks";
9
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
10
+ import { Mathf } from "../../engine/engine_math.js";
11
+ // https://github.dev/creativelifeform/three-nebula
12
+ // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
13
+ import { serializable } from "../../engine/engine_serialization.js";
14
+ import { assign } from "../../engine/engine_serialization_core.js";
15
+ import { createFlatTexture } from "../../engine/engine_shaders.js";
16
+ import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../engine/engine_three_utils.js";
17
+ import { getParam } from "../../engine/engine_utils.js";
18
+ import { NEEDLE_progressive } from "../../engine/extensions/NEEDLE_progressive.js";
19
+ import { RGBAColor } from "../../engine/js-extensions/index.js";
20
+ import { Behaviour, GameObject } from "../Component.js";
21
+ import { ColorBySpeedModule, ColorOverLifetimeModule, EmissionModule, InheritVelocityModule, LimitVelocityOverLifetimeModule, MainModule, NoiseModule, ParticleBurst, ParticleSystemRenderMode, ParticleSystemScalingMode, ParticleSystemSimulationSpace, RotationBySpeedModule, RotationOverLifetimeModule, ShapeModule, SizeBySpeedModule, SizeOverLifetimeModule, TextureSheetAnimationModule, TrailModule, VelocityOverLifetimeModule } from "./ParticleSystemModules.js";
22
+ import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
23
+ const debug = getParam("debugparticles");
24
+ const suppressProgressiveLoading = getParam("noprogressive");
25
+ const debugProgressiveLoading = getParam("debugprogressive");
26
+ export var SubEmitterType;
27
+ (function (SubEmitterType) {
28
+ SubEmitterType[SubEmitterType["Birth"] = 0] = "Birth";
29
+ SubEmitterType[SubEmitterType["Collision"] = 1] = "Collision";
30
+ SubEmitterType[SubEmitterType["Death"] = 2] = "Death";
31
+ SubEmitterType[SubEmitterType["Trigger"] = 3] = "Trigger";
32
+ SubEmitterType[SubEmitterType["Manual"] = 4] = "Manual";
33
+ })(SubEmitterType || (SubEmitterType = {}));
34
+ /** @internal */
35
+ export class ParticleSystemRenderer extends Behaviour {
36
+ renderMode;
37
+ particleMaterial;
38
+ trailMaterial;
39
+ // @serializable(Mesh)
40
+ particleMesh;
41
+ maxParticleSize;
42
+ minParticleSize;
43
+ velocityScale;
44
+ cameraVelocityScale;
45
+ lengthScale;
46
+ start() {
47
+ if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
48
+ if (isDevEnvironment()) {
49
+ const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
50
+ console.warn(msg);
51
+ // showBalloonWarning(msg);
52
+ }
53
+ }
54
+ }
55
+ get transparent() {
56
+ const res = this.particleMaterial?.transparent ?? false;
57
+ // console.log(res, this.particleMaterial);
58
+ return res;
59
+ }
60
+ getMaterial(trailEnabled = false) {
61
+ let material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
62
+ if (material) {
63
+ if (material.type === "MeshStandardMaterial") {
64
+ if (debug)
65
+ console.debug("ParticleSystemRenderer.getMaterial: MeshStandardMaterial detected, converting to MeshBasicMaterial. See https://github.com/Alchemist0823/three.quarks/issues/101");
66
+ if ("map" in material && material.map) {
67
+ material.map.colorSpace = LinearSRGBColorSpace;
68
+ material.map.premultiplyAlpha = false;
69
+ }
70
+ const newMaterial = new MeshBasicMaterial();
71
+ newMaterial.copy(material);
72
+ if (trailEnabled)
73
+ this.trailMaterial = newMaterial;
74
+ else
75
+ this.particleMaterial = newMaterial;
76
+ }
77
+ if (material.map) {
78
+ material.map.colorSpace = LinearSRGBColorSpace;
79
+ material.map.premultiplyAlpha = false;
80
+ }
81
+ if (trailEnabled) {
82
+ // the particle material for trails must be DoubleSide or BackSide (since otherwise the trail is invisible)
83
+ if (material.side === FrontSide) {
84
+ // don't modify the assigned material
85
+ material = material.clone();
86
+ material.side = BackSide;
87
+ if (trailEnabled)
88
+ this.trailMaterial = material;
89
+ else
90
+ this.particleMaterial = material;
91
+ }
92
+ }
93
+ }
94
+ // progressive load on start
95
+ // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
96
+ if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
97
+ material["_didRequestTextureLOD"] = 0;
98
+ if (debugProgressiveLoading) {
99
+ console.log("Load material LOD", material.name);
100
+ }
101
+ NEEDLE_progressive.assignTextureLOD(material, 0);
102
+ }
103
+ return material;
104
+ }
105
+ getMesh(_renderMode) {
106
+ let geo = null;
107
+ if (!geo) {
108
+ if (this.particleMesh instanceof Mesh) {
109
+ geo = this.particleMesh.geometry;
110
+ }
111
+ if (geo === null) {
112
+ geo = new PlaneGeometry(1, 1);
113
+ // Flip UVs horizontally
114
+ const uv = geo.attributes.uv;
115
+ for (let i = 0; i < uv.count; i++) {
116
+ uv.setX(i, 1 - uv.getX(i));
117
+ }
118
+ }
119
+ }
120
+ const res = new Mesh(geo, this.getMaterial());
121
+ return res;
122
+ }
123
+ }
124
+ __decorate([
125
+ serializable()
126
+ ], ParticleSystemRenderer.prototype, "renderMode", void 0);
127
+ __decorate([
128
+ serializable(Material)
129
+ ], ParticleSystemRenderer.prototype, "particleMaterial", void 0);
130
+ __decorate([
131
+ serializable(Material)
132
+ ], ParticleSystemRenderer.prototype, "trailMaterial", void 0);
133
+ __decorate([
134
+ serializable()
135
+ ], ParticleSystemRenderer.prototype, "maxParticleSize", void 0);
136
+ __decorate([
137
+ serializable()
138
+ ], ParticleSystemRenderer.prototype, "minParticleSize", void 0);
139
+ __decorate([
140
+ serializable()
141
+ ], ParticleSystemRenderer.prototype, "velocityScale", void 0);
142
+ __decorate([
143
+ serializable()
144
+ ], ParticleSystemRenderer.prototype, "cameraVelocityScale", void 0);
145
+ __decorate([
146
+ serializable()
147
+ ], ParticleSystemRenderer.prototype, "lengthScale", void 0);
148
+ class MinMaxCurveFunction {
149
+ _curve;
150
+ _factor;
151
+ constructor(curve, factor = 1) {
152
+ this._curve = curve;
153
+ this._factor = factor;
154
+ }
155
+ type = "function";
156
+ startGen(_memory) {
157
+ // ...
158
+ }
159
+ genValue(_memory, t) {
160
+ return this._curve.evaluate(t, Math.random()) * this._factor;
161
+ }
162
+ toJSON() {
163
+ throw new Error("Method not implemented.");
164
+ }
165
+ clone() {
166
+ throw new Error("Method not implemented.");
167
+ }
168
+ }
169
+ class MinMaxGradientFunction {
170
+ _curve;
171
+ constructor(curve) { this._curve = curve; }
172
+ type = "function";
173
+ startGen(_memory) {
174
+ throw new Error("Method not implemented.");
175
+ }
176
+ genColor(_memory, color, t) {
177
+ const col = this._curve.evaluate(t, Math.random());
178
+ // TODO: incoming color should probably be blended?
179
+ color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1);
180
+ return color;
181
+ }
182
+ toJSON() {
183
+ throw new Error("Method not implemented.");
184
+ }
185
+ clone() {
186
+ throw new Error("Method not implemented.");
187
+ }
188
+ }
189
+ class BaseValueGenerator {
190
+ type = "value";
191
+ toJSON() {
192
+ throw new Error("Method not implemented.");
193
+ }
194
+ clone() {
195
+ throw new Error("Method not implemented.");
196
+ }
197
+ startGen(_memory) { }
198
+ system;
199
+ constructor(system) {
200
+ this.system = system;
201
+ }
202
+ }
203
+ class TextureSheetStartFrameGenerator extends BaseValueGenerator {
204
+ genValue() {
205
+ return this.system.textureSheetAnimation.getStartIndex();
206
+ }
207
+ }
208
+ class ParticleSystemEmissionOverTime extends BaseValueGenerator {
209
+ _lastPosition = new Vector3();
210
+ _lastDistance = 0;
211
+ update() {
212
+ const currentPosition = getWorldPosition(this.system.gameObject);
213
+ this._lastDistance = this._lastPosition.distanceTo(currentPosition);
214
+ this._lastPosition.copy(currentPosition);
215
+ }
216
+ genValue() {
217
+ if (!this.system.isPlaying)
218
+ return 0;
219
+ if (!this.system.emission.enabled)
220
+ return 0;
221
+ if (this.system.currentParticles >= this.system.maxParticles)
222
+ return 0;
223
+ // emission over time
224
+ let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
225
+ // if(this.system.currentParticles + emission > this.system.maxParticles)
226
+ // emission = (this.system.maxParticles - this.system.currentParticles);
227
+ // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
228
+ if (this.system.deltaTime > 0) {
229
+ const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
230
+ const meterPerSecond = this._lastDistance / this.system.deltaTime;
231
+ let distanceEmissionValue = meterPerSecond * distanceEmission;
232
+ if (!Number.isFinite(distanceEmissionValue))
233
+ distanceEmissionValue = 0;
234
+ emission += distanceEmissionValue;
235
+ }
236
+ const burst = this.system.emission.getBurst();
237
+ if (burst > 0)
238
+ emission += burst / this.system.deltaTime;
239
+ const maxEmission = (this.system.maxParticles - this.system.currentParticles);
240
+ return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
241
+ }
242
+ }
243
+ class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
244
+ genValue() {
245
+ if (!this.system.isPlaying)
246
+ return 0;
247
+ // this seems not be called yet
248
+ return 0;
249
+ // if (this.system.currentParticles >= this.system.maxParticles) return 0;
250
+ // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
251
+ // return emission;
252
+ }
253
+ }
254
+ export class ParticleSystemBaseBehaviour {
255
+ system;
256
+ get context() { return this.system.context; }
257
+ constructor(ps) {
258
+ this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
259
+ if (ps)
260
+ this.system = ps;
261
+ }
262
+ type;
263
+ initialize(_particle) { }
264
+ update(_particle, _delta) { }
265
+ frameUpdate(_delta) { }
266
+ toJSON() { throw new Error("Method not implemented."); }
267
+ clone() { throw new Error("Method not implemented."); }
268
+ reset() { }
269
+ }
270
+ const $startFrame = Symbol("startFrame");
271
+ class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
272
+ type = "NeedleTextureSheet";
273
+ // initialize(_particle: Particle): void {
274
+ // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
275
+ // }
276
+ update(particle, _delta) {
277
+ const sheet = this.system.textureSheetAnimation;
278
+ if (sheet.enabled) {
279
+ const t01 = particle.age / particle.life;
280
+ const index = sheet.evaluate(t01);
281
+ if (index !== undefined)
282
+ particle.uvTile = index;
283
+ }
284
+ }
285
+ }
286
+ const $particleRotation = Symbol("particleRotation");
287
+ class RotationBehaviour extends ParticleSystemBaseBehaviour {
288
+ type = "NeedleRotation";
289
+ initialize(particle) {
290
+ particle[$particleRotation] = Math.random();
291
+ }
292
+ update(particle, delta) {
293
+ if (particle.rotation === undefined)
294
+ return;
295
+ const t = particle.age / particle.life;
296
+ if (typeof particle.rotation === "number") {
297
+ if (this.system.rotationOverLifetime.enabled) {
298
+ particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
299
+ }
300
+ else {
301
+ if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
302
+ particle.rotation = Math.PI;
303
+ }
304
+ if (this.system.rotationBySpeed.enabled) {
305
+ const speed = particle.velocity.length();
306
+ particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
307
+ }
308
+ }
309
+ else {
310
+ // const quat = particle.rotation as Quaternion;
311
+ // TODO: implement rotation by speed for quaternions
312
+ }
313
+ }
314
+ }
315
+ const $sizeLerpFactor = Symbol("sizeLerpFactor");
316
+ const localScaleVec3 = new Vector3();
317
+ class SizeBehaviour extends ParticleSystemBaseBehaviour {
318
+ type = "NeedleSize";
319
+ _minSize = 0;
320
+ _maxSize = 1;
321
+ initialize(particle) {
322
+ particle[$sizeLerpFactor] = Math.random();
323
+ this._minSize = this.system.renderer.minParticleSize;
324
+ this._maxSize = this.system.renderer.maxParticleSize;
325
+ }
326
+ update(particle, _delta) {
327
+ const age01 = particle.age / particle.life;
328
+ let size = 1;
329
+ if (this.system.sizeOverLifetime.enabled)
330
+ size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
331
+ let scaleFactor = 1;
332
+ if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
333
+ scaleFactor = this.system.worldScale.x / this.system.cameraScale;
334
+ const newSize = getTempVector(particle.startSize).multiplyScalar(size * scaleFactor);
335
+ particle.size.set(newSize.x, newSize.y, newSize.z);
336
+ if (this.system.localspace) {
337
+ const scale = getLocalSimulationScale(this.system, localScaleVec3);
338
+ particle.size.x *= scale.x;
339
+ particle.size.y *= scale.y;
340
+ particle.size.z *= scale.z;
341
+ }
342
+ // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
343
+ // so for now it's disabled again
344
+ // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
345
+ }
346
+ }
347
+ export const $particleLife = Symbol("particleLife");
348
+ const $trailLifetime = Symbol("trailLifetime");
349
+ const $trailStartLength = Symbol("trailStartLength");
350
+ const $trailWidthRandom = Symbol("trailWidthRandom");
351
+ class TrailBehaviour extends ParticleSystemBaseBehaviour {
352
+ type = "NeedleTrail";
353
+ initialize(particle) {
354
+ if (particle instanceof TrailParticle) {
355
+ particle[$particleLife] = particle.life;
356
+ if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
357
+ particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
358
+ particle.life += particle[$trailLifetime];
359
+ }
360
+ particle[$trailStartLength] = particle.length;
361
+ particle[$trailWidthRandom] = Math.random();
362
+ }
363
+ }
364
+ update(particle) {
365
+ if (this.system.trails?.enabled && particle instanceof TrailParticle) {
366
+ const trailParticle = particle;
367
+ const age01 = particle.age / particle[$particleLife];
368
+ const iter = particle.previous.values();
369
+ const length = particle.previous.length;
370
+ // const maxAge = this.system.trails.lifetime.
371
+ for (let i = 0; i < length; i++) {
372
+ const cur = iter.next();
373
+ const state = cur.value;
374
+ const pos01 = 1 - (i / (length - 1));
375
+ const size = particle.size;
376
+ if (size.x <= 0 && !this.system.trails.sizeAffectsWidth) {
377
+ // Not sure where we get to 100* from, tested in SOC trong com
378
+ const newSize = 20 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
379
+ size.x = newSize;
380
+ size.y = newSize;
381
+ size.z = newSize;
382
+ }
383
+ state.size = this.system.trails.getWidth(size.x, age01, pos01, trailParticle[$trailWidthRandom]);
384
+ state.color.copy(particle.color);
385
+ this.system.trails.getColor(state.color, age01, pos01);
386
+ }
387
+ // particle.life = particle.age + .1;
388
+ if (particle.age > particle[$particleLife]) {
389
+ particle.velocity.set(0, 0, 0);
390
+ const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
391
+ trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
392
+ }
393
+ }
394
+ }
395
+ }
396
+ const $startVelocity = Symbol("startVelocity");
397
+ const $gravityFactor = Symbol("gravityModifier");
398
+ const $gravitySpeed = Symbol("gravitySpeed");
399
+ const $velocityLerpFactor = Symbol("velocity lerp factor");
400
+ const temp3 = new Vector3();
401
+ const temp4 = new Quaternion();
402
+ class VelocityBehaviour extends ParticleSystemBaseBehaviour {
403
+ type = "NeedleVelocity";
404
+ _gravityDirection = new Vector3();
405
+ initialize(particle) {
406
+ const simulationSpeed = this.system.main.simulationSpeed;
407
+ particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
408
+ const dir = this.system.shape.getDirection(particle, particle.position);
409
+ particle.velocity.x = dir.x * particle.startSpeed;
410
+ particle.velocity.y = dir.y * particle.startSpeed;
411
+ particle.velocity.z = dir.z * particle.startSpeed;
412
+ if (this.system.inheritVelocity?.enabled) {
413
+ this.system.inheritVelocity.applyInitial(particle.velocity);
414
+ }
415
+ if (!particle[$startVelocity])
416
+ particle[$startVelocity] = particle.velocity.clone();
417
+ else
418
+ particle[$startVelocity].copy(particle.velocity);
419
+ const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
420
+ particle[$gravityFactor] = gravityFactor * simulationSpeed;
421
+ particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5;
422
+ particle[$velocityLerpFactor] = Math.random();
423
+ this.system.velocityOverLifetime?.init(particle);
424
+ this._gravityDirection.set(0, -1, 0);
425
+ if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
426
+ this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
427
+ }
428
+ update(particle, delta) {
429
+ //////////////////////
430
+ // calculate speed
431
+ const baseVelocity = particle[$startVelocity];
432
+ const gravityFactor = particle[$gravityFactor];
433
+ if (gravityFactor !== 0) {
434
+ const factor = gravityFactor * particle[$gravitySpeed];
435
+ temp3.copy(this._gravityDirection).multiplyScalar(factor);
436
+ particle[$gravitySpeed] += delta * .05;
437
+ baseVelocity.add(temp3);
438
+ }
439
+ particle.velocity.copy(baseVelocity);
440
+ const t01 = particle.age / particle.life;
441
+ if (this.system.inheritVelocity?.enabled) {
442
+ this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
443
+ }
444
+ const noise = this.system.noise;
445
+ if (noise.enabled) {
446
+ noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
447
+ }
448
+ //////////////////////
449
+ // evaluate by speed modules
450
+ const sizeBySpeed = this.system.sizeBySpeed;
451
+ if (sizeBySpeed?.enabled) {
452
+ particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
453
+ }
454
+ const colorBySpeed = this.system.colorBySpeed;
455
+ if (colorBySpeed?.enabled) {
456
+ colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
457
+ }
458
+ //////////////////////
459
+ // limit or modify speed
460
+ const velocity = this.system.velocityOverLifetime;
461
+ if (velocity.enabled) {
462
+ velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
463
+ }
464
+ const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
465
+ if (limitVelocityOverLifetime.enabled) {
466
+ // const factor = this.system.worldScale.x;
467
+ limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
468
+ }
469
+ if (this.system.worldspace) {
470
+ const ws = this.system.worldScale;
471
+ particle.velocity.x *= ws.x;
472
+ particle.velocity.y *= ws.y;
473
+ particle.velocity.z *= ws.z;
474
+ }
475
+ }
476
+ }
477
+ const $colorLerpFactor = Symbol("colorLerpFactor");
478
+ const tempColor = new RGBAColor(1, 1, 1, 1);
479
+ const col = new RGBAColor(1, 1, 1, 1);
480
+ class ColorBehaviour extends ParticleSystemBaseBehaviour {
481
+ type = "NeedleColor";
482
+ initialize(_particle) {
483
+ }
484
+ _init(particle) {
485
+ const materialColor = this.system.renderer.particleMaterial;
486
+ col.copy(this.system.main.startColor.evaluate(Math.random()));
487
+ if (materialColor?.color) {
488
+ tempColor.copy(materialColor.color);
489
+ col.multiply(tempColor);
490
+ }
491
+ col.convertLinearToSRGB();
492
+ particle.startColor.set(col.r, col.g, col.b, col.alpha);
493
+ particle.color.copy(particle.startColor);
494
+ particle[$colorLerpFactor] = Math.random();
495
+ }
496
+ update(particle, _delta) {
497
+ if (particle.age === 0)
498
+ this._init(particle);
499
+ if (this.system.colorOverLifetime.enabled) {
500
+ const t = particle.age / particle.life;
501
+ const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
502
+ particle.color.set(col.r, col.g, col.b, "alpha" in col ? col.alpha : 1).multiply(particle.startColor);
503
+ }
504
+ else {
505
+ particle.color.copy(particle.startColor);
506
+ }
507
+ }
508
+ }
509
+ class ParticleSystemInterface {
510
+ system;
511
+ emission;
512
+ get anim() {
513
+ return this.system.textureSheetAnimation;
514
+ }
515
+ constructor(system) {
516
+ this.system = system;
517
+ this.emission = new ParticleSystemEmissionOverTime(this.system);
518
+ }
519
+ get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
520
+ get material() { return this.system.renderer.getMaterial(this.system.trails.enabled); }
521
+ get layers() { return this.system.gameObject.layers; }
522
+ update() {
523
+ this.emission.update();
524
+ }
525
+ autoDestroy;
526
+ get looping() { return this.system.main.loop; }
527
+ get duration() { return this.system.duration; }
528
+ get shape() { return this.system.shape; }
529
+ get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
530
+ get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
531
+ get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
532
+ get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
533
+ startLength; /** start length is for trails */
534
+ get startColor() { return new ConstantColor(new QVector4(1, 1, 1, 1)); }
535
+ get emissionOverTime() { return this.emission; }
536
+ /** this is not supported yet */
537
+ get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
538
+ /** not used - burst is controled via emissionOverTime */
539
+ emissionBursts;
540
+ onlyUsedByOther;
541
+ behaviors = [];
542
+ get instancingGeometry() {
543
+ return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
544
+ }
545
+ get renderMode() {
546
+ if (this.system.trails["enabled"] === true) {
547
+ return RenderMode.Trail;
548
+ }
549
+ switch (this.system.renderer.renderMode) {
550
+ case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
551
+ case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
552
+ case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
553
+ case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
554
+ case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
555
+ }
556
+ return RenderMode.BillBoard;
557
+ }
558
+ rendererEmitterSettings = {
559
+ startLength: new ConstantValue(220),
560
+ followLocalOrigin: false,
561
+ };
562
+ get speedFactor() {
563
+ let factor = this.system.main.simulationSpeed;
564
+ if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
565
+ factor *= this.system.renderer.velocityScale ?? 1;
566
+ }
567
+ return factor;
568
+ }
569
+ flatWhiteTexture;
570
+ clonedTexture = { original: undefined, clone: undefined };
571
+ get texture() {
572
+ const mat = this.material;
573
+ if (mat && mat["map"]) {
574
+ const original = mat["map"];
575
+ // cache the last original one so we're not creating tons of clones
576
+ if (this.clonedTexture.original !== original || !this.clonedTexture.clone) {
577
+ const tex = original.clone();
578
+ tex.premultiplyAlpha = false;
579
+ tex.colorSpace = LinearSRGBColorSpace;
580
+ this.clonedTexture.original = original;
581
+ this.clonedTexture.clone = tex;
582
+ }
583
+ return this.clonedTexture.clone;
584
+ }
585
+ if (!this.flatWhiteTexture)
586
+ this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1);
587
+ return this.flatWhiteTexture;
588
+ }
589
+ get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
590
+ get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined; }
591
+ get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined; }
592
+ get renderOrder() { return 1; }
593
+ get blending() { return this.system.renderer.particleMaterial?.blending ?? NormalBlending; }
594
+ get transparent() { return this.system.renderer.transparent; }
595
+ get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
596
+ }
597
+ class ParticlesEmissionState {
598
+ burstParticleIndex = 0;
599
+ burstParticleCount = 0;
600
+ isBursting = false;
601
+ travelDistance = 0;
602
+ previousWorldPos;
603
+ burstIndex = 0;
604
+ burstWaveIndex = 0;
605
+ time = 0;
606
+ waitEmiting = 0;
607
+ }
608
+ /**
609
+ * The ParticleSystem component efficiently handles the motion and rendering of many individual particles.
610
+ *
611
+ * You can add custom behaviours to the particle system to fully customize the behaviour of the particles. See {@link ParticleSystemBaseBehaviour} and {@link ParticleSystem.addBehaviour} for more information.
612
+ *
613
+ * Needle Engine uses [three.quarks](https://github.com/Alchemist0823/three.quarks) under the hood to handle particles.
614
+ *
615
+ * @category Rendering
616
+ * @group Components
617
+ */
618
+ export class ParticleSystem extends Behaviour {
619
+ play(includeChildren = false) {
620
+ if (includeChildren) {
621
+ GameObject.foreachComponent(this.gameObject, comp => {
622
+ if (comp instanceof ParticleSystem && comp !== this) {
623
+ comp.play(false);
624
+ }
625
+ }, true);
626
+ }
627
+ this._isPlaying = true;
628
+ // https://github.com/Alchemist0823/three.quarks/pull/35
629
+ if (this._particleSystem) {
630
+ this._particleSystem["emissionState"].time = 0;
631
+ this._particleSystem["emitEnded"] = false;
632
+ }
633
+ this.emission?.reset();
634
+ }
635
+ pause(includeChildren = true) {
636
+ if (includeChildren) {
637
+ GameObject.foreachComponent(this.gameObject, comp => {
638
+ if (comp instanceof ParticleSystem && comp !== this) {
639
+ comp.pause(false);
640
+ }
641
+ }, true);
642
+ }
643
+ this._isPlaying = false;
644
+ }
645
+ /** clear=true removes all emitted particles */
646
+ stop(includeChildren = true, clear = false) {
647
+ if (includeChildren) {
648
+ GameObject.foreachComponent(this.gameObject, comp => {
649
+ if (comp instanceof ParticleSystem && comp !== this) {
650
+ comp.stop(false, clear);
651
+ }
652
+ }, true);
653
+ }
654
+ this._isPlaying = false;
655
+ this._time = 0;
656
+ if (clear)
657
+ this.reset();
658
+ }
659
+ /** remove emitted particles and reset time */
660
+ reset() {
661
+ this._time = 0;
662
+ if (this._particleSystem) {
663
+ this._particleSystem.particleNum = 0;
664
+ this._particleSystem["emissionState"].time = 0;
665
+ this._particleSystem["emitEnded"] = false;
666
+ this.emission?.reset();
667
+ }
668
+ }
669
+ _state;
670
+ emit(count) {
671
+ if (this._particleSystem) {
672
+ // we need to call update the matrices etc e.g. if we call emit from a physics callback
673
+ this.onUpdate();
674
+ count = Math.min(count, this.maxParticles - this.currentParticles);
675
+ if (!this._state)
676
+ this._state = new ParticlesEmissionState();
677
+ this._state.waitEmiting = count;
678
+ this._state.time = 0;
679
+ const emitEndedState = this._particleSystem["emitEnded"];
680
+ this._particleSystem["emitEnded"] = false;
681
+ this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld);
682
+ this._particleSystem["emitEnded"] = emitEndedState;
683
+ }
684
+ }
685
+ get playOnAwake() {
686
+ return this.main.playOnAwake;
687
+ }
688
+ set playOnAwake(val) {
689
+ this.main.playOnAwake = val;
690
+ }
691
+ colorOverLifetime;
692
+ main;
693
+ emission;
694
+ sizeOverLifetime;
695
+ shape;
696
+ noise;
697
+ trails;
698
+ velocityOverLifetime;
699
+ limitVelocityOverLifetime;
700
+ inheritVelocity;
701
+ colorBySpeed;
702
+ textureSheetAnimation;
703
+ rotationOverLifetime;
704
+ rotationBySpeed;
705
+ sizeBySpeed;
706
+ get renderer() {
707
+ return this._renderer;
708
+ }
709
+ get isPlaying() { return this._isPlaying; }
710
+ get currentParticles() {
711
+ return this._particleSystem?.particleNum ?? 0;
712
+ }
713
+ get maxParticles() {
714
+ return this.main.maxParticles;
715
+ }
716
+ get time() {
717
+ return this._time;
718
+ }
719
+ get duration() {
720
+ return this.main.duration;
721
+ }
722
+ get deltaTime() {
723
+ return this.context.time.deltaTime * this.main.simulationSpeed;
724
+ }
725
+ get scale() {
726
+ return this.gameObject.scale.x;
727
+ }
728
+ get cameraScale() {
729
+ return this._cameraScale;
730
+ }
731
+ _cameraScale = 1;
732
+ get container() {
733
+ return this._container;
734
+ }
735
+ get worldspace() {
736
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
737
+ }
738
+ get localspace() {
739
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
740
+ }
741
+ __worldQuaternion = new Quaternion();
742
+ get worldQuaternion() {
743
+ return this.__worldQuaternion;
744
+ }
745
+ _worldQuaternionInverted = new Quaternion();
746
+ get worldQuaternionInverted() {
747
+ return this._worldQuaternionInverted;
748
+ }
749
+ _worldScale = new Vector3();
750
+ get worldScale() {
751
+ return this._worldScale;
752
+ }
753
+ _worldPositionFrame = -1;
754
+ _worldPos = new Vector3();
755
+ get worldPos() {
756
+ if (this._worldPositionFrame !== this.context.time.frame) {
757
+ this._worldPositionFrame = this.context.time.frame;
758
+ getWorldPosition(this.gameObject, this._worldPos);
759
+ }
760
+ return this._worldPos;
761
+ }
762
+ get matrixWorld() {
763
+ return this._container.matrixWorld;
764
+ }
765
+ get isSubsystem() {
766
+ return this._isUsedAsSubsystem;
767
+ }
768
+ /** Add a custom quarks behaviour to the particle system.
769
+ * You can add a quarks.Behaviour type or derive from {@link ParticleSystemBaseBehaviour}
770
+ * @link https://github.com/Alchemist0823/three.quarks
771
+ * @example
772
+ * ```typescript
773
+ * class MyBehaviour extends ParticleSystemBaseBehaviour {
774
+ * initialize(particle: Particle) {
775
+ * // initialize the particle
776
+ * }
777
+ * update(particle: Particle, delta: number) {
778
+ * // do something with the particle
779
+ * }
780
+ * }
781
+ *
782
+ * const system = gameObject.getComponent(ParticleSystem);
783
+ * system.addBehaviour(new MyBehaviour());
784
+ * ```
785
+ */
786
+ addBehaviour(particleSystemBehaviour) {
787
+ if (!this._particleSystem) {
788
+ return false;
789
+ }
790
+ if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
791
+ particleSystemBehaviour.system = this;
792
+ }
793
+ if (debug)
794
+ console.debug("Add custom ParticleSystem Behaviour", particleSystemBehaviour);
795
+ this._particleSystem.addBehavior(particleSystemBehaviour);
796
+ return true;
797
+ }
798
+ /** Remove a custom quarks behaviour from the particle system. **/
799
+ removeBehaviour(particleSystemBehaviour) {
800
+ if (!this._particleSystem) {
801
+ return false;
802
+ }
803
+ const behaviours = this._particleSystem.behaviors;
804
+ const index = behaviours.indexOf(particleSystemBehaviour);
805
+ if (index !== -1) {
806
+ if (isDevEnvironment() || debug)
807
+ console.debug("Remove custom ParticleSystem Behaviour", index, particleSystemBehaviour);
808
+ behaviours.splice(index, 1);
809
+ return true;
810
+ }
811
+ return true;
812
+ }
813
+ /** Removes all behaviours from the particle system
814
+ * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
815
+ */
816
+ removeAllBehaviours() {
817
+ if (!this._particleSystem) {
818
+ return false;
819
+ }
820
+ this._particleSystem.behaviors.length = 0;
821
+ return true;
822
+ }
823
+ /** Get the underlying three.quarks particle system behaviours. This can be used to fully customize the behaviour of the particles. */
824
+ get behaviours() {
825
+ if (!this._particleSystem)
826
+ return null;
827
+ return this._particleSystem.behaviors;
828
+ }
829
+ /** Get access to the underlying quarks particle system if you need more control
830
+ * @link https://github.com/Alchemist0823/three.quarks
831
+ */
832
+ get particleSystem() {
833
+ return this._particleSystem ?? null;
834
+ }
835
+ _renderer;
836
+ _batchSystem;
837
+ _particleSystem;
838
+ _interface;
839
+ // private _system!: System;
840
+ // private _emitter: Emitter;
841
+ // private _size!: SizeBehaviour;
842
+ _container;
843
+ _time = 0;
844
+ _isPlaying = true;
845
+ _isUsedAsSubsystem = false;
846
+ _didPreWarm = false;
847
+ /** called from deserialization */
848
+ set bursts(arr) {
849
+ for (let i = 0; i < arr.length; i++) {
850
+ const burst = arr[i];
851
+ if ((burst instanceof ParticleBurst) === false) {
852
+ const instance = new ParticleBurst();
853
+ assign(instance, burst);
854
+ arr[i] = instance;
855
+ }
856
+ }
857
+ this._bursts = arr;
858
+ }
859
+ _bursts;
860
+ /** called from deserialization */
861
+ set subEmitterSystems(arr) {
862
+ for (let i = 0; i < arr.length; i++) {
863
+ const sub = arr[i];
864
+ if ((sub instanceof SubEmitterSystem) === false) {
865
+ const instance = new SubEmitterSystem();
866
+ assign(instance, sub);
867
+ arr[i] = instance;
868
+ }
869
+ }
870
+ if (debug && arr.length > 0) {
871
+ console.log("SubEmitters: ", arr, this);
872
+ }
873
+ this._subEmitterSystems = arr;
874
+ }
875
+ _subEmitterSystems;
876
+ /** @internal */
877
+ onAfterDeserialize(_) {
878
+ // doing this here to get a chance to resolve the subemitter guid
879
+ if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
880
+ for (const sub of this._subEmitterSystems) {
881
+ sub._deserialize(this.context, this.gameObject);
882
+ }
883
+ }
884
+ }
885
+ /** @internal */
886
+ awake() {
887
+ this._worldPositionFrame = -1;
888
+ this._renderer = this.gameObject.getComponent(ParticleSystemRenderer);
889
+ if (!this.main) {
890
+ throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
891
+ }
892
+ this._container = new Object3D();
893
+ this._container.matrixAutoUpdate = false;
894
+ // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
895
+ // this.gameObject.add(this._container);
896
+ // }
897
+ // else
898
+ {
899
+ this.context.scene.add(this._container);
900
+ }
901
+ // else this._container = this.context.scene;
902
+ this._batchSystem = new BatchedParticleRenderer();
903
+ this._batchSystem.name = this.gameObject.name;
904
+ this._container.add(this._batchSystem);
905
+ this._interface = new ParticleSystemInterface(this);
906
+ this._particleSystem = new _ParticleSystem(this._interface);
907
+ this._particleSystem.addBehavior(new SizeBehaviour(this));
908
+ this._particleSystem.addBehavior(new ColorBehaviour(this));
909
+ this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
910
+ this._particleSystem.addBehavior(new RotationBehaviour(this));
911
+ this._particleSystem.addBehavior(new VelocityBehaviour(this));
912
+ this._particleSystem.addBehavior(new TrailBehaviour(this));
913
+ this._batchSystem.addSystem(this._particleSystem);
914
+ const emitter = this._particleSystem.emitter;
915
+ this.context.scene.add(emitter);
916
+ if (this.inheritVelocity.system && this.inheritVelocity.system !== this) {
917
+ this.inheritVelocity = this.inheritVelocity.clone();
918
+ }
919
+ this.inheritVelocity.awake(this);
920
+ if (debug) {
921
+ console.log(this);
922
+ this.gameObject.add(new AxesHelper(1));
923
+ }
924
+ }
925
+ /** @internal */
926
+ start() {
927
+ this.addSubParticleSystems();
928
+ this.updateLayers();
929
+ if (this.renderer.particleMesh instanceof Mesh && this._interface.renderMode == RenderMode.Mesh) {
930
+ NEEDLE_progressive.assignMeshLOD(this.renderer.particleMesh, 0).then(geo => {
931
+ if (geo && this.particleSystem && this._interface.renderMode == RenderMode.Mesh) {
932
+ this.particleSystem.instancingGeometry = geo;
933
+ }
934
+ });
935
+ }
936
+ }
937
+ /** @internal */
938
+ onDestroy() {
939
+ this._container?.removeFromParent();
940
+ this._batchSystem?.removeFromParent();
941
+ this._particleSystem?.emitter.removeFromParent();
942
+ this._particleSystem?.dispose();
943
+ }
944
+ /** @internal */
945
+ onEnable() {
946
+ if (!this.main)
947
+ return;
948
+ if (this.inheritVelocity)
949
+ this.inheritVelocity.system = this;
950
+ if (this._batchSystem)
951
+ this._batchSystem.visible = true;
952
+ if (this.playOnAwake)
953
+ this.play();
954
+ this._isPlaying = this.playOnAwake;
955
+ }
956
+ onDisable() {
957
+ if (this._batchSystem)
958
+ this._batchSystem.visible = false;
959
+ }
960
+ /** @internal */
961
+ onBeforeRender() {
962
+ if (!this.main)
963
+ return;
964
+ if (this._didPreWarm === false && this.main?.prewarm === true) {
965
+ this._didPreWarm = true;
966
+ this.preWarm();
967
+ }
968
+ this.onUpdate();
969
+ this.onSimulate(this.deltaTime);
970
+ }
971
+ preWarm() {
972
+ if (!this.emission?.enabled)
973
+ return;
974
+ const emission = this.emission.rateOverTime.getMax();
975
+ if (emission <= 0)
976
+ return;
977
+ const dt = 1 / 60;
978
+ const duration = this.main.duration;
979
+ const lifetime = this.main.startLifetime.getMax();
980
+ const maxDurationToPrewarm = 1000;
981
+ const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
982
+ const framesToSimulate = Math.ceil(timeToSimulate / dt);
983
+ const startTime = Date.now();
984
+ if (debug)
985
+ console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
986
+ for (let i = 0; i < framesToSimulate; i++) {
987
+ if (this.currentParticles >= this.maxParticles)
988
+ break;
989
+ const timePassed = Date.now() - startTime;
990
+ if (timePassed > 2000) {
991
+ console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
992
+ break;
993
+ }
994
+ this.onUpdate();
995
+ this.onSimulate(dt);
996
+ }
997
+ }
998
+ _lastBatchesCount = -1;
999
+ onSimulate(dt) {
1000
+ if (this._batchSystem) {
1001
+ let needsUpdate = this.context.time.frameCount % 60 === 0;
1002
+ if (this._lastBatchesCount !== this._batchSystem.batches.length) {
1003
+ this._lastBatchesCount = this._batchSystem.batches.length;
1004
+ needsUpdate = true;
1005
+ }
1006
+ // Updating layers on batches
1007
+ // TODO: figure out a better way to do this
1008
+ // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
1009
+ if (needsUpdate) {
1010
+ this.updateLayers();
1011
+ }
1012
+ this._batchSystem.update(dt);
1013
+ }
1014
+ this._time += dt;
1015
+ if (this._time > this.duration)
1016
+ this._time = 0;
1017
+ }
1018
+ updateLayers() {
1019
+ if (this._batchSystem) {
1020
+ for (let i = 0; i < this._batchSystem.batches.length; i++) {
1021
+ const batch = this._batchSystem.batches[i];
1022
+ batch.layers.disableAll();
1023
+ const layer = this.layer;
1024
+ batch.layers.mask = 1 << layer;
1025
+ }
1026
+ }
1027
+ }
1028
+ // private lastMaterialVersion: number = -1;
1029
+ onUpdate() {
1030
+ if (this._bursts) {
1031
+ this.emission.bursts = this._bursts;
1032
+ delete this._bursts;
1033
+ }
1034
+ if (!this._isPlaying)
1035
+ return;
1036
+ // sprite materials must be scaled in AR
1037
+ const cam = this.context.mainCamera;
1038
+ if (cam) {
1039
+ const scale = getWorldScale(cam);
1040
+ this._cameraScale = scale.x;
1041
+ }
1042
+ const isLocalSpace = !this.worldspace;
1043
+ const source = this.gameObject;
1044
+ getWorldQuaternion(source, this.__worldQuaternion);
1045
+ this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
1046
+ getWorldScale(this.gameObject, this._worldScale);
1047
+ // Handle LOCALSPACE
1048
+ if (isLocalSpace && this._container && this.gameObject?.parent) {
1049
+ const scale = getLocalSimulationScale(this, temp3);
1050
+ this._container.matrix.makeScale(scale.x, scale.y, scale.z);
1051
+ this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
1052
+ this._container.matrix.setPosition(this.worldPos);
1053
+ this._container.matrix.scale(this.gameObject.scale);
1054
+ }
1055
+ this.emission.system = this;
1056
+ this._interface.update();
1057
+ this.shape.onUpdate(this, this.context, this.main.simulationSpace, this.gameObject);
1058
+ this.noise.update(this.context);
1059
+ this.inheritVelocity?.update(this.context);
1060
+ this.velocityOverLifetime.update(this);
1061
+ }
1062
+ addSubParticleSystems() {
1063
+ if (this._subEmitterSystems && this._particleSystem) {
1064
+ for (const sys of this._subEmitterSystems) {
1065
+ // Make sure the particle system is created
1066
+ if (sys.particleSystem) {
1067
+ if (sys.particleSystem.__internalAwake)
1068
+ sys.particleSystem.__internalAwake();
1069
+ else if (isDevEnvironment())
1070
+ console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
1071
+ }
1072
+ const system = sys.particleSystem?._particleSystem;
1073
+ if (system) {
1074
+ sys.particleSystem._isUsedAsSubsystem = true;
1075
+ // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
1076
+ const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem, system);
1077
+ sub.emitterType = sys.type;
1078
+ sub.emitterProbability = sys.emitProbability;
1079
+ this._particleSystem.addBehavior(sub);
1080
+ }
1081
+ else if (debug)
1082
+ console.warn("Could not add SubParticleSystem", sys, this);
1083
+ }
1084
+ }
1085
+ }
1086
+ }
1087
+ __decorate([
1088
+ serializable(ColorOverLifetimeModule)
1089
+ ], ParticleSystem.prototype, "colorOverLifetime", void 0);
1090
+ __decorate([
1091
+ serializable(MainModule)
1092
+ ], ParticleSystem.prototype, "main", void 0);
1093
+ __decorate([
1094
+ serializable(EmissionModule)
1095
+ ], ParticleSystem.prototype, "emission", void 0);
1096
+ __decorate([
1097
+ serializable(SizeOverLifetimeModule)
1098
+ ], ParticleSystem.prototype, "sizeOverLifetime", void 0);
1099
+ __decorate([
1100
+ serializable(ShapeModule)
1101
+ ], ParticleSystem.prototype, "shape", void 0);
1102
+ __decorate([
1103
+ serializable(NoiseModule)
1104
+ ], ParticleSystem.prototype, "noise", void 0);
1105
+ __decorate([
1106
+ serializable(TrailModule)
1107
+ ], ParticleSystem.prototype, "trails", void 0);
1108
+ __decorate([
1109
+ serializable(VelocityOverLifetimeModule)
1110
+ ], ParticleSystem.prototype, "velocityOverLifetime", void 0);
1111
+ __decorate([
1112
+ serializable(LimitVelocityOverLifetimeModule)
1113
+ ], ParticleSystem.prototype, "limitVelocityOverLifetime", void 0);
1114
+ __decorate([
1115
+ serializable(InheritVelocityModule)
1116
+ ], ParticleSystem.prototype, "inheritVelocity", void 0);
1117
+ __decorate([
1118
+ serializable(ColorBySpeedModule)
1119
+ ], ParticleSystem.prototype, "colorBySpeed", void 0);
1120
+ __decorate([
1121
+ serializable(TextureSheetAnimationModule)
1122
+ ], ParticleSystem.prototype, "textureSheetAnimation", void 0);
1123
+ __decorate([
1124
+ serializable(RotationOverLifetimeModule)
1125
+ ], ParticleSystem.prototype, "rotationOverLifetime", void 0);
1126
+ __decorate([
1127
+ serializable(RotationBySpeedModule)
1128
+ ], ParticleSystem.prototype, "rotationBySpeed", void 0);
1129
+ __decorate([
1130
+ serializable(SizeBySpeedModule)
1131
+ ], ParticleSystem.prototype, "sizeBySpeed", void 0);
1132
+ /** @internal */
1133
+ export class SubEmitterSystem {
1134
+ particleSystem;
1135
+ emitProbability = 1;
1136
+ properties;
1137
+ type;
1138
+ _deserialize(_context, gameObject) {
1139
+ const ps = this.particleSystem;
1140
+ if (ps instanceof ParticleSystem)
1141
+ return;
1142
+ let guid = "";
1143
+ if (ps && typeof ps["guid"] === "string") {
1144
+ guid = ps["guid"];
1145
+ // subemitter MUST be a child of the particle system
1146
+ this.particleSystem = GameObject.findByGuid(guid, gameObject);
1147
+ }
1148
+ if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1149
+ console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1150
+ }
1151
+ }
1152
+ }
1153
+ function getLocalSimulationScale(system, vec) {
1154
+ vec.set(1, 1, 1);
1155
+ if (system.gameObject.parent && system.localspace) {
1156
+ switch (system.main.scalingMode) {
1157
+ case ParticleSystemScalingMode.Local:
1158
+ vec = getWorldScale(system.gameObject.parent, vec);
1159
+ vec.x = 1 / vec.x;
1160
+ vec.y = 1 / vec.y;
1161
+ vec.z = 1 / vec.z;
1162
+ break;
1163
+ default:
1164
+ if (!system["unsupported_scaling_mode"]) {
1165
+ system["unsupported_scaling_mode"] = true;
1166
+ const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1167
+ if (isDevEnvironment())
1168
+ showBalloonWarning(msg);
1169
+ console.warn(msg, system.name, system);
1170
+ }
1171
+ vec = getWorldScale(system.gameObject, vec);
1172
+ break;
1173
+ }
1174
+ }
1175
+ return vec;
1176
+ }
1177
1177
  //# sourceMappingURL=ParticleSystem.js.map